AwakeMUD-0.8.18B/
AwakeMUD-0.8.18B/doc/
AwakeMUD-0.8.18B/lib/
AwakeMUD-0.8.18B/lib/etc/
AwakeMUD-0.8.18B/lib/etc/pfiles/
AwakeMUD-0.8.18B/lib/misc/
AwakeMUD-0.8.18B/lib/text/
AwakeMUD-0.8.18B/lib/text/help/
AwakeMUD-0.8.18B/lib/text/wizhelp/
AwakeMUD-0.8.18B/lib/veh/
AwakeMUD-0.8.18B/lib/world/
AwakeMUD-0.8.18B/lib/world/mob/
AwakeMUD-0.8.18B/lib/world/mtx/
AwakeMUD-0.8.18B/lib/world/qst/
AwakeMUD-0.8.18B/lib/world/shp/
AwakeMUD-0.8.18B/lib/world/veh/
CONJURE

Usage: ^gCONJURE <force> <spirit/elemental>^n

Mages and shamans have the ability to conjure spirits and elementals
to do their bidding. Only mages can conjure elementals and only
shamans can conjure spirits. 
To conjure an elemental a mage must be in a room with a conjuring library
and a hermetic circle of force equal to or greater than the force of the
elemental they wish to conjure. Once conjured the elemental will owe the
mage a certain amount of services, and can be sent back to the metaplanes
to await the mage calling on them again. Conjuring an elemental takes time
a number of hours equal to the force of the elemental. The mage also needs
conjuring materials of a force equal to the force of the elemental.
Shamans can conjure spirits at anytime, but only of the domain they are in.
Drain from conjuring is reduced by Charisma.

^WSee Also: CONJURING, LODGE, HERMETIC CIRCLE, SHAMAN, MAGE, HERMETIC LIBRARY,
            DOMAIN, RELEASE, ORDER^n