/* ************************************************************************
* file: spells2.c , Implementation of magic. Part of DIKUMUD *
* Usage : All the non-offensive magic handling routines. *
* Copyright (C) 1990, 1991 - see 'license.doc' for complete information. *
************************************************************************* */
#include "os.h"
#include "structs.h"
#include "utils.h"
#include "comm.h"
#include "db.h"
#include "interpreter.h"
#include "spells.h"
#include "handler.h"
#include "prototypes.h"
/* Global data */
extern struct room_data *world;
extern struct char_data *character_list;
extern struct spell_info_type spell_info[MAX_SPL_LIST];
extern struct obj_data *object_list;
/* Extern procedures */
void die (struct char_data *ch);
void update_pos (struct char_data *victim);
void damage (struct char_data *ch, struct char_data *victim,
int damage, int weapontype);
void clone_char (struct char_data *ch);
void say_spell (struct char_data *ch, int si);
bool saves_spell (struct char_data *ch, sh_int spell);
void add_follower (struct char_data *ch, struct char_data *victim);
void cast_armor (int level, struct char_data *ch, char *arg, int type,
struct char_data *tar_ch, struct obj_data *tar_obj)
{
switch (type) {
case SPELL_TYPE_SPELL:
if (affected_by_spell (tar_ch, SPELL_ARMOR)) {
send_to_char ("Nothing seems to happen.\n\r", ch);
return;
}
if (ch != tar_ch)
act ("$N is protected by your deity.", FALSE, ch, 0, tar_ch, TO_CHAR);
spell_armor (level, ch, tar_ch, 0);
break;
case SPELL_TYPE_POTION:
if (affected_by_spell (ch, SPELL_ARMOR))
return;
spell_armor (level, ch, ch, 0);
break;
case SPELL_TYPE_SCROLL:
if (tar_obj)
return;
if (!tar_ch)
tar_ch = ch;
if (affected_by_spell (tar_ch, SPELL_ARMOR))
return;
spell_armor (level, ch, ch, 0);
break;
case SPELL_TYPE_WAND:
if (tar_obj)
return;
if (affected_by_spell (tar_ch, SPELL_ARMOR))
return;
spell_armor (level, ch, ch, 0);
break;
default:
log ("Serious screw-up in armor!");
break;
}
}
void cast_teleport (int level, struct char_data *ch, char *arg, int type,
struct char_data *tar_ch, struct obj_data *tar_obj)
{
switch (type) {
case SPELL_TYPE_SCROLL:
case SPELL_TYPE_POTION:
case SPELL_TYPE_SPELL:
if (!tar_ch)
tar_ch = ch;
spell_teleport (level, ch, tar_ch, 0);
break;
case SPELL_TYPE_WAND:
if (!tar_ch)
return;
spell_teleport (level, ch, tar_ch, 0);
break;
case SPELL_TYPE_STAFF:
for (tar_ch = world[ch->in_room].people;
tar_ch; tar_ch = tar_ch->next_in_room)
if (tar_ch != ch)
spell_teleport (level, ch, tar_ch, 0);
break;
default:
log ("Serious screw-up in teleport!");
break;
}
}
void cast_bless (int level, struct char_data *ch, char *arg, int type,
struct char_data *tar_ch, struct obj_data *tar_obj)
{
struct affected_type af;
switch (type) {
case SPELL_TYPE_SPELL:
if (tar_obj) { /* It's an object */
if (IS_SET (tar_obj->obj_flags.extra_flags, ITEM_BLESS)) {
send_to_char ("Nothing seems to happen.\n\r", ch);
return;
}
spell_bless (level, ch, 0, tar_obj);
} else { /* Then it is a PC | NPC */
if (affected_by_spell (tar_ch, SPELL_BLESS) ||
(GET_POS (tar_ch) == POSITION_FIGHTING)) {
send_to_char ("Nothing seems to happen.\n\r", ch);
return;
}
spell_bless (level, ch, tar_ch, 0);
}
break;
