area/
build/testing/
log/
player/
player/backup/
/***************************************************************************
 *  Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer,        *
 *  Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe.   *
 *                                                                         *
 *  Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael          *
 *  Chastain, Michael Quan, and Mitchell Tse.                              *
 *                                                                         *
 *  In order to use any part of this Merc Diku Mud, you must comply with   *
 *  both the original Diku license in 'license.doc' as well the Merc       *
 *  license in 'license.txt'.  In particular, you may not remove either of *
 *  these copyright notices.                                               *
 *                                                                         *
 *  Much time and thought has gone into this software and you are          *
 *  benefitting.  We hope that you share your changes too.  What goes      *
 *  around, comes around.                                                  *
 ***************************************************************************/

/***************************************************************************
*	ROM 2.4 is copyright 1993-1995 Russ Taylor			   *
*	ROM has been brought to you by the ROM consortium		   *
*	    Russ Taylor (rtaylor@pacinfo.com)				   *
*	    Gabrielle Taylor (gtaylor@pacinfo.com)			   *
*	    Brian Moore (rom@rom.efn.org)				   *
*	By using this code, you have agreed to follow the terms of the	   *
*	ROM license, in the file Rom24/doc/rom.license			   *
***************************************************************************/

/***************************************************************************
 *                                                                         *
 *  Based on MERC 2.2 MOBprograms by N'Atas-ha.                            *
 *  Written and adapted to ROM 2.4 by                                      *
 *          Markku Nylander (markku.nylander@uta.fi)                       *
 *                                                                         *
 ***************************************************************************/
#include <glib.h>

#include <sys/types.h>
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <merc.h>
#include <mob_cmds.h>

DECLARE_DO_FUN( do_look 	);
extern ROOM_INDEX_DATA *find_location( CHAR_DATA *, char * );

/*
 * Command table.
 */
const	struct	mob_cmd_type	mob_cmd_table	[] =
{
	{	"asound", 	do_mpasound	},
	{	"gecho",	do_mpgecho	},
	{	"zecho",	do_mpzecho	},
	{	"kill",		do_mpkill	},
	{	"assist",	do_mpassist	},
	{	"junk",		do_mpjunk	},
	{	"echo",		do_mpecho	},
	{	"echoaround",	do_mpechoaround	},
	{	"echoat",	do_mpechoat	},
	{	"mload",	do_mpmload	},
	{	"oload",	do_mpoload	},
	{	"purge",	do_mppurge	},
	{	"goto",		do_mpgoto	},
	{	"at",		do_mpat		},
	{	"transfer",	do_mptransfer	},
	{	"gtransfer",	do_mpgtransfer	},
	{	"otransfer",	do_mpotransfer	},
	{	"force",	do_mpforce	},
	{	"gforce",	do_mpgforce	},
	{	"vforce",	do_mpvforce	},
	{	"cast",		do_mpcast	},
	{	"damage",	do_mpdamage	},
	{	"remember",	do_mpremember	},
	{	"forget",	do_mpforget	},
	{	"delay",	do_mpdelay	},
	{	"cancel",	do_mpcancel	},
	{	"call",	do_mpcall	},
	{	"flee",	do_mpflee	},
    {   "restore", do_mprestore },
    {	"remove",	do_mpremove	},
	{	"riddleme",     do_give_riddle  },
	{	"peelslip",     do_peel_slip  },
	{	"",		0		}
};

void do_peel_slip ( CHAR_DATA *ch, char *argument)
{
	CHAR_DATA *victim;
	char arg[ MAX_INPUT_LENGTH ];
	
	argument = one_argument( argument, arg );
	
	if ( arg[0] == '\0' )
	{
		bug( "MpPel_Slip - Bad syntax from vnum %d.", 
			IS_NPC(ch) ? ch->pIndexData->vnum : 0 );
		return;
	}
	
	
	if ( ( victim = get_char_room( ch, arg ) ) == NULL )
		return;
	
	victim->position = POS_RESTING;
	act("$N slips on $n and falls on thier butt!",ch,NULL,victim,TO_NOTVICT);
	send_to_char("Trips over you!\n\r",ch);
	act("You try to move but you slip on $n!",ch,NULL,victim,TO_VICT);
	return;
	
	return;

}

void do_give_riddle( CHAR_DATA *ch, char *argument)
{
	act(riddle_table[riddle_number].riddle,ch,NULL,NULL,TO_ROOM);
}

void do_mob( CHAR_DATA *ch, char *argument )
{
    /*
     * Security check!
     */
	if ( ch->desc != NULL && get_trust(ch) < MAX_LEVEL )
		return;
	mob_interpret( ch, argument );
}
/*
 * Mob command interpreter. Implemented separately for security and speed
 * reasons. A trivial hack of interpret()
 */
void mob_interpret( CHAR_DATA *ch, char *argument )
{
	char buf[MAX_STRING_LENGTH], command[MAX_INPUT_LENGTH];
	int cmd;
	
	argument = one_argument( argument, command );
	
