ds3.0/bin/
ds3.0/extra/
ds3.0/extra/crat/
ds3.0/extra/creremote/
ds3.0/extra/mingw/
ds3.0/extra/wolfpaw/
ds3.0/fluffos-2.18-ds07/
ds3.0/fluffos-2.18-ds07/Win32/
ds3.0/fluffos-2.18-ds07/compat/
ds3.0/fluffos-2.18-ds07/compat/simuls/
ds3.0/fluffos-2.18-ds07/testsuite/
ds3.0/fluffos-2.18-ds07/testsuite/clone/
ds3.0/fluffos-2.18-ds07/testsuite/command/
ds3.0/fluffos-2.18-ds07/testsuite/data/
ds3.0/fluffos-2.18-ds07/testsuite/etc/
ds3.0/fluffos-2.18-ds07/testsuite/include/
ds3.0/fluffos-2.18-ds07/testsuite/inherit/
ds3.0/fluffos-2.18-ds07/testsuite/inherit/master/
ds3.0/fluffos-2.18-ds07/testsuite/log/
ds3.0/fluffos-2.18-ds07/testsuite/single/
ds3.0/fluffos-2.18-ds07/testsuite/single/tests/compiler/
ds3.0/fluffos-2.18-ds07/testsuite/single/tests/efuns/
ds3.0/fluffos-2.18-ds07/testsuite/single/tests/operators/
ds3.0/fluffos-2.18-ds07/testsuite/u/
ds3.0/fluffos-2.18-ds07/tmp/
ds3.0/lib/cmds/admins/
ds3.0/lib/cmds/common/
ds3.0/lib/cmds/creators/include/
ds3.0/lib/daemon/services/
ds3.0/lib/daemon/tmp/
ds3.0/lib/doc/
ds3.0/lib/doc/bguide/
ds3.0/lib/doc/efun/all/
ds3.0/lib/doc/efun/arrays/
ds3.0/lib/doc/efun/buffers/
ds3.0/lib/doc/efun/compile/
ds3.0/lib/doc/efun/floats/
ds3.0/lib/doc/efun/functions/
ds3.0/lib/doc/efun/mixed/
ds3.0/lib/doc/efun/numbers/
ds3.0/lib/doc/efun/parsing/
ds3.0/lib/doc/help/classes/
ds3.0/lib/doc/help/races/
ds3.0/lib/doc/lfun/
ds3.0/lib/doc/lfun/all/
ds3.0/lib/doc/lfun/lib/abilities/
ds3.0/lib/doc/lfun/lib/armor/
ds3.0/lib/doc/lfun/lib/bank/
ds3.0/lib/doc/lfun/lib/bot/
ds3.0/lib/doc/lfun/lib/clay/
ds3.0/lib/doc/lfun/lib/clean/
ds3.0/lib/doc/lfun/lib/clerk/
ds3.0/lib/doc/lfun/lib/client/
ds3.0/lib/doc/lfun/lib/combat/
ds3.0/lib/doc/lfun/lib/connect/
ds3.0/lib/doc/lfun/lib/container/
ds3.0/lib/doc/lfun/lib/corpse/
ds3.0/lib/doc/lfun/lib/creator/
ds3.0/lib/doc/lfun/lib/daemon/
ds3.0/lib/doc/lfun/lib/damage/
ds3.0/lib/doc/lfun/lib/deterioration/
ds3.0/lib/doc/lfun/lib/donate/
ds3.0/lib/doc/lfun/lib/door/
ds3.0/lib/doc/lfun/lib/equip/
ds3.0/lib/doc/lfun/lib/file/
ds3.0/lib/doc/lfun/lib/fish/
ds3.0/lib/doc/lfun/lib/fishing/
ds3.0/lib/doc/lfun/lib/flashlight/
ds3.0/lib/doc/lfun/lib/follow/
ds3.0/lib/doc/lfun/lib/ftp_client/
ds3.0/lib/doc/lfun/lib/ftp_data_connection/
ds3.0/lib/doc/lfun/lib/fuel/
ds3.0/lib/doc/lfun/lib/furnace/
ds3.0/lib/doc/lfun/lib/genetics/
ds3.0/lib/doc/lfun/lib/holder/
ds3.0/lib/doc/lfun/lib/id/
