AwakeMUD-0.8.18B/
AwakeMUD-0.8.18B/doc/
AwakeMUD-0.8.18B/lib/
AwakeMUD-0.8.18B/lib/etc/
AwakeMUD-0.8.18B/lib/etc/pfiles/
AwakeMUD-0.8.18B/lib/misc/
AwakeMUD-0.8.18B/lib/text/
AwakeMUD-0.8.18B/lib/text/help/
AwakeMUD-0.8.18B/lib/text/wizhelp/
AwakeMUD-0.8.18B/lib/veh/
AwakeMUD-0.8.18B/lib/world/
AwakeMUD-0.8.18B/lib/world/mob/
AwakeMUD-0.8.18B/lib/world/mtx/
AwakeMUD-0.8.18B/lib/world/qst/
AwakeMUD-0.8.18B/lib/world/shp/
AwakeMUD-0.8.18B/lib/world/veh/
#17100
Name:	Stuffer Shack
Desc:$
   You enter a small Stuffer Shack, filled to the brim with all sorts of junk
food, soy bars, drinks, magazines, and other things you might need. A tall
lanky Indian sits behind the register eyeing the kids who are eyeing the candy
aisle. 
~
Flags:	1100
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT south]
	ToVnum:	32702
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#17101
Name:	Edwin's Pub
Desc:$
   You walk into a dismal little pub, with a pool table, and a bunch of angry
drinkers who look at you as if you murdered their niece.  The stench of
cigarette and cigar smoke fills the air here, as well as the stench of stale
beer. 
~
Flags:	1000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT southeast]
	ToVnum:	9689
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#17102
Name:	Entrance to Krishna's
Desc:$
   The first thing you notice as you enter this underground rocker club is the
loud buzzsawing music, and the second thing you notice is its dark gothic
atmosphere.  Everywhere you look people are dressed in dark patent synth-
leathers, with spikes, and all sorts of other exotic dress, all black.  The
only light colors you see here are the pale colors of the faces of the club
habitues. 
~
Flags:	1100
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	17103
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	32595
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#17103
Name:	Krishna's
Desc:$
   The music is buzzsawing loudly, as a band plays on the stage, and the
people in this gothic rock club seem to be into their own thing, gathering in
cliques and circles.  All of a sudden a cold chill hits your spine.  Nothing
appears too weird about this club, but something is amiss. 
~
Flags:	1000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	17104
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT east]
	ToVnum:	17105
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	17102
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#17104
Name:	Krishna's Dance Floor
Desc:$
   People dance here frenetically to the chainsawing sounds of the band on
stage.  Their dress seems to follow a common pattern.  Black.  Insignias of
the magical variety seem commonplace here in the dress and jewelry of the
habitues of this club. 
~
Flags:	1000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT east]
	ToVnum:	17106
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	17103
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#17105
Name:	Krishna's
Desc:$
   Various booths and tables are scattered about this part of the club.  In
here people in black gather.  The lights cast a crimson hue over the club, as
the dark buzzsawing music fills the air. 
~
Flags:	1000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	17106
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	17103
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#17106
Name:	Krishna's Bar
Desc:$
   You jander up to the bar, where the music grinds through your very being.
At the bar, there is a myriad of drinks to choose from, and a myriad of people
drinking.  There is a mirror behind the bar where you can see a reflection of
the band at the stage.  The band is playing black buzzsawing music that cuts
deep. 
~
Flags:	1000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT south]
	ToVnum:	17105
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	17104
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#17107
Name:	Herbie's Herbals
Desc:$
   The first thing you notice as you enter this shop is the strong smell of
burned sage.  All sorts of herbal formulas and medicines line the shelves of
this shop, in various labelled bottles.  Rumor has it that this is the  place
to go if you are looking for a magical formula. 
~
Flags:	1000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT south]
	ToVnum:	30503
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#17108
Name:	Entrance to Figg's Gym
Desc:$
   You jander into a large concrete room, smelling of the sweat of the boxers
and athletes who train here.  Up to the north is the boxing ring, to the west
is the locker room, and to the east is the exercise gym. 
~
Flags:	10000000000000001000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	17109
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT east]
	ToVnum:	17112
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT southeast]
	Keywords:	~~
	ToVnum:	32640
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	17111
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#17109
Name:	By the Boxing Ring
Desc:$
   *slam* *bam* *bam* *POW!* is what you hear here, as two boxers up in the
ring duke it out.  You are close enough to the ring to where the sweat
splashes on you from the combat in the ring. 
