rm6/
rm6/clans/
rm6/councils/
rm6/deity/
rm6/doc/mudprogs/
rm6/exchange/
rm6/gods/
rm6/homes/
rm6/nations/
rm6/player/
rm6/player/a/
rm6/src/RCS/
rm6/src/dmalloc/
rm6/src/dmalloc/bin/
rm6/src/dmalloc/include/
rm6/src/dmalloc/lib/
rm6/src/scripts/
rm6/src/utils/
/****************************************************************************
 * ResortMUD Version 5.0 was mainly programmed by Ntanel, Garinan, Josh,    *
 * Badastaz, Digifuzz, Senir, Kratas, Scion, Shogar and Tagith.             *
 * ------------------------------------------------------------------------ *
 * Copyright (C) 1996 - 2001 Haslage Net Electronics: MudWorld of Lorain,   *
 * Ohio.    ALL RIGHTS RESERVED    See /doc/RMLicense.txt for more details. *
 ****************************************************************************/

/****************************************************************************
 * [S]imulated [M]edieval [A]dventure multi[U]ser [G]ame      |   \\._.//   *
 * -----------------------------------------------------------|   (0...0)   *
 * SMAUG 1.0 (C) 1994, 1995, 1996, 1998  by Derek Snider      |    ).:.(    *
 * -----------------------------------------------------------|    {o o}    *
 * SMAUG code team: Thoric, Altrag, Blodkai, Narn, Haus,      |   / ' ' \   *
 * Scryn, Rennard, Swordbearer, Gorog, Grishnakh, Nivek,      |~'~.VxvxV.~'~*
 * Tricops and Fireblade                                      |             *
 * ------------------------------------------------------------------------ *
 * Merc 2.1 Diku Mud improvments copyright (C) 1992, 1993 by Michael        *
 * Chastain, Michael Quan, and Mitchell Tse.                                *
 * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer,          *
 * Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe.     *
 * ------------------------------------------------------------------------ *
 *			   Wizard/god command module			    *
 ****************************************************************************/

#include <string.h>
#include <ctype.h>
#include <time.h>
#include <sys/stat.h>
#include <errno.h>
#include "mud.h"

#define RESTORE_INTERVAL 21600

char *const save_flag[] = { "death", "kill", "passwd", "drop", "put", "give", "auto", "zap",
   "auction", "get", "receive", "idle", "backup", "quitbackup", "r14", "r15",
   "r16", "r17", "r18", "r19", "r20", "r21", "r22", "r23", "r24", "r25", "r26",
   "r27", "r28", "r29", "r30", "r31"
};

char *const hair_colors[] = {
   "Black", "Brown", "White", "Gray", "Light Brown", "Dark Brown",
   "Blond", "Light Blond", "Dark Blond", "Golden Blond", "Brown Blond",
   "Red", "Red Brown", "Red Blond", "Blood Red", "Orange Red",
   "Silver", "Strawberry"
};
char *const hair_lengths[] = {
   "Bald", "Crew-Cut", "Short", "Medium", "Long", "Waist"
};
char *const eye_colors[] = {
   "Aqua", "Brown", "Green", "Teal", "Blue-Green", "Hazel", "Blue",
   "Hazel-Blue", "Hazel-Green", "Light Brown", "Baby Blue",
   "Jade", "Red", "Blood-Red", "Silver"
};
char *const skin_tones[] = {
   "Brown", "Pale", "Red", "White", "Yellow", "Tan", "Green", "Blue",
   "Gold", "Silver", "Bronze", "Copper", "Gray"
};
char *const builds[] = {
   "Bone", "Thin", "Medium", "Large", "Buff", "Hardy"
};
char *const heights[] = {
   "Midget", "Short", "Medium", "Tall", "Towering"
};

char *help_fix( char *text );

/* from act_comm.c */
void drop_artifacts( CHAR_DATA * ch, OBJ_DATA * obj );

/* from comm.c */
bool write_to_descriptor args( ( DESCRIPTOR_DATA * d, char *txt, int length ) );
void ispell_init args( ( void ) );
void ispell_done args( ( void ) );
bool flush_buffer args( ( DESCRIPTOR_DATA * d, bool fPrompt ) );

/* from boards.c */
void note_attach( CHAR_DATA * ch );

/* from build.c */
int get_risflag args( ( char *flag ) );
int get_defenseflag args( ( char *flag ) );
int get_attackflag args( ( char *flag ) );
int get_rflag args( ( char *flag ) );

/* from tables.c */
void write_race_file( int ra );

#ifdef WEBSVR
/* from websvr.c */
bool init_web args( ( int wport ) );
void shutdown_web args( ( void ) );
#endif

void showRoom( CHAR_DATA * ch, ROOM_INDEX_DATA * room );

void save_world( CHAR_DATA * ch );

/* clans.c */
bool rem_clan_member( CLAN_DATA * clan, char *name );
bool rem_council_member( COUNCIL_DATA * council, char *name );

/*
 * For reboot timer
 */
int reboot_in;

/*
 * Local functions.
 */
void save_watchlist args( ( void ) );
void close_area args( ( AREA_DATA * pArea ) );

int get_color( char *argument ); /* function proto */

void sort_reserved args( ( RESERVE_DATA * pRes ) );

PROJECT_DATA *get_project_by_number args( ( int pnum ) );
NOTE_DATA *get_log_by_number args( ( PROJECT_DATA * pproject, int pnum ) );

/*
 * Global variables.
 */

char reboot_time[50];
time_t new_boot_time_t;
extern struct tm new_boot_struct;
extern OBJ_INDEX_DATA *obj_index_hash[MAX_KEY_HASH];
extern MOB_INDEX_DATA *mob_index_hash[MAX_KEY_HASH];
extern ROOM_INDEX_DATA *room_index_hash[MAX_KEY_HASH];
extern char *const ex_flags[];
extern char *const mprog_flags[];
extern char *const fur_pos[];

int get_saveflag( char *name )
{
   size_t x;

   for( x = 0; x < sizeof( save_flag ) / sizeof( save_flag[0] ); x++ )
      if( !str_cmp( name, save_flag[x] ) )
         return x;
   return -1;
}

void do_saveall( CHAR_DATA * ch, char *argument )
{
   HELP_DATA *pHelp;
   DESCRIPTOR_DATA *d;
   CHAR_DATA *vch;
   AREA_DATA *tarea;
   FILE *fpout;
   char filename[256];


   for( d = first_descriptor; d; d = d->next )
   {
//    for ( vch = first_char; vch; vch = vch->next )
//        {
      if( !d->character )
         continue;

      vch = d->character;

      if( !IS_NPC( vch ) )
      {
         save_char_obj( vch );
         set_pager_color( AT_PLAIN, ch );
         /*
          * pager_printf( ch, "Saving %-s...\r\n", vch->name ); 
          */
      }
   }
   for( tarea = first_build; tarea; tarea = tarea->next )
   {
      if( !IS_SET( tarea->status, AREA_LOADED ) )
//       {
         continue;
//       }
      sprintf( filename, "%s%s", BUILD_DIR, tarea->filename );
      fold_area( tarea, filename, FALSE );
   }
   save_world( ch );
   log_string_plus( "Saving help.are...", LOG_NORMAL, LEVEL_GREATER );
   rename( "help.are", "help.are.bak" );

   if( ( fpout = fopen( "help.are", "w" ) ) == NULL )
   {
      bug( "hset save: fopen", 0 );
      perror( "help.are" );
      return;
   }
   fprintf( fpout, "#HELPS\n\n" );
   for( pHelp = first_help; pHelp; pHelp = pHelp->next )
      fprintf( fpout, "%d %s~\n%s~\n\n", pHelp->level, pHelp->keyword, help_fix( pHelp->text ) );
   fprintf( fpout, "0 $~\n\n\n#$\n" );
   fclose( fpout );
   fpout = NULL;
   save_socials(  );
   save_commands(  );

   send_to_char( "Saved.\r\n", ch );
}

/*
 * The "watch" facility allows imms to specify the name of a player or
 * the name of a site to be watched. It is like "logging" a player except
 * the results are written to a file in the "watch" directory named with
 * the same name as the imm. The idea is to allow lower level imms to 
 * watch players or sites without having to have access to the log files.
 */
void do_watch( CHAR_DATA * ch, char *argument )
{
   char arg[MAX_INPUT_LENGTH];
   char arg2[MAX_INPUT_LENGTH];
   char arg3[MAX_INPUT_LENGTH];
   WATCH_DATA *pw;

   if( IS_NPC( ch ) )
      return;

   argument = one_argument( argument, arg );
   set_pager_color( AT_IMMORT, ch );

   if( arg[0] == '\0' || !str_cmp( arg, "help" ) )
   {
      send_to_pager( "Syntax Examples:\r\n", ch );
      /*
       * Only IMP+ can see all the watches. The rest can just see their own.
       */
      if( get_trust( ch ) >= LEVEL_IMPLEMENTOR )
         send_to_pager( "   watch show all          show all watches\r\n", ch );
      send_to_pager( "   watch show              show all my watches\r\n"
                     "   watch size              show the size of my watch file\r\n"
                     "   watch player joe        add a new player watch\r\n"
                     "   watch site 2.3.123      add a new site watch\r\n"
                     "   watch command make      add a new command watch\r\n"
                     "   watch site 2.3.12       matches 2.3.12x\r\n"
                     "   watch site 2.3.12.      matches 2.3.12.x\r\n"
                     "   watch delete n          delete my nth watch\r\n"
                     "   watch print 500         print watch file starting at line 500\r\n"
                     "   watch print 500 1000    print 1000 lines starting at line 500\r\n"
                     "   watch clear             clear my watch file\r\n", ch );
      return;
   }

   set_pager_color( AT_PLAIN, ch );
   argument = one_argument( argument, arg2 );
   argument = one_argument( argument, arg3 );

/*
 * Clear watch file
 */
   if( !str_cmp( arg, "clear" ) )
   {
      char fname[MAX_INPUT_LENGTH];

      sprintf( fname, "%s%s", WATCH_DIR, strlower( ch->name ) );
      if( 0 == remove( fname ) )
      {
         send_to_pager( "Ok. Your watch file has been cleared.\r\n", ch );
         return;
      }
      send_to_pager( "You have no valid watch file to clear.\r\n", ch );
      return;
   }

/*
 * Display size of watch file
 */
   if( !str_cmp( arg, "size" ) )
   {
      FILE *fp;
      char fname[MAX_INPUT_LENGTH], s[MAX_STRING_LENGTH];
      int rec_count = 0;

      sprintf( fname, "%s%s", WATCH_DIR, strlower( ch->name ) );

      if( !( fp = fopen( fname, "r" ) ) )
      {
         send_to_pager( "You have no watch file. Perhaps you cleared it?\r\n", ch );
         return;
      }

      fgets( s, MAX_STRING_LENGTH, fp );
      while( !feof( fp ) )
      {
         rec_count++;
         fgets( s, MAX_STRING_LENGTH, fp );
      }
      pager_printf( ch, "You have %d lines in your watch file.\r\n", rec_count );
      fclose( fp );
      return;
   }

/*
 * Print watch file
 */
   if( !str_cmp( arg, "print" ) )
   {
      FILE *fp;
      char fname[MAX_INPUT_LENGTH], s[MAX_STRING_LENGTH];
      const int MAX_DISPLAY_LINES = 1000;
      int start, limit, disp_count = 0, rec_count = 0;

      if( arg2[0] == '\0' )
      {
         send_to_pager( "Sorry. You must specify a starting line number.\r\n", ch );
         return;
      }

      start = atoi( arg2 );
      limit = ( arg3[0] == '\0' ) ? MAX_DISPLAY_LINES : atoi( arg3 );
      limit = UMIN( limit, MAX_DISPLAY_LINES );

      sprintf( fname, "%s%s", WATCH_DIR, strlower( ch->name ) );
      if( !( fp = fopen( fname, "r" ) ) )
         return;
      fgets( s, MAX_STRING_LENGTH, fp );

      while( ( disp_count < limit ) && ( !feof( fp ) ) )
      {
         if( ++rec_count >= start )
         {
            send_to_pager( s, ch );
            disp_count++;
         }
         fgets( s, MAX_STRING_LENGTH, fp );
      }
      send_to_pager( "\r\n", ch );
      if( disp_count >= MAX_DISPLAY_LINES )
         send_to_pager( "Maximum display lines exceeded. List is terminated.\r\n"
                        "Type 'help watch' to see how to print the rest of the list.\r\n"
                        "\r\n" "Your watch file is large. Perhaps you should clear it?\r\n", ch );

      fclose( fp );
      return;
   }

/*
 * Display all watches
 * Only IMP+ can see all the watches. The rest can just see their own.
 */
   if( get_trust( ch ) >= LEVEL_IMPLEMENTOR && !str_cmp( arg, "show" ) && !str_cmp( arg2, "all" ) )
   {
      pager_printf( ch, "%-12s %-14s %-15s\r\n", "Imm Name", "Player/Command", "Player Site" );
      if( first_watch )
         for( pw = first_watch; pw; pw = pw->next )
            if( get_trust( ch ) >= pw->imm_level )
               pager_printf( ch, "%-14s %-12s %-15s\r\n",
                             pw->imm_name, pw->target_name ? pw->target_name : " ",
                             pw->player_site ? pw->player_site : " " );
      return;
   }

/*
 * Display only those watches belonging to the requesting imm 
 */
   if( !str_cmp( arg, "show" ) && arg2[0] == '\0' )
   {
      int cou = 0;
      pager_printf( ch, "%-3s %-12s %-14s %-15s\r\n", " ", "Imm Name", "Player/Command", "Player Site" );
      if( first_watch )
         for( pw = first_watch; pw; pw = pw->next )
            if( !str_cmp( ch->name, pw->imm_name ) )
               pager_printf( ch, "%3d %-12s %-14s %-15s\r\n",
                             ++cou, pw->imm_name, pw->target_name ? pw->target_name : " ",
                             pw->player_site ? pw->player_site : " " );
      return;
   }

/*
 * Delete a watch belonging to the requesting imm
 */
   if( !str_cmp( arg, "delete" ) && isdigit( *arg2 ) )
   {
      int cou = 0;
      int num;

      num = atoi( arg2 );
      if( first_watch )
         for( pw = first_watch; pw; pw = pw->next )
            if( !str_cmp( ch->name, pw->imm_name ) )
               if( num == ++cou )
               {
                  /*
                   * Oops someone forgot to clear up the memory --Shaddai 
                   */
                  if( pw->imm_name )
                     DISPOSE( pw->imm_name );
                  if( pw->player_site )
                     DISPOSE( pw->player_site );
                  if( pw->target_name )
                     DISPOSE( pw->target_name );
                  /*
                   * Now we can unlink and then clear up that final
                   * * pointer -- Shaddai 
                   */
                  UNLINK( pw, first_watch, last_watch, next, prev );
                  DISPOSE( pw );
                  save_watchlist(  );
                  send_to_pager( "Deleted.\r\n", ch );
                  return;
               }
      send_to_pager( "Sorry. I found nothing to delete.\r\n", ch );
      return;
   }

/*
 * Watch a specific player
 */
   if( !str_cmp( arg, "player" ) && *arg2 )
   {
      WATCH_DATA *pinsert;
      CHAR_DATA *vic;
      char buf[MAX_INPUT_LENGTH];

      if( first_watch ) /* check for dups */
         for( pw = first_watch; pw; pw = pw->next )
            if( !str_cmp( ch->name, pw->imm_name ) && pw->target_name && !str_cmp( arg2, pw->target_name ) )
            {
               send_to_pager( "You are already watching that player.\r\n", ch );
               return;
            }

      CREATE( pinsert, WATCH_DATA, 1 );   /* create new watch */
      pinsert->imm_level = get_trust( ch );
      pinsert->imm_name = str_dup( strlower( ch->name ) );
      pinsert->target_name = str_dup( strlower( arg2 ) );
      pinsert->player_site = NULL;

      /*
       * stupid get_char_world returns ptr to "samantha" when given "sam" 
       */
      /*
       * so I do a str_cmp to make sure it finds the right player --Gorog 
       */

      sprintf( buf, "0.%s", arg2 );
      if( ( vic = get_char_world( ch, buf ) ) ) /* if vic is in game now */
         if( ( !IS_NPC( vic ) ) && !str_cmp( arg2, vic->name ) )
            SET_BIT( vic->pcdata->flags, PCFLAG_WATCH );

      if( first_watch ) /* ins new watch if app */
         for( pw = first_watch; pw; pw = pw->next )
            if( strcmp( pinsert->imm_name, pw->imm_name ) < 0 )
            {
               INSERT( pinsert, pw, first_watch, next, prev );
               save_watchlist(  );
               send_to_pager( "Ok. That player will be watched.\r\n", ch );
               return;
            }

      LINK( pinsert, first_watch, last_watch, next, prev ); /* link new watch */
      save_watchlist(  );
      send_to_pager( "Ok. That player will be watched.\r\n", ch );
      return;
   }

/*
 * Watch a specific site
 */
   if( !str_cmp( arg, "site" ) && *arg2 )
   {
      WATCH_DATA *pinsert;
      CHAR_DATA *vic;

      if( first_watch ) /* check for dups */
         for( pw = first_watch; pw; pw = pw->next )
            if( !str_cmp( ch->name, pw->imm_name ) && pw->player_site && !str_cmp( arg2, pw->player_site ) )
            {
               send_to_pager( "You are already watching that site.\r\n", ch );
               return;
            }

      CREATE( pinsert, WATCH_DATA, 1 );   /* create new watch */
      pinsert->imm_level = get_trust( ch );
      pinsert->imm_name = str_dup( strlower( ch->name ) );
      pinsert->player_site = str_dup( strlower( arg2 ) );
      pinsert->target_name = NULL;

      for( vic = first_char; vic; vic = vic->next )
         if( !IS_NPC( vic ) && vic->desc && *pinsert->player_site
             && !str_prefix( pinsert->player_site, vic->desc->host ) && get_trust( vic ) < pinsert->imm_level )
            SET_BIT( vic->pcdata->flags, PCFLAG_WATCH );

      if( first_watch ) /* ins new watch if app */
         for( pw = first_watch; pw; pw = pw->next )
            if( strcmp( pinsert->imm_name, pw->imm_name ) < 0 )
            {
               INSERT( pinsert, pw, first_watch, next, prev );
               save_watchlist(  );
               send_to_pager( "Ok. That site will be watched.\r\n", ch );
               return;
            }

      LINK( pinsert, first_watch, last_watch, next, prev );
      save_watchlist(  );
      send_to_pager( "Ok. That site will be watched.\r\n", ch );
      return;
   }

/*
 * Watch a specific command - FB
 */
   if( !str_cmp( arg, "command" ) && *arg2 )
   {
      WATCH_DATA *pinsert;
      CMDTYPE *cmd;
      bool found = FALSE;

      for( pw = first_watch; pw; pw = pw->next )
      {
         if( !str_cmp( ch->name, pw->imm_name ) && pw->target_name && !str_cmp( arg2, pw->target_name ) )
         {
            send_to_pager( "You are already watching that command.\r\n", ch );
            return;
         }
      }

      for( cmd = command_hash[LOWER( arg2[0] ) % 126]; cmd; cmd = cmd->next )
      {
         if( !strcmp( arg2, cmd->name ) )
         {
            found = TRUE;
            break;
         }
      }

      if( !found )
      {
         send_to_pager( "No such command exists.\r\n", ch );
         return;
      }
      else
      {
         SET_BIT( cmd->flags, CMD_WATCH );
      }

      CREATE( pinsert, WATCH_DATA, 1 );
      pinsert->imm_level = get_trust( ch );
      pinsert->imm_name = str_dup( strlower( ch->name ) );
      pinsert->player_site = NULL;
      pinsert->target_name = str_dup( arg2 );

      for( pw = first_watch; pw; pw = pw->next )
      {
         if( strcmp( pinsert->imm_name, pw->imm_name ) < 0 )
         {
            INSERT( pinsert, pw, first_watch, next, prev );
            save_watchlist(  );
            send_to_pager( "Ok, That command will be watched.\r\n", ch );
            return;
         }
      }

      LINK( pinsert, first_watch, last_watch, next, prev );
      save_watchlist(  );
      send_to_pager( "Ok. That site will be watched.\r\n", ch );
      return;
   }

   send_to_pager( "Sorry. I can't do anything with that. " "Please read the help file.\r\n", ch );
   return;
}

/* Replaced with new wizhelp function by Scion 3/30/99 */
/*
void do_wizhelp( CHAR_DATA *ch, char *argument )
{
    CMDTYPE * cmd;
    int col, hash;

    col = 0;
    set_pager_color( AT_PLAIN, ch );
    for ( hash = 0; hash < 126; hash++ )
	for ( cmd = command_hash[hash]; cmd; cmd = cmd->next )
	    if ( cmd->level >= LEVEL_HERO
	    &&   cmd->level <= get_trust( ch ) )
	    {
		pager_printf( ch, "%-12s", cmd->name );
		if ( ++col % 6 == 0 )
		    send_to_pager( "\r\n", ch );
	    }

    if ( col % 6 != 0 )
	send_to_pager( "\r\n", ch );
    return;
}
 END COMMENT */

void do_wizhelp( CHAR_DATA * ch, char *argument )
{
   CMDTYPE *cmd;
   int col, hash, level;

   col = 0;
   set_pager_color( AT_PLAIN, ch );
   /*
    * Only should go up to characters level
    * * for(level = LEVEL_IMMORTAL - 1; level <= LEVEL_SUPREME + 1; level++ )
    */
   for( level = LEVEL_IMMORTAL - 1; level <= get_trust( ch ); level++ )
   {
      pager_printf( ch, "&g[&WLevel %d&g]&c\r\n", level );
      for( hash = 0; hash < 126; hash++ )
         for( cmd = command_hash[hash]; cmd; cmd = cmd->next )
            if( cmd->level >= LEVEL_HERO && cmd->level <= get_trust( ch ) && cmd->cshow == 1 && cmd->level == level )
            {
               pager_printf( ch, "%-12s", cmd->name );
               if( ++col % 6 == 0 )
                  send_to_pager( "\r\n", ch );
            }
      if( col % 6 != 0 )
         send_to_pager( "\r\n", ch );

   }
   if( col % 6 != 0 )
      send_to_pager( "\r\n", ch );
   return;
}


void do_restrict( CHAR_DATA * ch, char *argument )
{
   char arg[MAX_INPUT_LENGTH];
   char arg2[MAX_INPUT_LENGTH];
   char buf[MAX_STRING_LENGTH];
   short level, hash;
   CMDTYPE *cmd;
   bool found;

   found = FALSE;
   set_char_color( AT_IMMORT, ch );

   argument = one_argument( argument, arg );
   if( arg[0] == '\0' )
   {
      send_to_char( "Restrict which command?\r\n", ch );
      return;
   }

   argument = one_argument( argument, arg2 );
   if( arg2[0] == '\0' )
      level = get_trust( ch );
   else
      level = atoi( arg2 );

   level = UMAX( UMIN( get_trust( ch ), level ), 0 );

   hash = arg[0] % 126;
   for( cmd = command_hash[hash]; cmd; cmd = cmd->next )
   {
      if( !str_prefix( arg, cmd->name ) && cmd->level <= get_trust( ch ) )
      {
         found = TRUE;
         break;
      }
   }

   if( found )
   {
      if( !str_prefix( arg2, "show" ) )
      {
         sprintf( buf, "%s show", cmd->name );
         do_cedit( ch, buf );
/*    		ch_printf( ch, "%s is at level %d.\r\n", cmd->name, cmd->level );*/
         return;
      }
      cmd->level = level;
      ch_printf( ch, "You restrict %s to level %d\r\n", cmd->name, level );
      sprintf( buf, "%s restricting %s to level %d", ch->name, cmd->name, level );
      log_string( buf );
   }
   else
      send_to_char( "You may not restrict that command.\r\n", ch );

   return;
}

/* 
 * Check if the name prefix uniquely identifies a char descriptor
 */
CHAR_DATA *get_waiting_desc( CHAR_DATA * ch, char *name )
{
   DESCRIPTOR_DATA *d;
   CHAR_DATA *ret_char = NULL;
   static unsigned int number_of_hits;

   number_of_hits = 0;
   for( d = first_descriptor; d; d = d->next )
   {
      if( d->character && ( !str_prefix( name, d->character->name ) ) && IS_WAITING_FOR_AUTH( d->character ) )
      {
         if( ++number_of_hits > 1 )
         {
            ch_printf( ch, "%s does not uniquely identify a char.\r\n", name );
            return NULL;
         }
         ret_char = d->character;   /* return current char on exit */
      }
   }
   if( number_of_hits == 1 )
      return ret_char;
   else
   {
      send_to_char( "No one like that waiting for authorization.\r\n", ch );
      return NULL;
   }
}

void do_authorize( CHAR_DATA * ch, char *argument )
{
   char arg1[MAX_INPUT_LENGTH];
   char arg2[MAX_INPUT_LENGTH];
   char buf[MAX_STRING_LENGTH];
   CHAR_DATA *victim;
   DESCRIPTOR_DATA *d;

   set_char_color( AT_LOG, ch );

   argument = one_argument( argument, arg1 );
   argument = one_argument( argument, arg2 );
   if( arg1[0] == '\0' )
   {
      send_to_char( "Usage:  authorize <player> <yes|name|no/deny>\r\n", ch );
      send_to_char( "Pending authorizations:\r\n", ch );
      send_to_char( " Chosen Character Name\r\n", ch );
      send_to_char( "---------------------------------------------\r\n", ch );
      for( d = first_descriptor; d; d = d->next )
         if( ( victim = d->character ) != NULL && IS_WAITING_FOR_AUTH( victim ) )
            ch_printf( ch, " %s@%s new %s %s...\r\n",
                       victim->name,
                       victim->desc->host, race_table[victim->race]->race_name, class_table[victim->class]->who_name );
      return;
   }

   victim = get_waiting_desc( ch, arg1 );
   if( victim == NULL )
      return;

   set_char_color( AT_IMMORT, victim );
   if( arg2[0] == '\0' || !str_cmp( arg2, "accept" ) || !str_cmp( arg2, "yes" ) )
   {
      victim->pcdata->auth_state = 3;
      if( victim->pcdata->authed_by )
         STRFREE( victim->pcdata->authed_by );
      victim->pcdata->authed_by = QUICKLINK( ch->name );
      sprintf( buf, "%s: authorized", victim->name );
      to_channel( buf, "Auth", LEVEL_NEOPHYTE );

      ch_printf( ch, "You have authorized %s.\r\n", victim->name );

      /*
       * Below sends a message to player when name is accepted - Brittany 
       */
      ch_printf_color( victim,   /* B */
                       "\r\n&GThe MUD Administrators have accepted the name %s.\r\n"
                       "You are authorized to enter the Realms at the end of " "this area.\r\n", victim->name );
      return;
   }
   else if( !str_cmp( arg2, "no" ) || !str_cmp( arg2, "deny" ) )
   {
      send_to_char_color( "&RYou have been denied access.\r\n", victim );
      sprintf( buf, "%s: denied authorization", victim->name );
      to_channel( buf, "Auth", LEVEL_NEOPHYTE );
      ch_printf( ch, "You have denied %s.\r\n", victim->name );
      do_quit( victim, "" );
   }

   else if( !str_cmp( arg2, "name" ) || !str_cmp( arg2, "n" ) )
   {
      victim->pcdata->auth_state = 2;
      sprintf( buf, "%s: name denied", victim->name );
      to_channel( buf, "Auth", LEVEL_NEOPHYTE );
      ch_printf_color( victim,
                       "&R\r\nThe MUD Administrators have found the name %s "
                       "to be unacceptable.\r\n"
                       "You may choose a new name when you reach "
                       "the end of this area.\r\n"
                       "The name you choose must be medieval and original.\r\n"
                       "No titles, descriptive words, or names close to any existing "
                       "Immortal's name.\r\n", victim->name );
      ch_printf( ch, "You requested %s change names.\r\n", victim->name );
      return;
   }

   else
   {
      send_to_char( "Invalid argument.\r\n", ch );
      return;
   }
}

void do_bamfin( CHAR_DATA * ch, char *argument )
{
   char bamf[MAX_STRING_LENGTH];
   char newbamf[MAX_STRING_LENGTH];
   bool fHasName = FALSE;
   int i, a, b;

   if( IS_NPC( ch ) )
      return;

   smash_tilde( argument );

   if( strlen( argument ) > 80 )
   {
      send_to_char( "Your bamfin must be under 80 characters.\r\n", ch );
      return;
   }

   if( argument[0] == '\0' )
   {
      /*
       * Removed so we wouldn't have to deal with comparing strings in other files
       * * strcpy(argument, "$n arrives in a swirling mist.");
       */
      DISPOSE( ch->pcdata->bamfin );
      ch->pcdata->bamfin = str_dup( argument );
      return;
   }

   strcpy( bamf, argument );

   a = 0;
   b = strlen( bamf );
   newbamf[0] = '\0';
   for( i = 0; i < b; i++ )
   {
      if( bamf[i] == '$' && bamf[i + 1] == 'n' )
      {
         fHasName = TRUE;
         if( strlen( newbamf ) == 0 )
            strcpy( newbamf, ch->name );
         else
            strcat( newbamf, ch->name );
         i++;
         a += strlen( ch->name );
      }
      else
      {
         newbamf[a] = bamf[i];
         a++;
      }
      newbamf[a + 1] = '\0';
   }

   if( fHasName == FALSE )
   {
      send_to_char( "Your bamfin must contain at least one $n for your name.\r\n", ch );
      return;
   }