case SPELL_TYPE_POTION:
if (affected_by_spell (ch, SPELL_BLESS) ||
(GET_POS (ch) == POSITION_FIGHTING))
return;
spell_bless (level, ch, ch, 0);
break;
case SPELL_TYPE_SCROLL:
if (tar_obj) { /* It's an object */
if (IS_SET (tar_obj->obj_flags.extra_flags, ITEM_BLESS))
return;
spell_bless (level, ch, 0, tar_obj);
} else { /* Then it is a PC | NPC */
if (!tar_ch)
tar_ch = ch;
if (affected_by_spell (tar_ch, SPELL_BLESS) ||
(GET_POS (tar_ch) == POSITION_FIGHTING))
return;
spell_bless (level, ch, tar_ch, 0);
}
break;
case SPELL_TYPE_WAND:
if (tar_obj) { /* It's an object */
if (IS_SET (tar_obj->obj_flags.extra_flags, ITEM_BLESS))
return;
spell_bless (level, ch, 0, tar_obj);
} else { /* Then it is a PC | NPC */
if (affected_by_spell (tar_ch, SPELL_BLESS) ||
(GET_POS (tar_ch) == POSITION_FIGHTING))
return;
spell_bless (level, ch, tar_ch, 0);
}
break;
default:
log ("Serious screw-up in bless!");
break;
}
}
void cast_blindness (int level, struct char_data *ch, char *arg, int type,
struct char_data *tar_ch, struct obj_data *tar_obj)
{
struct affected_type af;
switch (type) {
case SPELL_TYPE_SPELL:
if (IS_AFFECTED (tar_ch, AFF_BLIND)) {
send_to_char ("Nothing seems to happen.\n\r", ch);
return;
}
spell_blindness (level, ch, tar_ch, 0);
break;
case SPELL_TYPE_POTION:
if (IS_AFFECTED (ch, AFF_BLIND))
return;
spell_blindness (level, ch, ch, 0);
break;
case SPELL_TYPE_SCROLL:
if (tar_obj)
return;
if (!tar_ch)
tar_ch = ch;
if (IS_AFFECTED (ch, AFF_BLIND))
return;
spell_blindness (level, ch, ch, 0);
break;
case SPELL_TYPE_WAND:
if (tar_obj)
return;
if (IS_AFFECTED (ch, AFF_BLIND))
return;
spell_blindness (level, ch, ch, 0);
break;
case SPELL_TYPE_STAFF:
for (tar_ch = world[ch->in_room].people;
tar_ch; tar_ch = tar_ch->next_in_room)
if (tar_ch != ch)
if (!(IS_AFFECTED (tar_ch, AFF_BLIND)))
spell_blindness (level, ch, tar_ch, 0);
break;
default:
log ("Serious screw-up in blindness!");
break;
}
}
void cast_clone (int level, struct char_data *ch, char *arg, int type,
struct char_data *tar_ch, struct obj_data *tar_obj)
{
struct char_data *vict;
char buf[MAX_STRING_LENGTH];
send_to_char ("Not *YET* implemented.", ch);
return;
/* clone both char and obj !! */
/*
switch (type) {
case SPELL_TYPE_SPELL:
if (tar_ch) {
sprintf(buf, "You create a duplicate of %s.\n\r", GET_NAME(tar_ch));
send_to_char(buf, ch);
sprintf(buf, "%%s creates a duplicate of %s,\n\r", GET_NAME(tar_ch));
perform(buf, ch, FALSE);
spell_clone(level,ch,tar_ch,0);
} else {
sprintf(buf, "You create a duplicate of %s %s.\n\r",SANA(tar_obj),tar_obj->short_description);
send_to_char(buf, ch);
sprintf(buf, "%%s creates a duplicate of %s %s,\n\r",SANA(tar_obj),tar_obj->short_description);
perform(buf, ch, FALSE);
spell_clone(level,ch,0,tar_obj);
};
break;
default :
log("Serious screw-up in clone!");
break;
}
*/
/* MISSING REST OF SWITCH -- POTION, SCROLL, WAND */
}
void cast_control_weather (int level, struct char_data *ch, char *arg,
int type, struct char_data *tar_ch, struct obj_data *tar_obj)
{
char buffer[MAX_STRING_LENGTH];
extern struct weather_data weather_info;
switch (type) {
case SPELL_TYPE_SPELL:
one_argument (arg, buffer);
if (str_cmp ("better", buffer) && str_cmp ("worse", buffer)) {