~
Flags:	1000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT south]
	ToVnum:	17108
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT up]
	ToVnum:	17110
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#17110
Name:	In the Boxing Ring
Desc:$
   You are in the ring with the boxers who spar here.  They are slamming their
fists against each others facemasks, practicing for the big fight. 
~
Flags:	1000001000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT down]
	ToVnum:	17109
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#17111
Name:	A Locker Room
Desc:$
   You are in a locker room where athletes change their clothes, put on their
gear, and chat about the big fight coming up, as well as other things in their
lives. 
~
Flags:	1000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT east]
	ToVnum:	17108
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#17112
Name:	Exercise Room
Desc:$
   Here in the exercise room are all sorts of exercise equipment, such as
barbells, dumbells, various weights and trainers.  On a rubber mat stands the
owner of the gym, who will train your physical attributes for the right price.
~
Flags:	1000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT west]
	ToVnum:	17108
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#17113
Name:	Entrance to Le Caberone' Hotel
Desc:$
   Posh.  That is the first word that enters your mind when you take a gander
at this  elegant five-star hotel.  The walls are shiny white marble with
silver vein, and huge chandaliers adorn the ceiling.  Sararimen in suits walk
to and fro, and bell-hops in fancy uniforms dash around, keeping the service
here at its high level. 
~
Flags:	1000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	17114
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT southeast]
	ToVnum:	6404
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#17114
Name:	La Caberone' Reception
Desc:$
   A huge mahogany hotel desk sits here, with a receptionist sitting behind
the desk. Computer monitors keep track of every hallway and shadowy corner of
this hotel, and a security person keeps watch.  Keys line the wall behind the
clerk, who is waiting for his next customer. 
~
Flags:	1000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT south]
	ToVnum:	17113
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT up]
	ToVnum:	17115
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#17115
Name:	A Luxurious Suite
Desc:$
   This pad has everything.  A huge trid screen covers an entire wall to the
forward of a huge king-sized feather bed.  There is a Jacuzzi in the far
corner of the room, and a patio with a view of the whole of Seattle. 
~
Flags:	1000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT down]
	ToVnum:	17114
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#17116
Name:	Action Computers and Electronics
Desc:$
   The ultimate hacker shop, Action Computers has every kind of technological
goodie that a decker could need.  Cables, memory upgrades, cyberdecks, and
tortoises, as well as ASIST reality filters, and all sorts of software line
the shelves of this store.  Behind the counter you see a short Vietnamese
fellow who speaks little English, but knows his tech. On the east end of the
room is another counter. 
~
Flags:	1100
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT east]
	ToVnum:	17180
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	32650
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#17117
Name:	A Long Ladder
Desc:$
   This ladder climbs up to a tower at the top of the Columbia Gate.  It is
roughly 50 meters high, and as you climb up you can get a view of the
landscape to the north.  The wall blocks the view to the south until you reach
the very top, where the tower is. 
~
Flags:	10000000000000000010000000
SecType:	Field
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT up]
	ToVnum:	17118
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT down]
	ToVnum:	17597
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#17118
Name:	Inside the Tower
Desc:$
   You enter a steel walled tower, and inside you can see all along the
Columbia Wall, across the Columbia Bridge and into the land of Tir Tairngire
to the south.  You see all sorts of surveillance equipment and sensors,
ranging from high powered digital telescopes that could pick up a fly crawling
on a rock on Mount Rainier, to holographic x-ray detectors. 
~
Flags:	10000000000000000010001000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT down]
	ToVnum:	17117
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#17119
Name:	A cold cell
Desc:$
   You are in a cold prison cell.  In the corner is a toilet that obviously
hasn't been cleaned since the 2030's, there are cockroaches hiding in every
crack in the wall.  You can see graffiti scratched in the cold white paint of
the plasticrete walls of this cell, counting the days, months, and years that
many a hardened criminal have spent in this hellhole of a prison.  There are
no windows, just a bright cold white light hanging from the ceiling.  On the
south end of the room is a set of electrified bars.  There are two bunk beds
on the east end of the room. 
~
Flags:	1100010101000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
BREAK
#17120
Name:	Entrance to Mitsuhama
Desc:$
   You stand dwarfed by the tall skyscraper at which you are at the threshold.
