ds3.0/bin/
ds3.0/extra/
ds3.0/extra/crat/
ds3.0/extra/creremote/
ds3.0/extra/mingw/
ds3.0/extra/wolfpaw/
ds3.0/fluffos-2.18-ds07/
ds3.0/fluffos-2.18-ds07/Win32/
ds3.0/fluffos-2.18-ds07/compat/
ds3.0/fluffos-2.18-ds07/compat/simuls/
ds3.0/fluffos-2.18-ds07/testsuite/
ds3.0/fluffos-2.18-ds07/testsuite/clone/
ds3.0/fluffos-2.18-ds07/testsuite/command/
ds3.0/fluffos-2.18-ds07/testsuite/data/
ds3.0/fluffos-2.18-ds07/testsuite/etc/
ds3.0/fluffos-2.18-ds07/testsuite/include/
ds3.0/fluffos-2.18-ds07/testsuite/inherit/
ds3.0/fluffos-2.18-ds07/testsuite/inherit/master/
ds3.0/fluffos-2.18-ds07/testsuite/log/
ds3.0/fluffos-2.18-ds07/testsuite/single/
ds3.0/fluffos-2.18-ds07/testsuite/single/tests/compiler/
ds3.0/fluffos-2.18-ds07/testsuite/single/tests/efuns/
ds3.0/fluffos-2.18-ds07/testsuite/single/tests/operators/
ds3.0/fluffos-2.18-ds07/testsuite/u/
ds3.0/fluffos-2.18-ds07/tmp/
ds3.0/lib/cmds/admins/
ds3.0/lib/cmds/common/
ds3.0/lib/cmds/creators/include/
ds3.0/lib/daemon/services/
ds3.0/lib/daemon/tmp/
ds3.0/lib/doc/
ds3.0/lib/doc/bguide/
ds3.0/lib/doc/efun/all/
ds3.0/lib/doc/efun/arrays/
ds3.0/lib/doc/efun/buffers/
ds3.0/lib/doc/efun/compile/
ds3.0/lib/doc/efun/floats/
ds3.0/lib/doc/efun/functions/
ds3.0/lib/doc/efun/mixed/
ds3.0/lib/doc/efun/numbers/
ds3.0/lib/doc/efun/parsing/
ds3.0/lib/doc/help/classes/
ds3.0/lib/doc/help/races/
ds3.0/lib/doc/lfun/
ds3.0/lib/doc/lfun/all/
ds3.0/lib/doc/lfun/lib/abilities/
ds3.0/lib/doc/lfun/lib/armor/
ds3.0/lib/doc/lfun/lib/bank/
ds3.0/lib/doc/lfun/lib/bot/
ds3.0/lib/doc/lfun/lib/clay/
ds3.0/lib/doc/lfun/lib/clean/
ds3.0/lib/doc/lfun/lib/clerk/
ds3.0/lib/doc/lfun/lib/client/
ds3.0/lib/doc/lfun/lib/combat/
ds3.0/lib/doc/lfun/lib/connect/
ds3.0/lib/doc/lfun/lib/container/
ds3.0/lib/doc/lfun/lib/corpse/
ds3.0/lib/doc/lfun/lib/creator/
ds3.0/lib/doc/lfun/lib/daemon/
ds3.0/lib/doc/lfun/lib/damage/
ds3.0/lib/doc/lfun/lib/deterioration/
ds3.0/lib/doc/lfun/lib/donate/
ds3.0/lib/doc/lfun/lib/door/
ds3.0/lib/doc/lfun/lib/equip/
ds3.0/lib/doc/lfun/lib/file/
ds3.0/lib/doc/lfun/lib/fish/
ds3.0/lib/doc/lfun/lib/fishing/
ds3.0/lib/doc/lfun/lib/flashlight/
ds3.0/lib/doc/lfun/lib/follow/
ds3.0/lib/doc/lfun/lib/ftp_client/
ds3.0/lib/doc/lfun/lib/ftp_data_connection/
ds3.0/lib/doc/lfun/lib/fuel/
ds3.0/lib/doc/lfun/lib/furnace/
ds3.0/lib/doc/lfun/lib/genetics/
ds3.0/lib/doc/lfun/lib/holder/
ds3.0/lib/doc/lfun/lib/id/
ds3.0/lib/doc/lfun/lib/interactive/
ds3.0/lib/doc/lfun/lib/lamp/
ds3.0/lib/doc/lfun/lib/leader/
ds3.0/lib/doc/lfun/lib/light/
ds3.0/lib/doc/lfun/lib/limb/
ds3.0/lib/doc/lfun/lib/living/
ds3.0/lib/doc/lfun/lib/load/
ds3.0/lib/doc/lfun/lib/look/
ds3.0/lib/doc/lfun/lib/manipulate/
ds3.0/lib/doc/lfun/lib/meal/
ds3.0/lib/doc/lfun/lib/messages/
ds3.0/lib/doc/lfun/lib/player/
ds3.0/lib/doc/lfun/lib/poison/
ds3.0/lib/doc/lfun/lib/position/
ds3.0/lib/doc/lfun/lib/post_office/
ds3.0/lib/doc/lfun/lib/potion/
ds3.0/lib/doc/lfun/lib/room/
ds3.0/lib/doc/lfun/lib/server/
ds3.0/lib/doc/lfun/lib/spell/
ds3.0/lib/doc/lfun/lib/torch/
ds3.0/lib/doc/lfun/lib/vendor/
ds3.0/lib/doc/lfun/lib/virt_sky/
ds3.0/lib/doc/lfun/lib/weapon/
ds3.0/lib/doc/lfun/lib/worn_storage/
ds3.0/lib/doc/lpc/constructs/
ds3.0/lib/doc/lpc/etc/
ds3.0/lib/doc/lpc/intermediate/
ds3.0/lib/doc/lpc/types/
ds3.0/lib/doc/misc/
ds3.0/lib/doc/old/
ds3.0/lib/doc/phints/
ds3.0/lib/domains/
ds3.0/lib/domains/Praxis/adm/
ds3.0/lib/domains/Praxis/attic/
ds3.0/lib/domains/Praxis/cemetery/mon/
ds3.0/lib/domains/Praxis/data/
ds3.0/lib/domains/Praxis/death/
ds3.0/lib/domains/Praxis/mountains/
ds3.0/lib/domains/Praxis/obj/armour/
ds3.0/lib/domains/Praxis/obj/magic/