ds3.0/lib/doc/lfun/lib/interactive/
ds3.0/lib/doc/lfun/lib/lamp/
ds3.0/lib/doc/lfun/lib/leader/
ds3.0/lib/doc/lfun/lib/light/
ds3.0/lib/doc/lfun/lib/limb/
ds3.0/lib/doc/lfun/lib/living/
ds3.0/lib/doc/lfun/lib/load/
ds3.0/lib/doc/lfun/lib/look/
ds3.0/lib/doc/lfun/lib/manipulate/
ds3.0/lib/doc/lfun/lib/meal/
ds3.0/lib/doc/lfun/lib/messages/
ds3.0/lib/doc/lfun/lib/player/
ds3.0/lib/doc/lfun/lib/poison/
ds3.0/lib/doc/lfun/lib/position/
ds3.0/lib/doc/lfun/lib/post_office/
ds3.0/lib/doc/lfun/lib/potion/
ds3.0/lib/doc/lfun/lib/room/
ds3.0/lib/doc/lfun/lib/server/
ds3.0/lib/doc/lfun/lib/spell/
ds3.0/lib/doc/lfun/lib/torch/
ds3.0/lib/doc/lfun/lib/vendor/
ds3.0/lib/doc/lfun/lib/virt_sky/
ds3.0/lib/doc/lfun/lib/weapon/
ds3.0/lib/doc/lfun/lib/worn_storage/
ds3.0/lib/doc/lpc/constructs/
ds3.0/lib/doc/lpc/etc/
ds3.0/lib/doc/lpc/intermediate/
ds3.0/lib/doc/lpc/types/
ds3.0/lib/doc/misc/
ds3.0/lib/doc/old/
ds3.0/lib/doc/phints/
ds3.0/lib/domains/
ds3.0/lib/domains/Praxis/adm/
ds3.0/lib/domains/Praxis/attic/
ds3.0/lib/domains/Praxis/cemetery/mon/
ds3.0/lib/domains/Praxis/data/
ds3.0/lib/domains/Praxis/death/
ds3.0/lib/domains/Praxis/mountains/
ds3.0/lib/domains/Praxis/obj/armour/
ds3.0/lib/domains/Praxis/obj/magic/
ds3.0/lib/domains/Praxis/obj/weapon/
ds3.0/lib/domains/Praxis/orc_valley/
ds3.0/lib/domains/Ylsrim/
ds3.0/lib/domains/Ylsrim/adm/
ds3.0/lib/domains/Ylsrim/armor/
ds3.0/lib/domains/Ylsrim/broken/
ds3.0/lib/domains/Ylsrim/fish/
ds3.0/lib/domains/Ylsrim/meal/
ds3.0/lib/domains/Ylsrim/npc/
ds3.0/lib/domains/Ylsrim/obj/
ds3.0/lib/domains/Ylsrim/virtual/
ds3.0/lib/domains/Ylsrim/weapon/
ds3.0/lib/domains/campus/adm/
ds3.0/lib/domains/campus/chamber/
ds3.0/lib/domains/campus/etc/
ds3.0/lib/domains/campus/meals/
ds3.0/lib/domains/campus/txt/ai/charles/
ds3.0/lib/domains/campus/txt/ai/charles/bak2/
ds3.0/lib/domains/campus/txt/ai/charles/bak2/bak1/
ds3.0/lib/domains/campus/txt/ai/charly/
ds3.0/lib/domains/campus/txt/ai/charly/bak/
ds3.0/lib/domains/campus/txt/jenny/
ds3.0/lib/domains/cave/doors/
ds3.0/lib/domains/cave/etc/
ds3.0/lib/domains/cave/meals/
ds3.0/lib/domains/cave/weap/
ds3.0/lib/domains/default/chamber/
ds3.0/lib/domains/default/creator/
ds3.0/lib/domains/default/doors/
ds3.0/lib/domains/default/etc/
ds3.0/lib/domains/default/vehicle/
ds3.0/lib/domains/default/virtual/
ds3.0/lib/domains/town/save/
ds3.0/lib/domains/town/txt/shame/
ds3.0/lib/domains/town/virtual/