send_to_char ("Do you want it to get better or worse?\n\r", ch);
return;
}
if (!str_cmp ("better", buffer))
weather_info.change += (dice (((level) / 3), 4));
else
weather_info.change -= (dice (((level) / 3), 4));
break;
default:
log ("Serious screw-up in control weather!");
break;
}
}
void cast_create_food (int level, struct char_data *ch, char *arg, int type,
struct char_data *tar_ch, struct obj_data *tar_obj)
{
switch (type) {
case SPELL_TYPE_SPELL:
act ("$n magically creates a mushroom.", FALSE, ch, 0, 0, TO_ROOM);
spell_create_food (level, ch, 0, 0);
break;
case SPELL_TYPE_SCROLL:
if (tar_obj)
return;
if (tar_ch)
return;
spell_create_food (level, ch, 0, 0);
break;
default:
log ("Serious screw-up in create food!");
break;
}
}
void cast_create_water (int level, struct char_data *ch, char *arg, int type,
struct char_data *tar_ch, struct obj_data *tar_obj)
{
switch (type) {
case SPELL_TYPE_SPELL:
if (tar_obj->obj_flags.type_flag != ITEM_DRINKCON) {
send_to_char ("It is unable to hold water.\n\r", ch);
return;
}
spell_create_water (level, ch, 0, tar_obj);
break;
default:
log ("Serious screw-up in create water!");
break;
}
}
void cast_cure_blind (int level, struct char_data *ch, char *arg, int type,
struct char_data *tar_ch, struct obj_data *tar_obj)
{
switch (type) {
case SPELL_TYPE_SPELL:
spell_cure_blind (level, ch, tar_ch, 0);
break;
case SPELL_TYPE_POTION:
spell_cure_blind (level, ch, ch, 0);
break;
case SPELL_TYPE_STAFF:
for (tar_ch = world[ch->in_room].people;
tar_ch; tar_ch = tar_ch->next_in_room)
if (tar_ch != ch)
spell_cure_blind (level, ch, tar_ch, 0);
break;
default:
log ("Serious screw-up in cure blind!");
break;
}
}
void cast_cure_critic (int level, struct char_data *ch, char *arg, int type,
struct char_data *tar_ch, struct obj_data *tar_obj)
{
switch (type) {
case SPELL_TYPE_SPELL:
spell_cure_critic (level, ch, tar_ch, 0);
break;
case SPELL_TYPE_POTION:
spell_cure_critic (level, ch, ch, 0);
break;
case SPELL_TYPE_STAFF:
for (tar_ch = world[ch->in_room].people;
tar_ch; tar_ch = tar_ch->next_in_room)
if (tar_ch != ch)
spell_cure_critic (level, ch, tar_ch, 0);
break;
default:
log ("Serious screw-up in cure critic!");
break;
}
}
void cast_cure_light (int level, struct char_data *ch, char *arg, int type,
struct char_data *tar_ch, struct obj_data *tar_obj)
{
switch (type) {
case SPELL_TYPE_SPELL:
spell_cure_light (level, ch, tar_ch, 0);
break;
case SPELL_TYPE_POTION:
spell_cure_light (level, ch, ch, 0);
break;
case SPELL_TYPE_STAFF:
for (tar_ch = world[ch->in_room].people;
tar_ch; tar_ch = tar_ch->next_in_room)
if (tar_ch != ch)
spell_cure_light (level, ch, tar_ch, 0);
break;
default:
log ("Serious screw-up in cure light!");
break;
}
}
void cast_curse (int level, struct char_data *ch, char *arg, int type,
struct char_data *tar_ch, struct obj_data *tar_obj)
{
switch (type) {
case SPELL_TYPE_SPELL:
if (tar_obj) /* It is an object */
spell_curse (level, ch, 0, tar_obj);
else { /* Then it is a PC | NPC */
spell_curse (level, ch, tar_ch, 0);
}
break;
case SPELL_TYPE_POTION:
spell_curse (level, ch, ch, 0);
break;
case SPELL_TYPE_SCROLL:
if (tar_obj) /* It is an object */
spell_curse (level, ch, 0, tar_obj);
else { /* Then it is a PC | NPC */
if (!tar_ch)
tar_ch = ch;
