#ifndef l_weapon_h #define l_weapon_h static void create(); static void init(); mixed direct_remove_obj(); mixed direct_unwield_obj(); mixed direct_wear_obj(); mixed direct_wield_obj(); mixed direct_wield_obj_word_str(mixed fix...); mixed CanWield(object who, string *limbs); void eventDeteriorate(int type); void eventEquipAgain(string *limbs); int eventStrike(object ob); mixed eventWield(object who, string *limbs); mixed eventUnequip(object who); int SetArmorType(int x); int GetArmorType(); int SetClass(int x); mixed GetProperty(string foo); int GetClass(); int SetMaxClass(int x); int GetMaxClass(); int AddClassBonus(int amount, int time); int RemoveClassBonus(int amount); int GetCurrentBonus(); int SetDamageType(int x); int GetDamageType(); string GetEquippedShort(); int SetHands(int x); int GetHands(); mixed GetLimbList(string str); string SetWeaponType(string str); string GetWeaponType(); mixed SetWield(mixed val); mixed GetWield(); static string *SetWorn(string *limbs); string *GetWorn(); /* pure virtual */ string GetKeyName(); /* pure virtual */ int AddPoison(int x); /* pure virtual */ int GetPoison(); /* pure virtual */ string GetShort(); #endif /* l_weapon_h */