/* ************************************************************************ * file: spec_assign.c , Special module. Part of DIKUMUD * * Usage: Procedures assigning function pointers. * * Copyright (C) 1990, 1991 - see 'license.doc' for complete information. * ************************************************************************* */ #include "os.h" #include "structs.h" #include "db.h" extern struct room_data *world; extern struct index_data *mob_index; extern struct index_data *obj_index; void boot_the_shops (void); void assign_the_shopkeepers (void); /* ******************************************************************** * Assignments * ******************************************************************** */ /* assign special procedures to mobiles */ void assign_mobiles (void) { int cityguard (struct char_data *ch, int cmd, char *arg); int receptionist (struct char_data *ch, int cmd, char *arg); int guild (struct char_data *ch, int cmd, char *arg); int guild_guard (struct char_data *ch, int cmd, char *arg); int puff (struct char_data *ch, int cmd, char *arg); int fido (struct char_data *ch, int cmd, char *arg); int janitor (struct char_data *ch, int cmd, char *arg); int mayor (struct char_data *ch, int cmd, char *arg); int snake (struct char_data *ch, int cmd, char *arg); int thief (struct char_data *ch, int cmd, char *arg); int magic_user (struct char_data *ch, int cmd, char *arg); int bat_red (struct char_data *ch, int cmd, char *arg); int bat_blue (struct char_data *ch, int cmd, char *arg); int bat_green (struct char_data *ch, int cmd, char *arg); int bat_black (struct char_data *ch, int cmd, char *arg); int bat_white (struct char_data *ch, int cmd, char *arg); mob_index[real_mobile (1)].func = puff; mob_index[real_mobile (3060)].func = cityguard; mob_index[real_mobile (3067)].func = cityguard; mob_index[real_mobile (3061)].func = janitor; mob_index[real_mobile (3062)].func = fido; mob_index[real_mobile (3066)].func = fido; mob_index[real_mobile (3005)].func = receptionist; mob_index[real_mobile (5007)].func = receptionist; mob_index[real_mobile (3020)].func = guild; mob_index[real_mobile (3021)].func = guild; mob_index[real_mobile (3022)].func = guild; mob_index[real_mobile (3023)].func = guild; mob_index[real_mobile (3024)].func = guild_guard; mob_index[real_mobile (3025)].func = guild_guard; mob_index[real_mobile (3026)].func = guild_guard; mob_index[real_mobile (3027)].func = guild_guard; mob_index[real_mobile (3143)].func = mayor; /* MORIA */ mob_index[real_mobile (4000)].func = snake; mob_index[real_mobile (4001)].func = snake; mob_index[real_mobile (4053)].func = snake; mob_index[real_mobile (4103)].func = thief; mob_index[real_mobile (4100)].func = magic_user; mob_index[real_mobile (4102)].func = snake; mob_index[real_mobile (4150)].func = bat_blue; mob_index[real_mobile (4151)].func = bat_red; mob_index[real_mobile (4152)].func = bat_green; mob_index[real_mobile (4153)].func = bat_white; mob_index[real_mobile (4154)].func = bat_black; mob_index[real_mobile (4155)].func = thief; mob_index[real_mobile (4157)].func = magic_user; mob_index[real_mobile (4158)].func = snake; /* SEWERS */ mob_index[real_mobile (7006)].func = snake; mob_index[real_mobile (7040)].func = bat_red; /* FOREST */ mob_index[real_mobile (6113)].func = snake; mob_index[real_mobile (6114)].func = snake; mob_index[real_mobile (6910)].func = magic_user; boot_the_shops (); assign_the_shopkeepers (); } /* assign special procedures to objects */ void assign_objects (void) { int board (struct char_data *ch, int cmd, char *arg); obj_index[real_object (3099)].func = board; } /* assign special procedures to rooms */ void assign_rooms (void) { int dump (struct char_data *ch, int cmd, char *arg); int chalice (struct char_data *ch, int cmd, char *arg); int kings_hall (struct char_data *ch, int cmd, char *arg); int pet_shops (struct char_data *ch, int cmd, char *arg); int mar_gate (struct char_data *ch, int cmd, char *arg); int pray_for_items (struct char_data *ch, int cmd, char *arg); int worm_ritual (struct char_data *ch, int cmd, char *arg); world[real_room (5039)].funct = worm_ritual; world[real_room (3030)].funct = dump; world[real_room (3054)].funct = pray_for_items; /* world[real_room(704)].funct = chalice; world[real_room(2518)].funct = kings_hall; */ world[real_room (3031)].funct = pet_shops; world[real_room (8001)].funct = mar_gate; }