/* ************************************************************************ * file: spell_parser.c , Basic routines and parsing Part of DIKUMUD * * Usage : Interpreter of spells * * Copyright (C) 1990, 1991 - see 'license.doc' for complete information. * ************************************************************************* */ #include "os.h" #include "structs.h" #include "utils.h" #include "comm.h" #include "db.h" #include "interpreter.h" #include "spells.h" #include "handler.h" #include "prototypes.h" #define MANA_MU 1 #define MANA_CL 1 #define SPELLO(nr, beat, pos, mlev, clev, mana, tar, func) { \ spell_info[nr].spell_pointer = (func); \ spell_info[nr].beats = (beat); \ spell_info[nr].minimum_position = (pos); \ spell_info[nr].min_usesmana = (mana); \ spell_info[nr].min_level_cleric = (clev); \ spell_info[nr].min_level_magic = (mlev); \ spell_info[nr].targets = (tar); \ } #define SPELL_LEVEL(ch, sn) \ ( (GET_CLASS(ch) == CLASS_CLERIC) ? \ spell_info[sn].min_level_cleric : spell_info[sn].min_level_magic) /* 100 is the MAX_MANA for a character */ #define USE_MANA(ch, sn) \ MAX(spell_info[sn].min_usesmana, 100/(2+GET_LEVEL(ch)-SPELL_LEVEL(ch,sn))) /* Global data */ extern struct room_data *world; extern struct char_data *character_list; extern char *spell_wear_off_msg[]; /* Extern procedures */ char *str_dup (char *str); struct spell_info_type spell_info[MAX_SPL_LIST]; char *spells[] = { "armor", /* 1 */ "teleport", "bless", "blindness", "burning hands", "call lightning", "charm person", "chill touch", "clone", "colour spray", "control weather", /* 11 */ "create food", "create water", "cure blind", "cure critic", "cure light", "curse", "detect evil", "detect invisibility", "detect magic", "detect poison", /* 21 */ "dispel evil", "earthquake", "enchant weapon", "energy drain", "fireball", "harm", "heal", "invisibility", "lightning bolt", "locate object", /* 31 */ "magic missile", "poison", "protection from evil", "remove curse", "sanctuary", "shocking grasp", "zzzzz", "strength", "summon", "ventriloquate", /* 41 */ "word of recall", "remove poison", "sense life", /* 44 */ /* RESERVED SKILLS */ "SKILL_SNEAK", /* 45 */ "SKILL_HIDE", "SKILL_STEAL", "SKILL_BACKSTAB", "SKILL_PICK_LOCK", "SKILL_KICK", /* 50 */ "SKILL_BASH", "SKILL_RESCUE", /* NON-CASTABLE SPELLS (Scrolls/potions/wands/staffs) */ "identify", /* 53 */ "\n" }; const byte saving_throws[4][5][25] = { { {16, 14, 14, 14, 14, 14, 13, 13, 13, 13, 13, 11, 11, 11, 11, 11, 10, 10, 10, 10, 10, 8, 6, 4, 0}, {13, 11, 11, 11, 11, 11, 9, 9, 9, 9, 9, 7, 7, 7, 7, 7, 5, 5, 5, 5, 5, 3, 2, 1, 0}, {15, 13, 13, 13, 13, 13, 11, 11, 11, 11, 11, 9, 9, 9, 9, 9, 7, 7, 7, 7, 7, 5, 4, 2, 0}, {17, 15, 15, 15, 15, 15, 13, 13, 13, 13, 13, 11, 11, 11, 11, 11, 9, 9, 9, 9, 9, 7, 5, 3, 0}, {14, 12, 12, 12, 12, 12, 10, 10, 10, 10, 10, 8, 8, 8, 