/* ************************************************************************ * file: act.comm.c , Implementation of commands. Part of DIKUMUD * * Usage : Communication. * * Copyright (C) 1990, 1991 - see 'license.doc' for complete information. * ************************************************************************* */ #include "os.h" #include "structs.h" #include "utils.h" #include "comm.h" #include "interpreter.h" #include "handler.h" #include "db.h" #include "spells.h" /* extern variables */ extern struct room_data *world; extern struct descriptor_data *descriptor_list; void do_say (struct char_data *ch, char *argument, int cmd) { int i; static char buf[MAX_STRING_LENGTH]; for (i = 0; *(argument + i) == ' '; i++); if (!*(argument + i)) send_to_char ("Yes, but WHAT do you want to say?\n\r", ch); else { sprintf (buf, "$n says '%s'", argument + i); act (buf, FALSE, ch, 0, 0, TO_ROOM); send_to_char ("Ok.\n\r", ch); } } void do_shout (struct char_data *ch, char *argument, int cmd) { static char buf1[MAX_STRING_LENGTH]; struct descriptor_data *i; if (IS_SET (ch->specials.act, PLR_NOSHOUT)) { send_to_char ("You can't shout!!\n\r", ch); return; } if (GET_MOVE (ch) < 10) { send_to_char ("You are too exhausted.\n\r", ch); return; } GET_MOVE (ch) -= 10; for (; *argument == ' '; argument++); if (!(*argument)) send_to_char ("Shout? Yes! Fine! Shout we must, but WHAT??\n\r", ch); else { send_to_char ("Ok.\n\r", ch); sprintf (buf1, "$n shouts '%s'", argument); for (i = descriptor_list; i; i = i->next) if (i->character != ch && !i->connected && !IS_SET (i->character->specials.act, PLR_NOSHOUT)) act (buf1, 0, ch, 0, i->character, TO_VICT); } } void do_tell (struct char_data *ch, char *argument, int cmd) { struct char_data *vict; char name[100], message[MAX_STRING_LENGTH], buf[MAX_STRING_LENGTH]; if (IS_SET (ch->specials.act, PLR_NOTELL)) { send_to_char ("Your message didn't get through!!\n\r", ch); return; } half_chop (argument, name, message); if (!*name || !*message) send_to_char ("Who do you wish to tell what??\n\r", ch); else if (!(vict = get_char_vis (ch, name))) send_to_char ("No-one by that name here..\n\r", ch); else if (ch == vict) send_to_char ("You try to tell yourself something.\n\r", ch); else if ((GET_POS (vict) == POSITION_SLEEPING) || IS_SET (vict->specials.act, PLR_NOTELL)) { act ("$E can't hear you.", FALSE, ch, 0, vict, TO_CHAR); } else { sprintf (buf, "%s tells you '%s'\n\r", (IS_NPC (ch) ? ch->player.short_descr : GET_NAME (ch)), message); send_to_char (buf, vict); send_to_char ("Ok.\n\r", ch); } } void do_whisper (struct char_data *ch, char *argument, int cmd) { struct char_data *vict; char name[100], message[MAX_STRING_LENGTH], buf[MAX_STRING_LENGTH]; half_chop (argument, name, message); if (!*name || !*message) send_to_char ("Who do you want to whisper to.. and what??\n\r", ch); else if (!(vict = get_char_room_vis (ch, name))) send_to_char ("No-one by that name here..\n\r", ch); else if (vict == ch) { act ("$n whispers quietly to $mself.", FALSE, ch, 0, 0, TO_ROOM); send_to_char ("You can't seem to get your mouth close enough to your ear...\n\r", ch); } else { sprintf (buf, "$n whispers to you, '%s'", message); act (buf, FALSE, ch, 0, vict, TO_VICT); send_to_char ("Ok.\n\r", ch); act ("$n whispers something to $N.", FALSE, ch, 0, vict, TO_NOTVICT); } } void do_ask (struct char_data *ch, char *argument, int cmd) { struct char_data *vict; char name[100], message[MAX_STRING_LENGTH], buf[MAX_STRING_LENGTH]; half_chop (argument, name, message); if (!*name || !*message) send_to_char ("Who do you want to ask something.. and what??\n\r", ch); else if (!(vict = get_char_room_vis (ch, name))) send_to_char ("No-one by that name here..\n\r", ch); else if (vict == ch) { act ("$n quietly asks $mself a question.", FALSE, ch, 0, 0, TO_ROOM); send_to_char ("You think about it for a while...\n\r", ch); } else { sprintf (buf, "$n asks you '%s'", message); act (buf, FALSE, ch, 0, vict, TO_VICT); send_to_char ("Ok.\n\r", ch); act ("$n asks $N a question.", FALSE, ch, 0, vict, TO_NOTVICT); } } #define MAX_NOTE_LENGTH 1000 /* arbitrary */ void do_write (struct char_data *ch, char *argument, int cmd) { struct obj_data *paper = 0, *pen = 0; char papername[MAX_INPUT_LENGTH], penname[MAX_INPUT_LENGTH], buf[MAX_STRING_LENGTH]; argument_interpreter (argument, papername, penname); if (!ch->desc) return; if (!*papername) { /* nothing was delivered */ send_to_char ("Write? with what? ON what? what are you trying to do??\n\r", ch); return; } if (*penname) { /* there were two arguments */ if (!(paper = get_obj_in_list_vis (ch, papername, ch->carrying))) { sprintf (buf, "You have no %s.\n\r", papername); send_to_char (buf, ch); return; } if (!(pen = get_obj_in_list_vis (ch, penname, ch->carrying))) { sprintf (buf, "You have no %s.\n\r", papername); send_to_char (buf, ch); return; } } else { /* there was one arg.let's see what we can find */ if (!(paper = get_obj_in_list_vis (ch, papername, ch->carrying))) { sprintf (buf, "There is no %s in your inventory.\n\r", papername); send_to_char (buf, ch); return; } if (paper->obj_flags.type_flag == ITEM_PEN) { /* oops, a pen.. */ pen = paper; paper = 0; } else if (paper->obj_flags.type_flag != ITEM_NOTE) { send_to_char ("That thing has nothing to do with writing.\n\r", ch); return; } /* one object was found. Now for the other one. */ if (!ch->equipment[HOLD]) { sprintf (buf, "You can't write with a %s alone.\n\r", papername); send_to_char (buf, ch); return; } if (!CAN_SEE_OBJ (ch, ch->equipment[HOLD])) { send_to_char ("The stuff in your hand is invisible! Yeech!!\n\r", ch); return; } if (pen) paper = ch->equipment[HOLD]; else pen = ch->equipment[HOLD]; } /* ok.. now let's see what kind of stuff we've found */ if (pen->obj_flags.type_flag != ITEM_PEN) { act ("$p is no good for writing with.", FALSE, ch, pen, 0, TO_CHAR); } else if (paper->obj_flags.type_flag != ITEM_NOTE) { act ("You can't write on $p.", FALSE, ch, paper, 0, TO_CHAR); } else if (paper->action_description) send_to_char ("There's something written on it already.\n\r", ch); else { /* we can write - hooray! */ send_to_char ("Ok.. go ahead and write.. end the note with a @.\n\r", ch); act ("$n begins to jot down a note.", TRUE, ch, 0, 0, TO_ROOM); ch->desc->str = &paper->action_description; ch->desc->max_str = MAX_NOTE_LENGTH; } }