area/
build/testing/
log/
player/
player/backup/
/***************************************************************************
 *  Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer,        *
 *  Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe.   *
 *                                                                         *
 *  Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael          *
 *  Chastain, Michael Quan, and Mitchell Tse.                              *
 *                                                                         *
 *  In order to use any part of this Merc Diku Mud, you must comply with   *
 *  both the original Diku license in 'license.doc' as well the Merc       *
 *  license in 'license.txt'.  In particular, you may not remove either of *
 *  these copyright notices.                                               *
 *                                                                         *
 *  Much time and thought has gone into this software and you are          *
 *  benefitting.  We hope that you share your changes too.  What goes      *
 *  around, comes around.                                                  *
 ***************************************************************************/
#include <glib.h>

#if defined(macintosh)
#include <types.h>
#else
#include <sys/types.h>
#endif
#include <stdio.h>
#include <time.h>
#include <merc.h>
#include <tables.h>
#include <interp.h>




/*
 * Liquid properties.
 * Used in world.obj.
 */
const	struct	liq_type	liq_table	[LIQ_MAX]	=
{
	{ "water",		"clear",	{  0, 1, 10 }	},  /*  0 */
	{ "beer",		"amber",	{  3, 2,  5 }	},
	{ "wine",		"rose",		{  5, 2,  5 }	},
	{ "ale",		"brown",	{  2, 2,  5 }	},
	{ "dark ale",		"dark",		{  1, 2,  5 }	},
	
	{ "whisky",		"golden",	{  6, 1,  4 }	},  /*  5 */
	{ "lemonade",		"pink",		{  0, 1,  8 }	},
	{ "firebreather",	"boiling",	{ 10, 0,  0 }	},
	{ "local specialty",	"everclear",	{  3, 3,  3 }	},
	{ "slime mold juice",	"green",	{  0, 4, -8 }	},
	
	{ "milk",		"white",	{  0, 3,  6 }	},  /* 10 */
	{ "tea",		"tan",		{  0, 1,  6 }	},
	{ "coffee",		"black",	{  0, 1,  6 }	},
	{ "blood",		"red",		{  0, 0,  5 }	},
	{ "salt water",		"clear",	{  0, 1, -2 }	},
	
	{ "cola",		"cherry",	{  0, 1,  5 }	}   /* 15 */
};



/*
 * The skill and spell table.
 * Slot numbers must never be changed as they appear in #OBJECTS sections.
 */
#define SLOT(n)	n

/*
 * const	struct	skill_type	skill_table	[MAX_SKILL]	=
 */

const	struct	skill_type	skill_table	[]	=
{
	
/*
 * Magic spells.
 */
	
	{
		"reserved",		99,
		0,			TAR_IGNORE,		POS_STANDING,
		NULL,			SLOT( 0),	 0,	 0,
		"",			"", 0
	},
	
	{
		"acid blast",		2,
		spell_acid_blast,	TAR_CHAR_OFFENSIVE,	POS_FIGHTING,
		NULL,			SLOT(70),	20,	12,
		"acid blast",		"!Acid Blast!",
                BCLASS_MAGE
	},
	{
		"armor",		1,
		spell_armor,		TAR_CHAR_DEFENSIVE,	POS_STANDING,
		NULL,			SLOT( 1),	 5,	12,
		"",			"{cYou feel less protected.{x",
                BCLASS_WARRIOR|BCLASS_MAGE|BCLASS_CLERIC|BCLASS_THIEF

	},
	
	{
		"bless",		1,
		spell_bless,		TAR_CHAR_DEFENSIVE,	POS_STANDING,
		NULL,			SLOT( 3),	 5,	12,
		"",			"{cYou feel less righteous.{x",
                BCLASS_WARRIOR|BCLASS_CLERIC

	},
	
	{
		"blindness",		1,
		spell_blindness,	TAR_CHAR_OFFENSIVE,	POS_FIGHTING,
		&gsn_blindness,		SLOT( 4),	 5,	12,
		"",			"{cYou can see again.{x",
                BCLASS_MAGE|BCLASS_CLERIC

	},
	
	{
		"burning hands",	2,
		spell_burning_hands,	TAR_CHAR_OFFENSIVE,	POS_FIGHTING,
		NULL,			SLOT( 5),	15,	12,
		"burning hands",	"!Burning Hands!",
                BCLASS_MAGE

	},
	
	{
		"call lightning",	2,
		spell_call_lightning,	TAR_IGNORE,		POS_FIGHTING,
		NULL,			SLOT( 6),	15,	12,
		"lightning bolt",	"!Call Lightning!" ,
                BCLASS_MAGE

	},
	
	{
		"cause critical",	2,
		spell_cause_critical,	TAR_CHAR_OFFENSIVE,	POS_FIGHTING,
		NULL,			SLOT(63),	20,	12,
		"spell",		"!Cause Critical!" ,
                BCLASS_CLERIC

	},
	
	{
		"cause light",		2,
		spell_cause_light,	TAR_CHAR_OFFENSIVE,	POS_FIGHTING,
		NULL,			SLOT(62),	15,	12,
		"spell",		"!Cause Light!"	 ,
                BCLASS_CLERIC

	},
	
	{
		"cause serious",	2,
		spell_cause_serious,	TAR_CHAR_OFFENSIVE,	POS_FIGHTING,
		NULL,			SLOT(64),	17,	12,
		"spell",		"!Cause Serious!",
                BCLASS_CLERIC

	},
	
	{
		"change sex",		7,
		spell_change_sex,	TAR_CHAR_DEFENSIVE,	POS_FIGHTING,
		NULL,			SLOT(82),	15,	12,
		"",			"{cYour body feels familiar again.{x",
                BCLASS_MAGE|BCLASS_CLERIC

	},
	
	{
		"charm person",		2,
		spell_charm_person,	TAR_CHAR_OFFENSIVE,	POS_STANDING,
		&gsn_charm_person,	SLOT( 7),	 5,	12,
		"",			"{cYou feel more self-confident.{x",
                BCLASS_MAGE

	},
	
	{
		"chill touch",		2,
		spell_chill_touch,	TAR_CHAR_OFFENSIVE,	POS_FIGHTING,
		NULL,			SLOT( 8),	15,	12,
		"chilling touch",	"{cYou feel less cold.{x",
                BCLASS_MAGE

	},
	
	{
		"colour spray",		2,
		spell_colour_spray,	TAR_CHAR_OFFENSIVE,	POS_FIGHTING,
		NULL,			SLOT(10),	15,	12,
		"colour spray",		"!Colour Spray!" ,
                BCLASS_MAGE

	},
	
	{
		"continual light",	1,
		spell_continual_light,	TAR_IGNORE,		POS_STANDING,
		NULL,			SLOT(57),	 7,	12,
		"",			"!Continual Light!"	,
                BCLASS_MAGE|BCLASS_CLERIC

	},
	
	{
		"control weather",	2,
		spell_control_weather,	TAR_IGNORE,		POS_STANDING,
		NULL,			SLOT(11),	25,	12,
		"",			"!Control Weather!",
                BCLASS_MAGE