   DISPOSE( ch->pcdata->bamfin );
   ch->pcdata->bamfin = str_dup( newbamf );
   send_to_char_color( "&YBamfin set.\r\n", ch );

   return;
}

void do_bamfout( CHAR_DATA * ch, char *argument )
{
   char bamf[MAX_STRING_LENGTH];
   char newbamf[MAX_STRING_LENGTH];
   bool fHasName = FALSE;
   int i, a, b;

   if( IS_NPC( ch ) )
      return;

   smash_tilde( argument );

   if( strlen( argument ) > 80 )
   {
      send_to_char( "Your bamfout must be under 80 characters.\r\n", ch );
      return;
   }

   if( argument[0] == '\0' )
   {
      /*
       * Removed so we wouldn't have to deal with comparing strings in other files
       * * strcpy(argument, "$n leaves in a swirling mist.");
       */
      DISPOSE( ch->pcdata->bamfout );
      ch->pcdata->bamfout = str_dup( argument );
      return;
   }

   strcpy( bamf, argument );

   a = 0;
   b = strlen( bamf );
   newbamf[0] = '\0';
   for( i = 0; i < b; i++ )
   {
      if( bamf[i] == '$' && bamf[i + 1] == 'n' )
      {
         fHasName = TRUE;
         if( strlen( newbamf ) == 0 )
            strcpy( newbamf, ch->name );
         else
            strcat( newbamf, ch->name );
         i++;
         a += strlen( ch->name );
      }
      else
      {
         newbamf[a] = bamf[i];
         a++;
      }
      newbamf[a + 1] = '\0';
   }

   if( fHasName == FALSE )
   {
      send_to_char( "Your bamfout must contain at least one $n for your name.\r\n", ch );
      return;
   }
   DISPOSE( ch->pcdata->bamfout );
   ch->pcdata->bamfout = str_dup( newbamf );
   send_to_char_color( "&YBamfout set.\r\n", ch );

   return;
}

void do_rank( CHAR_DATA * ch, char *argument )
{
   set_char_color( AT_IMMORT, ch );

   if( IS_NPC( ch ) )
      return;
   if( !argument || argument[0] == '\0' )
   {
      send_to_char( "Usage:  rank <string>.\r\n", ch );
      send_to_char( "   or:  rank none.\r\n", ch );
      return;
   }

   if( ch->level2 != -1 )
   {
      if( ch->level < LEVEL_PCAVATAR )
      {
         send_to_char( "You need to be a demigod.\r\n", ch );
         return;
      }
   }

   smash_tilde( argument );
   DISPOSE( ch->pcdata->rank );
   if( !str_cmp( argument, "none" ) )
      ch->pcdata->rank = str_dup( "" );
   else
      ch->pcdata->rank = str_dup( argument );
   send_to_char( "Ok.\r\n", ch );
   return;
}

void do_retire( CHAR_DATA * ch, char *argument )
{
   char arg[MAX_INPUT_LENGTH];
   CHAR_DATA *victim;

   set_char_color( AT_IMMORT, ch );

   one_argument( argument, arg );
   if( arg[0] == '\0' )
   {
      send_to_char( "Retire whom?\r\n", ch );
      return;
   }
   if( ( victim = get_char_world( ch, arg ) ) == NULL )
   {
      send_to_char( "They aren't here.\r\n", ch );
      return;
   }
   if( IS_NPC( victim ) )
   {
      send_to_char( "Not on NPC's.\r\n", ch );
      return;
   }
   if( get_trust( victim ) >= get_trust( ch ) )
   {
      send_to_char( "You failed.\r\n", ch );
      return;
   }
   if( victim->level < LEVEL_SAVIOR )
   {
      send_to_char( "The minimum level for retirement is savior.\r\n", ch );
      return;
   }
   if( IS_RETIRED( victim ) )
   {
      REMOVE_BIT( victim->pcdata->flags, PCFLAG_RETIRED );
      ch_printf( ch, "%s returns from retirement.\r\n", victim->name );
      ch_printf( victim, "%s brings you back from retirement.\r\n", ch->name );
   }
   else
   {
      SET_BIT( victim->pcdata->flags, PCFLAG_RETIRED );
      ch_printf( ch, "%s is now a retired immortal.\r\n", victim->name );
      ch_printf( victim, "Courtesy of %s, you are now a retired immortal.\r\n", ch->name );
   }
   return;
}

void do_delay( CHAR_DATA * ch, char *argument )
{
   CHAR_DATA *victim;
   char arg[MAX_INPUT_LENGTH];
   int delay;

   set_char_color( AT_IMMORT, ch );

   argument = one_argument( argument, arg );
   if( !*arg )
   {
      send_to_char( "Syntax:  delay <victim> <# of rounds>\r\n", ch );
      return;
   }
   if( !( victim = get_char_world( ch, arg ) ) )
   {
      send_to_char( "No such character online.\r\n", ch );
      return;
   }
   if( IS_NPC( victim ) )
   {
      send_to_char( "Mobiles are unaffected by lag.\r\n", ch );
      return;
   }
   if( !IS_NPC( victim ) && get_trust( victim ) >= get_trust( ch ) )
   {
      send_to_char( "You haven't the power to succeed against them.\r\n", ch );
      return;
   }
   argument = one_argument( argument, arg );
   if( !*arg )
   {
      send_to_char( "For how long do you wish to delay them?\r\n", ch );
      return;
   }
   if( !str_cmp( arg, "none" ) )
   {
      send_to_char( "All character delay removed.\r\n", ch );
      victim->wait = 0;
      return;
   }
   delay = atoi( arg );
   if( delay < 1 )
   {
      send_to_char( "Pointless.  Try a positive number.\r\n", ch );
      return;
   }
   if( delay > 999 )
   {
      send_to_char( "You cruel bastard.  Just kill them.\r\n", ch );
      return;
   }
   WAIT_STATE( victim, delay * PULSE_VIOLENCE );
   ch_printf( ch, "You've delayed %s for %d rounds.\r\n", victim->name, delay );
   return;
}

void do_deny( CHAR_DATA * ch, char *argument )
{
   char arg[MAX_INPUT_LENGTH];
   CHAR_DATA *victim;

   set_char_color( AT_IMMORT, ch );

   one_argument( argument, arg );
   if( arg[0] == '\0' )
   {
      send_to_char( "Deny whom?\r\n", ch );
      return;
   }
   if( ( victim = get_char_world( ch, arg ) ) == NULL )
   {
      send_to_char( "They aren't here.\r\n", ch );
      return;
   }
   if( IS_NPC( victim ) )
   {
      send_to_char( "Not on NPC's.\r\n", ch );
      return;
   }
   if( get_trust( victim ) >= get_trust( ch ) )
   {
      send_to_char( "You failed.\r\n", ch );
      return;
   }
   xSET_BIT( victim->act, PLR_DENY );
   set_char_color( AT_IMMORT, victim );
   send_to_char( "You are denied access!\r\n", victim );
   ch_printf( ch, "You have denied access to %s.\r\n", victim->name );
   if( victim->fighting )
      stop_fighting( victim, TRUE );   /* Blodkai, 97 */
   do_quit( victim, "" );
   return;
}

void do_disconnect( CHAR_DATA * ch, char *argument )
{
   char arg[MAX_INPUT_LENGTH];
   DESCRIPTOR_DATA *d;
   CHAR_DATA *victim;

   set_char_color( AT_IMMORT, ch );

   one_argument( argument, arg );
   if( arg[0] == '\0' )
   {
      send_to_char( "Disconnect whom?\r\n", ch );
      return;
   }
   if( ( victim = get_char_world( ch, arg ) ) == NULL )
   {
      send_to_char( "They aren't here.\r\n", ch );
      return;
   }
   if( victim->desc == NULL )
   {
      act( AT_PLAIN, "$N doesn't have a descriptor.", ch, NULL, victim, TO_CHAR );
      return;
   }
   if( get_trust( ch ) <= get_trust( victim ) )
   {
      send_to_char( "They might not like that...\r\n", ch );
      return;
   }

   for( d = first_descriptor; d; d = d->next )
   {
      if( d == victim->desc )
      {
         close_socket( d, FALSE );
         send_to_char( "Ok.\r\n", ch );
         return;
      }
   }
   bug( "Do_disconnect: *** desc not found ***.", 0 );
   send_to_char( "Descriptor not found!\r\n", ch );
   return;
}



/*
 * Removes _all_ affects from a player.  Like a forced
 * 'dispel magic' or something.  Makes things easier.
 * -- digifuzz.
 */
void do_cleanse( CHAR_DATA * ch, char *argument )
{
   CHAR_DATA *victim;
   char buf[MAX_STRING_LENGTH];
   char arg[MAX_INPUT_LENGTH];

   argument = one_argument( argument, arg );

   if( arg[0] == '\0' || !arg )
   {
      send_to_char( "Bestow thy holy cleansing upon whom?\r\n", ch );
      return;
   }

   if( !( victim = get_char_world( ch, arg ) ) )
   {
      send_to_char( "They aren't here.\r\n", ch );
      return;
   }

   if( victim->first_affect )
   {
      sprintf( buf, "You cleanse their body, returning it to its original state.\r\n" );
      send_to_char( buf, ch );

      sprintf( buf, "%s's spirit flows through you, and you are cleansed.\r\n", PERS( victim, ch ) );
      send_to_char( buf, victim );

      while( victim->first_affect )
         affect_remove( victim, victim->first_affect );
      return;
   }
   else
   {
      send_to_char( "It appears their body is already pure.\r\n", ch );
      return;
   }

   return;
}



/*
 * Force a level one player to quit.             Gorog
 */
void do_fquit( CHAR_DATA * ch, char *argument )
{
   CHAR_DATA *victim;
   char arg1[MAX_INPUT_LENGTH];

   set_char_color( AT_IMMORT, ch );

   argument = one_argument( argument, arg1 );
   if( arg1[0] == '\0' )
   {
      send_to_char( "Force whom to quit?\r\n", ch );
      return;
   }
   if( !( victim = get_char_world( ch, arg1 ) ) )
   {
      send_to_char( "They aren't here.\r\n", ch );
      return;
   }
   if( victim->level != 1 )
   {
      send_to_char( "They are not level one!\r\n", ch );
      return;
   }
   set_char_color( AT_IMMORT, victim );
   send_to_char( "The MUD administrators force you to quit...\r\n", victim );
   if( victim->fighting )
      stop_fighting( victim, TRUE );
   do_quit( victim, "" );
   ch_printf( ch, "You have forced %s to quit.\r\n", victim->name );
   return;
}

void do_forceclose( CHAR_DATA * ch, char *argument )
{
   char arg[MAX_INPUT_LENGTH];
   DESCRIPTOR_DATA *d;
   int desc;

   if( ch != NULL )  /* -G- */
      if( IS_NPC( ch ) )
         send_to_char( "NPCs should never be using commands like this!\r\n", ch );

   /*
    * this is a nasty and dangerous command , so , log it - shogar 
    */
   if( ch != NULL )  /* -G- */
   {
      sprintf( arg, "Forceclose issued by %s on %s", ch->name, argument );
      log_string( arg );

      set_char_color( AT_IMMORT, ch );
   }
   one_argument( argument, arg );
   if( arg[0] == '\0' )
   {
      send_to_char( "Usage: forceclose <descriptor#>\r\n", ch );
      return;
   }

   desc = atoi( arg );
   for( d = first_descriptor; d; d = d->next )
   {
      if( d->descriptor == desc )
      {
         if( ch != NULL )  /* -G- */
         {
            if( d->character && get_trust( d->character ) >= get_trust( ch ) )
            {
               send_to_char( "They might not like that...\r\n", ch );
               return;
            }
         }
         /*
          * ummm might not be a good idea on switched 
          * and polymorphed-shogar also beware extracted chars 
          */
         if( !d->character )
         {
            bug( "attempt to force close on already extracted char", 0 );
            return;
         }
         if( d->original || d->character->switched )
         {
            bug( "'%s' appears to be switched or polymorphed", arg );
            return;
         }
         close_socket( d, FALSE );
         if( ch != NULL )  /* -G- */
            send_to_char( "Ok.\r\n", ch );
         return;
      }
   }
   if( ch != NULL )  /* -G- */
      send_to_char( "Not found!\r\n", ch );
   return;
}

void do_pardon( CHAR_DATA * ch, char *argument )
{
   char arg1[MAX_INPUT_LENGTH];
   char arg2[MAX_INPUT_LENGTH];
   CHAR_DATA *victim;

   set_char_color( AT_IMMORT, ch );

   argument = one_argument( argument, arg1 );
   argument = one_argument( argument, arg2 );
   if( arg1[0] == '\0' || arg2[0] == '\0' )
   {
      send_to_char( "Syntax: pardon <character> <killer|thief|attacker>.\r\n", ch );
      return;
   }
   if( ( victim = get_char_world( ch, arg1 ) ) == NULL )
   {
      send_to_char( "They aren't here.\r\n", ch );
      return;
   }
   if( IS_NPC( victim ) )
   {
      send_to_char( "Not on NPC's.\r\n", ch );
      return;
   }

   if( !str_cmp( arg2, "attacker" ) )
   {
      if( xIS_SET( victim->act, PLR_ATTACKER ) )
      {
         xREMOVE_BIT( victim->act, PLR_ATTACKER );
         ch_printf( ch, "Attacker flag removed from %s.\r\n", victim->name );
         set_char_color( AT_IMMORT, victim );
         send_to_char( "You are no longer an ATTACKER.\r\n", victim );
      }
      return;
   }
   if( !str_cmp( arg2, "killer" ) )
   {
      if( xIS_SET( victim->act, PLR_KILLER ) )
      {
         xREMOVE_BIT( victim->act, PLR_KILLER );
         ch_printf( ch, "Killer flag removed from %s.\r\n", victim->name );
         set_char_color( AT_IMMORT, victim );
         send_to_char( "You are no longer a KILLER.\r\n", victim );
      }
      return;
   }
   if( !str_cmp( arg2, "thief" ) )
   {
      if( xIS_SET( victim->act, PLR_THIEF ) )
      {
         xREMOVE_BIT( victim->act, PLR_THIEF );
         ch_printf( ch, "Thief flag removed from %s.\r\n", victim->name );
         set_char_color( AT_IMMORT, victim );
         send_to_char( "You are no longer a THIEF.\r\n", victim );
      }
      return;
   }
   send_to_char( "Syntax: pardon <character> <killer|thief>.\r\n", ch );
   return;
}

void echo_to_all( short AT_COLOR, char *argument, short tar )
{
   DESCRIPTOR_DATA *d;

   if( !argument || argument[0] == '\0' )
      return;

   for( d = first_descriptor; d; d = d->next )
   {
      /*
       * Added showing echoes to players who are editing, so they won't
       * miss out on important info like upcoming reboots. --Narn 
       */
      if( d->connected == CON_PLAYING || d->connected == CON_EDITING
          || ( d->connected >= CON_NOTE_TO && d->connected <= CON_NOTE_FINISH ) )
      {
         /*
          * This one is kinda useless except for switched.. 
          */
         if( tar == ECHOTAR_PC && IS_NPC( d->character ) )
            continue;
         else if( tar == ECHOTAR_IMM && !IS_IMMORTAL( d->character ) )
            continue;
         set_char_color( AT_COLOR, d->character );
         send_to_char( argument, d->character );
         send_to_char( "\r\n", d->character );
      }
   }
   return;
}

void do_echo( CHAR_DATA * ch, char *argument )
{
   char arg[MAX_INPUT_LENGTH];
   short color;
   int target;
   char *parg;

   set_char_color( AT_IMMORT, ch );

   if( xIS_SET( ch->act, PLR_NO_EMOTE ) )
   {
      send_to_char( "You can't do that right now.\r\n", ch );
      return;
   }
   if( argument[0] == '\0' )
   {
      send_to_char( "Echo what?\r\n", ch );
      return;
   }

   if( ( color = get_color( argument ) ) )
      argument = one_argument( argument, arg );
   parg = argument;
   argument = one_argument( argument, arg );
   if( !str_cmp( arg, "PC" ) || !str_cmp( arg, "player" ) )
      target = ECHOTAR_PC;
   else if( !str_cmp( arg, "imm" ) )
      target = ECHOTAR_IMM;
   else
   {
      target = ECHOTAR_ALL;
      argument = parg;
   }
   if( !color && ( color = get_color( argument ) ) )
      argument = one_argument( argument, arg );
   if( !color )
      color = AT_IMMORT;
   one_argument( argument, arg );
   echo_to_all( color, argument, target );
}

void echo_to_room( short AT_COLOR, ROOM_INDEX_DATA * room, char *argument )
{
   CHAR_DATA *vic;

   for( vic = room->first_person; vic; vic = vic->next_in_room )
   {
      set_char_color( AT_COLOR, vic );
      send_to_char( argument, vic );
      send_to_char( "\r\n", vic );
   }
}

void do_recho( CHAR_DATA * ch, char *argument )
{
   char arg[MAX_INPUT_LENGTH];
   short color;

   set_char_color( AT_IMMORT, ch );

   if( xIS_SET( ch->act, PLR_NO_EMOTE ) )
   {
      send_to_char( "You can't do that right now.\r\n", ch );
      return;
   }
   if( argument[0] == '\0' )
   {
      send_to_char( "Recho what?\r\n", ch );
      return;
   }

   one_argument( argument, arg );
/* who cares what they like:) shogar  
    if ( !str_cmp( arg, "Thoric" )
    ||   !str_cmp( arg, "Circe" )
    ||   !str_cmp( arg, "Haus" )
    ||   !str_cmp( arg, "Scryn" )
    ||   !str_cmp( arg, "Blodkai" ) ) {
	ch_printf( ch, "I don't think %s would like that!\r\n", arg );
	return;
    }
*/
   if( ( color = get_color( argument ) ) )
   {
      argument = one_argument( argument, arg );
      echo_to_room( color, ch->in_room, argument );
   }
   else
      echo_to_room( AT_IMMORT, ch->in_room, argument );
}

ROOM_INDEX_DATA *find_location( CHAR_DATA * ch, char *arg )
{
   CHAR_DATA *victim;
   OBJ_DATA *obj;

   if( is_number( arg ) )
      return get_room_index( atoi( arg ) );

   if( !str_cmp( arg, "pk" ) )   /* "Goto pk", "at pk", etc */
      return get_room_index( last_pkroom );

   if( ( victim = get_char_world( ch, arg ) ) != NULL )
      return victim->in_room;

   if( ( obj = get_obj_world( ch, arg ) ) != NULL )
      return obj->in_room;

   return NULL;
}

/* This function shared by do_transfer and do_mptransfer
 *
 * Immortals bypass most restrictions on where to transfer victims.
 * NPCs cannot transfer victims who are:
 * 1. Not authorized yet.
 * 2. Outside of the level range for the target room's area.
 * 3. Being sent to private rooms.
 */
void transfer_char( CHAR_DATA * ch, CHAR_DATA * victim, ROOM_INDEX_DATA * location )
{
   if( !victim->in_room )
   {
      bug( "%s: victim in NULL room: %s", __FUNCTION__, victim->name );
      return;
   }

   if( IS_NPC( ch ) && room_is_private( location ) )
   {
      progbug( "Mptransfer - Private room", ch );
      return;
   }

   if( !can_see( ch, victim ) )
      return;

   if( IS_NPC( ch ) && NOT_AUTHED( victim ) && location->area != victim->in_room->area )
   {
      char buf[MAX_STRING_LENGTH];

      snprintf( buf, MAX_STRING_LENGTH, "Mptransfer - unauthed char (%s)", victim->name );
      progbug( buf, ch );
      return;
   }

   /*
    * If victim not in area's level range, do not transfer 
    */
   if( IS_NPC( ch ) && !in_hard_range( victim, location->area ) && !IS_SET( location->room_flags, ROOM_PROTOTYPE ) )
      return;

   if( victim->fighting )
      stop_fighting( victim, TRUE );

   if( !IS_NPC( ch ) )
   {
      act( AT_MAGIC, "$n disappears in a cloud of swirling colors.", victim, NULL, NULL, TO_ROOM );
      victim->retran = victim->in_room->vnum;
   }
   char_from_room( victim );
   char_to_room( victim, location );
   if( !IS_NPC( ch ) )
   {
      act( AT_MAGIC, "$n arrives from a puff of smoke.", victim, NULL, NULL, TO_ROOM );
      if( ch != victim )
         act( AT_IMMORT, "$n has transferred you.", ch, NULL, victim, TO_VICT );
      do_look( victim, "auto" );
      if( !IS_IMMORTAL( victim ) && !IS_NPC( victim ) && !in_hard_range( victim, location->area ) )
         act( AT_DANGER, "Warning:  this player's level is not within the area's level range.", ch, NULL, NULL, TO_CHAR );
   }
}

void do_trans( CHAR_DATA * ch, char *argument )
{
   char arg1[MAX_INPUT_LENGTH];
   char arg2[MAX_INPUT_LENGTH];
   ROOM_INDEX_DATA *location;
   DESCRIPTOR_DATA *d;
   CHAR_DATA *victim;

   set_char_color( AT_IMMORT, ch );

   argument = one_argument( argument, arg1 );
   argument = one_argument( argument, arg2 );

   if( arg1[0] == '\0' )
   {
      send_to_char( "Transfer whom (and where)?\r\n", ch );
      return;
   }

   if( arg2[0] != '\0' )
   {
      if( !( location = find_location( ch, arg2 ) ) )
      {
         send_to_char( "That location does not exist.\r\n", ch );
         return;
      }
   }
   else
      location = ch->in_room;

   if( !str_cmp( arg1, "all" ) && get_trust( ch ) >= LEVEL_GREATER )
   {
      for( d = first_descriptor; d; d = d->next )
      {
         if( d->connected == CON_PLAYING && d->character && d->character != ch && d->character->in_room )
            transfer_char( ch, d->character, location );
      }
      return;
   }

   if( !( victim = get_char_world( ch, arg1 ) ) )
   {
      send_to_char( "They aren't here.\r\n", ch );
      return;
   }

   if( !IS_NPC( victim ) && IS_SET( victim->pcdata->flags, PCFLAG_IMMPROOF ) )
   {
      if( get_trust( ch ) >= sysdata.level_override_private )
         send_to_char( "IMMPROOF flag overridden.\r\n", ch );
      else
      {
         send_to_char( "They will have to CONFIG -IMMPROOF first\r\n", ch );
         return;
      }
   }

   /*
    * end of modification
    */
   transfer_char( ch, victim, location );
}

void do_retran( CHAR_DATA * ch, char *argument )
{
   char arg[MAX_INPUT_LENGTH];
   CHAR_DATA *victim;
   char buf[MAX_STRING_LENGTH];

   set_char_color( AT_IMMORT, ch );

   argument = one_argument( argument, arg );
   if( arg[0] == '\0' )
   {
      send_to_char( "Retransfer whom?\r\n", ch );
      return;
   }
   if( !( victim = get_char_world( ch, arg ) ) )
   {
      send_to_char( "They aren't here.\r\n", ch );
      return;
   }
   sprintf( buf, "'%s' %d", victim->name, victim->retran );
   do_trans( ch, buf );
   return;
}

void do_regoto( CHAR_DATA * ch, char *argument )
{
   char buf[MAX_STRING_LENGTH];

   sprintf( buf, "%d", ch->regoto );
   do_goto( ch, buf );
   return;
}

/*  Added do_atmob and do_atobj to reduce lag associated with at
 *  --Shaddai
 */
void do_atmob( CHAR_DATA * ch, char *argument )
{
   char arg[MAX_INPUT_LENGTH];
   ROOM_INDEX_DATA *location;
   ROOM_INDEX_DATA *original;
   CHAR_DATA *wch;

   set_char_color( AT_IMMORT, ch );

   argument = one_argument( argument, arg );
   if( arg[0] == '\0' || argument[0] == '\0' )
   {
      send_to_char( "At where what?\r\n", ch );
      return;
   }
   if( ( wch = get_char_world( ch, arg ) ) == NULL || !IS_NPC( wch ) || wch->in_room == NULL )
   {
      send_to_char( "No such mobile in existance.\r\n", ch );
      return;
   }
   location = wch->in_room;
   if( room_is_private( location ) )
   {
      if( get_trust( ch ) < LEVEL_GREATER )
      {
         send_to_char( "That room is private right now.\r\n", ch );
         return;
      }
      else
      {
         send_to_char( "Overriding private flag!\r\n", ch );
      }
   }

   set_char_color( AT_PLAIN, ch );
   original = ch->in_room;
   char_from_room( ch );
   char_to_room( ch, location );
   interpret( ch, argument );

   if( !char_died( ch ) )
   {
      char_from_room( ch );
      char_to_room( ch, original );
   }
   return;
}

void do_atobj( CHAR_DATA * ch, char *argument )
{
   char arg[MAX_INPUT_LENGTH];
   ROOM_INDEX_DATA *location;
   ROOM_INDEX_DATA *original;
   OBJ_DATA *obj;

   set_char_color( AT_IMMORT, ch );

   argument = one_argument( argument, arg );
   if( arg[0] == '\0' || argument[0] == '\0' )
   {
      send_to_char( "At where what?\r\n", ch );
      return;
   }

   if( ( obj = get_obj_world( ch, arg ) ) == NULL || !obj->in_room )
   {
      send_to_char( "No such object in existance.\r\n", ch );
      return;
   }
   location = obj->in_room;
   if( room_is_private( location ) )
   {
      if( get_trust( ch ) < LEVEL_GREATER )
      {
         send_to_char( "That room is private right now.\r\n", ch );
         return;
      }
      else
      {
         send_to_char( "Overriding private flag!\r\n", ch );
      }
   }

   set_char_color( AT_PLAIN, ch );
   original = ch->in_room;
   char_from_room( ch );
   char_to_room( ch, location );
   interpret( ch, argument );

   if( !char_died( ch ) )
   {
      char_from_room( ch );
      char_to_room( ch, original );
   }
   return;
}

void do_at( CHAR_DATA * ch, char *argument )
{
   char arg[MAX_INPUT_LENGTH];
   ROOM_INDEX_DATA *location = NULL;
   ROOM_INDEX_DATA *original;
   DESCRIPTOR_DATA *d;

   set_char_color( AT_IMMORT, ch );

   argument = one_argument( argument, arg );
   if( arg[0] == '\0' || argument[0] == '\0' )
   {
      send_to_char( "At where what?\r\n", ch );
      return;
   }
   if( is_number( arg ) )
      location = get_room_index( atoi( arg ) );
   else if( !str_cmp( arg, "pk" ) )
      location = get_room_index( last_pkroom );
   else
   {
      for( d = first_descriptor; d; d = d->next )
      {
         if( ( d->connected != CON_PLAYING
               && d->connected != CON_EDITING )
             || ( d->connected <= CON_NOTE_TO
                  && d->connected >= CON_NOTE_FINISH )
             || !can_see( ch, d->character ) || str_cmp( d->character->name, arg ) )
            continue;
         break;
      }
      if( d )
         location = d->character->in_room;
   }

   if( !location )
   {
      send_to_char( "No such location.\r\n", ch );
      return;
   }
   if( room_is_private( location ) )
   {
      if( get_trust( ch ) < LEVEL_GREATER )
      {
         send_to_char( "That room is private right now.\r\n", ch );
         return;
      }
      else
      {
         send_to_char( "Overriding private flag!\r\n", ch );
      }
   }

   set_char_color( AT_PLAIN, ch );
   original = ch->in_room;
   char_from_room( ch );
   char_to_room( ch, location );
   interpret( ch, argument );

   if( !char_died( ch ) )
   {
      char_from_room( ch );
      char_to_room( ch, original );
   }
   return;
}

void do_rat( CHAR_DATA * ch, char *argument )
{
   char arg1[MAX_INPUT_LENGTH];
   char arg2[MAX_INPUT_LENGTH];
   ROOM_INDEX_DATA *location;
   ROOM_INDEX_DATA *original;
   int Start, End, vnum;

   set_char_color( AT_IMMORT, ch );

   argument = one_argument( argument, arg1 );
   argument = one_argument( argument, arg2 );
   if( arg1[0] == '\0' || arg2[0] == '\0' || argument[0] == '\0' )
   {
      send_to_char( "Syntax: rat <start> <end> <command>\r\n", ch );
      return;
   }

   Start = atoi( arg1 );
   End = atoi( arg2 );
   if( Start < 1 || End < Start || Start > End || Start == End || End > 1048576000 )
   {
      send_to_char( "Invalid range.\r\n", ch );
      return;
   }
   if( !str_cmp( argument, "quit" ) )
   {
      send_to_char( "I don't think so!\r\n", ch );
      return;
   }

   original = ch->in_room;
   for( vnum = Start; vnum <= End; vnum++ )
   {
      if( ( location = get_room_index( vnum ) ) == NULL )
         continue;
      char_from_room( ch );
      char_to_room( ch, location );
      interpret( ch, argument );
   }

   char_from_room( ch );
   char_to_room( ch, original );
   send_to_char( "Done.\r\n", ch );
   return;
}

void do_rstat( CHAR_DATA * ch, char *argument )
{
   char buf[MAX_STRING_LENGTH];
   char arg[MAX_INPUT_LENGTH];
   /*
    * char *sect; 
    */
   ROOM_INDEX_DATA *location;
   OBJ_DATA *obj;
   CHAR_DATA *rch;
   EXIT_DATA *pexit;
   AFFECT_DATA *paf;
   int cnt;
   static char *dir_text[] = { "n", "e", "s", "w", "u", "d", "ne", "nw", "se", "sw", "?" };

   one_argument( argument, arg );
   if( !str_cmp( arg, "ex" ) || !str_cmp( arg, "exits" ) )
   {
      location = ch->in_room;

      ch_printf_color( ch, "&cExits for room '&W%s&c'  Vnum &W%d\r\n", location->name, location->vnum );
      for( cnt = 0, pexit = location->first_exit; pexit; pexit = pexit->next )
         ch_printf_color( ch,
                          "&W%2d) &w%2s to %-5d  &cKey: &w%d  &cFlags: &w%d  &cKeywords: '&w%s&c'\r\n     Exdesc: &w%s\r\n     &cBack link: &w%d  &cVnum: &w%d  &cDistance: &w%d  &cPulltype: &w%s  &cPull: &w%d\r\n",
                          ++cnt,
                          dir_text[pexit->vdir],
                          pexit->to_room ? pexit->to_room->vnum : 0,
                          pexit->key,
                          pexit->exit_info,
                          pexit->keyword,
                          pexit->description[0] != '\0'
                          ? pexit->description : "(none).\r\n",
                          pexit->rexit ? pexit->rexit->vnum : 0,
                          pexit->rvnum, pexit->distance, pull_type_name( pexit->pulltype ), pexit->pull );
      return;
   }
   location = ( arg[0] == '\0' ) ? ch->in_room : find_location( ch, arg );
   if( !location )
   {
      send_to_char( "No such location.\r\n", ch );
      return;
   }

   if( ch->in_room != location && room_is_private( location ) )
   {
      if( get_trust( ch ) < LEVEL_GREATER )
      {
         send_to_char( "That room is private right now.\r\n", ch );
         return;
      }
      else
         send_to_char( "Overriding private flag!\r\n", ch );
   }

   ch_printf_color( ch, "&cName: &w%s\r\n&cArea: &w%s  &cFilename: &w%s\r\n",
                    location->name,
                    location->area ? location->area->name : "None????",
                    location->area ? location->area->filename : "None????" );
   /*
    * switch( ch->in_room->sector_type ) {
    * default:         sect = "???!";    break;
    * case SECT_INSIDE:      sect = "Inside";  break;
    * case SECT_CITY:        sect = "City";    break;
    * case SECT_FIELD:    sect = "Field";      break;
    * case SECT_FOREST:      sect = "Forest";  break;
    * case SECT_HILLS:    sect = "Hills";      break;
    * case SECT_MOUNTAIN:    sect = "Mountains";  break;
    * case SECT_WATER_SWIM:     sect = "Swim";    break;
    * case SECT_WATER_NOSWIM:      sect = "Noswim";  break;
    * case SECT_UNDERWATER:     sect = "Underwater"; break;
    * case SECT_AIR:         sect = "Air";     break;
    * case SECT_DESERT:      sect = "Desert";  break;
    * case SECT_OCEANFLOOR:     sect = "Oceanfloor"; break;
    * case SECT_UNDERGROUND:    sect = "Underground";   break;
    * }
    */
   ch_printf_color( ch, "&cVnum: &w%d   &cSector: &w%d (%s)   &cLight: &w%d",
                    location->vnum, location->sector_type, sector_translation[location->sector_type][1], location->light );
   if( location->tunnel > 0 )
      ch_printf_color( ch, "   &cTunnel: &W%d", location->tunnel );
   send_to_char( "\r\n", ch );
   if( location->tele_delay > 0 || location->tele_vnum > 0 )
      ch_printf_color( ch, "&cTeleDelay: &R%d   &cTeleVnum: &R%d\r\n", location->tele_delay, location->tele_vnum );
   ch_printf_color( ch, "&cRoom flags: &w%s\r\n", flag_string( location->room_flags, r_flags ) );
   /*
    * if( !ch->in_room->compress )
    * ch_printf_color( ch, "&cDescription:\r\n&w%s", location->description );
    * else
    * {
    * decompressRoom( ch->in_room );
    * ch_printf_color( ch, "&cDescription:\r\n&w%s", location->uncomp_desc );
    * DISPOSE( ch->in_room->uncomp_desc );
    * } 
    */
   showRoom( ch, ch->in_room );

   if( location->first_extradesc )
   {
      EXTRA_DESCR_DATA *ed;

      send_to_char_color( "&cExtra description keywords: &w'", ch );
      for( ed = location->first_extradesc; ed; ed = ed->next )
      {
         send_to_char( ed->keyword, ch );
         if( ed->next )
            send_to_char( " ", ch );
      }
      send_to_char( "'\r\n", ch );
   }
   for( paf = location->first_affect; paf; paf = paf->next )
      ch_printf_color( ch, "&cAffect: &w%s &cby &w%d.\r\n", affect_loc_name( paf->location ), paf->modifier );
/* lets see if we can make life easier , show the progtypes - shogar */
   ch_printf_color( ch, "&cProgs: &w%s\r\n", ext_flag_string( &location->progtypes, mprog_flags ) );
   send_to_char_color( "&cCharacters: &w", ch );
   for( rch = location->first_person; rch; rch = rch->next_in_room )
   {
      if( can_see( ch, rch ) )
      {
         send_to_char( " ", ch );
         one_argument( rch->name, buf );
         send_to_char( buf, ch );
      }
   }

   send_to_char_color( "\r\n&cObjects:    &w", ch );
   for( obj = location->first_content; obj; obj = obj->next_content )
   {
      send_to_char( " ", ch );
      one_argument( obj->name, buf );
      send_to_char( buf, ch );
   }
   send_to_char( "\r\n", ch );

   if( location->first_exit )
      send_to_char_color( "&c------------------- &wEXITS &c-------------------\r\n", ch );
   for( cnt = 0, pexit = location->first_exit; pexit; pexit = pexit->next )
   {
      ch_printf( ch,
                 "%2d) %-2s to %-5d.  Key: %d  Flags: %d  Keywords: %s.\r\n",
                 ++cnt,
                 dir_text[pexit->vdir],
                 pexit->to_room ? pexit->to_room->vnum : 0,
                 pexit->key, pexit->exit_info, pexit->keyword[0] != '\0' ? pexit->keyword : "(none)" );
      /*
       * lets see the exflags here - shogar 
       */
      ch_printf( ch, "    FlagsStr: %s\n", flag_string( pexit->exit_info, ex_flags ) );
   }
   return;
}

