ds3.0/bin/
ds3.0/extra/
ds3.0/extra/crat/
ds3.0/extra/creremote/
ds3.0/extra/mingw/
ds3.0/extra/wolfpaw/
ds3.0/fluffos-2.18-ds07/
ds3.0/fluffos-2.18-ds07/Win32/
ds3.0/fluffos-2.18-ds07/compat/
ds3.0/fluffos-2.18-ds07/compat/simuls/
ds3.0/fluffos-2.18-ds07/testsuite/
ds3.0/fluffos-2.18-ds07/testsuite/clone/
ds3.0/fluffos-2.18-ds07/testsuite/command/
ds3.0/fluffos-2.18-ds07/testsuite/data/
ds3.0/fluffos-2.18-ds07/testsuite/etc/
ds3.0/fluffos-2.18-ds07/testsuite/include/
ds3.0/fluffos-2.18-ds07/testsuite/inherit/
ds3.0/fluffos-2.18-ds07/testsuite/inherit/master/
ds3.0/fluffos-2.18-ds07/testsuite/log/
ds3.0/fluffos-2.18-ds07/testsuite/single/
ds3.0/fluffos-2.18-ds07/testsuite/single/tests/compiler/
ds3.0/fluffos-2.18-ds07/testsuite/single/tests/efuns/
ds3.0/fluffos-2.18-ds07/testsuite/single/tests/operators/
ds3.0/fluffos-2.18-ds07/testsuite/u/
ds3.0/fluffos-2.18-ds07/tmp/
ds3.0/lib/cmds/admins/
ds3.0/lib/cmds/common/
ds3.0/lib/cmds/creators/include/
ds3.0/lib/daemon/services/
ds3.0/lib/daemon/tmp/
ds3.0/lib/doc/
ds3.0/lib/doc/bguide/
ds3.0/lib/doc/efun/all/
ds3.0/lib/doc/efun/arrays/
ds3.0/lib/doc/efun/buffers/
ds3.0/lib/doc/efun/compile/
ds3.0/lib/doc/efun/floats/
ds3.0/lib/doc/efun/functions/
ds3.0/lib/doc/efun/mixed/
ds3.0/lib/doc/efun/numbers/
ds3.0/lib/doc/efun/parsing/
ds3.0/lib/doc/help/classes/
ds3.0/lib/doc/help/races/
ds3.0/lib/doc/lfun/
ds3.0/lib/doc/lfun/all/
ds3.0/lib/doc/lfun/lib/abilities/
ds3.0/lib/doc/lfun/lib/armor/
ds3.0/lib/doc/lfun/lib/bank/
ds3.0/lib/doc/lfun/lib/bot/
ds3.0/lib/doc/lfun/lib/clay/
ds3.0/lib/doc/lfun/lib/clean/
ds3.0/lib/doc/lfun/lib/clerk/
ds3.0/lib/doc/lfun/lib/client/
ds3.0/lib/doc/lfun/lib/combat/
ds3.0/lib/doc/lfun/lib/connect/
ds3.0/lib/doc/lfun/lib/container/
ds3.0/lib/doc/lfun/lib/corpse/
ds3.0/lib/doc/lfun/lib/creator/
ds3.0/lib/doc/lfun/lib/daemon/
ds3.0/lib/doc/lfun/lib/damage/
ds3.0/lib/doc/lfun/lib/deterioration/
ds3.0/lib/doc/lfun/lib/donate/
ds3.0/lib/doc/lfun/lib/door/
ds3.0/lib/doc/lfun/lib/equip/
ds3.0/lib/doc/lfun/lib/file/
ds3.0/lib/doc/lfun/lib/fish/
ds3.0/lib/doc/lfun/lib/fishing/
ds3.0/lib/doc/lfun/lib/flashlight/
ds3.0/lib/doc/lfun/lib/follow/
ds3.0/lib/doc/lfun/lib/ftp_client/
ds3.0/lib/doc/lfun/lib/ftp_data_connection/
ds3.0/lib/doc/lfun/lib/fuel/
ds3.0/lib/doc/lfun/lib/furnace/
ds3.0/lib/doc/lfun/lib/genetics/
ds3.0/lib/doc/lfun/lib/holder/
ds3.0/lib/doc/lfun/lib/id/
ds3.0/lib/doc/lfun/lib/interactive/
ds3.0/lib/doc/lfun/lib/lamp/
ds3.0/lib/doc/lfun/lib/leader/
ds3.0/lib/doc/lfun/lib/light/
ds3.0/lib/doc/lfun/lib/limb/
ds3.0/lib/doc/lfun/lib/living/
ds3.0/lib/doc/lfun/lib/load/
ds3.0/lib/doc/lfun/lib/look/
ds3.0/lib/doc/lfun/lib/manipulate/
ds3.0/lib/doc/lfun/lib/meal/
ds3.0/lib/doc/lfun/lib/messages/
ds3.0/lib/doc/lfun/lib/player/
ds3.0/lib/doc/lfun/lib/poison/
ds3.0/lib/doc/lfun/lib/position/
ds3.0/lib/doc/lfun/lib/post_office/
ds3.0/lib/doc/lfun/lib/potion/
ds3.0/lib/doc/lfun/lib/room/
ds3.0/lib/doc/lfun/lib/server/
ds3.0/lib/doc/lfun/lib/spell/
ds3.0/lib/doc/lfun/lib/torch/
ds3.0/lib/doc/lfun/lib/vendor/
ds3.0/lib/doc/lfun/lib/virt_sky/