	},
	
	{
		"create food",		7,
		spell_create_food,	TAR_IGNORE,		POS_STANDING,
		NULL,			SLOT(12),	 5,	12,
		"",			"!Create Food!",
                BCLASS_WARRIOR

	},
	
	{
		"create spring",	7,
		spell_create_spring,	TAR_IGNORE,		POS_STANDING,
		NULL,			SLOT(80),	20,	12,
		"",			"!Create Spring!",
                BCLASS_WARRIOR

	},
	
	{
		"create water",		7,
		spell_create_water,	TAR_OBJ_INV,		POS_STANDING,
		NULL,			SLOT(13),	 5,	12,
		"",			"!Create Water!",
                BCLASS_WARRIOR

	},
	
	{
		"cure blindness",	1,
		spell_cure_blindness,	TAR_CHAR_DEFENSIVE,	POS_FIGHTING,
		NULL,			SLOT(14),	 5,	12,
		"",			"!Cure Blindness!",
                BCLASS_CLERIC

	},
	
	{
		"cure critical",	2,
		spell_cure_critical,	TAR_CHAR_DEFENSIVE,	POS_FIGHTING,
		NULL,			SLOT(15),	20,	12,
		"",			"!Cure Critical!" ,
                BCLASS_CLERIC

	},
	
	{
		"cure light",		2,
		spell_cure_light,	TAR_CHAR_DEFENSIVE,	POS_FIGHTING,
		NULL,			SLOT(16),	10,	12,
		"",			"!Cure Light!" ,
                BCLASS_CLERIC

	},
	
	{
		"cure poison",		1,
		spell_cure_poison,	TAR_CHAR_DEFENSIVE,	POS_STANDING,
		NULL,			SLOT(43),	 5,	12,
		"",			"!Cure Poison!",
                BCLASS_CLERIC

	},
	
	{
		"cure serious",		2,
		spell_cure_serious,	TAR_CHAR_DEFENSIVE,	POS_FIGHTING,
		NULL,			SLOT(61),	15,	12,
		"",			"!Cure Serious!",
                BCLASS_CLERIC

	},
	
	{
		"curse",		2,
		spell_curse,		TAR_CHAR_OFFENSIVE,	POS_STANDING,
		&gsn_curse,		SLOT(17),	20,	12,
		"curse",		"{cThe curse wears off.{x",
                BCLASS_MAGE|BCLASS_CLERIC

	},
	
	{
		"detect evil",		2,
		spell_detect_evil,	TAR_CHAR_SELF,		POS_STANDING,
		NULL,			SLOT(18),	 5,	12,
		"",			"{cThe red in your vision disappears.{x",
                BCLASS_MAGE|BCLASS_CLERIC|BCLASS_THIEF

	},
	
	{
		"detect hidden",	1,
		spell_detect_hidden,	TAR_CHAR_SELF,		POS_STANDING,
		NULL,			SLOT(44),	 5,	12,
		"",			"{cYou feel less aware of your surroundings.{x"	,
                BCLASS_MAGE|BCLASS_CLERIC|BCLASS_THIEF

	},
	
	{
		"detect invis",		1,
		spell_detect_invis,	TAR_CHAR_SELF,		POS_STANDING,
		NULL,			SLOT(19),	 5,	12,
		"",			"{cYou no longer see invisible objects.{x" ,
                BCLASS_MAGE|BCLASS_CLERIC|BCLASS_THIEF

	},
	
	{
		"detect magic",		2,
		spell_detect_magic,	TAR_CHAR_SELF,		POS_STANDING,
		NULL,			SLOT(20),	 5,	12,
		"",			"{cThe detect magic wears off.{x" ,
                BCLASS_MAGE|BCLASS_CLERIC|BCLASS_THIEF

	},
	
	{
		"detect poison",	2,
		spell_detect_poison,	TAR_OBJ_INV,		POS_STANDING,
		NULL,			SLOT(21),	 5,	12,
		"",			"!Detect Poison!" ,
                BCLASS_MAGE|BCLASS_CLERIC|BCLASS_THIEF

	},
	
	{
		"dispel evil",		2,
		spell_dispel_evil,	TAR_CHAR_OFFENSIVE,	POS_FIGHTING,
		NULL,			SLOT(22),	15,	12,
		"dispel evil",		"!Dispel Evil!"	,
                BCLASS_MAGE|BCLASS_CLERIC

	},
	
	{
		"dispel magic",		1,
		spell_dispel_magic,	TAR_CHAR_OFFENSIVE,	POS_FIGHTING,
		NULL,			SLOT(59),	15,	12,
		"",			"!Dispel Magic!",
                BCLASS_MAGE|BCLASS_CLERIC
	},
	
	
	{
		"earthquake",		2,
		spell_earthquake,	TAR_IGNORE,		POS_FIGHTING,
		NULL,			SLOT(23),	15,	12,
		"earthquake",		"!Earthquake!" ,
                BCLASS_CLERIC

	},
	
	{
		"enchant weapon",	1,
		spell_enchant_weapon,	TAR_OBJ_INV,		POS_STANDING,
		NULL,			SLOT(24),	100,	24,
		"",			"!Enchant Weapon!" ,
                BCLASS_MAGE

	},
	
	{
		"energy drain",		1,
		spell_energy_drain,	TAR_CHAR_OFFENSIVE,	POS_FIGHTING,
		NULL,			SLOT(25),	35,	12,
		"energy drain",		"!Energy Drain!" ,
                BCLASS_MAGE|BCLASS_CLERIC

	},
	
	{
		"faerie fire",		2,
		spell_faerie_fire,	TAR_CHAR_OFFENSIVE,	POS_FIGHTING,
		NULL,			SLOT(72),	 5,	12,
		"faerie fire",		"{cThe pink aura around you fades away.{x" ,
                BCLASS_MAGE|BCLASS_CLERIC

	},
	
	{
		"faerie fog",		2,
		spell_faerie_fog,	TAR_IGNORE,		POS_STANDING,
		NULL,			SLOT(73),	12,	12,
		"faerie fog",		"!Faerie Fog!"	,
                BCLASS_MAGE|BCLASS_CLERIC

	},
	
	{
		"fireball",		1,
		spell_fireball,		TAR_CHAR_OFFENSIVE,	POS_FIGHTING,
		NULL,			SLOT(26),	15,	12,
		"fireball",		"!Fireball!" ,
                BCLASS_MAGE

	},
	
	{
		"flamestrike",		2,
		spell_flamestrike,	TAR_CHAR_OFFENSIVE,	POS_FIGHTING,
		NULL,			SLOT(65),	20,	12,
		"flamestrike",		"!Flamestrike!"	,
                BCLASS_CLERIC

	},
	
	{
		"fly",			1,
		spell_fly,		TAR_CHAR_DEFENSIVE,	POS_STANDING,
		NULL,			SLOT(56),	10,	18,
		"",			"{cYou slowly float to the ground.{x",
                BCLASS_WARRIOR|BCLASS_MAGE|BCLASS_CLERIC|BCLASS_THIEF

