area/
build/testing/
log/
player/
player/backup/
/***************************************************************************
 *  Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer,        *
 *  Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe.   *
 *                                                                         *
 *  Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael          *
 *  Chastain, Michael Quan, and Mitchell Tse.                              *
 *                                                                         *
 *  In order to use any part of this Merc Diku Mud, you must comply with   *
 *  both the original Diku license in 'license.doc' as well the Merc       *
 *  license in 'license.txt'.  In particular, you may not remove either of *
 *  these copyright notices.                                               *
 *                                                                         *
 *  Much time and thought has gone into this software and you are          *
 *  benefitting.  We hope that you share your changes too.  What goes      *
 *  around, comes around.                                                  *
 ***************************************************************************/
#include <glib.h>

#if defined(macintosh)
#include <types.h>
#else
#include <sys/types.h>
#endif
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
#include <merc.h>
#include <interp.h>
#include <fight.h>
#include <tables.h>
#include <power.h>

int has_sphere( CHAR_DATA *ch, int discipline_no )
{
	sh_int count;
	
	if (IS_NPC(ch))
		return 0;
	
	for ( count = 0 ; count <= 9 ; count++ )
	{
		if ( ch->pcdata->discipline[discipline_no] > count )
			continue;
		else
			break;
	}
	
	return count;
}
int get_disc( CHAR_DATA * ch, int discipline_no )
{
	sh_int count;
	
	if (IS_NPC(ch))
		return 0;
	
	for ( count = 0 ; count < 10 ; count++ )
	{
		if ( ch->pcdata->disc[discipline_no] > count )
			continue;
		else
			break;
	}
	
	return count;
}
int get_breed( CHAR_DATA *ch, int disc )
{
    int max = 5;
    if (disc < BREED_HOMID || disc > BREED_METIS)
    {
	bug( "Get_breed: Out of breed range.", 0 );
	return 0;
    }
    if (IS_NPC(ch)) return 0;
    if (ch->pcdata->breed[disc] > max) 
	return max;
    else if (ch->pcdata->breed[disc] < 0) 
	return 0;
    return ch->pcdata->breed[disc];
}

int get_auspice( CHAR_DATA *ch, int disc )
{
    int max = 5;
    if (disc < AUSPICE_RAGABASH || disc > AUSPICE_AHROUN)
    {
	bug( "Get_auspice: Out of auspice range.", 0 );
	return 0;
    }
    if (IS_NPC(ch)) return 0;
    if (ch->pcdata->auspice[disc] > max) 
	return max;
    else if (ch->pcdata->auspice[disc] < 0) 
	return 0;
    return ch->pcdata->auspice[disc];
}

int get_tribe( CHAR_DATA *ch, int disc )
{
    int max = 5;
    if (disc < TRIBE_BLACK_FURIES || disc > TRIBE_GLASSWALKERS)
    {
	bug( "Get_tribe: Out of tribe range.", 0 );
	return 0;
    }
    if (IS_NPC(ch)) return 0;
    if (ch->pcdata->tribes[disc] > max) 
	return max;
    else if (ch->pcdata->tribes[disc] < 0) 
	return 0;
    return ch->pcdata->tribes[disc];
}