The doors are a revolving door, designed to keep the climate control on the
inside functioning, but allowing free movement in and out of Mitsuhama. 
~
Flags:	10000000100
SecType:	City
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	17121
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT east]
	ToVnum:	32722
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#17121
Name:	Mitsuhama Lobby
Desc:$
   You are in a spacious lobby, with steel walls, and a reception desk made
out of high-impact glass.  A receptionist sits at the desk, directing people
to the offices of the executives when they have an appointment.  The ceiling
is very high, probably around 75 meters up.  Directly north of you is an
elevator, and south is towards the intersection of Sixth and Marion in
Downtown Seattle.  On the north wall is a huge metallic, sterile Mitsuhama
logo, with a light behind it to illuminate it. 
~
Flags:	1000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT south]
	ToVnum:	17120
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#17122
Name:	A Steel Elevator
Desc:$
   This elevator is made of stainless steel, and is clean and sterile.  A
computer system is on the south wall of the elevator, by the door of the
elevator.  The system is connected to a slave node, that keeps the matrix
system in control of the elevator.  There is a camera on the northwest corner
of the elevator.  The floor is a rubbery grip-strip, designed for traction. 
~
Flags:	10000000000000001000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
BREAK
#17123
Name:	A Steel Elevator
Desc:$
   This elevator is made of stainless steel, and is clean and sterile.  A
computer system is on the south wall of the elevator, by the door of the
elevator.  The system is connected to a slave node, that keeps the matrix
system in control of the elevator.  There is a camera on the northwest corner
of the elevator.  The floor is a rubbery grip-strip, designed for traction. 
~
Flags:	1000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
BREAK
#17124
Name:	A Steel Elevator
Desc:$
   This elevator is made of stainless steel, and is clean and sterile.  A
computer system is on the south wall of the elevator, by the door of the
elevator.  The system is connected to a slave node, that keeps the matrix
system in control of the elevator.  There is a camera on the northwest corner
of the elevator.  The floor is a rubbery grip-strip, designed for traction. 
~
Flags:	1000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
BREAK
#17125
Name:	A Steel Elevator
Desc:$
   This elevator is made of stainless steel, and is clean and sterile.  A
computer system is on the south wall of the elevator, by the door of the
elevator.  The system is connected to a slave node, that keeps the matrix
system in control of the elevator.  There is a camera on the northwest corner
of the elevator.  The floor is a rubbery grip-strip, designed for traction. 
~
Flags:	1000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
BREAK
#17126
Name:	A Clean Room
Desc:$
   The room is bright white in color, with the fluorescent lighting overhead,
and the sterile clean tables and walls with scientists, mostly japanese,
working on some sort of project.  Electronic systems are being experimented on
and tested in the hopes that some sort of profitable product can be brought to
the economy. 
~
Flags:	1000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT northeast]
	ToVnum:	17172
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	17127
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#17127
Name:	Research Level
Desc:$
   A long corridor, sterile, clean polished white tile covers the walls and
floor.  The ceiling is lined with high-grade fluorescent lighting, keeping a
bright, yet glareless cast of light over the corridor.  Northwards is a clean
room, heavily guarded. 
~
Flags:	1000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	17126
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#17128
Name:	A Hallway
Desc:$
   A hallway with steel walls, and bright white doors on each side, each with
a small sign stating whose office the door goes into.  The hallway is very
well lit, with bright flourescent lights on the celing.  Sararimen hustle and
bustle through these halls, making appointments and meetings as if their lives
depended on their next paycheck. 
~
Flags:	1000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT east]
	ToVnum:	17139
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	17129
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	17140
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#17129
Name:	A Hallway
Desc:$
   A hallway with steel walls, and bright white doors on each side, each with
a small sign stating whose office the door goes into.  The hallway is very
well lit, with bright flourescent lights on the celing.  Sararimen hustle and
bustle through these halls, making appointments and meetings as if their lives
depended on their next paycheck. 
~
Flags:	1000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	17128
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT east]
	ToVnum:	17141
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	17142
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#17130
Name:	A Hallway
Desc:$
   A hallway with steel walls, and bright white doors on each side, each with
a small sign stating whose office the door goes into.  The hallway is very
well lit, with bright flourescent lights on the celing.  Sararimen hustle and
bustle through these halls, making appointments and meetings as if their lives
depended on their next paycheck. 