ds3.0/lib/domains/Praxis/obj/weapon/
ds3.0/lib/domains/Praxis/orc_valley/
ds3.0/lib/domains/Ylsrim/
ds3.0/lib/domains/Ylsrim/adm/
ds3.0/lib/domains/Ylsrim/armor/
ds3.0/lib/domains/Ylsrim/broken/
ds3.0/lib/domains/Ylsrim/fish/
ds3.0/lib/domains/Ylsrim/meal/
ds3.0/lib/domains/Ylsrim/npc/
ds3.0/lib/domains/Ylsrim/obj/
ds3.0/lib/domains/Ylsrim/virtual/
ds3.0/lib/domains/Ylsrim/weapon/
ds3.0/lib/domains/campus/adm/
ds3.0/lib/domains/campus/chamber/
ds3.0/lib/domains/campus/etc/
ds3.0/lib/domains/campus/meals/
ds3.0/lib/domains/campus/txt/ai/charles/
ds3.0/lib/domains/campus/txt/ai/charles/bak2/
ds3.0/lib/domains/campus/txt/ai/charles/bak2/bak1/
ds3.0/lib/domains/campus/txt/ai/charly/
ds3.0/lib/domains/campus/txt/ai/charly/bak/
ds3.0/lib/domains/campus/txt/jenny/
ds3.0/lib/domains/cave/doors/
ds3.0/lib/domains/cave/etc/
ds3.0/lib/domains/cave/meals/
ds3.0/lib/domains/cave/weap/
ds3.0/lib/domains/default/chamber/
ds3.0/lib/domains/default/creator/
ds3.0/lib/domains/default/doors/
ds3.0/lib/domains/default/etc/
ds3.0/lib/domains/default/vehicle/
ds3.0/lib/domains/default/virtual/
ds3.0/lib/domains/town/save/
ds3.0/lib/domains/town/txt/shame/
ds3.0/lib/domains/town/virtual/
ds3.0/lib/domains/town/virtual/bottom/
ds3.0/lib/domains/town/virtual/space/
ds3.0/lib/estates/
ds3.0/lib/ftp/
ds3.0/lib/lib/comp/
ds3.0/lib/lib/daemons/
ds3.0/lib/lib/daemons/include/
ds3.0/lib/lib/lvs/
ds3.0/lib/lib/user/
ds3.0/lib/lib/virtual/
ds3.0/lib/log/
ds3.0/lib/log/adm/
ds3.0/lib/log/archive/
ds3.0/lib/log/chan/
ds3.0/lib/log/errors/
ds3.0/lib/log/law/adm/
ds3.0/lib/log/law/email/
ds3.0/lib/log/law/names/
ds3.0/lib/log/law/sites-misc/
ds3.0/lib/log/law/sites-register/
ds3.0/lib/log/law/sites-tempban/
ds3.0/lib/log/law/sites-watch/
ds3.0/lib/log/open/
ds3.0/lib/log/reports/
ds3.0/lib/log/router/
ds3.0/lib/log/secure/
ds3.0/lib/log/watch/
ds3.0/lib/obj/book_source/
ds3.0/lib/obj/include/
ds3.0/lib/powers/prayers/
ds3.0/lib/powers/spells/
ds3.0/lib/realms/template/
ds3.0/lib/realms/template/adm/
ds3.0/lib/realms/template/area/
ds3.0/lib/realms/template/area/armor/
ds3.0/lib/realms/template/area/npc/
ds3.0/lib/realms/template/area/obj/
ds3.0/lib/realms/template/area/room/
ds3.0/lib/realms/template/area/weap/
ds3.0/lib/realms/template/bak/
ds3.0/lib/realms/template/cmds/
ds3.0/lib/save/kills/o/
ds3.0/lib/secure/cfg/classes/
ds3.0/lib/secure/cmds/builders/
ds3.0/lib/secure/cmds/creators/include/
ds3.0/lib/secure/cmds/players/
ds3.0/lib/secure/cmds/players/include/
ds3.0/lib/secure/daemon/imc2server/
ds3.0/lib/secure/daemon/include/
ds3.0/lib/secure/lib/
ds3.0/lib/secure/lib/include/
ds3.0/lib/secure/lib/net/include/
ds3.0/lib/secure/lib/std/
ds3.0/lib/secure/log/adm/
ds3.0/lib/secure/log/bak/
ds3.0/lib/secure/log/intermud/
ds3.0/lib/secure/log/network/
ds3.0/lib/secure/modules/
ds3.0/lib/secure/npc/
ds3.0/lib/secure/obj/include/
ds3.0/lib/secure/room/
ds3.0/lib/secure/save/
ds3.0/lib/secure/save/backup/
ds3.0/lib/secure/save/boards/
ds3.0/lib/secure/save/players/g/
ds3.0/lib/secure/tmp/
ds3.0/lib/secure/upgrades/files/
ds3.0/lib/secure/verbs/creators/
ds3.0/lib/std/board/
ds3.0/lib/std/lib/
ds3.0/lib/verbs/admins/include/
ds3.0/lib/verbs/builders/
ds3.0/lib/verbs/common/
ds3.0/lib/verbs/common/include/
ds3.0/lib/verbs/creators/
ds3.0/lib/verbs/creators/include/
ds3.0/lib/verbs/rooms/
ds3.0/lib/verbs/rooms/include/
ds3.0/lib/www/client/
ds3.0/lib/www/errors/
ds3.0/lib/www/images/
ds3.0/win32/
/*    /lib/corpse.c
 *    from the Dead Souls LPC Library
 *    standard corpse object
 *    created by Descartes of Borg 960711
 *    Version: @(#) corpse.c 1.10@(#)
 *    Last Modified: 96/12/31
 */

