#17100 Name: Stuffer Shack Desc:$ You enter a small Stuffer Shack, filled to the brim with all sorts of junk food, soy bars, drinks, magazines, and other things you might need. A tall lanky Indian sits behind the register eyeing the kids who are eyeing the candy aisle. ~ Flags: 1100 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT south] ToVnum: 32702 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #17101 Name: Edwin's Pub Desc:$ You walk into a dismal little pub, with a pool table, and a bunch of angry drinkers who look at you as if you murdered their niece. The stench of cigarette and cigar smoke fills the air here, as well as the stench of stale beer. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT southeast] ToVnum: 9689 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #17102 Name: Entrance to Krishna's Desc:$ The first thing you notice as you enter this underground rocker club is the loud buzzsawing music, and the second thing you notice is its dark gothic atmosphere. Everywhere you look people are dressed in dark patent synth- leathers, with spikes, and all sorts of other exotic dress, all black. The only light colors you see here are the pale colors of the faces of the club habitues. ~ Flags: 1100 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 17103 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 32595 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #17103 Name: Krishna's Desc:$ The music is buzzsawing loudly, as a band plays on the stage, and the people in this gothic rock club seem to be into their own thing, gathering in cliques and circles. All of a sudden a cold chill hits your spine. Nothing appears too weird about this club, but something is amiss. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 17104 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 17105 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 17102 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #17104 Name: Krishna's Dance Floor Desc:$ People dance here frenetically to the chainsawing sounds of the band on stage. Their dress seems to follow a common pattern. Black. Insignias of the magical variety seem commonplace here in the dress and jewelry of the habitues of this club. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] ToVnum: 17106 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 17103 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #17105 Name: Krishna's Desc:$ Various booths and tables are scattered about this part of the club. In here people in black gather. The lights cast a crimson hue over the club, as the dark buzzsawing music fills the air. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 17106 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 17103 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #17106 Name: Krishna's Bar Desc:$ You jander up to the bar, where the music grinds through your very being. At the bar, there is a myriad of drinks to choose from, and a myriad of people drinking. There is a mirror behind the bar where you can see a reflection of the band at the stage. The band is playing black buzzsawing music that cuts deep. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT south] ToVnum: 17105 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 17104 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #17107 Name: Herbie's Herbals Desc:$ The first thing you notice as you enter this shop is the strong smell of burned sage. All sorts of herbal formulas and medicines line the shelves of this shop, in various labelled bottles. Rumor has it that this is the place to go if you are looking for a magical formula. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT south] ToVnum: 30503 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #17108 Name: Entrance to Figg's Gym Desc:$ You jander into a large concrete room, smelling of the sweat of the boxers and athletes who train here. Up to the north is the boxing ring, to the west is the locker room, and to the east is the exercise gym. ~ Flags: 10000000000000001000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 17109 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 17112 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT southeast] Keywords: ~~ ToVnum: 32640 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 17111 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #17109 Name: By the Boxing Ring Desc:$ *slam* *bam* *bam* *POW!* is what you hear here, as two boxers up in the ring duke it out. You are close enough to the ring to where the sweat splashes on you from the combat in the ring. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT south] ToVnum: 17108 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT up] ToVnum: 17110 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #17110 Name: In the Boxing Ring Desc:$ You are in the ring with the boxers who spar here. They are slamming their fists against each others facemasks, practicing for the big fight. ~ Flags: 1000001000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT down] ToVnum: 17109 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #17111 Name: A Locker Room Desc:$ You are in a locker room where athletes change their clothes, put on their gear, and chat about the big fight coming up, as well as other things in their lives. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] ToVnum: 17108 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #17112 Name: Exercise Room Desc:$ Here in the exercise room are all sorts of exercise equipment, such as barbells, dumbells, various weights and trainers. On a rubber mat stands the owner of the gym, who will train your physical attributes for the right price. