/**************************************************************************** * ResortMUD 4.0 Beta by Ntanel, Garinan, Badastaz, Josh, Digifuzz, Senir, * * Kratas, Scion, Shogar and Tagith. Special thanks to Thoric, Nivek, * * Altrag, Arlorn, Justice, Samson, Dace, HyperEye and Yakkov. * **************************************************************************** * Copyright (C) 1996 - 2001 Haslage Net Electronics: MudWorld * * of Lorain, Ohio - ALL RIGHTS RESERVED * * The text and pictures of this publication, or any part thereof, may not * * be reproduced or transmitted in any form or by any means, electronic or * * mechanical, includes photocopying, recording, storage in a information * * retrieval system, or otherwise, without the prior written or e-mail * * consent from the publisher. * **************************************************************************** * GREETING must mention ResortMUD programmers and the help file named * * CREDITS must remain completely intact as listed in the SMAUG license. * ****************************************************************************/ /**************************************************************************** * [S]imulated [M]edieval [A]dventure multi[U]ser [G]ame | \\._.// * * -----------------------------------------------------------| (0...0) * * SMAUG 1.4 (C) 1994, 1995, 1996, 1998 by Derek Snider | ).:.( * * -----------------------------------------------------------| {o o} * * SMAUG code team: Thoric, Altrag, Blodkai, Narn, Haus, | / ' ' \ * * Scryn, Rennard, Swordbearer, Gorog, Grishnakh, Nivek, |~'~.VxvxV.~'~* * Tricops and Fireblade | * * ------------------------------------------------------------------------ * * Special clan module * ****************************************************************************/ #include <sys/types.h> #include <ctype.h> #include <stdio.h> #include <string.h> /* #include <stdlib.h> */ #include <time.h> #include "mud.h" #define MAX_NEST 100 static OBJ_DATA *rgObjNest[MAX_NEST]; CLAN_DATA *first_clan; CLAN_DATA *last_clan; COUNCIL_DATA *first_council; COUNCIL_DATA *last_council; /* local routines */ void fread_clan args( ( CLAN_DATA * clan, FILE * fp ) ); bool load_clan_file args( ( char *clanfile ) ); void write_clan_list args( ( void ) ); void fread_council args( ( COUNCIL_DATA * council, FILE * fp ) ); bool load_council_file args( ( char *councilfile ) ); void write_council_list args( ( void ) ); /* * Get pointer to clan structure from clan name. */ CLAN_DATA *get_clan( char *name ) { CLAN_DATA *clan; for( clan = first_clan; clan; clan = clan->next ) if( !str_cmp( name, clan->name ) ) return clan; return NULL; } COUNCIL_DATA *get_council( char *name ) { COUNCIL_DATA *council; for( council = first_council; council; council = council->next ) if( !str_cmp( name, council->name ) ) return council; return NULL; } void write_clan_list( ) { CLAN_DATA *tclan; FILE *fpout; char filename[256]; sprintf( filename, "%s%s", CLAN_DIR, CLAN_LIST ); fpout = fopen( filename, "w" ); if( !fpout ) { bug( "FATAL: cannot open clan.lst for writing!\r\n", 0 ); return; } for( tclan = first_clan; tclan; tclan = tclan->next ) fprintf( fpout, "%s\n", tclan->filename ); fprintf( fpout, "$\n" ); fclose( fpout ); } void write_council_list( ) { COUNCIL_DATA *tcouncil; FILE *fpout; char filename[256]; sprintf( filename, "%s%s", COUNCIL_DIR, COUNCIL_LIST ); fpout = fopen( filename, "w" ); if( !fpout ) { bug( "FATAL: cannot open council.lst for writing!\r\n", 0 ); return; } for( tcouncil = first_council; tcouncil; tcouncil = tcouncil->next ) fprintf( fpout, "%s\n", tcouncil->filename ); fprintf( fpout, "$\n" ); fclose( fpout ); } /* * Save a clan's data to its data file */ void save_clan( CLAN_DATA * clan ) { FILE *fp; char filename[256]; if( !clan ) { bug( "save_clan: null clan pointer!", 0 ); return; } if( !clan->filename || clan->filename[0] == '\0' ) { bug( "save_clan: %s has no filename", clan->name ); return; } sprintf( filename, "%s%s", CLAN_DIR, clan->filename ); if( ( fp = fopen( filename, "w" ) ) == NULL ) { bug( "save_clan: fopen", 0 ); perror( filename ); } else { fprintf( fp, "#CLAN\n" ); if( clan->name && clan->name[0] != '\0' ) fprintf( fp, "Name %s~\n", clan->name ); if( clan->filename && clan->filename[0] != '\0' ) fprintf( fp, "Filename %s~\n", clan->filename ); if( clan->motto && clan->motto[0] != '\0' ) fprintf( fp, "Motto %s~\n", clan->motto ); if( clan->description && clan->description[0] != '\0' ) fprintf( fp, "Description %s~\n", clan->description ); if( clan->deity && clan->deity[0] != '\0' ) fprintf( fp, "Deity %s~\n", clan->deity ); if( clan->leader && clan->leader[0] != '\0' ) fprintf( fp, "Leader %s~\n", clan->leader ); if( clan->number1 && clan->number1[0] != '\0' ) fprintf( fp, "NumberOne %s~\n", clan->number1 ); if( clan->number2 && clan->number2[0] != '\0' ) fprintf( fp, "NumberTwo %s~\n", clan->number2 ); if( clan->badge && clan->badge[0] != '\0' ) fprintf( fp, "Badge %s~\n", clan->badge ); fprintf( fp, "PKillRangeNew %d %d %d %d %d %d %d\n", clan->pkills[0], clan->pkills[1], clan->pkills[2], clan->pkills[3], clan->pkills[4], clan->pkills[5], clan->pkills[6] ); fprintf( fp, "PDeathRangeNew %d %d %d %d %d %d %d\n", clan->pdeaths[0], clan->pdeaths[1], clan->pdeaths[2], clan->pdeaths[3], clan->pdeaths[4], clan->pdeaths[5], clan->pdeaths[6] ); fprintf( fp, "MKills %d\n", clan->mkills ); fprintf( fp, "MDeaths %d\n", clan->mdeaths ); fprintf( fp, "IllegalPK %d\n", clan->illegal_pk ); fprintf( fp, "Score %d\n", clan->score ); fprintf( fp, "Type %d\n", clan->clan_type ); fprintf( fp, "Class %d\n", clan->class ); fprintf( fp, "Favour %d\n", clan->favour ); fprintf( fp, "Strikes %d\n", clan->strikes ); fprintf( fp, "Members %d\n", clan->members ); fprintf( fp, "MemLimit %d\n", clan->mem_limit ); fprintf( fp, "Alignment %d\n", clan->alignment ); fprintf( fp, "Board %d\n", clan->board ); fprintf( fp, "ClanObjOne %d\n", clan->clanobj1 ); fprintf( fp, "ClanObjTwo %d\n", clan->clanobj2 ); fprintf( fp, "ClanObjThree %d\n", clan->clanobj3 ); fprintf( fp, "ClanObjFour %d\n", clan->clanobj4 ); fprintf( fp, "ClanObjFive %d\n", clan->clanobj5 ); fprintf( fp, "Recall %d\n", clan->recall ); fprintf( fp, "Storeroom %d\n", clan->storeroom ); fprintf( fp, "GuardOne %d\n", clan->guard1 ); fprintf( fp, "GuardTwo %d\n", clan->guard2 ); fprintf( fp, "End\n\n" ); fprintf( fp, "#END\n" ); fclose( fp ); fp = NULL; } return; } /* * Save a council's data to its data file */ void save_council( COUNCIL_DATA * council ) { FILE *fp; char filename[256]; if( !council ) { bug( "save_council: null council pointer!", 0 ); return; } if( !council->filename || council->filename[0] == '\0' ) { bug( "save_council: %s has no filename", council->name ); return; } sprintf( filename, "%s%s", COUNCIL_DIR, council->filename ); if( ( fp = fopen( filename, "w" ) ) == NULL ) { bug( "save_council: fopen", 0 ); perror( filename ); } else { fprintf( fp, "#COUNCIL\n" ); if( council->name && council->name[0] != '\0' ) fprintf( fp, "Name %s~\n", council->name ); if( council->filename && council->filename[0] != '\0' ) fprintf( fp, "Filename %s~\n", council->filename ); if( council->description && council->description[0] != '\0' ) fprintf( fp, "Description %s~\n", council->description ); if( council->head && council->head[0] != '\0' ) fprintf( fp, "Head %s~\n", council->head ); if( council->head2 && council->head2[0] != '\0' ) fprintf( fp, "Head2 %s~\n", council->head2 ); fprintf( fp, "Members %d\n", council->members ); fprintf( fp, "Board %d\n", council->board ); fprintf( fp, "Meeting %d\n", council->meeting ); if( council->powers && council->powers[0] != '\0' ) fprintf( fp, "Powers %s~\n", council->powers ); fprintf( fp, "End\n\n" ); fprintf( fp, "#END\n" ); fclose( fp ); fp = NULL; } return; } /* * Read in actual clan data. */ /* * Reads in PKill and PDeath still for backward compatibility but now it * should be written to PKillRange and PDeathRange for multiple level pkill * tracking support. --Shaddai * Added a hardcoded limit memlimit to the amount of members a clan can * have set using setclan. --Shaddai */ void fread_clan( CLAN_DATA * clan, FILE * fp ) { char buf[MAX_STRING_LENGTH]; char *word; bool fMatch; clan->mem_limit = 0; /* Set up defaults */ for( ;; ) { word = feof( fp ) ? "End" : fread_word( fp ); fMatch = FALSE; switch ( UPPER( word[0] ) ) { case '*': fMatch = TRUE; fread_to_eol( fp ); break; case 'A': KEY( "Alignment", clan->alignment, fread_number( fp ) ); break; case 'B': KEY( "Badge", clan->badge, fread_string( fp ) ); KEY( "Board", clan->board, fread_number( fp ) ); break; case 'C': KEY( "ClanObjOne", clan->clanobj1, fread_number( fp ) ); KEY( "ClanObjTwo", clan->clanobj2, fread_number( fp ) ); KEY( "ClanObjThree", clan->clanobj3, fread_number( fp ) ); KEY( "ClanObjFour", clan->clanobj4, fread_number( fp ) ); KEY( "ClanObjFive", clan->clanobj5, fread_number( fp ) ); KEY( "Class", clan->class, fread_number( fp ) ); break; case 'D': KEY( "Deity", clan->deity, fread_string( fp ) ); KEY( "Description", clan->description, fread_string( fp ) ); break; case 'E': if( !str_cmp( word, "End" ) ) { if( !clan->name ) clan->name = STRALLOC( "" ); if( !clan->leader ) clan->leader = STRALLOC( "" ); if( !clan->description ) clan->description = STRALLOC( "" ); if( !clan->motto ) clan->motto = STRALLOC( "" ); if( !clan->number1 ) clan->number1 = STRALLOC( "" ); if( !clan->number2 ) clan->number2 = STRALLOC( "" ); if( !clan->deity ) clan->deity = STRALLOC( "" ); if( !clan->badge ) clan->badge = STRALLOC( "" ); return; } break; case 'F': KEY( "Favour", clan->favour, fread_number( fp ) ); KEY( "Filename", clan->filename, fread_string_nohash( fp ) ); case 'G': KEY( "GuardOne", clan->guard1, fread_number( fp ) ); KEY( "GuardTwo", clan->guard2, fread_number( fp ) ); break; case 'I': KEY( "IllegalPK", clan->illegal_pk, fread_number( fp ) ); break; case 'L': KEY( "Leader", clan->leader, fread_string( fp ) ); break; case 'M': KEY( "MDeaths", clan->mdeaths, fread_number( fp ) ); KEY( "Members", clan->members, fread_number( fp ) ); KEY( "MemLimit", clan->mem_limit, fread_number( fp ) ); KEY( "MKills", clan->mkills, fread_number( fp ) ); KEY( "Motto", clan->motto, fread_string( fp ) ); break; case 'N': KEY( "Name", clan->name, fread_string( fp ) ); KEY( "NumberOne", clan->number1, fread_string( fp ) ); KEY( "NumberTwo", clan->number2, fread_string( fp ) ); break; case 'P': KEY( "PDeaths", clan->pdeaths[6], fread_number( fp ) ); KEY( "PKills", clan->pkills[6], fread_number( fp ) ); /* * Addition of New Ranges */ if( !str_cmp( word, "PDeathRange" ) ) { fMatch = TRUE; fread_number( fp ); fread_number( fp ); fread_number( fp ); fread_number( fp ); fread_number( fp ); fread_number( fp ); fread_number( fp ); } if( !str_cmp( word, "PDeathRangeNew" ) ) { fMatch = TRUE; clan->pdeaths[0] = fread_number( fp ); clan->pdeaths[1] = fread_number( fp ); clan->pdeaths[2] = fread_number( fp ); clan->pdeaths[3] = fread_number( fp ); clan->pdeaths[4] = fread_number( fp ); clan->pdeaths[5] = fread_number( fp ); clan->pdeaths[6] = fread_number( fp ); } if( !str_cmp( word, "PKillRangeNew" ) ) { fMatch = TRUE; clan->pkills[0] = fread_number( fp ); clan->pkills[1] = fread_number( fp ); clan->pkills[2] = fread_number( fp ); clan->pkills[3] = fread_number( fp ); clan->pkills[4] = fread_number( fp ); clan->pkills[5] = fread_number( fp ); clan->pkills[6] = fread_number( fp ); } if( !str_cmp( word, "PKillRange" ) ) { fMatch = TRUE; fread_number( fp ); fread_number( fp ); fread_number( fp ); fread_number( fp ); fread_number( fp ); fread_number( fp ); fread_number( fp ); } break; case 'R': KEY( "Recall", clan->recall, fread_number( fp ) ); break; case 'S': KEY( "Score", clan->score, fread_number( fp ) ); KEY( "Strikes", clan->strikes, fread_number( fp ) ); KEY( "Storeroom", clan->storeroom, fread_number( fp ) ); break; case 'T': KEY( "Type", clan->clan_type, fread_number( fp ) ); break; } if( !fMatch ) { sprintf( buf, "Fread_clan: no match: %s", word ); bug( buf, 0 ); } } } /* * Read in actual council data. */ void fread_council( COUNCIL_DATA * council, FILE * fp ) { char buf[MAX_STRING_LENGTH]; char *word; bool fMatch; for( ;; ) { word = feof( fp ) ? "End" : fread_word( fp ); fMatch = FALSE; switch ( UPPER( word[0] ) ) { case '*': fMatch = TRUE; fread_to_eol( fp ); break; case 'B': KEY( "Board", council->board, fread_number( fp ) ); break; case 'D': KEY( "Description", council->description, fread_string( fp ) ); break; case 'E': if( !str_cmp( word, "End" ) ) { if( !council->name ) council->name = STRALLOC( "" ); if( !council->description ) council->description = STRALLOC( "" ); if( !council->powers ) council->powers = STRALLOC( "" ); return; } break; case 'F': KEY( "Filename", council->filename, fread_string_nohash( fp ) ); break; case 'H': KEY( "Head", council->head, fread_string( fp ) ); KEY( "Head2", council->head2, fread_string( fp ) ); break; case 'M': KEY( "Members", council->members, fread_number( fp ) ); KEY( "Meeting", council->meeting, fread_number( fp ) ); break; case 'N': KEY( "Name", council->name, fread_string( fp ) ); break; case 'P': KEY( "Powers", council->powers, fread_string( fp ) ); break; } if( !fMatch ) { sprintf( buf, "Fread_council: no match: %s", word ); bug( buf, 0 ); } } } /* * Load a clan file */ bool load_clan_file( char *clanfile ) { char filename[256]; CLAN_DATA *clan; FILE *fp; bool found; CREATE( clan, CLAN_DATA, 1 ); /* * Make sure we default these to 0 --Shaddai */ clan->pkills[0] = 0; clan->pkills[1] = 0; clan->pkills[2] = 0; clan->pkills[3] = 0; clan->pkills[4] = 0; clan->pkills[5] = 0; clan->pkills[6] = 0; clan->pdeaths[0] = 0; clan->pdeaths[1] = 0; clan->pdeaths[2] = 0; clan->pdeaths[3] = 0; clan->pdeaths[4] = 0; clan->pdeaths[5] = 0; clan->pdeaths[6] = 0; found = FALSE; sprintf( filename, "%s%s", CLAN_DIR, clanfile ); if( ( fp = fopen( filename, "r" ) ) != NULL ) { found = TRUE; for( ;; ) { char letter; char *word; letter = fread_letter( fp ); if( letter == '*' ) { fread_to_eol( fp ); continue; } if( letter != '#' ) { bug( "Load_clan_file: # not found.", 0 ); break; } word = fread_word( fp ); if( !str_cmp( word, "CLAN" ) ) { fread_clan( clan, fp ); break; } else if( !str_cmp( word, "END" ) ) break; else { char buf[MAX_STRING_LENGTH]; sprintf( buf, "Load_clan_file: bad section: %s.", word ); bug( buf, 0 ); break; } } fclose( fp ); } if( found ) { ROOM_INDEX_DATA *storeroom; LINK( clan, first_clan, last_clan, next, prev ); if( clan->storeroom == 0 || ( storeroom = get_room_index( clan->storeroom ) ) == NULL ) { log_string( "Storeroom not found" ); return found; } sprintf( filename, "%s%s.vault", CLAN_DIR, clan->filename ); if( ( fp = fopen( filename, "r" ) ) != NULL ) { int iNest; bool found; OBJ_DATA *tobj, *tobj_next; log_string( "Loading clan storage room" ); rset_supermob( storeroom ); for( iNest = 0; iNest < MAX_NEST; iNest++ ) rgObjNest[iNest] = NULL; found = TRUE; for( ;; ) { char letter; char *word; letter = fread_letter( fp ); if( letter == '*' ) { fread_to_eol( fp ); continue; } if( letter != '#' ) { bug( "Load_clan_vault: # not found.", 0 ); bug( clan->name, 0 ); break; } word = fread_word( fp ); if( !str_cmp( word, "OBJECT" ) ) /* Objects */ fread_obj( supermob, fp, OS_CARRY ); else if( !str_cmp( word, "END" ) ) /* Done */ break; else { bug( "Load_clan_vault: bad section.", 0 ); bug( clan->name, 0 ); break; } } fclose( fp ); for( tobj = supermob->first_carrying; tobj; tobj = tobj_next ) { tobj_next = tobj->next_content; obj_from_char( tobj ); obj_to_room( tobj, storeroom ); } release_supermob( ); } else log_string( "Cannot open clan vault" ); } else DISPOSE( clan ); return found; } /* * Load a council file */ bool load_council_file( char *councilfile ) { char filename[256]; COUNCIL_DATA *council; FILE *fp; bool found; CREATE( council, COUNCIL_DATA, 1 ); found = FALSE; sprintf( filename, "%s%s", COUNCIL_DIR, councilfile ); if( ( fp = fopen( filename, "r" ) ) != NULL ) { found = TRUE; for( ;; ) { char letter; char *word; letter = fread_letter( fp ); if( letter == '*' ) { fread_to_eol( fp ); continue; } if( letter != '#' ) { bug( "Load_council_file: # not found.", 0 ); break; } word = fread_word( fp ); if( !str_cmp( word, "COUNCIL" ) ) { fread_council( council, fp ); break; } else if( !str_cmp( word, "END" ) ) break; else { bug( "Load_council_file: bad section.", 0 ); break; } } fclose( fp ); } if( found ) LINK( council, first_council, last_council, next, prev ); else DISPOSE( council ); return found; } /* * Load in all the clan files. */ void load_clans( ) { FILE *fpList; char *filename; char clanlist[256]; char buf[MAX_STRING_LENGTH]; first_clan = NULL; last_clan = NULL; log_string( "Loading clans..." ); sprintf( clanlist, "%s%s", CLAN_DIR, CLAN_LIST ); if( ( fpList = fopen( clanlist, "r" ) ) == NULL ) { perror( clanlist ); exit( 1 ); } for( ;; ) { filename = feof( fpList ) ? "$" : fread_word( fpList ); log_string( filename ); if( filename[0] == '$' ) break; if( !load_clan_file( filename ) ) { sprintf( buf, "Cannot load clan file: %s", filename ); bug( buf, 0 ); } } fclose( fpList ); fpList = NULL; log_string( " Done clans " ); return; } /* * Load in all the council files. */ void load_councils( ) { FILE *fpList; char *filename; char councillist[256]; char buf[MAX_STRING_LENGTH]; first_council = NULL; last_council = NULL; log_string( "Loading councils..." ); sprintf( councillist, "%s%s", COUNCIL_DIR, COUNCIL_LIST ); if( ( fpList = fopen( councillist, "r" ) ) == NULL ) { perror( councillist ); exit( 1 ); } for( ;; ) { filename = feof( fpList ) ? "$" : fread_word( fpList ); log_string( filename ); if( filename[0] == '$' ) break; if( !load_council_file( filename ) ) { sprintf( buf, "Cannot load council file: %s", filename ); bug( buf, 0 ); } } fclose( fpList ); fpList = NULL; log_string( " Done councils " ); return; } void do_make( CHAR_DATA * ch, char *argument ) { char arg[MAX_INPUT_LENGTH]; OBJ_INDEX_DATA *pObjIndex; OBJ_DATA *obj; CLAN_DATA *clan; int level; if( IS_NPC( ch ) || !ch->pcdata->clan ) { send_to_char( "Huh?\r\n", ch ); return; } clan = ch->pcdata->clan; if( str_cmp( ch->name, clan->leader ) && str_cmp( ch->name, clan->deity ) && ( clan->clan_type != CLAN_GUILD || str_cmp( ch->name, clan->number1 ) ) ) { send_to_char( "Huh?\r\n", ch ); return; } argument = one_argument( argument, arg ); if( arg[0] == '\0' ) { char buf[MAX_STRING_LENGTH]; send_to_char( "You can make the following items:\r\n", ch ); sprintf( buf, "[ " ); pObjIndex = get_obj_index( clan->clanobj1 ); strcat( buf, ( pObjIndex ? pObjIndex->name : "" ) ); strcat( buf, " ]\r\n[ " ); pObjIndex = get_obj_index( clan->clanobj2 ); strcat( buf, ( pObjIndex ? pObjIndex->name : "" ) ); strcat( buf, " ]\r\n[ " ); pObjIndex = get_obj_index( clan->clanobj3 ); strcat( buf, ( pObjIndex ? pObjIndex->name : "" ) ); strcat( buf, " ]\r\n[ " ); pObjIndex = get_obj_index( clan->clanobj4 ); strcat( buf, ( pObjIndex ? pObjIndex->name : "" ) ); strcat( buf, " ]\r\n[ " ); pObjIndex = get_obj_index( clan->clanobj5 ); strcat( buf, ( pObjIndex ? pObjIndex->name : "" ) ); strcat( buf, " ]\r\n" ); send_to_char( buf, ch ); return; } pObjIndex = get_obj_index( clan->clanobj1 ); level = 40; if( !pObjIndex || !is_name( arg, pObjIndex->name ) ) { pObjIndex = get_obj_index( clan->clanobj2 ); level = 45; } if( !pObjIndex || !is_name( arg, pObjIndex->name ) ) { pObjIndex = get_obj_index( clan->clanobj3 ); level = 50; } if( !pObjIndex || !is_name( arg, pObjIndex->name ) ) { pObjIndex = get_obj_index( clan->clanobj4 ); level = 35; } if( !pObjIndex || !is_name( arg, pObjIndex->name ) ) { pObjIndex = get_obj_index( clan->clanobj5 ); level = 1; } if( !pObjIndex || !is_name( arg, pObjIndex->name ) ) { send_to_char( "You don't know how to make that.\r\n", ch ); return; } obj = create_object( pObjIndex, level ); xSET_BIT( obj->extra_flags, ITEM_CLANOBJECT ); if( CAN_WEAR( obj, ITEM_TAKE ) ) obj = obj_to_char( obj, ch ); else obj = obj_to_room( obj, ch->in_room ); act( AT_MAGIC, "$n makes $p!", ch, obj, NULL, TO_ROOM ); act( AT_MAGIC, "You make $p!", ch, obj, NULL, TO_CHAR ); return; } void do_induct( CHAR_DATA * ch, char *argument ) { char arg[MAX_INPUT_LENGTH]; CHAR_DATA *victim; CLAN_DATA *clan; char buf[MAX_STRING_LENGTH]; if( IS_NPC( ch ) || !ch->pcdata->clan ) { send_to_char( "Huh?\r\n", ch ); return; } clan = ch->pcdata->clan; if( ( ch->pcdata && ch->pcdata->bestowments && is_name( "induct", ch->pcdata->bestowments ) ) || !str_cmp( ch->name, clan->deity ) || !str_cmp( ch->name, clan->leader ) || !str_cmp( ch->name, clan->number1 ) || !str_cmp( ch->name, clan->number2 ) || IS_SET( ch->pcdata->flags, PCFLAG_INDUCTOR ) ) ; else { send_to_char( "Huh?\r\n", ch ); return; } argument = one_argument( argument, arg ); if( arg[0] == '\0' ) { send_to_char( "Induct whom?\r\n", ch ); return; } if( ( victim = get_char_room( ch, arg ) ) == NULL ) { send_to_char( "That player is not here.\r\n", ch ); return; } if( IS_NPC( victim ) ) { send_to_char( "Not on NPC's.\r\n", ch ); return; } if( IS_IMMORTAL( victim ) ) { send_to_char( "You can't induct such a godly presence.\r\n", ch ); return; } if( clan->clan_type == CLAN_GUILD ) { if( victim->class != clan->class ) { send_to_char( "This player's will is not in accordance with your guild.\r\n", ch ); return; } } else { if( victim->level < 10 ) { send_to_char( "This player is not worthy of joining yet.\r\n", ch ); return; } if( victim->level > ch->level ) { send_to_char( "This player is too powerful for you to induct.\r\n", ch ); return; } } if( victim->pcdata->clan ) { if( victim->pcdata->clan->clan_type == CLAN_ORDER ) { if( victim->pcdata->clan == clan ) send_to_char( "This player already belongs to your order!\r\n", ch ); else send_to_char( "This player already belongs to an order!\r\n", ch ); return; } else if( victim->pcdata->clan->clan_type == CLAN_GUILD ) { if( victim->pcdata->clan == clan ) send_to_char( "This player already belongs to your guild!\r\n", ch ); else send_to_char( "This player already belongs to a guild!\r\n", ch ); return; } else { if( victim->pcdata->clan == clan ) send_to_char( "This player already belongs to your clan!\r\n", ch ); else send_to_char( "This player already belongs to a clan!\r\n", ch ); return; } } if( clan->mem_limit && clan->members >= clan->mem_limit ) { send_to_char( "Your clan is too big to induct anymore players.\r\n", ch ); return; } clan->members++; if( clan->clan_type != CLAN_ORDER && clan->clan_type != CLAN_GUILD ) SET_BIT( victim->speaks, LANG_CLAN ); /* if ( clan->clan_type != CLAN_NOKILL && clan->clan_type != CLAN_ORDER && clan->clan_type != CLAN_GUILD ) SET_BIT( victim->pcdata->flags, PCFLAG_DEADLY ); -- Scion */ if( clan->clan_type != CLAN_GUILD && clan->clan_type != CLAN_ORDER && clan->clan_type != CLAN_NOKILL ) { int sn; for( sn = 0; sn < top_sn; sn++ ) { if( skill_table[sn]->guild == clan->class && skill_table[sn]->name != NULL ) { victim->pcdata->learned[sn] = GET_ADEPT( victim, sn ); ch_printf( victim, "%s instructs you in the ways of %s.