ds3.0/lib/domains/town/virtual/bottom/
ds3.0/lib/domains/town/virtual/space/
ds3.0/lib/estates/
ds3.0/lib/ftp/
ds3.0/lib/lib/comp/
ds3.0/lib/lib/daemons/
ds3.0/lib/lib/daemons/include/
ds3.0/lib/lib/lvs/
ds3.0/lib/lib/user/
ds3.0/lib/lib/virtual/
ds3.0/lib/log/
ds3.0/lib/log/adm/
ds3.0/lib/log/archive/
ds3.0/lib/log/chan/
ds3.0/lib/log/errors/
ds3.0/lib/log/law/adm/
ds3.0/lib/log/law/email/
ds3.0/lib/log/law/names/
ds3.0/lib/log/law/sites-misc/
ds3.0/lib/log/law/sites-register/
ds3.0/lib/log/law/sites-tempban/
ds3.0/lib/log/law/sites-watch/
ds3.0/lib/log/open/
ds3.0/lib/log/reports/
ds3.0/lib/log/router/
ds3.0/lib/log/secure/
ds3.0/lib/log/watch/
ds3.0/lib/obj/book_source/
ds3.0/lib/obj/include/
ds3.0/lib/powers/prayers/
ds3.0/lib/powers/spells/
ds3.0/lib/realms/template/
ds3.0/lib/realms/template/adm/
ds3.0/lib/realms/template/area/
ds3.0/lib/realms/template/area/armor/
ds3.0/lib/realms/template/area/npc/
ds3.0/lib/realms/template/area/obj/
ds3.0/lib/realms/template/area/room/
ds3.0/lib/realms/template/area/weap/
ds3.0/lib/realms/template/bak/
ds3.0/lib/realms/template/cmds/
ds3.0/lib/save/kills/o/
ds3.0/lib/secure/cfg/classes/
ds3.0/lib/secure/cmds/builders/
ds3.0/lib/secure/cmds/creators/include/
ds3.0/lib/secure/cmds/players/
ds3.0/lib/secure/cmds/players/include/
ds3.0/lib/secure/daemon/imc2server/
ds3.0/lib/secure/daemon/include/
ds3.0/lib/secure/lib/
ds3.0/lib/secure/lib/include/
ds3.0/lib/secure/lib/net/include/
ds3.0/lib/secure/lib/std/
ds3.0/lib/secure/log/adm/
ds3.0/lib/secure/log/bak/
ds3.0/lib/secure/log/intermud/
ds3.0/lib/secure/log/network/
ds3.0/lib/secure/modules/
ds3.0/lib/secure/npc/
ds3.0/lib/secure/obj/include/
ds3.0/lib/secure/room/
ds3.0/lib/secure/save/
ds3.0/lib/secure/save/backup/
ds3.0/lib/secure/save/boards/
ds3.0/lib/secure/save/players/g/
ds3.0/lib/secure/tmp/
ds3.0/lib/secure/upgrades/files/
ds3.0/lib/secure/verbs/creators/
ds3.0/lib/std/board/
ds3.0/lib/std/lib/
ds3.0/lib/verbs/admins/include/
ds3.0/lib/verbs/builders/
ds3.0/lib/verbs/common/
ds3.0/lib/verbs/common/include/
ds3.0/lib/verbs/creators/
ds3.0/lib/verbs/creators/include/
ds3.0/lib/verbs/rooms/
ds3.0/lib/verbs/rooms/include/
ds3.0/lib/www/client/
ds3.0/lib/www/errors/
ds3.0/lib/www/images/
ds3.0/win32/
/*  /cmds/verbs/player/bump.c
 *  Allows players to possibly bump a target into another room
 *  created by Blitz@Dead Souls
 */