/* Face-lift by Demora */
void do_ostat( CHAR_DATA * ch, char *argument )
{
   char arg[MAX_INPUT_LENGTH];
   AFFECT_DATA *paf;
   OBJ_DATA *obj;
   int count;

   set_char_color( AT_CYAN, ch );

   one_argument( argument, arg );
   if( arg[0] == '\0' )
   {
      send_to_char( "Ostat what?\r\n", ch );
      return;
   }
   if( arg[0] != '\'' && arg[0] != '"' && strlen( argument ) > strlen( arg ) )
      strcpy( arg, argument );

   if( ( obj = get_obj_world( ch, arg ) ) == NULL )
   {
      send_to_char( "Nothing like that in hell, earth, or heaven.\r\n", ch );
      return;
   }
   ch_printf_color( ch, "&cName: &C%s\r\n", obj->name );
   ch_printf_color( ch, "&cVnum: &w%d  ", obj->pIndexData->vnum );
   ch_printf_color( ch, "&cType: &w%s  ", item_type_name( obj ) );
   ch_printf_color( ch, "&cCount:  &w%d  ", obj->pIndexData->count );
   ch_printf_color( ch, "&cGcount: &w%d\r\n", obj->count );
   ch_printf_color( ch, "&cSerial#: &w%d  ", obj->serial );
   ch_printf_color( ch, "&cTopIdxSerial#: &w%d  ", obj->pIndexData->serial );
   ch_printf_color( ch, "&cTopSerial#: &w%d\r\n", cur_obj_serial );
   ch_printf_color( ch, "&cShort description: &C%s\r\n", obj->short_descr );
   ch_printf_color( ch, "&cLong description : &C%s\r\n", obj->description );
   if( obj->action_desc[0] != '\0' )
      ch_printf_color( ch, "&cAction description: &w%s\r\n", obj->action_desc );
   ch_printf_color( ch, "&cWear flags : &w%s\r\n", flag_string( obj->wear_flags, w_flags ) );
   ch_printf_color( ch, "&cExtra flags: &w%s\r\n", ext_flag_string( &obj->extra_flags, o_flags ) );
   ch_printf_color( ch, "&cMagic flags: &w%s\r\n", magic_bit_name( obj->magic_flags ) );
   ch_printf_color( ch, "&cNumber: &w%d/%d   ", 1, get_obj_number( obj ) );
   ch_printf_color( ch, "&cWeight: &w%d/%d   ", obj->weight, get_obj_weight( obj ) );
   ch_printf_color( ch, "&cLayers: &w%d   ", obj->pIndexData->layers );
   ch_printf_color( ch, "&cWear_loc: &w%d\r\n", obj->wear_loc );
   ch_printf_color( ch, "&cCost:  &Y%d &cGold,  &Y%d &cSilver,  &Y%d &cCopper\r\n",
                    obj->gold_cost, obj->silver_cost, obj->copper_cost );
   ch_printf_color( ch, "&cRent: &w%d  ", obj->pIndexData->rent );
   send_to_char_color( "&cTimer: ", ch );
   if( obj->timer > 0 )
      ch_printf_color( ch, "&R%d  ", obj->timer );
   else
      ch_printf_color( ch, "&w%d  ", obj->timer );
   ch_printf_color( ch, "&cLevel: &P%d\r\n", obj->level );
   ch_printf_color( ch, "&cIn room: &w%d  ", obj->in_room == NULL ? 0 : obj->in_room->vnum );
   ch_printf_color( ch, "&cIn object: &w%s  ", obj->in_obj == NULL ? "(none)" : obj->in_obj->short_descr );
   ch_printf_color( ch, "&cCarried by: &C%s\r\n", obj->carried_by == NULL ? "(none)" : obj->carried_by->name );
   ch_printf_color( ch, "&cIndex Values : &w%d %d %d %d %d %d.\r\n",
                    obj->pIndexData->value[0], obj->pIndexData->value[1],
                    obj->pIndexData->value[2], obj->pIndexData->value[3],
                    obj->pIndexData->value[4], obj->pIndexData->value[5] );
   if( obj->pIndexData->item_type == ITEM_FURNITURE )
   {
      ch_printf_color( ch, "&cFurnitureFlags: &w%s\r\n", flag_string( obj->pIndexData->value[2], fur_pos ) );
   }
   ch_printf_color( ch, "&cObject Values: &w%d %d %d %d %d %d.\r\n",
                    obj->value[0], obj->value[1], obj->value[2], obj->value[3], obj->value[4], obj->value[5] );
   if( obj->item_type == ITEM_FURNITURE )
   {
      ch_printf_color( ch, "&cFurnitureFlags: &w%s\r\n", flag_string( obj->value[2], fur_pos ) );
   }
   if( obj->pIndexData->first_extradesc )
   {
      EXTRA_DESCR_DATA *ed;
      send_to_char( "Primary description keywords:   '", ch );
      for( ed = obj->pIndexData->first_extradesc; ed; ed = ed->next )
      {
         send_to_char( ed->keyword, ch );
         if( ed->next )
            send_to_char( " ", ch );
      }
      send_to_char( "'.\r\n", ch );
   }
   if( obj->first_extradesc )
   {
      EXTRA_DESCR_DATA *ed;
      send_to_char( "Secondary description keywords: '", ch );
      for( ed = obj->first_extradesc; ed; ed = ed->next )
      {
         send_to_char( ed->keyword, ch );
         if( ed->next )
            send_to_char( " ", ch );
      }
      send_to_char( "'.\r\n", ch );
   }
/* lets see if we can make life easier , show the progtypes - shogar */
   ch_printf_color( ch, "&cProgs: &w%s\r\n", ext_flag_string( &obj->pIndexData->progtypes, mprog_flags ) );
   /*
    * Make life even easier... Number the affects so they are easier to remove.
    * -- Kratas 
    */
   for( count = 1, paf = obj->first_affect; paf; paf = paf->next, count++ )
      ch_printf_color( ch, "&c(%2d)Affects &w%s &cby &w%d. (extra)\r\n",
                       count, affect_loc_name( paf->location ), paf->modifier );
   for( paf = obj->pIndexData->first_affect; paf; paf = paf->next, count++ )
      ch_printf_color( ch, "&c(%d)Affects &w%s &cby &w%d.\r\n", count, affect_loc_name( paf->location ), paf->modifier );
   return;
}

void do_moblog( CHAR_DATA * ch, char *argument )
{
   set_char_color( AT_LOG, ch );
   send_to_char( "\r\n[Date_|_Time]  Current moblog:\r\n", ch );
   show_file( ch, MOBLOG_FILE );
   return;
}

void do_mstat( CHAR_DATA * ch, char *argument )
{
   char arg[MAX_INPUT_LENGTH];
   char hpbuf[MAX_STRING_LENGTH];
   char mnbuf[MAX_STRING_LENGTH];
   char mvbuf[MAX_STRING_LENGTH];
   char bdbuf[MAX_STRING_LENGTH];
   AFFECT_DATA *paf;
   CHAR_DATA *victim;
   SKILLTYPE *skill;
   int x;

   set_pager_color( AT_CYAN, ch );

   one_argument( argument, arg );
   if( arg[0] == '\0' )
   {
      send_to_pager( "Mstat whom?\r\n", ch );
      return;
   }
   if( arg[0] != '\'' && arg[0] != '"' && strlen( argument ) > strlen( arg ) )
      strcpy( arg, argument );

   if( ( victim = get_char_world( ch, arg ) ) == NULL )
   {
      send_to_pager( "They aren't here.\r\n", ch );
      return;
   }
   if( get_trust( ch ) < get_trust( victim ) && !IS_NPC( victim ) )
   {
      set_pager_color( AT_IMMORT, ch );
      send_to_pager( "Their godly glow prevents you from getting a good look.\r\n", ch );
      return;
   }
   pager_printf_color( ch, "\r\n&c%s: &C%-20s", IS_NPC( victim ) ? "Mobile name" : "Name", victim->name );

   if( !IS_NPC( victim ) && victim->pcdata->clan )
      pager_printf_color( ch, "   &c%s: &w%s",
                          victim->pcdata->clan->clan_type == CLAN_ORDER ? "Order" :
                          victim->pcdata->clan->clan_type == CLAN_GUILD ? "Guild" : "Clan", victim->pcdata->clan->name );
   send_to_pager( "\r\n", ch );
   if( get_trust( ch ) >= LEVEL_GOD && !IS_NPC( victim ) && victim->desc )
      pager_printf_color( ch, "&cUser: &w%s@%s   Descriptor: %d  &cTrust: &w%d  &cAuthBy: &w%s\r\n",
                          victim->desc->user, victim->desc->host, victim->desc->descriptor,
                          victim->trust, victim->pcdata->authed_by != NULL ? victim->pcdata->authed_by : "(unknown)" );
   if( !IS_NPC( victim ) && victim->pcdata->release_date != 0 )
      pager_printf_color( ch, "&cHelled until %24.24s by %s.\r\n",
                          ctime( &victim->pcdata->release_date ), victim->pcdata->helled_by );
   pager_printf_color( ch, "&cVnum: &w%-5d    &cSex: &w%-6s    &cRoom: &w%-5d    &cCount: &w%d   &cKilled: &w%d\r\n",
                       IS_NPC( victim ) ? victim->pIndexData->vnum : 0,
                       victim->sex == SEX_MALE ? "male" :
                       victim->sex == SEX_FEMALE ? "female" : "neutral",
                       !victim->in_room ? 0 : victim->in_room->vnum,
                       IS_NPC( victim ) ? victim->pIndexData->count : 1,
                       IS_NPC( victim ) ? victim->pIndexData->killed : victim->pcdata->mdeaths + victim->pcdata->pdeaths );
   pager_printf_color( ch,
                       "&cStr: &C%2d&c )( Int: &C%2d&c )( Wis: &C%2d&c )( Dex: &C%2d&c )( Con: &C%2d&c )( Cha: &C%2d&c )( Lck: &C%2d&c\r\n",
                       get_curr_str( victim ), get_curr_int( victim ), get_curr_wis( victim ), get_curr_dex( victim ),
                       get_curr_con( victim ), get_curr_cha( victim ), get_curr_lck( victim ) );
   if( victim->class < MAX_NPC_CLASS && ( victim->class >= 0 || victim->class2 >= 0 || victim->class3 >= 0 )
       && victim->race < MAX_NPC_RACE && victim->race >= 0 )
   {
      pager_printf_color( ch, "&cLevel   : &P%-3d             &cClass  : &w%-2.2d/%-10s   &cRace      : &w%-2.2d/%-10s\r\n", victim->level, victim->class, npc_class[victim->class], victim->race, npc_race[victim->race]  /*,
                                                                                                                                                                                                                            * victim->position */  );
      pager_printf_color( ch, "&cLevel   : &P%-3d             &cClass  : &w%-2.2d/%-10s\r\n",
                          victim->level2, victim->class2, npc_class[victim->class2] );
      pager_printf_color( ch, "&cLevel   : &P%-3d             &cClass  : &w%-2.2d/%-10s\r\n",
                          victim->level3, victim->class3, npc_class[victim->class3] );

   }
   else
      send_to_pager( "\r\n", ch );
   sprintf( hpbuf, "%d/%d", victim->hit, victim->max_hit );
   sprintf( mnbuf, "%d/%d", victim->mana, victim->max_mana );
   sprintf( mvbuf, "%d/%d", victim->move, victim->max_move );
   if( IS_VAMPIRE( victim ) )
   {
      sprintf( bdbuf, "%d/%d", victim->pcdata->condition[COND_BLOODTHIRST], 10 + victim->level );
      pager_printf_color( ch, "&cHps     : &w%-12s    &cBlood  : &w%-12s    &cMove      : &w%-12s\r\n",
                          hpbuf, bdbuf, mvbuf );
   }
   else
      pager_printf_color( ch, "&cHps     : &w%-12s    &cMana   : &w%-12s    &cMove      : &w%-12s\r\n",
                          hpbuf, mnbuf, mvbuf );
   pager_printf_color( ch, "&cHitroll : &C%-5d           &cAlign  : &w%-5d           &cArmorClass: &w%d\r\n",
                       get_hitroll( victim, TRUE ), victim->alignment, GET_AC( victim ) );
   pager_printf_color( ch, "&cDamroll : &C%-5d           &cWimpy  : &w%-5d           &cPosition  : &w%d\r\n",
                       get_damroll( victim, TRUE ), victim->wimpy, victim->position );
   pager_printf_color( ch, "&cFighting: &w%-13s   &cMaster : &w%-13s   &cLeader    : &w%s\r\n",
                       victim->fighting ? victim->fighting->who->name : "(none)",
                       victim->master ? victim->master->name : "(none)", victim->leader ? victim->leader->name : "(none)" );
   if( IS_NPC( victim ) )
      pager_printf_color( ch, "&cHating  : &w%-13s   &cHunting: &w%-13s   &cFearing   : &w%s\r\n",
                          victim->hating ? victim->hating->name : "(none)",
                          victim->hunting ? victim->hunting->name : "(none)",
                          victim->fearing ? victim->fearing->name : "(none)" );
   else
      pager_printf_color( ch, "&cDeity   : &w%-13s&w   &cFavor  : &w%-5d           &cGlory     : &w%-d (%d)\r\n",
                          victim->pcdata->deity ? victim->pcdata->deity->name : "(none)",
                          victim->pcdata->favor, victim->pcdata->quest_curr, victim->pcdata->quest_accum );
   if( IS_NPC( victim ) )
      pager_printf_color( ch,
                          "&cMob hitdie : &C%dd%d+%d    &cMob damdie : &C%dd%d+%3d    &cIndex damdie : &C%dd%d+%3d\r\n&cNumAttacks : &C%d\r\n",
                          victim->pIndexData->hitnodice, victim->pIndexData->hitsizedice, victim->pIndexData->hitplus,
                          victim->barenumdie, victim->baresizedie, victim->damplus, victim->pIndexData->damnodice,
                          victim->pIndexData->damsizedice, victim->pIndexData->damplus, victim->numattacks );
   pager_printf_color( ch, "&cMentalState: &w%-3d   &cEmotionalState: &w%-3d   ", victim->mental_state,
                       victim->emotional_state );
   if( !IS_NPC( victim ) )
      pager_printf_color( ch, "&cThirst: &w%d   &cFull: &w%d   &cDrunk: &w%d   &cBl: %d\r\n",
                          victim->pcdata->condition[COND_THIRST],
                          victim->pcdata->condition[COND_FULL],
                          victim->pcdata->condition[COND_DRUNK], victim->pcdata->condition[COND_BLEEDING] );
   else
      send_to_pager( "\r\n", ch );
   pager_printf_color( ch, "&cSave versus: &w%d %d %d %d %d       &cItems: &w(%d/%d)  &cWeight &w(%d/%d)\r\n",
                       victim->saving_poison_death,
                       victim->saving_wand,
                       victim->saving_para_petri,
                       victim->saving_breath,
                       victim->saving_spell_staff,
                       victim->carry_number, can_carry_n( victim ), victim->carry_weight, can_carry_w( victim ) );
   pager_printf_color( ch, "&cYear: &w%-5d  &cSecs: &w%d  &cTimer: &w%d  &cBalance: &w%d\r\n",
                       get_age( victim ), ( int )victim->played, victim->timer,
                       IS_NPC( victim ) ? 0 : victim->pcdata->balance );
   pager_printf_color( ch, "&cGold: &Y%d  &cSilver: &Y%d  &cCopper: &Y%d\r\n",
                       victim->gold, victim->silver, victim->copper );
   if( !IS_NPC( victim ) && ( victim->pcdata->council || victim->pcdata->council2 ) )
      pager_printf_color( ch, "&cCouncil:  &R%s    &cCouncil2:  &R%s\r\n",
                          victim->pcdata->council_name, victim->pcdata->council2_name );
   if( get_timer( victim, TIMER_PKILLED ) )
      pager_printf_color( ch, "&cTimerPkilled:  &R%d\r\n", get_timer( victim, TIMER_PKILLED ) );
   if( get_timer( victim, TIMER_RECENTFIGHT ) )
      pager_printf_color( ch, "&cTimerRecentfight:  &R%d\r\n", get_timer( victim, TIMER_RECENTFIGHT ) );
   if( get_timer( victim, TIMER_ASUPRESSED ) )
      pager_printf_color( ch, "&cTimerAsupressed:  &R%d\r\n", get_timer( victim, TIMER_ASUPRESSED ) );
   if( IS_NPC( victim ) )
      pager_printf_color( ch, "&cAct Flags  : &w%s\r\n", ext_flag_string( &victim->act, act_flags ) );
   else
   {
      pager_printf_color( ch, "&cPlayerFlags: &w%s\r\n", ext_flag_string( &victim->act, plr_flags ) );
      pager_printf_color( ch, "&cPcflags    : &w%s\r\n", flag_string( victim->pcdata->flags, pc_flags ) );
      if( victim->pcdata->nuisance )
      {
         pager_printf_color( ch, "&RNuisance   &cStage: (&R%d&c/%d)  Power:  &w%d  &cTime:  &w%s.\r\n",
                             victim->pcdata->nuisance->flags, MAX_NUISANCE_STAGE, victim->pcdata->nuisance->power,
                             ctime( &victim->pcdata->nuisance->time ) );
      }
   }
   if( victim->morph )
   {
      if( victim->morph->morph )
         pager_printf_color( ch, "&cMorphed as : (&C%d&c) &C%s    &cTimer: &C%d\r\n",
                             victim->morph->morph->vnum, victim->morph->morph->short_desc, victim->morph->timer );
      else
         pager_printf_color( ch, "&cMorphed as: Morph was deleted.\r\n" );
   }
   pager_printf_color( ch, "&cAffected by: &C%s\r\n", affect_bit_name( &victim->affected_by ) );
   pager_printf_color( ch, "&cSpeaks: &w%d   &cSpeaking: &w%d   &cExperience: &w%d",
                       victim->speaks, victim->speaking, victim->exp );
   if( !IS_NPC( victim ) && victim->wait )
      pager_printf_color( ch, "   &cWaitState: &R%d\r\n", victim->wait / 12 );
   else
      send_to_pager( "\r\n", ch );
   send_to_pager_color( "&cLanguages  : &w", ch );
   for( x = 0; lang_array[x] != LANG_UNKNOWN; x++ )
      if( knows_language( victim, lang_array[x] ) || ( IS_NPC( victim ) && victim->speaks == 0 ) )
      {
         if( IS_SET( lang_array[x], victim->speaking ) || ( IS_NPC( victim ) && !victim->speaking ) )
            set_pager_color( AT_RED, ch );
         send_to_pager( lang_names[x], ch );
         send_to_pager( " ", ch );
         set_pager_color( AT_PLAIN, ch );
      }
      else if( IS_SET( lang_array[x], victim->speaking ) || ( IS_NPC( victim ) && !victim->speaking ) )
      {
         set_pager_color( AT_PINK, ch );
         send_to_pager( lang_names[x], ch );
         send_to_pager( " ", ch );
         set_pager_color( AT_PLAIN, ch );
      }

   send_to_pager( "\r\n", ch );
   if( victim->practice )
      pager_printf_color( ch, "&cPractice Sessions: &w%d\r\n", victim->practice );

   if( !IS_NPC( victim ) && victim->pcdata->arena_wins != 0 )
      pager_printf_color( ch, "&cArena Wins: &w%d\r\n", victim->pcdata->arena_wins );

   if( victim->pcdata && victim->pcdata->bestowments && victim->pcdata->bestowments[0] != '\0' )
      pager_printf_color( ch, "&cBestowments: &w%s\r\n", victim->pcdata->bestowments );
   if( IS_NPC( victim ) )
      pager_printf_color( ch, "&cShortdesc  : &w%s\r\n&cLongdesc   : &w%s",
                          victim->short_descr != NULL ? victim->short_descr : "(none set)",
                          victim->long_descr != NULL ? victim->long_descr : "(none set)\r\n" );
   else
   {
      if( victim->short_descr != NULL )
         pager_printf_color( ch, "&cShortdesc  : &w%s\r\n", victim->short_descr );
      if( victim->long_descr != NULL )
         pager_printf_color( ch, "&cLongdesc   : &w%s\r\n", victim->long_descr );
   }
   if( IS_NPC( victim ) && victim->spec_fun )
      pager_printf_color( ch, "&cMobile has spec fun: &w%s\r\n", lookup_spec( victim->spec_fun ) );
   if( IS_NPC( victim ) )
      pager_printf_color( ch, "&cBody Parts : &w%s\r\n", flag_string( victim->xflags, part_flags ) );
   if( victim->resistant > 0 )
      pager_printf_color( ch, "&cResistant  : &w%s\r\n", flag_string( victim->resistant, ris_flags ) );
   if( victim->immune > 0 )
      pager_printf_color( ch, "&cImmune     : &w%s\r\n", flag_string( victim->immune, ris_flags ) );
   if( victim->susceptible > 0 )
      pager_printf_color( ch, "&cSusceptible: &w%s\r\n", flag_string( victim->susceptible, ris_flags ) );
   if( IS_NPC( victim ) )
   {
      pager_printf_color( ch, "&cAttacks    : &w%s\r\n", ext_flag_string( &victim->attacks, attack_flags ) );
      pager_printf_color( ch, "&cDefenses   : &w%s\r\n", ext_flag_string( &victim->defenses, defense_flags ) );
   }
/* lets see if we can make life easier , show the progtypes - shogar */
   if( IS_NPC( victim ) )
   {
      pager_printf_color( ch, "&cProgs: &w%s\r\n", ext_flag_string( &victim->pIndexData->progtypes, mprog_flags ) );
   }
   for( paf = victim->first_affect; paf; paf = paf->next )
      if( ( skill = get_skilltype( paf->type ) ) != NULL )
         pager_printf_color( ch,
                             "&c%s: &w'%s' mods %s by %d for %d rnds with bits %s.\r\n",
                             skill_tname[skill->type],
                             skill->name,
                             affect_loc_name( paf->location ),
                             paf->modifier, paf->duration, affect_bit_name( &paf->bitvector ) );
   return;
}

void do_mfind( CHAR_DATA * ch, char *argument )
{
   char arg[MAX_INPUT_LENGTH];
   MOB_INDEX_DATA *pMobIndex;
   int hash;
   int nMatch;
   bool fAll;

   set_pager_color( AT_PLAIN, ch );

   one_argument( argument, arg );
   if( arg[0] == '\0' )
   {
      send_to_char( "Mfind whom?\r\n", ch );
      return;
   }

   fAll = !str_cmp( arg, "all" );
   nMatch = 0;

   /*
    * This goes through all the hash entry points (1024), and is therefore
    * much faster, though you won't get your vnums in order... oh well. :)
    *
    * Tests show that Furey's method will usually loop 32,000 times, calling
    * get_mob_index()... which loops itself, an average of 1-2 times...
    * So theoretically, the above routine may loop well over 40,000 times,
    * and my routine bellow will loop for as many index_mobiles are on
    * your mud... likely under 3000 times.
    * -Thoric
    */
   for( hash = 0; hash < MAX_KEY_HASH; hash++ )
      for( pMobIndex = mob_index_hash[hash]; pMobIndex; pMobIndex = pMobIndex->next )
         if( fAll || nifty_is_name( arg, pMobIndex->player_name ) )
         {
            nMatch++;
            pager_printf( ch, "[%5d] %s\r\n", pMobIndex->vnum, capitalize( pMobIndex->short_descr ) );
         }

   if( nMatch )
      pager_printf( ch, "Number of matches: %d\n", nMatch );
   else
      send_to_char( "Nothing like that in hell, earth, or heaven.\r\n", ch );
   return;
}

void do_ofind( CHAR_DATA * ch, char *argument )
{
   char arg[MAX_INPUT_LENGTH];
   OBJ_INDEX_DATA *pObjIndex;
   int hash;
   int nMatch;
   bool fAll;

   set_pager_color( AT_PLAIN, ch );

   one_argument( argument, arg );
   if( arg[0] == '\0' )
   {
      send_to_char( "Ofind what?\r\n", ch );
      return;
   }

   fAll = !str_cmp( arg, "all" );
   nMatch = 0;

   /*
    * This goes through all the hash entry points (1024), and is therefore
    * much faster, though you won't get your vnums in order... oh well. :)
    *
    * Tests show that Furey's method will usually loop 32,000 times, calling
    * get_obj_index()... which loops itself, an average of 2-3 times...
    * So theoretically, the above routine may loop well over 50,000 times,
    * and my routine bellow will loop for as many index_objects are on
    * your mud... likely under 3000 times.
    * -Thoric
    */
   for( hash = 0; hash < MAX_KEY_HASH; hash++ )
      for( pObjIndex = obj_index_hash[hash]; pObjIndex; pObjIndex = pObjIndex->next )
         if( fAll || nifty_is_name( arg, pObjIndex->name ) )
         {
            nMatch++;
            pager_printf( ch, "[%5d] %s\r\n", pObjIndex->vnum, capitalize( pObjIndex->short_descr ) );
         }

   if( nMatch )
      pager_printf( ch, "Number of matches: %d\n", nMatch );
   else
      send_to_char( "Nothing like that in hell, earth, or heaven.\r\n", ch );
   return;
}

void do_mwhere( CHAR_DATA * ch, char *argument )
{
   char arg[MAX_INPUT_LENGTH];
   CHAR_DATA *victim;
   bool found;

   set_pager_color( AT_PLAIN, ch );

   one_argument( argument, arg );
   if( arg[0] == '\0' )
   {
      send_to_char( "Mwhere whom?\r\n", ch );
      return;
   }

   found = FALSE;
   for( victim = first_char; victim; victim = victim->next )
   {
      if( IS_NPC( victim ) && victim->in_room && nifty_is_name( arg, victim->name ) )
      {
         found = TRUE;
         pager_printf( ch, "[%5d] %-28s [%5d] %s\r\n",
                       victim->pIndexData->vnum, victim->short_descr, victim->in_room->vnum, victim->in_room->name );
      }
   }

   if( !found )
      act( AT_PLAIN, "You didn't find any $T.", ch, NULL, arg, TO_CHAR );
   return;
}

void do_gwhere( CHAR_DATA * ch, char *argument )
{
   CHAR_DATA *victim;
   char arg1[MAX_INPUT_LENGTH];
   char arg2[MAX_INPUT_LENGTH];
   char arg3[MAX_INPUT_LENGTH];
   DESCRIPTOR_DATA *d;
   bool found = FALSE, pmobs = FALSE;
   int low = 1, high = MAX_LEVEL, count = 0;

   argument = one_argument( argument, arg1 );
   argument = one_argument( argument, arg2 );
   if( arg1[0] != '\0' )
   {
      if( arg1[0] == '\0' || arg2[0] == '\0' )
      {
         send_to_pager_color( "\r\n&wSyntax:  gwhere | gwhere <low> <high> | gwhere <low> <high> mobs\r\n", ch );
         return;
      }
      low = atoi( arg1 );
      high = atoi( arg2 );
   }
   if( low < 1 || high < low || low > high || high > MAX_LEVEL )
   {
      send_to_pager_color( "&wInvalid level range.\r\n", ch );
      return;
   }
   argument = one_argument( argument, arg3 );
   if( !str_cmp( arg3, "mobs" ) )
      pmobs = TRUE;

   pager_printf_color( ch, "\r\n&cGlobal %s locations:&w\r\n", pmobs ? "mob" : "player" );
   if( !pmobs )
   {
      for( d = first_descriptor; d; d = d->next )
         if( ( d->connected == CON_PLAYING || d->connected == CON_EDITING
               || ( d->connected >= CON_NOTE_TO
                    && d->connected <= CON_NOTE_FINISH ) )
             && ( victim = d->character ) != NULL && !IS_NPC( victim ) && victim->in_room
             && can_see( ch, victim ) && victim->level >= low && victim->level <= high )
         {
            found = TRUE;
            pager_printf_color( ch, "&c(&C%2d&c) &w%-12.12s   [%-5d - %-19.19s]   &c%-25.25s\r\n",
                                victim->level, victim->name, victim->in_room->vnum, victim->in_room->area->name,
                                victim->in_room->name );
            count++;
         }
   }
   else
   {
      for( victim = first_char; victim; victim = victim->next )
         if( IS_NPC( victim ) && victim->in_room && can_see( ch, victim ) && victim->level >= low && victim->level <= high )
         {
            found = TRUE;
            pager_printf_color( ch, "&c(&C%2d&c) &w%-12.12s   [%-5d - %-19.19s]   &c%-25.25s\r\n",
                                victim->level, victim->name, victim->in_room->vnum, victim->in_room->area->name,
                                victim->in_room->name );
            count++;
         }
   }
   pager_printf_color( ch, "&c%d %s found.\r\n", count, pmobs ? "mobs" : "characters" );
   return;
}

void do_gfighting( CHAR_DATA * ch, char *argument )
{
   CHAR_DATA *victim;
   DESCRIPTOR_DATA *d;
   char arg1[MAX_INPUT_LENGTH];
   char arg2[MAX_INPUT_LENGTH];
   char arg3[MAX_INPUT_LENGTH];
   bool found = FALSE, pmobs = FALSE, phating = FALSE, phunting = FALSE;
   int low = 1, high = MAX_LEVEL, count = 0;

   argument = one_argument( argument, arg1 );
   argument = one_argument( argument, arg2 );
   if( arg1[0] != '\0' )
   {
      if( arg1[0] == '\0' || arg2[0] == '\0' )
      {
         send_to_pager_color( "\r\n&wSyntax:  gfighting | gfighting <low> <high> | gfighting <low> <high> mobs\r\n", ch );
         return;
      }
      low = atoi( arg1 );
      high = atoi( arg2 );
   }
   if( low < 1 || high < low || low > high || high > MAX_LEVEL )
   {
      send_to_pager_color( "&wInvalid level range.\r\n", ch );
      return;
   }
   argument = one_argument( argument, arg3 );
   if( !str_cmp( arg3, "mobs" ) )
      pmobs = TRUE;
   else if( !str_cmp( arg3, "hating" ) )
      phating = TRUE;
   else if( !str_cmp( arg3, "hunting" ) )
      phunting = TRUE;

   pager_printf_color( ch, "\r\n&cGlobal %s conflict:\r\n", pmobs ? "mob" : "character" );
   if( !pmobs && !phating && !phunting )
   {
      for( d = first_descriptor; d; d = d->next )
         if( ( d->connected == CON_PLAYING || d->connected == CON_EDITING
               || ( d->connected >= CON_NOTE_TO
                    && d->connected <= CON_NOTE_FINISH ) )
             && ( victim = d->character ) != NULL && !IS_NPC( victim ) && victim->in_room
             && can_see( ch, victim ) && victim->fighting && victim->level >= low && victim->level <= high )
         {
            found = TRUE;
            pager_printf_color( ch, "&w%-12.12s &C|%2d &wvs &C%2d| &w%-16.16s [%5d]  &c%-20.20s [%5d]\r\n",
                                victim->name, victim->level, victim->fighting->who->level,
                                IS_NPC( victim->fighting->who ) ? victim->fighting->who->short_descr : victim->fighting->
                                who->name, IS_NPC( victim->fighting->who ) ? victim->fighting->who->pIndexData->vnum : 0,
                                victim->in_room->area->name, victim->in_room == NULL ? 0 : victim->in_room->vnum );
            count++;
         }
   }
   else if( !phating && !phunting )
   {
      for( victim = first_char; victim; victim = victim->next )
         if( IS_NPC( victim )
             && victim->in_room && can_see( ch, victim )
             && victim->fighting && victim->level >= low && victim->level <= high )
         {
            found = TRUE;
            pager_printf_color( ch, "&w%-12.12s &C|%2d &wvs &C%2d| &w%-16.16s [%5d]  &c%-20.20s [%5d]\r\n",
                                victim->name, victim->level, victim->fighting->who->level,
                                IS_NPC( victim->fighting->who ) ? victim->fighting->who->short_descr : victim->fighting->
                                who->name, IS_NPC( victim->fighting->who ) ? victim->fighting->who->pIndexData->vnum : 0,
                                victim->in_room->area->name, victim->in_room == NULL ? 0 : victim->in_room->vnum );
            count++;
         }
   }
   else if( !phunting && phating )
   {
      for( victim = first_char; victim; victim = victim->next )
         if( IS_NPC( victim )
             && victim->in_room && can_see( ch, victim ) && victim->hating && victim->level >= low && victim->level <= high )
         {
            found = TRUE;
            pager_printf_color( ch, "&w%-12.12s &C|%2d &wvs &C%2d| &w%-16.16s [%5d]  &c%-20.20s [%5d]\r\n",
                                victim->name, victim->level, victim->hating->who->level, IS_NPC( victim->hating->who ) ?
                                victim->hating->who->short_descr : victim->hating->who->name, IS_NPC( victim->hating->who ) ?
                                victim->hating->who->pIndexData->vnum : 0, victim->in_room->area->name,
                                victim->in_room == NULL ? 0 : victim->in_room->vnum );
            count++;
         }
   }
   else if( phunting )
   {
      for( victim = first_char; victim; victim = victim->next )
         if( IS_NPC( victim )
             && victim->in_room && can_see( ch, victim )
             && victim->hunting && victim->level >= low && victim->level <= high )
         {
            found = TRUE;
            pager_printf_color( ch, "&w%-12.12s &C|%2d &wvs &C%2d| &w%-16.16s [%5d]  &c%-20.20s [%5d]\r\n",
                                victim->name, victim->level, victim->hunting->who->level, IS_NPC( victim->hunting->who ) ?
                                victim->hunting->who->short_descr : victim->hunting->who->name,
                                IS_NPC( victim->hunting->who ) ? victim->hunting->who->pIndexData->vnum : 0,
                                victim->in_room->area->name, victim->in_room == NULL ? 0 : victim->in_room->vnum );
            count++;
         }
   }
   pager_printf_color( ch, "&c%d %s conflicts located.\r\n", count, pmobs ? "mob" : "character" );
   return;
}