\r\n", ch->name, skill_table[sn]->name ); } } } victim->pcdata->clan = clan; STRFREE( victim->pcdata->clan_name ); victim->pcdata->clan_name = QUICKLINK( clan->name ); act( AT_MAGIC, "You induct $N into $t", ch, clan->name, victim, TO_CHAR ); act( AT_MAGIC, "$n inducts $N into $t", ch, clan->name, victim, TO_NOTVICT ); act( AT_MAGIC, "$n inducts you into $t", ch, clan->name, victim, TO_VICT ); sprintf( buf, "%s has been inducted into %s!", victim->name, clan->name ); do_info( ch, buf ); save_char_obj( victim ); save_clan( clan ); return; } void do_council_induct( CHAR_DATA * ch, char *argument ) { char arg[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; CHAR_DATA *victim; COUNCIL_DATA *council; char buf[MAX_STRING_LENGTH]; if( IS_NPC( ch ) ) { send_to_char( "Huh?\r\n", ch ); return; } argument = one_argument( argument, arg ); argument = one_argument( argument, arg2 ); council = get_council( arg2 ); if( !council ) { send_to_char( "No such council.\r\n", ch ); return; } if( ( council->head == NULL || str_cmp( ch->name, council->head ) ) && ( council->head2 == NULL || str_cmp( ch->name, council->head2 ) ) && str_cmp( council->name, "mortal council" ) ) { send_to_char( "Huh?\r\n", ch ); return; } if( arg[0] == '\0' ) { send_to_char( "Induct whom into that council?\r\n", ch ); return; } if( ( victim = get_char_room( ch, arg ) ) == NULL ) { send_to_char( "That player is not here.\r\n", ch ); return; } if( IS_NPC( victim ) ) { send_to_char( "Not on NPC's.\r\n", ch ); return; } /* if ( victim->level < LEVEL_NEOPHYTE ) { send_to_char( "This player is not worthy of joining any council yet.\r\n", ch ); return; } */ if( council != ch->pcdata->council && council != ch->pcdata->council2 ) { send_to_char( "You cannot induct players into a council you do not SIT on!\r\n", ch ); return; } if( victim->pcdata->council ) { if( victim->pcdata->council2 ) { send_to_char( "This player already belongs to 2 councils!\r\n", ch ); return; } council->members++; victim->pcdata->council2 = council; STRFREE( victim->pcdata->council2_name ); victim->pcdata->council2_name = QUICKLINK( council->name ); act( AT_MAGIC, "You induct $N into $t", ch, council->name, victim, TO_CHAR ); act( AT_MAGIC, "$n inducts $N into $t", ch, council->name, victim, TO_ROOM ); act( AT_MAGIC, "$n inducts you into $t", ch, council->name, victim, TO_VICT ); save_char_obj( victim ); save_council( council ); return; } council->members++; victim->pcdata->council = council; STRFREE( victim->pcdata->council_name ); victim->pcdata->council_name = QUICKLINK( council->name ); act( AT_MAGIC, "You induct $N into $t", ch, council->name, victim, TO_CHAR ); act( AT_MAGIC, "$n inducts $N into $t", ch, council->name, victim, TO_ROOM ); act( AT_MAGIC, "$n inducts you into $t", ch, council->name, victim, TO_VICT ); sprintf( buf, "%s has been inducted into %s!", victim->name, council->name ); do_info( ch, buf ); save_char_obj( victim ); save_council( council ); return; } void do_outcast( CHAR_DATA * ch, char *argument ) { char arg[MAX_INPUT_LENGTH]; CHAR_DATA *victim; CLAN_DATA *clan; char buf[MAX_STRING_LENGTH]; if( IS_NPC( ch ) || !ch->pcdata->clan ) { send_to_char( "Huh?\r\n", ch ); return; } clan = ch->pcdata->clan; if( ( ch->pcdata && ch->pcdata->bestowments && is_name( "outcast", ch->pcdata->bestowments ) ) || !str_cmp( ch->name, clan->deity ) || !str_cmp( ch->name, clan->leader ) || !str_cmp( ch->name, clan->number1 ) || !str_cmp( ch->name, clan->number2 ) || IS_SET( ch->pcdata->flags, PCFLAG_INDUCTOR ) ) ; else { send_to_char( "Huh?\r\n", ch ); return; } argument = one_argument( argument, arg ); if( arg[0] == '\0' ) { send_to_char( "Outcast whom?\r\n", ch ); return; } if( ( victim = get_char_room( ch, arg ) ) == NULL ) { send_to_char( "That player is not here.\r\n", ch ); return; } if( IS_NPC( victim ) ) { send_to_char( "Not on NPC's.\r\n", ch ); return; } if( victim == ch ) { if( ch->pcdata->clan->clan_type == CLAN_ORDER ) { send_to_char( "Kick yourself out of your own order?\r\n", ch ); return; } else if( ch->pcdata->clan->clan_type == CLAN_GUILD ) { send_to_char( "Kick yourself out of your own guild?\r\n", ch ); return; } else { send_to_char( "Kick yourself out of your own clan?\r\n", ch ); return; } } if( victim->level > ch->level ) { send_to_char( "This player is too powerful for you to outcast.\r\n", ch ); return; } if( victim->pcdata->clan != ch->pcdata->clan ) { if( ch->pcdata->clan->clan_type == CLAN_ORDER ) { send_to_char( "This player does not belong to your order!\r\n", ch ); return; } else if( ch->pcdata->clan->clan_type == CLAN_GUILD ) { send_to_char( "This player does not belong to your guild!\r\n", ch ); return; } else { send_to_char( "This player does not belong to your clan!\r\n", ch ); return; } } if( clan->clan_type != CLAN_GUILD && clan->clan_type != CLAN_ORDER && clan->clan_type != CLAN_NOKILL ) { int sn; for( sn = 0; sn < top_sn; sn++ ) if( skill_table[sn]->guild == victim->pcdata->clan->class && skill_table[sn]->name != NULL ) { victim->pcdata->learned[sn] = 0; ch_printf( victim, "You forget the ways of %s.\r\n", skill_table[sn]->name ); } } if( victim->speaking & LANG_CLAN ) victim->speaking = LANG_COMMON; REMOVE_BIT( victim->speaks, LANG_CLAN ); --clan->members; if( clan->members < 0 ) clan->members = 0; if( !str_cmp( victim->name, ch->pcdata->clan->number1 ) ) { STRFREE( ch->pcdata->clan->number1 ); ch->pcdata->clan->number1 = STRALLOC( "" ); } if( !str_cmp( victim->name, ch->pcdata->clan->number2 ) ) { STRFREE( ch->pcdata->clan->number2 ); ch->pcdata->clan->number2 = STRALLOC( "" ); } if( !str_cmp( victim->name, ch->pcdata->clan->deity ) ) { STRFREE( ch->pcdata->clan->deity ); ch->pcdata->clan->deity = STRALLOC( "" ); } victim->pcdata->clan = NULL; STRFREE( victim->pcdata->clan_name ); victim->pcdata->clan_name = STRALLOC( "" ); act( AT_MAGIC, "You outcast $N from $t", ch, clan->name, victim, TO_CHAR ); act( AT_MAGIC, "$n outcasts $N from $t", ch, clan->name, victim, TO_ROOM ); act( AT_MAGIC, "$n outcasts you from $t", ch, clan->name, victim, TO_VICT ); if( clan->clan_type != CLAN_GUILD ) { sprintf( buf, "%s has been outcast from %s!", victim->name, clan->name ); do_info( ch, buf ); } /* Outcast flag setting removed by Narn. It's useless now that deadlies remain deadly even on being cast out of a clan. */ /* if ( clan->clan_type != CLAN_GUILD ) xSET_BIT(victim->act, PLR_OUTCAST); */ save_char_obj( victim ); /* clan gets saved when pfile is saved */ save_clan( clan ); return; } void do_council_outcast( CHAR_DATA * ch, char *argument ) { char arg[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; CHAR_DATA *victim; COUNCIL_DATA *council; char buf[MAX_STRING_LENGTH]; if( IS_NPC( ch ) ) { send_to_char( "Huh?\r\n", ch ); return; } argument = one_argument( argument, arg ); argument = one_argument( argument, arg2 ); council = get_council( arg2 ); if( arg[0] == '\0' ) { send_to_char( "Outcast whom from your council?\r\n", ch ); return; } if( !council ) { send_to_char( "That is not a council\r\n", ch ); return; } if( ( council->head == NULL || str_cmp( ch->name, council->head ) ) && ( council->head2 == NULL || str_cmp( ch->name, council->head2 ) ) && str_cmp( council->name, "mortal council" ) ) { send_to_char( "Huh?\r\n", ch ); return; } if( ( victim = get_char_room( ch, arg ) ) == NULL ) { send_to_char( "That player is not here.\r\n", ch ); return; } if( IS_NPC( victim ) ) { send_to_char( "Not on NPC's.\r\n", ch ); return; } if( victim == ch ) { send_to_char( "Kick yourself out of your own council?\r\n", ch ); return; } if( council != ch->pcdata->council && council != ch->pcdata->council2 ) { send_to_char( "You can only outcast from YOUR councils!