# # Whatever you put in for $(CC) must be able to grok ANSI C. # CC = dmc WINZIP = C:\Applications\Winzip\wzzip OPTIM = -o -5 DEFS = -DWIN32 -DWIN32_LEAN_AND_MEAN CFLAGS = $(OPTIM) $(DEFS) -w2 -w7 LIBS = wsock32.lib HEADERS = comm.h db.h handler.h interpreter.h limits.h maildef.h \ os.h spells.h structs.h utils.h prototypes.h CFILES= comm.c act.comm.c act.informative.c act.movement.c act.obj1.c \ act.obj2.c act.offensive.c act.other.c act.social.c act.wizard.c \ handler.c db.c interpreter.c utility.c spec_assign.c shop.c \ limits.c mobact.c fight.c modify.c weather.c spells1.c spells2.c \ spell_parser.c reception.c constants.c spec_procs.c signals.c \ board.c mar_fiz_maz.c magic.c changes.c os.c # .obj versions of above OFILES= comm.obj act.comm.obj act.informative.obj act.movement.obj \ act.obj1.obj act.obj2.obj act.offensive.obj act.other.obj \ act.social.obj act.wizard.obj handler.obj db.obj interpreter.obj \ utility.obj spec_assign.obj shop.obj limits.obj mobact.obj \ fight.obj modify.obj weather.obj spells1.obj spells2.obj \ spell_parser.obj reception.obj constants.obj spec_procs.obj \ signals.obj board.obj mar_fiz_maz.obj magic.obj changes.obj \ os.obj OTHERSTUFF= mail.c UTILITIES= insert_any.c repairgo.c list.c syntax_checker.c \ sign.c update.c delplay.c # documentation DOCS= actions.doc defs.doc license.doc running.doc time.doc combat.doc \ do_mail look.doc shops.doc values.doc comm.doc handler.doc macro.doc \ skills.doc database.doc interpreter.doc newstruct.doc spell_info.doc \ dbsup.doc levels.doc readme spells.doc # data - zones, help, mobs, objects, rooms, etc. DATA= actions help_table news readme tinyworld.wld board.messages info \ pcobjs.obj tinyworld.mob tinyworld.zon credits messages players \ tinyworld.obj wizlist help motd poses tinyworld.shp # Files in the standard distribution DISTFILES= $(CFILES) $(HEADERS) $(DOCS) $(DATA) $(UTILITIES) \ $(OTHERSTUFF) nightrun opstart readme INSTALL_NOTES \ makefile makefile.bor makefile.dgm makefile.vc6 makefile.lcc RELEASE=dist TARGETS= dmserver.exe list.exe delplay.exe insert_any.exe repairgo.exe \ syntax_checker.exe update.exe sign.exe OTARGETS= list.obj delplay.obj insert_any.obj repairgo.obj syntax_checker.obj \ update.obj sign.obj all: $(TARGETS) dmserver.exe : $(OFILES) $(CC) $(CFLAGS) -odmserver.exe $(OFILES) $(LIBS) list.exe : list.obj $(CC) $(CFLAGS) -olist.exe list.obj $(LIBS) delplay.exe : delplay.obj $(CC) $(CFLAGS) -odelplay.exe delplay.obj $(LIBS) insert_any.exe : insert_any.obj $(CC) $(CFLAGS) -oinsert_any.exe insert_any.obj os.obj $(LIBS) repairgo.exe : repairgo.obj $(CC) $(CFLAGS) -orepairgo.exe repairgo.obj $(LIBS) syntax_checker.exe : syntax_checker.obj $(CC) $(CFLAGS) -osyntax_checker.exe syntax_checker.obj os.obj $(LIBS) update.exe : update.obj $(CC) $(CFLAGS) -oupdate.exe update.obj $(LIBS) sign.exe : sign.obj $(CC) $(CFLAGS) -osign.exe sign.obj os.obj $(LIBS) clean: -@del *.dep *.map $(OFILES) $(TARGETS) $(OTARGETS) 2>NUL dist: $(DISTFILES) cd .. $(WINZIP) -pr