#ifndef __CONSTANTS_H #define __CONSTANTS_H extern const char *awakemud_version[]; extern const char *dirs[]; extern const char *exitdirs[]; extern const char *lookdirs[]; extern const char *fulldirs[]; extern const char *thedirs[]; extern const char *exit_bits[]; extern const char *genders[]; extern const char *thrdgenders[]; extern const char *posgenders[]; extern const char *position_types[]; extern const char *player_bits[]; extern const char *action_bits[]; extern const char *preference_bits[]; extern const char *affected_bits[]; extern const char *room_bits[]; extern const char *wear_bits[]; extern const char *extra_bits[]; extern const char *connected_types[]; extern const char *wear_where[]; extern const char *equipment_types[]; extern const char *item_types[]; extern const char *apply_types[]; extern const char *container_bits[]; extern const char *drinknames[]; extern const char *drinks[]; extern const char *color_liquid[]; extern const char *fullness[]; extern const char *weekdays[]; extern const char *month_name[]; extern int rev_dir[]; extern int drink_aff[][3]; extern const char *material_names[]; extern const char *barrier_names[]; extern const char *patch_names[]; extern int material_ratings[]; extern int barrier_ratings[]; extern const char *attack_types[]; extern const char *wound_name[]; extern struct skill_data skills[]; extern const char *adept_powers[]; extern const char *attack_types[]; extern const char *wound_arr[]; extern struct spirit_table elements[4]; extern struct spirit_table spirits[]; extern int convert_look[]; extern int convert_dir[]; extern const char *where[]; extern const char *hands[]; extern const char *wielding_hands[]; extern const char *color_liquid[]; extern const char *connected_types[]; extern const char *attack_types[]; extern const char *status_ratings[]; extern const char *short_where[]; extern const char *veh_type[]; extern struct mod_data mod_types[NUM_MODTYPES]; extern const char *mod_name[NUM_MODS]; extern const char *engine_type[6]; extern const char *veh_aff[]; extern const char *veh_flag[]; extern const char *jurid[]; extern const char *host_type[]; extern const char *host_sec[5]; extern const char *intrusion[3]; extern const char *alerts[3]; extern const char *ic_type[]; extern const char *ic_option[]; extern const char *ic_option_long[]; extern const char *ammo_type[]; extern struct part_data parts[]; extern struct program_data programs[]; extern int attack_multiplier[]; extern const char *positions[]; extern int racial_limits[][2][6]; extern const char *attributes[]; extern struct drug_data drug_types[]; extern struct spell_types spells[]; extern const char *totem_types[]; extern const char *spell_category[5]; extern const char *durations[3]; extern const char *element_effect[]; extern const char *spirit_name[]; extern const char *foci_type[]; extern const char *light_levels[]; extern const char *room_types[]; extern int damage_array[]; extern const char *cyber_grades[4]; extern const char *eyemods[]; extern const char *bone_lacing[5]; extern const char *hand_razors[3]; extern const char *cyber_types[]; extern const char *bio_types[]; extern const char *metamagic[]; extern const char *pc_race_types[]; extern const char *legality_codes[][2]; extern const char *background_types[]; #endif