\r\n", ch ); return; } if( victim->pcdata->council != council ) { if( victim->pcdata->council2 != council ) { send_to_char( "This player does not belong to THAT council!\r\n", ch ); return; } else { --council->members; if( council->members < 0 ) council->members = 0; victim->pcdata->council2 = NULL; STRFREE( victim->pcdata->council2_name ); victim->pcdata->council2_name = STRALLOC( "" ); act( AT_MAGIC, "You outcast $N from $t", ch, council->name, victim, TO_CHAR ); act( AT_MAGIC, "$n outcasts $N from $t", ch, council->name, victim, TO_ROOM ); act( AT_MAGIC, "$n outcasts you from $t", ch, council->name, victim, TO_VICT ); sprintf( buf, "%s has been outcasted from %s", victim->name, council->name ); do_info( ch, buf ); save_char_obj( victim ); save_council( council ); return; } } if( council->head2 && !str_cmp( victim->name, ch->pcdata->council->head2 ) ) { STRFREE( ch->pcdata->council->head2 ); ch->pcdata->council->head2 = NULL; } --council->members; if( council->members < 0 ) council->members = 0; victim->pcdata->council2 = NULL; STRFREE( victim->pcdata->council2_name ); victim->pcdata->council2_name = STRALLOC( "" ); act( AT_MAGIC, "You outcast $N from $t", ch, council->name, victim, TO_CHAR ); act( AT_MAGIC, "$n outcasts $N from $t", ch, council->name, victim, TO_ROOM ); act( AT_MAGIC, "$n outcasts you from $t", ch, council->name, victim, TO_VICT ); save_char_obj( victim ); save_council( council ); return; } void do_setclan( CHAR_DATA * ch, char *argument ) { char arg1[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; CLAN_DATA *clan; set_char_color( AT_PLAIN, ch ); if( IS_NPC( ch ) ) { send_to_char( "Huh?\r\n", ch ); return; } argument = one_argument( argument, arg1 ); argument = one_argument( argument, arg2 ); if( arg1[0] == '\0' ) { send_to_char( "Usage: setclan <clan> <field> <deity|leader|number1|number2> <player>\r\n", ch ); send_to_char( "\r\nField being one of:\r\n", ch ); send_to_char( " deity leader number1 number2\r\n", ch ); send_to_char( " members board recall storage guard1 guard2\r\n", ch ); send_to_char( " align (not functional) memlimit", ch ); send_to_char( " obj1 obj2 obj3 obj4 obj5\r\n", ch ); if( get_trust( ch ) >= LEVEL_GOD ) { send_to_char( " name filename motto desc\r\n", ch ); send_to_char( " favour strikes type class\r\n", ch ); } if( get_trust( ch ) >= LEVEL_IMPLEMENTOR ) send_to_char( " pkill1-7 pdeath1-7\r\n", ch ); return; } clan = get_clan( arg1 ); if( !clan ) { send_to_char( "No such clan.\r\n", ch ); return; } if( !str_cmp( arg2, "deity" ) ) { STRFREE( clan->deity ); clan->deity = STRALLOC( argument ); send_to_char( "Done.\r\n", ch ); save_clan( clan ); return; } if( !str_cmp( arg2, "leader" ) ) { STRFREE( clan->leader ); clan->leader = STRALLOC( argument ); send_to_char( "Done.\r\n", ch ); save_clan( clan ); return; } if( !str_cmp( arg2, "number1" ) ) { STRFREE( clan->number1 ); clan->number1 = STRALLOC( argument ); send_to_char( "Done.\r\n", ch ); save_clan( clan ); return; } if( !str_cmp( arg2, "number2" ) ) { STRFREE( clan->number2 ); clan->number2 = STRALLOC( argument ); send_to_char( "Done.\r\n", ch ); save_clan( clan ); return; } if( !str_cmp( arg2, "badge" ) ) { STRFREE( clan->badge ); clan->badge = STRALLOC( argument ); send_to_char( "Done.\r\n", ch ); save_clan( clan ); return; } if( !str_cmp( arg2, "board" ) ) { clan->board = atoi( argument ); send_to_char( "Done.\r\n", ch ); save_clan( clan ); return; } if( !str_cmp( arg2, "memlimit" ) ) { clan->mem_limit = atoi( argument ); send_to_char( "Done.\r\n", ch ); save_clan( clan ); return; } if( !str_cmp( arg2, "members" ) ) { clan->members = atoi( argument ); send_to_char( "Done.\r\n", ch ); save_clan( clan ); return; } if( !str_cmp( arg2, "recall" ) ) { clan->recall = atoi( argument ); send_to_char( "Done.\r\n", ch ); save_clan( clan ); return; } if( !str_cmp( arg2, "storage" ) ) { clan->storeroom = atoi( argument ); send_to_char( "Done.\r\n", ch ); save_clan( clan ); return; } if( !str_cmp( arg2, "obj1" ) ) { clan->clanobj1 = atoi( argument ); send_to_char( "Done.\r\n", ch ); save_clan( clan ); return; } if( !str_cmp( arg2, "obj2" ) ) { clan->clanobj2 = atoi( argument ); send_to_char( "Done.\r\n", ch ); save_clan( clan ); return; } if( !str_cmp( arg2, "obj3" ) ) { clan->clanobj3 = atoi( argument ); send_to_char( "Done.\r\n", ch ); save_clan( clan ); return; } if( !str_cmp( arg2, "obj4" ) ) { clan->clanobj4 = atoi( argument ); send_to_char( "Done.\r\n", ch ); save_clan( clan ); return; } if( !str_cmp( arg2, "obj5" ) ) { clan->clanobj5 = atoi( argument ); send_to_char( "Done.\r\n", ch ); save_clan( clan ); return; } if( !str_cmp( arg2, "guard1" ) ) { clan->guard1 = atoi( argument ); send_to_char( "Done.\r\n", ch ); save_clan( clan ); return; } if( !str_cmp( arg2, "guard2" ) ) { clan->guard2 = atoi( argument ); send_to_char( "Done.\r\n", ch ); save_clan( clan ); return; } if( get_trust( ch ) < LEVEL_GOD ) { do_setclan( ch, "" ); return; } if( !str_cmp( arg2, "align" ) ) { clan->alignment = atoi( argument ); send_to_char( "Done.\r\n", ch ); save_clan( clan ); return; } if( !str_cmp( arg2, "type" ) ) { if( !str_cmp( argument, "order" ) ) clan->clan_type = CLAN_ORDER; else if( !str_cmp( argument, "guild" ) ) clan->clan_type = CLAN_GUILD; else clan->clan_type = atoi( argument ); send_to_char( "Done.\r\n", ch ); save_clan( clan ); return; } if( !str_cmp( arg2, "class" ) ) { clan->class = atoi( argument ); send_to_char( "Done.\r\n", ch ); save_clan( clan ); return; } if( !str_cmp( arg2, "name" ) ) { STRFREE( clan->name ); clan->name = STRALLOC( argument ); send_to_char( "Done.\r\n", ch ); save_clan( clan ); return; } if( !str_cmp( arg2, "filename" ) ) { if( clan->filename && clan->filename[0] != '\0' ) DISPOSE( clan->filename ); clan->filename = str_dup( argument ); send_to_char( "Done.\r\n", ch ); save_clan( clan ); write_clan_list( ); return; } if( !str_cmp( arg2, "motto" ) ) { STRFREE( clan->motto ); clan->motto = STRALLOC( argument ); send_to_char( "Done.\r\n", ch ); save_clan( clan ); return; } if( !str_cmp( arg2, "desc" ) ) { STRFREE( clan->description ); clan->description = STRALLOC( argument ); send_to_char( "Done.\r\n", ch ); save_clan( clan ); return; } if( get_trust( ch ) < LEVEL_IMPLEMENTOR ) { do_setclan( ch, "" ); return; } if( !str_prefix( "pkill", arg2 ) ) { int temp_value; if( !str_cmp( arg2, "pkill1" ) ) temp_value = 0; else if( !str_cmp( arg2, "pkill2" ) ) temp_value = 1; else if( !str_cmp( arg2, "pkill3" ) ) temp_value = 2; else if( !str_cmp( arg2, "pkill4" ) ) temp_value = 3; else if( !str_cmp( arg2, "pkill5" ) ) temp_value = 4; else if( !str_cmp( arg2, "pkill6" ) ) temp_value = 5; else if( !str_cmp( arg2, "pkill7" ) ) temp_value = 6; else { do_setclan( ch, "" ); return; } clan->pkills[temp_value] = atoi( argument ); send_to_char( "Ok.\r\n", ch ); return; } if( !str_prefix( "pdeath", arg2 ) ) { int temp_value; if( !str_cmp( arg2, "pdeath1" ) ) temp_value = 0; else if( !str_cmp( arg2, "pdeath2" ) ) temp_value = 1; else if( !str_cmp( arg2, "pdeath3" ) ) temp_value = 2; else if( !str_cmp( arg2, "pdeath4" ) ) temp_value = 3; else if( !str_cmp( arg2, "pdeath5" ) ) temp_value = 4; else if( !str_cmp( arg2, "pdeath6" ) ) temp_value = 5; else if( !str_cmp( arg2, "pdeath7" ) ) temp_value = 6; else { do_setclan( ch, "" ); return; } clan->pdeaths[temp_value] = atoi( argument ); send_to_char( "Ok.\r\n", ch ); return; } do_setclan( ch, "" ); return; } void do_setcouncil( CHAR_DATA * ch, char *argument ) { char arg1[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; COUNCIL_DATA *council; set_char_color( AT_PLAIN, ch ); if( IS_NPC( ch ) ) { send_to_char( "Huh?