spell_curse (level, ch, tar_ch, 0);
}
break;
case SPELL_TYPE_STAFF:
for (tar_ch = world[ch->in_room].people;
tar_ch; tar_ch = tar_ch->next_in_room)
if (tar_ch != ch)
spell_curse (level, ch, tar_ch, 0);
break;
default:
log ("Serious screw-up in curse!");
break;
}
}
void cast_detect_evil (int level, struct char_data *ch, char *arg, int type,
struct char_data *tar_ch, struct obj_data *tar_obj)
{
switch (type) {
case SPELL_TYPE_SPELL:
if (affected_by_spell (tar_ch, SPELL_DETECT_EVIL)) {
send_to_char ("Nothing seems to happen.\n\r", tar_ch);
return;
}
spell_detect_evil (level, ch, tar_ch, 0);
break;
case SPELL_TYPE_POTION:
if (affected_by_spell (ch, SPELL_DETECT_EVIL))
return;
spell_detect_evil (level, ch, ch, 0);
break;
case SPELL_TYPE_STAFF:
for (tar_ch = world[ch->in_room].people;
tar_ch; tar_ch = tar_ch->next_in_room)
if (tar_ch != ch)
if (!(IS_AFFECTED (tar_ch, SPELL_DETECT_EVIL)))
spell_detect_evil (level, ch, tar_ch, 0);
break;
default:
log ("Serious screw-up in detect evil!");
break;
}
}
void cast_detect_invisibility (int level, struct char_data *ch, char *arg,
int type, struct char_data *tar_ch, struct obj_data *tar_obj)
{
switch (type) {
case SPELL_TYPE_SPELL:
if (affected_by_spell (tar_ch, SPELL_DETECT_INVISIBLE)) {
send_to_char ("Nothing seems to happen.\n\r", tar_ch);
return;
}
spell_detect_invisibility (level, ch, tar_ch, 0);
break;
case SPELL_TYPE_POTION:
if (affected_by_spell (ch, SPELL_DETECT_INVISIBLE))
return;
spell_detect_invisibility (level, ch, ch, 0);
break;
case SPELL_TYPE_STAFF:
for (tar_ch = world[ch->in_room].people;
tar_ch; tar_ch = tar_ch->next_in_room)
if (tar_ch != ch)
if (!(IS_AFFECTED (tar_ch, SPELL_DETECT_INVISIBLE)))
spell_detect_invisibility (level, ch, tar_ch, 0);
break;
default:
log ("Serious screw-up in detect invisibility!");
break;
}
}
void cast_detect_magic (int level, struct char_data *ch, char *arg, int type,
struct char_data *tar_ch, struct obj_data *tar_obj)
{
switch (type) {
case SPELL_TYPE_SPELL:
if (affected_by_spell (tar_ch, SPELL_DETECT_MAGIC)) {
send_to_char ("Nothing seems to happen.\n\r", tar_ch);
return;
}
spell_detect_magic (level, ch, tar_ch, 0);
break;
case SPELL_TYPE_POTION:
if (affected_by_spell (ch, SPELL_DETECT_MAGIC))
return;
spell_detect_magic (level, ch, ch, 0);
break;
case SPELL_TYPE_STAFF:
for (tar_ch = world[ch->in_room].people;
tar_ch; tar_ch = tar_ch->next_in_room)
if (tar_ch != ch)
if (!(IS_AFFECTED (tar_ch, SPELL_DETECT_MAGIC)))
spell_detect_magic (level, ch, tar_ch, 0);
break;
default:
log ("Serious screw-up in detect magic!");
break;
}
}
void cast_detect_poison (int level, struct char_data *ch, char *arg,
int type, struct char_data *tar_ch, struct obj_data *tar_obj)
{
switch (type) {
case SPELL_TYPE_SPELL:
spell_detect_poison (level, ch, tar_ch, tar_obj);
break;
case SPELL_TYPE_POTION:
spell_detect_poison (level, ch, ch, 0);
break;
case SPELL_TYPE_SCROLL:
if (tar_obj) {
spell_detect_poison (level, ch, 0, tar_obj);
return;
}
if (!tar_ch)
tar_ch = ch;
spell_detect_poison (level, ch, tar_ch, 0);
break;
default:
log ("Serious screw-up in detect poison!");
break;
}
}
void cast_dispel_evil (int level, struct char_data *ch, char *arg, int type,
struct char_data *tar_ch, struct obj_data *tar_obj)
{
