<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2 Final//EN"> <HTML> <HEAD> <TITLE>Phantasia Combat</TITLE> <META NAME="generator" CONTENT="BBEdit 5.0"> </HEAD> <BODY BACKGROUND="graphics/mis6b.jpg" TEXT="#BBBB66" LINK="#996699" ALINK="#BB3333" VLINK="#BB3333"> <TABLE WIDTH="100%" CELLPADDING="0"> <TR> <TD WIDTH=90></TD> <TD> <CENTER> <!--#exec cmd="/home/httpd/ssibin/adPicker4.exe \"cfg=PHANTASIA;pos=TOP\""--> </CENTER> <CENTER> <IMG SRC="graphics/combat.jpeg" ALT="" WIDTH="93" HEIGHT="22"> </CENTER> <P> Combat occurs when you encounter a <A HREF="monsters.html">monster</A> or another <A HREF="itcombat.html">player</A> </P> <P> A player has several options while in combat. They are as follows: </P> <P> <H5>Melee</H5> - Inflicts damage on the monster, based upon <A HREF="stats.html#strength">strength</A>. Also decreases the monster's <A HREF="stats.html#strength">strength</A> some. </P> <P> <H5>Skirmish</H5> - Inflicts a little less damage than melee, but decreases the monster's <A HREF="stats.html#quickness">quickness</A> instead. </P> <P> <H5>Spell</H5> - Cast combat <A HREF="spells.html">spells</A>. </P> <P> <H5>Nick</H5> - If the player has a sword, hits the monster one plus the player's <A HREF="equipment.html#sword">sword</A>, and gives the player 10% of the monster's <A HREF="stats.html#experience">experience</A>. Decreases the monster's <A HREF="stats.html#experience">experience</A> an amount proportional to the amount granted. This also increases the monster's <A HREF="stats.html#quickness">quickness</A>. <A HREF="spells.html#paralyze">Paralyzed</A> monsters wake up very quickly when nicked. </P> <P> <H5>Rest</H5> - Fighting for too long makes a character fatigued and lose speed. Rest to restore speed and energy. However, monsters will get a free attack while you are doing so. </P> <P> <H5>Luckout</H5> - This is essentially a battle of wits with the monster. Success is based upon the player's and the monster's <A HREF="stats.html#brains">brains</A>. The player gets credit for slaying the monster if he/she succeeds. Otherwise, nothing happens, and the chance to luckout is lost. </P> <P> <H5>Evade</H5> - Attempt to run away. Success is based upon both the player's and the monster's <A HREF="stats.html#brains">brains</A> and <A HREF="stats.html#quickness">quickness</A>. </P> <P> In addition, do not take too long to fight. The longer a fight takes, the more your speed drops. Characters have been known to die of fatigue, especially when terminals are left unattended. <CENTER> <P> <A HREF="equipment.html"><IMG SRC="graphics/previous.jpeg" ALT="" WIDTH="109" HEIGHT="18"></A> <A HREF="monsters.html"><IMG SRC="graphics/next.jpeg" ALT="" WIDTH="73" HEIGHT="18"></A> </P> <HR> <P> <A HREF="index.html">Phantasia</A> | <A HREF="/cgi-bin/game.cgi">The Game</A> | <A HREF="intro.html">The Rules</A> | <A HREF="info.html">Game Info</A> </P> </CENTER> </TD> </TR> </TABLE> </BODY> </HTML>