diku-alfa-$(RELEASE).zip $(DISTFILES) comm.obj : $(comm.dep) comm.c $(CC) $(CFLAGS) -d -c comm.c act.comm.obj : $(act.comm.dep) act.comm.c $(CC) $(CFLAGS) -d -c act.comm.c act.informative.obj : $(act.informative.dep ) act.informative.c $(CC) $(CFLAGS) -d -c act.informative.c act.movement.obj : $(act.movement.dep) act.movement.c $(CC) $(CFLAGS) -d -c act.movement.c act.obj1.obj : $(act.obj1.dep) act.obj1.c $(CC) $(CFLAGS) -d -c act.obj1.c act.obj2.obj : $(act.obj2.dep) act.obj2.c $(CC) $(CFLAGS) -d -c act.obj2.c act.offensive.obj : $(act.offensive.dep) act.offensive.c $(CC) $(CFLAGS) -d -c act.offensive.c act.other.obj : $(act.other.dep) act.other.c $(CC) $(CFLAGS) -d -c act.other.c act.social.obj : $(act.social.dep) act.social.c $(CC) $(CFLAGS) -d -c act.social.c act.wizard.obj : $(act.wizard.dep) act.wizard.c $(CC) $(CFLAGS) -d -c act.wizard.c handler.obj : $(handler.dep) handler.c $(CC) $(CFLAGS) -d -c handler.c db.obj : $(db.dep) db.c $(CC) $(CFLAGS) -d -c db.c interpreter.obj : $(interpreter.dep) interpreter.c $(CC) $(CFLAGS) -d -c interpreter.c utility.obj : $(utility.dep) utility.c $(CC) $(CFLAGS) -d -c utility.c spec_assign.obj : $(spec_assign.dep) spec_assign.c $(CC) $(CFLAGS) -d -c spec_assign.c shop.obj : $(shop.dep) shop.c $(CC) $(CFLAGS) -d -c shop.c limits.obj : $(limits.dep) limits.c $(CC) $(CFLAGS) -d -c limits.c mobact.obj : $(mobact.dep) mobact.c $(CC) $(CFLAGS) -d -c mobact.c fight.obj : $(fight.dep) fight.c $(CC) $(CFLAGS) -d -c fight.c modify.obj : $(modify.dep) modify.c $(CC) $(CFLAGS) -d -c modify.c weather.obj : $(weather.dep) weather.c $(CC) $(CFLAGS) -d -c weather.c spells1.obj : $(spells1.dep) spells1.c $(CC) $(CFLAGS) -d -c spells1.c spells2.obj : $(spells2.dep) spells2.c $(CC) $(CFLAGS) -d -c spells2.c spell_parser.obj : $(spell_parser.dep) spell_parser.c $(CC) $(CFLAGS) -d -c spell_parser.c reception.obj : $(reception.dep) reception.c $(CC) $(CFLAGS) -d -c reception.c constants.obj : $(constants.dep) constants.c $(CC) $(CFLAGS) -d -c constants.c spec_procs.obj : $(spec_procs.dep) spec_procs.c $(CC) $(CFLAGS) -d -c spec_procs.c signals.obj : $(signals.dep) signals.c $(CC) $(CFLAGS) -d -c signals.c board.obj : $(board.dep) board.c $(CC) $(CFLAGS) -d -c board.c mar_fiz_maz.obj : $(mar_fiz_maz.dep) mar_fiz_maz.c $(CC) $(CFLAGS) -d -c mar_fiz_maz.c magic.obj : $(magic.dep) magic.c $(CC) $(CFLAGS) -d -c magic.c changes.obj : $(changes.dep) changes.c $(CC) $(CFLAGS) -d -c changes.c os.obj : $(os.dep) os.c $(CC) $(CFLAGS) -d -c os.c insert_any.obj : $(insert_any.dep) insert_any.c $(CC) $(CFLAGS) -d -c insert_any.c repairgo.obj : $(repairgo.dep) repairgo.c $(CC) $(CFLAGS) -d -c repairgo.c list.obj : $(list.dep) list.c $(CC) $(CFLAGS) -d -c list.c syntax_checker.obj : $(syntax_checker.dep) syntax_checker.c $(CC) $(CFLAGS) -d -c syntax_checker.c sign.obj : $(sign.dep) sign.c $(CC) $(CFLAGS) -d -c sign.c update.obj : $(update.dep) update.c $(CC) $(CFLAGS) -d -c update.c delplay.obj : $(delplay.dep) delplay.c $(CC) $(CFLAGS) -d -c delplay.c