    /*
     * Look for command in command table.
     */
	for ( cmd = 0; mob_cmd_table[cmd].name[0] != '\0'; cmd++ )
	{
		if ( command[0] == mob_cmd_table[cmd].name[0]
			&&   !str_prefix( command, mob_cmd_table[cmd].name ) )
		{
			(*mob_cmd_table[cmd].do_fun) ( ch, argument );
			tail_chain( );
			return;
		}
	}
	sprintf( buf, "Mob_interpret: invalid cmd from mob %d: '%s'",
		IS_NPC(ch) ? ch->pIndexData->vnum : 0, command );
	bug( buf, 0 );
}

char *mprog_type_to_name( int type )
{
	switch ( type )
	{
		case TRIG_ACT:             	return "ACT";
		case TRIG_SPEECH:          	return "SPEECH";
		case TRIG_RANDOM:          	return "RANDOM";
		case TRIG_FIGHT:           	return "FIGHT";
		case TRIG_HPCNT:           	return "HPCNT";
		case TRIG_DEATH:           	return "DEATH";
		case TRIG_ENTRY:           	return "ENTRY";
		case TRIG_GREET:           	return "GREET";
		case TRIG_GRALL:        	return "GRALL";
		case TRIG_GIVE:            	return "GIVE";
		case TRIG_BRIBE:           	return "BRIBE";
		case TRIG_KILL:	      		return "KILL";
		case TRIG_DELAY:           	return "DELAY";
		case TRIG_SURR:	      		return "SURRENDER";
		case TRIG_EXIT:	      		return "EXIT";
		case TRIG_EXALL:	      	return "EXALL";
		case TRIG_RIDD:				return "RIDDLE";
		case TRIG_PUSH:				return "PUSH";
		case TRIG_PULL:				return "PULL";
		case TRIG_ACTIVATE:		 	return "ACTIVATE";
		case TRIG_TWIST:		 	return "TWIST";
		case TRIG_LOOK:			 	return "LOOK";
		default:                  	return "ERROR";
	}
}

/* 
 * Displays MOBprogram triggers of a mobile
 *
 * Syntax: mpstat [name]
 */

void mpmobstat( CHAR_DATA *ch, CHAR_DATA *victim )
{
	char        arg[ MAX_STRING_LENGTH  ];
	MPROG_LIST  *mprg;
	int i;
	
	sprintf( arg, "Mobile #%-6d [%s]\n\r",
		victim->pIndexData->vnum, victim->short_descr->str );
	send_to_char( arg, ch );
	
	sprintf( arg, "Delay   %-6d [%s]\n\r",
		victim->mprog_delay,
		victim->mprog_target == NULL 
		? "No target" : victim->mprog_target->name->str );
	send_to_char( arg, ch );
	
	if ( !victim->pIndexData->mprog_flags )
	{
		send_to_char( "[No programs set]\n\r", ch);
		return;
	}
	
	for ( i = 0, mprg = victim->pIndexData->mprogs; mprg != NULL;
		mprg = mprg->next )
		
	{
		sprintf( arg, "[%2d] Trigger [%-8s] Program [%4d] Phrase [%s]\n\r",
			++i,
			mprog_type_to_name( mprg->trig_type ),
			mprg->vnum,
			mprg->trig_phrase->str );
		send_to_char( arg, ch );
	}
}	
void mpobjstat(  CHAR_DATA *ch, OBJ_DATA *victim )
{
	char        arg[ MAX_STRING_LENGTH  ];
	MPROG_LIST  *mprg;
	int i;
	
	sprintf( arg, "Mobile #%-6d [%s]\n\r",
		victim->pIndexData->vnum, victim->short_descr->str );
	send_to_char( arg, ch );
	
	sprintf( arg, "Delay   %-6d [%s]\n\r",
		victim->mprog_delay,
		victim->mprog_target == NULL 
		? "No target" : victim->mprog_target->name->str );
	send_to_char( arg, ch );
	
	if ( !victim->pIndexData->mprog_flags )
	{
		send_to_char( "[No programs set]\n\r", ch);
		return;
	}
	
	for ( i = 0, mprg = victim->pIndexData->mprogs; mprg != NULL;
		mprg = mprg->next )
		
	{
		sprintf( arg, "[%2d] Trigger [%-8s] Program [%4d] Phrase [%s]\n\r",
			++i,
			mprog_type_to_name( mprg->trig_type ),
			mprg->vnum,
			mprg->trig_phrase->str );
		send_to_char( arg, ch );
	}
}

void mproomstat(  CHAR_DATA *ch, ROOM_INDEX_DATA *victim )
{
	char        arg[ MAX_STRING_LENGTH  ];
	MPROG_LIST  *mprg;
	int i;
	
	sprintf( arg, "Mobile #%-6d [%s]\n\r",
		victim->vnum, victim->name );
	send_to_char( arg, ch );
	
	sprintf( arg, "Delay   %-6d [%s]\n\r",
		victim->mprog_delay,
		victim->mprog_target == NULL 
		? "No target" : victim->mprog_target->name->str );
	send_to_char( arg, ch );
	
	if ( !victim->mprog_flags )
	{
		send_to_char( "[No programs set]\n\r", ch);
		return;
	}
	
	for ( i = 0, mprg = victim->mprogs; mprg != NULL;
		mprg = mprg->next )
		
	{
		sprintf( arg, "[%2d] Trigger [%-8s] Program [%4d] Phrase [%s]\n\r",
			++i,
			mprog_type_to_name( mprg->trig_type ),
			mprg->vnum,
			mprg->trig_phrase->str );
		send_to_char( arg, ch );
	}
}	

void do_mpstat( CHAR_DATA *ch, char *argument )
{
	char        arg[ MAX_STRING_LENGTH  ];
	char        arg1[ MAX_STRING_LENGTH  ];
	CHAR_DATA   *victim;
	OBJ_DATA    *obj;

	argument = one_argument( argument, arg );
	argument = one_argument( argument, arg1 );
	
	if ( arg[0] == '\0' )
	{
		send_to_char( "Mpstat mob,obj or room.\n\r", ch );
		return;
	}
	
	if ( arg1[0] == '\0' )
	{
		send_to_char( "Mpstat what?\n\r", ch );
		return;
	}
	
	if (!strcmp(arg,"mob"))
	{
		if ( ( victim = get_char_room( ch, arg1 ) ) == NULL )
		{
			send_to_char( "No such creature.\n\r", ch );
			return;
		}
	
		if ( !IS_NPC( victim ) )
		{
			send_to_char( "That is not a mobile.\n\r", ch);
			return;
		}
		mpmobstat(ch,victim);
		return;
	}
	if (!strcmp(arg,"obj"))
	{
		if ((obj = get_obj_room(ch, arg1)) == NULL)
		{
			send_to_char("No such object!\n\r",ch);	
			return;
		}
		mpobjstat(ch,obj);
		return;
	}
	
	if (!strcmp(arg,"room"))
	{
		mproomstat(ch,ch->in_room);
	}

	return;
	