\r\n", ch ); return; } argument = one_argument( argument, arg1 ); argument = one_argument( argument, arg2 ); if( arg1[0] == '\0' ) { send_to_char( "Usage: setcouncil <council> <field> <value>\r\n", ch ); send_to_char( "\r\nField being one of:\r\n", ch ); send_to_char( " head head2 members board meeting\r\n", ch ); if( get_trust( ch ) >= LEVEL_GOD ) send_to_char( " name filename desc\r\n", ch ); if( get_trust( ch ) >= LEVEL_SUB_IMPLEM ) send_to_char( " powers\r\n", ch ); return; } council = get_council( arg1 ); if( !council ) { send_to_char( "No such council.\r\n", ch ); return; } if( !str_cmp( arg2, "head" ) ) { STRFREE( council->head ); council->head = STRALLOC( argument ); send_to_char( "Done.\r\n", ch ); save_council( council ); return; } if( !str_cmp( arg2, "head2" ) ) { if( council->head2 != NULL ) STRFREE( council->head2 ); if( !str_cmp( argument, "none" ) || !str_cmp( argument, "clear" ) ) council->head2 = NULL; else council->head2 = STRALLOC( argument ); send_to_char( "Done.\r\n", ch ); save_council( council ); return; } if( !str_cmp( arg2, "board" ) ) { council->board = atoi( argument ); send_to_char( "Done.\r\n", ch ); save_council( council ); return; } if( !str_cmp( arg2, "members" ) ) { council->members = atoi( argument ); send_to_char( "Done.\r\n", ch ); save_council( council ); return; } if( !str_cmp( arg2, "meeting" ) ) { council->meeting = atoi( argument ); send_to_char( "Done.\r\n", ch ); save_council( council ); return; } if( get_trust( ch ) < LEVEL_GOD ) { do_setcouncil( ch, "" ); return; } if( !str_cmp( arg2, "name" ) ) { STRFREE( council->name ); council->name = STRALLOC( argument ); send_to_char( "Done.\r\n", ch ); save_council( council ); return; } if( !str_cmp( arg2, "filename" ) ) { if( council->filename && council->filename[0] != '\0' ) DISPOSE( council->filename ); council->filename = str_dup( argument ); send_to_char( "Done.\r\n", ch ); save_council( council ); write_council_list( ); return; } if( !str_cmp( arg2, "desc" ) ) { STRFREE( council->description ); council->description = STRALLOC( argument ); send_to_char( "Done.\r\n", ch ); save_council( council ); return; } if( get_trust( ch ) < LEVEL_SUB_IMPLEM ) { do_setcouncil( ch, "" ); return; } if( !str_cmp( arg2, "powers" ) ) { STRFREE( council->powers ); council->powers = STRALLOC( argument ); send_to_char( "Done.\r\n", ch ); save_council( council ); return; } do_setcouncil( ch, "" ); return; } /* * Added multiple levels on pkills and pdeaths. -- Shaddai */ void do_showclan( CHAR_DATA * ch, char *argument ) { CLAN_DATA *clan; set_char_color( AT_PLAIN, ch ); if( IS_NPC( ch ) ) { send_to_char( "Huh?\r\n", ch ); return; } if( argument[0] == '\0' ) { send_to_char( "Usage: showclan <clan>\r\n", ch ); return; } clan = get_clan( argument ); if( !clan ) { send_to_char( "No such clan, guild or order.\r\n", ch ); return; } ch_printf_color( ch, "\r\n&w%s : &W%s\t\t&wBadge : &W%s\r\n&wFilename : &W%s\r\n&wMotto : &W%s\r\n", clan->clan_type == CLAN_ORDER ? "Order" : ( clan->clan_type == CLAN_GUILD ? "Guild" : "Clan" ), clan->name, clan->badge ? clan->badge : "(not set)", clan->filename, clan->motto ); ch_printf_color( ch, "&wDesc : &W%s\r\n&wDeity : &W%s\r\n&wLeader : &W%s\r\n", clan->description, clan->deity, clan->leader ); ch_printf_color( ch, "&wNumber1 : &W%s\r\n&wNumber2 : &W%s\r\n", clan->number1, clan->number2 ); ch_printf_color( ch, "&wPKills : &w1-9:&W%-3d &w10-14:&W%-3d &w15-19:&W%-3d &w20-29:&W%-3d &w30-39:&W%-3d &w40-49:&W%-3d &w50:&W%-3d\r\n", clan->pkills[0], clan->pkills[1], clan->pkills[2], clan->pkills[3], clan->pkills[4], clan->pkills[5], clan->pkills[6] ); ch_printf_color( ch, "&wPDeaths : &w1-9:&W%-3d &w10-14:&W%-3d &w15-19:&W%-3d &w20-29:&W%-3d &w30-39:&W%-3d &w40-49:&W%-3d &w50:&W%-3d\r\n", clan->pdeaths[0], clan->pdeaths[1], clan->pdeaths[2], clan->pdeaths[3], clan->pdeaths[4], clan->pdeaths[5], clan->pdeaths[6] ); ch_printf_color( ch, "&wIllegalPK: &W%-6d\r\n", clan->illegal_pk ); ch_printf_color( ch, "&wMKills : &W%-6d &wMDeaths: &W%-6d\r\n", clan->mkills, clan->mdeaths ); ch_printf_color( ch, "&wScore : &W%-6d &wFavor : &W%-6d &wStrikes: &W%d\r\n", clan->score, clan->favour, clan->strikes ); ch_printf_color( ch, "&wMembers : &W%-6d &wMLimit : &W%-6d &wAlign : &W%-6d", clan->members, clan->mem_limit, clan->alignment ); if( clan->clan_type == CLAN_GUILD ) ch_printf_color( ch, "&wClass : &W%d &w(&W%s&w)", clan->class, npc_class[clan->class] ); send_to_char( "\r\n", ch ); ch_printf_color( ch, "&wBoard : &W%-5d &wRecall : &W%-5d &wStorage: &W%-5d\r\n", clan->board, clan->recall, clan->storeroom ); ch_printf_color( ch, "&wGuard1 : &W%-5d &wGuard2 : &W%-5d\r\n", clan->guard1, clan->guard2 ); ch_printf_color( ch, "&wObj1( &W%d &w) Obj2( &W%d &w) Obj3( &W%d &w) Obj4( &W%d &w) Obj5( &W%d &w)\r\n", clan->clanobj1, clan->clanobj2, clan->clanobj3, clan->clanobj4, clan->clanobj5 ); return; } void do_showcouncil( CHAR_DATA * ch, char *argument ) { COUNCIL_DATA *council; set_char_color( AT_PLAIN, ch ); if( IS_NPC( ch ) ) { send_to_char( "Huh?\r\n", ch ); return; } if( argument[0] == '\0' ) { send_to_char( "Usage: showcouncil <council>\r\n", ch ); return; } council = get_council( argument ); if( !council ) { send_to_char( "No such council.\r\n", ch ); return; } ch_printf_color( ch, "\r\n&wCouncil : &W%s\r\n&wFilename: &W%s\r\n", council->name, council->filename ); ch_printf_color( ch, "&wHead: &W%s\r\n", council->head ); ch_printf_color( ch, "&wHead2: &W%s\r\n", council->head2 ); ch_printf_color( ch, "&wMembers: &W%-d\r\n", council->members ); ch_printf_color( ch, "&wBoard: &W%-5d\r\n&wMeeting: &W%-5d\r\n&wPowers: &W%s\r\n", council->board, council->meeting, council->powers ); ch_printf_color( ch, "&wDescription:\r\n&W%s\r\n", council->description ); return; } void do_makeclan( CHAR_DATA * ch, char *argument ) { CLAN_DATA *clan; set_char_color( AT_IMMORT, ch ); if( !argument || argument[0] == '\0' ) { send_to_char( "Usage: makeclan <clan name>\r\n", ch ); return; } /* Otherwise it would be possible to create multiple clans with the same name. Bad thing... */ set_char_color( AT_PLAIN, ch ); clan = get_clan( argument ); if( clan ) { send_to_char( "There is already a clan with that name.\r\n", ch ); return; } CREATE( clan, CLAN_DATA, 1 ); LINK( clan, first_clan, last_clan, next, prev ); clan->name = STRALLOC( argument ); /* * Let's refix this, STRALLOC shouldn't be used for the 'filename' * member without changing load_clan() and do_setclan() to employ hashstrings too... */ clan->filename = str_dup( "" ); clan->motto = STRALLOC( "" ); clan->description = STRALLOC( "" ); clan->deity = STRALLOC( "" ); clan->leader = STRALLOC( "" ); clan->number1 = STRALLOC( "" ); clan->number2 = STRALLOC( "" ); clan->badge = STRALLOC( "" ); } void do_makecouncil( CHAR_DATA * ch, char *argument ) { char filename[256]; COUNCIL_DATA *council; bool found; set_char_color( AT_IMMORT, ch ); if( !argument || argument[0] == '\0' ) { send_to_char( "Usage: makecouncil <council name>\r\n", ch ); return; } found = FALSE; sprintf( filename, "%s%s", COUNCIL_DIR, strlower( argument ) ); CREATE( council, COUNCIL_DATA, 1 ); LINK( council, first_council, last_council, next, prev ); council->name = STRALLOC( argument ); council->head = STRALLOC( "" ); council->head2 = NULL; council->powers = STRALLOC( "" ); } /* * Added multiple level pkill and pdeath support. --Shaddai */ void do_clans( CHAR_DATA * ch, char *argument ) { CLAN_DATA *clan; int count = 0; if( argument[0] == '\0' ) { set_char_color( AT_BLOOD, ch ); send_to_char ( "\r\nClan Deity Leader Pkills: Avatar Other\r\n_________________________________________________________________________\r\n\r\n", ch ); for( clan = first_clan; clan; clan = clan->next ) { if( clan->clan_type == CLAN_ORDER || clan->clan_type == CLAN_GUILD ) continue; set_char_color( AT_GREY, ch ); ch_printf( ch, "%-13s %-13s %-13s", clan->name, clan->deity, clan->leader ); set_char_color( AT_BLOOD, ch ); ch_printf( ch, " %5d %5d\r\n", clan->pkills[6], ( clan->pkills[2] + clan->pkills[3] + clan->pkills[4] + clan->pkills[5] ) ); count++; } set_char_color( AT_BLOOD, ch ); if( !count ) send_to_char( "There are no Clans currently formed.