#include <lib.h> #include <damage_types.h> #include <vendor_types.h> inherit LIB_ITEM; static void create(){ item::create(); SetKeyName("rod"); SetId( ({ "staff", "stick", "pole" , "rod of asclepius", "rod of aesculapius"}) ); SetAdjectives( ({ "wood","wooden" }) ); SetShort("a wooden rod with a carved snake on it"); SetLong("This handsome staff has been carved to " "seem to have a snake wrapped around it."); SetVendorType(VT_WEAPON); SetDamagePoints(50); SetClass(100); SetBaseCost("silver",250); SetMass(100); SetWeaponType("blunt"); SetHands(2); SetDamageType(BLUNT); }