/* Added 'show' argument for lowbie imms without ostat -- Blodkai */
/* Made show the default action :) Shaddai */
/* Trimmed size, added vict info, put lipstick on the pig -- Blod */
void do_bodybag( CHAR_DATA * ch, char *argument )
{
   char buf2[MAX_STRING_LENGTH];
   char buf3[MAX_STRING_LENGTH];
   char arg1[MAX_INPUT_LENGTH];
   char arg2[MAX_INPUT_LENGTH];
   CHAR_DATA *owner;
   OBJ_DATA *obj;
   bool found = FALSE, bag = FALSE;

   argument = one_argument( argument, arg1 );
   if( arg1[0] == '\0' )
   {
      send_to_char_color( "&PSyntax:  bodybag <character> | bodybag <character> yes/bag/now\r\n", ch );
      return;
   }

   sprintf( buf3, " " );
   sprintf( buf2, "the corpse of %s", arg1 );
   argument = one_argument( argument, arg2 );

   if( arg2[0] != '\0' && ( str_cmp( arg2, "yes" ) && str_cmp( arg2, "bag" ) && str_cmp( arg2, "now" ) ) )
   {
      send_to_char_color( "\r\n&PSyntax:  bodybag <character> | bodybag <character> yes/bag/now\r\n", ch );
      return;
   }
   if( !str_cmp( arg2, "yes" ) || !str_cmp( arg2, "bag" ) || !str_cmp( arg2, "now" ) )
      bag = TRUE;

   pager_printf_color( ch, "\r\n&P%s remains of %s ... ", bag ? "Retrieving" : "Searching for", capitalize( arg1 ) );
   for( obj = first_object; obj; obj = obj->next )
   {
      if( obj->in_room && !str_cmp( buf2, obj->short_descr ) && ( obj->pIndexData->vnum == 11 ) )
      {
         send_to_pager( "\r\n", ch );
         found = TRUE;
         pager_printf_color( ch, "&P%s:  %s%-12.12s   &PIn:  &w%-22.22s  &P[&w%5d&P]   &PTimer:  %s%2d",
                             bag ? "Bagging" : "Corpse",
                             bag ? "&R" : "&w",
                             capitalize( arg1 ),
                             obj->in_room->area->name,
                             obj->in_room->vnum,
                             obj->timer < 1 ? "&w" : obj->timer < 5 ? "&R" : obj->timer < 10 ? "&Y" : "&w", obj->timer );
         if( bag )
         {
            obj_from_room( obj );
            obj = obj_to_char( obj, ch );
            obj->timer = -1;
            save_char_obj( ch );
         }
      }
   }
   if( !found )
   {
      send_to_pager_color( "&Pno corpse was found.\r\n", ch );
      return;
   }
   send_to_pager( "\r\n", ch );
   for( owner = first_char; owner; owner = owner->next )
   {
      if( IS_NPC( owner ) )
         continue;
      if( can_see( ch, owner ) && !str_cmp( arg1, owner->name ) )
         break;
   }
   if( owner == NULL )
   {
      pager_printf_color( ch, "&P%s is not currently online.\r\n", capitalize( arg1 ) );
      return;
   }
   if( owner->pcdata->deity )
      pager_printf_color( ch, "&P%s (%d) has %d favor with %s (needed to supplicate: %d)\r\n",
                          owner->name,
                          owner->level, owner->pcdata->favor, owner->pcdata->deity->name, owner->pcdata->deity->scorpse );
   else
      pager_printf_color( ch, "&P%s (%d) has no deity.\r\n", owner->name, owner->level );
   return;
}


/* New owhere by Altrag, 03/14/96 */
void do_owhere( CHAR_DATA * ch, char *argument )
{
   char buf[MAX_STRING_LENGTH];
   char arg[MAX_INPUT_LENGTH];
   char arg1[MAX_INPUT_LENGTH];
   OBJ_DATA *obj;
   bool found;
   int icnt = 0;

   set_pager_color( AT_PLAIN, ch );

   argument = one_argument( argument, arg );
   if( arg[0] == '\0' )
   {
      send_to_char( "Owhere what?\r\n", ch );
      return;
   }

   argument = one_argument( argument, arg1 );
   if( arg1[0] != '\0' && !str_prefix( arg1, "nesthunt" ) )
   {
      if( !( obj = get_obj_world( ch, arg ) ) )
      {
         send_to_char( "Nesthunt for what object?\r\n", ch );
         return;
      }
      for( ; obj->in_obj; obj = obj->in_obj )
      {
         pager_printf( ch, "[%5d] %-28s in object [%5d] %s\r\n",
                       obj->pIndexData->vnum, obj_short( obj ), obj->in_obj->pIndexData->vnum, obj->in_obj->short_descr );
         ++icnt;
      }
      sprintf( buf, "[%5d] %-28s in ", obj->pIndexData->vnum, obj_short( obj ) );
      if( obj->carried_by )
         sprintf( buf + strlen( buf ), "invent [%5d] %s\r\n",
                  ( IS_NPC( obj->carried_by ) ? obj->carried_by->pIndexData->vnum : 0 ), PERS( obj->carried_by, ch ) );
      else if( obj->in_room )
         sprintf( buf + strlen( buf ), "room   [%5d] %s\r\n", obj->in_room->vnum, obj->in_room->name );
      else if( obj->in_obj )
      {
         bug( "do_owhere: obj->in_obj after NULL!", 0 );
         strcat( buf, "object??\r\n" );
      }
      else
      {
         bug( "do_owhere: object doesnt have location, put in limbo!", 0 );
         obj_to_room( obj, get_room_index( ROOM_VNUM_LIMBO ) );
         strcat( buf, "nowhere??\r\n" );
      }
      send_to_pager( buf, ch );
      ++icnt;
      pager_printf( ch, "Nested %d levels deep.\r\n", icnt );
      return;
   }

   found = FALSE;
   for( obj = first_object; obj; obj = obj->next )
   {
      if( !nifty_is_name( arg, obj->name ) )
         continue;
      found = TRUE;

      sprintf( buf, "(%3d) [%5d] %-28s in ", ++icnt, obj->pIndexData->vnum, obj_short( obj ) );
      if( obj->carried_by )
         sprintf( buf + strlen( buf ), "invent [%5d] %s\r\n",
                  ( IS_NPC( obj->carried_by ) ? obj->carried_by->pIndexData->vnum : 0 ), PERS( obj->carried_by, ch ) );
      else if( obj->in_room )
         sprintf( buf + strlen( buf ), "room   [%5d] %s\r\n", obj->in_room->vnum, obj->in_room->name );
      else if( obj->in_obj )
         sprintf( buf + strlen( buf ), "object [%5d] %s\r\n", obj->in_obj->pIndexData->vnum, obj_short( obj->in_obj ) );
      else
      {
         bug( "do_owhere: object doesnt have location, put in limbo!", 0 );
         obj_to_room( obj, get_room_index( ROOM_VNUM_LIMBO ) );
         strcat( buf, "nowhere??\r\n" );
      }
      send_to_pager( buf, ch );
   }

   if( !found )
      act( AT_PLAIN, "You didn't find any $T.", ch, NULL, arg, TO_CHAR );
   else
      pager_printf( ch, "%d matches.\r\n", icnt );
   return;
}

void do_osearch( CHAR_DATA * ch, char *argument )
{
   char buf[MAX_STRING_LENGTH];
   char arg[MAX_INPUT_LENGTH];
   OBJ_DATA *obj;
   bool found;
   int icnt = 0;

   set_pager_color( AT_PLAIN, ch );

   argument = one_argument( argument, arg );
   if( arg[0] == '\0' || strcmp( arg, "artifact" ) )
   {
      send_to_char( "Syntax: osearch <item type>\r\n", ch );
      send_to_char( "Valid item types are currently:\r\n", ch );
      send_to_char( "artifact\r\n", ch );
      return;
   }

   found = FALSE;
   for( obj = first_object; obj; obj = obj->next )
   {
      if( !IS_OBJ_STAT( obj, ITEM_ARTIFACT ) )
         continue;
      found = TRUE;

      sprintf( buf, "(%3d) [%5d] %-28s in ", ++icnt, obj->pIndexData->vnum, obj_short( obj ) );
      if( obj->carried_by )
         sprintf( buf + strlen( buf ), "invent [%5d] %s\r\n",
                  ( IS_NPC( obj->carried_by ) ? obj->carried_by->pIndexData->vnum : 0 ), PERS( obj->carried_by, ch ) );
      else if( obj->in_room )
         sprintf( buf + strlen( buf ), "room   [%5d] %s\r\n", obj->in_room->vnum, obj->in_room->name );
      else if( obj->in_obj )
         sprintf( buf + strlen( buf ), "object [%5d] %s\r\n", obj->in_obj->pIndexData->vnum, obj_short( obj->in_obj ) );
      else
      {
         bug( "do_osearch: object doesnt have location, put in limbo!", 0 );
         obj_to_room( obj, get_room_index( ROOM_VNUM_LIMBO ) );
         strcat( buf, "nowhere??\r\n" );
      }
      send_to_pager( buf, ch );
   }

   if( !found )
      act( AT_PLAIN, "You didn't find any $T.", ch, NULL, arg, TO_CHAR );
   else
      pager_printf( ch, "%d matches.\r\n", icnt );
   return;
}

void do_reboo( CHAR_DATA * ch, char *argument )
{
   send_to_char_color( "&YIf you want to REBOOT, spell it out.\r\n", ch );
   return;
}

void do_oldreboot( CHAR_DATA * ch, char *argument )
{
   char buf[MAX_STRING_LENGTH];
   CHAR_DATA *vch;

   set_char_color( AT_IMMORT, ch );

   if( str_cmp( argument, "mud now" ) && str_cmp( argument, "nosave" ) && str_cmp( argument, "and sort skill table" ) )
   {
      send_to_char( "Syntax:  'reboot mud now' or 'reboot nosave'\r\n", ch );
      return;
   }

   if( auction->item )
      do_auction( ch, "stop" );
   sprintf( buf, "Reboot by %s.", ch->name );
   do_echo( ch, buf );

   if( !str_cmp( argument, "and sort skill table" ) )
   {
      sort_skill_table(  );
      save_skill_table(  );
   }

   /*
    * Save all characters before booting. 
    */
   if( str_cmp( argument, "nosave" ) )
      for( vch = first_char; vch; vch = vch->next )
         if( !IS_NPC( vch ) )
            save_char_obj( vch );

   mud_down = TRUE;
   return;
}

void do_reboot( CHAR_DATA * ch, char *argument )
{
   char buf[MAX_STRING_LENGTH];
   CHAR_DATA *vch;

   set_char_color( AT_IMMORT, ch );

   if( str_cmp( argument, "mud now" ) && str_cmp( argument, "nosave" ) && str_cmp( argument, "and sort skill table" ) )
   {
      send_to_char( "Syntax:  'reboot mud now' or 'reboot nosave'\r\n", ch );
      return;
   }

   if( auction->item )
      do_auction( ch, "stop" );
   snprintf( buf, MAX_STRING_LENGTH, "Reboot by %s.", ch->name );
   do_echo( ch, buf );

   if( !str_cmp( argument, "and sort skill table" ) )
   {
      sort_skill_table(  );
      save_skill_table(  );
   }

   /*
    * Save all characters before booting. 
    */
   if( str_cmp( argument, "nosave" ) )
      for( vch = first_char; vch; vch = vch->next )
         if( !IS_NPC( vch ) )
            save_char_obj( vch );

   mud_down = TRUE;
   return;
}

void do_shutdow( CHAR_DATA * ch, char *argument )
{
   send_to_char_color( "&YIf you want to SHUTDOWN, spell it out.\r\n", ch );
   return;
}

void do_shutdown( CHAR_DATA * ch, char *argument )
{
   char buf[MAX_STRING_LENGTH];
   CHAR_DATA *vch;

   set_char_color( AT_IMMORT, ch );

   if( str_cmp( argument, "mud now" ) && str_cmp( argument, "nosave" ) )
   {
      send_to_char( "Syntax:  'shutdown mud now' or 'shutdown nosave'\r\n", ch );
      return;
   }

   if( auction->item )
      do_auction( ch, "stop" );
   snprintf( buf, MAX_STRING_LENGTH, "Shutdown by %s.", ch->name );
   append_file( ch, SHUTDOWN_FILE, buf );
   strncat( buf, "\r\n", MAX_STRING_LENGTH );
   do_echo( ch, buf );

   /*
    * Save all characters before booting. 
    */
   if( str_cmp( argument, "nosave" ) )
      for( vch = first_char; vch; vch = vch->next )
         if( !IS_NPC( vch ) )
            save_char_obj( vch );
   mud_down = TRUE;
   return;
}

void do_snoop( CHAR_DATA * ch, char *argument )
{
   char arg[MAX_INPUT_LENGTH];
   DESCRIPTOR_DATA *d;
   CHAR_DATA *victim;

   set_char_color( AT_IMMORT, ch );

   one_argument( argument, arg );
   if( arg[0] == '\0' )
   {
      send_to_char( "Snoop whom?\r\n", ch );
      return;
   }
   if( ( victim = get_char_world( ch, arg ) ) == NULL )
   {
      send_to_char( "They aren't here.\r\n", ch );
      return;
   }
   if( !victim->desc )
   {
      send_to_char( "No descriptor to snoop.\r\n", ch );
      return;
   }
   if( victim == ch )
   {
      send_to_char( "Cancelling all snoops.\r\n", ch );
      for( d = first_descriptor; d; d = d->next )
         if( d->snoop_by == ch->desc )
            d->snoop_by = NULL;
      return;
   }
   if( victim->desc->snoop_by )
   {
      send_to_char( "Busy already.\r\n", ch );
      return;
   }

   /*
    * Minimum snoop level... a secret mset value
    * makes the snooper think that the victim is already being snooped
    */
   if( get_trust( victim ) >= get_trust( ch ) || ( victim->pcdata && victim->pcdata->min_snoop > get_trust( ch ) ) )
   {
      send_to_char( "Busy already.\r\n", ch );
      return;
   }

   if( ch->desc )
   {
      for( d = ch->desc->snoop_by; d; d = d->snoop_by )
         if( d->character == victim || d->original == victim )
         {
            send_to_char( "No snoop loops.\r\n", ch );
            return;
         }
   }

/*  Snoop notification for higher imms, if desired, uncomment this */
#ifdef TOOSNOOPY
   if( get_trust( victim ) > LEVEL_GOD && get_trust( ch ) < LEVEL_SUPREME )
      write_to_descriptor( victim->desc, "\r\nYou feel like someone is watching your every move...\r\n", 0 );
#endif
   victim->desc->snoop_by = ch->desc;
   send_to_char( "Ok.\r\n", ch );
   return;
}

void do_switch( CHAR_DATA * ch, char *argument )
{
   char arg[MAX_INPUT_LENGTH];
   CHAR_DATA *victim;

   set_char_color( AT_IMMORT, ch );

   one_argument( argument, arg );
   if( arg[0] == '\0' )
   {
      send_to_char( "Switch into whom?\r\n", ch );
      return;
   }
   if( !ch->desc )
      return;
   if( ch->desc->original )
   {
      send_to_char( "You are already switched.\r\n", ch );
      return;
   }
   if( ( victim = get_char_world( ch, arg ) ) == NULL )
   {
      send_to_char( "They aren't here.\r\n", ch );
      return;
   }
   if( victim == ch )
   {
      send_to_char( "Ok.\r\n", ch );
      return;
   }
   if( victim->desc )
   {
      send_to_char( "Character in use.\r\n", ch );
      return;
   }
   if( !IS_NPC( victim ) && ch->level < LEVEL_GREATER )
   {
      send_to_char( "You cannot switch into a player!\r\n", ch );
      return;
   }
   if( ch->level <= victim->level )
   {
      send_to_char( "Your victim must be a lower level than you!\r\n", ch );
      return;
   }

   ch->desc->character = victim;
   ch->desc->original = ch;
   victim->desc = ch->desc;
   ch->desc = NULL;
   ch->switched = victim;
   send_to_char( "Ok.\r\n", victim );
   return;
}

void do_return( CHAR_DATA * ch, char *argument )
{

   if( !IS_NPC( ch ) && !IS_IMMORTAL( ch ) )
   {
      no_find( ch );
      return;
   }
   set_char_color( AT_IMMORT, ch );

   if( !ch->desc )
      return;
   if( !ch->desc->original )
   {
      send_to_char( "You aren't switched.\r\n", ch );
      return;
   }

   send_to_char( "You return to your original body.\r\n", ch );

   if( IS_NPC( ch ) && IS_AFFECTED( ch, AFF_POSSESS ) )
   {
      affect_strip( ch, gsn_possess );
      xREMOVE_BIT( ch->affected_by, AFF_POSSESS );
   }

   ch->desc->character = ch->desc->original;
   ch->desc->original = NULL;
   ch->desc->character->desc = ch->desc;
   ch->desc->character->switched = NULL;
   ch->desc = NULL;
   return;
}

void do_minvoke( CHAR_DATA * ch, char *argument )
{
   char arg[MAX_INPUT_LENGTH];
   MOB_INDEX_DATA *pMobIndex;
   CHAR_DATA *victim;
   int vnum;

   set_char_color( AT_IMMORT, ch );

   one_argument( argument, arg );
   if( arg[0] == '\0' )
   {
      send_to_char( "Syntax:  minvoke <vnum>\r\n", ch );
      return;
   }
   if( !is_number( arg ) )
   {
      char arg2[MAX_INPUT_LENGTH];
      int hash, cnt;
      int count = number_argument( arg, arg2 );

      vnum = -1;
      for( hash = cnt = 0; hash < MAX_KEY_HASH; hash++ )
         for( pMobIndex = mob_index_hash[hash]; pMobIndex; pMobIndex = pMobIndex->next )
            if( nifty_is_name( arg2, pMobIndex->player_name ) && ++cnt == count )
            {
               vnum = pMobIndex->vnum;
               break;
            }
      if( vnum == -1 )
      {
         send_to_char( "No such mobile exists.\r\n", ch );
         return;
      }
   }
   else
      vnum = atoi( arg );

   if( get_trust( ch ) < LEVEL_DEMI )
   {
      AREA_DATA *pArea;

      if( IS_NPC( ch ) )
      {
         no_find( ch );
         return;
      }
      if( !ch->pcdata || !( pArea = ch->pcdata->area ) )
      {
         send_to_char( "You must have an assigned area to invoke this mobile.\r\n", ch );
         return;
      }
      if( vnum < pArea->low_m_vnum || vnum > pArea->hi_m_vnum )
      {
         send_to_char( "That number is not in your allocated range.\r\n", ch );
         return;
      }
   }
   if( ( pMobIndex = get_mob_index( vnum ) ) == NULL )
   {
      send_to_char( "No mobile has that vnum.\r\n", ch );
      return;
   }

   victim = create_mobile( pMobIndex );
   char_to_room( victim, ch->in_room );
   act( AT_IMMORT, "$n invokes $N!", ch, NULL, victim, TO_ROOM );
   /*
    * How about seeing what we're invoking for a change. -Blodkai
    */
   ch_printf_color( ch, "&YYou invoke %s (&W#%d &Y- &W%s &Y- &Wlvl %d&Y)\r\n",
                    pMobIndex->short_descr, pMobIndex->vnum, pMobIndex->player_name, victim->level );
   return;
}

void do_oinvoke( CHAR_DATA * ch, char *argument )
{
   char arg1[MAX_INPUT_LENGTH];
   char arg2[MAX_INPUT_LENGTH];
   OBJ_INDEX_DATA *pObjIndex;
   OBJ_DATA *obj;
   int vnum, level;

   set_char_color( AT_IMMORT, ch );

   argument = one_argument( argument, arg1 );
   argument = one_argument( argument, arg2 );
   if( arg1[0] == '\0' )
   {
      send_to_char( "Syntax: oinvoke <vnum> <level>.\r\n", ch );
      return;
   }
   if( arg2[0] == '\0' )
   {
      level = get_trust( ch );
   }
   else
   {
      if( !is_number( arg2 ) )
      {
         send_to_char( "Syntax:  oinvoke <vnum> <level>\r\n", ch );
         return;
      }
      level = atoi( arg2 );
      if( level < 0 || level > get_trust( ch ) )
      {
         send_to_char( "Limited to your trust level.\r\n", ch );
         return;
      }
   }
   if( !is_number( arg1 ) )
   {
      char arg[MAX_INPUT_LENGTH];
      int hash, cnt;
      int count = number_argument( arg1, arg );

      vnum = -1;
      for( hash = cnt = 0; hash < MAX_KEY_HASH; hash++ )
         for( pObjIndex = obj_index_hash[hash]; pObjIndex; pObjIndex = pObjIndex->next )
            if( nifty_is_name( arg, pObjIndex->name ) && ++cnt == count )
            {
               vnum = pObjIndex->vnum;
               break;
            }
      if( vnum == -1 )
      {
         send_to_char( "No such object exists.\r\n", ch );
         return;
      }
   }
   else
      vnum = atoi( arg1 );

   if( get_trust( ch ) < LEVEL_DEMI )
   {
      AREA_DATA *pArea;

      if( IS_NPC( ch ) )
      {
         no_find( ch );
         return;
      }
      if( !ch->pcdata || !( pArea = ch->pcdata->area ) )
      {
         send_to_char( "You must have an assigned area to invoke this object.\r\n", ch );
         return;
      }
      if( vnum < pArea->low_o_vnum || vnum > pArea->hi_o_vnum )
      {
         send_to_char( "That number is not in your allocated range.\r\n", ch );
         return;
      }
   }
   if( ( pObjIndex = get_obj_index( vnum ) ) == NULL )
   {
      send_to_char( "No object has that vnum.\r\n", ch );
      return;
   }

   obj = create_object( pObjIndex, level );
   if( CAN_WEAR( obj, ITEM_TAKE ) )
   {
      obj = obj_to_char( obj, ch );
   }
   else
   {
      obj = obj_to_room( obj, ch->in_room );
      act( AT_IMMORT, "$n fashions $p from ether!", ch, obj, NULL, TO_ROOM );
   }
   /*
    * I invoked what? --Blodkai 
    */
   ch_printf_color( ch, "&YYou invoke %s (&W#%d &Y- &W%s &Y- &Wlvl %d&Y)\r\n",
                    pObjIndex->short_descr, pObjIndex->vnum, pObjIndex->name, obj->level );
   return;
}

void do_purge( CHAR_DATA * ch, char *argument )
{
   char arg[MAX_INPUT_LENGTH];
   CHAR_DATA *victim;
   OBJ_DATA *obj;

   set_char_color( AT_IMMORT, ch );

   one_argument( argument, arg );
   if( arg[0] == '\0' )
   {
      /*
       * 'purge' 
       */
      CHAR_DATA *vnext;
      OBJ_DATA *obj_next;

      for( victim = ch->in_room->first_person; victim; victim = vnext )
      {
         vnext = victim->next_in_room;
         if( IS_NPC( victim ) && victim != ch )
            extract_char( victim, TRUE );
      }

      for( obj = ch->in_room->first_content; obj; obj = obj_next )
      {
         obj_next = obj->next_content;
         extract_obj( obj );
      }

      act( AT_IMMORT, "$n purges the room!", ch, NULL, NULL, TO_ROOM );
      act( AT_IMMORT, "You have purged the room!", ch, NULL, NULL, TO_CHAR );
      save_house_by_vnum( ch->in_room->vnum );  /* Prevent House Object Duplication */
      return;
   }
   victim = NULL;
   obj = NULL;

   /*
    * fixed to get things in room first -- i.e., purge portal (obj),
    * * no more purging mobs with that keyword in another room first
    * * -- Tri 
    */
   if( ( victim = get_char_room( ch, arg ) ) == NULL && ( obj = get_obj_here( ch, arg ) ) == NULL )
   {
      if( ( victim = get_char_world( ch, arg ) ) == NULL && ( obj = get_obj_world( ch, arg ) ) == NULL ) /* no get_obj_room */
      {
         send_to_char( "They aren't here.\r\n", ch );
         return;
      }
   }

/* Single object purge in room for high level purge - Scryn 8/12*/
   if( obj )
   {
      int vnum = ( obj->in_room ? obj->in_room->vnum : ROOM_VNUM_LIMBO );
      separate_obj( obj );
      act( AT_IMMORT, "$n purges $p.", ch, obj, NULL, TO_ROOM );
      act( AT_IMMORT, "You make $p disappear in a puff of smoke!", ch, obj, NULL, TO_CHAR );
      extract_obj( obj );
      save_house_by_vnum( vnum );   /* Prevent House Object Duplication */
      return;
   }

   if( !IS_NPC( victim ) )
   {
      send_to_char( "Not on PC's.\r\n", ch );
      return;
   }

   if( victim == ch )
   {
      send_to_char( "You cannot purge yourself!\r\n", ch );
      return;
   }

   act( AT_IMMORT, "$n purges $N.", ch, NULL, victim, TO_NOTVICT );
   act( AT_IMMORT, "You make $N disappear in a puff of smoke!", ch, NULL, victim, TO_CHAR );
   extract_char( victim, TRUE );
   return;
}

void do_low_purge( CHAR_DATA * ch, char *argument )
{
   char arg[MAX_INPUT_LENGTH];
   CHAR_DATA *victim;
   OBJ_DATA *obj;

   set_char_color( AT_IMMORT, ch );

   one_argument( argument, arg );
   if( arg[0] == '\0' )
   {
      send_to_char( "Purge what?\r\n", ch );
      return;
   }

   victim = NULL;
   obj = NULL;
   if( ( victim = get_char_room( ch, arg ) ) == NULL && ( obj = get_obj_here( ch, arg ) ) == NULL )
   {
      send_to_char( "You can't find that here.\r\n", ch );
      return;
   }

   if( obj )
   {
      separate_obj( obj );
      act( AT_IMMORT, "$n purges $p!", ch, obj, NULL, TO_ROOM );
      act( AT_IMMORT, "You make $p disappear in a puff of smoke!", ch, obj, NULL, TO_CHAR );
      extract_obj( obj );
      return;
   }

   if( !IS_NPC( victim ) )
   {
      send_to_char( "Not on PC's.\r\n", ch );
      return;
   }

   if( victim == ch )
   {
      send_to_char( "You cannot purge yourself!\r\n", ch );
      return;
   }

   act( AT_IMMORT, "$n purges $N.", ch, NULL, victim, TO_NOTVICT );
   act( AT_IMMORT, "You make $N disappear in a puff of smoke!", ch, NULL, victim, TO_CHAR );
   extract_char( victim, TRUE );
   return;
}

void do_balzhur( CHAR_DATA * ch, char *argument )
{
   char arg[MAX_INPUT_LENGTH];
   char buf[MAX_STRING_LENGTH];
   char buf2[MAX_STRING_LENGTH];
   char *name;
   CHAR_DATA *victim;
   AREA_DATA *pArea;
   int sn;

   set_char_color( AT_BLOOD, ch );

   argument = one_argument( argument, arg );
   if( arg[0] == '\0' )
   {
      send_to_char( "Who is deserving of such a fate?\r\n", ch );
      return;
   }
   if( ( victim = get_char_world( ch, arg ) ) == NULL )
   {
      send_to_char( "They aren't currently playing.\r\n", ch );
      return;
   }
   if( IS_NPC( victim ) )
   {
      send_to_char( "This will do little good on mobiles.\r\n", ch );
      return;
   }
   if( victim->level >= get_trust( ch ) )
   {
      send_to_char( "I wouldn't even think of that if I were you...\r\n", ch );
      return;
   }

   set_char_color( AT_WHITE, ch );
   send_to_char( "You summon the demon Balzhur to wreak your wrath!\r\n", ch );
   send_to_char( "Balzhur sneers at you evilly, then vanishes in a puff of smoke.\r\n", ch );
   set_char_color( AT_IMMORT, victim );
   send_to_char( "You hear an ungodly sound in the distance that makes your blood run cold!\r\n", victim );
   sprintf( buf, "Balzhur screams, 'You are MINE %s!!!'", victim->name );
   echo_to_all( AT_IMMORT, buf, ECHOTAR_ALL );
   victim->level = 2;
   victim->trust = 0;
   victim->exp = 2000;
   victim->max_hit = 10;
   victim->max_mana = 100;
   victim->max_move = 100;
   for( sn = 0; sn < top_sn; sn++ )
      victim->pcdata->learned[sn] = 0;
   victim->practice = 0;
   victim->hit = victim->max_hit;
   victim->mana = victim->max_mana;
   victim->move = victim->max_move;
   name = capitalize( victim->name );
   sprintf( buf, "%s%s", GOD_DIR, name );

   set_char_color( AT_RED, ch );
   if( !remove( buf ) )
      send_to_char( "Player's immortal data destroyed.\r\n", ch );
   else if( errno != ENOENT )
   {
      ch_printf( ch, "Unknown error #%d - %s (immortal data).  Report to Thoric\r\n", errno, strerror( errno ) );
      sprintf( buf2, "%s balzhuring %s", ch->name, buf );
      perror( buf2 );
   }
   sprintf( buf2, "%s.are", name );
   for( pArea = first_build; pArea; pArea = pArea->next )
      if( !str_cmp( pArea->filename, buf2 ) )
      {
         sprintf( buf, "%s%s", BUILD_DIR, buf2 );
         if( IS_SET( pArea->status, AREA_LOADED ) )
            fold_area( pArea, buf, FALSE );
         close_area( pArea );
         sprintf( buf2, "%s.bak", buf );
         set_char_color( AT_RED, ch ); /* Log message changes colors */
         if( !rename( buf, buf2 ) )
            send_to_char( "Player's area data destroyed.  Area saved as backup.\r\n", ch );
         else if( errno != ENOENT )
         {
            ch_printf( ch, "Unknown error #%d - %s (area data).  Report to  Thoric.\r\n", errno, strerror( errno ) );
            sprintf( buf2, "%s destroying %s", ch->name, buf );
            perror( buf2 );
         }
         break;
      }

   make_wizlist(  );
   make_webwiz(  );
   make_guestlist(  );
   advance_level( victim, FALSE );
   do_help( victim, "M_BALZHUR_" );
   set_char_color( AT_WHITE, victim );
   send_to_char( "You awake after a long period of time...\r\n", victim );
   while( victim->first_carrying )
      extract_obj( victim->first_carrying );
   return;
}

void do_advance( CHAR_DATA * ch, char *argument )
{
   char arg1[MAX_INPUT_LENGTH];
   char arg2[MAX_INPUT_LENGTH];
   char buf[MAX_STRING_LENGTH];
   CHAR_DATA *victim;
   int level;
   int iLevel;

   set_char_color( AT_IMMORT, ch );

   argument = one_argument( argument, arg1 );
   argument = one_argument( argument, arg2 );
   if( arg1[0] == '\0' || arg2[0] == '\0' || !is_number( arg2 ) )
   {
      send_to_char( "Syntax:  advance <character> <level>\r\n", ch );
      return;
   }
   if( ( victim = get_char_room( ch, arg1 ) ) == NULL )
   {
      send_to_char( "That character is not in the room.\r\n", ch );
      return;
   }
   if( IS_NPC( victim ) )
   {
      send_to_char( "You cannot advance a mobile.\r\n", ch );
      return;
   }
   if( get_trust( ch ) <= get_trust( victim ) || ch == victim )
   {
      send_to_char( "You can't do that.\r\n", ch );
      return;
   }
   if( ( level = atoi( arg2 ) ) < 1 || level > MAX_LEVEL )
   {
      ch_printf( ch, "Level range is 1 to %d.\r\n", MAX_LEVEL );
      return;
   }
   if( level > get_trust( ch ) )
   {
      send_to_char( "Level limited to your trust level.\r\n", ch );
      return;
   }
   /*
    * Lower level:
    * *   Reset to level 1.
    * *   Then raise again.
    * *   Currently, an imp can lower another imp.
    * *   -- Swiftest
    * *   Can't lower imms >= your trust (other than self) per Narn's change.
    * *   Few minor text changes as well.  -- Blod
    */
   if( level <= victim->level )
   {
      int sn;