\r\n", ch ); else send_to_char ( "_________________________________________________________________________\r\n\r\nUse 'clans <clan>' for detailed information and a breakdown of victories.\r\n", ch ); return; } clan = get_clan( argument ); if( !clan || clan->clan_type == CLAN_GUILD || clan->clan_type == CLAN_ORDER ) { set_char_color( AT_BLOOD, ch ); send_to_char( "No such clan.\r\n", ch ); return; } set_char_color( AT_BLOOD, ch ); ch_printf( ch, "\r\n%s, '%s'\r\n\r\n", clan->name, clan->motto ); set_char_color( AT_GREY, ch ); send_to_char_color( "Victories:&w\r\n", ch ); ch_printf_color( ch, " &w15-19... &r%-4d\r\n &w20-29... &r%-4d\r\n &w30-39... &r%-4d\r\n &w40-49... &r%-4d\r\n", clan->pkills[2], clan->pkills[3], clan->pkills[4], clan->pkills[5] ); ch_printf_color( ch, " &wAvatar... &r%-4d\r\n", clan->pkills[6] ); set_char_color( AT_GREY, ch ); ch_printf( ch, "Clan Leader: %s\r\nNumber One : %s\r\nNumber Two : %s\r\nClan Deity : %s\r\n", clan->leader, clan->number1, clan->number2, clan->deity ); if( !str_cmp( ch->name, clan->deity ) || !str_cmp( ch->name, clan->leader ) || !str_cmp( ch->name, clan->number1 ) || !str_cmp( ch->name, clan->number2 ) ) ch_printf( ch, "Members : %d\r\n", clan->members ); set_char_color( AT_BLOOD, ch ); ch_printf( ch, "\r\nDescription: %s\r\n", clan->description ); return; } void do_orders( CHAR_DATA * ch, char *argument ) { CLAN_DATA *order; int count = 0; if( argument[0] == '\0' ) { set_char_color( AT_DGREEN, ch ); send_to_char ( "\r\nOrder Deity Leader Mkills Mdeaths\r\n____________________________________________________________________\r\n\r\n", ch ); set_char_color( AT_GREEN, ch ); for( order = first_clan; order; order = order->next ) if( order->clan_type == CLAN_ORDER ) { ch_printf( ch, "%-16s %-14s %-14s %-7d %5d\r\n", order->name, order->deity, order->leader, order->mkills, order->mdeaths ); count++; } set_char_color( AT_DGREEN, ch ); if( !count ) send_to_char( "There are no Orders currently formed.\r\n", ch ); else send_to_char ( "____________________________________________________________________\r\n\r\nUse 'orders <order>' for more detailed information.\r\n", ch ); return; } order = get_clan( argument ); if( !order || order->clan_type != CLAN_ORDER ) { set_char_color( AT_DGREEN, ch ); send_to_char( "No such Order.\r\n", ch ); return; } set_char_color( AT_DGREEN, ch ); ch_printf( ch, "\r\nOrder of %s\r\n'%s'\r\n\r\n", order->name, order->motto ); set_char_color( AT_GREEN, ch ); ch_printf( ch, "Deity : %s\r\nLeader : %s\r\nNumber One : %s\r\nNumber Two : %s\r\n", order->deity, order->leader, order->number1, order->number2 ); if( !str_cmp( ch->name, order->deity ) || !str_cmp( ch->name, order->leader ) || !str_cmp( ch->name, order->number1 ) || !str_cmp( ch->name, order->number2 ) ) ch_printf( ch, "Members : %d\r\n", order->members ); set_char_color( AT_DGREEN, ch ); ch_printf( ch, "\r\nDescription:\r\n%s\r\n", order->description ); return; } void do_councils( CHAR_DATA * ch, char *argument ) { COUNCIL_DATA *council; set_char_color( AT_CYAN, ch ); if( !first_council ) { send_to_char( "There are no councils currently formed.\r\n", ch ); return; } if( argument[0] == '\0' ) { send_to_char_color( "\r\n&cTitle Head\r\n", ch ); for( council = first_council; council; council = council->next ) { if( council->head2 != NULL ) ch_printf_color( ch, "&w%-24s %s and %s\r\n", council->name, council->head, council->head2 ); else ch_printf_color( ch, "&w%-24s %-14s\r\n", council->name, council->head ); } send_to_char_color( "&cUse 'councils <name of council>' for more detailed information.\r\n", ch ); return; } council = get_council( argument ); if( !council ) { send_to_char_color( "&cNo such council exists...\r\n", ch ); return; } ch_printf_color( ch, "&c\r\n%s\r\n", council->name ); if( council->head2 == NULL ) ch_printf_color( ch, "&cHead: &w%s\r\n&cMembers: &w%d\r\n", council->head, council->members ); else ch_printf_color( ch, "&cCo-Heads: &w%s &cand &w%s\r\n&cMembers: &w%d\r\n", council->head, council->head2, council->members ); ch_printf_color( ch, "&cDescription:\r\n&w%s\r\n", council->description ); return; } void do_guilds( CHAR_DATA * ch, char *argument ) { CLAN_DATA *guild; int count = 0; if( argument[0] == '\0' ) { set_char_color( AT_HUNGRY, ch ); send_to_char ( "\r\nGuild Leader Mkills Mdeaths\r\n_____________________________________________________________\r\n\r\n", ch ); set_char_color( AT_YELLOW, ch ); for( guild = first_clan; guild; guild = guild->next ) if( guild->clan_type == CLAN_GUILD ) { ++count; ch_printf( ch, "%-20s %-14s %-6d %6d\r\n", guild->name, guild->leader, guild->mkills, guild->mdeaths ); } set_char_color( AT_HUNGRY, ch ); if( !count ) send_to_char( "There are no guilds currently formed.\r\n", ch ); else send_to_char ( "_____________________________________________________________\r\n\r\nUse 'guilds <guild>' for more detailed information.\r\n", ch ); return; } guild = get_clan( argument ); if( !guild || guild->clan_type != CLAN_GUILD ) { set_char_color( AT_HUNGRY, ch ); send_to_char( "No such Guild.\r\n", ch ); return; } set_char_color( AT_HUNGRY, ch ); ch_printf( ch, "\r\n%s\r\n", guild->name ); set_char_color( AT_YELLOW, ch ); ch_printf( ch, "Leader: %s\r\nNumber 1: %s\r\nNumber 2: %s\r\nMotto: %s\r\n", guild->leader, guild->number1, guild->number2, guild->motto ); if( !str_cmp( ch->name, guild->deity ) || !str_cmp( ch->name, guild->leader ) || !str_cmp( ch->name, guild->number1 ) || !str_cmp( ch->name, guild->number2 ) ) ch_printf( ch, "Members: %d\r\n", guild->members ); set_char_color( AT_HUNGRY, ch ); ch_printf( ch, "Guild Description:\r\n%s\r\n", guild->description ); return; } void do_victories( CHAR_DATA * ch, char *argument ) { char filename[256]; if( IS_NPC( ch ) || !ch->pcdata->clan ) { send_to_char( "Huh?\r\n", ch ); return; } if( ch->pcdata->clan->clan_type != CLAN_ORDER && ch->pcdata->clan->clan_type != CLAN_GUILD ) { sprintf( filename, "%s%s.record", CLAN_DIR, ch->pcdata->clan->name ); set_pager_color( AT_PURPLE, ch ); if( !str_cmp( ch->name, ch->pcdata->clan->leader ) && !str_cmp( argument, "clean" ) ) { FILE *fp = fopen( filename, "w" ); if( fp ) fclose( fp ); send_to_pager( "\r\nVictories ledger has been cleared.\r\n", ch ); return; } else { send_to_pager( "\r\nLVL Character LVL Character\r\n", ch ); show_file( ch, filename ); return; } } else { send_to_char( "Huh?\r\n", ch ); return; } } void do_shove( CHAR_DATA * ch, char *argument ) { char arg[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; int exit_dir; EXIT_DATA *pexit; CHAR_DATA *victim; bool nogo; ROOM_INDEX_DATA *to_room; int schance = 0; int race_bonus = 0; argument = one_argument( argument, arg ); argument = one_argument( argument, arg2 ); if( arg[0] == '\0' ) { send_to_char( "Shove whom?\r\n", ch ); return; } if( ( victim = get_char_room( ch, arg ) ) == NULL ) { send_to_char( "They aren't here.\r\n", ch ); return; } if( victim == ch ) { send_to_char( "You shove yourself around, to no avail.\r\n", ch ); return; } if( ch->level - victim->level > 10 || victim->level - ch->level > 10 ) { send_to_char( "There is too great an experience difference for you to even bother.