8, 8, 6, 6, 6, 6, 6, 4, 3, 2, 0} }, { {11, 10, 10, 10, 9, 9, 9, 7, 7, 7, 6, 6, 6, 5, 5, 5, 4, 4, 4, 2, 2, 2, 2, 1, 0}, {16, 14, 14, 14, 13, 13, 13, 11, 11, 11, 10, 10, 10, 9, 9, 9, 8, 8, 8, 6, 6, 5, 4, 3, 0}, {15, 13, 13, 13, 12, 12, 12, 10, 10, 10, 9, 9, 9, 8, 8, 8, 7, 7, 7, 5, 5, 4, 3, 2, 0}, {18, 16, 16, 16, 15, 15, 15, 13, 13, 13, 12, 12, 12, 11, 11, 11, 10, 10, 10, 8, 8, 7, 6, 5, 0}, {17, 15, 15, 15, 14, 14, 14, 12, 12, 12, 11, 11, 11, 10, 10, 10, 9, 9, 9, 7, 7, 6, 5, 4, 0} }, { {15, 13, 13, 13, 13, 12, 12, 12, 12, 11, 11, 11, 11, 10, 10, 10, 10, 9, 9, 9, 9, 8, 7, 6, 0}, {16, 14, 14, 14, 14, 12, 12, 12, 12, 10, 10, 10, 10, 8, 8, 8, 8, 6, 6, 6, 6, 4, 3, 2, 0}, {14, 12, 12, 12, 12, 11, 11, 11, 11, 10, 10, 10, 10, 9, 9, 9, 9, 8, 8, 8, 8, 7, 5, 3, 0}, {18, 16, 16, 16, 16, 15, 15, 15, 15, 14, 14, 14, 14, 13, 13, 13, 13, 12, 12, 12, 12, 11, 9, 5, 0}, {17, 15, 15, 15, 15, 13, 13, 13, 13, 11, 11, 11, 11, 9, 9, 9, 9, 7, 7, 7, 7, 5, 3, 1, 0} }, { {16, 14, 14, 13, 13, 11, 11, 10, 10, 8, 8, 7, 7, 5, 5, 4, 4, 3, 3, 3, 3, 2, 2, 1, 0}, {18, 16, 16, 15, 15, 13, 13, 12, 12, 10, 10, 9, 9, 7, 7, 6, 6, 5, 5, 5, 5, 4, 3, 2, 0}, {17, 15, 15, 14, 14, 12, 12, 11, 11, 9, 9, 8, 8, 6, 6, 5, 5, 4, 4, 4, 4, 3, 2, 1, 0}, {20, 17, 17, 16, 16, 13, 13, 12, 12, 9, 9, 8, 8, 5, 5, 4, 4, 4, 4, 4, 4, 3, 2, 1, 0}, {19, 17, 17, 16, 16, 14, 14, 13, 13, 11, 11, 10, 10, 8, 8, 7, 7, 6, 6, 6, 6, 4, 2, 1, 0} } }; void affect_update (void) { static struct affected_type *af, *next_af_dude; static struct char_data *i; for (i = character_list; i; i = i->next) for (af = i->affected; af; af = next_af_dude) { next_af_dude = af->next; if (af->duration >= 1) af->duration--; else { if ((af->type > 0) && (af->type <= 52)) /* It must be a spell */ if (!af->next || (af->next->type != af->type) || (af->next->duration > 0)) if (*spell_wear_off_msg[af->type]) { send_to_char (spell_wear_off_msg[af->type], i); send_to_char ("\n\r", i); } affect_remove (i, af); } } } void clone_char (struct char_data *ch) { extern struct index_data *mob_index; struct char_data *clone; struct affected_type *af; int i; CREATE (clone, struct char_data, 1); clear_char (clone); /* Clear EVERYTHING! (ASSUMES CORRECT) */ clone->player = ch->player; clone->abilities = ch->abilities; for (i = 0; i < 5; i++) clone->specials.apply_saving_throw[i] = ch->specials.apply_saving_throw[i]; for (af = ch->affected; af; af = af->next) affect_to_char (clone, af); for (i = 0; i < 3; i++) GET_COND (clone, i) = GET_COND (ch, i); clone->points = ch->points; for (i = 0; i < MAX_SKILLS; i++) clone->skills[i] = ch->skills[i]; clone->specials = ch->specials; clone->specials.fighting = 0; GET_NAME (clone) = str_dup (GET_NAME (ch)); clone->player.short_descr = str_dup (ch->player.short_descr); clone->player.long_descr = str_dup (ch->player.long_descr); clone->player.description = 0; /* REMEMBER EXTRA DESCRIPTIONS */ GET_TITLE (clone) = str_dup (GET_TITLE (ch)); clone->nr = ch->nr; if (IS_NPC (clone)) mob_index[clone->nr].number++; else { /* Make PC's into NPC's */ clone->nr = -1; SET_BIT (clone->specials.act, ACT_ISNPC); } clone->desc = 0; clone->followers = 0; clone->master = 0; clone->next = character_list; character_list = clone; char_to_room (clone, ch->in_room); } void clone_obj (struct obj_data *obj) { struct obj_data *clone; struct extra_descr_data *ed, temp; CREATE (clone, struct obj_data, 1); *clone = *obj; clone->name = str_dup (obj->name); clone->description = str_dup (obj->description); clone->short_description = str_dup (obj->short_description); clone->action_description = str_dup (obj->action_description); clone->ex_description = 0; /* REMEMBER EXTRA DESCRIPTIONS */ clone->carried_by = 0; clone->in_obj = 0; clone->contains = 0; clone->next_content = 0; clone->next = 0; /* VIRKER IKKE ENDNU */ } /* Check if making CH follow VICTIM will create an illegal */ /* Follow "Loop/circle" */ bool circle_follow (struct char_data *ch, struct char_data *victim) { struct char_data *k; for (k = victim; k; k = k->master) { if (k == ch) return (TRUE); } return (FALSE); } /* Called when stop following persons, or stopping charm */ /* This will NOT do if a character quits/dies!! */ void stop_follower (struct char_data *ch) { struct follow_type *j, *k; assert (ch->master); if (IS_AFFECTED (ch, AFF_CHARM)) { act ("You realize that $N is a jerk!", FALSE, ch, 0, ch->master, TO_CHAR); act ("$n realizes that $N is a jerk!", FALSE, ch, 0, ch->master, TO_NOTVICT); act ("$n hates your guts!", FALSE, ch, 0, ch->master, TO_VICT); if (affected_by_spell (ch, SPELL_CHARM_PERSON)) affect_from_char (ch, SPELL_CHARM_PERSON); } else { act ("You stop following $N.", FALSE, ch, 0, ch->master, TO_CHAR); act ("$n stops following $N.", FALSE, ch, 0, ch->master, TO_NOTVICT); act ("$n stops following you.", FALSE, ch, 0, ch->master, TO_VICT); } if (ch->master->followers->follower == ch) { /* Head of follower-list? */ k = ch->master->followers; ch->master->followers = k->next; free (k); } else { /* locate follower who is not head of list */ for (k = ch->master->followers; k->next->follower != ch; k = k->next); j = k->next; k->next = j->next; free (j); } ch->master = 0; REMOVE_BIT (ch->specials.affected_by, AFF_CHARM | AFF_GROUP); } /* Called when a character that follows/is followed dies */ void die_follower (struct char_data *ch) { struct follow_type *j, *k; if (ch->master) stop_follower (ch); for (k = ch->followers; k; k = j) { j = k->next; stop_follower (k->follower); } } /* Do NOT call this before having checked if a circle of followers */ /* will arise. CH will follow leader */ void add_follower (struct char_data *ch, struct char_data *leader) { struct follow_type *k; assert (!ch->master); ch->master = leader; CREATE (k, struct follow_type, 1); k->follower = ch; k->next = leader->followers; leader->followers = k; act ("You now follow $N.", FALSE, ch, 0, leader, TO_CHAR); act ("$n starts following you.", TRUE, ch, 0, leader, TO_VICT); act ("$n now follows $N.", TRUE, ch, 0, leader, TO_NOTVICT); } void say_spell (struct char_data *ch, int si) { char buf[MAX_STRING_LENGTH], splwd[MAX_BUF_LENGTH]; char buf2[MAX_STRING_LENGTH]; int j, offs; struct char_data *temp_char; struct syllable { char org[10]; char new[10]; }; struct syllable syls[] = { {" ", " "}, {"ar", "abra"}, {"au", "kada"}, {"bless", "fido"}, {"blind", "nose"}, {"bur", "mosa"}, {"cu", "judi"}, {"de", "oculo"}, {"en", "unso"}, {"light", "dies"}, {"lo", "hi"}, {"mor", "zak"}, {"move", "sido"}, {"ness", "lacri"}, {"ning", "illa"}, {"per", "duda"}, {"ra", "gru"}, {"re", "candus"}, {"son", "sabru"}, {"tect", "infra"}, {"tri", "cula"}, {"ven", "nofo"}, {"a", "a"}, {"b", "b"}, {"c", "q"}, {"d", "e"}, {"e", "z"}, {"f", "y"}, {"g", "o"}, {"h", "p"}, {"i", "u"}, {"j", "y"}, {"k", "t"}, {"l", "r"}, {"m", "w"}, {"n", "i"}, {"o", "a"}, {"p", "s"}, {"q", "d"}, {"r", "f"}, {"s", "g"}, {"t", "h"}, {"u", "j"}, {"v", "z"}, {"w", "x"}, {"x", "n"}, {"y", "l"}, {"z", "k"}, {"", ""} }; strcpy (buf, ""); strcpy (splwd, spells[si - 1]); offs = 0; while (*(splwd + offs)) { for (j = 0; *(syls[j].org); j++) if (strncmp (syls[j].org, splwd + offs, strlen (syls[j].org)) == 0) { strcat (buf, syls[j].new); if (strlen (syls[j].org)) offs += strlen (syls[j].org); else ++offs; } } sprintf (buf2, "$n utters the words, '%s'", buf); sprintf (buf, "$n utters the words, '%s'", spells[si - 1]); for (temp_char = world[ch->in_room].people; temp_char; temp_char = temp_char->next_in_room) if (temp_char != ch) { if (GET_CLASS (ch) == GET_CLASS (temp_char)) act (buf, FALSE, ch, 0, temp_char, TO_VICT); else act (buf2, FALSE, ch, 0, temp_char, TO_VICT); } } bool saves_spell (struct char_data *ch, sh_int save_type) { int save; /* Negative apply_saving_throw makes saving throw better! */ save = ch->specials.apply_saving_throw[save_type]; if (!IS_NPC (ch)) { save += saving_throws[GET_CLASS (ch) - 1][save_type][(int)GET_LEVEL (ch)]; if (GET_LEVEL (ch) > 20) return (TRUE); } return (MAX (1, save) < number (1, 20)); } char *skip_spaces (char *string) { for (; *string && (*string) == ' '; string++); return (string); } /* Assumes that *argument does start with first letter of chopped string */ void do_cast (struct char_data *ch, char *argument, int cmd) { struct obj_data *tar_obj; struct char_data *tar_char; char name[MAX_STRING_LENGTH]; int qend, spl, i; bool target_ok; if (IS_NPC (ch)) return; if (GET_LEVEL (ch) < 21) { if (GET_CLASS (ch) == CLASS_WARRIOR) { send_to_char ("Think you had better stick to fighting...