~
Flags:	1000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
BREAK
#17131
Name:	A Hallway
Desc:$
   A hallway with steel walls, and bright white doors on each side, each with
a small sign stating whose office the door goes into.  The hallway is very
well lit, with bright flourescent lights on the celing.  Sararimen hustle and
bustle through these halls, making appointments and meetings as if their lives
depended on their next paycheck. 
~
Flags:	1000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT east]
	ToVnum:	17143
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	17132
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	17144
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#17132
Name:	A Hallway
Desc:$
   A hallway with steel walls, and bright white doors on each side, each with
a small sign stating whose office the door goes into.  The hallway is very
well lit, with bright flourescent lights on the celing.  Sararimen hustle and
bustle through these halls, making appointments and meetings as if their lives
depended on their next paycheck. 
~
Flags:	1000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	17131
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT east]
	ToVnum:	17145
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	17146
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#17133
Name:	A Hallway
Desc:$
   A hallway with steel walls, and bright white doors on each side, each with
a small sign stating whose office the door goes into. The hallway is very well
lit, with bright flourescent lights on the ceiling. Sararimen hustle and
bustle through these halls, making appointments and meetings as if their lives
depended on their next paycheck. 
~
Flags:	1000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT east]
	ToVnum:	17147
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	17134
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	17148
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#17134
Name:	A Hallway
Desc:$
   A hallway with steel walls, and bright white doors on each side, each with
a small sign stating whose office the door goes into.  The hallway is very
well lit, with bright flourescent lights on the celing.  Sararimen hustle and
bustle through these halls, making appointments and meetings as if their lives
depended on their next paycheck. 
~
Flags:	1000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	17133
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT east]
	ToVnum:	17149
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	17150
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#17135
Name:	A Hallway
Desc:$
   A hallway with steel walls, and bright white doors on each side, each with
a small sign stating whose office the door goes into.  The hallway is very
well lit, with bright flourescent lights on the celing.  Sararimen hustle and
bustle through these halls, making appointments and meetings as if their lives
depended on their next paycheck.  The office west of here has been blown
completely off, and is cordoned off by a barrier, with the words "Crime Scene"
in English and Japanese printed on it. 
~
Flags:	10000000001000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT east]
	ToVnum:	17151
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	17136
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#17136
Name:	A Hallway
Desc:$
   A hallway with steel walls, and bright white doors on each side, each with
a small sign stating whose office the door goes into.  The hallway is very
well lit, with bright flourescent lights on the celing.  Sararimen hustle and
bustle through these halls, making appointments and meetings as if their lives
depended on their next paycheck. 
~
Flags:	1000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	17135
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT east]
	ToVnum:	17153
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	17154
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#17137
Name:	A Hallway
Desc:$
   White doors line each side of this bright, steel-walled hallway, each with
a small sign stating whose office lies behind. Sararimen hustle and bustle
through the halls, making appointments and meetings as if their lives depended
on their next paycheck. 
~
Flags:	1000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT east]
	ToVnum:	17155
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	17138
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	17156
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#17138
Name:	A Hallway
Desc:$
   A hallway with steel walls, and bright white doors on each side, each with
a small sign stating whose office the door goes into.  The hallway is very
well lit, with bright flourescent lights on the celing.  Sararimen hustle and
bustle through these halls, making appointments and meetings as if their lives
depended on their next paycheck. 
~
Flags:	1000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	17137
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT east]
	ToVnum:	17157
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	17159
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT west]
	ToVnum:	17158
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#17139
Name:	An Executive's Office
Desc:$
   You are in a very tidy office, with a calendar on the wall, and a modern
desk with a computer on top of the desk.  The executive's family is in
holographic pictures that sit upon the desk, and the computer displays a
screen saver.  There is a seat for visitors and a great view of Downtown
Seattle outside the window. 
~
Flags:	1000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT west]
	ToVnum:	17128
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#17140
Name:	An Executive's Office
Desc:$
   You are in a very tidy office, with a calendar on the wall, and a modern
desk with a computer on top of the desk.  The executive's family is in
holographic pictures that sit upon the desk, and the computer displays a
screen saver.  There is a seat for visitors and a great view of Downtown
Seattle outside the window. 
~
Flags:	1000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT east]
	ToVnum:	17128
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#17141
Name:	An Executive's Office
Desc:$
   You are in a very tidy office, with a calendar on the wall, and a modern
desk with a computer on top of the desk.  The executive's family is in
holographic pictures that sit upon the desk, and the computer displays a
screen saver.  There is a seat for visitors and a great view of Downtown
Seattle outside the window. 
