<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2 Final//EN"> <HTML> <HEAD> <TITLE>Character Statistics</TITLE> <META NAME="generator" CONTENT="BBEdit 5.0"> </HEAD> <BODY BACKGROUND="graphics/mis6b.jpg" TEXT="#BBBB66" LINK="#996699" ALINK="#BB3333" VLINK="#BB3333"> <TABLE WIDTH="100%" CELLPADDING="0"> <TR> <TD WIDTH=90></TD> <TD> <CENTER> <!--#exec cmd="/home/httpd/ssibin/adPicker4.exe \"cfg=PHANTASIA;pos=TOP\""--> </CENTER> <CENTER> <IMG SRC="graphics/stats.jpeg" ALT="" WIDTH="219" HEIGHT="22"> </CENTER> <P> A phantasia <A HREF="characters.html">character's</A> abilities are determined by his/her statictics. These attributes change as a player ages or goes up in levels and can be enhanced with <A HREF="equipment.html">equipment</A> found as treasure or bought at <A HREF="realm.html" TARGET="trading post">trading posts</A>. </P> <P> Here's a list of Phantasia's basic <A HREF="characters.html">character</A> statistics. </P> <P> <A NAME="strength"><B>strength</B></A> - determines how much damage a <A HREF="characters.html">character</A> will inflict with melee or skirmish. </P> <P> <A NAME="quickness"><B>quickness</B></A> - a higher quickness gives you better chance of winning initiative in <A HREF="combat.html">combat</A>. Quickness can drop when too much gold is carried or when the character gets tired from too much fighting without rest. </P> <P> <A NAME="energy"><B>energy level</B></A> - specifies how much damage a <A HREF="characters.html">character</A> may endure before dying. </P> <P> <A NAME="magic"><B>magic level</B></A> - determines which <A HREF="spells.html">spells</A> a <A HREF="characters.html">character</A> may throw, and how effective those <A HREF="spells.html">spells</A> will be. </P> <P> <A NAME="brains"><B>brains</B></A> - basically, the <A HREF="characters.html">character's</A> intelligence; used to calculate the sucess of luckout. </P> <P> <A NAME="experience"><B>experience</B></A> - experience is directly connected to levels. It is gained by <A HREF="combat.html">fighting</A> <A HREF="monsters.html">monsters</A> and other characters. </P> <P> <A NAME="level"><B>level</B></A> - a general rating of a character. Each time a character goes up a level, most other stats are improved. </P> <P> <A NAME="poison"><B>poison</B></A> - sickness which degrades a <A HREF="characters.html">character's</A> performance (affects <A HREF="stats.html#energy">energy level</A> and <A HREF="stats.html#strength">strength</A>). </P> <P> <A NAME="sin"><B>sin</B></A> - accumulated as a <A HREF="characters.html">character</A> does certain nasty things. Players with high sin tend to be shunned by helpful creatures. </P> <P> <B>age of player</B> - roughly equivalent to number of turns. As age increases, many personal statistics degenerate. </P> <CENTER> <P> <A HREF="realm.html"><IMG SRC="graphics/previous.jpeg" ALT="" WIDTH="109" HEIGHT="18"></A> <A HREF="characters.html"><IMG SRC="graphics/next.jpeg" ALT="" WIDTH="73" HEIGHT="18"></A> </P> <HR> <P> <A HREF="index.html">Home</A> | <A HREF="/cgi-bin/game.cgi">The Game</A> | <A HREF="intro.html">The Rules</A> | <A HREF="info.html">Game Info</A> </P> </CENTER> </TD> </TR> </TABLE> </BODY> </HTML>