#include <lib.h>
#include <medium.h>
#include <respiration_types.h>
#include <message_class.h>

inherit LIB_SURFACE;

int Count, CallOut, Fresh;
string Owner, Race;
mapping Stats, Skills;
string BaseFile, Class, Gender, LivingShort, LivingLong;
int Player, Level, slowdecay, nodecay;
string array MissingLimbs;
object Playerob;
mapping Equipped = ([]);

mixed direct_resurrect_obj(){ return 1; }
mixed indirect_resurrect_obj(){ return 1; }

int eventDecay(){
    int smell, medium, rtype;
    if(nodecay) return 0;
    if( !room_environment() ){
        Destruct();
        return 0;
    }
    medium = environment()->GetMedium();
    rtype = environment()->GetRespirationType();
    Fresh = 0;
    if(rtype & R_AIR) smell = 1;
    if(medium == MEDIUM_SPACE && random(100) < 90) return 0;
    switch(Count){
        case 10:
            if(smell){
                environment()->eventPrint(possessive_noun(Owner) + " corpse " +
                        "is starting to stink.", MSG_ROOMDESC);
                SetId(GetId()..., "corpse", "remains","flesh","pile","pile of flesh");
                SetAdjectives(GetAdjectives()..., "stinky", "rotting");
                SetShort("the stinky remains of a rotting corpse");
                SetSmell("This corpse is beginning to stink up the entire area.");
            }
            break;
        case 20:
            if(smell){
                environment()->eventPrint("A rotting stench fills the entire "
                        "area.", MSG_ROOMDESC);
                SetId(GetId()..., "flesh", "pile", "pile of flesh");
                SetShort("a pile of rotting flesh");
                SetSmell("Its smell is nearly unbearable.");
            }
            break;
        case 30:
            Destruct();
            return 0;
    }
    if(slowdecay){
        if(random(100) > slowdecay) Count++;
    }
    else Count++;
    return Count;
}