	},
	
	{
		"gate",			6,
		spell_gate,		TAR_CHAR_DEFENSIVE,	POS_FIGHTING,
		NULL,			SLOT(83),	50,	12,
		"",			"!Gate!",
                BCLASS_WARRIOR

	},
	
	{
		"giant strength",	1,
		spell_giant_strength,	TAR_CHAR_DEFENSIVE,	POS_STANDING,
		NULL,			SLOT(39),	20,	12,
		"",			"{cYou feel weaker.{x",
                BCLASS_WARRIOR|BCLASS_MAGE

	},
	
	{
		"harm",			1,
		spell_harm,		TAR_CHAR_OFFENSIVE,	POS_FIGHTING,
		NULL,			SLOT(27),	35,	12,
		"harm spell",		"!Harm!",
                BCLASS_CLERIC

	},
	
	{
		"heal",			1,
		spell_heal,		TAR_CHAR_DEFENSIVE,	POS_FIGHTING,
		NULL,			SLOT(28),	50,	12,
		"",			"!Heal!" ,
                BCLASS_WARRIOR|BCLASS_CLERIC

	},
	
	{
		"identify",		1,
		spell_identify,		TAR_OBJ_INV,		POS_STANDING,
		NULL,			SLOT(53),	12,	24,
		"",			"!Identify!",
                BCLASS_MAGE|BCLASS_CLERIC|BCLASS_THIEF

	},
	
	{
		"infravision",		1,
		spell_infravision,	TAR_CHAR_DEFENSIVE,	POS_STANDING,
		NULL,			SLOT(77),	 5,	18,
		"",			"{cYou no longer see in the dark.{x" ,
                BCLASS_MAGE|BCLASS_CLERIC|BCLASS_THIEF

	},
	
	{
		"invis",		1,
		spell_invis,		TAR_CHAR_DEFENSIVE,	POS_STANDING,
		&gsn_invis,		SLOT(29),	 5,	12,
		"",			"{cYou are no longer invisible.{x" ,
                BCLASS_MAGE|BCLASS_THIEF

	},
	
	{
		"know alignment",	2,
		spell_know_alignment,	TAR_CHAR_OFFENSIVE,	POS_FIGHTING,
		NULL,			SLOT(58),	 9,	12,
		"",			"!Know Alignment!",
                BCLASS_MAGE|BCLASS_CLERIC

	},
	
	{
		"lightning bolt",	2,
		spell_lightning_bolt,	TAR_CHAR_OFFENSIVE,	POS_FIGHTING,
		NULL,			SLOT(30),	15,	12,
		"lightning bolt",	"!Lightning Bolt!" ,
                BCLASS_MAGE

	},
	
	{
		"locate object",	1,
		spell_locate_object,	TAR_IGNORE,		POS_STANDING,
		NULL,			SLOT(31),	20,	18,
		"",			"!Locate Object!",
                BCLASS_MAGE|BCLASS_CLERIC

	},
	
	{
		"magic missile",	2,
		spell_magic_missile,	TAR_CHAR_OFFENSIVE,	POS_FIGHTING,
		NULL,			SLOT(32),	15,	4,
		"magic missile",	"!Magic Missile!",
                BCLASS_WARRIOR|BCLASS_MAGE

	},
	
	{
		"mass invis",		1,
		spell_mass_invis,	TAR_IGNORE,		POS_STANDING,
		&gsn_mass_invis,	SLOT(69),	20,	24,
		"",			"!Mass Invis!",
                BCLASS_MAGE|BCLASS_THIEF

	},
	
	{
		"perfection",		3,
		spell_perfection,       	TAR_IGNORE,		POS_STANDING,
		NULL,			SLOT(0),	10000,	12,
		"",			"!Perfection!",
                BCLASS_WARRIOR|BCLASS_MAGE|BCLASS_CLERIC|BCLASS_THIEF

	},
	
	{
		"pass door",		1,
		spell_pass_door,	TAR_CHAR_SELF,		POS_STANDING,
		NULL,			SLOT(74),	20,	12,
		"",			"{cYou feel solid again.{x",
                BCLASS_WARRIOR|BCLASS_MAGE|BCLASS_CLERIC|BCLASS_THIEF

	},
	
	{
		"poison",		1,
		spell_poison,		TAR_CHAR_OFFENSIVE,	POS_STANDING,
		&gsn_poison,		SLOT(33),	10,	12,
		"poison",		"{cYou feel less sick.{x",
                BCLASS_MAGE|BCLASS_CLERIC

	},

	{
    		"cure disease",         1, 
    		spell_cure_disease, 	TAR_CHAR_DEFENSIVE, 	POS_STANDING,
    		NULL,           	SLOT(501),  	20, 	12,
    		"",         		"!Cure Disease!",
                BCLASS_CLERIC

    	},	

	{
		"plague",		1,
		spell_plague,		TAR_CHAR_OFFENSIVE,	POS_STANDING,
		&gsn_plague,		SLOT(35),	20,	12,
		"plague",		"{cYour sores vanish.{x",
                BCLASS_MAGE|BCLASS_CLERIC

	},

	{
		"protection",		1,
		spell_protection,	TAR_CHAR_SELF,		POS_STANDING,
		NULL,			SLOT(34),	 5,	12,
		"",			"{cYou feel less protected.{x",
                BCLASS_WARRIOR|BCLASS_MAGE|BCLASS_CLERIC|BCLASS_THIEF

	},
	
	{
		"refresh",		2,
		spell_refresh,		TAR_CHAR_DEFENSIVE,	POS_STANDING,
		NULL,			SLOT(81),	12,	18,
		"refresh",		"!Refresh!"	,
                BCLASS_WARRIOR|BCLASS_MAGE|BCLASS_CLERIC|BCLASS_THIEF

	},
	
	{
		"remove curse",		2,
		spell_remove_curse,	TAR_IGNORE,		POS_STANDING,
		NULL,			SLOT(35),	 5,	12,
		"",			"!Remove Curse!",
                BCLASS_CLERIC

	},
	
	{
		"sanctuary",		1,
		spell_sanctuary,	TAR_CHAR_DEFENSIVE,	POS_STANDING,
		NULL,			SLOT(36),	75,	12,
		"",			"{cThe white aura around your body fades.{x",
                BCLASS_WARRIOR|BCLASS_MAGE|BCLASS_CLERIC|BCLASS_THIEF

	},
	
	{
		"shield",		1,
		spell_shield,		TAR_CHAR_DEFENSIVE,	POS_STANDING,
		NULL,			SLOT(67),	12,	18,
		"",			"{cYour force shield shimmers then fades away.{x" ,
                BCLASS_WARRIOR|BCLASS_MAGE|BCLASS_CLERIC|BCLASS_THIEF

	},
	
	{
		"shocking grasp",	2,
		spell_shocking_grasp,	TAR_CHAR_OFFENSIVE,	POS_FIGHTING,
		NULL,			SLOT(37),	15,	12,
		"shocking grasp",	"!Shocking Grasp!",
                BCLASS_MAGE

	},
	
	{
		"sleep",		2,
		spell_sleep,		TAR_CHAR_OFFENSIVE,	POS_STANDING,
		&gsn_sleep,		SLOT(38),	15,	12,
		"",			"{cYou feel less tired.{x" ,
                BCLASS_MAGE

