/**************************************************************************** * ResortMUD Version 5.0 was mainly programmed by Ntanel, Garinan, Josh, * * Badastaz, Digifuzz, Senir, Kratas, Scion, Shogar and Tagith. * * ------------------------------------------------------------------------ * * Copyright (C) 1996 - 2001 Haslage Net Electronics: MudWorld of Lorain, * * Ohio. ALL RIGHTS RESERVED See /doc/RMLicense.txt for more details. * ****************************************************************************/ /**************************************************************************** * [S]imulated [M]edieval [A]dventure multi[U]ser [G]ame | \\._.// * * -----------------------------------------------------------| (0...0) * * SMAUG 1.4 (C) 1994, 1995, 1996, 1998 by Derek Snider | ).:.( * * -----------------------------------------------------------| {o o} * * SMAUG code team: Thoric, Altrag, Blodkai, Narn, Haus, | / ' ' \ * * Scryn, Rennard, Swordbearer, Gorog, Grishnakh, Nivek, |~'~.VxvxV.~'~* * Tricops and Fireblade | * * ------------------------------------------------------------------------ * * Merc 2.1 Diku Mud improvments copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. * * ------------------------------------------------------------------------ * * Bounty Add-On * ****************************************************************************/ /**************************************************************************** * Bounty for ResortMUD 5.0 by Garinan * * * * A simple code which allows players to place a gold bounty on the head of * * a deadly player. * * * * If you have any questions, comments, concerns or bugs to report which * * are not resolved within the included readme.txt, please email me at: * * garinan@hotmail.com, your support is greatly appreciated. * * * * - Garinan * ****************************************************************************/ /**************************************************************************** * Copyright (c) Andrew Brunelle 2000, All Rights Reserved * * This code, as well as this document is distributed to be used freely * * provided that credit be given to myself, its author Andrew Brunelle * * (Garinan Templar). If you wish to distribute this snippet via your own * * website or any other means, please contact me first at the email address * * below, I will likely only ask that you add a link to UCMM in exchange, * * thank you and good luck! * ****************************************************************************/ /**************************************************************************** *********************************DISCLAIMER********************************* **************************************************************************** * By adding this code to your MUD you are doing so at your own risk. * * Neither I (Andrew Brunelle), nor any organization with which i am * * affiliated, will be held responsible for any damages to your MUD by * * adding this code. * ****************************************************************************/ #include "mud.h" CHAR_DATA *find_bounty( CHAR_DATA * ch ) { CHAR_DATA *bounty; for( bounty = ch->in_room->first_person; bounty; bounty = bounty->next_in_room ) if( IS_NPC( bounty ) && xIS_SET( bounty->act, ACT_BOUNTY ) ) break; return bounty; } void do_bounty( CHAR_DATA * ch, char *argument ) { CHAR_DATA *bounty; CHAR_DATA *victim; char arg1[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; char buf[MAX_STRING_LENGTH]; int amount, cost, bountymax; /* cost is the cost for a peaceful to become ineligable to be bountied * * bountymax is the maximum amount to be put on a player's head * * alter below to suit your needs. - Garinan */ cost = 100000000; bountymax = 2000000000; if( !( bounty = find_bounty( ch ) ) ) { /* Why should players need to be at a bounty officer to check * * the value of their bounty? They shouldn't :P - Garinan */ if( !str_cmp( argument, "check" ) ) { if( IS_NPC( ch ) ) ch_printf( ch, "&YMobiles can not have bounties.\r\n" ); else if( ch->bounty > 0 ) ch_printf( ch, "&YYou have a bounty worth %d gold on your head.\r\n", ch->bounty ); else ch_printf( ch, "&YYou have no bounty on your head.\r\n" ); if( IS_NPC( ch ) ) ch_printf( ch, "&YMobiles can not collect bounties.\r\n" ); else if( ch->bowed > 0 ) ch_printf( ch, "&YYou are owed %d gold in bounty earnings.\r\n", ch->bowed ); else ch_printf( ch, "&YYou have not claimed any bounties.\r\n" ); return; } send_to_char( "There is no bounty officer here!\r\n", ch ); return; } act( AT_ACTION, "$n and $N whisper quietly to each other.", ch, ch, bounty, TO_ROOM ); act( AT_ACTION, "You whisper your request to $N.", ch, bounty, bounty, TO_CHAR ); if( IS_NPC( ch ) ) { sprintf( buf, "We don't deal with your kind %s.", ch->short_descr ); do_say( bounty, buf ); return; } if( argument[0] == '\0' ) { sprintf( buf, "If you need help, see HELP BOUNTY." ); do_say( bounty, buf ); return; } argument = one_argument( argument, arg1 ); argument = one_argument( argument, arg2 ); if( arg1 == '\0' ) { sprintf( buf, "How much gold do you want to place, and on who?" ); do_say( bounty, buf ); return; } /* Bounty check, players can check if they have a bounty on them * * and if so, how much its value is. * * - Garinan */ if( !str_cmp( arg1, "check" ) ) { if( arg2[0] == '\0' ) { if( IS_NPC( ch ) ) ch_printf( ch, "&YMobiles can not have bounties.