\r\n", ch ); return; } if( ( victim->position ) != POS_STANDING ) { act( AT_PLAIN, "$N isn't standing up.", ch, NULL, victim, TO_CHAR ); return; } if( arg2[0] == '\0' ) { send_to_char( "Shove them in which direction?\r\n", ch ); return; } exit_dir = get_dir( arg2 ); if( IS_SET( victim->in_room->room_flags, ROOM_SAFE ) && get_timer( victim, TIMER_SHOVEDRAG ) <= 0 ) { send_to_char( "That character cannot be shoved right now.\r\n", ch ); return; } victim->position = POS_SHOVE; nogo = FALSE; if( ( pexit = get_exit( ch->in_room, exit_dir ) ) == NULL ) nogo = TRUE; else if( IS_SET( pexit->exit_info, EX_CLOSED ) && ( !IS_AFFECTED( victim, AFF_PASS_DOOR ) || IS_SET( pexit->exit_info, EX_NOPASSDOOR ) ) ) nogo = TRUE; if( nogo ) { send_to_char( "There's no exit in that direction.\r\n", ch ); victim->position = POS_STANDING; return; } to_room = pexit->to_room; if( IS_SET( to_room->room_flags, ROOM_DEATH ) ) { send_to_char( "You cannot shove someone into a death trap.\r\n", ch ); victim->position = POS_STANDING; return; } if( ch->in_room->area != to_room->area && !in_hard_range( victim, to_room->area ) ) { send_to_char( "That character cannot enter that area.\r\n", ch ); victim->position = POS_STANDING; return; } /* Check for class, assign percentage based on that. */ if( ch->class == CLASS_WARRIOR ) schance = 70; if( ch->class == CLASS_VAMPIRE ) schance = 65; if( ch->class == CLASS_RANGER ) schance = 60; if( ch->class == CLASS_DRUID ) schance = 45; if( ch->class == CLASS_CLERIC ) schance = 35; if( ch->class == CLASS_THIEF ) schance = 30; if( ch->class == CLASS_MAGE ) schance = 15; if( ch->class == CLASS_AUGURER ) schance = 20; if( ch->class == CLASS_PALADIN ) schance = 55; /* Add 3 points to chance for every str point above 15, subtract for below 15 */ schance += ( ( get_curr_str( ch ) - 15 ) * 3 ); schance += ( ch->level - victim->level ); /* Check for race, adjust percentage based on that. */ if( ch->race == RACE_ELF ) race_bonus = -3; if( ch->race == RACE_DWARF ) race_bonus = 3; if( ch->race == RACE_HALFLING ) race_bonus = -5; if( ch->race == RACE_PIXIE ) race_bonus = -7; if( ch->race == RACE_HALF_OGRE ) race_bonus = 5; if( ch->race == RACE_HALF_ORC ) race_bonus = 7; if( ch->race == RACE_HALF_TROLL ) race_bonus = 10; if( ch->race == RACE_HALF_ELF ) race_bonus = -2; if( ch->race == RACE_GITH ) race_bonus = -2; if( ch->race == RACE_PIXIE ) race_bonus = -7; if( ch->race == RACE_DROW ) race_bonus = 1; if( ch->race == RACE_SEA_ELF ) race_bonus = -1; if( ch->race == RACE_LIZARDMAN ) race_bonus = 4; if( ch->race == RACE_GNOME ) race_bonus = -2; schance += race_bonus; if( schance < number_percent( ) ) { send_to_char( "You failed.\r\n", ch ); victim->position = POS_STANDING; return; } act( AT_ACTION, "You shove $M.", ch, NULL, victim, TO_CHAR ); act( AT_ACTION, "$n shoves you.", ch, NULL, victim, TO_VICT ); move_char( victim, get_exit( ch->in_room, exit_dir ), 0 ); if( !char_died( victim ) ) victim->position = POS_STANDING; WAIT_STATE( ch, 12 ); /* * Remove protection from shove/drag if char shoves -- Blodkai */ if( IS_SET( ch->in_room->room_flags, ROOM_SAFE ) && get_timer( ch, TIMER_SHOVEDRAG ) <= 0 ) add_timer( ch, TIMER_SHOVEDRAG, 10, NULL, 0 ); } void do_drag( CHAR_DATA * ch, char *argument ) { char arg[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; int exit_dir; CHAR_DATA *victim; EXIT_DATA *pexit; ROOM_INDEX_DATA *to_room; bool nogo; int schance = 0; int race_bonus = 0; argument = one_argument( argument, arg ); argument = one_argument( argument, arg2 ); if( IS_NPC( ch ) ) { send_to_char( "Only players can drag.\r\n", ch ); return; } if( arg[0] == '\0' ) { send_to_char( "Drag whom?\r\n", ch ); return; } if( ( victim = get_char_room( ch, arg ) ) == NULL ) { send_to_char( "They aren't here.\r\n", ch ); return; } if( victim == ch ) { send_to_char( "You take yourself by the scruff of your neck, but go nowhere.\r\n", ch ); return; } if( IS_NPC( victim ) ) { send_to_char( "You can only drag players.\r\n", ch ); return; } if( !xIS_SET( victim->act, PLR_SHOVEDRAG ) ) { send_to_char( "That character doesn't seem to appreciate your attentions.\r\n", ch ); return; } if( victim->fighting ) { send_to_char( "You try, but can't get close enough.\r\n", ch ); return; } if( victim->position > 3 ) { send_to_char( "They don't seem to need your assistance.\r\n", ch ); return; } if( arg2[0] == '\0' ) { send_to_char( "Drag them in which direction?\r\n", ch ); return; } if( ch->level - victim->level > 10 || victim->level - ch->level > 10 ) { send_to_char( "There is too great an experience difference for you to even bother.\r\n", ch ); return; } exit_dir = get_dir( arg2 ); if( IS_SET( victim->in_room->room_flags, ROOM_SAFE ) && get_timer( victim, TIMER_SHOVEDRAG ) <= 0 ) { send_to_char( "That character cannot be dragged right now.\r\n", ch ); return; } nogo = FALSE; if( ( pexit = get_exit( ch->in_room, exit_dir ) ) == NULL ) nogo = TRUE; else if( IS_SET( pexit->exit_info, EX_CLOSED ) && ( !IS_AFFECTED( victim, AFF_PASS_DOOR ) || IS_SET( pexit->exit_info, EX_NOPASSDOOR ) ) ) nogo = TRUE; if( nogo ) { send_to_char( "There's no exit in that direction.\r\n", ch ); return; } to_room = pexit->to_room; if( IS_SET( to_room->room_flags, ROOM_DEATH ) ) { send_to_char( "You cannot drag someone into a death trap.\r\n", ch ); return; } if( ch->in_room->area != to_room->area && !in_hard_range( victim, to_room->area ) ) { send_to_char( "That character cannot enter that area.\r\n", ch ); victim->position = POS_STANDING; return; } /* Check for class, assign percentage based on that. */ if( ch->class == CLASS_WARRIOR ) schance = 70; if( ch->class == CLASS_VAMPIRE ) schance = 65; if( ch->class == CLASS_RANGER ) schance = 60; if( ch->class == CLASS_DRUID ) schance = 45; if( ch->class == CLASS_CLERIC ) schance = 35; if( ch->class == CLASS_THIEF ) schance = 30; if( ch->class == CLASS_MAGE ) schance = 15; if( ch->class == CLASS_AUGURER ) schance = 20; if( ch->class == CLASS_PALADIN ) schance = 55; /* Add 3 points to chance for every str point above 15, subtract for below 15 */ schance += ( ( get_curr_str( ch ) - 15 ) * 3 ); schance += ( ch->level - victim->level ); /* Check for race, adjust percentage based on that. */ if( ch->race == RACE_ELF ) race_bonus = -3; if( ch->race == RACE_DWARF ) race_bonus = 3; if( ch->race == RACE_HALFLING ) race_bonus = -5; if( ch->race == RACE_PIXIE ) race_bonus = -7; if( ch->race == RACE_HALF_OGRE ) race_bonus = 5; if( ch->race == RACE_HALF_ORC ) race_bonus = 7; if( ch->race == RACE_HALF_TROLL ) race_bonus = 10; if( ch->race == RACE_HALF_ELF ) race_bonus = -2; if( ch->race == RACE_GITH ) race_bonus = -2; if( ch->race == RACE_PIXIE ) race_bonus = -7; if( ch->race == RACE_DROW ) race_bonus = 1; if( ch->race == RACE_SEA_ELF ) race_bonus = -1; if( ch->race == RACE_LIZARDMAN ) race_bonus = 4; if( ch->race == RACE_GNOME ) race_bonus = -2; schance += race_bonus; if( schance < number_percent( ) ) { send_to_char( "You failed.\r\n", ch ); victim->position = POS_STANDING; return; } if( victim->position < POS_STANDING ) { short temp; temp = victim->position; victim->position = POS_DRAG; act( AT_ACTION, "You drag $M into the next room.", ch, NULL, victim, TO_CHAR ); act( AT_ACTION, "$n grabs your hair and drags you.", ch, NULL, victim, TO_VICT ); move_char( victim, get_exit( ch->in_room, exit_dir ), 0 ); if( !char_died( victim ) ) victim->position = temp; /* Move ch to the room too.. they are doing dragging - Scryn */ move_char( ch, get_exit( ch->in_room, exit_dir ), 0 ); WAIT_STATE( ch, 12 ); return; } send_to_char( "You cannot do that to someone who is standing.\r\n", ch ); return; }