	},
	
	{
		"stone skin",		1,
		spell_stone_skin,	TAR_CHAR_SELF,		POS_STANDING,
		NULL,			SLOT(66),	12,	18,
		"",			"{cYour skin feels soft again.{x",
                BCLASS_WARRIOR|BCLASS_MAGE|BCLASS_CLERIC|BCLASS_THIEF

	},
	
	{
		"summon",		2,
		spell_summon,		TAR_IGNORE,		POS_STANDING,
		NULL,			SLOT(40),	50,	12,
		"",			"!Summon!",
                BCLASS_WARRIOR|BCLASS_MAGE|BCLASS_CLERIC|BCLASS_THIEF

	},
	
	{
		"teleport",		2,
		spell_teleport,		TAR_CHAR_SELF,		POS_FIGHTING,
		NULL,	 		SLOT( 2),	35,	12,
		"",			"!Teleport!",
                BCLASS_WARRIOR|BCLASS_MAGE|BCLASS_CLERIC|BCLASS_THIEF

	},
	
	{
		"ventriloquate",	2,
		spell_ventriloquate,	TAR_IGNORE,		POS_STANDING,
		NULL,			SLOT(41),	 5,	12,
		"",			"!Ventriloquate!" ,
                BCLASS_MAGE

	},
	
	{
		"weaken",		2,
		spell_weaken,		TAR_CHAR_OFFENSIVE,	POS_FIGHTING,
		NULL,			SLOT(68),	20,	12,
		"spell",		"{cYou feel stronger.{x",
                BCLASS_MAGE|BCLASS_CLERIC

	},
	
	{
		"word of recall",	9,
		spell_word_of_recall,	TAR_CHAR_SELF,		POS_RESTING,
		NULL,			SLOT(42),	 5,	12,
		"",			"!Word of Recall!" ,
                BCLASS_WARRIOR

	},
	
/*
 * Dragon breath
 */
	{
		"acid breath",		7,
		spell_acid_breath,	TAR_CHAR_OFFENSIVE,	POS_FIGHTING,
		NULL,			SLOT(200),	 1500,	 24,
		"blast of acid",	"!Acid Breath!",
                BCLASS_WARRIOR

	},
	
	{
		"fire breath",		7,
		spell_fire_breath,	TAR_CHAR_OFFENSIVE,	POS_FIGHTING,
		NULL,			SLOT(201),	 1500,	 24,
		"blast of flame",	"!Fire Breath!",
                BCLASS_WARRIOR

	},
	
	{
		"frost breath",		7,
		spell_frost_breath,	TAR_CHAR_OFFENSIVE,	POS_FIGHTING,
		NULL,			SLOT(202),	 1500,	 24,
		"blast of frost",	"!Frost Breath!",
                BCLASS_WARRIOR

	},
	
	{
		"gas breath",		7,
		spell_gas_breath,	TAR_IGNORE,		POS_FIGHTING,
		NULL,			SLOT(203),	 1500,	 24,
		"blast of gas",		"!Gas Breath!",
                BCLASS_WARRIOR

	},
	
	{
		"lightning breath",	7,
		spell_lightning_breath,	TAR_CHAR_OFFENSIVE,	POS_FIGHTING,
		NULL,			SLOT(204),	 1500,	 24,
		"blast of lightning",	"!Lightning Breath!",
                BCLASS_WARRIOR

	},
	
/*
 * Fighter and thief skills.
 */
	{
		"backstab",		1,
		spell_null,		TAR_IGNORE,		POS_STANDING,
		&gsn_backstab,		SLOT( 0),	 0,	24,
		"backstab",		"!Backstab!" ,
                BCLASS_THIEF

	},
	
	{
		"disarm",		1,
		spell_null,		TAR_IGNORE,		POS_FIGHTING,
		&gsn_disarm,		SLOT( 0),	 0,	24,
		"",			"!Disarm!",
                BCLASS_WARRIOR

	},
	
	{
		"hide",			1,
		spell_null,		TAR_IGNORE,		POS_RESTING,
		&gsn_hide,		SLOT( 0),	 0,	12,
		"",			"!Hide!",
                BCLASS_THIEF

	},
	
	{
		"hurl",			1,
		spell_null,		TAR_IGNORE,		POS_STANDING,
		&gsn_hurl,		SLOT( 0),	 0,	24,
		"",			"!Hurl!" ,
                BCLASS_WARRIOR

	},
	
	{
		"kick",			1,
		spell_null,		TAR_CHAR_OFFENSIVE,	POS_FIGHTING,
		&gsn_kick,		SLOT( 0),	 0,	 24,
		"kick",			"!Kick!",
                BCLASS_WARRIOR|BCLASS_THIEF
	},
	
	{
		"peek",			1,
		spell_null,		TAR_IGNORE,		POS_STANDING,
		&gsn_peek,		SLOT( 0),	 0,	 0,
		"",			"!Peek!",
                BCLASS_THIEF

	},
	
	{
		"pick lock",		1,
		spell_null,		TAR_IGNORE,		POS_STANDING,
		&gsn_pick_lock,		SLOT( 0),	 0,	12,
		"",			"!Pick!" ,
                BCLASS_THIEF

	},
	
	{
		"rescue",		1,
		spell_null,		TAR_IGNORE,		POS_FIGHTING,
		&gsn_rescue,		SLOT( 0),	 0,	12,
		"",			"!Rescue!",
                BCLASS_WARRIOR

	},
	
	{
		"sneak",		1,
		spell_null,		TAR_IGNORE,		POS_STANDING,
		&gsn_sneak,		SLOT( 0),	 0,	12,
		"",			"{cYour footsteps are no longer so quiet.{x",
                BCLASS_WARRIOR|BCLASS_THIEF

	},
	
	{
		"steal",		3,
		spell_null,		TAR_IGNORE,		POS_STANDING,
		&gsn_steal,		SLOT( 0),	 0,	24,
		"",			"!Steal!" ,
                BCLASS_THIEF

	},
	
/*
 * Spells for mega1.are from Glop/Erkenbrand.
 */
	{
		"general purpose",	7,
		spell_general_purpose,	TAR_CHAR_OFFENSIVE,	POS_FIGHTING,
		NULL,			SLOT(501),	0,	12,
		"general purpose ammo",	"!General Purpose Ammo!",
                BCLASS_WARRIOR

	},
	
	{
		"high explosive",	7,
		spell_high_explosive,	TAR_CHAR_OFFENSIVE,	POS_FIGHTING,
		NULL,			SLOT(502),	0,	12,
		"high explosive ammo",	"!High Explosive Ammo!",
                BCLASS_WARRIOR

	},
	
/*
 * Spells added by KaVir.
 */
	{
		"guardian",		2,
		spell_guardian,		TAR_CHAR_DEFENSIVE,	POS_STANDING,
		NULL,			SLOT(600),	100,	12,
		"",			"!Guardian!",
                BCLASS_MAGE|BCLASS_CLERIC