}

/*
 * Displays the source code of a given MOBprogram
 *
 * Syntax: mpdump [vnum]
 */
void do_mpdump( CHAR_DATA *ch, char *argument )
{
	char buf[ MAX_INPUT_LENGTH ];
	MPROG_CODE *mprg;
	
	one_argument( argument, buf );
	if ( ( mprg = get_mprog_index( atoi(buf) ) ) == NULL )
	{
		send_to_char( "No such MOBprogram.\n\r", ch );
		return;
	}
	page_to_char( mprg->code->str, ch );
}

void do_mprestore( CHAR_DATA *ch, char *argument)
{
    ch->hit = ch->max_hit;
    act("$n restores him self.",ch,NULL,NULL,TO_ROOM);
}

/*
 * Prints the argument to all active players in the game
 *
 * Syntax: mob gecho [string]
 */
void do_mpgecho( CHAR_DATA *ch, char *argument )
{
	DESCRIPTOR_DATA *d;
	GSList *desc_list = descriptor_list;
	
	if ( argument[0] == '\0' )
	{
		bug( "MpGEcho: missing argument from vnum %d",
			IS_NPC(ch) ? ch->pIndexData->vnum : 0 );
		return;
	}
	
	while ( desc_list != NULL )
	{
		d = (DESCRIPTOR_DATA*)desc_list->data;
		if ( d->connected == CON_PLAYING )
		{
			if ( IS_IMMORTAL(d->character) )
				send_to_char( "Mob echo> ", d->character );
			send_to_char( argument, d->character );
			send_to_char( "\n\r", d->character );
		}
		desc_list = g_slist_next(desc_list);
	}
	g_slist_free(desc_list);
	return;
}

/*
 * Prints the argument to all players in the same area as the mob
 *
 * Syntax: mob zecho [string]
 */
void do_mpzecho( CHAR_DATA *ch, char *argument )
{
	DESCRIPTOR_DATA *d;
	GSList *desc_list = descriptor_list;
	if ( argument[0] == '\0' )
	{
		bug( "MpZEcho: missing argument from vnum %d",
			IS_NPC(ch) ? ch->pIndexData->vnum : 0 );
		return;
	}
	
	if ( ch->in_room == NULL )
		return;
	
	while ( desc_list != NULL )
	{
		d = (DESCRIPTOR_DATA*)desc_list->data;
		if ( d->connected == CON_PLAYING 
			&&   d->character->in_room != NULL 
			&&   d->character->in_room->area == ch->in_room->area )
		{
			if ( IS_IMMORTAL(d->character) )
				send_to_char( "Mob echo> ", d->character );
			send_to_char( argument, d->character );
			send_to_char( "\n\r", d->character );
		}
		desc_list = g_slist_next(desc_list);
	}
	g_slist_free(desc_list);
}

/*
 * Prints the argument to all the rooms aroud the mobile
 *
 * Syntax: mob asound [string]
 */
void do_mpasound( CHAR_DATA *ch, char *argument )
{
	
	ROOM_INDEX_DATA *was_in_room;
	int              door;
	
	if ( argument[0] == '\0' )
		return;
	
	was_in_room = ch->in_room;
	for ( door = 0; door < 6; door++ )
	{
		EXIT_DATA       *pexit;
		
		if ( ( pexit = was_in_room->exit[door] ) != NULL
			&&   pexit->to_room != NULL
			&&   pexit->to_room != was_in_room )
		{
			ch->in_room = pexit->to_room;
			MOBtrigger  = FALSE;
			act( argument, ch, NULL, NULL, TO_ROOM );
			MOBtrigger  = TRUE;
		}
	}
	ch->in_room = was_in_room;
	return;
	
}

/*
 * Lets the mobile kill any player or mobile without murder
 *
 * Syntax: mob kill [victim]
 */
void do_mpkill( CHAR_DATA *ch, char *argument )
{
	char      arg[ MAX_INPUT_LENGTH ];
	CHAR_DATA *victim;
	
	one_argument( argument, arg );
	
	if ( arg[0] == '\0' )
		return;
	
	if ( ( victim = get_char_room( ch, arg ) ) == NULL )
		return;
	
	if ( victim == ch || IS_NPC(victim) || ch->position == POS_FIGHTING )
		return;
	
	if ( IS_AFFECTED( ch, AFF_CHARM ) && ch->master == victim )
	{
		bug( "MpKill - Charmed mob attacking master from vnum %d.",
			IS_NPC(ch) ? ch->pIndexData->vnum : 0 );
		return;
	}
	
	multi_hit( ch, victim, TYPE_UNDEFINED );
	return;
}

/*
 * Lets the mobile assist another mob or player
 *
 * Syntax: mob assist [character]
 */
void do_mpassist( CHAR_DATA *ch, char *argument )
{
	char      arg[ MAX_INPUT_LENGTH ];
	CHAR_DATA *victim;
	
	one_argument( argument, arg );
	
	if ( arg[0] == '\0' )
		return;
	
