area/
build/testing/
log/
player/
player/backup/
#AREADATA
Name Glop    /{CGypsy Caravan{x ~
Builders (null)~
VNUMs 8000 8099
Credits (null)~
Security 9
End



#MOBILES
#8000
young gyspy boy~
a young gyspy boy~
A young boy of gypsy blood is causing a stir in the caravan.
~
He is a tall, thin boy.  He is looking for his gang mates.  He and his
mates cause many problems for the elder caravan members.  
~
ACS 0 0 -400 S
20 20 -70 20d20+2000 6d4+9 0 8000
8 8 1 
0 0 0
#8001
rebel gypsy~
a rebel gypsy~
A rebellious gypsy plots his evil doing covertly.
~
This gypsy is one of the scruffiest you've seen.  He must be some sort of
rebel among the caravan.  
~
ACS 0 0 -500 S
24 25 -80 20d20+2100 4d10+17 0 8000
8 8 1 
0 0 0
#8002
gypsy child~
a gyspy child~
A gyspy child sits here, reading from a small leather book.
~
This small child doesn't cause a ruckus like the older children.  He is
quite content with just sitting and reading his book.  
~
ABFS D 0 0 S
15 20 -60 20d20+2000 4d10+15 0 8000
8 8 1 
0 0 0
#8003
strong gypsy man~
a strong gypsy man~
A young, well-built man of gypsy blood stands guard over caravan operations.~
An intimidating gypsy man that squelches any outsiders uprising against
the gypsies.  Are you going to stand up against him?!?  
~
ACS J 0 0 S
28 30 -80 20d20+2400 4d10+20 0 8000
8 8 1 
0 0 0
#8004
gypsy~
a gypsy~
A gyspy is here trying to blend in with the crowds.
~
This gypsy blends into the crowd, as his hand travels into another
outsider's pocket.  
~
ACHS 0 0 -150 S
20 23 -70 20d20+2200 4d10+17 0 8000
8 8 1 
0 0 0
#8005
gypsy thief~
a gyspy thief~
A gyspy is here eyeing your belongings.
~
A practitioner in Gypsy Caravan's largest growth industry, thievery, is
looking you over for a possible business transaction.  
~
ACS 0 0 -400 S
25 25 -80 20d20+2100 4d10+16 0 8000
8 8 2 
0 0 0
#8006
gypsy tinkerer~
a gypsy tinkerer~
In the corner, you see a gypsy tinkering with some small items.~
This man is an older man, who in his old age, can only muster up enough
energy to tinker with little items.  He seems a bit perturbed, being
delegated to such a small role in the caravan.  
~
AS DF 0 300 S
21 15 -60 20d20+2000 4d10+15 0 8000
8 8 1 
0 0 0
#8007
yayal gleep~
Yayal Gleep~
Mr. Gleep is here wanting to know what you want.~
Yayal Gleep is a heavy-set man who gives you the impression that he is
unintelligent and unimaginative, but looks can be deceiving.  
~
ABCS DFJ 0 -600 S
27 25 -80 20d20+2200 4d10+17 0 8000
8 8 1 
0 0 0
#8008
punka throt~
Punka Throt~
Punka Throt is here wringing his hands.
~
He is a thin angular crook, pretty close to everyone's idea of Ebeneezer
Scrooge.  Indeed, the only thing guaranteed to bring a spark to his dead
eyes is the mention of money.
~
ABCFS DF 0 -900 S
24 25 -80 20d20+2200 4d10+17 0 8000
8 8 1 
0 0 0
#8009
ernie romano~
Ernie Romano~
Ernie Romano is here collecting for the caravan.
~
Romano is a dour man who knows that he's never going to get a better deal
out of life.  He is content to run the bite fights for Throt and Gleep.  
~
ABCS 0 0 -400 S
22 25 -80 20d20+2200 4d10+17 0 8000
8 8 1 
0 0 0
#8010
Gypsy Eckersely~
Eckersley the Head Gyspy~
Eckersley the Gypsy Pack Leader is here watching over the caravan.~
He is a dedicated, if somewhat pessimistic Gypsy.  He is the Senior Gypsy
of the Downtown Quadrant.
~
AS DFH 0 300 S
34 35 -90 25d10+2500 6d10+20 0 8000
8 8 1 
0 0 0
#8011
Gypsy Sara Beddows~
Gypsy Beddows~
Gypsy Beddows paces back and forth questioning Eckersley's decisions.
~
Beddows is an older Gypsy, who in his prime was the leader of this
caravan.  She is fanatically dedicated to her job and has no ambitions other
than to help this caravan.  
~
AS DF 0 500 S
24 25 -75 20d20+2200 4d10+17 0 8000
8 8 2 
0 0 0
#8012
bite fighter~
a bite fighter~
A bite fighter is here sharpening his teeth.
~
A bite fighter is here with sharpened teeth and a bad attitude.
~
ABF 0 0 -400 S
20 20 -60 20d20+1500 4d10+15 0 8000
8 8 1 
0 0 0
#0