\n\r", ch); return; } else if (GET_CLASS (ch) == CLASS_THIEF) { send_to_char ("Think you should stick to robbing and killing...\n\r", ch); return; } } argument = skip_spaces (argument); /* If there is no chars in argument */ if (!(*argument)) { send_to_char ("Cast which what where?\n\r", ch); return; } if (*argument != '\'') { send_to_char ("Magic must always be enclosed by the holy magic symbols : '\n\r", ch); return; } /* Locate the last quote && lowercase the magic words (if any) */ for (qend = 1; *(argument + qend) && (*(argument + qend) != '\''); qend++) *(argument + qend) = LOWER (*(argument + qend)); if (*(argument + qend) != '\'') { send_to_char ("Magic must always be enclosed by the holy magic symbols : '\n\r", ch); return; } spl = old_search_block (argument, 1, qend - 1, spells, 0); if (!spl) { send_to_char ("Your lips do not move, no magic appears.\n\r", ch); return; } if ((spl > 0) && (spl <= 44) && spell_info[spl].spell_pointer) { if (GET_POS (ch) < spell_info[spl].minimum_position) { switch (GET_POS (ch)) { case POSITION_SLEEPING: send_to_char ("You dream about great magical powers.\n\r", ch); break; case POSITION_RESTING: send_to_char ("You can't concentrate enough while resting.\n\r", ch); break; case POSITION_SITTING: send_to_char ("You can't do this sitting!\n\r", ch); break; case POSITION_FIGHTING: send_to_char ("Impossible! You can't concentrate enough!.\n\r", ch); break; default: send_to_char ("It seems like you're in a pretty bad shape!\n\r", ch); break; } /* Switch */ } else { if (GET_LEVEL (ch) < 21) { if ((GET_CLASS (ch) == CLASS_MAGIC_USER) && (spell_info[spl].min_level_magic > GET_LEVEL (ch))) { send_to_char ("Sorry, you can't do that.\n\r", ch); return; } if ((GET_CLASS (ch) == CLASS_CLERIC) && (spell_info[spl].min_level_cleric > GET_LEVEL (ch))) { send_to_char ("Sorry, you can't do that.\n\r", ch); return; } } argument += qend + 1; /* Point to the last ' */ for (; *argument == ' '; argument++); /* **************** Locate targets **************** */ target_ok = FALSE; tar_char = 0; tar_obj = 0; if (!IS_SET (spell_info[spl].targets, TAR_IGNORE)) { argument = one_argument (argument, name); if (*name) { if (IS_SET (spell_info[spl].targets, TAR_CHAR_ROOM)) if (tar_char = get_char_room_vis (ch, name)) target_ok = TRUE; if (!target_ok && IS_SET (spell_info[spl].targets, TAR_CHAR_WORLD)) if (tar_char = get_char_vis (ch, name)) target_ok = TRUE; if (!target_ok && IS_SET (spell_info[spl].targets, TAR_OBJ_INV)) if (tar_obj = get_obj_in_list_vis (ch, name, ch->carrying)) target_ok = TRUE; if (!target_ok && IS_SET (spell_info[spl].targets, TAR_OBJ_ROOM)) if (tar_obj = get_obj_in_list_vis (ch, name, world[ch->in_room].contents)) target_ok = TRUE; if (!target_ok && IS_SET (spell_info[spl].targets, TAR_OBJ_WORLD)) if (tar_obj = get_obj_vis (ch, name)) target_ok = TRUE; if (!target_ok && IS_SET (spell_info[spl].targets, TAR_OBJ_EQUIP)) { for (i = 0; i < MAX_WEAR && !target_ok; i++) if (ch->equipment[i] && str_cmp (name, ch->equipment[i]->name) == 0) { tar_obj = ch->equipment[i]; target_ok = TRUE; } } if (!target_ok && IS_SET (spell_info[spl].targets, TAR_SELF_ONLY)) if (str_cmp (GET_NAME (ch), name) == 0) { tar_char = ch; target_ok = TRUE; } } else { /* No argument was typed */ if (IS_SET (spell_info[spl].targets, TAR_FIGHT_SELF)) if (ch->specials.fighting) { tar_char = ch; target_ok = TRUE; } if (!target_ok && IS_SET (spell_info[spl].targets, TAR_FIGHT_VICT)) if (ch->specials.fighting) { /* WARNING, MAKE INTO POINTER */ tar_char = ch->specials.fighting; target_ok = TRUE; } if (!target_ok && IS_SET (spell_info[spl].targets, TAR_SELF_ONLY)) { tar_char = ch; target_ok = TRUE; } } } else { target_ok = TRUE; /* No target, is a good target */ } if (!target_ok) { if (*name) { if (IS_SET (spell_info[spl].targets, TAR_CHAR_ROOM)) send_to_char ("Nobody here by that name.\n\r", ch); else if (IS_SET (spell_info[spl].targets, TAR_CHAR_WORLD)) send_to_char ("Nobody playing by that name.\n\r", ch); else if (IS_SET (spell_info[spl].targets, TAR_OBJ_INV)) send_to_char ("You are not carrying anything like that.\n\r", ch); else if (IS_SET (spell_info[spl].targets, TAR_OBJ_ROOM)) send_to_char ("Nothing here by that name.\n\r", ch); else if (IS_SET (spell_info[spl].targets, TAR_OBJ_WORLD)) send_to_char ("Nothing at all by that name.\n\r", ch); else if (IS_SET (spell_info[spl].targets, TAR_OBJ_EQUIP)) send_to_char ("You are not wearing anything like that.\n\r", ch); else if (IS_SET (spell_info[spl].targets, TAR_OBJ_WORLD)) send_to_char ("Nothing at all by that name.\n\r", ch); } else { /* Nothing was given as argument */ if (spell_info[spl].targets < TAR_OBJ_INV) send_to_char ("Who should the spell be cast upon?\n\r", ch); else send_to_char ("What should the spell be cast upon?\n\r", ch); } return; } else { /* TARGET IS OK */ if ((tar_char == ch) && IS_SET (spell_info[spl].targets, TAR_SELF_NONO)) { send_to_char ("You can not cast this spell upon yourself.\n\r", ch); return; } else if ((tar_char != ch) && IS_SET (spell_info[spl].targets, TAR_SELF_ONLY)) { send_to_char ("You can only cast this spell upon yourself.\n\r", ch); return; } else if (IS_AFFECTED (ch, AFF_CHARM) && (ch->master == tar_char)) { send_to_char ("You are afraid that it could harm your master.\n\r", ch); return; } } if (GET_LEVEL (ch) < 21) { if (GET_MANA (ch) < USE_MANA (ch, spl)) { send_to_char ("You can't summon enough energy to cast the spell.\n\r", ch); return; } } if (spl != SPELL_VENTRILOQUATE) /* :-) */ say_spell (ch, spl); WAIT_STATE (ch, spell_info[spl].beats); if ((spell_info[spl].spell_pointer == 0) && spl > 0) send_to_char ("Sorry, this magic has not yet been implemented :(\n\r", ch); else { if (number (1, 101) > ch->skills[spl].learned) { /* 101% is failure */ send_to_char ("You lost your concentration!