<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2 Final//EN"> <HTML> <HEAD> <TITLE>Treasures</TITLE> <META NAME="generator" CONTENT="BBEdit 5.0"> </HEAD> <BODY BACKGROUND="graphics/mis6b.jpg" TEXT="#BBBB66" LINK="#996699" ALINK="#BB3333" VLINK="#BB3333"> <TABLE WIDTH="100%" CELLPADDING="0"> <TR> <TD WIDTH=90></TD> <TD> <CENTER> <!--#exec cmd="/home/httpd/ssibin/adPicker4.exe \"cfg=PHANTASIA;pos=TOP\""--> </CENTER> <CENTER> <IMG SRC="graphics/treasure.jpeg" ALT="" WIDTH="141" HEIGHT="22"> </CENTER> <BR> <P> You will frequently find treasure on the bodies of the <A HREF="monsters.html">monsters</A> you kill. Generally, more powerful monsters carry more valuable treasure, which is indicated by the monster's <A HREF="monsters.html#treasure">treasure type</A>. In addition, you may run across <A HREF="treasure.html#one">type one</A> and <A HREF="treasure.html#two">type two</A> treasures wandering through the realm. A specific type may contain <A HREF="equipment.html">items</A> you can use in your travels or <A HREF="equipment.html#gold">gold</A> and <A HREF="equipment.html#gems">gems</A> which can be used to buy things at the <A HREF="realm.html#post">trading posts</A>. </P> <P> <A NAME="cursed"></A>The chance that treasure is cursed is based upon treasure type. The more valuable treasures have a greater chance of being cursed. A cursed treasure knocks <A HREF="stats.html#energy">energy level</A> very low, and adds some <A HREF="stats.html#poison">poison</A>. </P> <P> Here are the various items found for specific <A HREF="monsters.html#treasure">treasure types</A>: </P> <H5>Type zero</H5> <P> none </P> <H5>Type one</H5> <P> holy water - kills assorted <A HREF="monsters.html#faeries">faeries</A>. </P> <P> amulet - protects from <A HREF="monsters.html#cursed">cursed treasure</A>. </P> <P> holy orb - subtracts 0.1 <A HREF="stats.html#sin">sin</A>. </P> <H5>Type two</H5> <P> druid - adds <A HREF="stats.html#experience">experience</A>. </P> <P> <A NAME="shield">buckler - a <A HREF="equipment.html#shield">shield</A> of a specific strength that you can use</A> </P> <P> smurf berries - cures a small amount of poison or heals some energy and fatigue. </P> <H5>Type three</H5> <P> hermit - reduces <A HREF="stats.html#sin">sin</A> by 15%, heals a little, adds some <A HREF="equipment.html#mana">mana</A>. </P> <P> virgin - used to subdue a <A HREF="monsters.html#unicorn">unicorn</A>, or to give much <A HREF="stats.html#experience">experience</A> (and some <A HREF="stats.html#sin">sin</A>). </P> <P> short sword - a sword will add its plusses to your <A HREF="stats.html#strength">strength</A>. </P> <H5>Type four (scrolls)</H5> <P> shield - throws a bigger than normal <A HREF="spells.html#field">force field</A> next fight. </P> <P> haste - greatly increases a character's <A HREF="stats.html#quickness">quickness</A> for the next battle. </P> <P> increase strength - At the next encounter, <A HREF="stats.html#strength">strength</A> is greatly increased. </P> <P> pick monster - allows finder to pick next <A HREF="monsters.html#list">monster</A> to battle. </P> <P> treasure map - this will tell you the distance (+/- 15%) and direction to the treasure trove, which contains a few gems and some gold. </P> <P> </P> <H5>Type five</H5> <P> power booster - adds <A HREF="equipment.html#mana">mana</A>. </P> <P> shield - a <A HREF="equipment.html#shield">shield</A> that is generally larger than the one from treasure type two. </P> <P> lembas - cures a moderate amount of poison and all fatigue. </P> <H5>Type six</H5> <P> tablet - increases <A HREF="stats.html#brains">brains</A> without restrictions like books. </P> <P> Treebeard - heals and gives a permanent increase to energy. </P> <P> long sword - normally larger than the treasure type three sword. </P> <H5>Type seven</H5> <P> Aes Sedai - Cleans 33% of <A HREF="stats.html#sin">sin</A>, or all of it if sin is low enough. </P> <P> <A NAME="gwaihir">Gwaihir</A> - allows finder to move anywhere in the realm for free. </P> <P> Hercules - adds permanently to <A HREF="stats.html#strength">strength</A> and gives some experience. </P> <H5>Type eight</H5> <P> athelas - cures <A HREF="stats.html"#poison">poison</A> , blindness and fatigue completely, heals to max, and makes player immune to the next local plague </P> <P> Merlyn- adds <A HREF="stats.html#magic">magic level</A>, and <A HREF="equipment.html#mana">mana</A>. </P> <P> quicksilver - improves <A HREF="stats.html#quickness">quickness</A>. </P> <H5>Type nine</H5> <P> staff - allows the player to become steward by going to (0,0) when there is no king or queen. </P> <P> Wayland Smith - improves a character's shield, sword or quicksilver. </P> <P> blessing - cuts <A HREF="stats.html#sin">sin</A> by 25%, adds <A HREF="equipment.html#mana">mana</A>, rests to max., kills <A HREF="monsters.html#lord">The Dark Lord</A> with enough <A HREF="equipment.html#charm">charms</A>, and gives bearer first hit on all monsters. </P> <P> charm - protects from <A HREF="treasure.html#cursed">cursed treasure</A>, plagues, and special attacks; used in conjunction with <A HREF="equipment.html#blessing">blessing</A> to battle <A HREF="monsters.html#lord">The Dark Lord</A>. </P> <H5>Type ten</H5> <P> ring of power - evil artifact that, when used, allows one to hit much harder in battle and saves the user from death. Limited number of charges. Beware, though, some rings are cursed... </P> <H5>Type eleven</H5> <P> palantir - allows one to see all the other players; used by <A HREF="council.html">council of the wise</A> to seek the <A HREF="council.html#grail">grail</A>. </P> <P> Gandalf - heals all wounds and blindness, and casts all scroll spells on a character for their next combat </P> <H5>Type twelve</H5> <P> Silmaril - adds permanently to <A HREF="stats.html#quickness">quickness</A>. </P> <H5>Type thirteen</H5> <P> nothing special - just didn't want you to think I can't count. </P> <H5>Type fourteen</H5> <P> The One Ring - Like a ring of power, but permanent. Destroying the One Ring in the Cracks of Doom when eligible for the throne will give you a golden crown, which lets the player become king or queen. </P> <P> Any treasure type 10-14 monsters may instead carry a type nine treasure. The Dark Lord may also carry normal rings of power as well as the One. </P> <CENTER> <P> <A HREF="spells.html"><IMG SRC="graphics/previous.jpeg" ALT="" WIDTH="109" HEIGHT="18"></A> <A HREF="steward.html"><IMG SRC="graphics/next.jpeg" ALT="" WIDTH="73" HEIGHT="18"></A> </P> <HR> <P> <A HREF="index.html">Home</A> | <A HREF="/cgi-bin/game.cgi">The Game</A> | <A HREF="intro.html">The Rules</A> | <A HREF="info.html">Game Info</A> </P> </CENTER> </TD> </TR> </TABLE> </BODY> </HTML>