#OBJECTS
#8000
large stick~
a large stick~
A large stick used to keep outsiders away lies here.~
~
3 0 AO
37 10 0 501
2 0 0
E
stick~
A standard weapon in Gypsy Caravan. 
~
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#8001
knee pads~
a set of knee pads~
There are some knee pads laying here.~
~
9 0 AF
0 0 0 0
3 0 0
E
knee pads~
It is a set of knee pads.  
~
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#8002
stooky gland~
a stooky gland~
There is a stooky gland laying here.~
~
26 0 A
0 0 43 28
1 0 0
A
9 -1
E
stooky gland~
Stooky glands are known for the restorative properties.
~
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#8003
wand gypsy magic~
a wand of gypsy magic~
A small wand, dropped by a gyspy, sits here.~
~
3 0 AO
37 10 0 502
2 0 0
E
wand~
The standard weapon for the caravan's Gypsys.
~
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#8004
safe~
the magnetically shielded safe~
A indestructible, immobile safe is here.~
~
15 B 0
1005 13 8005 0
1000 0 0
E
safe~
This safe looks like not even a master thief could open it.
You better find the code box.
~
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#8005
code box~
a code box~
A code box of indeterminate use is here.~
~
18 B AO
0 0 0 0
1 0 0
E
code box~
The box looks like some kind of access device.
~
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#8006
bashing club~
a bashing club~
A club used to beat the skulls of intruders is here.~
~
5 0 AN
0 0 0 7
3 0 0
A
19 15
E
bashball bat~
This is the same type of bat used by the little spuggers
to play bashball.
~
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#8007
vibroblade~
the Vibroblade~
The Vibroblade is here.~
~
5 ABF AN
0 0 0 3
2 0 0
A
2 1
A
5 1
A
19 2
A
18 2
E
vibroblade~
Obviously of alien manufacture, this blade enhances fighting
and survival skills.
~
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#8008
leather book~
a small leather book~
A leather book, with tattered pages has been dropped here.~
~
9 B AN
0 0 0 0
10 0 0
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#8009
knife~
a knife~
A knife is sitting here...contemplating life.~
~
5 0 AN
0 0 0 1
3 0 0
E
knife~
It is a knife.
~
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#8010
writing instrument~
a writing instrument~
A tool used for writing is here.~
~
5 0 ACN
0 0 0 4
1 0 0
A
3 1
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#8011
gypsy club~
a Gypsy's club~
A Gypsy's club is resting here.~
~
5 0 AN
0 0 0 7
3 0 0
A
19 2
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#8012
vault key~
a vault key~
A vault key is here.~
~
18 B AO
0 0 0 0
1 0 0
E
vault key~
The key looks like it could be useful.
~
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#8013
key card~
a key card~
A key card is laying here.~
~
18 0 AO
0 0 0 0
1 0 0
E
key card~
It looks like it fits a slot somewhere.
~
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#0