ds3.0/lib/doc/lfun/lib/weapon/
ds3.0/lib/doc/lfun/lib/worn_storage/
ds3.0/lib/doc/lpc/constructs/
ds3.0/lib/doc/lpc/etc/
ds3.0/lib/doc/lpc/intermediate/
ds3.0/lib/doc/lpc/types/
ds3.0/lib/doc/misc/
ds3.0/lib/doc/old/
ds3.0/lib/doc/phints/
ds3.0/lib/domains/
ds3.0/lib/domains/Praxis/adm/
ds3.0/lib/domains/Praxis/attic/
ds3.0/lib/domains/Praxis/cemetery/mon/
ds3.0/lib/domains/Praxis/data/
ds3.0/lib/domains/Praxis/death/
ds3.0/lib/domains/Praxis/mountains/
ds3.0/lib/domains/Praxis/obj/armour/
ds3.0/lib/domains/Praxis/obj/magic/
ds3.0/lib/domains/Praxis/obj/weapon/
ds3.0/lib/domains/Praxis/orc_valley/
ds3.0/lib/domains/Ylsrim/
ds3.0/lib/domains/Ylsrim/adm/
ds3.0/lib/domains/Ylsrim/armor/
ds3.0/lib/domains/Ylsrim/broken/
ds3.0/lib/domains/Ylsrim/fish/
ds3.0/lib/domains/Ylsrim/meal/
ds3.0/lib/domains/Ylsrim/npc/
ds3.0/lib/domains/Ylsrim/obj/
ds3.0/lib/domains/Ylsrim/virtual/
ds3.0/lib/domains/Ylsrim/weapon/
ds3.0/lib/domains/campus/adm/
ds3.0/lib/domains/campus/chamber/
ds3.0/lib/domains/campus/etc/
ds3.0/lib/domains/campus/meals/
ds3.0/lib/domains/campus/txt/ai/charles/
ds3.0/lib/domains/campus/txt/ai/charles/bak2/
ds3.0/lib/domains/campus/txt/ai/charles/bak2/bak1/
ds3.0/lib/domains/campus/txt/ai/charly/
ds3.0/lib/domains/campus/txt/ai/charly/bak/
ds3.0/lib/domains/campus/txt/jenny/
ds3.0/lib/domains/cave/doors/
ds3.0/lib/domains/cave/etc/
ds3.0/lib/domains/cave/meals/
ds3.0/lib/domains/cave/weap/
ds3.0/lib/domains/default/chamber/
ds3.0/lib/domains/default/creator/
ds3.0/lib/domains/default/doors/
ds3.0/lib/domains/default/etc/
ds3.0/lib/domains/default/vehicle/
ds3.0/lib/domains/default/virtual/
ds3.0/lib/domains/town/save/
ds3.0/lib/domains/town/txt/shame/
ds3.0/lib/domains/town/virtual/
ds3.0/lib/domains/town/virtual/bottom/
ds3.0/lib/domains/town/virtual/space/
ds3.0/lib/estates/
ds3.0/lib/ftp/
ds3.0/lib/lib/comp/
ds3.0/lib/lib/daemons/
ds3.0/lib/lib/daemons/include/
ds3.0/lib/lib/lvs/
ds3.0/lib/lib/user/
ds3.0/lib/lib/virtual/
ds3.0/lib/log/
ds3.0/lib/log/adm/
ds3.0/lib/log/archive/
ds3.0/lib/log/chan/
ds3.0/lib/log/errors/
ds3.0/lib/log/law/adm/
ds3.0/lib/log/law/email/
ds3.0/lib/log/law/names/
ds3.0/lib/log/law/sites-misc/
ds3.0/lib/log/law/sites-register/
ds3.0/lib/log/law/sites-tempban/
ds3.0/lib/log/law/sites-watch/
ds3.0/lib/log/open/
ds3.0/lib/log/reports/
ds3.0/lib/log/router/
ds3.0/lib/log/secure/
ds3.0/lib/log/watch/
ds3.0/lib/obj/book_source/
ds3.0/lib/obj/include/
ds3.0/lib/powers/prayers/
ds3.0/lib/powers/spells/
ds3.0/lib/realms/template/
ds3.0/lib/realms/template/adm/
ds3.0/lib/realms/template/area/
ds3.0/lib/realms/template/area/armor/
ds3.0/lib/realms/template/area/npc/
ds3.0/lib/realms/template/area/obj/
ds3.0/lib/realms/template/area/room/
ds3.0/lib/realms/template/area/weap/
ds3.0/lib/realms/template/bak/
ds3.0/lib/realms/template/cmds/
ds3.0/lib/save/kills/o/
ds3.0/lib/secure/cfg/classes/
ds3.0/lib/secure/cmds/builders/
ds3.0/lib/secure/cmds/creators/include/
ds3.0/lib/secure/cmds/players/
ds3.0/lib/secure/cmds/players/include/
ds3.0/lib/secure/daemon/imc2server/
ds3.0/lib/secure/daemon/include/