	},
	
	{
		"soulblade",		1,
		spell_soulblade,	TAR_CHAR_DEFENSIVE,	POS_STANDING,
		NULL,			SLOT(601),	100,	12,
		"",			"!Soulblade!" ,
                BCLASS_WARRIOR|BCLASS_MAGE|BCLASS_CLERIC|BCLASS_THIEF

	},
	
	{
		"mana",			2,
		spell_mana,		TAR_CHAR_DEFENSIVE,	POS_STANDING,
		NULL,			SLOT(602),	 0,	12,
		"",			"!Mana!",
                BCLASS_WARRIOR|BCLASS_MAGE|BCLASS_CLERIC|BCLASS_THIEF

	},
	
	{
		"frenzy",		1,
		spell_frenzy,		TAR_CHAR_DEFENSIVE,	POS_STANDING,
		NULL,			SLOT(603),	 20,	12,
		"",			"{cYour bloodlust subsides.{x",
                BCLASS_WARRIOR|BCLASS_CLERIC

	},
	
	{
		"darkblessing",		1,
		spell_darkblessing,	TAR_CHAR_DEFENSIVE,	POS_STANDING,
		NULL,			SLOT(604),	 20,	12,
		"",			"{cYou feel less wicked.{x"	,
                BCLASS_CLERIC

	},
	
	{
		"portal",		2,
		spell_portal,		TAR_IGNORE,		POS_STANDING,
		NULL,			SLOT(604),	 50,	12,
		"",			"!Portal!" ,
                BCLASS_WARRIOR|BCLASS_MAGE|BCLASS_CLERIC|BCLASS_THIEF

	},
	
	{
		"energyflux",		2,
		spell_energyflux,	TAR_CHAR_DEFENSIVE,	POS_STANDING,
		NULL,			SLOT(605),	 0,	12,
		"",			"!EnergyFlux!",
                BCLASS_WARRIOR|BCLASS_MAGE|BCLASS_CLERIC|BCLASS_THIEF

	},
	
	{
		"voodoo",		3,
		spell_voodoo,		TAR_IGNORE,		POS_STANDING,
		NULL,			SLOT(606),	 100,	12,
		"",			"!Voodoo!" ,
                BCLASS_MAGE|BCLASS_CLERIC

	},
	
	{
		"transport",		2,
		spell_transport,	TAR_OBJ_INV,		POS_STANDING,
		NULL,			SLOT(607),	12,	24,
		"",			"!Transport!",
                BCLASS_WARRIOR|BCLASS_MAGE|BCLASS_CLERIC|BCLASS_THIEF

	},
	
	{
		"regenerate",		1,
		spell_regenerate,	TAR_OBJ_INV,		POS_STANDING,
		NULL,			SLOT(608),	100,	12,
		"",			"!Regenerate!",
                BCLASS_WARRIOR|BCLASS_MAGE|BCLASS_CLERIC|BCLASS_THIEF

	},
	
	{
		"clot",			1,
		spell_clot,		TAR_CHAR_DEFENSIVE,	POS_STANDING,
		NULL,			SLOT(609),	50,	12,
		"",			"!Clot!",
                BCLASS_WARRIOR|BCLASS_MAGE|BCLASS_CLERIC|BCLASS_THIEF

	},
	
	{
		"mend",			1,
		spell_mend,		TAR_CHAR_DEFENSIVE,	POS_STANDING,
		NULL,			SLOT(610),	50,	12,
		"",			"!Mend!",
                BCLASS_WARRIOR|BCLASS_MAGE|BCLASS_CLERIC|BCLASS_THIEF

	},
	
	{
		"punch",		2,
		spell_null,		TAR_IGNORE,		POS_STANDING,
		&gsn_punch,		SLOT( 0),	 0,	24,
		"punch",		"!Punch!",
                BCLASS_WARRIOR

	},
	
	{
		"bash",		2,
		spell_null,		TAR_IGNORE,		POS_STANDING,
		&gsn_bash,		SLOT( 0),	 0,	24,
		"bash",		"!bash!",
                BCLASS_WARRIOR

	},
	
	{
		"stomp",		3,  
		spell_null,		TAR_IGNORE,		POS_FIGHTING,
		&gsn_stomp,		SLOT( 0),	 0,	36,
		"stomp",		"!Stomp!",
                BCLASS_WARRIOR

	},
	
	{
		"elbow",		99,
		spell_null,		TAR_IGNORE,		POS_STANDING,
		&gsn_elbow,		SLOT( 0),	 0,	24,
		"elbow",		"!Elbow!",
                BCLASS_WARRIOR

	},
	
	{
		"headbutt",		99,
		spell_null,		TAR_IGNORE,		POS_STANDING,
		&gsn_headbutt,		SLOT( 0),	 0,	24,
		"headbutt",		"!Headbutt!",
                BCLASS_WARRIOR

	},
	
	{
		"sweep",		99,
		spell_null,		TAR_IGNORE,		POS_STANDING,
		&gsn_sweep,		SLOT( 0),	 0,	24,
		"sweep",		"!Sweep!",
                BCLASS_WARRIOR

	},
	
	{
		"knee",			99,
		spell_null,		TAR_IGNORE,		POS_STANDING,
		&gsn_knee,		SLOT( 0),	 0,	24,
		"knee",			"!Knee!" ,
                BCLASS_WARRIOR

	},
	
	{
		"quest",		2,
		spell_quest,		TAR_IGNORE,		POS_STANDING,
		NULL,			SLOT(611),	 500,	12,
		"",			"!Quest!",
                BCLASS_WARRIOR|BCLASS_MAGE|BCLASS_CLERIC|BCLASS_THIEF

	},
	
	{
		"minor creation",	2,
		spell_minor_creation,	TAR_IGNORE,		POS_STANDING,
		NULL,			SLOT(612),	 500,	12,
		"",			"!MinorCreation!",
                BCLASS_MAGE|BCLASS_CLERIC

	},
	
	{
		"brew",			2,
		spell_brew,		TAR_OBJ_INV,		POS_STANDING,
		NULL,			SLOT(613),	 100,	12,
		"",			"!Brew!",
                BCLASS_MAGE|BCLASS_CLERIC

	},
	
	{
		"scribe",		2,
		spell_scribe,		TAR_OBJ_INV,		POS_STANDING,
		NULL,			SLOT(614),	 100,	12,
		"",			"!Scribe!",
                BCLASS_MAGE|BCLASS_CLERIC

	},
	
	{
		"carve",		2,
		spell_carve,		TAR_OBJ_INV,		POS_STANDING,
		NULL,			SLOT(615),	 200,	12,
		"",			"!Carve!",
                BCLASS_MAGE|BCLASS_CLERIC

	},
	
	{
		"engrave",		2,
		spell_engrave,		TAR_OBJ_INV,		POS_STANDING,
		NULL,			SLOT(616),	 300,	12,
		"",			"!Engrave!",
                BCLASS_MAGE|BCLASS_CLERIC

	},
	
	{
		"bake",			2,
		spell_bake,		TAR_OBJ_INV,		POS_STANDING,
		NULL,			SLOT(617),	 100,	12,
		"",			"!Bake!",
                BCLASS_MAGE|BCLASS_CLERIC