	if ( ( victim = get_char_room( ch, arg ) ) == NULL )
		return;
	
	if ( victim == ch || ch->fighting != NULL || victim->fighting == NULL )
		return;
	
	multi_hit( ch, victim->fighting, TYPE_UNDEFINED );
	return;
}


/*
 * Lets the mobile destroy an object in its inventory
 * it can also destroy a worn object and it can destroy 
 * items using all.xxxxx or just plain all of them 
 *
 * Syntax: mob junk [item]
 */

void do_mpjunk( CHAR_DATA *ch, char *argument )
{
	char      arg[ MAX_INPUT_LENGTH ];
	OBJ_DATA *obj;
	OBJ_DATA *obj_next;
	
	one_argument( argument, arg );
	
	if ( arg[0] == '\0')
		return;
	
	if ( str_cmp( arg, "all" ) && str_prefix( "all.", arg ) )
	{
		if ( ( obj = get_obj_wear( ch, arg ) ) != NULL )
		{
			unequip_char( ch, obj );
			extract_obj( obj );
			return;
		}
		if ( ( obj = get_obj_carry( ch, arg ) ) == NULL )
			return; 
		extract_obj( obj );
	}
	else
		for ( obj = ch->carrying; obj != NULL; obj = obj_next )
		{
			obj_next = obj->next_content;
			if ( arg[3] == '\0' || is_name( &arg[4], obj->name->str ) )
			{
				if ( obj->wear_loc != WEAR_NONE)
					unequip_char( ch, obj );
				extract_obj( obj );
			} 
		}
	
	return;
	
}

/*
 * Prints the message to everyone in the room other than the mob and victim
 *
 * Syntax: mob echoaround [victim] [string]
 */

void do_mpechoaround( CHAR_DATA *ch, char *argument )
{
	char       arg[ MAX_INPUT_LENGTH ];
	CHAR_DATA *victim;
	
	argument = one_argument( argument, arg );
	
	if ( arg[0] == '\0' )
		return;
	
	if ( ( victim=get_char_room( ch, arg ) ) == NULL )
		return;
	
	act( argument, ch, NULL, victim, TO_NOTVICT );
}

/*
 * Prints the message to only the victim
 *
 * Syntax: mob echoat [victim] [string]
 */
void do_mpechoat( CHAR_DATA *ch, char *argument )
{
	char       arg[ MAX_INPUT_LENGTH ];
	CHAR_DATA *victim;
	
	argument = one_argument( argument, arg );
	
	if ( arg[0] == '\0' || argument[0] == '\0' )
		return;
	
	if ( ( victim = get_char_room( ch, arg ) ) == NULL )
		return;
	
	act( argument, ch, NULL, victim, TO_VICT );
}

/*
 * Prints the message to the room at large
 *
 * Syntax: mpecho [string]
 */
void do_mpecho( CHAR_DATA *ch, char *argument )
{
	if ( argument[0] == '\0' )
		return;
	act( argument, ch, NULL, NULL, TO_ROOM );
}

/*
 * Lets the mobile load another mobile.
 *
 * Syntax: mob mload [vnum]
 */
void do_mpmload( CHAR_DATA *ch, char *argument )
{
	char            arg[ MAX_INPUT_LENGTH ];
	MOB_INDEX_DATA *pMobIndex;
	CHAR_DATA      *victim;
	int vnum;
	
	one_argument( argument, arg );
	
	if ( ch->in_room == NULL || arg[0] == '\0' || !is_number(arg) )
		return;
	
	vnum = atoi(arg);
	if ( ( pMobIndex = get_mob_index( vnum ) ) == NULL )
	{
		sprintf( arg, "Mpmload: bad mob index (%d) from mob %d",
			vnum, IS_NPC(ch) ? ch->pIndexData->vnum : 0 );
		bug( arg, 0 );
		return;
	}
	victim = create_mobile( pMobIndex );
	char_to_room( victim, ch->in_room );
	return;
}

/*
 * Lets the mobile load an object
 *
 * Syntax: mob oload [vnum] [level] {R}
 */
void do_mpoload( CHAR_DATA *ch, char *argument )
{
	char arg1[ MAX_INPUT_LENGTH ];
	char arg2[ MAX_INPUT_LENGTH ];
	char arg3[ MAX_INPUT_LENGTH ];
	OBJ_INDEX_DATA *pObjIndex;
	OBJ_DATA       *obj;
	int             level;
	bool            fToroom = FALSE, fWear = FALSE;
	
	argument = one_argument( argument, arg1 );
	argument = one_argument( argument, arg2 );
	one_argument( argument, arg3 );
	
	if ( arg1[0] == '\0' || !is_number( arg1 ) )
	{
		bug( "Mpoload - Bad syntax from vnum %d.",
			IS_NPC(ch) ? ch->pIndexData->vnum : 0 );
		return;
	}
	
	if ( arg2[0] == '\0' )
	{
		level = get_trust( ch );
	}
	else
	{
	/*
	 * New feature from Alander.
	 */
		if ( !is_number( arg2 ) )
		{
			bug( "Mpoload - Bad syntax from vnum %d.", 
				IS_NPC(ch) ? ch->pIndexData->vnum : 0 );
			return;
		}
		level = atoi( arg2 );
		if ( level < 0 || level > get_trust( ch ) )
		{
			bug( "Mpoload - Bad level from vnum %d.", 
				IS_NPC(ch) ? ch->pIndexData->vnum : 0 );
			return;
		}
	}
	