ds3.0/lib/secure/lib/
ds3.0/lib/secure/lib/include/
ds3.0/lib/secure/lib/net/include/
ds3.0/lib/secure/lib/std/
ds3.0/lib/secure/log/adm/
ds3.0/lib/secure/log/bak/
ds3.0/lib/secure/log/intermud/
ds3.0/lib/secure/log/network/
ds3.0/lib/secure/modules/
ds3.0/lib/secure/npc/
ds3.0/lib/secure/obj/include/
ds3.0/lib/secure/room/
ds3.0/lib/secure/save/
ds3.0/lib/secure/save/backup/
ds3.0/lib/secure/save/boards/
ds3.0/lib/secure/save/players/g/
ds3.0/lib/secure/tmp/
ds3.0/lib/secure/upgrades/files/
ds3.0/lib/secure/verbs/creators/
ds3.0/lib/std/board/
ds3.0/lib/std/lib/
ds3.0/lib/verbs/admins/include/
ds3.0/lib/verbs/builders/
ds3.0/lib/verbs/common/
ds3.0/lib/verbs/common/include/
ds3.0/lib/verbs/creators/
ds3.0/lib/verbs/creators/include/
ds3.0/lib/verbs/rooms/
ds3.0/lib/verbs/rooms/include/
ds3.0/lib/www/client/
ds3.0/lib/www/errors/
ds3.0/lib/www/images/
ds3.0/win32/
#include <lib.h>
#include <vendor_types.h>
#include <damage_types.h>
inherit LIB_ITEM;
inherit LIB_PULL;
string pin_desc();
string lev_desc();
int detonated;
int count, armed;
string *limbs,domain;
void analyze(string butt);
int HitLivings(object munch);
int radius = 0;
object *whom;

void create(){
    item::create();
    SetKeyName("concussion hand grenade");
    sscanf(base_name(this_object()),"/domains/%s/%*s",domain);
    SetId( ({"grenade","hand grenade","flash-bang grenade","concussion grenade"}) );
    SetAdjectives( ({"military","pineapple"}) );
    SetShort("a hand grenade");
    SetLong("This is an olive-green military issue hand grenade. It is about the "+
            "size of an apple, and its round exterior is made of smooth metal. The "+
            "grenade's fuse consists of a short metal lever and a round pull-pin. ");
    SetMass(20);
    SetDollarCost(10);
    SetVendorType(VT_WEAPON);
    AddItem(({"pull pin","pull-pin","pin"}),"This is a round, metal pin, evidently designed for pulling.");
    AddItem(({"lever","metal lever"}),"This lever appears to be part of the fuse mechanism.");
    AddItem( ({"fuse","fuse mechanism"}) , "This fuse mechanism controls the arming of the grenade.");
    count=5;
    detonated=0;
}
void init(){
    if(armed){
        set_heart_beat(1);
        if(detonated==1) this_object()->eventDestruct();
    }
}

mixed CanPull(object who, string target) {
    if(!environment() || environment() != who ){
        return "#You do not have the grenade.";
    }
    if(answers_to(target,this_object())){
        return "#You cannot pull that.";
    }
    if(armed){
        return "#It is already armed.";
    }
    if(!GetItem(target)){
        return "#That's not on the grenade.";
    }
    return 1;
}

mixed eventPull(object who, string target) {
    string *tmpid;
    if(!environment() || (this_player() && environment() != this_player())){
        write("You are not holding it.");
        return 1;
    }
    if(target =="pin" || target == "pull-pin"){
        tmpid = GetAdjectives();
        write("You pull the grenade's pin.\n");
        say(this_player()->GetName()+" pulls the pin from a hand grenade.\n");