~
Flags:	1000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT west]
	ToVnum:	17129
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#17142
Name:	An Executive's Office
Desc:$
   You are in a very tidy office, with a calendar on the wall, and a modern
desk with a computer on top of the desk.  The executive's family is in
holographic pictures that sit upon the desk, and the computer displays a
screen saver.  There is a seat for visitors and a great view of Downtown
Seattle outside the window. 
~
Flags:	1000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT east]
	ToVnum:	17129
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#17143
Name:	An Executive's Office
Desc:$
   You are in a very tidy office, with a calendar on the wall, and a modern
desk with a computer on top of the desk.  The executive's family is in
holographic pictures that sit upon the desk, and the computer displays a
screen saver.  There is a seat for visitors and a great view of Downtown
Seattle outside the window. 
~
Flags:	1000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT west]
	ToVnum:	17131
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#17144
Name:	An Executive's Office
Desc:$
   You are in a very tidy office, with a calendar on the wall, and a modern
desk with a computer on top of the desk.  The executive's family is in
holographic pictures that sit upon the desk, and the computer displays a
screen saver.  There is a seat for visitors and a great view of Downtown
Seattle outside the window. 
~
Flags:	1000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT east]
	ToVnum:	17131
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#17145
Name:	An Executive's Office
Desc:$
   You are in a very tidy office, with a calendar on the wall, and a modern
desk with a computer on top of the desk.  The executive's family is in
holographic pictures that sit upon the desk, and the computer displays a
screen saver.  There is a seat for visitors and a great view of Downtown
Seattle outside the window. 
~
Flags:	1000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT west]
	ToVnum:	17132
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#17146
Name:	An Executive's Office
Desc:$
   You are in a very tidy office, with a calendar on the wall, and a modern
desk with a computer on top of the desk.  The executive's family is in
holographic pictures that sit upon the desk, and the computer displays a
screen saver.  There is a seat for visitors and a great view of Downtown
Seattle outside the window. 
~
Flags:	1000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT east]
	ToVnum:	17132
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#17147
Name:	An Executive's Office
Desc:$
   You are in a very tidy office, with a calendar on the wall, and a modern
desk with a computer on top of the desk.  The executive's family is in
holographic pictures that sit upon the desk, and the computer displays a
screen saver.  There is a seat for visitors and a great view of Downtown
Seattle outside the window. 
~
Flags:	1000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT west]
	ToVnum:	17133
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#17148
Name:	An Executive's Office
Desc:$
   You are in a very tidy office, with a calendar on the wall, and a modern
desk with a computer on top of the desk.  The executive's family is in
holographic pictures that sit upon the desk, and the computer displays a
screen saver.  There is a seat for visitors and a great view of Downtown
Seattle outside the window. 
~
Flags:	1000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT east]
	ToVnum:	17133
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#17149
Name:	An Executive's Office
Desc:$
   You are in a very tidy office, with a calendar on the wall, and a modern
desk with a computer on top of the desk.  The executive's family is in
holographic pictures that sit upon the desk, and the computer displays a
screen saver.  There is a seat for visitors and a great view of Downtown
Seattle outside the window. 
~
Flags:	1000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT west]
	ToVnum:	17134
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#17150
Name:	An Executive's Office
Desc:$
   You are in a very tidy office, with a calendar on the wall, and a modern
desk with a computer on top of the desk.  The executive's family is in
holographic pictures that sit upon the desk, and the computer displays a
screen saver.  There is a seat for visitors and a great view of Downtown
Seattle outside the window. 
~
Flags:	1000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT east]
	ToVnum:	17134
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#17151
Name:	Miyoko Hamamoto's Office
Desc:$
   You are in a very tidy office, with a calendar on the wall, and a modern
desk with a computer on top of the desk.  The executive's family is in
holographic pictures that sit upon the desk, and the computer displays a
screen saver.  There is a seat for visitors and a great view of Downtown
Seattle outside the window. 