    /*
     * Added 3rd argument
     * omitted - load to mobile's inventory
     * 'R'     - load to room
     * 'W'     - load to mobile and force wear
     */
	if ( arg3[0] == 'R' || arg3[0] == 'r' )
		fToroom = TRUE;
	else if ( arg3[0] == 'W' || arg3[0] == 'w' )
		fWear = TRUE;
	
	if ( ( pObjIndex = get_obj_index( atoi( arg1 ) ) ) == NULL )
	{
		bug( "Mpoload - Bad vnum arg from vnum %d.", 
			IS_NPC(ch) ? ch->pIndexData->vnum : 0 );
		return;
	}
	
	obj = create_object( pObjIndex, level );
	if ( (fWear || !fToroom) && CAN_WEAR(obj, ITEM_TAKE) )
	{
		obj_to_char( obj, ch );
		if ( fWear )
			wear_obj( ch, obj, TRUE );
	}
	else
	{
		obj_to_room( obj, ch->in_room );
	}
	
	return;
}

/*
 * Lets the mobile purge all objects and other npcs in the room,
 * or purge a specified object or mob in the room. The mobile cannot
 * purge itself for safety reasons.
 *
 * syntax mob purge {target}
 */
void do_mppurge( CHAR_DATA *ch, char *argument )
{
	char       arg[ MAX_INPUT_LENGTH ];
	CHAR_DATA *victim;
	OBJ_DATA  *obj;
	
	one_argument( argument, arg );
	
	if ( arg[0] == '\0' )
	{
        /* 'purge' */
		CHAR_DATA *vnext;
		OBJ_DATA  *obj_next;
		
		for ( victim = ch->in_room->people; victim != NULL; victim = vnext )
		{
			vnext = victim->next_in_room;
			if ( IS_NPC( victim ) && victim != ch)
				extract_char( victim, TRUE );
		}
		
		for ( obj = ch->in_room->contents; obj != NULL; obj = obj_next )
		{
			obj_next = obj->next_content;
			extract_obj( obj );
		}
		
		return;
	}
	
	if ( ( victim = get_char_room( ch, arg ) ) == NULL )
	{
		if ( ( obj = get_obj_here( ch, arg ) ) )
		{
			extract_obj( obj );
		}
		else
		{
			bug( "Mppurge - Bad argument from vnum %d.",
				IS_NPC(ch) ? ch->pIndexData->vnum : 0 );
		}
		return;
	}
	
	if ( !IS_NPC( victim ) )
	{
		bug( "Mppurge - Purging a PC from vnum %d.", 
			IS_NPC(ch) ? ch->pIndexData->vnum : 0 );
		return;
	}
	extract_char( victim, TRUE );
	return;
}


/*
 * Lets the mobile goto any location it wishes that is not private.
 *
 * Syntax: mob goto [location]
 */
void do_mpgoto( CHAR_DATA *ch, char *argument )
{
	char             arg[ MAX_INPUT_LENGTH ];
	ROOM_INDEX_DATA *location;
	
	one_argument( argument, arg );
	if ( arg[0] == '\0' )
	{
		bug( "Mpgoto - No argument from vnum %d.", 
			IS_NPC(ch) ? ch->pIndexData->vnum : 0 );
		return;
	}
	
	if ( ( location = find_location( ch, arg ) ) == NULL )
	{
		bug( "Mpgoto - No such location from vnum %d.", 
			IS_NPC(ch) ? ch->pIndexData->vnum : 0 );
		return;
	}
	
	if ( ch->fighting != NULL )
		stop_fighting( ch, TRUE );
	
	char_from_room( ch );
	char_to_room( ch, location );
	
	return;
}

/* 
 * Lets the mobile do a command at another location.
 *
 * Syntax: mob at [location] [commands]
 */
void do_mpat( CHAR_DATA *ch, char *argument )
{
	char             arg[ MAX_INPUT_LENGTH ];
	ROOM_INDEX_DATA *location;
	ROOM_INDEX_DATA *original;
	CHAR_DATA       *wch;
	
	argument = one_argument( argument, arg );
	
	if ( arg[0] == '\0' || argument[0] == '\0' )
	{
		bug( "Mpat - Bad argument from vnum %d.", 
			IS_NPC(ch) ? ch->pIndexData->vnum : 0 );
		return;
	}
	
	if ( ( location = find_location( ch, arg ) ) == NULL )
	{
		bug( "Mpat - No such location from vnum %d.",
			IS_NPC(ch) ? ch->pIndexData->vnum : 0 );
		return;
	}
	
	original = ch->in_room;
	char_from_room( ch );
	char_to_room( ch, location );
	interpret( ch, argument );
	
    /*
     * See if 'ch' still exists before continuing!
     * Handles 'at XXXX quit' case.
     */
	for ( wch = char_list; wch != NULL; wch = wch->next )
	{
		if ( wch == ch )
		{
			char_from_room( ch );
			char_to_room( ch, original );
			break;
		}
	}
	mudsetting->last_proc_logged = 71;
	
	return;
}

/*
 * Lets the mobile transfer people.  The 'all' argument transfers
 *  everyone in the current room to the specified location
 *
 * Syntax: mob transfer [target|'all'] [location]
 */
void do_mptransfer( CHAR_DATA *ch, char *argument )
{
	char             arg1[ MAX_INPUT_LENGTH ];
	char             arg2[ MAX_INPUT_LENGTH ];
	char	     buf[MAX_STRING_LENGTH];
	ROOM_INDEX_DATA *location;
	CHAR_DATA       *victim;
	
	argument = one_argument( argument, arg1 );
	argument = one_argument( argument, arg2 );
	
	if ( arg1[0] == '\0' )
	{
		bug( "Mptransfer - Bad syntax from vnum %d.", 
			IS_NPC(ch) ? ch->pIndexData->vnum : 0 );
		return;
	}
	
	if ( !str_cmp( arg1, "all" ) )
	{
		CHAR_DATA *victim_next;
		
		for ( victim = ch->in_room->people; victim != NULL; victim = victim_next )
		{
			victim_next = victim->next_in_room;
			if ( !IS_NPC(victim) )
			{
				sprintf( buf, "%s %s", victim->name->str, arg2 );
				do_mptransfer( ch, buf );
			}
		}
		return;
	}
	