	},
	
	{
		"mount",		2,
		spell_mount,		TAR_CHAR_DEFENSIVE,	POS_STANDING,
		NULL,			SLOT(618),	100,	12,
		"",			"!Mount!",
                BCLASS_WARRIOR|BCLASS_MAGE|BCLASS_CLERIC|BCLASS_THIEF

	},
	
	{
		"berserk",		2,
		spell_null,		TAR_IGNORE,		POS_FIGHTING,
		&gsn_berserk,		SLOT( 0),	 0,	24,
		"",			"!Berserk!",
                BCLASS_WARRIOR

	},
	
	{
		"fastdraw",		1,
		spell_null,		TAR_IGNORE,		POS_FIGHTING,
		&gsn_fastdraw,		SLOT( 0),	 0,	0,
		"",			"!Fastdraw!",
                BCLASS_WARRIOR

	},
	
	{
		"scan",			1,
		spell_scan,		TAR_IGNORE,		POS_STANDING,
		NULL,			SLOT(619),	6,	24,
		"",			"!Scan!",
                BCLASS_WARRIOR|BCLASS_MAGE|BCLASS_CLERIC|BCLASS_THIEF

	},
	
	{
		"repair",		2,
		spell_repair,		TAR_IGNORE,		POS_STANDING,
		NULL,			SLOT(620),	100,	24,
		"",			"!Repair!" ,
                BCLASS_WARRIOR|BCLASS_MAGE|BCLASS_CLERIC|BCLASS_THIEF

	},
	
	{
		"spellproof",		2,
		spell_spellproof,	TAR_OBJ_INV,		POS_STANDING,
		NULL,			SLOT(621),	50,	12,
		"",			"!Spellproof!",
                BCLASS_WARRIOR|BCLASS_MAGE|BCLASS_CLERIC|BCLASS_THIEF

	},
	
	{
		"preserve",		2,
		spell_preserve,		TAR_OBJ_INV,		POS_STANDING,
		NULL,			SLOT(550),	12,	24,
		"",			"!Preserve!",
                BCLASS_MAGE|BCLASS_CLERIC

	},
	
	{
		"track",		2,
		spell_null,		TAR_IGNORE,		POS_STANDING,
		&gsn_track,		SLOT( 0),	 0,	0,
		"",			"!Track!",
                BCLASS_WARRIOR|BCLASS_MAGE|BCLASS_CLERIC|BCLASS_THIEF

	},
	
	{
		"major creation",	4,
		spell_major_creation,	TAR_IGNORE,		POS_STANDING,
		NULL,			SLOT(551),	 100,	12,
		"",			"!MajorCreation!" ,
                BCLASS_WARRIOR

	},
	
	{
		"copy",			4,
		NULL,		TAR_IGNORE,		POS_STANDING,
		NULL,			SLOT(552),	 100,	12,
		"",			"!Copy!" ,
                BCLASS_WARRIOR

	},
	
	{
		"insert page",		4,
		spell_insert_page,	TAR_IGNORE,		POS_STANDING,
		NULL,			SLOT(553),	 7,	12,
		"",			"!InsertPage!",
                BCLASS_WARRIOR

	},
	
	{
		"purple sorcery",	99,
		spell_null,		TAR_IGNORE,		POS_STANDING,
		NULL,			SLOT(554),	 100,	12,
		"",			"{cThe purple spell on you fades away.{x" ,
                BCLASS_WARRIOR

	},
	
	{
		"red sorcery",		99,
		spell_null,		TAR_IGNORE,		POS_STANDING,
		NULL,			SLOT(555),	 100,	12,
		"",			"{cThe red spell on you fades away.{x" ,
                BCLASS_WARRIOR

	},
	
	{
		"blue sorcery",		99,
		spell_null,		TAR_IGNORE,		POS_STANDING,
		NULL,			SLOT(556),	 100,	12,
		"",			"{cThe blue spell on you fades away.{x",
                BCLASS_WARRIOR

	},
	
	{
		"green sorcery",	99,
		spell_null,		TAR_IGNORE,		POS_STANDING,
		NULL,			SLOT(557),	 100,	12,
		"",			"{cThe green spell on you fades away.{x" ,
                BCLASS_WARRIOR

	},
	
	{
		"yellow sorcery",	99,
		spell_null,		TAR_IGNORE,		POS_STANDING,
		NULL,			SLOT(558),	 100,	12,
		"",			"{cThe yellow spell on you fades away.{x",
                BCLASS_WARRIOR

	},
	
	{
		"chaos blast",		99,
		spell_chaos_blast,	TAR_CHAR_OFFENSIVE,	POS_FIGHTING,
		NULL,			SLOT(559),	20,	12,
		"chaos blast",		"!Chaos Blast!",
                BCLASS_WARRIOR

	},
	
	{
		"resistance",		1,
		spell_resistance,	TAR_OBJ_INV,		POS_STANDING,
		NULL,			SLOT(560),	50,	12,
		"",			"!Resistance!",
                BCLASS_WARRIOR|BCLASS_MAGE|BCLASS_CLERIC|BCLASS_THIEF

	},
	
	{
		"web",			99,
		spell_web,		TAR_CHAR_OFFENSIVE,	POS_STANDING,
		&gsn_web,		SLOT(561),	 100,	12,
		"",			"{cThe web surrounding you breaks away.{x" ,
                BCLASS_WARRIOR

	},
	
	{
		"arms",		99,
		spell_arm,		TAR_CHAR_OFFENSIVE,	POS_STANDING,
		&gsn_arm,		SLOT(569),	 100,	12,
		"",			"{cThe tenticals surrounding you breaks away.{x",
                BCLASS_WARRIOR

	},
	
	{
		"polymorph",		4,
		spell_polymorph,	TAR_IGNORE,		POS_STANDING,
		&gsn_polymorph,		SLOT(562),	50,	12,
		"",			"{cYou resume your normal form.{x",
                BCLASS_WARRIOR

	},
	
	{
		"birth control",	99,
		spell_contraception,	TAR_CHAR_SELF,		POS_STANDING,
		NULL,			SLOT(563),	20,	12,
		"",			"",
                BCLASS_WARRIOR

	},
	
	{
		"remove page",		4,
		spell_find_familiar,	TAR_IGNORE,		POS_STANDING,
		NULL,			SLOT(564),	 10,	12,
		"",			"!RemovePage!",
                BCLASS_WARRIOR

	},
	
	{
		"find familiar",	4,
		spell_find_familiar,	TAR_IGNORE,		POS_STANDING,
		NULL,			SLOT(565),	100,	12,
		"",			"" ,
                BCLASS_WARRIOR

	},
	
	{
		"improve",		4,
		spell_improve,		TAR_OBJ_INV,		POS_STANDING,
		NULL,			SLOT(566),	1500,	12,
		"",			"!Improve!"	,
                BCLASS_WARRIOR