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT west] ToVnum: 17108 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #17113 Name: Entrance to Le Caberone' Hotel Desc:$ Posh. That is the first word that enters your mind when you take a gander at this elegant five-star hotel. The walls are shiny white marble with silver vein, and huge chandaliers adorn the ceiling. Sararimen in suits walk to and fro, and bell-hops in fancy uniforms dash around, keeping the service here at its high level. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 17114 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT southeast] ToVnum: 6404 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #17114 Name: La Caberone' Reception Desc:$ A huge mahogany hotel desk sits here, with a receptionist sitting behind the desk. Computer monitors keep track of every hallway and shadowy corner of this hotel, and a security person keeps watch. Keys line the wall behind the clerk, who is waiting for his next customer. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT south] ToVnum: 17113 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT up] ToVnum: 17115 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #17115 Name: A Luxurious Suite Desc:$ This pad has everything. A huge trid screen covers an entire wall to the forward of a huge king-sized feather bed. There is a Jacuzzi in the far corner of the room, and a patio with a view of the whole of Seattle. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT down] ToVnum: 17114 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #17116 Name: Action Computers and Electronics Desc:$ The ultimate hacker shop, Action Computers has every kind of technological goodie that a decker could need. Cables, memory upgrades, cyberdecks, and tortoises, as well as ASIST reality filters, and all sorts of software line the shelves of this store. Behind the counter you see a short Vietnamese fellow who speaks little English, but knows his tech. On the east end of the room is another counter. ~ Flags: 1100 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] ToVnum: 17180 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 32650 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #17117 Name: A Long Ladder Desc:$ This ladder climbs up to a tower at the top of the Columbia Gate. It is roughly 50 meters high, and as you climb up you can get a view of the landscape to the north. The wall blocks the view to the south until you reach the very top, where the tower is. ~ Flags: 10000000000000000010000000 SecType: Field MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT up] ToVnum: 17118 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT down] ToVnum: 17597 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #17118 Name: Inside the Tower Desc:$ You enter a steel walled tower, and inside you can see all along the Columbia Wall, across the Columbia Bridge and into the land of Tir Tairngire to the south. You see all sorts of surveillance equipment and sensors, ranging from high powered digital telescopes that could pick up a fly crawling on a rock on Mount Rainier, to holographic x-ray detectors. ~ Flags: 10000000000000000010001000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT down] ToVnum: 17117 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #17119 Name: A cold cell Desc:$ You are in a cold prison cell. In the corner is a toilet that obviously hasn't been cleaned since the 2030's, there are cockroaches hiding in every crack in the wall. You can see graffiti scratched in the cold white paint of the plasticrete walls of this cell, counting the days, months, and years that many a hardened criminal have spent in this hellhole of a prison. There are no windows, just a bright cold white light hanging from the ceiling. On the south end of the room is a set of electrified bars. There are two bunk beds on the east end of the room. ~ Flags: 1100010101000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 BREAK #17120 Name: Entrance to Mitsuhama Desc:$ You stand dwarfed by the tall skyscraper at which you are at the threshold. The doors are a revolving door, designed to keep the climate control on the inside functioning, but allowing free movement in and out of Mitsuhama. ~ Flags: 10000000100 SecType: City MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 17121 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 32722 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #17121 Name: Mitsuhama Lobby Desc:$ You are in a spacious lobby, with steel walls, and a reception desk made out of high-impact glass. A receptionist sits at the desk, directing people to the offices of the executives when they have an appointment. The ceiling is very high, probably around 75 meters up. Directly north of you is an elevator, and south is towards the intersection of Sixth and Marion in Downtown Seattle. On the north wall is a huge metallic, sterile Mitsuhama logo, with a light behind it to illuminate it. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT south] ToVnum: 17120 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #17122 Name: A Steel Elevator Desc:$ This elevator is made of stainless steel, and is clean and sterile. A computer system is on the south wall of the elevator, by the door of the elevator. The system is connected to a slave node, that keeps the matrix system in control of the elevator. There is a camera on the northwest corner of the elevator. The floor is a rubbery grip-strip, designed for traction. ~ Flags: 10000000000000001000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 BREAK #17123 Name: A Steel Elevator Desc:$ This elevator is made of stainless steel, and is clean and sterile. A computer system is on the south wall of the elevator, by the door of the elevator. The system is connected to a slave node, that keeps the matrix system in control of the elevator. There is a camera on the northwest corner of the elevator. The floor is a rubbery grip-strip, designed for traction. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 BREAK #17124 Name: A Steel Elevator Desc:$ This elevator is made of stainless steel, and is clean and sterile. A computer system is on the south wall of the elevator, by the door of the elevator. The system is connected to a slave node, that keeps the matrix system in control of the elevator. There is a camera on the northwest corner of the elevator. The floor is a rubbery grip-strip, designed for traction. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 BREAK #17125 Name: A Steel Elevator Desc:$ This elevator is made of stainless steel, and is clean and sterile. A computer system is on the south wall of the elevator, by the door of the elevator. The system is connected to a slave node, that keeps the matrix system in control of the elevator. There is a camera on the northwest corner of the elevator. The floor is a rubbery grip-strip, designed for traction. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 BREAK #17126 Name: A Clean Room Desc:$ The room is bright white in color, with the fluorescent lighting overhead, and the sterile clean tables and walls with scientists, mostly japanese, working on some sort of project. Electronic systems are being experimented on and tested in the hopes that some sort of profitable product can be brought to the economy. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT northeast] ToVnum: 17172 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 17127 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #17127 Name: Research Level Desc:$ A long corridor, sterile, clean polished white tile covers the walls and floor. The ceiling is lined with high-grade fluorescent lighting, keeping a bright, yet glareless cast of light over the corridor. Northwards is a clean room, heavily guarded. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 17126 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #17128 Name: A Hallway Desc:$ A hallway with steel walls, and bright white doors on each side, each with a small sign stating whose office the door goes into. The hallway is very well lit, with bright flourescent lights on the celing. Sararimen hustle and bustle through these halls, making appointments and meetings as if their lives depended on their next paycheck. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] ToVnum: 17139 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 17129 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 17140 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #17129 Name: A Hallway Desc:$ A hallway with steel walls, and bright white doors on each side, each with a small sign stating whose office the door goes into. The hallway is very well lit, with bright flourescent lights on the celing. Sararimen hustle and bustle through these halls, making appointments and meetings as if their lives depended on their next paycheck. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 17128 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 17141 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 17142 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #17130 Name: A Hallway Desc:$ A hallway with steel walls, and bright white doors on each side, each with a small sign stating whose office the door goes into. The hallway is very well lit, with bright flourescent lights on the celing. Sararimen hustle and bustle through these halls, making appointments and meetings as if their lives depended on their next paycheck. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 BREAK #17131 Name: A Hallway Desc:$ A hallway with steel walls, and bright white doors on each side, each with a small sign stating whose office the door goes into. The hallway is very well lit, with bright flourescent lights on the celing. Sararimen hustle and bustle through these halls, making appointments and meetings as if their lives depended on their next paycheck. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] ToVnum: 17143 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 17132 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 17144 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #17132 Name: A Hallway Desc:$ A hallway with steel walls, and bright white doors on each side, each with a small sign stating whose office the door goes into. The hallway is very well lit, with bright flourescent lights on the celing. Sararimen hustle and bustle through these halls, making appointments and meetings as if their lives depended on their next paycheck. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 17131 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 17145 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 17146 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #17133 Name: A Hallway Desc:$ A hallway with steel walls, and bright white doors on each side, each with a small sign stating whose office the door goes into. The hallway is very well lit, with bright flourescent lights on the ceiling. Sararimen hustle and bustle through these halls, making appointments and meetings as if their lives depended on their next paycheck. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] ToVnum: 17147 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 17134 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 17148 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #17134 Name: A Hallway Desc:$ A hallway with steel walls, and bright white doors on each side, each with a small sign stating whose office the door goes into. The hallway is very well lit, with bright flourescent lights on the celing. Sararimen hustle and bustle through these halls, making appointments and meetings as if their lives depended on their next paycheck. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 17133 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 17149 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 17150 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #17135 Name: A Hallway Desc:$ A hallway with steel walls, and bright white doors on each side, each with a small sign stating whose office the door goes into. The hallway is very well lit, with bright flourescent lights on the celing. Sararimen hustle and bustle through these halls, making appointments and meetings as if their lives depended on their next paycheck. The office west of here has been blown completely off, and is cordoned off by a barrier, with the words "Crime Scene" in English and Japanese printed on it. ~ Flags: 10000000001000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] ToVnum: 17151 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 17136 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #17136 Name: A Hallway Desc:$ A hallway with steel walls, and bright white doors on each side, each with a small sign stating whose office the door goes into. The hallway is very well lit, with bright flourescent lights on the celing. Sararimen hustle and bustle through these halls, making appointments and meetings as if their lives depended on their next paycheck. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 17135 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 17153 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 17154 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #17137 Name: A Hallway Desc:$ White doors line each side of this bright, steel-walled hallway, each with a small sign stating whose office lies behind. Sararimen hustle and bustle through the halls, making appointments and meetings as if their lives depended on their next paycheck. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] ToVnum: 17155 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 17138 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 17156 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #17138 Name: A Hallway Desc:$ A hallway with steel walls, and bright white doors on each side, each with a small sign stating whose office the door goes into. The hallway is very well lit, with bright flourescent lights on the celing. Sararimen hustle and bustle through these halls, making appointments and meetings as if their lives depended on their next paycheck. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 17137 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT east] ToVnum: 17157 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 17159 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT west] ToVnum: 17158 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #17139 Name: An Executive's Office Desc:$ You are in a very tidy office, with a calendar on the wall, and a modern desk with a computer on top of the desk. The executive's family is in holographic pictures that sit upon the desk, and the computer displays a screen saver. There is a seat for visitors and a great view of Downtown Seattle outside the window. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT west] ToVnum: 17128 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #17140 Name: An Executive's Office Desc:$ You are in a very tidy office, with a calendar on the wall, and a modern desk with a computer on top of the desk. The executive's family is in holographic pictures that sit upon the desk, and the computer displays a screen saver. There is a seat for visitors and a great view of Downtown Seattle outside the window. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] ToVnum: 17128 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #17141 Name: An Executive's Office Desc:$ You are in a very tidy office, with a calendar on the wall, and a modern desk with a computer on top of the desk. The executive's family is in holographic pictures that sit upon the desk, and the computer displays a screen saver. There is a seat for visitors and a great view of Downtown Seattle outside the window. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT west] ToVnum: 17129 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #17142 Name: An Executive's Office Desc:$ You are in a very tidy office, with a calendar on the wall, and a modern desk with a computer on top of the desk. The executive's family is in holographic pictures that sit upon the desk, and the computer displays a screen saver. There is a seat for visitors and a great view of Downtown Seattle outside the window. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] ToVnum: 17129 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #17143 Name: An Executive's Office Desc:$ You are in a very tidy office, with a calendar on the wall, and a modern desk with a computer on top of the desk. The executive's family is in holographic pictures that sit upon the desk, and the computer displays a screen saver. There is a seat for visitors and a great view of Downtown Seattle outside the window. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT west] ToVnum: 17131 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #17144 Name: An Executive's Office Desc:$ You are in a very tidy office, with a calendar on the wall, and a modern desk with a computer on top of the desk. The executive's family is in holographic pictures that sit upon the desk, and the computer displays a screen saver. There is a seat for visitors and a great view of Downtown Seattle outside the window. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] ToVnum: 17131 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #17145 Name: An Executive's Office Desc:$ You are in a very tidy office, with a calendar on the wall, and a modern desk with a computer on top of the desk. The executive's family is in holographic pictures that sit upon the desk, and the computer displays a screen saver. There is a seat for visitors and a great view of Downtown Seattle outside the window. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT west] ToVnum: 17132 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #17146 Name: An Executive's Office Desc:$ You are in a very tidy office, with a calendar on the wall, and a modern desk with a computer on top of the desk. The executive's family is in holographic pictures that sit upon the desk, and the computer displays a screen saver. There is a seat for visitors and a great view of Downtown Seattle outside the window. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] ToVnum: 17132 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #17147 Name: An Executive's Office Desc:$ You are in a very tidy office, with a calendar on the wall, and a modern desk with a computer on top of the desk. The executive's family is in holographic pictures that sit upon the desk, and the computer displays a screen saver. There is a seat for visitors and a great view of Downtown Seattle outside the window. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT west] ToVnum: 17133 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #17148 Name: An Executive's Office Desc:$ You are in a very tidy office, with a calendar on the wall, and a modern desk with a computer on top of the desk. The executive's family is in holographic pictures that sit upon the desk, and the computer displays a screen saver. There is a seat for visitors and a great view of Downtown Seattle outside the window. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] ToVnum: 17133 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #17149 Name: An Executive's Office Desc:$ You are in a very tidy office, with a calendar on the wall, and a modern desk with a computer on top of the desk. The executive's family is in holographic pictures that sit upon the desk, and the computer displays a screen saver. There is a seat for visitors and a great view of Downtown Seattle outside the window. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT west] ToVnum: 17134 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #17150 Name: An Executive's Office Desc:$ You are in a very tidy office, with a calendar on the wall, and a modern desk with a computer on top of the desk. The executive's family is in holographic pictures that sit upon the desk, and the computer displays a screen saver. There is a seat for visitors and a great view of Downtown Seattle outside the window. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] ToVnum: 17134 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #17151 Name: Miyoko Hamamoto's Office Desc:$ You are in a very tidy office, with a calendar on the wall, and a modern desk with a computer on top of the desk. The executive's family is in holographic pictures that sit upon the desk, and the computer displays a screen saver. There is a seat for visitors and a great view of Downtown Seattle outside the window. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT west] ToVnum: 17135 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #17152 Name: Front Office of SDM, Incorporated Desc:$ You are in a spacious office, overlooking most of Downtown Seattle. There is a refrigerator behind the desk, and a computer on top of the desk, state of the art in PC technology. Upon the walls are various certificates, pictures of various batallions in uniforms, framed glass displays of various patches and insignia from many different companies and military organizations, ranging from Aztlan Leopard Guard to the UCAS Navy Seal Team Six. There are pictures of a massive fomori wearing many different military uniforms, and pictures of many military grade weapons on the wall. ~ Flags: 10101000001100 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] Keywords: closet door~~~ ToVnum: 17175 Flags: 2 Material: metal Barrier: 32 KeyVnum: 17161 LockRating: 32 HiddenRating: 32 BREAK #17153 Name: An Executive's Office Desc:$ You are in a very tidy office, with a calendar on the wall, and a modern desk with a computer on top of the desk. The executive's family is in holographic pictures that sit upon the desk, and the computer displays a screen saver. There is a seat for visitors and a great view of Downtown Seattle outside the window. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT west] ToVnum: 17136 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #17154 Name: An Executive's Office Desc:$ You are in a very tidy office, with a calendar on the wall, and a modern desk with a computer on top of the desk. The executive's family is in holographic pictures that sit upon the desk, and the computer displays a screen saver. There is a seat for visitors and a great view of Downtown Seattle outside the window. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] ToVnum: 17136 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #17155 Name: Torikawa Shizikuyuma's Office Desc:$ You are in a very tidy office, with a calendar on the wall, and a modern desk with a computer on top of the desk. The executive's family is in holographic pictures that sit upon the desk, and the computer displays a screen saver. There is a seat for visitors and a great view of Downtown Seattle outside the window. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT west] ToVnum: 17137 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #17156 Name: Stephen Alister's Office Desc:$ You are in a very tidy office, with a calendar on the wall, and a modern desk with a computer on top of the desk. The executive's family is in holographic pictures that sit upon the desk, and the computer displays a screen saver. There is a seat for visitors and a great view of Downtown Seattle outside the window. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] ToVnum: 17137 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #17157 Name: Yukiya Dahayoto's Office Desc:$ You are in a very tidy office, with a calendar on the wall, and a modern desk with a computer on top of the desk. The executive's family is in holographic pictures that sit upon the desk, and the computer displays a screen saver. There is a seat for visitors and a great view of Downtown Seattle outside the window. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT west] ToVnum: 17138 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT up] Keywords: vent~~~ ToVnum: 17161 Flags: 1 Material: brick Barrier: 4 KeyVnum: 0 HiddenRating: 10 BREAK #17158 Name: Tasha Janesfield's Office Desc:$ You are in a very tidy office, with a calendar on the wall, and a modern desk with a computer on top of the desk. The executive's family is in holographic pictures that sit upon the desk, and the computer displays a screen saver. There is a seat for visitors and a great view of Downtown Seattle outside the window. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT east] ToVnum: 17138 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #17159 Name: Juhi Izawakaya's Office Desc:$ You are in a very tidy office, with a calendar on the wall, and a modern desk with a computer on top of the desk. The executive's family is in holographic pictures that sit upon the desk, and the computer displays a screen saver. There is a seat for visitors and a great view of Downtown Seattle outside the window. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 17138 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] Keywords: panel hidden Desc:$ A hidden panel in the wall. ~ ToVnum: 17176 Flags: 1 Material: adv. plastics Barrier: 4 KeyVnum: 0 HiddenRating: 12 BREAK #17160 Name: An Executive's Office Desc:$ You are in a very tidy office, with a calendar on the wall, and a modern desk with a computer on top of the desk. The executive's family is in holographic pictures that sit upon the desk, and the computer displays a screen saver. There is a seat for visitors and a great view of Downtown Seattle outside the window. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 BREAK #17161 Name: Inside the Ventilation Duct Desc:$ A very long, cramped ventilation duct, with air moving swiftly past you. The sides, top and bottom of the duct are stainless steel, and the wind is a constant twenty degrees celsius. The air has a fresh scent to it that is obviously artificial. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT south] ToVnum: 17162 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT down] Keywords: vent~~~ ToVnum: 17157 Flags: 1 Material: brick Barrier: 4 KeyVnum: 0 HiddenRating: 10 BREAK #17162 Name: Inside the Ventilation Duct Desc:$ A very long, cramped ventilation duct, with air moving swiftly past you. The sides, top and bottom of the duct are stainless steel, and the wind is a constant twenty degrees celsius. The air has a fresh scent to it that is obviously artificial. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 17161 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT down] ToVnum: 17163 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #17163 Name: Inside the Ventilation Duct Desc:$ A very long, cramped ventilation duct, with air moving swiftly past you. The sides, top and bottom of the duct are stainless steel, and the wind is a constant twenty degrees celsius. The air has a fresh scent to it that is obviously artificial. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 17164 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT up] ToVnum: 17162 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #17164 Name: Inside the Ventilation Duct Desc:$ A very long, cramped ventilation duct, with air moving swiftly past you. The sides, top and bottom of the duct are stainless steel, and the wind is a constant twenty degrees celsius. The air has a fresh scent to it that is obviously artificial. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 17165 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 17163 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #17165 Name: Inside the Ventilation Duct Desc:$ A very long, cramped ventilation duct, with air moving swiftly past you. The sides, top and bottom of the duct are stainless steel, and the wind is a constant twenty degrees celsius. The air has a fresh scent to it that is obviously artificial. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 17166 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 17164 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #17166 Name: Inside the Ventilation Duct Desc:$ A very long, cramped ventilation duct, with air moving swiftly past you. The sides, top and bottom of the duct are stainless steel, and the wind is a constant twenty degrees celsius. The air has a fresh scent to it that is obviously artificial. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 17171 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 17165 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #17167 Name: Inside the Ventilation Duct Desc:$ A very long, cramped ventilation duct, with air moving swiftly past you. The sides, top and bottom of the duct are stainless steel, and the wind is a constant twenty degrees celsius. The air has a fresh scent to it that is obviously artificial. ~ Flags: 100001000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 17168 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 17171 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #17168 Name: Inside the Ventilation Duct Desc:$ A very long, cramped ventilation duct, with air moving swiftly past you. The sides, top and bottom of the duct are stainless steel, and the wind is a constant twenty degrees celsius. The air has a fresh scent to it that is obviously artificial. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT south] ToVnum: 17167 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT down] ToVnum: 17169 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #17169 Name: Inside the Ventilation Duct Desc:$ A very long, cramped ventilation duct, with air moving swiftly past you. The sides, top and bottom of the duct are stainless steel, and the wind is a constant twenty degrees celsius. The air has a fresh scent to it that is obviously artificial. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT up] ToVnum: 17168 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT down] ToVnum: 17170 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #17170 Name: Inside the Ventilation Duct Desc:$ A very long, cramped ventilation duct, with air moving swiftly past you. The sides, top and bottom of the duct are stainless steel, and the wind is a constant twenty degrees celsius. The air has a fresh scent to it that is obviously artificial. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] Keywords: vent ToVnum: 17172 Flags: 1 Material: brick Barrier: 4 KeyVnum: 0 [EXIT up] ToVnum: 17169 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #17171 Name: Circulation Fan Desc:$ A huge fan whirs here, blocking the way to the next part of the ventilation duct, and keeping the air circulating throughout the Mitsuhama complex. You can cross here, to go northward towards the continuing ventilation system, if you can time your crossing right. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] ToVnum: 17167 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 [EXIT south] ToVnum: 17166 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #17172 Name: A Clean Room Desc:$ The room has brightly lit white walls, and people running around in anti-static suits. You see various electronic equipment, all very high tech, all disgustingly expensive, being used to test new chips viability and performance. Scientists discuss among each other the aspects of each item being tested. The room is being heavily guarded by Mitsuhama's best of the best, carrying the highest tech mil-spec weaponry. They look jumpy, as if they were wired to the hilt. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] Keywords: door steel thick~~~ ToVnum: 17173 Flags: 1 Material: metal Barrier: 32 KeyVnum: 17145 LockRating: 12 [EXIT south] Keywords: vent duct~~~ ToVnum: 17170 Flags: 1 Material: brick Barrier: 4 KeyVnum: 0 HiddenRating: 10 [EXIT southwest] ToVnum: 17126 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK #17173 Name: A Well Lit Hallway Desc:$ The walls are clean, sterile white, and the ceiling is made entirely of fluorescent lighting, making the hallway bright white. There are no doors on either side of the hall, but there is a door about 20 meters north, that is made entirely out of thick steel. The floor is made of white marble with a golden vein. ~ Flags: 10000000000000000000001000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] Keywords: door steel thick metal~~~ ToVnum: 17174 Flags: 1 Material: metal Barrier: 32 KeyVnum: 17146 LockRating: 12 [EXIT south] Keywords: door steel~~~ ToVnum: 17172 Flags: 1 Material: metal Barrier: 32 KeyVnum: 17145 LockRating: 12 BREAK #17174 Name: A Spacious Office, overlooking Downtown Seattle Desc:$ The entire north wall of this room is made of glass, overlooking Downtown Seattle with a panoramic view. The streets below are crowded, filled with all sorts of people, vehicles stuck in traffic, hustling and bustling and moving towards their destinations. The view overlooking the Seattle skyline is second to none, you can see all the major skyscrapers from here, from the Renraku Arcology, to the Space Needle. The western wall is made of steel, and a panel is removed, revealing a vault. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT south] Keywords: door ToVnum: 17173 Flags: 1 Material: metal Barrier: 32 KeyVnum: 17146 BREAK #17175 Name: Back Storeroom Desc:$ In sharp contrast to the office you came through, this room is dark, musty, and rather disorganized. There are various racks on the wall sporting all sorts of weapons and armor. There are beer bottles and whisky bottles strewn about, and it looks as though a party had happened here recently, with various stains about. The room is lightly illuminated, though not much so, by a single florescent lamp on the far end of the room. ~ Flags: 1101000001000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT south] Keywords: closet door~~~ ToVnum: 17152 Flags: 2 Material: metal Barrier: 32 KeyVnum: 17161 LockRating: 32 HiddenRating: 4 BREAK #17176 Name: Back Storeroom Desc:$ The storeroom is of a moderate size, roughly 10 meters by 10 meters, and is filled with crates and computer equipment whose status is defunct. Aisles of crates and stacked dead and obsoleted mainframes make this room cramped for anyone larger than an ork, and uncomfortably full for anyone smaller. ~ Flags: 1000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT north] Keywords: panel Desc:$ A panel separates the office north from this storeroom. ~ ToVnum: 17159 Flags: 1 Material: adv. plastics Barrier: 4 KeyVnum: 0 BREAK #17180 Name: Action Computers and Electronics, End of Counter Desc:$ Surrounding you is a large array of aisles filled with every sort of electronics trinket you can imagine. There are displays set up, in a corner, some fat human who looks like he is zonked on some medication of some kind is hoisting computer cases up onto an upper shelf. Behind the counter is a man in a pinstripe suit, with gray hair and bright blue eyes. ~ Flags: 11000 SecType: Inside MatrixExit: 0 Crowd: 0 Cover: 0 X: 20 Y: 20 Z: 2.50 RoomType: 0 [POINTS] SpecIdx: 0 Rating: 0 Light: 0 Smoke: 0 Background: 0 BackgroundType: 0 [EXIT west] ToVnum: 17116 Flags: 0 Material: brick Barrier: 4 KeyVnum: 0 BREAK END