#ROOMS
#8001
Entrance to Gypsy Caravan~
A road begins here in the glowing sands.  You see many people bustling
about to the south, accompanied by numerous wagons.  
~
0 0 1
D0
You see the glowing sand of the badlands.
~
~
0 0 5062
D2
The path continues in this direction.
~
~
0 0 8002
S
#8002
Gypsy Caravan~
You find yourself about a pack of people, that dont seem to take well to
outsiders.  You can continue to the south, but you should probably keep a
close eye on your pockets.  
~
0 0 1
D0
The entrance to Gypsy Caravan is in this direction.
~
~
0 0 8001
D2
There is an intersection ahead.
~
~
0 0 8003
S
#8003
Gypsy Caravan~
~
0 0 1
D0
The path continues in this direction.
~
~
0 0 8002
D1
Junket way continues in this direction.
~
~
0 0 8010
D2
The path continues in this direction.
~
~
0 0 8004
D3
A wagon is in this direction.
~
~
0 0 8021
S
#8004
Gypsy Caravan~
~
0 0 1
D0
An intersection lies in this direction.
~
~
0 0 8003
D2
The path continues in this direction.
~
~
0 0 8005
S
#8005
Near a large wagon~
As you continue through the mass of people, you come upon a large wagon
to the south.  As you look at the wagon you see some writing on its side. 
It reads, "Arakav Tut".  
~
0 0 1
D0
The path continues in this direction.
~
~
0 0 8004
D1
A dark alley lies to the east.
~
~
0 0 8011
D2
A large plaza is in this direction.
~
~
0 0 8006
D3
A building is in this direction.
~
~
0 0 8022
S
#8006
Main Wagon~
You have stepped up into a large wagon.  Strewn about the wagon are many
riches.  Where could these people amass such wealth?  
~
0 0 1
D0
The path continues in this direction.
~
~
0 0 8005
D1
The path continues in this direction.
~
~
0 0 8012
D2
The path continues in this direction.
~
~
0 0 8007
D3
A home for Sarky people is to the west.
~
~
0 0 8023
S
#8007
Near a large wagon~
You are now on the other side of the large wagon, deeper within the gypsy
caravan.  This side of the wagon has writing too.  It reads, 'Caution,
Beware'.  
~
0 0 1
D0
A plaza is to the north.
~
~
0 0 8006
D1
A wagon is to the east.
~
~
0 0 8013
D2
The path continues in this direction.
~
~
0 0 8008
D3
A wagon lies to the west.
~
~
0 0 8024
S
#8008
Gypsy Caravan~
~
0 0 1
D0
The path continues in this direction.
~
~
0 0 8007
D2
The path continues in this direction.
~
~
0 0 8009
S
#8009
Gyspy Caravan~
~
0 0 1
D0
The path is ahead.
~
~
0 0 8008
D1
There is construction this way.
~
~
0 0 8014
D2
There is construction ahead.
~
~
0 0 8020
D3
A wagon is ahead.
~
~
0 0 8025
S
#8010
Gypsy Caravan~
The more you wander, the more people you see.  Gypsies in all directions,
each and every one taking an ominous glance at you.  You are obviously not
wanted here.  You see a small wagon to the east. 
~
0 0 1
D1
An intersection is ahead.
~
~
0 0 8015
D3
An intersection is ahead.
~
~
0 0 8003
S
#8011
Gypsy Caravan~
~
0 1 1
D1
An intersection is ahead.
~
~
0 0 8017
D3
An intersection is ahead.
~
~
0 0 8005
S
#8012
Gypsy Caravan~
~
0 0 1
D1
An intersection is ahead.
~
~
0 0 8018
D3
A large plaza is to the west.
~
~
0 0 8006
S
#8013
Gypsy Caravan~
~
0 0 1
D1
An intersection is ahead.
~
~
0 0 8019
D3
An intersection is ahead.
~
~
0 0 8007
S
#8014
Gyspy Caravan~
~
0 0 1
D3
An intersection is ahead.
~
~
0 0 8009
S
#8015
Near the Small Broken Wagon~
You are standing next to a smaller wagon.  This one only has 3 wheels
left, and will not be travelling any further with this caravan.  
~
0 0 1
D2
The path continues ahead.
~
~
0 0 8016
D3
Junket Way is ahead.
~
~
0 0 8010
S
#8016
Gyspy Carvan~
As you trudge along through this caravan, you see nothing different
around this section, save the small wagon to the north.  
~
0 0 1
D0
An intersection is ahead.
~
~
0 0 8015
D1
A door to the east bodes ill.
~
door~
0 0 8026
D2
The path continues south.
~
~
0 0 8017
S
#8017
Near the End of the Large Wagon~
You stumble upon the back end of the gypsy's largest wagon.  Walking a
bit futher south with take you inside.  
~
0 0 1
D0
The path continues north.
~
~
0 0 8016
D2
An intersection is ahead.
~
~
0 0 8018
D3
A dark alley is west.
~
~
0 0 8011
S
#8018
Tail End of the Large Wagon~
At this end of the wagon is where the gypsies store their food.  You see
many sacks of various edible items.  
~
0 0 1
D0
The path continues north.
~
~
0 0 8017
D2
The path continues south.
~
~
0 0 8019
D3
The path continues west
~
~
0 0 8012
S
#8019
Near the End of the Large Wagon~
You just passed through the tail end of the large wagon to the north. 
You are still a bit puzzled over where these people gather all these goodies
from.  
~
0 0 1
D0
The path continues north.
~
~
0 0 8018
D3
Ed Hilldreth continues west.
~
~
0 0 8013
S
#8020
Amongst the stragglers~
You reach the end of the caravan.  Only a few gypsies are here, trailing
behind the others.  
~
0 0 1
D0
An intersection lies north.
~
~
0 0 8009
S
#8021
Gyspy Carvan~
~
0 0 0
D1
An intersection lies east.
~
~
0 0 8003
S
#8022
Gyspy Carvan~
~
0 0 0
D1
An intersection lies east.
~
~
0 0 8005
S
#8023
Head of the Wagon~
You are standing at the head of this large wagon.  The gypsies that
notice you in here do not greet you openly.  In fact, they really dont want
you here.  
~
0 0 0
D1
A large plaza lies east.
~
~
0 0 8006
S
#8024
Gyspy Carvan~
~
0 0 0
D1
An intersection lies east.
~
~
0 0 8007
S
#8025
Gyspy Carvan~
~
0 0 0
D1
An intersection lies east.
~
~
0 0 8009
S
#8026
Gyspy Carvan~
~
0 0 0
D0
~
door~
0 8013 8027
D3
~
door~
0 0 8016
E
sign~
To open insert card.
~
S
#8027
Gyspy Carvan~
~
0 0 0
D0
~
vault door~
0 8012 8028
D2
~
door~
0 8013 8026
E
vault door~
This vault seems impervious to breaking.  There is a keyhole in the lock
however.
~
S
#8028
Caravan Safe Area~
Here lies the safe of the gypsy caravan.  Punka has been left here as a
guard to the contents of the safe.  
~
0 0 0
D2
~
vault door~
0 8012 8027
S
#0