        new("/domains/"+domain+"/obj/pin")->eventMove(this_player());
        new("/domains/"+domain+"/obj/lever")->eventMove(this_player());
        SetShort("a live hand grenade");
        SetLong("This is an olive-green military issue hand grenade. It is about the "+
                "size of an apple, and its round exterior is made of smooth metal. The pin and "+
                "spoon are missing from the fuse mechanism, indicating the grenade is live "+
                "and will detonate very soon.");
        AddItem(({"lever","metal lever"}),"The grenade is armed. The fuse lever is no longer on the grenade.");
        AddItem(({"pull pin","pull-pin","pin"}),"The grenade is armed. There is no pin in the fuse.");
        armed = 1;
        set_heart_beat(1);
        SetAdjectives(tmpid + ({"armed","live","hissing"}));
        return 1;
    }
    write("Nothing happens.");
    return 1;
}
void heart_beat(){
    count--;
    if(detonated==1) this_object()->eventDestruct();
    if(count < 0){
        this_object()->detonate();
        return;
    }
    if(interactive(environment())){
        tell_object(environment(), "You are holding a live hand grenade.");
        return;
    }
    tell_object(environment(),"You hear a low hissing sound.");
    tell_object(environment(environment()), environment()->GetName()+" is holding a live hand grenade.");
}
int detonate(){
    object ob;
    string *stuffs;
    int num;
    ob = environment(this_object());
    if(living(ob)){
        stuffs=ob->GetLimbs();
        tell_object(ob, "\nKABOOM! You are torn to pieces by your hand grenade!\n");
        tell_room(environment(ob), "\nKABOOM! "+ob->GetName()+" is torn to pieces by "+
                possessive(ob)+" hand grenade!\n",ob);
        detonated=2;
        foreach(string limb in stuffs){
            if(limb != "head" && limb != "torso" && limb != "neck") ob->RemoveLimb(limb,this_object());
        }
        ob = environment(ob);
    }
    if(detonated !=2) tell_room(environment(this_object()), "\nKABOOM! The grenade detonates!\n");
    if(!sizeof(get_livings(ob))) ob = environment(ob);
    if(ob && sizeof(whom = scramble_array(get_livings(ob)[0..12]))){
        foreach(object victim in whom){
            this_object()->HitLivings(victim);
        }
    }
    this_object()->eventDestruct();
    return 1;
}

void analyze(string str){
    string tmp,tmp2;
    sscanf(str,"%s#%s",tmp,tmp2);
    if(tmp="/lib/corpse"){
        filter(deep_inventory(find_object(str)), (: $1->eventDestruct() :), this_object() );
    }
    return;
}

int HitLivings(object ob){
    object env = environment();
    int dam;
    radius++;
    if(radius < 6) dam = random(1000)+500;
    else dam = (random(1000)+500) - (radius * 100);
    if(env && !living(env)){
        if(env->GetClimate() == "indoors") dam *= 2;
    }
    if(dam > 0){
        ob->eventReceiveDamage("concussion",OVERPRESSURE, dam, 0);
    }
    return 1;
}

int SetArmed(int x){
    if(x) armed = 1;
    else armed = 0;
    if(armed) set_heart_beat(1);
    return armed;
}