~
Flags:	1000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT west]
	ToVnum:	17135
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#17152
Name:	Front Office of SDM, Incorporated
Desc:$
   You are in a spacious office, overlooking most of Downtown Seattle.  There
is a refrigerator behind the desk, and a computer on top of the desk, state of
the art in PC technology.  Upon the walls are various certificates, pictures
of various batallions in uniforms, framed glass displays of various patches
and insignia from many different companies and military organizations, ranging
from Aztlan Leopard Guard to the UCAS Navy Seal Team Six.  There are pictures
of a massive fomori wearing many different military uniforms, and pictures of
many military grade weapons on the wall. 
~
Flags:	10101000001100
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	Keywords:	closet door~~~
	ToVnum:	17175
	Flags:	2
	Material:	metal
	Barrier:	32
	KeyVnum:	17161
	LockRating:	32
	HiddenRating:	32
BREAK
#17153
Name:	An Executive's Office
Desc:$
   You are in a very tidy office, with a calendar on the wall, and a modern
desk with a computer on top of the desk.  The executive's family is in
holographic pictures that sit upon the desk, and the computer displays a
screen saver.  There is a seat for visitors and a great view of Downtown
Seattle outside the window. 
~
Flags:	1000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT west]
	ToVnum:	17136
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#17154
Name:	An Executive's Office
Desc:$
   You are in a very tidy office, with a calendar on the wall, and a modern
desk with a computer on top of the desk.  The executive's family is in
holographic pictures that sit upon the desk, and the computer displays a
screen saver.  There is a seat for visitors and a great view of Downtown
Seattle outside the window. 
~
Flags:	1000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT east]
	ToVnum:	17136
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#17155
Name:	Torikawa Shizikuyuma's Office
Desc:$
   You are in a very tidy office, with a calendar on the wall, and a modern
desk with a computer on top of the desk.  The executive's family is in
holographic pictures that sit upon the desk, and the computer displays a
screen saver.  There is a seat for visitors and a great view of Downtown
Seattle outside the window. 
~
Flags:	1000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT west]
	ToVnum:	17137
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#17156
Name:	Stephen Alister's Office
Desc:$
   You are in a very tidy office, with a calendar on the wall, and a modern
desk with a computer on top of the desk.  The executive's family is in
holographic pictures that sit upon the desk, and the computer displays a
screen saver.  There is a seat for visitors and a great view of Downtown
Seattle outside the window. 
~
Flags:	1000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT east]
	ToVnum:	17137
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#17157
Name:	Yukiya Dahayoto's Office
Desc:$
   You are in a very tidy office, with a calendar on the wall, and a modern
desk with a computer on top of the desk.  The executive's family is in
holographic pictures that sit upon the desk, and the computer displays a
screen saver.  There is a seat for visitors and a great view of Downtown
Seattle outside the window. 
~
Flags:	1000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT west]
	ToVnum:	17138
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT up]
	Keywords:	vent~~~
	ToVnum:	17161
	Flags:	1
	Material:	brick
	Barrier:	4
	KeyVnum:	0
	HiddenRating:	10
BREAK
#17158
Name:	Tasha Janesfield's Office
Desc:$
   You are in a very tidy office, with a calendar on the wall, and a modern
desk with a computer on top of the desk.  The executive's family is in
holographic pictures that sit upon the desk, and the computer displays a
screen saver.  There is a seat for visitors and a great view of Downtown
Seattle outside the window. 
~
Flags:	1000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT east]
	ToVnum:	17138
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#17159
Name:	Juhi Izawakaya's Office
Desc:$
   You are in a very tidy office, with a calendar on the wall, and a modern
desk with a computer on top of the desk.  The executive's family is in
holographic pictures that sit upon the desk, and the computer displays a
screen saver.  There is a seat for visitors and a great view of Downtown
Seattle outside the window. 
~
Flags:	1000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	17138
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	Keywords:	panel hidden
	Desc:$
A hidden panel in the wall. 
~
	ToVnum:	17176
	Flags:	1
	Material:	adv. plastics
	Barrier:	4
	KeyVnum:	0
	HiddenRating:	12
BREAK
#17160
Name:	An Executive's Office
Desc:$
   You are in a very tidy office, with a calendar on the wall, and a modern
desk with a computer on top of the desk.  The executive's family is in
holographic pictures that sit upon the desk, and the computer displays a
screen saver.  There is a seat for visitors and a great view of Downtown
Seattle outside the window. 
~
Flags:	1000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
BREAK
#17161
Name:	Inside the Ventilation Duct
Desc:$
   A very long, cramped ventilation duct, with air moving swiftly past you.