#SPECIALS
S



#RESETS
M 1 8004 5 8003 Load a gypsy
M 1 8000 5 8004 Load a young gyspy boy
E 0 8006 0 16 A bashing club is loaded wielded of a young gyspy boy
M 1 8000 5 8004 Load a young gyspy boy
E 0 8009 0 16 A knife is loaded wielded of a young gyspy boy
M 1 8004 5 8005 Load a gypsy
M 1 8000 5 8006 Load a young gyspy boy
E 0 8009 0 16 A knife is loaded wielded of a young gyspy boy
M 1 8001 5 8006 Load a rebel gypsy
E 0 8009 0 16 A knife is loaded wielded of a rebel gypsy
M 1 8004 5 8006 Load a gypsy
M 1 8010 1 8007 Load Eckersley the Head Gyspy
E 0 8011 0 16 A gypsy's club is loaded wielded of Eckersley the Head Gyspy
G 0 8003 0 A wand of gypsy magic is given to Eckersley the Head Gyspy
M 1 8001 5 8009 Load a rebel gypsy
E 0 8009 0 16 A knife is loaded wielded of a rebel gypsy
E 0 8001 0 7 A set of knee pads is loaded on the legs of a rebel gypsy
M 1 8011 1 8009 Load Gypsy Beddows
E 0 8011 0 16 A gypsy's club is loaded wielded of Gypsy Beddows
G 0 8003 0 A wand of gypsy magic is given to Gypsy Beddows
M 1 8005 5 8010 Load a gyspy thief
E 0 8006 0 16 A bashing club is loaded wielded of a gyspy thief
M 1 8001 5 8011 Load a rebel gypsy
E 0 8006 0 16 A bashing club is loaded wielded of a rebel gypsy
M 1 8012 4 8011 Load a bite fighter
M 1 8012 4 8011 Load a bite fighter
M 1 8006 5 8012 Load a gypsy tinkerer
E 0 8011 0 16 A gypsy's club is loaded wielded of a gypsy tinkerer
M 1 8003 5 8013 Load a strong gypsy man
E 0 8001 0 7 A set of knee pads is loaded on the legs of a strong gypsy man
M 1 8003 5 8014 Load a strong gypsy man
G 0 8000 0 A large stick is given to a strong gypsy man
M 1 8000 5 8015 Load a young gyspy boy
E 0 8009 0 16 A knife is loaded wielded of a young gyspy boy
E 0 8001 0 7 A set of knee pads is loaded on the legs of a young gyspy boy
M 1 8005 5 8017 Load a gyspy thief
E 0 8009 0 16 A knife is loaded wielded of a gyspy thief
M 1 8006 5 8018 Load a gypsy tinkerer
E 0 8011 0 16 A gypsy's club is loaded wielded of a gypsy tinkerer
M 1 8005 5 8019 Load a gyspy thief
M 1 8009 1 8021 Load Ernie Romano
E 0 8006 0 16 A bashing club is loaded wielded of Ernie Romano
G 0 8002 0 A stooky gland is given to Ernie Romano
G 0 8013 0 A key card is given to Ernie Romano
M 1 8002 4 8023 Load a gyspy child
E 0 8008 0 16 A small leather book is loaded wielded of a gyspy child
M 1 8002 4 8024 Load a gyspy child
E 0 8010 0 16 A writing instrument is loaded wielded of a gyspy child
M 1 8006 5 8025 Load a gypsy tinkerer
E 0 8011 0 16 A gypsy's club is loaded wielded of a gypsy tinkerer
M 1 8007 1 8027 Load Yayal Gleep
E 0 8009 0 16 A knife is loaded wielded of Yayal Gleep
G 0 8012 0 A vault key is given to Yayal Gleep
O 0 8004 0 8028 The magnetically shielded safe loaded to Caravan Safe Area
M 1 8008 1 8028 Load Punka Throt
E 0 8009 0 16 A knife is loaded wielded of Punka Throt
G 0 8005 0 A code box is given to Punka Throt
P 0 8007 0 8004 0 The vibroblade put inside the Vibroblade
S



#SHOPS
0



#MOBPROGS
#0

#$