	},
	
	{
		"darkness",		9,
		spell_null,        	TAR_CHAR_SELF,	POS_STANDING,
		&gsn_darkness,		SLOT( 91),	 5,	12,
		NULL,			"{cYour globe of darkness fades.{x",
                BCLASS_WARRIOR

	},
	
	{
		"paradox",		10,
		spell_null,		TAR_CHAR_SELF,	POS_STANDING,
		&gsn_paradox,		SLOT( 90),	 5,	12,
		NULL,			"{cYour paradox fades.{x",
                BCLASS_WARRIOR

	},
	
	{
		"drow poison",		10,
		spell_null,	        TAR_CHAR_OFFENSIVE,	POS_STANDING,
		NULL,			SLOT(92),	10,	12,
		"poison",		"{cYou feel less sick.{x",
                BCLASS_WARRIOR

	},
	
	{
		"levitation",		10,
		spell_null,	        TAR_CHAR_SELF,	POS_STANDING,
		NULL,			SLOT(93),	10,	12,
		"poison",		"!Levitation!" ,
                BCLASS_WARRIOR

	},
	
/* MAX_SKILL = 141 */
	
/* 
 * Anthing past here WILL NOT be in the prac list...(Check MAX_SKILL)
 */
	
	{
		"AggDamage",	        10,
		spell_null,	        TAR_CHAR_SELF,	POS_STANDING,
		&gsn_agg_damage, 	SLOT(666),	10,	12,
		"Aggdamage",		"Your wound slowly close up." ,
                BCLASS_WARRIOR

	},
	
	{
	
		"fear",			99,
		spell_fear,		TAR_CHAR_OFFENSIVE,	POS_STANDING,
		&gsn_fear,		SLOT(567),	 5,	12,
		"",				"You no longer feel so scared.",
                BCLASS_WARRIOR

    },


    {
	"blood potency",	99,
	spell_null,		TAR_CHAR_SELF,		POS_STANDING,
	&gsn_potency,		SLOT(571),	100,	12,
	"",			"Your blood returns to its original potency."
    },

    	
	{
		"Disease",	        10,
		spell_null,	        TAR_CHAR_SELF,	POS_STANDING,
		NULL,			SLOT(666),	10,	12,
		"Disease",		"You feel clean once again.",
                BCLASS_WARRIOR

	}
	
};

const	struct	discipline_type	discipline_table	[MAX_DISC]	=
{
	{ "Aabombwe   ",     "ABOMBWE    ",	""}, 
	{ "Animalism  ",     "ANIMALISM  ",	""}, 
	{ "Auspex     ",     "AUSPEX     ",	""},	   
	{ "Celerity   ",     "CELERITY   ",	""},	  
	{ "Chimerstry ",     "CHIMERSTRY ",	""},	  
	{ "Daimoninon ",     "DAIMOINON  ",	""},	  
	{ "Deimon     ",     "DEIMOS     ",	""},	  
	{ "Dementation",     "DEMENTATION",	""},
	{ "Dominate   ",     "DOMINATE   ", ""},
	{ "Fortitude  ",     "FORTITUDE  ",	""},
	{ "Grotesquous",     "GROTESQUOUS",	""},	  
	{ "Kai        ",     "KAI        ",	""},	  
	{ "Melpominee ",     "MELPOMINEE ",	""},	  
	{ "Mortis     ",     "MORTIS     ",	""},	  
	{ "Necromancy ",     "NECROMANCY ",	""},	  
	{ "Nihilistics",     "NIHILISTICS",	""},	  
	{ "Obeah      ",     "Obeah      ",	""},	  
	{ "Obfuscate  ",     "OBFUSCATE  ",	""},
	{ "Obtenebration",   "OBTENEBRATION",""},     
	{ "Ogham      ",     "OGHAM      ",	""},	  
	{ "Potence    ",     "POTENCE    ",	""},	    
	{ "Presence   ",     "PRESENCE   ",	""},	   
	{ "Protean    ",     "PROTEAN    ",	""},	  
	{ "Quietus    ",     "QUIETUS    ",	""},          
	{ "Rift       ",     "RIFT       ",	""},	  
	{ "Sanguinus  ",     "SANGUINUS  ",	""},	  
	{ "Serpentis  ",     "SERPENTIS  ",	""},	
	{ "Temporis   ",     "TEMPORIS   ",	""},	  
	{ "Thanatosis ",     "THANATOSIS ",	""},	  
	{ "Thaumaturgy",     "THAUMATURGY",	""},      
	{ "Vicissitude",     "VICISSITUDE",	""},    
	{ "Visceratika",     "VISCERATIKA",	""},
    { "Not Used   ",     "           ",	""},
    { "Not Used   ",     "           ",	""},
    { "Not Used   ",     "           ",	""},
    { "Not Used   ",     "           ",	""},
    { "Not Used   ",     "           ",	""},
    { "Not Used   ",     "           ",	""},
    { "Not Used   ",     "           ",	""},
    { "Not Used   ",     "           ",	""}
};