switch (type) {
case SPELL_TYPE_SPELL:
spell_dispel_evil (level, ch, tar_ch, 0);
break;
case SPELL_TYPE_POTION:
spell_dispel_evil (level, ch, ch, 0);
break;
case SPELL_TYPE_SCROLL:
if (tar_obj)
return;
if (!tar_ch)
tar_ch = ch;
spell_dispel_evil (level, ch, tar_ch, 0);
break;
case SPELL_TYPE_WAND:
if (tar_obj)
return;
spell_dispel_evil (level, ch, tar_ch, 0);
break;
case SPELL_TYPE_STAFF:
for (tar_ch = world[ch->in_room].people;
tar_ch; tar_ch = tar_ch->next_in_room)
if (tar_ch != ch)
spell_dispel_evil (level, ch, tar_ch, 0);
break;
default:
log ("Serious screw-up in dispel evil!");
break;
}
}
void cast_enchant_weapon (int level, struct char_data *ch, char *arg,
int type, struct char_data *tar_ch, struct obj_data *tar_obj)
{
switch (type) {
case SPELL_TYPE_SPELL:
spell_enchant_weapon (level, ch, 0, tar_obj);
break;
case SPELL_TYPE_SCROLL:
if (!tar_obj)
return;
spell_enchant_weapon (level, ch, 0, tar_obj);
break;
default:
log ("Serious screw-up in enchant weapon!");
break;
}
}
void cast_heal (int level, struct char_data *ch, char *arg, int type,
struct char_data *tar_ch, struct obj_data *tar_obj)
{
switch (type) {
case SPELL_TYPE_SPELL:
act ("$n heals $N.", FALSE, ch, 0, tar_ch, TO_NOTVICT);
act ("You heal $N.", FALSE, ch, 0, tar_ch, TO_CHAR);
spell_heal (level, ch, tar_ch, 0);
break;
case SPELL_TYPE_POTION:
spell_heal (level, ch, ch, 0);
break;
case SPELL_TYPE_STAFF:
for (tar_ch = world[ch->in_room].people;
tar_ch; tar_ch = tar_ch->next_in_room)
if (tar_ch != ch)
spell_heal (level, ch, tar_ch, 0);
break;
default:
log ("Serious screw-up in heal!");
break;
}
}
void cast_invisibility (int level, struct char_data *ch, char *arg, int type,
struct char_data *tar_ch, struct obj_data *tar_obj)
{
switch (type) {
case SPELL_TYPE_SPELL:
if (tar_obj) {
if (IS_SET (tar_obj->obj_flags.extra_flags, ITEM_INVISIBLE))
send_to_char ("Nothing new seems to happen.\n\r", ch);
else
spell_invisibility (level, ch, 0, tar_obj);
} else { /* tar_ch */
if (IS_AFFECTED (tar_ch, AFF_INVISIBLE))
send_to_char ("Nothing new seems to happen.\n\r", ch);
else
spell_invisibility (level, ch, tar_ch, 0);
}
break;
case SPELL_TYPE_POTION:
if (!IS_AFFECTED (ch, AFF_INVISIBLE))
spell_invisibility (level, ch, ch, 0);
break;
case SPELL_TYPE_SCROLL:
if (tar_obj) {
if (!(IS_SET (tar_obj->obj_flags.extra_flags, ITEM_INVISIBLE)))
spell_invisibility (level, ch, 0, tar_obj);
} else { /* tar_ch */
if (!tar_ch)
tar_ch = ch;
if (!(IS_AFFECTED (tar_ch, AFF_INVISIBLE)))
spell_invisibility (level, ch, tar_ch, 0);
}
break;
case SPELL_TYPE_WAND:
if (tar_obj) {
if (!(IS_SET (tar_obj->obj_flags.extra_flags, ITEM_INVISIBLE)))
spell_invisibility (level, ch, 0, tar_obj);
} else { /* tar_ch */
if (!(IS_AFFECTED (tar_ch, AFF_INVISIBLE)))
spell_invisibility (level, ch, tar_ch, 0);
}
break;
case SPELL_TYPE_STAFF:
for (tar_ch = world[ch->in_room].people;
tar_ch; tar_ch = tar_ch->next_in_room)
if (tar_ch != ch)
if (!(IS_AFFECTED (tar_ch, AFF_INVISIBLE)))
spell_invisibility (level, ch, tar_ch, 0);
break;
default:
log ("Serious screw-up in invisibility!");
break;
}
}
void cast_locate_object (int level, struct char_data *ch, char *arg,
int type, struct char_data *tar_ch, struct obj_data *tar_obj)
{
switch (type) {
case SPELL_TYPE_SPELL:
spell_locate_object (level, ch, 0, tar_obj);
break;
default:
log ("Serious screw-up in locate object!");
break;
}
}
void cast_poison (int level, struct char_data *ch, char *arg, int type,
struct char_data *tar_ch, struct obj_data *tar_obj)
{
switch (type) {
case SPELL_TYPE_SPELL:
spell_poison (level, ch, tar_ch, tar_obj);
break;
case SPELL_TYPE_POTION:
spell_poison (level, ch, ch, 0);
break;
case SPELL_TYPE_STAFF:
for (tar_ch = world[ch->in_room].people;
tar_ch; tar_ch = tar_ch->next_in_room)
if (tar_ch != ch)
spell_poison (level, ch, tar_ch, 0);
break;
default:
log ("Serious screw-up in poison!");
break;
}
}
void cast_protection_from_evil (int level, struct char_data *ch, char *arg,
int type, struct char_data *tar_ch, struct obj_data *tar_obj)
{
switch (type) {
case SPELL_TYPE_SPELL:
spell_protection_from_evil (level, ch, tar_ch, 0);
break;
case SPELL_TYPE_POTION:
spell_protection_from_evil (level, ch, ch, 0);
break;
case SPELL_TYPE_SCROLL:
if (tar_obj)
return;
if (!tar_ch)
tar_ch = ch;
spell_protection_from_evil (level, ch, tar_ch, 0);
break;
case SPELL_TYPE_STAFF:
for (tar_ch = world[ch->in_room].people;
tar_ch; tar_ch = tar_ch->next_in_room)
if (tar_ch != ch)
spell_protection_from_evil (level, ch, tar_ch, 0);
break;
default:
log ("Serious screw-up in protection from evil!");
break;
}
}
void cast_remove_curse (int level, struct char_data *ch, char *arg, int type,
struct char_data *tar_ch, struct obj_data *tar_obj)
{
switch (type) {
case SPELL_TYPE_SPELL:
spell_remove_curse (level, ch, tar_ch, tar_obj);
break;
case SPELL_TYPE_POTION:
spell_remove_curse (level, ch, ch, 0);
break;
case SPELL_TYPE_SCROLL:
if (tar_obj) {
spell_remove_curse (level, ch, 0, tar_obj);
return;
}
if (!tar_ch)
tar_ch = ch;
spell_remove_curse (level, ch, tar_ch, 0);
break;
case SPELL_TYPE_STAFF:
for (tar_ch = world[ch->in_room].people;
tar_ch; tar_ch = tar_ch->next_in_room)
if (tar_ch != ch)
spell_remove_curse (level, ch, tar_ch, 0);
break;
default:
log ("Serious screw-up in remove curse!");
break;
}
}
void cast_remove_poison (int level, struct char_data *ch, char *arg,
int type, struct char_data *tar_ch, struct obj_data *tar_obj)
{
switch (type) {
case SPELL_TYPE_SPELL:
spell_remove_poison (level, ch, tar_ch, tar_obj);
break;
case SPELL_TYPE_POTION:
spell_remove_poison (level, ch, ch, 0);
break;
case SPELL_TYPE_STAFF:
for (tar_ch = world[ch->in_room].people;
tar_ch; tar_ch = tar_ch->next_in_room)
if (tar_ch != ch)
spell_remove_poison (level, ch, tar_ch, 0);
break;
default:
log ("Serious screw-up in remove poison!");
break;
}
}
void cast_sanctuary (int level, struct char_data *ch, char *arg, int type,
struct char_data *tar_ch, struct obj_data *tar_obj)
{
switch (type) {
case SPELL_TYPE_SPELL:
spell_sanctuary (level, ch, tar_ch, 0);
break;
case SPELL_TYPE_POTION:
spell_sanctuary (level, ch, ch, 0);
break;
case SPELL_TYPE_SCROLL:
if (tar_obj)
return;
if (!tar_ch)
tar_ch = ch;
spell_sanctuary (level, ch, tar_ch, 0);
break;
case SPELL_TYPE_STAFF:
for (tar_ch = world[ch->in_room].people;
tar_ch; tar_ch = tar_ch->next_in_room)
if (tar_ch != ch)
spell_sanctuary (level, ch, tar_ch, 0);
break;
default:
log ("Serious screw-up in sanctuary!");
break;
}
}