      if( level <= LEVEL_AVATAR && IS_IMMORTAL( victim ) )
      {
         if( victim->pcdata->bestowments )
            DISPOSE( victim->pcdata->bestowments );

         victim->pcdata->bestowments = str_dup( "" );

         xREMOVE_BIT( victim->act, PLR_HOLYLIGHT );

         if( !IS_RETIRED( victim ) )
         {
            sprintf( buf, "%s%s", GOD_DIR, capitalize( ch->name ) );
            remove( buf );
         }
      }

      set_char_color( AT_IMMORT, victim );
      if( level < victim->level )
      {
         ch_printf( ch, "Demoting %s from level %d to level %d!\r\n", victim->name, victim->level, level );
         send_to_char( "Cursed and forsaken!  The gods have lowered your level...\r\n", victim );
      }
      else
      {
         ch_printf( ch, "%s is already level %d.  Re-advancing...\r\n", victim->name, level );
         send_to_char( "Deja vu!  Your mind reels as you re-live your past levels!\r\n", victim );
      }
      victim->level = 1;
      victim->exp = exp_level( victim, 1 );
      victim->max_hit = 20;
      victim->max_mana = 100;
      victim->max_move = 100;
      for( sn = 0; sn < top_sn; sn++ )
         victim->pcdata->learned[sn] = 0;
      victim->practice = 0;
      victim->hit = victim->max_hit;
      victim->mana = victim->max_mana;
      victim->move = victim->max_move;
      advance_level( victim, FALSE );
      /*
       * Rank fix added by Narn. 
       */
      DISPOSE( victim->pcdata->rank );
      victim->pcdata->rank = str_dup( "" );
      /*
       * Stuff added to make sure character's wizinvis level doesn't stay
       * higher than actual level, take wizinvis away from advance < LEVEL_AVATAR 
       */
      victim->pcdata->wizinvis = victim->trust;
      if( victim->level <= LEVEL_AVATAR )
      {
         xREMOVE_BIT( victim->act, PLR_WIZINVIS );
         victim->pcdata->wizinvis = 0;
      }
   }
   else
   {
      ch_printf( ch, "Raising %s from level %d to level %d!\r\n", victim->name, victim->level, level );
      if( victim->level >= LEVEL_AVATAR )
      {
         set_char_color( AT_IMMORT, victim );
         act( AT_IMMORT, "$n makes some arcane gestures with $s hands, then points $s finger at you!",
              ch, NULL, victim, TO_VICT );
         act( AT_IMMORT, "$n makes some arcane gestures with $s hands, then points $s finger at $N!",
              ch, NULL, victim, TO_NOTVICT );
         set_char_color( AT_WHITE, victim );
         send_to_char( "You suddenly feel very strange...\r\n\r\n", victim );
         set_char_color( AT_LBLUE, victim );
      }
      switch ( level )
      {
         default:
            set_char_color( AT_YELLOW, victim );
            send_to_char( "The gods feel fit to raise your level!\r\n", victim );
            break;
         case LEVEL_IMMORTAL:
            do_help( victim, "M_GODLVL1_" );
            set_char_color( AT_WHITE, victim );
            send_to_char( "You awake... all your possessions are gone.\r\n", victim );
            while( victim->first_carrying )
               extract_obj( victim->first_carrying );
            break;
         case LEVEL_ACOLYTE:
            do_help( victim, "M_GODLVL2_" );
            break;
         case LEVEL_CREATOR:
            do_help( victim, "M_GODLVL3_" );
            break;
         case LEVEL_SAVIOR:
            do_help( victim, "M_GODLVL4_" );
            break;
         case LEVEL_DEMI:
            do_help( victim, "M_GODLVL5_" );
            break;
         case LEVEL_TRUEIMM:
            do_help( victim, "M_GODLVL6_" );
            break;
         case LEVEL_LESSER:
            do_help( victim, "M_GODLVL7_" );
            break;
         case LEVEL_GOD:
            do_help( victim, "M_GODLVL8_" );
            break;
         case LEVEL_GREATER:
            do_help( victim, "M_GODLVL9_" );
            break;
         case LEVEL_ASCENDANT:
            do_help( victim, "M_GODLVL10_" );
            break;
         case LEVEL_SUB_IMPLEM:
            do_help( victim, "M_GODLVL11_" );
            break;
         case LEVEL_IMPLEMENTOR:
            do_help( victim, "M_GODLVL12_" );
            break;
         case LEVEL_ETERNAL:
            do_help( victim, "M_GODLVL13_" );
            break;
         case LEVEL_INFINITE:
            do_help( victim, "M_GODLVL14_" );
            break;
         case LEVEL_SUPREME:
            do_help( victim, "M_GODLVL15_" );
      }
   }
   for( iLevel = victim->level; iLevel < level; iLevel++ )
   {
//        if (level < LEVEL_IMMORTAL)
//          send_to_char( "You raise a level!!\r\n", victim );
      victim->level += 1;
      advance_level( victim, FALSE );
   }
   victim->exp = exp_level( victim, victim->level );
   victim->trust = 0;
   save_char_obj( victim );
   do_save( victim, " " );
   return;
}

void do_elevate( CHAR_DATA * ch, char *argument )
{
   char arg[MAX_INPUT_LENGTH];
   CHAR_DATA *victim;

/* let's find out who is using this, promoting commands should always be 
   logged - shogar */
   sprintf( arg, "elevate issued by %s on %s", ch->name, argument );
   log_string( arg );

   set_char_color( AT_IMMORT, ch );


   argument = one_argument( argument, arg );
   if( arg[0] == '\0' )
   {
      send_to_char( "Syntax: elevate <char>\r\n", ch );
      return;
   }
   if( ( victim = get_char_room( ch, arg ) ) == NULL )
   {
      send_to_char( "That player is not here.\r\n", ch );
      return;
   }
   if( IS_NPC( victim ) )
   {
      send_to_char( "Not on NPC's.\r\n", ch );
      return;
   }
   if( victim->level == LEVEL_IMMORTAL )
   {
      send_to_char( "Elevating a player...\r\n", ch );
      set_char_color( AT_IMMORT, victim );
      act( AT_IMMORT, "$n begins to chant softly... then makes some arcane gestures...", ch, NULL, NULL, TO_ROOM );
      set_char_color( AT_WHITE, victim );
      send_to_char( "You suddenly feel very strange...\r\n\r\n", victim );
      set_char_color( AT_LBLUE, victim );
      do_help( victim, "M_GODLVL2_" );
      victim->level = LEVEL_ACOLYTE;
      set_char_color( AT_WHITE, victim );
      advance_level( victim, FALSE );
      victim->exp = exp_level( victim, victim->level );
      victim->trust = 0;
      return;
   }
   if( victim->level == LEVEL_ACOLYTE )
   {
      send_to_char( "Elevating a player...\r\n", ch );
      set_char_color( AT_IMMORT, victim );
      act( AT_IMMORT, "$n begins to chant softly... then makes some arcane gestures...", ch, NULL, NULL, TO_ROOM );
      set_char_color( AT_WHITE, victim );
      send_to_char( "You suddenly feel very strange...\r\n\r\n", victim );
      set_char_color( AT_LBLUE, victim );
      do_help( victim, "M_GODLVL3_" );
      victim->level = LEVEL_CREATOR;
      set_char_color( AT_WHITE, victim );
      advance_level( victim, FALSE );
      victim->exp = exp_level( victim, victim->level );
      victim->trust = 0;
      return;
   }
   else
      send_to_char( "You cannot elevate this character.\r\n", ch );
   return;
}

void do_immortalize( CHAR_DATA * ch, char *argument )
{
   int i;
   char arg[MAX_INPUT_LENGTH];
   CHAR_DATA *victim;

   set_char_color( AT_IMMORT, ch );

   argument = one_argument( argument, arg );
   if( arg[0] == '\0' )
   {
      send_to_char( "Syntax:  immortalize <char>\r\n", ch );
      return;
   }
   if( ( victim = get_char_room( ch, arg ) ) == NULL )
   {
      send_to_char( "That player is not here.\r\n", ch );
      return;
   }
   if( IS_NPC( victim ) )
   {
      send_to_char( "Not on NPC's.\r\n", ch );
      return;
   }
   if( victim->level != LEVEL_AVATAR )
   {
      send_to_char( "This player is not yet worthy of immortality.\r\n", ch );
      return;
   }

   send_to_char( "Immortalizing a player...\r\n", ch );
   set_char_color( AT_IMMORT, victim );
   act( AT_IMMORT, "$n begins to chant softly... then raises $s arms to the sky...", ch, NULL, NULL, TO_ROOM );
   set_char_color( AT_WHITE, victim );
   send_to_char( "You suddenly feel very strange...\r\n\r\n", victim );
   set_char_color( AT_LBLUE, victim );
   do_help( victim, "M_GODLVL1_" );
   set_char_color( AT_WHITE, victim );
   send_to_char( "You awake... all your possessions are gone.\r\n", victim );
   while( victim->first_carrying )
      extract_obj( victim->first_carrying );
   victim->level = LEVEL_IMMORTAL;
   advance_level( victim, FALSE );

   /*
    * Remove clan/guild/order and update accordingly 
    */
   if( victim->pcdata->clan )
   {
      if( victim->pcdata->clan->clan_type == CLAN_GUILD )
      {
         int sn;

         for( sn = 0; sn < top_sn; sn++ )
            if( skill_table[sn]->guild == victim->pcdata->clan->class && skill_table[sn]->name != NULL )
               victim->pcdata->learned[sn] = 0;
      }
      if( victim->speaking & LANG_CLAN )
         victim->speaking = LANG_COMMON;
      REMOVE_BIT( victim->speaks, LANG_CLAN );
      --victim->pcdata->clan->num_members;
      if( !str_cmp( victim->name, victim->pcdata->clan->leader ) )
      {
         STRFREE( victim->pcdata->clan->leader );
         victim->pcdata->clan->leader = STRALLOC( "" );
      }
      if( !str_cmp( victim->name, victim->pcdata->clan->number1 ) )
      {
         STRFREE( victim->pcdata->clan->number1 );
         victim->pcdata->clan->number1 = STRALLOC( "" );
      }
      if( !str_cmp( victim->name, victim->pcdata->clan->number2 ) )
      {
         STRFREE( victim->pcdata->clan->number2 );
         victim->pcdata->clan->number2 = STRALLOC( "" );
      }
      victim->pcdata->clan = NULL;
      STRFREE( victim->pcdata->clan_name );
   }

   /*
    * create immortal only data for tell history 
    */
   CREATE( victim->pcdata->tell_history, char *, 26 );
   for( i = 0; i < 26; i++ )
      victim->pcdata->tell_history[i] = NULL;
   victim->exp = exp_level( victim, victim->level );
   victim->trust = 0;
   save_char_obj( victim );
   return;
}

void do_trust( CHAR_DATA * ch, char *argument )
{
   char arg1[MAX_INPUT_LENGTH];
   char arg2[MAX_INPUT_LENGTH];
   CHAR_DATA *victim;
   int level;

   set_char_color( AT_IMMORT, ch );

   argument = one_argument( argument, arg1 );
   argument = one_argument( argument, arg2 );
   if( arg1[0] == '\0' || arg2[0] == '\0' || !is_number( arg2 ) )
   {
      send_to_char( "Syntax:  trust <char> <level>.\r\n", ch );
      return;
   }
   if( ( victim = get_char_room( ch, arg1 ) ) == NULL )
   {
      send_to_char( "That player is not here.\r\n", ch );
      return;
   }
   if( ( level = atoi( arg2 ) ) < 0 || level > MAX_LEVEL )
   {
      ch_printf( ch, "Level must be 0 (reset) or 1 to %d.\r\n", MAX_LEVEL );
      return;
   }
   if( level > get_trust( ch ) )
   {
      send_to_char( "Limited to your own trust.\r\n", ch );
      return;
   }
   if( get_trust( victim ) >= get_trust( ch ) )
   {
      send_to_char( "You can't do that.\r\n", ch );
      return;
   }

   victim->trust = level;
   send_to_char( "Ok.\r\n", ch );
   return;
}

/* Summer 1997 --Blod */
void do_scatter( CHAR_DATA * ch, char *argument )
{
   CHAR_DATA *victim;
   char arg[MAX_INPUT_LENGTH];
   ROOM_INDEX_DATA *pRoomIndex;

   set_char_color( AT_IMMORT, ch );

   one_argument( argument, arg );
   if( arg[0] == '\0' )
   {
      send_to_char( "Scatter whom?\r\n", ch );
      return;
   }
   if( ( victim = get_char_room( ch, arg ) ) == NULL )
   {
      send_to_char( "They aren't here.\r\n", ch );
      return;
   }
   if( victim == ch )
   {
      send_to_char( "It's called teleport.  Try it.\r\n", ch );
      return;
   }
   if( !IS_NPC( victim ) && get_trust( victim ) >= get_trust( ch ) )
   {
      send_to_char( "You haven't the power to succeed against them.\r\n", ch );
      return;
   }
   for( ;; )
   {
      pRoomIndex = get_room_index( number_range( 0, 1048576000 ) );
      if( pRoomIndex )
         if( !IS_SET( pRoomIndex->room_flags, ROOM_PRIVATE )
             && !IS_SET( pRoomIndex->room_flags, ROOM_SOLITARY )
             && !IS_SET( pRoomIndex->room_flags, ROOM_NO_ASTRAL ) && !IS_SET( pRoomIndex->room_flags, ROOM_PROTOTYPE ) )
            break;
   }
   if( victim->fighting )
      stop_fighting( victim, TRUE );
   act( AT_MAGIC, "With the sweep of an arm, $n flings $N to the winds.", ch, NULL, victim, TO_NOTVICT );
   act( AT_MAGIC, "With the sweep of an arm, $n flings you to the astral winds.", ch, NULL, victim, TO_VICT );
   act( AT_MAGIC, "With the sweep of an arm, you fling $N to the astral winds.", ch, NULL, victim, TO_CHAR );
   char_from_room( victim );
   char_to_room( victim, pRoomIndex );
   victim->position = POS_RESTING;
   act( AT_MAGIC, "$n staggers forth from a sudden gust of wind, and collapses.", victim, NULL, NULL, TO_ROOM );
   do_look( victim, "auto" );
   return;
}

void do_strew( CHAR_DATA * ch, char *argument )
{
   char arg1[MAX_INPUT_LENGTH];
   char arg2[MAX_INPUT_LENGTH];
   CHAR_DATA *victim;
   OBJ_DATA *obj_next;
   OBJ_DATA *obj_lose;
   ROOM_INDEX_DATA *pRoomIndex;

   set_char_color( AT_IMMORT, ch );

   argument = one_argument( argument, arg1 );
   argument = one_argument( argument, arg2 );
   if( arg1[0] == '\0' || arg2[0] == '\0' )
   {
      send_to_char( "Strew who, what?\r\n", ch );
      return;
   }
   if( ( victim = get_char_room( ch, arg1 ) ) == NULL )
   {
      send_to_char( "It would work better if they were here.\r\n", ch );
      return;
   }
   if( victim == ch )
   {
      send_to_char( "Try taking it out on someone else first.\r\n", ch );
      return;
   }
   if( !IS_NPC( victim ) && get_trust( victim ) >= get_trust( ch ) )
   {
      send_to_char( "You haven't the power to succeed against them.\r\n", ch );
      return;
   }
   if( !str_cmp( arg2, "coins" ) )
   {
      if( victim->gold < 1 && victim->silver < 1 && victim->copper < 1 )
      {
         send_to_char( "Drat, this one's got no money to start with.\r\n", ch );
         return;
      }
      victim->gold = 0;
      victim->silver = 0;
      victim->copper = 0;
      act( AT_MAGIC, "$n gestures and an unearthly gale sends $N's coins flying!", ch, NULL, victim, TO_NOTVICT );
      act( AT_MAGIC, "You gesture and an unearthly gale sends $N's coins flying!", ch, NULL, victim, TO_CHAR );
      act( AT_MAGIC, "As $n gestures, an unearthly gale sends your currency flying!", ch, NULL, victim, TO_VICT );
      return;
   }
   for( ;; )
   {
      pRoomIndex = get_room_index( number_range( 0, 1048576000 ) );
      if( pRoomIndex )
         if( !IS_SET( pRoomIndex->room_flags, ROOM_PRIVATE )
             && !IS_SET( pRoomIndex->room_flags, ROOM_SOLITARY )
             && !IS_SET( pRoomIndex->room_flags, ROOM_NO_ASTRAL ) && !IS_SET( pRoomIndex->room_flags, ROOM_PROTOTYPE ) )
            break;
   }
   if( !str_cmp( arg2, "inventory" ) )
   {
      act( AT_MAGIC, "$n speaks a single word, sending $N's possessions flying!", ch, NULL, victim, TO_NOTVICT );
      act( AT_MAGIC, "You speak a single word, sending $N's possessions flying!", ch, NULL, victim, TO_CHAR );
      act( AT_MAGIC, "$n speaks a single word, sending your possessions flying!", ch, NULL, victim, TO_VICT );
      for( obj_lose = victim->first_carrying; obj_lose; obj_lose = obj_next )
      {
         obj_next = obj_lose->next_content;
         obj_from_char( obj_lose );
         obj_to_room( obj_lose, pRoomIndex );
         pager_printf_color( ch, "\t&w%s sent to %d\r\n", capitalize( obj_lose->short_descr ), pRoomIndex->vnum );
      }
      return;
   }
   send_to_char( "Strew their coins or inventory?\r\n", ch );
   return;
}

void do_strip( CHAR_DATA * ch, char *argument )
{
   CHAR_DATA *victim;
   OBJ_DATA *obj_next;
   OBJ_DATA *obj_lose;
   int count = 0;

   set_char_color( AT_OBJECT, ch );
   if( !argument )
   {
      send_to_char( "Strip who?\r\n", ch );
      return;
   }
   if( ( victim = get_char_room( ch, argument ) ) == NULL )
   {
      send_to_char( "They're not here.\r\n", ch );
      return;
   }
   if( victim == ch )
   {
      send_to_char( "Kinky.\r\n", ch );
      return;
   }
   if( !IS_NPC( victim ) && get_trust( victim ) >= get_trust( ch ) )
   {
      send_to_char( "You haven't the power to succeed against them.\r\n", ch );
      return;
   }
   act( AT_OBJECT, "Searching $N ...", ch, NULL, victim, TO_CHAR );
   for( obj_lose = victim->first_carrying; obj_lose; obj_lose = obj_next )
   {
      obj_next = obj_lose->next_content;
      obj_from_char( obj_lose );
      obj_to_char( obj_lose, ch );
      pager_printf_color( ch, "  &G... %s (&g%s) &Gtaken.\r\n", capitalize( obj_lose->short_descr ), obj_lose->name );
      count++;
   }
   if( !count )
      send_to_pager_color( "&GNothing found to take.\r\n", ch );
   return;
}

void do_restore( CHAR_DATA * ch, char *argument )
{
   char arg[MAX_INPUT_LENGTH];

   set_char_color( AT_IMMORT, ch );

   one_argument( argument, arg );
   if( arg[0] == '\0' )
   {
      send_to_char( "Restore whom?\r\n", ch );
      return;
   }

   if( !str_cmp( arg, "all" ) )
   {
      CHAR_DATA *vch;
      CHAR_DATA *vch_next;

      if( !ch->pcdata )
         return;

      if( get_trust( ch ) < LEVEL_SUB_IMPLEM )
      {
         if( IS_NPC( ch ) )
         {
            send_to_char( "You can't do that.\r\n", ch );
            return;
         }
         else
         {
            /*
             * Check if the player did a restore all within the last 18 hours. 
             */
            if( current_time - last_restore_all_time < RESTORE_INTERVAL )
            {
               send_to_char( "Sorry, you can't do a restore all yet.\r\n", ch );
               do_restoretime( ch, "" );
               return;
            }
         }
      }
      last_restore_all_time = current_time;
      ch->pcdata->restore_time = current_time;
      save_char_obj( ch );
      send_to_char( "Ok.\r\n", ch );
      for( vch = first_char; vch; vch = vch_next )
      {
         vch_next = vch->next;

         if( !IS_NPC( vch ) && !IS_IMMORTAL( vch ) )
         {
            vch->hit = vch->max_hit;
            vch->mana = vch->max_mana;
            vch->move = vch->max_move;
            vch->pcdata->condition[COND_BLOODTHIRST] = ( 10 + vch->level );
            update_pos( vch );
            act( AT_IMMORT, "$n has restored you.", ch, NULL, vch, TO_VICT );
         }
      }
   }
   else
   {

      CHAR_DATA *victim;

      if( ( victim = get_char_world( ch, arg ) ) == NULL )
      {
         send_to_char( "They aren't here.\r\n", ch );
         return;
      }

      if( get_trust( ch ) < LEVEL_LESSER && victim != ch && !( IS_NPC( victim ) && xIS_SET( victim->act, ACT_PROTOTYPE ) ) )
      {
         send_to_char( "You can't do that.\r\n", ch );
         return;
      }

      victim->hit = victim->max_hit;
      victim->mana = victim->max_mana;
      victim->move = victim->max_move;
      if( victim->pcdata )
         victim->pcdata->condition[COND_BLOODTHIRST] = ( 10 + victim->level );
      update_pos( victim );
      if( ch != victim )
         act( AT_IMMORT, "$n has restored you.", ch, NULL, victim, TO_VICT );
      send_to_char( "Ok.\r\n", ch );
      return;
   }
}

void do_restoretime( CHAR_DATA * ch, char *argument )
{
   long int time_passed;
   int hour, minute;

   set_char_color( AT_IMMORT, ch );

   if( !last_restore_all_time )
      ch_printf( ch, "There has been no restore all since reboot.\r\n" );
   else
   {
      time_passed = current_time - last_restore_all_time;
      hour = ( int )( time_passed / 3600 );
      minute = ( int )( ( time_passed - ( hour * 3600 ) ) / 60 );
      ch_printf( ch, "The  last restore all was %d hours and %d minutes ago.\r\n", hour, minute );
   }

   if( !ch->pcdata )
      return;

   if( !ch->pcdata->restore_time )
   {
      send_to_char( "You have never done a restore all.\r\n", ch );
      return;
   }

   time_passed = current_time - ch->pcdata->restore_time;
   hour = ( int )( time_passed / 3600 );
   minute = ( int )( ( time_passed - ( hour * 3600 ) ) / 60 );
   ch_printf( ch, "Your last restore all was %d hours and %d minutes ago.\r\n", hour, minute );
   return;
}

void do_freeze( CHAR_DATA * ch, char *argument )
{
   char arg[MAX_INPUT_LENGTH];
   CHAR_DATA *victim;

   set_char_color( AT_LBLUE, ch );

   one_argument( argument, arg );
   if( arg[0] == '\0' )
   {
      send_to_char( "Freeze whom?\r\n", ch );
      return;
   }
   if( ( victim = get_char_world( ch, arg ) ) == NULL )
   {
      send_to_char( "They aren't here.\r\n", ch );
      return;
   }
   if( IS_NPC( victim ) )
   {
      send_to_char( "Not on NPC's.\r\n", ch );
      return;
   }
   set_char_color( AT_LBLUE, victim );
   if( get_trust( victim ) >= get_trust( ch ) )
   {
      send_to_char( "You failed, and they saw...\r\n", ch );
      ch_printf( victim, "%s is attempting to freeze you.\r\n", ch->name );
      return;
   }
   if( xIS_SET( victim->act, PLR_FREEZE ) )
   {
      xREMOVE_BIT( victim->act, PLR_FREEZE );
      send_to_char( "Your frozen form suddenly thaws.\r\n", victim );
      ch_printf( ch, "%s is now unfrozen.\r\n", victim->name );
   }
   else
   {
      xSET_BIT( victim->act, PLR_FREEZE );
      send_to_char( "A godly force turns your body to ice!\r\n", victim );
      ch_printf( ch, "You have frozen %s.\r\n", victim->name );
   }
   save_char_obj( victim );
   return;
}

void do_log( CHAR_DATA * ch, char *argument )
{
   char arg[MAX_INPUT_LENGTH];
   CHAR_DATA *victim;

   set_char_color( AT_IMMORT, ch );

   one_argument( argument, arg );
   if( arg[0] == '\0' )
   {
      send_to_char( "Log whom?\r\n", ch );
      return;
   }

   if( !str_cmp( arg, "all" ) )
   {
      if( fLogAll )
      {
         fLogAll = FALSE;
         send_to_char( "Log ALL off.\r\n", ch );
      }
      else
      {
         fLogAll = TRUE;
         send_to_char( "Log ALL on.\r\n", ch );
      }
      return;
   }

   if( ( victim = get_char_world( ch, arg ) ) == NULL )
   {
      send_to_char( "They aren't here.\r\n", ch );
      return;
   }
   if( IS_NPC( victim ) )
   {
      send_to_char( "Not on NPC's.\r\n", ch );
      return;
   }

   /*
    * No level check, gods can log anyone.
    */

   if( xIS_SET( victim->act, PLR_LOG ) )
   {
      xREMOVE_BIT( victim->act, PLR_LOG );
      ch_printf( ch, "LOG removed from %s.\r\n", victim->name );
   }
   else
   {
      xSET_BIT( victim->act, PLR_LOG );
      ch_printf( ch, "LOG applied to %s.\r\n", victim->name );
   }
   return;
}

void do_litterbug( CHAR_DATA * ch, char *argument )
{
   char arg[MAX_INPUT_LENGTH];
   CHAR_DATA *victim;

   set_char_color( AT_IMMORT, ch );

   one_argument( argument, arg );
   if( arg[0] == '\0' )
   {
      send_to_char( "Set litterbug flag on whom?\r\n", ch );
      return;
   }
   if( ( victim = get_char_world( ch, arg ) ) == NULL )
   {
      send_to_char( "They aren't here.\r\n", ch );
      return;
   }
   if( IS_NPC( victim ) )
   {
      send_to_char( "Not on NPC's.\r\n", ch );
      return;
   }
   if( get_trust( victim ) >= get_trust( ch ) )
   {
      send_to_char( "You failed.\r\n", ch );
      return;
   }
   set_char_color( AT_IMMORT, victim );
   if( xIS_SET( victim->act, PLR_LITTERBUG ) )
   {
      xREMOVE_BIT( victim->act, PLR_LITTERBUG );
      send_to_char( "You can drop items again.\r\n", victim );
      ch_printf( ch, "LITTERBUG removed from %s.\r\n", victim->name );
   }
   else
   {
      xSET_BIT( victim->act, PLR_LITTERBUG );
      send_to_char( "A strange force prevents you from dropping any more items!\r\n", victim );
      ch_printf( ch, "LITTERBUG set on %s.\r\n", victim->name );
   }
   return;
}

void do_noemote( CHAR_DATA * ch, char *argument )
{
   char arg[MAX_INPUT_LENGTH];
   CHAR_DATA *victim;

   set_char_color( AT_IMMORT, ch );

   one_argument( argument, arg );
   if( arg[0] == '\0' )
   {
      send_to_char( "Noemote whom?\r\n", ch );
      return;
   }
   if( ( victim = get_char_world( ch, arg ) ) == NULL )
   {
      send_to_char( "They aren't here.\r\n", ch );
      return;
   }
   if( IS_NPC( victim ) )
   {
      send_to_char( "Not on NPC's.\r\n", ch );
      return;
   }
   if( get_trust( victim ) >= get_trust( ch ) )
   {
      send_to_char( "You failed.\r\n", ch );
      return;
   }
   set_char_color( AT_IMMORT, victim );
   if( xIS_SET( victim->act, PLR_NO_EMOTE ) )
   {
      xREMOVE_BIT( victim->act, PLR_NO_EMOTE );
      send_to_char( "You can emote again.\r\n", victim );
      ch_printf( ch, "NOEMOTE removed from %s.\r\n", victim->name );
   }
   else
   {
      xSET_BIT( victim->act, PLR_NO_EMOTE );
      send_to_char( "You can't emote!\r\n", victim );
      ch_printf( ch, "NOEMOTE applied to %s.\r\n", victim->name );
   }
   return;
}

void do_notell( CHAR_DATA * ch, char *argument )
{
   char arg[MAX_INPUT_LENGTH];
   CHAR_DATA *victim;

   set_char_color( AT_IMMORT, ch );

   one_argument( argument, arg );
   if( arg[0] == '\0' )
   {
      send_to_char( "Notell whom?", ch );
      return;
   }
   if( ( victim = get_char_world( ch, arg ) ) == NULL )
   {
      send_to_char( "They aren't here.\r\n", ch );
      return;
   }
   if( IS_NPC( victim ) )
   {
      send_to_char( "Not on NPC's.\r\n", ch );
      return;
   }
   if( get_trust( victim ) >= get_trust( ch ) )
   {
      send_to_char( "You failed.\r\n", ch );
      return;
   }
   set_char_color( AT_IMMORT, victim );
   if( xIS_SET( victim->act, PLR_NO_TELL ) )
   {
      xREMOVE_BIT( victim->act, PLR_NO_TELL );
      send_to_char( "You can use tells again.\r\n", victim );
      ch_printf( ch, "NOTELL removed from %s.\r\n", victim->name );
   }
   else
   {
      xSET_BIT( victim->act, PLR_NO_TELL );
      send_to_char( "You can't use tells!\r\n", victim );
      ch_printf( ch, "NOTELL applied to %s.\r\n", victim->name );
   }
   return;
}

void do_notitle( CHAR_DATA * ch, char *argument )
{
   char buf[MAX_STRING_LENGTH];
   char arg[MAX_INPUT_LENGTH];
   CHAR_DATA *victim;

   set_char_color( AT_IMMORT, ch );

   one_argument( argument, arg );
   if( arg[0] == '\0' )
   {
      send_to_char( "Notitle whom?\r\n", ch );
      return;
   }
   if( ( victim = get_char_world( ch, arg ) ) == NULL )
   {
      send_to_char( "They aren't here.\r\n", ch );
      return;
   }
   if( IS_NPC( victim ) )
   {
      send_to_char( "Not on NPC's.\r\n", ch );
      return;
   }
   if( get_trust( victim ) >= get_trust( ch ) )
   {
      send_to_char( "You failed.\r\n", ch );
      return;
   }
   set_char_color( AT_IMMORT, victim );
   if( IS_SET( victim->pcdata->flags, PCFLAG_NOTITLE ) )
   {
      REMOVE_BIT( victim->pcdata->flags, PCFLAG_NOTITLE );
      send_to_char( "You can set your own title again.\r\n", victim );
      ch_printf( ch, "NOTITLE removed from %s.\r\n", victim->name );
   }
   else
   {
      SET_BIT( victim->pcdata->flags, PCFLAG_NOTITLE );
      sprintf( buf, "the %s", title_table[victim->class][victim->level][victim->sex == SEX_FEMALE ? 1 : 0] );
      set_title( victim, buf );
      send_to_char( "You can't set your own title!\r\n", victim );
      ch_printf( ch, "NOTITLE set on %s.\r\n", victim->name );
   }
   return;
}

void do_silence( CHAR_DATA * ch, char *argument )
{
   char arg[MAX_INPUT_LENGTH];
   CHAR_DATA *victim;

   set_char_color( AT_IMMORT, ch );

   one_argument( argument, arg );
   if( arg[0] == '\0' )
   {
      send_to_char( "Silence whom?", ch );
      return;
   }
   if( ( victim = get_char_world( ch, arg ) ) == NULL )
   {
      send_to_char( "They aren't here.\r\n", ch );
      return;
   }
   if( IS_NPC( victim ) )
   {
      send_to_char( "Not on NPC's.\r\n", ch );
      return;
   }
   if( get_trust( victim ) >= get_trust( ch ) )
   {
      send_to_char( "You failed.\r\n", ch );
      return;
   }
   set_char_color( AT_IMMORT, victim );
   if( xIS_SET( victim->act, PLR_SILENCE ) )
   {
      send_to_char( "Player already silenced, use unsilence to remove.\r\n", ch );
   }
   else
   {
      xSET_BIT( victim->act, PLR_SILENCE );
      send_to_char( "You can't use channels!\r\n", victim );
      ch_printf( ch, "You SILENCE %s.\r\n", victim->name );
   }
   return;
}