\n\r", ch); GET_MANA (ch) -= (USE_MANA (ch, spl) >> 1); return; } send_to_char ("Ok.\n\r", ch); ((*spell_info[spl].spell_pointer) (GET_LEVEL (ch), ch, argument, SPELL_TYPE_SPELL, tar_char, tar_obj)); GET_MANA (ch) -= (USE_MANA (ch, spl)); } } /* if GET_POS < min_pos */ return; } switch (number (1, 5)) { case 1: send_to_char ("Bylle Grylle Grop Gryf???\n\r", ch); break; case 2: send_to_char ("Olle Bolle Snop Snyf?\n\r", ch); break; case 3: send_to_char ("Olle Grylle Bolle Bylle?!?\n\r", ch); break; case 4: send_to_char ("Gryffe Olle Gnyffe Snop???\n\r", ch); break; default: send_to_char ("Bolle Snylle Gryf Bylle?!!?\n\r", ch); break; } } void assign_spell_pointers (void) { int i; for (i = 0; i < MAX_SPL_LIST; i++) spell_info[i].spell_pointer = 0; /* From spells1.c */ SPELLO (32, 12, POSITION_FIGHTING, 1, 21, 15, TAR_CHAR_ROOM | TAR_FIGHT_VICT, cast_magic_missile); SPELLO (8, 12, POSITION_FIGHTING, 3, 21, 15, TAR_CHAR_ROOM | TAR_FIGHT_VICT, cast_chill_touch); SPELLO (5, 12, POSITION_FIGHTING, 5, 21, 15, TAR_CHAR_ROOM | TAR_FIGHT_VICT, cast_burning_hands); SPELLO (37, 12, POSITION_FIGHTING, 7, 21, 15, TAR_CHAR_ROOM | TAR_FIGHT_VICT, cast_shocking_grasp); SPELLO (30, 12, POSITION_FIGHTING, 9, 21, 15, TAR_CHAR_ROOM | TAR_FIGHT_VICT, cast_lightning_bolt); SPELLO (10, 12, POSITION_FIGHTING, 11, 21, 15, TAR_CHAR_ROOM | TAR_FIGHT_VICT, cast_colour_spray); SPELLO (25, 12, POSITION_FIGHTING, 13, 21, 35, TAR_CHAR_ROOM | TAR_FIGHT_VICT, cast_energy_drain); SPELLO (26, 12, POSITION_FIGHTING, 15, 21, 15, TAR_CHAR_ROOM | TAR_FIGHT_VICT, cast_fireball); SPELLO (23, 12, POSITION_FIGHTING, 21, 7, 15, TAR_IGNORE, cast_earthquake); SPELLO (22, 12, POSITION_FIGHTING, 21, 10, 15, TAR_CHAR_ROOM | TAR_FIGHT_VICT, cast_dispel_evil); SPELLO (6, 12, POSITION_FIGHTING, 21, 12, 15, TAR_CHAR_ROOM | TAR_FIGHT_VICT, cast_call_lightning); SPELLO (27, 12, POSITION_FIGHTING, 21, 15, 35, TAR_CHAR_ROOM | TAR_FIGHT_VICT, cast_harm); /* Spells2.c */ SPELLO (1, 12, POSITION_STANDING, 5, 1, 5, TAR_CHAR_ROOM, cast_armor); SPELLO (2, 12, POSITION_FIGHTING, 8, 21, 35, TAR_SELF_ONLY, cast_teleport); SPELLO (3, 12, POSITION_STANDING, 21, 5, 5, TAR_OBJ_INV | TAR_OBJ_EQUIP | TAR_CHAR_ROOM, cast_bless); SPELLO (4, 12, POSITION_STANDING, 8, 6, 5, TAR_CHAR_ROOM, cast_blindness); SPELLO (7, 12, POSITION_STANDING, 14, 21, 5, TAR_CHAR_ROOM | TAR_SELF_NONO, cast_charm_person); SPELLO (9, 12, POSITION_STANDING, 15, 21, 40, TAR_CHAR_ROOM, cast_clone); SPELLO (11, 12, POSITION_STANDING, 10, 13, 25, TAR_IGNORE, cast_control_weather); SPELLO (12, 12, POSITION_STANDING, 21, 3, 5, TAR_IGNORE, cast_create_food); SPELLO (13, 12, POSITION_STANDING, 21, 2, 5, TAR_OBJ_INV | TAR_OBJ_EQUIP, cast_create_water); SPELLO (14, 12, POSITION_STANDING, 21, 4, 5, TAR_CHAR_ROOM, cast_cure_blind); SPELLO (15, 12, POSITION_FIGHTING, 21, 9, 20, TAR_CHAR_ROOM, cast_cure_critic); SPELLO (16, 12, POSITION_FIGHTING, 21, 1, 15, TAR_CHAR_ROOM, cast_cure_light); SPELLO (17, 12, POSITION_STANDING, 12, 21, 20, TAR_CHAR_ROOM | TAR_OBJ_ROOM | TAR_OBJ_INV | TAR_OBJ_EQUIP, cast_curse); SPELLO (18, 12, POSITION_STANDING, 21, 4, 5, TAR_CHAR_ROOM | TAR_SELF_ONLY, cast_detect_evil); SPELLO (19, 12, POSITION_STANDING, 2, 5, 5, TAR_CHAR_ROOM | TAR_SELF_ONLY, cast_detect_invisibility); SPELLO (20, 12, POSITION_STANDING, 2, 3, 5, TAR_CHAR_ROOM | TAR_SELF_ONLY, cast_detect_magic); SPELLO (21, 12, POSITION_STANDING, 21, 2, 5, TAR_CHAR_ROOM | TAR_OBJ_INV | TAR_OBJ_EQUIP, cast_detect_poison); SPELLO (24, 12, POSITION_STANDING, 12, 21, 100, TAR_OBJ_INV | TAR_OBJ_EQUIP, cast_enchant_weapon); SPELLO (28, 12, POSITION_FIGHTING, 21, 14, 50, TAR_CHAR_ROOM, cast_heal); SPELLO (29, 12, POSITION_STANDING, 4, 21, 5, TAR_CHAR_ROOM | TAR_OBJ_INV | TAR_OBJ_ROOM | TAR_OBJ_EQUIP, cast_invisibility); SPELLO (31, 12, POSITION_STANDING, 6, 10, 20, TAR_OBJ_WORLD, cast_locate_object); SPELLO (33, 12, POSITION_STANDING, 21, 8, 10, TAR_CHAR_ROOM | TAR_SELF_NONO | TAR_OBJ_INV | TAR_OBJ_EQUIP, cast_poison); SPELLO (34, 12, POSITION_STANDING, 21, 6, 5, TAR_CHAR_ROOM | TAR_SELF_ONLY, cast_protection_from_evil); SPELLO (35, 12, POSITION_STANDING, 21, 12, 5, TAR_CHAR_ROOM | TAR_OBJ_INV | TAR_OBJ_EQUIP | TAR_OBJ_ROOM, cast_remove_curse); SPELLO (36, 12, POSITION_STANDING, 21, 13, 75, TAR_CHAR_ROOM, cast_sanctuary); SPELLO (38, 12, POSITION_STANDING, 14, 21, 15, TAR_CHAR_ROOM, cast_sleep); SPELLO (39, 12, POSITION_STANDING, 7, 21, 20, TAR_CHAR_ROOM | TAR_SELF_ONLY, cast_strength); SPELLO (40, 12, POSITION_STANDING, 21, 8, 50, TAR_CHAR_WORLD, cast_summon); SPELLO (41, 12, POSITION_STANDING, 1, 21, 5, TAR_CHAR_ROOM | TAR_OBJ_ROOM | TAR_SELF_NONO, cast_ventriloquate); SPELLO (42, 12, POSITION_STANDING, 21, 11, 5, TAR_CHAR_ROOM | TAR_SELF_ONLY, cast_word_of_recall); SPELLO (43, 12, POSITION_STANDING, 21, 9, 5, TAR_CHAR_ROOM | TAR_OBJ_INV | TAR_OBJ_ROOM, cast_remove_poison); SPELLO (44, 12, POSITION_STANDING, 21, 7, 5, TAR_CHAR_ROOM | TAR_SELF_ONLY, cast_sense_life); SPELLO (45, 0, POSITION_STANDING, 25, 25, 200, TAR_IGNORE, 0); SPELLO (46, 0, POSITION_STANDING, 25, 25, 200, TAR_IGNORE, 0); SPELLO (47, 0, POSITION_STANDING, 25, 25, 200, TAR_IGNORE, 0); SPELLO (48, 0, POSITION_STANDING, 25, 25, 200, TAR_IGNORE, 0); SPELLO (49, 0, POSITION_STANDING, 25, 25, 200, TAR_IGNORE, 0); SPELLO (50, 0, POSITION_STANDING, 25, 25, 200, TAR_IGNORE, 0); SPELLO (51, 0, POSITION_STANDING, 25, 25, 200, TAR_IGNORE, 0); SPELLO (52, 0, POSITION_STANDING, 25, 25, 200, TAR_IGNORE, 0); SPELLO (53, 1, POSITION_STANDING, 25, 25, 100, TAR_IGNORE, cast_identify); }