void cast_sleep (int level, struct char_data *ch, char *arg, int type,
struct char_data *tar_ch, struct obj_data *tar_obj)
{
switch (type) {
case SPELL_TYPE_SPELL:
spell_sleep (level, ch, tar_ch, 0);
break;
case SPELL_TYPE_POTION:
spell_sleep (level, ch, ch, 0);
break;
case SPELL_TYPE_SCROLL:
if (tar_obj)
return;
if (!tar_ch)
tar_ch = ch;
spell_sleep (level, ch, tar_ch, 0);
break;
case SPELL_TYPE_WAND:
if (tar_obj)
return;
spell_sleep (level, ch, tar_ch, 0);
break;
case SPELL_TYPE_STAFF:
for (tar_ch = world[ch->in_room].people;
tar_ch; tar_ch = tar_ch->next_in_room)
if (tar_ch != ch)
spell_sleep (level, ch, tar_ch, 0);
break;
default:
log ("Serious screw-up in sleep!");
break;
}
}
void cast_strength (int level, struct char_data *ch, char *arg, int type,
struct char_data *tar_ch, struct obj_data *tar_obj)
{
switch (type) {
case SPELL_TYPE_SPELL:
spell_strength (level, ch, tar_ch, 0);
break;
case SPELL_TYPE_POTION:
spell_strength (level, ch, ch, 0);
break;
case SPELL_TYPE_SCROLL:
if (tar_obj)
return;
if (!tar_ch)
tar_ch = ch;
spell_strength (level, ch, tar_ch, 0);
break;
case SPELL_TYPE_STAFF:
for (tar_ch = world[ch->in_room].people;
tar_ch; tar_ch = tar_ch->next_in_room)
if (tar_ch != ch)
spell_strength (level, ch, tar_ch, 0);
break;
default:
log ("Serious screw-up in strength!");
break;
}
}
void cast_ventriloquate (int level, struct char_data *ch, char *arg,
int type, struct char_data *tar_ch, struct obj_data *tar_obj)
{
struct char_data *tmp_ch;
char buf1[MAX_STRING_LENGTH];
char buf2[MAX_STRING_LENGTH];
char buf3[MAX_STRING_LENGTH];
if (type != SPELL_TYPE_SPELL) {
log ("Attempt to ventriloquate by non-cast-spell.");
return;
}
for (; *arg && (*arg == ' '); arg++);
if (tar_obj) {
sprintf (buf1, "The %s says '%s'\n\r", fname (tar_obj->name), arg);
sprintf (buf2, "Someone makes it sound like the %s says '%s'.\n\r",
fname (tar_obj->name), arg);
} else {
sprintf (buf1, "%s says '%s'\n\r", GET_NAME (tar_ch), arg);
sprintf (buf2, "Someone makes it sound like %s says '%s'\n\r",
GET_NAME (tar_ch), arg);
}
sprintf (buf3, "Someone says, '%s'\n\r", arg);
for (tmp_ch = world[ch->in_room].people; tmp_ch;
tmp_ch = tmp_ch->next_in_room) {
if ((tmp_ch != ch) && (tmp_ch != tar_ch)) {
if (saves_spell (tmp_ch, SAVING_SPELL))
send_to_char (buf2, tmp_ch);
else
send_to_char (buf1, tmp_ch);
} else {
if (tmp_ch == tar_ch)
send_to_char (buf3, tar_ch);
}
}
}
void cast_word_of_recall (int level, struct char_data *ch, char *arg,
int type, struct char_data *tar_ch, struct obj_data *tar_obj)
{
switch (type) {
case SPELL_TYPE_SPELL:
spell_word_of_recall (level, ch, ch, 0);
break;
case SPELL_TYPE_POTION:
spell_word_of_recall (level, ch, ch, 0);
break;
case SPELL_TYPE_SCROLL:
if (tar_obj)
return;
if (!tar_ch)
tar_ch = ch;
spell_word_of_recall (level, ch, tar_ch, 0);
break;
case SPELL_TYPE_WAND:
if (tar_obj)
return;
spell_word_of_recall (level, ch, tar_ch, 0);
break;
case SPELL_TYPE_STAFF:
for (tar_ch = world[ch->in_room].people;
tar_ch; tar_ch = tar_ch->next_in_room)
if (tar_ch != ch)
spell_word_of_recall (level, ch, tar_ch, 0);
break;
default:
log ("Serious screw-up in word of recall!");
break;
}
}
void cast_summon (int level, struct char_data *ch, char *arg, int type,
struct char_data *tar_ch, struct obj_data *tar_obj)