/* Much better than toggling this with do_silence, yech --Blodkai */
void do_unsilence( CHAR_DATA * ch, char *argument )
{
   char arg[MAX_INPUT_LENGTH];
   CHAR_DATA *victim;

   set_char_color( AT_IMMORT, ch );

   one_argument( argument, arg );
   if( arg[0] == '\0' )
   {
      send_to_char( "Unsilence whom?\r\n", ch );
      return;
   }
   if( ( victim = get_char_world( ch, arg ) ) == NULL )
   {
      send_to_char( "They aren't here.\r\n", ch );
      return;
   }
   if( IS_NPC( victim ) )
   {
      send_to_char( "Not on NPC's.\r\n", ch );
      return;
   }
   if( get_trust( victim ) >= get_trust( ch ) )
   {
      send_to_char( "You failed.\r\n", ch );
      return;
   }
   set_char_color( AT_IMMORT, victim );
   if( xIS_SET( victim->act, PLR_SILENCE ) )
   {
      xREMOVE_BIT( victim->act, PLR_SILENCE );
      send_to_char( "You can use channels again.\r\n", victim );
      ch_printf( ch, "SILENCE removed from %s.\r\n", victim->name );
   }
   else
   {
      send_to_char( "That player is not silenced.\r\n", ch );
   }
   return;
}

void do_peace( CHAR_DATA * ch, char *argument )
{
   CHAR_DATA *rch;

   act( AT_IMMORT, "$n booms, 'PEACE!'", ch, NULL, NULL, TO_ROOM );
   act( AT_IMMORT, "You boom, 'PEACE!'", ch, NULL, NULL, TO_CHAR );
   for( rch = ch->in_room->first_person; rch; rch = rch->next_in_room )
   {
      if( rch->fighting )
      {
         stop_fighting( rch, TRUE );
         do_sit( rch, "" );
      }

      /*
       * Added by Narn, Nov 28/95 
       */
      stop_hating( rch );
      stop_hunting( rch );
      stop_fearing( rch );
   }

   send_to_char_color( "&YOk.\r\n", ch );
   return;
}

WATCH_DATA *first_watch;
WATCH_DATA *last_watch;

void save_watchlist( void )
{
   WATCH_DATA *pwatch;
   FILE *fp;

   if( !( fp = fopen( SYSTEM_DIR WATCH_LIST, "w" ) ) )
   {
      bug( "Save_watchlist: Cannot open " WATCH_LIST, 0 );
      perror( WATCH_LIST );
      return;
   }

   for( pwatch = first_watch; pwatch; pwatch = pwatch->next )
      fprintf( fp, "%d %s~%s~%s~\n", pwatch->imm_level, pwatch->imm_name,
               pwatch->target_name ? pwatch->target_name : " ", pwatch->player_site ? pwatch->player_site : " " );
   fprintf( fp, "-1\n" );
   fclose( fp );
   fp = NULL;
   return;
}

void do_wizlock( CHAR_DATA * ch, char *argument )
{
//    extern bool wizlock;
   //    wizlock = !wizlock;
   sysdata.wizlock = !sysdata.wizlock;

   set_char_color( AT_DANGER, ch );

   if( sysdata.wizlock )
      send_to_char( "Game wizlocked.\r\n", ch );
   else
      send_to_char( "Game un-wizlocked.\r\n", ch );
   return;
}

void do_noresolve( CHAR_DATA * ch, char *argument )
{
   sysdata.NO_NAME_RESOLVING = !sysdata.NO_NAME_RESOLVING;

   if( sysdata.NO_NAME_RESOLVING )
      send_to_char_color( "&YName resolving disabled.\r\n", ch );
   else
      send_to_char_color( "&YName resolving enabled.\r\n", ch );
   return;
}

void do_users2( CHAR_DATA * ch, char *argument )
{
   char buf[MAX_STRING_LENGTH];
   DESCRIPTOR_DATA *d;
   int count;
   char arg[MAX_INPUT_LENGTH];

   set_pager_color( AT_PLAIN, ch );

   one_argument( argument, arg );
   count = 0;
   buf[0] = '\0';

   sprintf( buf, "\r\n&CDesc&w|&cCon&w|&GIdle&w| &gPort &w| &YPlayer      &O@HostIP           " );
   if( get_trust( ch ) >= LEVEL_GOD )
      strcat( buf, "&w| &RUsername" );
   strcat( buf, "\r\n" );
   strcat( buf, "&w----+---+----+------+-------------------------------" );
   if( get_trust( ch ) >= LEVEL_GOD )
      strcat( buf, "&w+---------" );
   strcat( buf, "\r\n" );
   send_to_pager( buf, ch );

   for( d = first_descriptor; d; d = d->next )
   {
      if( arg[0] == '\0' )
      {
         if( get_trust( ch ) >= LEVEL_SUPREME || ( d->character && can_see( ch, d->character ) ) )
         {
            count++;
            sprintf( buf,
                     " &C%3d&w| &c%2d&w|&G%4d&w|&g%6d&w| &Y%-12s&O@%-16s ",
                     d->descriptor,
                     d->connected,
                     d->idle / 4,
                     d->port, d->original ? d->original->name : d->character ? d->character->name : "&B(none)&w", d->host );
            if( get_trust( ch ) >= LEVEL_GOD )
               sprintf( buf + strlen( buf ), "&w| &R%s", d->user );
            strcat( buf, "\r\n" );
            send_to_pager( buf, ch );
         }
      }
      else
      {
         if( ( get_trust( ch ) >= LEVEL_SUPREME
               || ( d->character && can_see( ch, d->character ) ) )
             && ( !str_prefix( arg, d->host ) || ( d->character && !str_prefix( arg, d->character->name ) ) ) )
         {
            count++;
            pager_printf( ch,
                          " &C%3d&w| &c%2d&w|&G%4d&w|&g%6d&w| &Y%-12s&O@%-16s ",
                          d->descriptor,
                          d->connected,
                          d->idle / 4,
                          d->port,
                          d->original ? d->original->name : d->character ? d->character->name : "&B(none)", d->host );
            buf[0] = '\0';
            if( get_trust( ch ) >= LEVEL_GOD )
               sprintf( buf, "&w| &R%s", d->user );
            strcat( buf, "\r\n" );
            send_to_pager( buf, ch );
         }
      }
   }
   pager_printf( ch, "\r\n&P%d user%s.&w\r\n", count, count == 1 ? "" : "s" );
   return;
}

void do_users( CHAR_DATA * ch, char *argument )
{
   BUFFER *buf = buffer_new( 100 );
   DESCRIPTOR_DATA *d;
   char arg[MAX_INPUT_LENGTH], *connected;
   int count;

   set_pager_color( AT_PLAIN, ch );
   one_argument( argument, arg );
   count = 0;

   bprintf( buf, "\r\n&CDesc&W|&cConnected State &W|&GIdle &W|&YPlayer     &O@Host           &W|&rUsername\r\n" );
   bprintf( buf, "&W----+----------------+-----+---------------------------+-------------\r\n" );

   for( d = first_descriptor; d; d = d->next )
   {
      switch ( d->connected )
      {
         case CON_GET_NAME:
            connected = "    Get Name    ";
            break;
         case CON_GET_OLD_PASSWORD:
            connected = "Get Old Password";
            break;
         case CON_CONFIRM_NEW_NAME:
            connected = "  Confirm Name  ";
            break;
         case CON_GET_NEW_PASSWORD:
            connected = "Get New Password";
            break;
         case CON_CONFIRM_NEW_PASSWORD:
            connected = "Confirm Password";
            break;
         case CON_GET_NEW_SEX:
            connected = "  Choosing sex  ";
            break;
         case CON_GET_NEW_CLASS:
            connected = " Choosing Class ";
            break;
         case CON_READ_MOTD:
            connected = "  Reading MOTD  ";
            break;
         case CON_GET_NEW_RACE:
            connected = "  Choosing Race ";
            break;
         case CON_GET_EMULATION:
            connected = "  Get Emulation ";
            break;
         case CON_GET_WANT_RIPANSI:
            connected = "  Get RIP/ANSI  ";
            break;
         case CON_TITLE:
            connected = "Looking at title";
            break;
         case CON_PRESS_ENTER:
            connected = " Awaiting ENTER ";
            break;
         case CON_WAIT_1:
            connected = "   CON_WAIT_1   ";
            break;
         case CON_WAIT_2:
            connected = "   CON_WAIT_2   ";
            break;
         case CON_WAIT_3:
            connected = "   CON_WAIT_3   ";
            break;
         case CON_ACCEPTED:
            connected = "    Accepted    ";
            break;
         case CON_GET_PKILL:
            connected = "    Get PKill   ";
            break;
         case CON_READ_IMOTD:
            connected = "  Reading IMOTD ";
            break;
         case CON_COPYOVER_RECOVER:
            connected = "Copyover Recover";
            break;
         case CON_PLAYING:
            connected = "     Playing    ";
            break;
         case CON_EDITING:
            connected = "     Editing    ";
            break;
         case CON_OEDIT:
            connected = " Object Editing ";
            break;
         case CON_MEDIT:
            connected = "   Mob Editing  ";
            break;
         case CON_REDIT:
            connected = "  Room Editing  ";
            break;
         case CON_MAINMENU:
            connected = "    Main Menu   ";
            break;
         case CON_MAINMENU2:
            connected = "   Main Menu2   ";
            break;
         case CON_ANSI:
            connected = " Get Ansi Option";
            break;
         case CON_GET_HAIR_COLOR:
            connected = " Get Hair Color ";
            break;
         case CON_GET_HAIR_LENGTH:
            connected = " Get Hair Length";
            break;
         case CON_GET_EYE_COLOR:
            connected = " Get Eye Color  ";
            break;
         case CON_GET_SKIN_TONE:
            connected = " Get Skin Tone  ";
            break;
         case CON_GET_BUILD:
            connected = "Get Player Build";
            break;
         case CON_GET_HEIGHT:
            connected = "   Get Height   ";
            break;
         case CON_NOTE_TO:
            connected = " Writing a note ";
            break;
         case CON_NOTE_SUBJECT:
            connected = " Writing a note ";
            break;
         case CON_NOTE_EXPIRE:
            connected = " Writing a note ";
            break;
         case CON_NOTE_FINISH:
            connected = " Writing a note ";
            break;
         case CON_NOTE_TEXT:
            connected = " Writing a note ";
            break;
         default:
            connected = "    Unknown     ";
            break;
      }

      if( arg[0] == '\0' )
      {
         if( get_trust( ch ) >= LEVEL_SUPREME || ( d->character && can_see( ch, d->character ) ) )
         {
            count++;
            bprintf( buf, "&C %3d&W|&c%-15s&W|&G%5d&W|&Y%-11s&O@%-15s&W|&r%s\r\n",
                     d->descriptor, connected, d->idle / 4,
                     d->original ? d->original->name : d->character ? d->character->name : "none", d->host, d->user );
         }
      }
      else
      {
         if( ( get_trust( ch ) >= LEVEL_SUPREME
               || ( d->character && can_see( ch, d->character ) ) )
             && ( !str_prefix( arg, d->host ) || ( d->character && !str_prefix( arg, d->character->name ) ) ) )
         {
            count++;
            bprintf( buf, "&C %3d&W|&c%15s&W|&G%5d&W|&Y%-12s&O@%-16s&W|&r%s\r\n",
                     d->descriptor, connected, d->idle / 4,
                     d->original ? d->original->name : d->character ? d->character->name : "none", d->host, d->user );
         }
      }
   }
   send_to_pager_color( buf->data, ch );
   pager_printf_color( ch, "&c%d user%s&w.\r\n", count, count == 1 ? "" : "s" );
   buffer_free( buf );
}


/*
 * Thanks to Grodyn for pointing out bugs in this function.
 */
void do_force( CHAR_DATA * ch, char *argument )
{
   char arg[MAX_INPUT_LENGTH];
   bool mobsonly;

   set_char_color( AT_IMMORT, ch );

   argument = one_argument( argument, arg );
   if( arg[0] == '\0' || argument[0] == '\0' )
   {
      send_to_char( "Force whom to do what?\r\n", ch );
      return;
   }

   mobsonly = get_trust( ch ) < sysdata.level_forcepc;

   if( !str_cmp( arg, "all" ) )
   {
      CHAR_DATA *vch;
      CHAR_DATA *vch_next;

      if( mobsonly )
      {
         send_to_char( "Force whom to do what?\r\n", ch );
         return;
      }

      for( vch = first_char; vch; vch = vch_next )
      {
         vch_next = vch->next;

         if( !IS_NPC( vch ) && get_trust( vch ) < get_trust( ch ) )
         {
            act( AT_IMMORT, "$n forces you to '$t'.", ch, argument, vch, TO_VICT );
            interpret( vch, argument );
         }
      }
   }
   else
   {
      CHAR_DATA *victim;

      if( ( victim = get_char_world( ch, arg ) ) == NULL )
      {
         send_to_char( "They aren't here.\r\n", ch );
         return;
      }

      if( victim == ch )
      {
         send_to_char( "Aye aye, right away!\r\n", ch );
         return;
      }

      if( ( get_trust( victim ) >= get_trust( ch ) ) || ( mobsonly && !IS_NPC( victim ) ) )
      {
         send_to_char( "Do it yourself!\r\n", ch );
         return;
      }

      if( get_trust( ch ) < LEVEL_GOD && IS_NPC( victim ) && !str_prefix( "mp", argument ) )
      {
         send_to_char( "You can't force a mob to do that!\r\n", ch );
         return;
      }
      if( !IS_NPC( victim ) && IS_SET( victim->pcdata->flags, PCFLAG_IMMPROOF ) )
      {
         if( str_cmp( argument, "save" ) && str_cmp( argument, "quit" ) )
         {
            if( get_trust( ch ) >= sysdata.level_override_private )
               send_to_char( "IMMPROOF flag overridden.\r\n", ch );
            else
            {
               send_to_char( "They will have to CONFIG -IMMPROOF first\r\n", ch );
               return;
            }
         }

      }

      act( AT_IMMORT, "$n forces you to '$t'.", ch, argument, victim, TO_VICT );
      interpret( victim, argument );
   }

   send_to_char( "Ok.\r\n", ch );
   return;
}

void do_invis( CHAR_DATA * ch, char *argument )
{
   char arg[MAX_INPUT_LENGTH];
   short level;

   set_char_color( AT_IMMORT, ch );

   /*
    * if ( IS_NPC(ch)) return; 
    */

   argument = one_argument( argument, arg );
   if( arg && arg[0] != '\0' )
   {
      if( !is_number( arg ) )
      {
         send_to_char( "Usage: invis | invis <level>\r\n", ch );
         return;
      }
      level = atoi( arg );
      if( level < 2 || level > get_trust( ch ) )
      {
         send_to_char( "Invalid level.\r\n", ch );
         return;
      }

      if( !IS_NPC( ch ) )
      {
         ch->pcdata->wizinvis = level;
         ch_printf( ch, "Wizinvis level set to %d.\r\n", level );
      }

      if( IS_NPC( ch ) )
      {
         ch->mobinvis = level;
         ch_printf( ch, "Mobinvis level set to %d.\r\n", level );
      }
      return;
   }

   if( !IS_NPC( ch ) )
   {
      if( ch->pcdata->wizinvis < 2 )
         ch->pcdata->wizinvis = ch->level;
   }
   if( IS_NPC( ch ) )
   {
      if( ch->mobinvis < 2 )
         ch->mobinvis = ch->level;
   }
   if( xIS_SET( ch->act, PLR_WIZINVIS ) )
   {
      xREMOVE_BIT( ch->act, PLR_WIZINVIS );
      act( AT_IMMORT, "$n slowly fades into existence.", ch, NULL, NULL, TO_ROOM );
      send_to_char( "You slowly fade back into existence.\r\n", ch );
   }
   else
   {
      act( AT_IMMORT, "$n slowly fades into thin air.", ch, NULL, NULL, TO_ROOM );
      send_to_char( "You slowly vanish into thin air.\r\n", ch );
      xSET_BIT( ch->act, PLR_WIZINVIS );
   }
   return;
}


void do_holylight( CHAR_DATA * ch, char *argument )
{

   set_char_color( AT_IMMORT, ch );

   if( IS_NPC( ch ) )
      return;

   if( xIS_SET( ch->act, PLR_HOLYLIGHT ) )
   {
      xREMOVE_BIT( ch->act, PLR_HOLYLIGHT );
      send_to_char( "Holy light mode off.\r\n", ch );
   }
   else
   {
      xSET_BIT( ch->act, PLR_HOLYLIGHT );
      send_to_char( "Holy light mode on.\r\n", ch );
   }
   return;
}

void do_rassign( CHAR_DATA * ch, char *argument )
{
   char arg1[MAX_INPUT_LENGTH];
   char arg2[MAX_INPUT_LENGTH];
   char arg3[MAX_INPUT_LENGTH];
   int r_lo, r_hi;
   CHAR_DATA *victim;

   set_char_color( AT_IMMORT, ch );

   argument = one_argument( argument, arg1 );
   argument = one_argument( argument, arg2 );
   argument = one_argument( argument, arg3 );
   r_lo = atoi( arg2 );
   r_hi = atoi( arg3 );

   if( arg1[0] == '\0' || r_lo < 0 || r_hi < 0 )
   {
      send_to_char( "Syntax: rassign <who> <low> <high>\r\n", ch );
      return;
   }
   if( ( victim = get_char_world( ch, arg1 ) ) == NULL )
   {
      send_to_char( "They don't seem to be around.\r\n", ch );
      return;
   }
   if( IS_NPC( victim ) || get_trust( victim ) < LEVEL_CREATOR )
   {
      send_to_char( "They wouldn't know what to do with a room range.\r\n", ch );
      return;
   }
   if( r_lo > r_hi )
   {
      send_to_char( "Unacceptable room range.\r\n", ch );
      return;
   }
   if( r_lo == 0 )
      r_hi = 0;
   victim->pcdata->r_range_lo = r_lo;
   victim->pcdata->r_range_hi = r_hi;
   assign_area( victim );
   send_to_char( "Done.\r\n", ch );
   set_char_color( AT_IMMORT, victim );
   ch_printf( victim, "%s has assigned you the room vnum range %d - %d.\r\n", ch->name, r_lo, r_hi );
   assign_area( victim );  /* Put back by Thoric on 02/07/96 */
   if( !victim->pcdata->area )
   {
      bug( "rassign: assign_area failed", 0 );
      return;
   }

   if( r_lo == 0 )   /* Scryn 8/12/95 */
   {
      REMOVE_BIT( victim->pcdata->area->status, AREA_LOADED );
      SET_BIT( victim->pcdata->area->status, AREA_DELETED );
   }
   else
   {
      SET_BIT( victim->pcdata->area->status, AREA_LOADED );
      REMOVE_BIT( victim->pcdata->area->status, AREA_DELETED );
   }
   return;
}

void do_oassign( CHAR_DATA * ch, char *argument )
{
   char arg1[MAX_INPUT_LENGTH];
   char arg2[MAX_INPUT_LENGTH];
   char arg3[MAX_INPUT_LENGTH];
   int o_lo, o_hi;
   CHAR_DATA *victim;

   set_char_color( AT_IMMORT, ch );

   argument = one_argument( argument, arg1 );
   argument = one_argument( argument, arg2 );
   argument = one_argument( argument, arg3 );
   o_lo = atoi( arg2 );
   o_hi = atoi( arg3 );

   if( arg1[0] == '\0' || o_lo < 0 || o_hi < 0 )
   {
      send_to_char( "Syntax: oassign <who> <low> <high>\r\n", ch );
      return;
   }
   if( ( victim = get_char_world( ch, arg1 ) ) == NULL )
   {
      send_to_char( "They don't seem to be around.\r\n", ch );
      return;
   }
   if( IS_NPC( victim ) || get_trust( victim ) < LEVEL_SAVIOR )
   {
      send_to_char( "They wouldn't know what to do with an object range.\r\n", ch );
      return;
   }
   if( o_lo > o_hi )
   {
      send_to_char( "Unacceptable object range.\r\n", ch );
      return;
   }
   victim->pcdata->o_range_lo = o_lo;
   victim->pcdata->o_range_hi = o_hi;
   assign_area( victim );
   send_to_char( "Done.\r\n", ch );
   set_char_color( AT_IMMORT, victim );
   ch_printf( victim, "%s has assigned you the object vnum range %d - %d.\r\n", ch->name, o_lo, o_hi );
   return;
}

void do_massign( CHAR_DATA * ch, char *argument )
{
   char arg1[MAX_INPUT_LENGTH];
   char arg2[MAX_INPUT_LENGTH];
   char arg3[MAX_INPUT_LENGTH];
   int m_lo, m_hi;
   CHAR_DATA *victim;

   set_char_color( AT_IMMORT, ch );

   argument = one_argument( argument, arg1 );
   argument = one_argument( argument, arg2 );
   argument = one_argument( argument, arg3 );
   m_lo = atoi( arg2 );
   m_hi = atoi( arg3 );

   if( arg1[0] == '\0' || m_lo < 0 || m_hi < 0 )
   {
      send_to_char( "Syntax: massign <who> <low> <high>\r\n", ch );
      return;
   }
   if( ( victim = get_char_world( ch, arg1 ) ) == NULL )
   {
      send_to_char( "They don't seem to be around.\r\n", ch );
      return;
   }
   if( IS_NPC( victim ) || get_trust( victim ) < LEVEL_SAVIOR )
   {
      send_to_char( "They wouldn't know what to do with a monster range.\r\n", ch );
      return;
   }
   if( m_lo > m_hi )
   {
      send_to_char( "Unacceptable monster range.\r\n", ch );
      return;
   }
   victim->pcdata->m_range_lo = m_lo;
   victim->pcdata->m_range_hi = m_hi;
   assign_area( victim );
   send_to_char( "Done.\r\n", ch );
   set_char_color( AT_IMMORT, victim );
   ch_printf( victim, "%s has assigned you the monster vnum range %d - %d.\r\n", ch->name, m_lo, m_hi );
   return;
}

void do_cmdtable( CHAR_DATA * ch, char *argument )
{
   int hash, cnt;
   CMDTYPE *cmd;
   char arg[MAX_INPUT_LENGTH];

   one_argument( argument, arg );

   if( strcmp( arg, "lag" ) ) /* display normal command table */
   {
      set_pager_color( AT_IMMORT, ch );
      send_to_pager( "Commands and Number of Uses This Run\r\n", ch );
      set_pager_color( AT_PLAIN, ch );
      for( cnt = hash = 0; hash < 126; hash++ )
         for( cmd = command_hash[hash]; cmd; cmd = cmd->next )
         {
            if( ( ++cnt ) % 4 )
               pager_printf( ch, "%-6.6s %4d\t", cmd->name, cmd->userec.num_uses );
            else
               pager_printf( ch, "%-6.6s %4d\r\n", cmd->name, cmd->userec.num_uses );
         }
      send_to_char( "\r\n", ch );
   }
   else  /* display commands causing lag */
   {
      set_pager_color( AT_IMMORT, ch );
      send_to_pager( "Commands that have caused lag this run\r\n", ch );
      set_pager_color( AT_PLAIN, ch );
      for( cnt = hash = 0; hash < 126; hash++ )
         for( cmd = command_hash[hash]; cmd; cmd = cmd->next )
         {
            if( !cmd->lag_count )
               continue;
            else if( ( ++cnt ) % 4 )
               pager_printf( ch, "%-6.6s %4d\t", cmd->name, cmd->lag_count );
            else
               pager_printf( ch, "%-6.6s %4d\r\n", cmd->name, cmd->lag_count );
         }
      send_to_char( "\r\n", ch );
   }

   return;
}

void do_mortalize( CHAR_DATA * ch, char *argument )
{
   char fname[1024];
   char name[256];
   struct stat fst;
   bool loaded;
   DESCRIPTOR_DATA *d;
   int old_room_vnum;
   char buf[MAX_STRING_LENGTH];
   char buf2[MAX_STRING_LENGTH];
   CHAR_DATA *victim;
   AREA_DATA *pArea;
   int sn;

   set_char_color( AT_IMMORT, ch );

   one_argument( argument, name );
   if( name[0] == '\0' )
   {
      send_to_char( "Usage: mortalize <playername>\r\n", ch );
      return;
   }

   name[0] = UPPER( name[0] );
   sprintf( fname, "%s%c/%s", PLAYER_DIR, tolower( name[0] ), capitalize( name ) );
   if( stat( fname, &fst ) == -1 || !check_parse_name( capitalize( name ), FALSE ) )
   {
      send_to_char( "&C&wNo player exists by that name.\r\n", ch );
      return;
   }
   CREATE( d, DESCRIPTOR_DATA, 1 );
   d->next = NULL;
   d->prev = NULL;
   d->connected = CON_GET_NAME;
   d->outsize = 2000;
   CREATE( d->outbuf, char, d->outsize );

   loaded = load_char_obj( d, name, FALSE );
   add_char( d->character );
   old_room_vnum = d->character->in_room->vnum;
   char_to_room( d->character, ch->in_room );
   if( get_trust( d->character ) >= get_trust( ch ) )
   {
      do_say( d->character, "Do *NOT* disturb me again!" );
      send_to_char( "I think you'd better leave that player alone!\r\n", ch );
      d->character->desc = NULL;
      do_quit( d->character, "" );
      return;
   }
   d->character->desc = NULL;
   victim = d->character;
   d->character = NULL;
   DISPOSE( d->outbuf );
   DISPOSE( d );
   victim->level = LEVEL_AVATAR;
   victim->exp = exp_level( victim, LEVEL_AVATAR );
   victim->max_hit = 800;
   victim->max_mana = 800;
   victim->max_move = 800;
   for( sn = 0; sn < top_sn; sn++ )
      victim->pcdata->learned[sn] = 0;
   victim->practice = 0;
   victim->hit = victim->max_hit;
   victim->mana = victim->max_mana;
   victim->move = victim->max_move;
   advance_level( victim, FALSE );
   DISPOSE( victim->pcdata->rank );
   victim->pcdata->rank = str_dup( "" );
   if( xIS_SET( victim->act, PLR_WIZINVIS ) )
      victim->pcdata->wizinvis = victim->trust;
   if( xIS_SET( victim->act, PLR_WIZINVIS ) && ( victim->level <= LEVEL_AVATAR ) )
   {
      xREMOVE_BIT( victim->act, PLR_WIZINVIS );
      victim->pcdata->wizinvis = victim->trust;
   }
   sprintf( buf, "%s%s", GOD_DIR, capitalize( victim->name ) );

   if( !remove( buf ) )
      send_to_char( "Player's immortal data destroyed.\r\n", ch );
   else if( errno != ENOENT )
   {
      ch_printf( ch, "Unknown error #%d - %s (immortal data).  Report to Thoric\r\n", errno, strerror( errno ) );
      sprintf( buf2, "%s mortalizing %s", ch->name, buf );
      perror( buf2 );
   }
   sprintf( buf2, "%s.are", capitalize( argument ) );
   for( pArea = first_build; pArea; pArea = pArea->next )
      if( !strcmp( pArea->filename, buf2 ) )
      {
         sprintf( buf, "%s%s", BUILD_DIR, buf2 );
         if( IS_SET( pArea->status, AREA_LOADED ) )
            fold_area( pArea, buf, FALSE );
         close_area( pArea );
         sprintf( buf2, "%s.bak", buf );
         set_char_color( AT_RED, ch );
         if( !rename( buf, buf2 ) )
            send_to_char( "Player's area data destroyed.  Area saved as backup.\r\n", ch );
         else if( errno != ENOENT )
         {
            ch_printf( ch, "Unknown error #%d - %s (area data).  Report to Thoric.\r\n", errno, strerror( errno ) );
            sprintf( buf2, "%s mortalizing %s", ch->name, buf );
            perror( buf2 );
         }
      }
   make_wizlist(  );
   make_webwiz(  );
   make_guestlist(  );
   while( victim->first_carrying )
      extract_obj( victim->first_carrying );
   do_quit( victim, "" );
   return;
}

/*
 * Load up a player file
 */
void do_loadup( CHAR_DATA * ch, char *argument )
{
   CHAR_DATA *temp;
   char fname[1024];
   char name[256];
   struct stat fst;
   bool loaded;
   DESCRIPTOR_DATA *d;
   int old_room_vnum;
   char buf[MAX_STRING_LENGTH];

   set_char_color( AT_IMMORT, ch );

   one_argument( argument, name );
   if( name[0] == '\0' )
   {
      send_to_char( "Usage: loadup <playername>\r\n", ch );
      return;
   }
   for( temp = first_char; temp; temp = temp->next )
   {
      if( IS_NPC( temp ) )
         continue;
      if( can_see( ch, temp ) && !str_cmp( name, temp->name ) )
         break;
   }
   if( temp != NULL )
   {
      send_to_char( "They are already playing.\r\n", ch );
      return;
   }
   name[0] = UPPER( name[0] );
   sprintf( fname, "%s%c/%s", PLAYER_DIR, tolower( name[0] ), capitalize( name ) );

   if( check_parse_name( name, TRUE ) && lstat( fname, &fst ) != -1 )
   {
      send_to_char( "&C&wNo player exists by that name.\r\n", ch );
      return;
   }
   else
   {
      CREATE( d, DESCRIPTOR_DATA, 1 );
      d->next = NULL;
      d->prev = NULL;
      d->connected = CON_GET_NAME;
      d->outsize = 2000;
      CREATE( d->outbuf, char, d->outsize );

      loaded = load_char_obj( d, name, FALSE );
      add_char( d->character );
      old_room_vnum = d->character->in_room->vnum;
      char_to_room( d->character, ch->in_room );
      if( get_trust( d->character ) >= get_trust( ch ) )
      {
         do_say( d->character, "Do *NOT* disturb me again!" );
         send_to_char( "I think you'd better leave that player alone!\r\n", ch );
         d->character->desc = NULL;
         do_quit( d->character, "" );
         return;
      }
      d->character->desc = NULL;
      d->character->retran = old_room_vnum;
      d->character = NULL;
      DISPOSE( d->outbuf );
      DISPOSE( d );
      ch_printf( ch, "Player %s loaded from room %d.\r\n", capitalize( name ), old_room_vnum );
      sprintf( buf, "%s appears from nowhere, eyes glazed over.\r\n", capitalize( name ) );
      act( AT_IMMORT, buf, ch, NULL, NULL, TO_ROOM );
      send_to_char( "Done.\r\n", ch );
      return;
   }
   /*
    * else no player file 
    */
   send_to_char( "No such player.\r\n", ch );
   return;
}

void do_fixchar( CHAR_DATA * ch, char *argument )
{
   char name[MAX_STRING_LENGTH];
   CHAR_DATA *victim;

   set_char_color( AT_IMMORT, ch );

   one_argument( argument, name );
   if( name[0] == '\0' )
   {
      send_to_char( "Usage: fixchar <playername>\r\n", ch );
      return;
   }

   victim = get_char_room( ch, name );
   if( !victim )
   {
      send_to_char( "They're not here.\r\n", ch );
      return;
   }
   fix_char( victim );
/*  victim->armor	= 100;
    victim->mod_str	= 0;
    victim->mod_dex	= 0;
    victim->mod_wis	= 0;
    victim->mod_int	= 0;
    victim->mod_con	= 0;
    victim->mod_cha	= 0;
    victim->mod_lck	= 0;
    victim->damroll	= 0;
    victim->hitroll	= 0;
    victim->alignment	= URANGE( -1000, victim->alignment, 1000 );
    victim->saving_spell_staff = 0; */
   send_to_char( "Done.\r\n", ch );
}

void do_newbieset( CHAR_DATA * ch, char *argument )
{
   char arg1[MAX_INPUT_LENGTH];
   char arg2[MAX_INPUT_LENGTH];
   OBJ_DATA *obj;
   CHAR_DATA *victim;

   set_char_color( AT_IMMORT, ch );

   argument = one_argument( argument, arg1 );
   argument = one_argument( argument, arg2 );
   if( arg1[0] == '\0' )
   {
      send_to_char( "Syntax: newbieset <char>.\r\n", ch );
      return;
   }
   if( ( victim = get_char_room( ch, arg1 ) ) == NULL )
   {
      send_to_char( "That player is not here.\r\n", ch );
      return;
   }
   if( IS_NPC( victim ) )
   {
      send_to_char( "Not on NPC's.\r\n", ch );
      return;
   }
   if( ( victim->level < 1 ) || ( victim->level > 5 ) )
   {
      send_to_char( "Level of victim must be between 1 and 5.\r\n", ch );
      return;
   }

   obj = create_object( get_obj_index( OBJ_VNUM_SCHOOL_VEST ), 1 );
   obj_to_char( obj, victim );
   obj = create_object( get_obj_index( OBJ_VNUM_SCHOOL_SHIELD ), 1 );
   obj_to_char( obj, victim );
   obj = create_object( get_obj_index( OBJ_VNUM_SCHOOL_BANNER ), 1 );
   obj_to_char( obj, victim );

   if( ( victim->class == 0 ) || ( victim->class == 2 ) || ( victim->class == 4 ) || ( victim->class == 7 ) )
   {
      obj = create_object( get_obj_index( OBJ_VNUM_SCHOOL_DAGGER ), 1 );
      obj_to_char( obj, victim );
   }
   else if( ( victim->class == 1 ) || ( victim->class == 5 ) )
   {
      obj = create_object( get_obj_index( OBJ_VNUM_SCHOOL_MACE ), 1 );
      obj_to_char( obj, victim );
   }
   else if( ( victim->class == 3 ) || ( victim->class == 6 ) || ( victim->class == 8 ) )
   {
      obj = create_object( get_obj_index( OBJ_VNUM_SCHOOL_SWORD ), 1 );
      obj_to_char( obj, victim );
   }