    /*
     * Thanks to Grodyn for the optional location parameter.
     */
	if ( arg2[0] == '\0' )
	{
		location = ch->in_room;
	}
	else
	{
		if ( ( location = find_location( ch, arg2 ) ) == NULL )
		{
			bug( "Mptransfer - No such location from vnum %d.",
				IS_NPC(ch) ? ch->pIndexData->vnum : 0 );
			return;
		}
		
		if ( room_is_private( location ) )
			return;
	}
	
	if ( ( victim = get_char_world( ch, arg1 ) ) == NULL )
		return;
	
	if ( victim->in_room == NULL )
		return;
	
	if ( victim->fighting != NULL )
		stop_fighting( victim, TRUE );
	char_from_room( victim );
	char_to_room( victim, location );
	do_look( victim, "auto" );
	
	return;
}

/*
 * Lets the mobile transfer all chars in same group as the victim.
 *
 * Syntax: mob gtransfer [victim] [location]
 */
void do_mpgtransfer( CHAR_DATA *ch, char *argument )
{
	char             arg1[ MAX_INPUT_LENGTH ];
	char             arg2[ MAX_INPUT_LENGTH ];
	char	     buf[MAX_STRING_LENGTH];
	CHAR_DATA       *who, *victim, *victim_next;
	
	argument = one_argument( argument, arg1 );
	argument = one_argument( argument, arg2 );
	
	if ( arg1[0] == '\0' )
	{
		bug( "Mpgtransfer - Bad syntax from vnum %d.", 
			IS_NPC(ch) ? ch->pIndexData->vnum : 0 );
		return;
	}
	
	if ( (who = get_char_room( ch, arg1 )) == NULL )
		return;
	
	for ( victim = ch->in_room->people; victim; victim = victim_next )
	{
		victim_next = victim->next_in_room;
		if( is_same_group( who,victim ) )
		{
			sprintf( buf, "%s %s", victim->name->str, arg2 );
			do_mptransfer( ch, buf );
		}
	}
	return;
}

/*
 * Lets the mobile force someone to do something. Must be mortal level
 * and the all argument only affects those in the room with the mobile.
 *
 * Syntax: mob force [victim] [commands]
 */
void do_mpforce( CHAR_DATA *ch, char *argument )
{
	char arg[ MAX_INPUT_LENGTH ];
	
	argument = one_argument( argument, arg );
	
	if ( arg[0] == '\0' || argument[0] == '\0' )
	{
		bug( "Mpforce - Bad syntax from vnum %d.", 
			IS_NPC(ch) ? ch->pIndexData->vnum : 0 );
		return;
	}
	
	if ( !str_cmp( arg, "all" ) )
	{
		CHAR_DATA *vch;
		CHAR_DATA *vch_next;
		
		for ( vch = char_list; vch != NULL; vch = vch_next )
		{
			vch_next = vch->next;
			
			if ( vch->in_room == ch->in_room
				&& get_trust( vch ) < get_trust( ch ) 
				&& can_see( ch, vch ) )
			{
				interpret( vch, argument );
			}
		}
	}
	else
	{
		CHAR_DATA *victim;
		
		if ( ( victim = get_char_room( ch, arg ) ) == NULL )
			return;
		
		if ( victim == ch )
			return;
		
		interpret( victim, argument );
	}
    mudsetting->last_proc_logged = 73;
		
	return;
}

/*
 * Lets the mobile force a group something. Must be mortal level.
 *
 * Syntax: mob gforce [victim] [commands]
 */
void do_mpgforce( CHAR_DATA *ch, char *argument )
{
	char arg[ MAX_INPUT_LENGTH ];
	CHAR_DATA *victim, *vch, *vch_next;
	
	argument = one_argument( argument, arg );
	
	if ( arg[0] == '\0' || argument[0] == '\0' )
	{
		bug( "MpGforce - Bad syntax from vnum %d.", 
			IS_NPC(ch) ? ch->pIndexData->vnum : 0 );
		return;
	}
	
	if ( ( victim = get_char_room( ch, arg ) ) == NULL )
		return;
	
	if ( victim == ch )
		return;
	
	for ( vch = victim->in_room->people; vch != NULL; vch = vch_next )
	{
		vch_next = vch->next_in_room;
		
		if ( is_same_group(victim,vch) )
		{
			interpret( vch, argument );
		}
	}
	return;
}

/*
 * Forces all mobiles of certain vnum to do something (except ch)
 *
 * Syntax: mob vforce [vnum] [commands]
 */
void do_mpvforce( CHAR_DATA *ch, char *argument )
{
	CHAR_DATA *victim, *victim_next;
	char arg[ MAX_INPUT_LENGTH ];
	int vnum;
	
	argument = one_argument( argument, arg );
	
	if ( arg[0] == '\0' || argument[0] == '\0' )
	{
		bug( "MpVforce - Bad syntax from vnum %d.", 
			IS_NPC(ch) ? ch->pIndexData->vnum : 0 );
		return;
	}
	
	if ( !is_number( arg ) )
	{
		bug( "MpVforce - Non-number argument vnum %d.", 
			IS_NPC(ch) ? ch->pIndexData->vnum : 0 );
		return;
	}
	
	vnum = atoi( arg );
	
	for ( victim = char_list; victim; victim = victim_next )
	{
		victim_next = victim->next;
		if ( IS_NPC(victim) && victim->pIndexData->vnum == vnum
			&&   ch != victim && victim->fighting == NULL )
			interpret( victim, argument );
	}
	mudsetting->last_proc_logged = 78;
	return;
}


