AwakeMUD-0.8.18B/
AwakeMUD-0.8.18B/doc/
AwakeMUD-0.8.18B/lib/
AwakeMUD-0.8.18B/lib/etc/
AwakeMUD-0.8.18B/lib/etc/pfiles/
AwakeMUD-0.8.18B/lib/misc/
AwakeMUD-0.8.18B/lib/text/
AwakeMUD-0.8.18B/lib/text/help/
AwakeMUD-0.8.18B/lib/text/wizhelp/
AwakeMUD-0.8.18B/lib/veh/
AwakeMUD-0.8.18B/lib/world/
AwakeMUD-0.8.18B/lib/world/mob/
AwakeMUD-0.8.18B/lib/world/mtx/
AwakeMUD-0.8.18B/lib/world/qst/
AwakeMUD-0.8.18B/lib/world/shp/
AwakeMUD-0.8.18B/lib/world/veh/
ARCHETYPES

Archetypes are a way to generalize which skills a character will learn.
Though we all can attempt to learn just about anything, people are either
born with certain abilities which cannot be learned later in life (such
as ^Wmagic^n), and they also make choices in childhood which limit their
later choices.  We feel archetypes represent this and career choices.

Archetypes are only important for the beginning stages of a character's
development.  Afterwards, the character is distinguished by its skills,
attributes, and reputation -- not by what it began as.

^WSee Also: STREET SAMURAI, DECKER, ADEPT, MAGE, SHAMAN^n