const	struct	vamp_clan_type	vamp_clan_table		[MAX_VAMP_CLAN]		=
{
	{ "Assamites", CLAN_ASSAMITES,  	"Independent", 	{DISC_CELERITY, DISC_OBFUSCATE, DISC_QUIETUS},	
	"Dominion Zillah Haquim" },
    { "Ba'ali", CLAN_BAALI,  "Independent",  {DISC_CELERITY, DISC_DAIMOINON, DISC_OBFUSCATE},
     "Dominion Enoch Saulot Seker" },
     { "Blood Bro",CLAN_BLOOD_BROTHERS,    "Independent",  {DISC_CELERITY, DISC_POTENCE, DISC_SANGUINUS}, 
      "Dominion Lilith Tzimisce Tremere" },
	{ "Brujah",CLAN_BRUJAH,		"Camarilla",	{DISC_CELERITY, DISC_POTENCE, DISC_PRESENCE},
	"Dominion Irad Troile" },
     { "Bushi", CLAN_BUSHI,             "KindrdEast",  {DISC_CELERITY, DISC_KAI, DISC_PRESENCE},
      "NOT-DESCNDENT-OF-Dominion" },
      { "Cappodocian",CLAN_CAPPADOCIANS,	"Independent",  {DISC_MORTIS, DISC_AUSPEX, DISC_FORTITUDE},
      "Dominion Irad Cappadocius" },
      { "Harbingers",CLAN_HARBINGERS_OF_SKULLS, "Sabbat",	{DISC_AUSPEX, DISC_FORTITUDE, DISC_NECROMANCY},
      "Dominion " },
      { "Daughters",CLAN_DAUGHTERS_OF_CACOPHONY,		"Independent",	{DISC_FORTITUDE, DISC_MELPOMINEE, DISC_PRESENCE},
      "Dominion Enoch Arikel" },
      { "Gaki",CLAN_GAKI,	"KindrdEast",	{DISC_AUSPEX, DISC_DOMINATE, DISC_RIFT},
      "NOT-DESCENDENT-OF-Dominion" },
	{ "Gangrel", CLAN_GANGREL,		"Camarilla",	{DISC_ANIMALISM, DISC_FORTITUDE, DISC_PROTEAN},
	"Dominion Lilith Ennoia" },
      { "Gargoyles",CLAN_GARGOYLES,	"Independent",	{DISC_FORTITUDE, DISC_POTENCE, DISC_VISCERATIKA},
      "Dominion Enoch Tremere Viscera" },
      { "Giovanni",CLAN_GIOVANNI,		"Independent",	{DISC_DOMINATE, DISC_NECROMANCY, DISC_POTENCE},
      "Dominion Irad Giovanni" },
	{ "Lasombra",CLAN_LASOMBRA,		"Sabbat",	{DISC_OBTENEBRATION, DISC_DOMINATE, DISC_POTENCE},
	"Dominion Irad Lasombra" },
      { "Lamia",CLAN_LAMIA,		"Independent",	{DISC_DEIMOS, DISC_POTENCE, DISC_MORTIS},
      "Dominion Irad Cappadocius" },
      { "Lhiannan", CLAN_LHIANNAN,		"Independent",	{DISC_ANIMALISM, DISC_OGHAM, DISC_PRESENCE},
      "Dominion Lilith Ennoia" },
      { "Liabon",CLAN_LIABON,		"Independent",	{DISC_ABOMBWE, DISC_ANIMALISM, DISC_FORTITUDE},
      "Dominion Lilith Ennoia Al-Sidi" },
	{ "Malkavian",CLAN_MALKAVIAN,		"Camarilla",	{DISC_DEMENTATION, DISC_OBFUSCATE, DISC_AUSPEX},
	"Dominion Enoch Malkav" },
      { "Nagaraja",CLAN_NAGARAJA,	"Independent",	{DISC_AUSPEX, DISC_NECROMANCY, DISC_NIHILISTICS},
      "Dominion Enoch Saulot" },
	{ "Nosferatu", CLAN_NOSFERATU,		"Camarilla",	{DISC_ANIMALISM, DISC_OBFUSCATE, DISC_POTENCE},
	"Dominion Zillah BabaYaga" },
      { "Nictuku",CLAN_NICTUKU,		"Independent",	{DISC_OBFUSCATE, DISC_QUIETUS, DISC_GROTESQUOUS},
      "Dominion Zillah Absimillard" },
      { "Ravnos",CLAN_RAVNOS,		"Independent",	{DISC_ANIMALISM, DISC_CHIMERSTRY, DISC_FORTITUDE},
      "Dominion Lilith Ravana" },
      { "Salubri",CLAN_SALUBRI,		"Independent",	{DISC_AUSPEX, DISC_FORTITUDE, DISC_OBEAH},
      "Dominion Enoch Saulot" },
      { "Samedi",CLAN_SAMEDI,		"Independent",	{DISC_NECROMANCY, DISC_OBFUSCATE, DISC_THANATOSIS},
      "Dominion Irad Giovanni Samedi" },
	{ "Setite",CLAN_SETITES,	        "Followers",	{DISC_PRESENCE, DISC_OBFUSCATE, DISC_SERPENTIS},
	"Dominion Zillah Set" },
	{ "Toreador", CLAN_TOREADOR,		"Camarilla",	{DISC_CELERITY, DISC_PRESENCE, DISC_AUSPEX},
	"Dominion Enoch Arikel" },
	{ "Tremere",CLAN_TREMERE,		"Camarilla",	{DISC_THAUMATURGY, DISC_AUSPEX, DISC_DOMINATE},
	"Dominion Enoch Tremere" },
      { "True Brujah",CLAN_TRUE_BRUJAH,	"Independent",	{DISC_PRESENCE, DISC_POTENCE, DISC_TEMPORIS},
      "Dominion Irad Brujah" },
	{ "Tzimisce", CLAN_TZIMISCE	,	"Sabbat",	{DISC_VICISSITUDE, DISC_AUSPEX, DISC_ANIMALISM},
	"Dominion Lilith Tzimisce" },
	{ "Ventrue",CLAN_VENTRUE,		"Camarilla",	{DISC_PRESENCE, DISC_DOMINATE, DISC_FORTITUDE},
	"Dominion Irad Veddartha" }
	
};


const	struct	spell_colour_type	spell_colour_table	[5]	=
{
	{ "purple",	MAGENTA	},
	{ "red",	L_RED	},
	{ "blue",	L_BLUE	},
	{ "green",	L_GREEN	},
	{ "yellow",     YELLOW	}
};

const   struct  flag_type	spc_flags		[] =
{
	{ "champion",	SPC_CHAMPION,		TRUE },
	{ "demon_lord",	SPC_DEMON_LORD,		TRUE },
	{ "wolfman",	SPC_WOLFMAN,		TRUE},
	{ "prince",		SPC_PRINCE,		TRUE },
	{ "sire",		SPC_SIRE,		TRUE },
	{ "anarch",		SPC_ANARCH,		TRUE },
	{ "inconnu",	SPC_INCONNU,		TRUE },
	{ "antitribu",	SPC_ANTITRIBU,		TRUE },
	{ "sabbat",		SPC_SABBAT,		TRUE },
	{ "camarilla",	SPC_CAMARILLA,		TRUE },
	{ "independent",	SPC_INDEPENDENT,	TRUE },
	{ "inducted",	SPC_INDUCTED,		TRUE },
	{ "primogen",	SPC_PRIMOGEN,		TRUE },
	{ "justicar",	SPC_JUSTICAR,		TRUE },
	{ "bloodhunt",	SPC_BLOODHUNT,		TRUE },
	{ "pack",		SPC_PACK,		TRUE },
	{ "wyrm",		SPC_WYRM,		TRUE },
	{ "followers",	SPC_FOLLOWERS,		TRUE },
	{ "beta",		SPC_BETA,		TRUE },
	{ "technocracy",	SPC_TECHNOCRACY,	TRUE },
	{ "traditions",	SPC_TRADITIONS,	TRUE },
	{ "newpack",	SPC_NEWPACK,	TRUE },
	{ "elder",	SPC_ELDER,	TRUE },
	{ NULL,		0,			FALSE}
};
/* item type list */
const struct item_type		item_table	[]	=
{
	{	ITEM_LIGHT,	"light"		},
	{	ITEM_SCROLL,	"scroll"	},
	{	ITEM_WAND,	"wand"		},
	{   ITEM_STAFF,	"staff"		},
	{   ITEM_WEAPON,	"weapon"	},
	{   ITEM_TREASURE,	"treasure"	},
	{   ITEM_ARMOR,	"armor"		},
	{	ITEM_POTION,	"potion"	},
	{	ITEM_TRASH,	"trash"		},
	{	ITEM_CONTAINER,	"container"	},
	{	ITEM_DRINK_CON, "drink"		},
	{	ITEM_KEY,	"key"		},
	{	ITEM_FOOD,	"food"		},
	{	ITEM_MONEY,	"money"		},
	{	ITEM_BOAT,	"boat"		},
	{	ITEM_CORPSE_NPC,"npc_corpse"	},
	{	ITEM_CORPSE_PC,	"pc_corpse"	},
	{   ITEM_FOUNTAIN,	"fountain"	},
	{	ITEM_PILL,	"pill"		},
	{   0,		NULL		}
};