/*
 * Lets the mobile cast spells --
 * Beware: this does only crude checking on the target validity
 * and does not account for mana etc., so you should do all the
 * necessary checking in your mob program before issuing this cmd!
 *
 * Syntax: mob cast [spell] {target}
 */

void do_mpcast( CHAR_DATA *ch, char *argument )
{
	CHAR_DATA *vch;
	OBJ_DATA *obj;
	void *victim = NULL;
	char spell[ MAX_INPUT_LENGTH ],
		target[ MAX_INPUT_LENGTH ];
	int sn;
	
	argument = one_argument( argument, spell );
	one_argument( argument, target );
	
	if ( spell[0] == '\0' )
	{
		bug( "MpCast - Bad syntax from vnum %d.", 
			IS_NPC(ch) ? ch->pIndexData->vnum : 0 );
		return;
	}
	
	if ( ( sn = skill_lookup( spell ) ) < 0 )
	{
		bug( "MpCast - No such spell from vnum %d.", 
			IS_NPC(ch) ? ch->pIndexData->vnum : 0 );
		return;
	}
	vch = get_char_room( ch, target );
	obj = get_obj_here( ch, target );
	switch ( skill_table[sn].target )
	{
		default: return;
		case TAR_IGNORE: 
			break;
		case TAR_CHAR_OFFENSIVE: 
			if ( vch == NULL || vch == ch )
				return;
			victim = ( void * ) vch;
			break;
		case TAR_CHAR_DEFENSIVE:
			victim = vch == NULL ? ( void *) ch : (void *) vch; break;
		case TAR_CHAR_SELF:
			victim = ( void *) ch; break;
		case TAR_OBJ_INV:
			if ( obj == NULL )
				return;
			victim = ( void * ) obj;
	}
	(*skill_table[sn].spell_fun)( sn, ch->level, ch, victim );
	return;
}

/*
 * Lets mob cause unconditional damage to someone. Nasty, use with caution.
 * Also, this is silent, you must show your own damage message...
 *
 * Syntax: mob damage [victim] [min] [max] {kill}
 */
void do_mpdamage( CHAR_DATA *ch, char *argument )
{
	CHAR_DATA *victim = NULL, *victim_next;
	char target[ MAX_INPUT_LENGTH ],
		min[ MAX_INPUT_LENGTH ],
		max[ MAX_INPUT_LENGTH ];
	int low, high;
	bool fAll = FALSE, fKill = FALSE;
	
	argument = one_argument( argument, target );
	argument = one_argument( argument, min );
	argument = one_argument( argument, max );
	
	if ( target[0] == '\0' )
	{
		bug( "MpDamage - Bad syntax from vnum %d.", 
			IS_NPC(ch) ? ch->pIndexData->vnum : 0 );
		return;
	}
	if( !str_cmp( target, "all" ) )
		fAll = TRUE;
	else if( ( victim = get_char_room( ch, target ) ) == NULL )
		return;
	
	if ( is_number( min ) )
		low = atoi( min );
	else
	{
		bug( "MpDamage - Bad damage min vnum %d.", 
			IS_NPC(ch) ? ch->pIndexData->vnum : 0 );
		return;
	}
	if ( is_number( max ) )
		high = atoi( max );
	else
	{
		bug( "MpDamage - Bad damage max vnum %d.", 
			IS_NPC(ch) ? ch->pIndexData->vnum : 0 );
		return;
	}
	one_argument( argument, target );
	
    /*
     * If kill parameter is omitted, this command is "safe" and will not
     * kill the victim.
     */
	
	if ( target[0] != '\0' )
		fKill = TRUE;
	if ( fAll )
	{
		for( victim = ch->in_room->people; victim; victim = victim_next )
		{
			victim_next = victim->next_in_room;
			if ( victim != ch )
				damage( victim, victim, 0, TYPE_UNDEFINED );
		}
	}
	else
		damage( victim, victim, 0, TYPE_UNDEFINED);
	return;
}

/*
 * Lets the mobile to remember a target. The target can be referred to
 * with $q and $Q codes in MOBprograms. See also "mob forget".
 *
 * Syntax: mob remember [victim]
 */
void do_mpremember( CHAR_DATA *ch, char *argument )
{
	char arg[ MAX_INPUT_LENGTH ];
	one_argument( argument, arg );
	if ( arg[0] != '\0' )
		ch->mprog_target = get_char_world( ch, arg );
	else
		bug( "MpRemember: missing argument from vnum %d.", 
			IS_NPC(ch) ? ch->pIndexData->vnum : 0 );
}

/*
 * Reverse of "mob remember".
 *
 * Syntax: mob forget
 */
void do_mpforget( CHAR_DATA *ch, char *argument )
{
	ch->mprog_target = NULL;
}

/*
 * Sets a delay for MOBprogram execution. When the delay time expires,
 * the mobile is checked for a MObprogram with DELAY trigger, and if
 * one is found, it is executed. Delay is counted in PULSE_MOBILE
 *
 * Syntax: mob delay [pulses]
 */
void do_mpdelay( CHAR_DATA *ch, char *argument )
{
	char arg[ MAX_INPUT_LENGTH ];
	
	one_argument( argument, arg );
	if ( !is_number( arg ) )
	{
		bug( "MpDelay: invalid arg from vnum %d.", 
			IS_NPC(ch) ? ch->pIndexData->vnum : 0 );
		return;
	}
	ch->mprog_delay = atoi( arg );
}