\r\n" ); else if( ch->bounty > 0 ) ch_printf( ch, "&YYou have a bounty worth %d gold on your head.\r\n", ch->bounty ); else ch_printf( ch, "&YYou have no bounty on your head.\r\n" ); if( IS_NPC( ch ) ) ch_printf( ch, "&YMobiles can not collect bounties.\r\n" ); else if( ch->bowed > 0 ) ch_printf( ch, "&YYou are owed %d gold in bounty earnings.\r\n", ch->bowed ); else ch_printf( ch, "&YYou have not collected any bounties.\r\n" ); return; } if( !( victim = get_char_world( ch, arg2 ) ) ) { do_say( bounty, "I don't know anyone by that name." ); return; } if( IS_NPC( victim ) ) do_say( bounty, "Mobiles cannot have bounties!" ); else if( ( victim = get_char_world( ch, arg2 ) ) ) { if( victim->bounty > 0 ) { sprintf( buf, "%s %s's bounty is worth %d gold.", ch->name, victim->name, victim->bounty ); do_tell( bounty, buf ); return; } sprintf( buf, "%s That player has no bounty.", ch->name ); do_tell( bounty, buf ); return; } return; } if( !str_cmp( arg1, "buy" ) ) { if( !( bounty = find_bounty( ch ) ) ) { ch_printf( ch, "There is no bounty officer here!\r\n" ); return; } if( ch->belig == 0 ) { sprintf( buf, "%s You are already uneligible to have a bounty on your head!", ch->name ); do_tell( bounty, buf ); return; } if( ch->gold < cost ) { sprintf( buf, "%s I'm sorry, you can't afford this.", ch->name ); do_tell( bounty, buf ); return; } ch->gold -= cost; ch->belig = 0; sprintf( buf, "%s You are no longer eligible to have a bounty on your head.", ch->name ); do_tell( bounty, buf ); return; } if( !str_cmp( arg1, "collect" ) ) { if( ch->bowed <= 0 ) { sprintf( buf, "%s I owe you nothing %s!", ch->name, ch->name ); do_tell( bounty, buf ); return; } ch->gold += ch->bowed; sprintf( buf, "&YYou collect %d gold worth of bounties.\r\n", ch->bowed ); send_to_char( buf, ch ); ch->bowed = 0; sprintf( buf, "%s A pleasure doing business with you.", ch->name ); do_tell( bounty, buf ); act( AT_ACTION, "$N hands a small sack of gold to $n.", ch, ch, bounty, TO_ROOM ); return; } if( !( victim = get_char_world( ch, arg2 ) ) ) { do_say( bounty, "That player is not online." ); return; } if( IS_NPC( victim ) ) { do_say( bounty, "A mobile? Kill it yourself!" ); return; } amount = 0; if( !str_cmp( arg1, "all" ) ) { amount = ch->gold; } if( amount == 0 ) { amount = atoi( arg1 ); } if( amount > ch->gold ) { sprintf( buf, "%s Check your pockets and try again, you don't have that much gold!", ch->name ); do_tell( bounty, buf ); return; } if( amount <= 0 ) { sprintf( buf, "%s That amount is too frugal, try again!", ch->name ); do_tell( bounty, buf ); return; } if( amount < 1000 ) { sprintf( buf, "%s How do you expect me to stay in business at those prices!?", ch->name ); do_tell( bounty, buf ); return; } if( ( amount + victim->bounty ) > bountymax ) { sprintf( buf, "%s That would exceed the maximum allowable bounty of %d gold!", ch->name, bountymax ); do_tell( bounty, buf ); return; } if( victim->level >= LEVEL_IMMORTAL && ch != victim ) { sprintf( buf, "%s You may not place a bounty on the head of an immortal!", ch->name ); do_tell( bounty, buf ); return; } if( !IS_SET( victim->pcdata->flags, PCFLAG_DEADLY ) && victim->belig == 0 && ch != victim ) { sprintf( buf, "%s You may only place a bounty on the head of a pkiller, or an eligible peaceful.", ch->name ); do_tell( bounty, buf ); return; } if( ch == victim ) { sprintf( buf, "%s Place a bounty on yourself? Ever considered suicide?", ch->name ); do_tell( bounty, buf ); return; } if( !IS_SET( ch->pcdata->flags, PCFLAG_DEADLY ) && ch->belig == 0 ) { sprintf( buf, "%s By doing this you are now eligible to have bounties set on your own head!", ch->name ); do_tell( bounty, buf ); sprintf( buf, "%s You can become uneligible again by typing bounty buy, at a cost of %d gold", ch->name, cost ); do_tell( bounty, buf ); ch->belig = 1; } if( victim->bounty < 0 ) { victim->bounty = 0; } ch->gold -= amount; act( AT_ACTION, "$n hands a small sack of gold to $N.", ch, ch, bounty, TO_ROOM ); if( victim->bounty > 0 ) { sprintf( buf, "%s The bounty on %s has been increased by %d gold!", ch->name, victim->name, amount ); do_tell( bounty, buf ); sprintf( buf, "&YThe bounty on your head has been increased by %d gold!\r\n", amount ); send_to_char( buf, victim ); victim->bounty += amount; return; } victim->bounty += amount; sprintf( buf, "A bounty worth %d gold has been placed on the head of %s!", amount, victim->name ); do_info( bounty, buf ); } void do_unbounty( CHAR_DATA * ch, char *argument ) { CHAR_DATA *victim; if( !( victim = get_char_world( ch, argument ) ) ) { ch_printf( ch, "&YNo such player online.\r\n" ); return; } if( victim->bounty > 0 ) { ch_printf( ch, "&pRemoving Bounty...\r\nDone.\r\n" ); victim->bounty = 0; return; } ch_printf( ch, "&YThat player has no bounty.\r\n" ); }