The sides, top and bottom of the duct are stainless steel, and the wind is a
constant twenty degrees celsius.  The air has a fresh scent to it that is
obviously artificial. 
~
Flags:	1000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT south]
	ToVnum:	17162
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT down]
	Keywords:	vent~~~
	ToVnum:	17157
	Flags:	1
	Material:	brick
	Barrier:	4
	KeyVnum:	0
	HiddenRating:	10
BREAK
#17162
Name:	Inside the Ventilation Duct
Desc:$
   A very long, cramped ventilation duct, with air moving swiftly past you.
The sides, top and bottom of the duct are stainless steel, and the wind is a
constant twenty degrees celsius.  The air has a fresh scent to it that is
obviously artificial. 
~
Flags:	1000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	17161
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT down]
	ToVnum:	17163
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#17163
Name:	Inside the Ventilation Duct
Desc:$
   A very long, cramped ventilation duct, with air moving swiftly past you.
The sides, top and bottom of the duct are stainless steel, and the wind is a
constant twenty degrees celsius.  The air has a fresh scent to it that is
obviously artificial. 
~
Flags:	1000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	17164
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT up]
	ToVnum:	17162
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#17164
Name:	Inside the Ventilation Duct
Desc:$
   A very long, cramped ventilation duct, with air moving swiftly past you.
The sides, top and bottom of the duct are stainless steel, and the wind is a
constant twenty degrees celsius.  The air has a fresh scent to it that is
obviously artificial. 
~
Flags:	1000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	17165
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	17163
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#17165
Name:	Inside the Ventilation Duct
Desc:$
   A very long, cramped ventilation duct, with air moving swiftly past you.
The sides, top and bottom of the duct are stainless steel, and the wind is a
constant twenty degrees celsius.  The air has a fresh scent to it that is
obviously artificial. 
~
Flags:	1000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	17166
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	17164
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#17166
Name:	Inside the Ventilation Duct
Desc:$
   A very long, cramped ventilation duct, with air moving swiftly past you.
The sides, top and bottom of the duct are stainless steel, and the wind is a
constant twenty degrees celsius.  The air has a fresh scent to it that is
obviously artificial. 
~
Flags:	1000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	17171
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	17165
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#17167
Name:	Inside the Ventilation Duct
Desc:$
   A very long, cramped ventilation duct, with air moving swiftly past you.
The sides, top and bottom of the duct are stainless steel, and the wind is a
constant twenty degrees celsius.  The air has a fresh scent to it that is
obviously artificial. 
~
Flags:	100001000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	17168
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	17171
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#17168
Name:	Inside the Ventilation Duct
Desc:$
   A very long, cramped ventilation duct, with air moving swiftly past you.
The sides, top and bottom of the duct are stainless steel, and the wind is a
constant twenty degrees celsius.  The air has a fresh scent to it that is
obviously artificial. 
~
Flags:	1000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT south]
	ToVnum:	17167
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT down]
	ToVnum:	17169
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#17169
Name:	Inside the Ventilation Duct
Desc:$
   A very long, cramped ventilation duct, with air moving swiftly past you.
The sides, top and bottom of the duct are stainless steel, and the wind is a
constant twenty degrees celsius.  The air has a fresh scent to it that is
obviously artificial. 
~
Flags:	1000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT up]
	ToVnum:	17168
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT down]
	ToVnum:	17170
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#17170
Name:	Inside the Ventilation Duct
Desc:$
   A very long, cramped ventilation duct, with air moving swiftly past you.
The sides, top and bottom of the duct are stainless steel, and the wind is a
constant twenty degrees celsius.  The air has a fresh scent to it that is
obviously artificial. 
~
Flags:	1000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	Keywords:	vent
	ToVnum:	17172
	Flags:	1
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT up]
	ToVnum:	17169
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#17171
Name:	Circulation Fan
Desc:$
   A huge fan whirs here, blocking the way to the next part of the ventilation
duct, and keeping the air circulating throughout the Mitsuhama complex.  You
can cross here, to go northward towards the continuing ventilation system, if
you can time your crossing right. 
~
Flags:	1000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	ToVnum:	17167
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
[EXIT south]
	ToVnum:	17166
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#17172
Name:	A Clean Room
Desc:$
   The room has brightly lit white walls, and people running around in
anti-static suits.  You see various electronic equipment, all very high tech,
all disgustingly expensive, being used to test new chips viability and
performance.  Scientists discuss among each other the aspects of each item
being tested. The room is being heavily guarded by Mitsuhama's best of the
best, carrying the highest tech mil-spec weaponry.  They look jumpy, as if
they were wired to the hilt. 