/*
 * Reverse of "mob delay", deactivates the timer.
 *
 * Syntax: mob cancel
 */
void do_mpcancel( CHAR_DATA *ch, char *argument )
{
	ch->mprog_delay = -1;
}
/*
 * Lets the mobile to call another MOBprogram withing a MOBprogram.
 * This is a crude way to implement subroutines/functions. Beware of
 * nested loops and unwanted triggerings... Stack usage might be a problem.
 * Characters and objects referred to must be in the same room with the
 * mobile.
 *
 * Syntax: mob call [vnum] [victim|'null'] [object1|'null'] [object2|'null']
 *
 */
void do_mpcall( CHAR_DATA *ch, char *argument )
{
	char arg[ MAX_INPUT_LENGTH ];
	CHAR_DATA *vch;
	OBJ_DATA *obj1, *obj2;
	MPROG_CODE *prg;
	extern void program_flow( sh_int, char *, CHAR_DATA *, CHAR_DATA *, const void *, const void * );
	
	argument = one_argument( argument, arg );
	if ( arg[0] == '\0' )
	{
		bug( "MpCall: missing arguments from vnum %d.", 
			IS_NPC(ch) ? ch->pIndexData->vnum : 0 );
		return;
	}
	if ( ( prg = get_mprog_index( atoi(arg) ) ) == NULL )
	{
		bug( "MpCall: invalid prog from vnum %d.", 
			IS_NPC(ch) ? ch->pIndexData->vnum : 0 );
		return;
	}
	vch = NULL;
	obj1 = obj2 = NULL;
	argument = one_argument( argument, arg );
	if ( arg[0] != '\0' )
		vch = get_char_room( ch, arg );
	argument = one_argument( argument, arg );
	if ( arg[0] != '\0' )
		obj1 = get_obj_here( ch, arg );
	argument = one_argument( argument, arg );
	if ( arg[0] != '\0' )
		obj2 = get_obj_here( ch, arg );
	program_flow( prg->vnum, prg->code->str, ch, vch, (void *)obj1, (void *)obj2 );
}

/*
 * Forces the mobile to flee.
 *
 * Syntax: mob flee
 *
 */
void do_mpflee( CHAR_DATA *ch, char *argument )
{
	ROOM_INDEX_DATA *was_in;
	EXIT_DATA *pexit;
	int door, attempt;
	
	if ( ch->fighting != NULL )
		return;
	
	if ( (was_in = ch->in_room) == NULL )
		return;
	
	for ( attempt = 0; attempt < 6; attempt++ )
	{
		door = number_door( );
		if ( ( pexit = was_in->exit[door] ) == 0
			||   pexit->to_room == NULL
			||   IS_SET(pexit->exit_info, EX_CLOSED)
			|| ( IS_NPC(ch)
				&&   IS_SET(pexit->to_room->room_flags, ROOM_NO_MOB) ) )
			continue;
		
		move_char( ch, door );
		if ( ch->in_room != was_in )
			return;
	}
}

/*
 * Lets the mobile to transfer an object. The object must be in the same
 * room with the mobile.
 *
 * Syntax: mob otransfer [item name] [location]
 */
void do_mpotransfer( CHAR_DATA *ch, char *argument )
{
	OBJ_DATA *obj;
	ROOM_INDEX_DATA *location;
	char arg[ MAX_INPUT_LENGTH ];
	char buf[ MAX_INPUT_LENGTH ];
	
	argument = one_argument( argument, arg );
	if ( arg[0] == '\0' )
	{
		bug( "MpOTransfer - Missing argument from vnum %d.", 
			IS_NPC(ch) ? ch->pIndexData->vnum : 0 );
		return;
	}
	one_argument( argument, buf );
	if ( ( location = find_location( ch, buf ) ) == NULL )
	{
		bug( "MpOTransfer - No such location from vnum %d.", 
			IS_NPC(ch) ? ch->pIndexData->vnum : 0 );
		return;
	}
	if ( (obj = get_obj_here( ch, arg )) == NULL )
		return;
	if ( obj->carried_by == NULL )
		obj_from_room( obj );
	else
	{
		if ( obj->wear_loc != WEAR_NONE )
			unequip_char( ch, obj );
		obj_from_char( obj );
	}
	obj_to_room( obj, location );
}

/*
 * Lets the mobile to strip an object or all objects from the victim.
 * Useful for removing e.g. quest objects from a character.
 *
 * Syntax: mob remove [victim] [object vnum|'all']
 */
void do_mpremove( CHAR_DATA *ch, char *argument )
{
	CHAR_DATA *victim;
	OBJ_DATA *obj, *obj_next;
	sh_int vnum = 0;
	bool fAll = FALSE;
	char arg[ MAX_INPUT_LENGTH ];
	
	argument = one_argument( argument, arg );
	if ( ( victim = get_char_room( ch, arg ) ) == NULL )
		return;
	
	one_argument( argument, arg );
	if ( !str_cmp( arg, "all" ) )
		fAll = TRUE;
	else if ( !is_number( arg ) )
	{
		bug ( "MpRemove: Invalid object from vnum %d.", 
			IS_NPC(ch) ? ch->pIndexData->vnum : 0 );
		return;
	}
	else
		vnum = atoi( arg );
	
	for ( obj = victim->carrying; obj; obj = obj_next )
	{
		obj_next = obj->next_content;
		if ( fAll || obj->pIndexData->vnum == vnum )
		{
			unequip_char( ch, obj );
			obj_from_char( obj );
			extract_obj( obj );
		}
	}
}