   /*
    * Added by Brittany, on Nov. 24, 1996. The object is the adventurer's 
    * guide to the realms of despair, part of academy.are. 
    */
   {
      OBJ_INDEX_DATA *obj_ind = get_obj_index( 10333 );
      if( obj_ind != NULL )
      {
         obj = create_object( obj_ind, 1 );
         obj_to_char( obj, victim );
      }
   }

/* Added the burlap sack to the newbieset.  The sack is part of newacad.are
   called New Darkhaven Academy - Brittany */

   {

      OBJ_INDEX_DATA *obj_ind = get_obj_index( 10465 );
      if( obj_ind != NULL )
      {
         obj = create_object( obj_ind, 1 );
         obj_to_char( obj, victim );
      }
   }

   act( AT_IMMORT, "$n has equipped you with a newbieset.", ch, NULL, victim, TO_VICT );
   ch_printf( ch, "You have re-equipped %s.\r\n", victim->name );
   return;
}

/*
 * Extract area names from "input" string and place result in "output" string
 * e.g. "aset joe.are sedit susan.are cset" --> "joe.are susan.are"
 * - Gorog
 */
void extract_area_names( char *inp, char *out )
{
   char buf[MAX_INPUT_LENGTH], *pbuf = buf;
   int len;

   *out = '\0';
   while( inp && *inp )
   {
      inp = one_argument( inp, buf );
      if( ( len = strlen( buf ) ) >= 5 && !strcmp( ".are", pbuf + len - 4 ) )
      {
         if( *out )
            strcat( out, " " );
         strcat( out, buf );
      }
   }
}

/*
 * Remove area names from "input" string and place result in "output" string
 * e.g. "aset joe.are sedit susan.are cset" --> "aset sedit cset"
 * - Gorog
 */
void remove_area_names( char *inp, char *out )
{
   char buf[MAX_INPUT_LENGTH], *pbuf = buf;
   int len;

   *out = '\0';
   while( inp && *inp )
   {
      inp = one_argument( inp, buf );
      if( ( len = strlen( buf ) ) < 5 || strcmp( ".are", pbuf + len - 4 ) )
      {
         if( *out )
            strcat( out, " " );
         strcat( out, buf );
      }
   }
}

/*
 * Allows members of the Area Council to add Area names to the bestow field.
 * Area names mus end with ".are" so that no commands can be bestowed.
 */
void do_bestowarea( CHAR_DATA * ch, char *argument )
{
   char arg[MAX_INPUT_LENGTH];
   char buf[MAX_STRING_LENGTH];
   CHAR_DATA *victim;
   int arg_len;

   set_char_color( AT_IMMORT, ch );

   argument = one_argument( argument, arg );

   if( !*arg )
   {
      send_to_char( "Syntax:\r\n"
                    "bestowarea <victim> <filename>.are\r\n"
                    "bestowarea <victim> none             removes bestowed areas\r\n"
                    "bestowarea <victim> list             lists bestowed areas\r\n"
                    "bestowarea <victim>                  lists bestowed areas\r\n", ch );
      return;
   }
   if( !( victim = get_char_world( ch, arg ) ) )
   {
      send_to_char( "They aren't here.\r\n", ch );
      return;
   }
   if( IS_NPC( victim ) )
   {
      send_to_char( "You can't give special abilities to a mob!\r\n", ch );
      return;
   }
   if( get_trust( victim ) < LEVEL_IMMORTAL )
   {
      send_to_char( "They aren't an immortal.\r\n", ch );
      return;
   }

   if( !victim->pcdata->bestowments )
      victim->pcdata->bestowments = str_dup( "" );

   if( !*argument || !str_cmp( argument, "list" ) )
   {
      extract_area_names( victim->pcdata->bestowments, buf );
      ch_printf( ch, "Bestowed areas: %s\r\n", buf );
      return;
   }
   if( !str_cmp( argument, "none" ) )
   {
      remove_area_names( victim->pcdata->bestowments, buf );
      DISPOSE( victim->pcdata->bestowments );
      victim->pcdata->bestowments = str_dup( buf );
      send_to_char( "Done.\r\n", ch );
      return;
   }

   arg_len = strlen( argument );
   if( arg_len < 5
       || argument[arg_len - 4] != '.' || argument[arg_len - 3] != 'a'
       || argument[arg_len - 2] != 'r' || argument[arg_len - 1] != 'e' )
   {
      send_to_char( "You can only bestow an area name\r\n", ch );
      send_to_char( "E.G. bestow joe sam.are\r\n", ch );
      return;
   }

   sprintf( buf, "%s %s", victim->pcdata->bestowments, argument );
   DISPOSE( victim->pcdata->bestowments );
   victim->pcdata->bestowments = str_dup( buf );
   set_char_color( AT_IMMORT, victim );
   ch_printf( victim, "%s has bestowed on you the area: %s\r\n", ch->name, argument );
   send_to_char( "Done.\r\n", ch );
}

void do_bestow( CHAR_DATA * ch, char *argument )
{
   char arg[MAX_INPUT_LENGTH], buf[MAX_STRING_LENGTH], arg_buf[MAX_STRING_LENGTH];
   CHAR_DATA *victim;
   CMDTYPE *cmd;
   bool fComm = FALSE;
   set_char_color( AT_IMMORT, ch );
   argument = one_argument( argument, arg );
   if( arg[0] == '\0' )
   {
      send_to_char( "Bestow whom with what?\r\n", ch );
      return;
   }
   if( ( victim = get_char_world( ch, arg ) ) == NULL )
   {
      send_to_char( "They aren't here.\r\n", ch );
      return;
   }
   if( IS_NPC( victim ) )
   {
      send_to_char( "You can't give special abilities to a mob!\r\n", ch );
      return;
   }
   if( victim == ch || get_trust( victim ) >= get_trust( ch ) )
   {
      send_to_char( "You aren't powerful enough...\r\n", ch );
      return;
   }
   if( !victim->pcdata->bestowments )
      victim->pcdata->bestowments = str_dup( "" );
   if( argument[0] == '\0' || !str_cmp( argument, "show list" ) )
   {
      ch_printf( ch, "Current bestowed commands on %s: %s.\r\n", victim->name, victim->pcdata->bestowments );
      return;
   }
   if( !str_cmp( argument, "none" ) )
   {
      DISPOSE( victim->pcdata->bestowments );
      victim->pcdata->bestowments = str_dup( "" );
      ch_printf( ch, "Bestowments removed from %s.\r\n", victim->name );
      ch_printf( victim, "%s has removed your bestowed commands.\r\n", ch->name );
      return;
   }
   arg_buf[0] = '\0';
   argument = one_argument( argument, arg );
   while( arg && arg[0] != '\0' )
   {
      char *cmd_buf, cmd_tmp[MAX_INPUT_LENGTH];
      bool cFound = FALSE;
      if( !( cmd = find_command( arg ) ) )
      {
         ch_printf( ch, "No such command as %s!\r\n", arg );
         argument = one_argument( argument, arg );
         continue;
      }
      else if( cmd->level > get_trust( ch ) )
      {
         ch_printf( ch, "You can't bestow the %s command!\r\n", arg );
         argument = one_argument( argument, arg );
         continue;
      }
      cmd_buf = victim->pcdata->bestowments;
      cmd_buf = one_argument( cmd_buf, cmd_tmp );
      while( cmd_tmp && cmd_tmp[0] != '\0' )
      {
         if( !str_cmp( cmd_tmp, arg ) )
         {
            cFound = TRUE;
            break;
         }
         cmd_buf = one_argument( cmd_buf, cmd_tmp );
      }
      if( cFound == TRUE )
      {
         argument = one_argument( argument, arg );
         continue;
      }
      sprintf( arg, "%s ", arg );
      strcat( arg_buf, arg );
      argument = one_argument( argument, arg );
      fComm = TRUE;
   }
   if( !fComm )
   {
      send_to_char( "Good job, knucklehead... you just bestowed them with that master command called 'NOTHING!'\r\n", ch );
      return;
   }
   if( arg_buf[strlen( arg_buf ) - 1] == ' ' )
      arg_buf[strlen( arg_buf ) - 1] = '\0';
   sprintf( buf, "%s %s", victim->pcdata->bestowments, arg_buf );
   DISPOSE( victim->pcdata->bestowments );
   smash_tilde( buf );
   victim->pcdata->bestowments = str_dup( buf );
   set_char_color( AT_IMMORT, victim );
   ch_printf( victim, "%s has bestowed on you the command(s): %s\r\n", ch->name, arg_buf );
   send_to_char( "Done.\r\n", ch );
}

struct tm *update_time( struct tm *old_time )
{
   time_t utime;

   utime = mktime( old_time );
   return localtime( &utime );
}

void do_set_boot_time( CHAR_DATA * ch, char *argument )
{
   char arg[MAX_INPUT_LENGTH];
   char arg1[MAX_INPUT_LENGTH];
   bool check;

   check = FALSE;
   set_char_color( AT_IMMORT, ch );

   argument = one_argument( argument, arg );
   if( arg[0] == '\0' )
   {
      send_to_char( "Syntax: setboot time {hour minute <day> <month> <year>}\r\n", ch );
      send_to_char( "        setboot manual {0/1}\r\n", ch );
      send_to_char( "        setboot default\r\n", ch );
      ch_printf( ch, "Boot time is currently set to %s, manual bit is set to %d\r\n", reboot_time, set_boot_time->manual );
      return;
   }

   if( !str_cmp( arg, "time" ) )
   {
      struct tm *now_time;

      argument = one_argument( argument, arg );
      argument = one_argument( argument, arg1 );
      if( !*arg || !*arg1 || !is_number( arg ) || !is_number( arg1 ) )
      {
         send_to_char( "You must input a value for hour and minute.\r\n", ch );
         return;
      }

      now_time = localtime( &current_time );
      if( ( now_time->tm_hour = atoi( arg ) ) < 0 || now_time->tm_hour > 23 )
      {
         send_to_char( "Valid range for hour is 0 to 23.\r\n", ch );
         return;
      }
      if( ( now_time->tm_min = atoi( arg1 ) ) < 0 || now_time->tm_min > 59 )
      {
         send_to_char( "Valid range for minute is 0 to 59.\r\n", ch );
         return;
      }

      argument = one_argument( argument, arg );
      if( *arg != '\0' && is_number( arg ) )
      {
         if( ( now_time->tm_mday = atoi( arg ) ) < 1 || now_time->tm_mday > 31 )
         {
            send_to_char( "Valid range for day is 1 to 31.\r\n", ch );
            return;
         }
         argument = one_argument( argument, arg );
         if( *arg != '\0' && is_number( arg ) )
         {
            if( ( now_time->tm_mon = atoi( arg ) ) < 1 || now_time->tm_mon > 12 )
            {
               send_to_char( "Valid range for month is 1 to 12.\r\n", ch );
               return;
            }
            now_time->tm_mon--;
            argument = one_argument( argument, arg );
            if( ( now_time->tm_year = atoi( arg ) - 1900 ) < 0 || now_time->tm_year > 199 )
            {
               send_to_char( "Valid range for year is 1900 to 2099.\r\n", ch );
               return;
            }
         }
      }

      now_time->tm_sec = 0;
      if( mktime( now_time ) < current_time )
      {
         send_to_char( "You can't set a time previous to today!\r\n", ch );
         return;
      }
      if( set_boot_time->manual == 0 )
         set_boot_time->manual = 1;
      new_boot_time = update_time( now_time );
      new_boot_struct = *new_boot_time;
      new_boot_time = &new_boot_struct;
      reboot_check( mktime( new_boot_time ) );
      get_reboot_string(  );

      ch_printf( ch, "Boot time set to %s\r\n", reboot_time );
      check = TRUE;
   }
   else if( !str_cmp( arg, "manual" ) )
   {
      argument = one_argument( argument, arg1 );
      if( arg1[0] == '\0' )
      {
         send_to_char( "Please enter a value for manual boot on/off\r\n", ch );
         return;
      }
      if( !is_number( arg1 ) )
      {
         send_to_char( "Value for manual must be 0 (off) or 1 (on)\r\n", ch );
         return;
      }
      if( atoi( arg1 ) < 0 || atoi( arg1 ) > 1 )
      {
         send_to_char( "Value for manual must be 0 (off) or 1 (on)\r\n", ch );
         return;
      }

      set_boot_time->manual = atoi( arg1 );
      ch_printf( ch, "Manual bit set to %s\r\n", arg1 );
      check = TRUE;
      get_reboot_string(  );
      return;
   }

   else if( !str_cmp( arg, "default" ) )
   {
      set_boot_time->manual = 0;
      /*
       * Reinitialize new_boot_time 
       */
      new_boot_time = localtime( &current_time );
      new_boot_time->tm_mday += 1;
      if( new_boot_time->tm_hour > 12 )
         new_boot_time->tm_mday += 1;
      new_boot_time->tm_hour = 6;
      new_boot_time->tm_min = 0;
      new_boot_time->tm_sec = 0;
      new_boot_time = update_time( new_boot_time );

      sysdata.DENY_NEW_PLAYERS = FALSE;

      send_to_char( "Reboot time set back to normal.\r\n", ch );
      check = TRUE;
   }

   if( !check )
   {
      send_to_char( "Invalid argument for setboot.\r\n", ch );
      return;
   }
   else
   {
      get_reboot_string(  );
      new_boot_time_t = mktime( new_boot_time );
   }
}

/* Online high level immortal command for displaying what the encryption
 * of a name/password would be, taking in 2 arguments - the name and the
 * password - can still only change the password if you have access to 
 * pfiles and the correct password
 */
void do_form_password( CHAR_DATA * ch, char *argument )
{
   char arg[MAX_STRING_LENGTH];

   set_char_color( AT_IMMORT, ch );

   argument = one_argument( argument, arg );
   ch_printf( ch, "Those two arguments encrypted result in:  %s\r\n", crypt( arg, argument ) );
   return;
}

/*
 * Purge a player file.  No more player.  -- Altrag
 */
void do_destro( CHAR_DATA * ch, char *argument )
{
   set_char_color( AT_RED, ch );
   send_to_char( "If you want to destroy a character, spell it out!\r\n", ch );
   return;
}

/*
 * This could have other applications too.. move if needed. -- Altrag
 */
void close_area( AREA_DATA * pArea )
{
   CHAR_DATA *ech, *ech_next;
   OBJ_DATA *eobj, *eobj_next;
   ROOM_INDEX_DATA *rid, *rid_next;
   OBJ_INDEX_DATA *oid, *oid_next;
   MOB_INDEX_DATA *mid, *mid_next;
   NEIGHBOR_DATA *neighbor, *neighbor_next;
   int icnt;

   for( ech = first_char; ech; ech = ech_next )
   {
      ech_next = ech->next;

      if( ech->fighting )
         stop_fighting( ech, TRUE );
      if( IS_NPC( ech ) )
      {
         /*
          * if mob is in area, or part of area. 
          */
         if( URANGE( pArea->low_m_vnum, ech->pIndexData->vnum, pArea->hi_m_vnum ) == ech->pIndexData->vnum
             || ( ech->in_room && ech->in_room->area == pArea ) )
            extract_char( ech, TRUE );
         continue;
      }
      if( ech->in_room && ech->in_room->area == pArea )
         do_recall( ech, "" );
   }
   for( eobj = first_object; eobj; eobj = eobj_next )
   {
      eobj_next = eobj->next;
      /*
       * if obj is in area, or part of area. 
       */
      if( URANGE( pArea->low_o_vnum, eobj->pIndexData->vnum, pArea->hi_o_vnum ) == eobj->pIndexData->vnum
          || ( eobj->in_room && eobj->in_room->area == pArea ) )
         extract_obj( eobj );
   }
   for( icnt = 0; icnt < MAX_KEY_HASH; icnt++ )
   {
      for( rid = room_index_hash[icnt]; rid; rid = rid_next )
      {
         rid_next = rid->next;

         if( rid->area != pArea )
            continue;
         delete_room( rid );
      }
      pArea->first_room = pArea->last_room = NULL;

      for( mid = mob_index_hash[icnt]; mid; mid = mid_next )
      {
         mid_next = mid->next;

         if( mid->vnum < pArea->low_m_vnum || mid->vnum > pArea->hi_m_vnum )
            continue;
         delete_mob( mid );
      }

      for( oid = obj_index_hash[icnt]; oid; oid = oid_next )
      {
         oid_next = oid->next;

         if( oid->vnum < pArea->low_o_vnum || oid->vnum > pArea->hi_o_vnum )
            continue;
         delete_obj( oid );
      }
   }
   if( pArea->weather )
   {
      for( neighbor = pArea->weather->first_neighbor; neighbor; neighbor = neighbor_next )
      {
         neighbor_next = neighbor->next;
         UNLINK( neighbor, pArea->weather->first_neighbor, pArea->weather->last_neighbor, next, prev );
         STRFREE( neighbor->name );
         DISPOSE( neighbor );
      }
      DISPOSE( pArea->weather );
   }
   DISPOSE( pArea->name );
   DISPOSE( pArea->filename );
   DISPOSE( pArea->resetmsg );
   STRFREE( pArea->author );
   if( IS_SET( pArea->flags, AFLAG_PROTOTYPE ) )
   {
      UNLINK( pArea, first_build, last_build, next, prev );
      UNLINK( pArea, first_bsort, last_bsort, next_sort, prev_sort );
   }
   else
   {
      UNLINK( pArea, first_area, last_area, next, prev );
      UNLINK( pArea, first_asort, last_asort, next_sort, prev_sort );
      UNLINK( pArea, first_area_name, last_area_name, next_sort_name, prev_sort_name );
   }
   DISPOSE( pArea );
}

void close_all_areas( void )
{
   AREA_DATA *area, *area_next;

   for( area = first_area; area; area = area_next )
   {
      area_next = area->next;
      close_area( area );
   }
   for( area = first_build; area; area = area_next )
   {
      area_next = area->next;
      close_area( area );
   }
   return;
}

void do_destroy( CHAR_DATA * ch, char *argument )
{
   CHAR_DATA *victim;
   char buf[MAX_STRING_LENGTH];
   char buf2[MAX_STRING_LENGTH];
   char arg[MAX_INPUT_LENGTH];
   char *name;
   struct stat fst;

   set_char_color( AT_RED, ch );

   one_argument( argument, arg );
   if( arg[0] == '\0' )
   {
      send_to_char( "Destroy what player file?\r\n", ch );
      return;
   }

   /*
    * Set the file points.
    */
   name = capitalize( arg );
   sprintf( buf, "%s%c/%s", PLAYER_DIR, tolower( arg[0] ), name );
   sprintf( buf2, "%s%c/%s", BACKUP_DIR, tolower( arg[0] ), name );
   /*
    * This check makes sure the name is valid and that the file is there, else there
    * is no need to go on. -Orion
    */
   if( !check_parse_name( name, TRUE ) || lstat( buf, &fst ) == -1 )
   {
      ch_printf( ch, "No player exists by the name %s.\r\n", name );
      return;
   }

   for( victim = first_char; victim; victim = victim->next )
      if( !IS_NPC( victim ) && !str_cmp( victim->name, arg ) )
         break;

   if( !victim )
   {
      DESCRIPTOR_DATA *d;

      /*
       * Make sure they aren't halfway logged in. 
       */
      for( d = first_descriptor; d; d = d->next )
         if( ( victim = d->character ) && !IS_NPC( victim ) && !str_cmp( victim->name, arg ) )
            break;
      if( d )
         close_socket( d, TRUE );
   }
   else
   {
      int x, y;

      drop_artifacts( ch, ch->last_carrying );
      quitting_char = victim;
      save_char_obj( victim );
      saving_char = NULL;
      extract_char( victim, TRUE );
      for( x = 0; x < MAX_WEAR; x++ )
         for( y = 0; y < MAX_LAYERS; y++ )
            save_equipment[x][y] = NULL;
   }

   if( !rename( buf, buf2 ) )
   {
      AREA_DATA *pArea;

      set_char_color( AT_RED, ch );
      ch_printf( ch, "Player %s destroyed.  Pfile saved in backup directory.\r\n", name );
      sprintf( buf, "%s%s", HOUSE_DIR, name );
      if( !remove( buf ) )
         send_to_char( "Player's housing data destroyed.\r\n", ch );
      else if( errno != ENOENT )
      {
         ch_printf( ch, "Unknown error #%d - %s (housing data)." "  Report to Coder.\r\n", errno, strerror( errno ) );
         sprintf( buf2, "%s destroying %s", ch->name, buf );
         perror( buf2 );
      }
      sprintf( buf, "%s%s", GOD_DIR, name );
      if( !remove( buf ) )
         send_to_char( "Player's immortal data destroyed.\r\n", ch );
      else if( errno != ENOENT )
      {
         ch_printf( ch, "Unknown error #%d - %s (immortal data).  Report to Scion.\r\n", errno, strerror( errno ) );
         sprintf( buf2, "%s destroying %s", ch->name, buf );
         perror( buf2 );
      }
      if( ch->pcdata->council )
      {
         ch->pcdata->council->num_members--;
         rem_council_member( ch->pcdata->council, ch->name );
      }
      if( ch->pcdata->council2 )
      {
         ch->pcdata->council->num_members--;
         rem_council_member( ch->pcdata->council, ch->name );
      }
      if( ch->pcdata->clan )
      {
         ch->pcdata->clan->num_members--;
         rem_clan_member( ch->pcdata->clan, ch->name );
      }

      sprintf( buf2, "%s.are", name );
      for( pArea = first_build; pArea; pArea = pArea->next )
         if( !str_cmp( pArea->filename, buf2 ) )
         {
            sprintf( buf, "%s%s", BUILD_DIR, buf2 );
            if( IS_SET( pArea->status, AREA_LOADED ) )
               fold_area( pArea, buf, FALSE );
            close_area( pArea );

            sprintf( buf2, "%s.bak", buf );
            set_char_color( AT_RED, ch ); /* Log message changes colors */
            if( !rename( buf, buf2 ) )
               send_to_char( "Player's area data destroyed.  Area saved as backup.\r\n", ch );
            else if( errno != ENOENT )
            {
               ch_printf( ch, "Unknown error #%d - %s (area data).  Report to Scion.\r\n", errno, strerror( errno ) );
               sprintf( buf2, "%s destroying %s", ch->name, buf );
               perror( buf2 );
            }
            break;
         }
   }
   else if( errno == ENOENT )
   {
      set_char_color( AT_PLAIN, ch );
      send_to_char( "Player does not exist.\r\n", ch );
   }
   else
   {
      set_char_color( AT_WHITE, ch );
      ch_printf( ch, "Unknown error #%d - %s.  Report to Scion.\r\n", errno, strerror( errno ) );
      sprintf( buf, "%s destroying %s", ch->name, arg );
      perror( buf );
   }
   return;
}

/* Super-AT command:
FOR ALL <action>
FOR MORTALS <action>
FOR GODS <action>
FOR MOBS <action>
FOR EVERYWHERE <action>

Executes action several times, either on ALL players (not including yourself),
MORTALS (including trusted characters), GODS (characters with level higher than
L_HERO), MOBS (Not recommended) or every room (not recommended either!)

If you insert a # in the action, it will be replaced by the name of the target.

If # is a part of the action, the action will be executed for every target
in game. If there is no #, the action will be executed for every room containg
at least one target, but only once per room. # cannot be used with FOR EVERY-
WHERE. # can be anywhere in the action.

Example: 

FOR ALL SMILE -> you will only smile once in a room with 2 players.
FOR ALL TWIDDLE # -> In a room with A and B, you will twiddle A then B.

Destroying the characters this command acts upon MAY cause it to fail. Try to
avoid something like FOR MOBS PURGE (although it actually works at my MUD).

FOR MOBS TRANS 3054 (transfer ALL the mobs to Midgaard temple) does NOT work
though :)

The command works by transporting the character to each of the rooms with 
target in them. Private rooms are not violated.

*/

/* Expand the name of a character into a string that identifies THAT
   character within a room. E.g. the second 'guard' -> 2. guard
*/
const char *name_expand( CHAR_DATA * ch )
{
   int count = 1;
   CHAR_DATA *rch;
   char name[MAX_INPUT_LENGTH];  /*  HOPEFULLY no mob has a name longer than THAT */

   static char outbuf[MAX_INPUT_LENGTH];

   if( !IS_NPC( ch ) )
      return ch->name;

   one_argument( ch->name, name );  /* copy the first word into name */

   if( !name[0] ) /* weird mob .. no keywords */
   {
      strcpy( outbuf, "" );   /* Do not return NULL, just an empty buffer */
      return outbuf;
   }

   /*
    * ->people changed to ->first_person -- TRI 
    */
   for( rch = ch->in_room->first_person; rch && ( rch != ch ); rch = rch->next_in_room )
      if( is_name( name, rch->name ) )
         count++;


   sprintf( outbuf, "%d.%s", count, name );
   return outbuf;
}

void do_for( CHAR_DATA * ch, char *argument )
{
   char range[MAX_INPUT_LENGTH];
   char buf[MAX_STRING_LENGTH];
   bool fGods = FALSE, fMortals = FALSE, fMobs = FALSE, fEverywhere = FALSE, found;
   ROOM_INDEX_DATA *room, *old_room;
   CHAR_DATA *p, *p_prev;  /* p_next to p_prev -- TRI */
   int i;

   set_char_color( AT_IMMORT, ch );

   argument = one_argument( argument, range );
   if( !range[0] || !argument[0] )  /* invalid usage? */
   {
      do_help( ch, "for" );
      return;
   }

   if( !str_prefix( "quit", argument ) )
   {
      send_to_char( "Are you trying to crash the MUD or something?\r\n", ch );
      return;
   }


   if( !str_cmp( range, "all" ) )
   {
      fMortals = TRUE;
      fGods = TRUE;
   }
   else if( !str_cmp( range, "gods" ) )
      fGods = TRUE;
   else if( !str_cmp( range, "mortals" ) )
      fMortals = TRUE;
   else if( !str_cmp( range, "mobs" ) )
      fMobs = TRUE;
   else if( !str_cmp( range, "everywhere" ) )
      fEverywhere = TRUE;
   else
      do_help( ch, "for" );   /* show syntax */

   /*
    * do not allow # to make it easier 
    */
   if( fEverywhere && strchr( argument, '#' ) )
   {
      send_to_char( "Cannot use FOR EVERYWHERE with the # thingie.\r\n", ch );
      return;
   }

   set_char_color( AT_PLAIN, ch );
   if( strchr( argument, '#' ) ) /* replace # ? */
   {
      /*
       * char_list - last_char, p_next - gch_prev -- TRI 
       */
      for( p = last_char; p; p = p_prev )
      {
         p_prev = p->prev; /* TRI */
         /*
          * p_next = p->next; 
          *//*
          * In case someone DOES try to AT MOBS SLAY # 
          */
         found = FALSE;

         if( !( p->in_room ) || room_is_private( p->in_room ) || ( p == ch ) )
            continue;

         if( IS_NPC( p ) && fMobs )
            found = TRUE;
         else if( !IS_NPC( p ) && p->level >= LEVEL_IMMORTAL && fGods )
            found = TRUE;
         else if( !IS_NPC( p ) && p->level < LEVEL_IMMORTAL && fMortals )
            found = TRUE;

         /*
          * It looks ugly to me.. but it works :) 
          */
         if( found ) /* p is 'appropriate' */
         {
            char *pSource = argument;  /* head of buffer to be parsed */
            char *pDest = buf;   /* parse into this */

            while( *pSource )
            {
               if( *pSource == '#' )   /* Replace # with name of target */
               {
                  const char *namebuf = name_expand( p );

                  if( namebuf )  /* in case there is no mob name ?? */
                     while( *namebuf ) /* copy name over */
                        *( pDest++ ) = *( namebuf++ );

                  pSource++;
               }
               else
                  *( pDest++ ) = *( pSource++ );
            }  /* while */
            *pDest = '\0'; /* Terminate */

            /*
             * Execute 
             */
            old_room = ch->in_room;
            char_from_room( ch );
            char_to_room( ch, p->in_room );
            interpret( ch, buf );
            char_from_room( ch );
            char_to_room( ch, old_room );

         }  /* if found */
      }  /* for every char */
   }
   else  /* just for every room with the appropriate people in it */
   {
      for( i = 0; i < MAX_KEY_HASH; i++ ) /* run through all the buckets */
         for( room = room_index_hash[i]; room; room = room->next )
         {
            found = FALSE;

            /*
             * Anyone in here at all? 
             */
            if( fEverywhere ) /* Everywhere executes always */
               found = TRUE;
            else if( !room->first_person )   /* Skip it if room is empty */
               continue;
            /*
             * ->people changed to first_person -- TRI 
             */

            /*
             * Check if there is anyone here of the requried type 
             */
            /*
             * Stop as soon as a match is found or there are no more ppl in room 
             */
            /*
             * ->people to ->first_person -- TRI 
             */
            for( p = room->first_person; p && !found; p = p->next_in_room )
            {

               if( p == ch )  /* do not execute on oneself */
                  continue;

               if( IS_NPC( p ) && fMobs )
                  found = TRUE;
               else if( !IS_NPC( p ) && ( p->level >= LEVEL_IMMORTAL ) && fGods )
                  found = TRUE;
               else if( !IS_NPC( p ) && ( p->level <= LEVEL_IMMORTAL ) && fMortals )
                  found = TRUE;
            }  /* for everyone inside the room */

            if( found && !room_is_private( room ) )   /* Any of the required type here AND room not private? */
            {
               /*
                * This may be ineffective. Consider moving character out of old_room
                * once at beginning of command then moving back at the end.
                * This however, is more safe?
                */

               old_room = ch->in_room;
               char_from_room( ch );
               char_to_room( ch, room );
               interpret( ch, argument );
               char_from_room( ch );
               char_to_room( ch, old_room );
            }  /* if found */
         }  /* for every room in a bucket */
   }  /* if strchr */
}  /* do_for */

void save_sysdata args( ( SYSTEM_DATA sys ) );

void do_cset( CHAR_DATA * ch, char *argument )
{
   char arg[MAX_STRING_LENGTH];
   short level;

   set_pager_color( AT_PLAIN, ch );

   if( argument[0] == '\0' )
   {
      pager_printf_color( ch, "\r\n&WMud_name: %s", sysdata.mud_name );
      pager_printf_color( ch,
                          "\r\n&WMail:\r\n  &wRead all mail: &W%d  &wRead mail for free: &W%d  &wWrite mail for free: &W%d\r\n",
                          sysdata.read_all_mail, sysdata.read_mail_free, sysdata.write_mail_free );
      pager_printf_color( ch, "  &wTake all mail: &W%d\r\n", sysdata.take_others_mail );
      pager_printf_color( ch, "&WPfile:\r\n  &wPfile autocleanup status: &W%s  &wDays before purging newbies: &W%d\r\n",
                          sysdata.CLEANPFILES ? "On" : "Off", sysdata.newbie_purge );
      pager_printf_color( ch, "  &wDays before purging regular players: &W%d\r\n", sysdata.regular_purge );
      pager_printf_color( ch, "&WBuilding:\r\n  &wPrototype modification: &W%d  &wPlayer msetting: &W%d\r\n",
                          sysdata.level_modify_proto, sysdata.level_mset_player );
      pager_printf_color( ch, "&WClubs:\r\n  &wOverseer: &W%s   &wAdvisor: &W%s\r\n",
                          sysdata.guild_overseer, sysdata.guild_advisor );
      pager_printf_color( ch, "&WBan Data:\r\n  &wBan Site Level: &W%d   &wBan Class Level: &W%d   ",
                          sysdata.ban_site_level, sysdata.ban_class_level );
      pager_printf_color( ch, "&wBan Race Level: &W%d\r\n", sysdata.ban_race_level );
      pager_printf_color( ch, "&WDefenses:\r\n  &wDodge_mod: &W%d    &wParry_mod: &W%d    &wTumble_mod: &W%d\r\n",
                          sysdata.dodge_mod, sysdata.parry_mod, sysdata.tumble_mod );
      pager_printf_color( ch, "&WOther:\r\n  &wForce on players            : &W%-2d    ", sysdata.level_forcepc );
      pager_printf_color( ch, "&wPrivate && immproof override:   &W%-2d\r\n", sysdata.level_override_private );
      pager_printf_color( ch, "  &wPenalty to bash plr vs. plr : &W%-7d", sysdata.bash_plr_vs_plr );
      pager_printf_color( ch, "&wPenalty to non-tank bash    :  &W%-3d\r\n", sysdata.bash_nontank );
      pager_printf_color( ch, "  &wPenalty to gouge plr vs. plr: &W%-7d", sysdata.gouge_plr_vs_plr );
      pager_printf_color( ch, "&wPenalty to non-tank gouge   :  &W%-3d\r\n", sysdata.gouge_nontank );
      pager_printf_color( ch, "  &wPenalty regular stun chance : &W%-7d", sysdata.stun_regular );
      pager_printf_color( ch, "&wPenalty to stun plr vs. plr :  &W%-3d\r\n", sysdata.stun_plr_vs_plr );
      pager_printf_color( ch, "  &wPercent damage plr vs. plr  : &W%-7d", sysdata.dam_plr_vs_plr );
      pager_printf_color( ch, "&wPercent damage plr vs. mob  :  &W%-3d \r\n", sysdata.dam_plr_vs_mob );
      pager_printf_color( ch, "  &wPercent damage mob vs. plr  : &W%-7d", sysdata.dam_mob_vs_plr );
      pager_printf_color( ch, "&wPercent damage mob vs. mob  :  &W%-3d\r\n", sysdata.dam_mob_vs_mob );
      pager_printf_color( ch, "  &wGet object without take flag: &W%-7d", sysdata.level_getobjnotake );
      pager_printf_color( ch, "&wAutosave frequency (minutes):  &W%d\r\n", sysdata.save_frequency );
      pager_printf_color( ch, "  &wMax level difference bestow : &W%-7d", sysdata.bestow_dif );
      pager_printf_color( ch, "&wChecking Imm_host is        :  &W%s\r\n", ( sysdata.check_imm_host ) ? "ON" : "off" );
      pager_printf_color( ch, "  &wMorph Optimization is       : &W%-7s", ( sysdata.morph_opt ) ? "ON" : "off" );
      pager_printf_color( ch, "&wSaving Pets is              :  &W%s\r\n", ( sysdata.save_pets ) ? "ON" : "off" );
      pager_printf_color( ch, "  &wSave flags: &W%s\r\n", flag_string( sysdata.save_flags, save_flag ) );
      pager_printf_color( ch, "  &wIdents retries              : &W%-7d", sysdata.ident_retries );
      pager_printf_color( ch, "&wDouble Exp is               :  &W%s\r\n", sysdata.double_exp ? "ON" : "off" );

      pager_printf_color( ch, "  &wAlias Wait: &W%-7d pulses           ", sysdata.alias_wait );
      pager_printf_color( ch, "&wNever Empty is              :  &W%s\r\n", /* Altrag */
                          sysdata.neverempty ? "ON" : "off" );
      /*
       * Scion arenacode 
       */
      pager_printf_color( ch, "  &wImmortals allowed in arena: &W%s\r\n",
                          ( sysdata.imm_arena == TRUE ) ? "&GYES&w" : "&RNO&w" );