static int Destruct(){
    return ::Destruct();
}

void SetCorpse(object who){
    object *worn = ({});
    string tmpshort = who->GetShort();
    if(sizeof(who->GetRiders())) tmpshort = who->GetPlainShort();
    SetKeyName(who->GetKeyName());
    SetId(({ "body","corpse",who->GetId()... }) );
    Owner = who->GetCapName();
    Race = who->GetRace();
    Count = 1;
    Fresh = 1;
    SetShort("the corpse of "+tmpshort);
    SetLong("As you look closely at " + who->GetCapName() +
            ", you notice that " +  nominative(who) +
            " does not appear to be moving.");
    Skills = who->GetSkillsMap();
    Stats = who->GetStatsMap();
    Level = who->GetLevel();
    Gender = who->GetGender();
    Class = who->GetClass();
    MissingLimbs = who->GetMissingLimbs();
    Player = interactive(who);
    Playerob = who;
    BaseFile = base_name(who)+".c";
    if(who->GetProperty("basefile") && !strsrch(BaseFile, LIB_SENTIENT)){
        BaseFile = who->GetProperty("basefile");
    }
    LivingLong = who->GetLong();
    LivingShort = who->GetShort();
    SetMaxCarry(who->GetMaxCarry());
    worn = who->GetWorn();
    worn += who->GetWielded();
    foreach(mixed thing in worn){
        if(arrayp(thing) && sizeof(thing)) thing = thing[0];
        if(!Equipped) Equipped = ([]);
        if(!thing || !objectp(thing)) continue;
        if(Equipped[file_name(thing)]) continue;
        Equipped[file_name(thing)] = 
            ([ "object" : thing, "where" : thing->GetWorn() ]); 
    }
    if(Player){
        SetNoClean(1);
        slowdecay = 50; 
    }
}

int isPlayer(){
    return Player;
}

int isCorpse(){
    return 1;
}

int isFreshCorpse(){
    return Fresh;
}

string GetHealthShort(){
    return "%^RED%^" + GetShort();
}

string GetOwner(){ return Owner; }

string GetRace(){ return Race; }

string GetSaveString(){ return 0; }

int CanReceive(object ob){ return 1; }


static void create(){
    ::create();
    SetId( ({ "corpse", "flesh", "remains" }) );
    SetAdjectives( ({"pile of", "rotting", "stinky"}) );
    Count = 0;
    CallOut = 0;
    Owner = 0;
    Race = 0;
    SetNoCondition(1);
}

int direct_animate_obj(){
    return 1;
}

int direct_offer_obj(){
    return 1;
}

string GetItemCondition(){ return "";}

mapping SetStats(mapping stats){
    Stats = stats;
    return Stats;
}

mapping GetStats(){
    return Stats;
}

mapping SetSkills(mapping skills){
    Skills = skills;
    return Skills;
}

mapping GetSkills(){
    return Skills;
}

string SetGender(string gender){
    return Gender = gender;
}

string GetGender(){
    return Gender;
}

int SetLevel(int level){
    return Level = level;
}

int GetLevel(){
    return Level;
}

string SetClass(string the_class){
    return Class = the_class;
}

string GetClass(){
    return Class;
}

string array SetMissingLimbs(string *limbs){
    return MissingLimbs = limbs;
}

string array GetMissingLimbs(){
    return MissingLimbs;
}

object GetPlayerob(){
    return Playerob;
}

string GetCapName(){
    return Owner;
}

string SetBaseFile(string file){
    return BaseFile = file;
}

string GetBaseFile(){
    return BaseFile;
}

string SetLivingShort(string short){
    return LivingShort = short;
}

string GetLivingShort(){
    return LivingShort;
}

string SetLivingLong(string long){
    return LivingLong = long;
}

string GetLivingLong(){
    return LivingLong;
}

int SetNoDecay(int i){
    if(i) nodecay = 1;
    else nodecay = 0;
    return nodecay;
}

int GetNoDecay(){
    return nodecay;
}

int SetSlowDecay(int i){
    if(i) slowdecay = i;
    else slowdecay = 0;
    return slowdecay;
}

int GetSlowDecay(){
    return slowdecay;
}

int SetCount(int i){
    Count = i;
    return Count;
}

int GetCount(int i){
    return Count;
}

mapping GetEquipped(){
    return copy(Equipped);
}