<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2 Final//EN"> <HTML> <HEAD> <TITLE>Phantasia Spells</TITLE> <META NAME="generator" CONTENT="BBEdit 5.0"> </HEAD> <BODY BACKGROUND="graphics/mis6b.jpg" TEXT="#BBBB66" LINK="#996699" ALINK="#BB3333" VLINK="#BB3333"> <TABLE WIDTH="100%" CELLPADDING="0"> <TR> <TD WIDTH=90></TD> <TD> <CENTER> <!--#exec cmd="/home/httpd/ssibin/adPicker4.exe \"cfg=PHANTASIA;pos=TOP\""--> </CENTER> <CENTER> <IMG SRC="graphics/spells.jpeg" ALT="Spells" WIDTH="70" HEIGHT="26"> </CENTER> <P> During the course of the game, the player may see a need to exercise his/her magic powers. Spells are cast using <A HREF="equipment.html#mana">mana</A> and normally have a minimum <A HREF="stats.html#magic">magic level</A> and character <A HREF="stats.html#level">level</A>. Here's a list of all known spells: </P> <H4>All or Nothing</H4> <H5> magic level: none<BR> character level: none<BR> mana used: 1<BR> when used: combat<BR> </H5> <P> Has a chance of working based on monster experience and character magic level. When it works, it hits the monster just enough to kill it. If it fails, the monster's <A HREF="stats.html#quickness">quickness</A> and <A HREF="stats.html#strength">strength</A> double. <A HREF="spells.html#paralyze">Paralyzed</A> monsters wake up much quicker as a result of this spell. </P> <H4>Magic Bolt</H4> <H5> magic level: 5<BR> character level: none<BR> mana used: variable<BR> when used: combat<BR> </H5> <P> Hits the monster based upon the amount of <A HREF="equipment.html#mana">mana</A> expended and <A HREF="stats.html#stats">magic level</A>. </P> <H4>Increase Might</H4> <H5> magic level: 15<BR> character level: none<BR> mana used: 30 + 1/2 * magic level<BR> when used: combat<BR> </H5> <P> Used during combat with monsters. Increases <A HREF="stats.html#strength">strength</A> for that battle only. </P> <A NAME="cloak"><H4>Cloak</H4></A> <H5> magic level: 20<BR> character level: 7<BR> mana used: 35<BR> when used: normal play<BR> </H5> <P> Cloak prevents monsters from finding the character, as well as hiding the player's coordinates from others. Maintaining a cloak costs mana equal to the size of the monsters you're hidden from. While cloaked, players cannot collect <A HREF="equipment.html#mana">mana</A>, hunt monsters, find <A HREF="realm.html#post">trading posts</A> or objects in the realm, use special powers or teleport. </P> <H4>Haste</H4> <H5> magic level: 25<BR> character level: none<BR> mana used: 35 + 1/2 * magic level<BR> when used: combat<BR> </H5> <P> Makes it harder for the monster to attack by temporarily increasing the player's <A HREF="stats.html#quickness">quickness</A>. </P> <A NAME="field"><H4>Force Field</H4></A> <H5> magic level: 35<BR> character level: none<BR> mana used: 60 + 1/2 * magic level<BR> when used: combat<BR> </H5> <P> Throws up a shield to protect from damage. The shield is added to actual <A HREF="stats.html#energy">energy level</A> and based on magic level. Normally, damage occurs first to the shield, and then to the players actual <A HREF="stats.html#energy">energy level</A>. </P> <A NAME="teleport"><H4>Teleport</H4></A> <H5> magic level: 40<BR> character level: 15 <BR> mana used: variable<BR> when used: normal play<BR> </H5> <P> Allows the player to move with much more freedom than with the <A HREF="commands.html#compass">compass</A> or <A HREF="commands.html#move">move option</A>, at the price of expending <A HREF="equipment.html#mana">mana</A>. This spell is more efficient as <A HREF="stats.html#magic">magic level</A> increases. </P> <A NAME="transport"><H4>Transport</H4></A> <H5> magic level: 45<BR> character level: none<BR> mana used: 100<BR> when used: combat<BR> </H5> <P> Transports the monster away from the player. Success is based upon player's <A HREF="stats.html#magic">magic level</A> and the monster's <A HREF="stats.html#experience">experience</A>. If successful, there is a 50% chance the monster will drop any <A HREF="treasure.html">treasure</A> it was carrying. If it fails, the player may be transported instead. </P> <A NAME="paralyze"><H4>Paralyze</H4></A> <H5> magic level: 60<BR> character level: none<BR> mana used: 125<BR> when used: combat<BR> </H5> <P> "Freezes" the monster by putting its <A HREF="stats.html#quickness">quickness</A> slightly negative. The monster will slowly wake up. Success is based upon the player's <A HREF="stats.html" NAME="magic">magic</A> and the monster's <A HREF="stats.html#experience">experience</A>. If it fails, nothing happens. </P> <H4>Transform</H4> <H5> magic level: 75<BR> character level: none<BR> mana used: 150<BR> when used: combat<BR> </H5> <P> Transforms the monster randomly into one of the 100 monsters from the <A HREF="monsters.html#list">monster file</A>. This spell can fail and backfire in inter-terminal combat. </P> <CENTER> <P> <A HREF="itcombat.html"><IMG SRC="graphics/previous.jpeg" ALT="" WIDTH="109" HEIGHT="18"></A> <A HREF="treasure.html"><IMG SRC="graphics/next.jpeg" ALT="" WIDTH="73" HEIGHT="18"></A> </P> <HR> <P> <A HREF="index.html">Home</A> | <A HREF="/cgi-bin/game.cgi">The Game</A> | <A HREF="intro.html">The Rules</A> | <A HREF="info.html">Game Info</A> </P> </CENTER> </TD> </TR> </TABLE> </BODY> </HTML>