{
switch (type) {
case SPELL_TYPE_SPELL:
spell_summon (level, ch, tar_ch, 0);
break;
default:
log ("Serious screw-up in summon!");
break;
}
}
void cast_charm_person (int level, struct char_data *ch, char *arg, int type,
struct char_data *tar_ch, struct obj_data *tar_obj)
{
switch (type) {
case SPELL_TYPE_SPELL:
spell_charm_person (level, ch, tar_ch, 0);
break;
case SPELL_TYPE_SCROLL:
if (!tar_ch)
return;
spell_charm_person (level, ch, tar_ch, 0);
break;
case SPELL_TYPE_STAFF:
for (tar_ch = world[ch->in_room].people;
tar_ch; tar_ch = tar_ch->next_in_room)
if (tar_ch != ch)
spell_charm_person (level, ch, tar_ch, 0);
break;
default:
log ("Serious screw-up in charm person!");
break;
}
}
void cast_sense_life (int level, struct char_data *ch, char *arg, int type,
struct char_data *tar_ch, struct obj_data *tar_obj)
{
switch (type) {
case SPELL_TYPE_SPELL:
spell_sense_life (level, ch, ch, 0);
break;
case SPELL_TYPE_POTION:
spell_sense_life (level, ch, ch, 0);
break;
case SPELL_TYPE_STAFF:
for (tar_ch = world[ch->in_room].people;
tar_ch; tar_ch = tar_ch->next_in_room)
if (tar_ch != ch)
spell_sense_life (level, ch, tar_ch, 0);
break;
default:
log ("Serious screw-up in sense life!");
break;
}
}
void cast_identify (int level, struct char_data *ch, char *arg, int type,
struct char_data *tar_ch, struct obj_data *tar_obj)
{
switch (type) {
case SPELL_TYPE_SCROLL:
spell_identify (level, ch, tar_ch, tar_obj);
break;
default:
log ("Serious screw-up in identify!");
break;
}
}
void cast_fire_breath (int level, struct char_data *ch, char *arg, int type,
struct char_data *tar_ch, struct obj_data *tar_obj)
{
switch (type) {
case SPELL_TYPE_SPELL:
spell_fire_breath (level, ch, tar_ch, 0);
break; /* It's a spell.. But people can't cast it! */
default:
log ("Serious screw-up in firebreath!");
break;
}
}
void cast_frost_breath (int level, struct char_data *ch, char *arg, int type,
struct char_data *tar_ch, struct obj_data *tar_obj)
{
switch (type) {
case SPELL_TYPE_SPELL:
spell_frost_breath (level, ch, tar_ch, 0);
break; /* It's a spell.. But people can't cast it! */
default:
log ("Serious screw-up in frostbreath!");
break;
}
}
void cast_acid_breath (int level, struct char_data *ch, char *arg, int type,
struct char_data *tar_ch, struct obj_data *tar_obj)
{
switch (type) {
case SPELL_TYPE_SPELL:
spell_acid_breath (level, ch, tar_ch, 0);
break; /* It's a spell.. But people can't cast it! */
default:
log ("Serious screw-up in acidbreath!");
break;
}
}
void cast_gas_breath (int level, struct char_data *ch, char *arg, int type,
struct char_data *tar_ch, struct obj_data *tar_obj)
{
switch (type) {
case SPELL_TYPE_SPELL:
for (tar_ch = world[ch->in_room].people;
tar_ch; tar_ch = tar_ch->next_in_room)
if (tar_ch != ch)
spell_gas_breath (level, ch, tar_ch, 0);
break;
/* THIS ONE HURTS!! */
default:
log ("Serious screw-up in gasbreath!");
break;
}
}
void cast_lightning_breath (int level, struct char_data *ch, char *arg,
int type, struct char_data *tar_ch, struct obj_data *tar_obj)
{
switch (type) {
case SPELL_TYPE_SPELL:
spell_lightning_breath (level, ch, tar_ch, 0);
break; /* It's a spell.. But people can't cast it! */
default:
log ("Serious screw-up in lightningbreath!");
break;
}
}