#1000 Name: Bridge of the Starship Enterprise Desc:$ From the bridge, any of the ship's operations can be overseen by the staff located at their stations. Consoles around the room display critical information about the ship, and its systems. The large video display is currently showing a detailed view of the current star system you're in. ~ Flags: 10000000000000001000 SecType: Inside MatrixExit: 0 [POINTS] SpecIdx: 0 Rating: 20 [EXIT north] Desc:$ To the north lies the Infinity Hallway. ~ ToVnum: 1001 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT northeast] Desc:$ The door exits onto a hill. ~ ToVnum: 1006 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 1003 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT southeast] ToVnum: 1010 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] Desc:$ The exit leads to the builder's lounge. ~ ToVnum: 1004 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT southwest] ToVnum: 1007 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 1011 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT northwest] Desc:$ You see a postal station to the northwest. ~ ToVnum: 1005 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT up] ToVnum: 7 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT down] Desc:$ You see the lower part of this room, and the Penumbra's bar. ~ ToVnum: 1002 Flags: 0 Material: brick Barrier: 4 [COORDINATES] X: 0 Y: 0 Z: 0 BREAK #1001 Name: Bug Report Terminal - Admin Center Desc:$ The first thing you notice in the center of this large room with all sorts of computers with lights and levers and punchcards and monitors is a large array with beams and crystals being heavily encased in thick anti-radiation glass. Engineers hustle and bustle left and right making sure that the Warp Core is sustained, and efficient. The smell of chemicals and grease fills the air, despite the cleanliness of this section of the ship. ~ Flags: 1000001000 SecType: Inside MatrixExit: 0 [POINTS] SpecIdx: 0 Rating: 0 [EXIT south] Keywords: fluctuating~~~~~~ Desc:$ An eerie haze clouds the way south. ~ ToVnum: 1000 Flags: 2 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] Desc:$ There's flies buzzing to the west. ~ ToVnum: 1066 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [COORDINATES] X: 0 Y: 0 Z: 0 BREAK #1002 Name: Deep Thought - Mortal OOC Board Desc:$ Here stands the most powerful computer in the universe, capable of calculating any mathematical or metaphysical problem. It is far too intelligent and sophisticated for any mortal decker -- it even knows the answer to the question of Life, the Universe, and Everything. Aside from Deep Thought, there is an escalator leading to the Club Penumbra. ~ Flags: 1000001000 SecType: Inside MatrixExit: 0 [POINTS] SpecIdx: 0 Rating: 0 [EXIT up] Desc:$ You see Schrodinger's Board Room at the top of the spiral staircase. ~ ToVnum: 1000 Flags: 0 Material: brick Barrier: 4 [EXIT down] Keywords: escalator~~~~~~ Desc:$ You see the chaotic excitement on the dance floor of the Club Penumbra. ~ ToVnum: 2101 Flags: 0 Material: brick Barrier: 4 [COORDINATES] X: 0 Y: 0 Z: 0 BREAK #1003 Name: Holodeck -- Senate Quest/RP Board Desc:$ A basic training program is running on the holodeck, simulating basic weapons training, there are all sorts of weapons training programs to access. ~ Flags: 1001000 SecType: Hills MatrixExit: 0 [POINTS] SpecIdx: 0 Rating: 0 [EXIT east] ToVnum: 64900 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 1000 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [COORDINATES] X: 0 Y: 0 Z: 0 BREAK #1004 Name: Ten Forward: The Builders' Lounge Desc:$ You step into a large room, buzzing with the alternating echoes of work and play. Builders come here to congregate, brainstorm, and relax. You overhear stories of great feats of both building prowess and foul pranks played on unwitting new builders. In the centre of the room is an enormous glass coffeetable, which also doubles as a tropical fishtank. At the far end of the room is a huge boardroom table, covered in scribbled notes, blueprints, napkins, and various other builders tools. Beaming from all three surrounding walls are huge trideoscreens, displaying revolving structural outlines of the current Awake universe, and theoretical additions to its already complex architecture. As you approach the video screens to get a closer look, you are accosted by innumerable babbling people, all adding to the sheer volume and viscosity of the ideas that emanate from this strange dwelling. Welcome. ~ Flags: 11100 SecType: Inside MatrixExit: 0 [POINTS] SpecIdx: 0 Rating: 0 [EXIT north] Desc:$ The doorway exits to the main board room. ~ ToVnum: 1000 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT southwest] ToVnum: 7 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [COORDINATES] X: 0 Y: 0 Z: 0 BREAK #1005 Name: A Postal Substation Desc:$ This is the postal substation which serves between this plane and the physical plane in which Earth is located. Set up by a team of mages, it delivers mail in a