#include <lib.h>
#include <damage_types.h>
#include "include/bump.h"

inherit LIB_VERB;

static void create() {
    verb::create();
    SetVerb("bump");
    SetRules("LIV");
    SetErrorMessage("Whom would you like to bump?");
    SetHelp( "Syntax: bump <LIVING>\n\n"        
            "This command allows you bump the living object named "
            "into an adjacent room.  It is quite possible that "
            "bumping may cause you bodily injury.");
}

mixed can_bump_liv() {
    object env = environment(this_player());
    if( !env ) return "You are nowhere!";
    if( env->GetProperty("no bump") )
        return "Mystical forces prevent your pushy actions.";
    return 1;
}

mixed do_bump_liv(object ob) {
    int Strength, TargetStrength;
    string *Exits;
    string NewLocation, OldLocation;
    mixed var;
    object env;

    if( !ob ) return 0;
    if( !(env = environment(ob)) ) return 0;
    if( ob->GetProperty("no bump") ) {
        message("my_action", "You try to bump "+
                ob->GetCapName()+".",
                this_player() );
        message("other_action", this_player()->GetCapName()+" tries "
                "to bump "+ob->GetCapName()+".",
                environment(ob), ({ ob, this_player() }) );
        message("other_action", this_player()->GetCapName()+" tries "
                "to bump you.",
                ob);
        if( !playerp(ob) )
            ob->eventForce("growl "+this_player()->GetKeyName());
        return 1;
    }
    if( var = ob->eventBump(this_player()) ) return var;
    this_player()->AddStaminaPoints( -(random(15) + 3) );
    if( ( ob->GetStatLevel("agility") / 2 ) >
            ( this_player()->GetStatLevel("strength")) ) {
        message("my_action", "You deftly sidestep "+
                possessive_noun(this_player()->GetCapName())+" attempt "
                "to bump you.",
                ob);
        message("other_action", ob->GetCapName()+" deftly sidesteps "
                "your attempt to bump "+objective(ob)+".",
                this_player() );
        message("other_action", ob->GetCapName()+" deftly sidesteps "+
                possessive_noun(this_player()->GetCapName())+" attempt "
                "to bump "+objective(ob)+".",
                env, ({ this_player(), ob }));
        return 1;
    }
    Strength = this_player()->GetStatLevel("strength") +
        random(this_player()->GetStatLevel("speed") / 2);
    TargetStrength = ob->GetStatLevel("strength") +
        random( ob->GetStatLevel("agility") / 2 );
    if( (Strength - TargetStrength) < -10 ) {
        this_player()->eventReceiveDamage(ob, BLUNT, random(5) + 1);
        message("other_action", ob->GetCapName()+" shoves you "
                "to the ground!",
                this_player() );
        message("my_action", this_player()->GetCapName()+" is shoved "
                "to the ground while trying to bump you.",
                ob);
        message("other_action", this_player()->GetCapName()+" is shoved "
                "to the ground while trying to bump "+ob->GetCapName()+".",
                env, ({ ob, this_player() }) );
        return 1;
    }
    else if( (Strength - TargetStrength) < (5 + random(20)) ) {
        this_player()->eventReceiveDamage(ob, BLUNT, random(3) + 1);
        message("my_action", "You fail to bump "+ob->GetCapName()+" out "
                "of the way.", this_player() );
        message("other_action", this_player()->GetCapName()+" fails in "
                "an attempt to bump you.",
                ob);
        message("other_action", this_player()->GetCapName()+" fails in "
                "an attempt to bump "+ob->GetCapName()+".",
                environment(ob), ({ ob, this_player() }) );
        return 1;
    } else {
        this_player()->AddStatPoints("strength", random(5));
        Exits = env->GetExits();
        Exits = filter(Exits,
                (: !(object)$(env)->GetDoor($1) ||
                 !(object)$(env)->GetDoor($1)->GetClosed() :) );
        if( !sizeof(Exits) ) {
            message("system", "There is nowhere for "+ob->GetCapName()
                    +" to go!", this_player() );
            return 1;
        }
        NewLocation = Exits[ random(sizeof(Exits)) ];
        NewLocation = environment(ob)->GetExit(NewLocation);
        OldLocation = base_name(environment(ob));
        message("my_action", "You shove "+ob->GetCapName()+" out "
                "of the way!",
                this_player() );
        message("other_action", "You are shoved out of the way by "+
                this_player()->GetCapName()+"!",
                ob);
        message("other_action", this_player()->GetCapName()+" shoves "+
                ob->GetCapName()+" out of the way!",
                environment(ob), ({ ob, this_player() }) );
        if( !ob->eventMove(NewLocation) ) {
            message("other_action", ob->GetCapName()+" is bounced "
                    "back into the room.", environment(ob), ob);
            message("my_action", "You are bounced back to your original "
                    "location.",
                    ob);
        } else {
            ob->eventDescribeEnvironment(0);
            if( !userp(ob) )
                call_out((: MoveBack :), 12 + random(6), ob, OldLocation);
        }
        if( ob->GetHealthPoints() > 5 )
            ob->eventReceiveDamage(this_player(), BLUNT, random(5));
        return 1;
    }
    return 0;
}

void MoveBack(object ob, string where) {
    if( !ob ) return;
    ob->eventForce("growl");
    tell_room(environment(ob),capitalize(ob->GetShort())+" leaves angrily.");
    ob->eventMove(where);
    tell_room(environment(ob),capitalize(ob->GetShort())+" enters angrily.");
    ob->eventForce("say wtf");
}