~
Flags:	1000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	Keywords:	door steel thick~~~
	ToVnum:	17173
	Flags:	1
	Material:	metal
	Barrier:	32
	KeyVnum:	17145
	LockRating:	12
[EXIT south]
	Keywords:	vent duct~~~
	ToVnum:	17170
	Flags:	1
	Material:	brick
	Barrier:	4
	KeyVnum:	0
	HiddenRating:	10
[EXIT southwest]
	ToVnum:	17126
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
#17173
Name:	A Well Lit Hallway
Desc:$
   The walls are clean, sterile white, and the ceiling is made entirely of
fluorescent lighting, making the hallway bright white.  There are no doors on
either side of the hall, but there is a door about 20 meters north, that is
made entirely out of thick steel.  The floor is made of white marble with a
golden vein. 
~
Flags:	10000000000000000000001000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	Keywords:	door steel thick metal~~~
	ToVnum:	17174
	Flags:	1
	Material:	metal
	Barrier:	32
	KeyVnum:	17146
	LockRating:	12
[EXIT south]
	Keywords:	door steel~~~
	ToVnum:	17172
	Flags:	1
	Material:	metal
	Barrier:	32
	KeyVnum:	17145
	LockRating:	12
BREAK
#17174
Name:	A Spacious Office, overlooking Downtown Seattle
Desc:$
   The entire north wall of this room is made of glass, overlooking Downtown
Seattle with a panoramic view.  The streets below are crowded, filled with all
sorts of people, vehicles stuck in traffic, hustling and bustling and moving
towards their destinations.  The view overlooking the Seattle skyline is
second to none, you can see all the major skyscrapers from here, from the
Renraku Arcology, to the Space Needle.  The western wall is made of steel, and
a panel is removed, revealing a vault. 
~
Flags:	1000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT south]
	Keywords:	door
	ToVnum:	17173
	Flags:	1
	Material:	metal
	Barrier:	32
	KeyVnum:	17146
BREAK
#17175
Name:	Back Storeroom
Desc:$
   In sharp contrast to the office you came through, this room is dark, musty,
and rather disorganized.  There are various racks on the wall sporting all
sorts of weapons and armor.  There are beer bottles and whisky bottles strewn
about, and it looks as though a party had happened here recently, with various
stains about. The room is lightly illuminated, though not much so, by a single
florescent lamp on the far end of the room. 
~
Flags:	1101000001000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT south]
	Keywords:	closet door~~~
	ToVnum:	17152
	Flags:	2
	Material:	metal
	Barrier:	32
	KeyVnum:	17161
	LockRating:	32
	HiddenRating:	4
BREAK
#17176
Name:	Back Storeroom
Desc:$
   The storeroom is of a moderate size, roughly 10 meters by 10 meters, and is
filled with crates and computer equipment whose status is defunct.  Aisles of
crates and stacked dead and obsoleted mainframes make this room cramped for
anyone larger than an ork, and uncomfortably full for anyone smaller. 
~
Flags:	1000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT north]
	Keywords:	panel
	Desc:$
A panel separates the office north from this storeroom. 
~
	ToVnum:	17159
	Flags:	1
	Material:	adv. plastics
	Barrier:	4
	KeyVnum:	0
BREAK
#17180
Name:	Action Computers and Electronics, End of Counter
Desc:$
   Surrounding you is a large array of aisles filled with every sort of
electronics trinket you can imagine.  There are displays set up, in a corner,
some fat human who looks like he is zonked on some medication of some kind is
hoisting computer cases up onto an upper shelf.  Behind the counter is a man
in a pinstripe suit, with gray hair and bright blue eyes. 
~
Flags:	11000
SecType:	Inside
MatrixExit:	0
Crowd:	0
Cover:	0
X:	20
Y:	20
Z:	2.50
RoomType:	0
[POINTS]
	SpecIdx:	0
	Rating:	0
	Light:	0
	Smoke:	0
	Background:	0
	BackgroundType:	0
[EXIT west]
	ToVnum:	17116
	Flags:	0
	Material:	brick
	Barrier:	4
	KeyVnum:	0
BREAK
END