blink of an eye (a considerable feat considering the circumstances). ~ Flags: 11000 SecType: Inside MatrixExit: 0 [POINTS] SpecIdx: 0 Rating: 0 [EXIT southeast] Desc:$ You see the board room in that direction. ~ ToVnum: 1000 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [COORDINATES] X: 0 Y: 0 Z: 0 BREAK #1006 Name: Shuttle Bay - Defunct Board Desc:$ Large shuttlecraft, and various gear to help the away teams line the room. With its own set of teleporters, and large shuttle bay doors, the Enterprise is equipped to transfer almost anyone to or from enterprise. ~ Flags: 11000 SecType: Inside MatrixExit: 0 [POINTS] SpecIdx: 0 Rating: 0 [EXIT southwest] Desc:$ The hill leads towards a door to the southeast. ~ ToVnum: 1000 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [COORDINATES] X: 0 Y: 0 Z: 0 BREAK #1007 Name: The Archives Desc:$ This is where the old changelogs are stored, and I mean old. ~ Flags: 11100 SecType: Inside MatrixExit: 0 [POINTS] SpecIdx: 0 Rating: 0 [EXIT northeast] ToVnum: 1000 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [COORDINATES] X: 0 Y: 0 Z: 0 BREAK #1008 Name: Sick Bay of the Starship Enterprise Desc:$ A holographic doctor remains unactivated until such time that an emergency arises. There are many many instruments used in the aid of preserving life. ~ Flags: 1000 SecType: Inside MatrixExit: 0 [POINTS] SpecIdx: 0 Rating: 0 [COORDINATES] X: 0 Y: 0 Z: 0 BREAK #1009 Name: Stealth's Matrix Deli Desc:$ The doors give a satisfying 'star trek' like shwish as you enter the Matrix Deli. You are in the center of a large room containing a serving counter and several booths.The decor is art deco with a retro mid 20th century feel to it. Each booth contains one or more matrix access terminals. An odd establishment, considering you can not eat while in the matrix. I guess it's so you can grab a bite after a run or meet prior to beginning a run. ~ Flags: 1000 SecType: Inside MatrixExit: 0 [POINTS] SpecIdx: 0 Rating: 0 [COORDINATES] X: 0 Y: 0 Z: 0 BREAK #1010 Name: Captain's Ready Room - Mortal RP Board Desc:$ On the far wall of this spacious office is a plaque, with all the differing versions of the Starship Enterprise, from NX-01 to NCC-1701E. Next to the plaque is another with dedications to each incarnation of Awake, from the original Awakening MUD by Flynn and FlyGuy, to the current Awake II, as well as a dedication to each public release of the AwakeMUD codebase. There is a replicator near the entrance, that will give coffee on demand, or hot Earl Grey tea if that is your choice. A large desk is here, with a seat for the Captain of the famed starship. ~ Flags: 1000 SecType: Inside MatrixExit: 0 [POINTS] SpecIdx: 0 Rating: 0 [EXIT south] ToVnum: 31549 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT northwest] ToVnum: 1000 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [COORDINATES] X: 0 Y: 0 Z: 0 BREAK #1011 Name: The War Room - Changelog Terminal Desc:$ A rather plain appearing room compared to the rest of the Enterprise until you notice the tactical computer on the far left wall. The computer has the entire galaxy with all known star systems, mapped out, with information on who resides where and who has influence where. In the center is a large long table, with seats for the Captain, and all the Senior Crew of the Starship Enterprise. ~ Flags: 1000 SecType: Inside MatrixExit: 0 [POINTS] SpecIdx: 0 Rating: 0 [EXIT east] ToVnum: 1000 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [COORDINATES] X: 0 Y: 0 Z: 0 BREAK #1050 Name: The Ice Box Desc:$ Hack'n'slashers who can't get with the program frequently end up here, encased in carbonite. ~ Flags: 101000 SecType: Inside MatrixExit: 0 [POINTS] SpecIdx: 0 Rating: 0 [COORDINATES] X: 0 Y: 0 Z: 0 BREAK #1060 Name: Hualpa's Alcove Desc:$ You are in an unfinished room. ~ Flags: 100110000000001000000000 SecType: Inside MatrixExit: 0 [POINTS] SpecIdx: 0 Rating: 20 [COORDINATES] X: 0 Y: 0 Z: 0 BREAK #1061 Name: An unfinished room Desc:$ You are in an unfinished room. ~ Flags: 0 SecType: Inside MatrixExit: 0 [POINTS] SpecIdx: 0 Rating: 0 [COORDINATES] X: 0 Y: 0 Z: 0 BREAK #1066 Name: Python's room Desc:$ This room is a complete mess. Clothes are everywhere. There's a desk in the corner with a tortoise running Linux (Debian 22.1, if you must know), and old fashioned paper computer books everywhere. On the other end is a stereo with a old fashioned CD player; most of the titles are from bands that you've never heard of, like Squishy, Frequency Lab, Nuclear Assault, Emperor, Slayer, etc. There's papers everywhere with half-drawn UML diagrams, scribbled fragments of code in C or Perl, and a deck of 3x5 paper cards with use cases written on them. The Help Wanted ads are on the table and have been thoroughly combed over -- some of them go back to August of last year. ~ Flags: 1000000000000000000011000 SecType: Inside MatrixExit: 0 [POINTS] SpecIdx: 0 Rating: 0 [EXIT east] ToVnum: 1001 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [COORDINATES] X: 0 Y: 0 Z: 0 BREAK END