#ifdef WEBSVR
      pager_printf_color( ch, "  &wWebServer: &W%s", ( sysdata.webtoggle == TRUE ) ? "&GActive&w" : "&RInactive&w" );
      pager_printf_color( ch, "  &wWebPort: &W%d", sysdata.webport );
#endif
      pager_printf_color( ch, "  &wWebCounter: &W%s\r\n", ( sysdata.webcounter == TRUE ) ? "&GOn&w" : "&ROff&w" );
      pager_printf_color( ch, "  &wHomePage: &W%s\r\n", sysdata.homepage );
      pager_printf_color( ch, "  &wMultiplayer limit : &W%d\r\n", sysdata.mplimit );
      pager_printf_color( ch, "  &wPlayerkiller limit: &W%d\r\n", sysdata.pklimit );
      return;
   }

   argument = one_argument( argument, arg );
   hide_tilde( argument );

   if( !str_cmp( arg, "help" ) )
   {
      do_help( ch, "controls" );
      return;
   }

   if( !str_cmp( arg, "pfiles" ) )
   {

      sysdata.CLEANPFILES = !sysdata.CLEANPFILES;

      if( sysdata.CLEANPFILES )
         send_to_char( "Pfile autocleanup enabled.\r\n", ch );
      else
         send_to_char( "Pfile autocleanup disabled.\r\n", ch );
      return;
   }

   if( !str_cmp( arg, "save" ) )
   {
      save_sysdata( sysdata );
      send_to_char( "Cset functions saved.\r\n", ch );
      return;
   }

   if( !str_cmp( arg, "mudname" ) )
   {
      if( sysdata.mud_name )
         DISPOSE( sysdata.mud_name );
      sysdata.mud_name = str_dup( argument );
      send_to_char( "Name set.\r\n", ch );
      return;
   }

   if( !str_cmp( arg, "saveflag" ) )
   {
      int x = get_saveflag( argument );

      if( x == -1 )
         send_to_char( "Not a save flag.\r\n", ch );
      else
      {
         TOGGLE_BIT( sysdata.save_flags, 1 << x );
         send_to_char( "Ok.\r\n", ch );
      }
      return;
   }

   if( !str_prefix( arg, "club_overseer" ) )
   {
      STRFREE( sysdata.guild_overseer );
      sysdata.guild_overseer = STRALLOC( argument );
      send_to_char( "Ok.\r\n", ch );
      return;
   }
   if( !str_prefix( arg, "club_advisor" ) )
   {
      STRFREE( sysdata.guild_advisor );
      sysdata.guild_advisor = STRALLOC( argument );
      send_to_char( "Ok.\r\n", ch );
      return;
   }

   level = ( short )atoi( argument );

   if( !str_prefix( arg, "aliaswait" ) )
   {
      sysdata.alias_wait = level;
      ch_printf( ch, "The Alias wait is now %d pulses.\r\n", sysdata.alias_wait );
      return;
   }
   if( !str_prefix( arg, "savefrequency" ) )
   {
      sysdata.save_frequency = level;
      send_to_char( "Ok.\r\n", ch );
      return;
   }

   if( !str_cmp( arg, "newbie_purge" ) )
   {
      if( level < 1 )
      {
         send_to_char( "You must specify a period of at least 1 day.\r\n", ch );
         return;
      }

      sysdata.newbie_purge = level;
      send_to_char( "Ok.\r\n", ch );
      return;
   }

   if( !str_cmp( arg, "regular_purge" ) )
   {
      if( level < 1 )
      {
         send_to_char( "You must specify a period of at least 1 day.\r\n", ch );
         return;
      }

      sysdata.regular_purge = level;
      send_to_char( "Ok.\r\n", ch );
      return;
   }

   if( !str_prefix( arg, "checkimmhost" ) )
   {
      if( level != 0 && level != 1 )
      {
         send_to_char( "Use 1 to turn it on, 0 to turn in off.\r\n", ch );
         return;
      }
      sysdata.check_imm_host = level;
      send_to_char( "Ok.\r\n", ch );
      return;
   }

   if( !str_cmp( arg, "bash_pvp" ) )
   {
      sysdata.bash_plr_vs_plr = level;
      send_to_char( "Ok.\r\n", ch );
      return;
   }

   if( !str_cmp( arg, "bash_nontank" ) )
   {
      sysdata.bash_nontank = level;
      send_to_char( "Ok.\r\n", ch );
      return;
   }

   if( !str_cmp( arg, "gouge_pvp" ) )
   {
      sysdata.gouge_plr_vs_plr = level;
      send_to_char( "Ok.\r\n", ch );
      return;
   }

   if( !str_cmp( arg, "gouge_nontank" ) )
   {
      sysdata.gouge_nontank = level;
      send_to_char( "Ok.\r\n", ch );
      return;
   }

   if( !str_cmp( arg, "dodge_mod" ) )
   {
      sysdata.dodge_mod = level > 0 ? level : 1;
      send_to_char( "Ok.\r\n", ch );
      return;
   }

   if( !str_cmp( arg, "parry_mod" ) )
   {
      sysdata.parry_mod = level > 0 ? level : 1;
      send_to_char( "Ok.\r\n", ch );
      return;
   }

   if( !str_cmp( arg, "tumble_mod" ) )
   {
      sysdata.tumble_mod = level > 0 ? level : 1;
      send_to_char( "Ok.\r\n", ch );
      return;
   }

   if( !str_cmp( arg, "stun" ) )
   {
      sysdata.stun_regular = level;
      send_to_char( "Ok.\r\n", ch );
      return;
   }

   if( !str_cmp( arg, "stun_pvp" ) )
   {
      sysdata.stun_plr_vs_plr = level;
      send_to_char( "Ok.\r\n", ch );
      return;
   }

   if( !str_cmp( arg, "dam_pvp" ) )
   {
      sysdata.dam_plr_vs_plr = level;
      send_to_char( "Ok.\r\n", ch );
      return;
   }

   if( !str_cmp( arg, "get_notake" ) )
   {
      sysdata.level_getobjnotake = level;
      send_to_char( "Ok.\r\n", ch );
      return;
   }

   if( !str_cmp( arg, "dam_pvm" ) )
   {
      sysdata.dam_plr_vs_mob = level;
      send_to_char( "Ok.\r\n", ch );
      return;
   }

   if( !str_cmp( arg, "dam_mvp" ) )
   {
      sysdata.dam_mob_vs_plr = level;
      send_to_char( "Ok.\r\n", ch );
      return;
   }
#ifdef WEBSVR
   if( !str_cmp( arg, "webport" ) )
   {
      sysdata.webport = level;
      send_to_char( "Ok.\r\n", ch );
      return;
   }
#endif
   if( !str_cmp( arg, "homepage" ) )
   {
      STRFREE( sysdata.homepage );
      sysdata.homepage = STRALLOC( argument );
      send_to_char( "Ok.\r\n", ch );
      return;
   }
   if( !str_cmp( arg, "dam_mvm" ) )
   {
      sysdata.dam_mob_vs_mob = level;
      send_to_char( "Ok.\r\n", ch );
      return;
   }

   if( !str_cmp( arg, "mplimit" ) )
   {
      /*
       * using less then 1 means no one can connect feel free to raise the 10 to how high you want
       * to be able to set it though 
       */
      if( level < 1 || level > 10 )
      {
         send_to_char( "Can't set mplimit less then 1 or more then 10\r\n", ch );
         return;
      }
      sysdata.mplimit = level;
      send_to_char( "Ok.\r\n", ch );
      return;
   }

   if( !str_cmp( arg, "pklimit" ) )
   {
      /*
       * using less then 1 means not even 1 pkiller can be connected 
       */
      if( level < 1 || level > 10 )
      {
         send_to_char( "Can't set mplimit less then 1 or more then 10\r\n", ch );
         return;
      }
      sysdata.pklimit = level;
      send_to_char( "Ok.\r\n", ch );
      return;
   }

   if( !str_cmp( arg, "ident_retries" ) || !str_cmp( arg, "ident" ) )
   {
      sysdata.ident_retries = level;
      if( level > 20 )
         send_to_char( "Caution:  This setting may cause the game to lag.\r\n", ch );
      else if( level <= 0 )
         send_to_char( "Ident lookups turned off.\r\n", ch );
      else
         send_to_char( "Ok.\r\n", ch );
      return;
   }

   if( level < 0 || level > MAX_LEVEL )
   {
      send_to_char( "Invalid value for new control.\r\n", ch );
      return;
   }

   if( !str_cmp( arg, "read_all" ) )
      sysdata.read_all_mail = level;
   else if( !str_cmp( arg, "read_free" ) )
      sysdata.read_mail_free = level;
   else if( !str_cmp( arg, "write_free" ) )
      sysdata.write_mail_free = level;
   else if( !str_cmp( arg, "take_all" ) )
      sysdata.take_others_mail = level;
   else if( !str_cmp( arg, "staff" ) )
      sysdata.muse_level = level;
   else if( !str_cmp( arg, "think" ) )
      sysdata.think_level = level;
   else if( !str_cmp( arg, "log" ) )
      sysdata.log_level = level;
   else if( !str_cmp( arg, "build" ) )
      sysdata.build_level = level;
   else if( !str_cmp( arg, "proto_modify" ) )
      sysdata.level_modify_proto = level;
   else if( !str_cmp( arg, "override_private" ) )
      sysdata.level_override_private = level;
   else if( !str_cmp( arg, "bestow_dif" ) )
      sysdata.bestow_dif = level > 0 ? level : 1;
   else if( !str_cmp( arg, "forcepc" ) )
      sysdata.level_forcepc = level;
   else if( !str_cmp( arg, "ban_site_level" ) )
      sysdata.ban_site_level = level;
   else if( !str_cmp( arg, "ban_race_level" ) )
      sysdata.ban_race_level = level;
   else if( !str_cmp( arg, "ban_class_level" ) )
      sysdata.ban_class_level = level;
   else if( !str_cmp( arg, "doubleexp" ) )
   {
      if( sysdata.double_exp )
         do_info( ch, "Double EXP is now off.\r\n" );
      else
         do_info( ch, "Double EXP is now on.\r\n" );

      sysdata.double_exp = !sysdata.double_exp;
   }
   else if( !str_cmp( arg, "neverempty" ) )  /* Altrag */
   {
      if( sysdata.neverempty )
         do_info( ch, "Never Empty is now off.\r\n" );
      else
         do_info( ch, "Never Empty is now on.\r\n" );

      sysdata.neverempty = !sysdata.neverempty;
   }
   else if( !str_cmp( arg, "petsave" ) )
   {
      if( level )
         sysdata.save_pets = TRUE;
      else
         sysdata.save_pets = FALSE;
   }
   else if( !str_cmp( arg, "morph_opt" ) )
   {
      if( level )
         sysdata.morph_opt = TRUE;
      else
         sysdata.morph_opt = FALSE;
   }
   else if( !str_cmp( arg, "mset_player" ) )
      sysdata.level_mset_player = level;

   /*
    * Scion arenacode 
    */
   else if( !str_cmp( arg, "imm_arena" ) )
   {
      send_to_char( ( ( sysdata.imm_arena == TRUE ) ? ( "Imm arena ILLEGAL.\r\n" ) : ( "Imm arena ALLOWED.\r\n" ) ), ch );
      if( sysdata.imm_arena == TRUE )
      {
         do_info( ch, "Immortals are no longer allowed in the arena." );
         sysdata.imm_arena = FALSE;
      }
      else
      {
         do_info( ch, "Immortals are now allowed in the arena!" );
         do_info( ch, "Now\'s your chance to show \'em who\'s boss!" );
         sysdata.imm_arena = TRUE;
      }
   }
#ifdef WEBSVR
   else if( !str_cmp( arg, "webserver" ) )
   {
      if( sysdata.webtoggle == TRUE )
      {
         send_to_char( "Webserver shutdown.\r\n", ch );
         sysdata.webtoggle = FALSE;
         shutdown_web(  );
      }
      else
      {
         send_to_char( "Starting WebServer....\r\n", ch );
         if( init_web( sysdata.webport ) )
         {
            send_to_char( "Webserver start request succeded.\r\n", ch );
            sysdata.webtoggle = TRUE;
         }
         else
         {
            send_to_char( "Webserver start request failed.\r\n", ch );
            sysdata.webtoggle = FALSE;
         }
      }
   }
#endif
   else if( !str_cmp( arg, "webcounter" ) )
   {
      if( sysdata.webcounter == TRUE )
      {
         send_to_char( "WebCounter off.\r\n", ch );
         sysdata.webcounter = FALSE;
      }
      else
      {
         send_to_char( "WebCounter on.\r\n", ch );
         sysdata.webcounter = TRUE;
      }
   }
   else
   {
      send_to_char( "Invalid argument.\r\n", ch );
      return;
   }
   send_to_char( "Ok.\r\n", ch );
   return;
}

void get_reboot_string( void )
{
   sprintf( reboot_time, "%s", asctime( new_boot_time ) );
}

void do_orange( CHAR_DATA * ch, char *argument )
{
   send_to_char_color( "&YFunction under construction.\r\n", ch );
   return;
}

void do_mrange( CHAR_DATA * ch, char *argument )
{
   send_to_char_color( "&YFunction under construction.\r\n", ch );
   return;
}

void do_hell( CHAR_DATA * ch, char *argument )
{
   CHAR_DATA *victim;
   char arg[MAX_INPUT_LENGTH];
   short htime;
   bool h_d = FALSE;
   struct tm *tms;

   set_char_color( AT_IMMORT, ch );

   argument = one_argument( argument, arg );
   if( !*arg )
   {
      send_to_char( "Hell who, and for how long?\r\n", ch );
      return;
   }
   if( !( victim = get_char_world( ch, arg ) ) || IS_NPC( victim ) )
   {
      send_to_char( "They aren't here.\r\n", ch );
      return;
   }
   if( IS_IMMORTAL( victim ) )
   {
      send_to_char( "There is no point in helling an immortal.\r\n", ch );
      return;
   }
   if( victim->pcdata->release_date != 0 )
   {
      ch_printf( ch, "They are already in hell until %24.24s, by %s.\r\n",
                 ctime( &victim->pcdata->release_date ), victim->pcdata->helled_by );
      return;
   }

   argument = one_argument( argument, arg );
   if( !*arg || !is_number( arg ) )
   {
      send_to_char( "Hell them for how long?\r\n", ch );
      return;
   }

   htime = atoi( arg );
   if( htime <= 0 )
   {
      send_to_char( "You cannot hell for zero or negative time.\r\n", ch );
      return;
   }

   argument = one_argument( argument, arg );
   if( !*arg || !str_cmp( arg, "hours" ) )
      h_d = TRUE;
   else if( str_cmp( arg, "days" ) )
   {
      send_to_char( "Is that value in hours or days?\r\n", ch );
      return;
   }
   else if( htime > 30 )
   {
      send_to_char( "You may not hell a person for more than 30 days at a time.\r\n", ch );
      return;
   }
   tms = localtime( &current_time );

   if( h_d )
      tms->tm_hour += htime;
   else
      tms->tm_mday += htime;
   victim->pcdata->release_date = mktime( tms );
   victim->pcdata->helled_by = STRALLOC( ch->name );
   ch_printf( ch, "%s will be released from hell at %24.24s.\r\n", victim->name, ctime( &victim->pcdata->release_date ) );
   act( AT_MAGIC, "$n disappears in a cloud of hellish light.", victim, NULL, ch, TO_NOTVICT );
   char_from_room( victim );
   /*
    * fix hell bug - shogar 
    */
   char_to_room( victim, get_room_index( ROOM_VNUM_HELL ) );
   act( AT_MAGIC, "$n appears in a could of hellish light.", victim, NULL, ch, TO_NOTVICT );
   do_look( victim, "auto" );
   ch_printf( victim, "The immortals are not pleased with your actions.\r\n"
              "You shall remain in hell for %d %s%s.\r\n", htime, ( h_d ? "hour" : "day" ), ( htime == 1 ? "" : "s" ) );
   save_char_obj( victim );   /* used to save ch, fixed by Thoric 09/17/96 */
   return;
}

void do_unhell( CHAR_DATA * ch, char *argument )
{
   CHAR_DATA *victim;
   char arg[MAX_INPUT_LENGTH];
   ROOM_INDEX_DATA *location;

   set_char_color( AT_IMMORT, ch );

   argument = one_argument( argument, arg );
   if( !*arg )
   {
      send_to_char( "Unhell whom..?\r\n", ch );
      return;
   }
   location = ch->in_room;
/*ch->in_room = get_room_index(8);*/
   victim = get_char_world( ch, arg );
/*ch->in_room = location;          The case of unhell self, etc.*/
   if( !victim || IS_NPC( victim ) )
   {
      send_to_char( "No such player character present.\r\n", ch );
      return;
   }
/* must be rod a thing only one hell here. -shogar */
/*
  if ( victim->in_room->vnum != 8
  &&   victim->in_room->vnum != 1206
  &&   victim->in_room->vnum != 6 )
*/
   if( victim->in_room->vnum != ROOM_VNUM_HELL )
   {
      send_to_char( "No one like that is in hell.\r\n", ch );
      return;
   }

   if( victim->pcdata->clan )
      location = get_room_index( victim->pcdata->clan->recall );
   else
      location = get_room_index( ROOM_VNUM_TEMPLE );
   if( !location )
      location = ch->in_room;
   MOBtrigger = FALSE;
   act( AT_MAGIC, "$n disappears in a cloud of godly light.", victim, NULL, ch, TO_NOTVICT );
   char_from_room( victim );
   char_to_room( victim, location );
   send_to_char( "The gods have smiled on you and released you from hell early!\r\n", victim );
   do_look( victim, "auto" );
   if( victim != ch )
      send_to_char( "They have been released.\r\n", ch );
   if( victim->pcdata->helled_by )
   {
      if( str_cmp( ch->name, victim->pcdata->helled_by ) )
         ch_printf( ch, "(You should probably write a note to %s, explaining the early release.)\r\n",
                    victim->pcdata->helled_by );
      STRFREE( victim->pcdata->helled_by );
      victim->pcdata->helled_by = NULL;
   }

   MOBtrigger = FALSE;
   act( AT_MAGIC, "$n appears in a cloud of godly light.", victim, NULL, ch, TO_NOTVICT );
   victim->pcdata->release_date = 0;
   save_char_obj( victim );
   return;
}

/* Vnum search command by Swordbearer */
void do_vsearch( CHAR_DATA * ch, char *argument )
{
   char arg[MAX_INPUT_LENGTH];
   bool found = FALSE;
   OBJ_DATA *obj;
   OBJ_DATA *in_obj;
   int obj_counter = 1;
   int argi;

   set_pager_color( AT_PLAIN, ch );

   one_argument( argument, arg );
   if( arg[0] == '\0' )
   {
      send_to_char( "Syntax:  vsearch <vnum>.\r\n", ch );
      return;
   }

   argi = atoi( arg );
   if( argi < 1 && argi > 32767 )
   {
      send_to_char( "Vnum out of range.\r\n", ch );
      return;
   }
   for( obj = first_object; obj != NULL; obj = obj->next )
   {
      if( !can_see_obj( ch, obj ) || !( argi == obj->pIndexData->vnum ) )
         continue;

      found = TRUE;
      for( in_obj = obj; in_obj->in_obj != NULL; in_obj = in_obj->in_obj );

      if( in_obj->carried_by != NULL )
         pager_printf( ch, "[%2d] Level %d %s carried by %s.\r\n",
                       obj_counter, obj->level, obj_short( obj ), PERS( in_obj->carried_by, ch ) );
      else
         pager_printf( ch, "[%2d] [%-5d] %s in %s.\r\n", obj_counter,
                       ( ( in_obj->in_room ) ? in_obj->in_room->vnum : 0 ),
                       obj_short( obj ), ( in_obj->in_room == NULL ) ? "somewhere" : in_obj->in_room->name );

      obj_counter++;
   }

   if( !found )
      send_to_char( "Nothing like that in hell, earth, or heaven.\r\n", ch );
   return;
}

/* 
 * Simple function to let any imm make any player instantly sober.
 * Saw no need for level restrictions on this.
 * Written by Narn, Apr/96 
 */
void do_sober( CHAR_DATA * ch, char *argument )
{
   CHAR_DATA *victim;
   char arg1[MAX_INPUT_LENGTH];

   set_char_color( AT_IMMORT, ch );

   smash_tilde( argument );
   argument = one_argument( argument, arg1 );
   if( ( victim = get_char_room( ch, arg1 ) ) == NULL )
   {
      send_to_char( "They aren't here.\r\n", ch );
      return;
   }
   if( IS_NPC( victim ) )
   {
      send_to_char( "Not on mobs.\r\n", ch );
      return;
   }

   if( victim->pcdata )
      victim->pcdata->condition[COND_DRUNK] = 0;
   send_to_char( "Ok.\r\n", ch );
   set_char_color( AT_IMMORT, victim );
   send_to_char( "You feel sober again.\r\n", victim );
   return;
}

/*
 * Free a social structure					-Thoric
 */
void free_social( SOCIALTYPE * social )
{
   if( social->name )
      DISPOSE( social->name );
   if( social->char_no_arg )
      DISPOSE( social->char_no_arg );
   if( social->others_no_arg )
      DISPOSE( social->others_no_arg );
   if( social->char_found )
      DISPOSE( social->char_found );
   if( social->others_found )
      DISPOSE( social->others_found );
   if( social->vict_found )
      DISPOSE( social->vict_found );
   if( social->char_auto )
      DISPOSE( social->char_auto );
   if( social->others_auto )
      DISPOSE( social->others_auto );
   DISPOSE( social );
}

/*
 * Remove a social from it's hash index				-Thoric
 */
void unlink_social( SOCIALTYPE * social )
{
   SOCIALTYPE *tmp, *tmp_next;
   int hash;

   if( !social )
   {
      bug( "Unlink_social: NULL social", 0 );
      return;
   }

   if( social->name[0] < 'a' || social->name[0] > 'z' )
      hash = 0;
   else
      hash = ( social->name[0] - 'a' ) + 1;

   if( social == ( tmp = social_index[hash] ) )
   {
      social_index[hash] = tmp->next;
      return;
   }
   for( ; tmp; tmp = tmp_next )
   {
      tmp_next = tmp->next;
      if( social == tmp_next )
      {
         tmp->next = tmp_next->next;
         return;
      }
   }
}

/*
 * Add a social to the social index table			-Thoric
 * Hashed and insert sorted
 */
void add_social( SOCIALTYPE * social )
{
   int hash, x;
   SOCIALTYPE *tmp, *prev;

   if( !social )
   {
      bug( "Add_social: NULL social", 0 );
      return;
   }

   if( !social->name )
   {
      bug( "Add_social: NULL social->name", 0 );
      return;
   }

   if( !social->char_no_arg )
   {
      bug( "Add_social: NULL social->char_no_arg", 0 );
      return;
   }

   /*
    * make sure the name is all lowercase 
    */
   for( x = 0; social->name[x] != '\0'; x++ )
      social->name[x] = LOWER( social->name[x] );

   if( social->name[0] < 'a' || social->name[0] > 'z' )
      hash = 0;
   else
      hash = ( social->name[0] - 'a' ) + 1;

   if( ( prev = tmp = social_index[hash] ) == NULL )
   {
      social->next = social_index[hash];
      social_index[hash] = social;
      return;
   }

   for( ; tmp; tmp = tmp->next )
   {
      if( ( x = strcmp( social->name, tmp->name ) ) == 0 )
      {
         bug( "Add_social: trying to add duplicate name to bucket %d", hash );
         free_social( social );
         return;
      }
      else if( x < 0 )
      {
         if( tmp == social_index[hash] )
         {
            social->next = social_index[hash];
            social_index[hash] = social;
            return;
         }
         prev->next = social;
         social->next = tmp;
         return;
      }
      prev = tmp;
   }

   /*
    * add to end 
    */
   prev->next = social;
   social->next = NULL;
   return;
}

/*
 * Social editor/displayer/save/delete				-Thoric
 */
void do_sedit( CHAR_DATA * ch, char *argument )
{
   SOCIALTYPE *social;
   char arg1[MAX_INPUT_LENGTH];
   char arg2[MAX_INPUT_LENGTH];

   set_char_color( AT_SOCIAL, ch );

   smash_tilde( argument );
   argument = one_argument( argument, arg1 );
   argument = one_argument( argument, arg2 );
   if( arg1[0] == '\0' )
   {
      send_to_char( "Syntax: sedit <social> [field]\r\n", ch );
      send_to_char( "Syntax: sedit <social> create\r\n", ch );
      if( get_trust( ch ) > LEVEL_GOD )
         send_to_char( "Syntax: sedit <social> delete\r\n", ch );
      if( get_trust( ch ) > LEVEL_LESSER )
         send_to_char( "Syntax: sedit <save>\r\n", ch );
      send_to_char( "\r\nField being one of:\r\n", ch );
      send_to_char( "  cnoarg onoarg cfound ofound vfound cauto oauto\r\n", ch );
      return;
   }

   if( get_trust( ch ) > LEVEL_LESSER && !str_cmp( arg1, "save" ) )
   {
      save_socials(  );
      send_to_char( "Saved.\r\n", ch );
      return;
   }

   social = find_social( arg1 );
   if( !str_cmp( arg2, "create" ) )
   {
      if( social )
      {
         send_to_char( "That social already exists!\r\n", ch );
         return;
      }
      CREATE( social, SOCIALTYPE, 1 );
      social->name = str_dup( arg1 );
      sprintf( arg2, "You %s.", arg1 );
      social->char_no_arg = str_dup( arg2 );
      add_social( social );
      send_to_char( "Social added.\r\n", ch );
      return;
   }

   if( !social )
   {
      send_to_char( "Social not found.\r\n", ch );
      return;
   }

   if( arg2[0] == '\0' || !str_cmp( arg2, "show" ) )
   {
      ch_printf( ch, "Social: %s\r\n\r\nCNoArg: %s\r\n", social->name, social->char_no_arg );
      ch_printf( ch, "ONoArg: %s\r\nCFound: %s\r\nOFound: %s\r\n",
                 social->others_no_arg ? social->others_no_arg : "(not set)",
                 social->char_found ? social->char_found : "(not set)",
                 social->others_found ? social->others_found : "(not set)" );
      ch_printf( ch, "VFound: %s\r\nCAuto : %s\r\nOAuto : %s\r\n",
                 social->vict_found ? social->vict_found : "(not set)",
                 social->char_auto ? social->char_auto : "(not set)",
                 social->others_auto ? social->others_auto : "(not set)" );
      return;
   }
   if( get_trust( ch ) > LEVEL_GOD && !str_cmp( arg2, "delete" ) )
   {
      unlink_social( social );
      free_social( social );
      send_to_char( "Deleted.\r\n", ch );
      return;
   }
   if( !str_cmp( arg2, "cnoarg" ) )
   {
      if( argument[0] == '\0' || !str_cmp( argument, "clear" ) )
      {
         send_to_char( "You cannot clear this field.  It must have a message.\r\n", ch );
         return;
      }
      if( social->char_no_arg )
         DISPOSE( social->char_no_arg );
      social->char_no_arg = str_dup( argument );
      send_to_char( "Done.\r\n", ch );
      return;
   }
   if( !str_cmp( arg2, "onoarg" ) )
   {
      if( social->others_no_arg )
         DISPOSE( social->others_no_arg );
      if( argument[0] != '\0' && str_cmp( argument, "clear" ) )
         social->others_no_arg = str_dup( argument );
      send_to_char( "Done.\r\n", ch );
      return;
   }
   if( !str_cmp( arg2, "cfound" ) )
   {
      if( social->char_found )
         DISPOSE( social->char_found );
      if( argument[0] != '\0' && str_cmp( argument, "clear" ) )
         social->char_found = str_dup( argument );
      send_to_char( "Done.\r\n", ch );
      return;
   }
   if( !str_cmp( arg2, "ofound" ) )
   {
      if( social->others_found )
         DISPOSE( social->others_found );
      if( argument[0] != '\0' && str_cmp( argument, "clear" ) )
         social->others_found = str_dup( argument );
      send_to_char( "Done.\r\n", ch );
      return;
   }
   if( !str_cmp( arg2, "vfound" ) )
   {
      if( social->vict_found )
         DISPOSE( social->vict_found );
      if( argument[0] != '\0' && str_cmp( argument, "clear" ) )
         social->vict_found = str_dup( argument );
      send_to_char( "Done.\r\n", ch );
      return;
   }
   if( !str_cmp( arg2, "cauto" ) )
   {
      if( social->char_auto )
         DISPOSE( social->char_auto );
      if( argument[0] != '\0' && str_cmp( argument, "clear" ) )
         social->char_auto = str_dup( argument );
      send_to_char( "Done.\r\n", ch );
      return;
   }
   if( !str_cmp( arg2, "oauto" ) )
   {
      if( social->others_auto )
         DISPOSE( social->others_auto );
      if( argument[0] != '\0' && str_cmp( argument, "clear" ) )
         social->others_auto = str_dup( argument );
      send_to_char( "Done.\r\n", ch );
      return;
   }
   if( get_trust( ch ) > LEVEL_GREATER && !str_cmp( arg2, "name" ) )
   {
      bool relocate;
      SOCIALTYPE *checksocial;

      one_argument( argument, arg1 );
      if( arg1[0] == '\0' )
      {
         send_to_char( "Cannot clear name field!\r\n", ch );
         return;
      }
      if( ( checksocial = find_social( arg1 ) ) != NULL )
      {
         ch_printf( ch, "There is already a social named %s.\r\n", arg1 );
         return;
      }
      if( arg1[0] != social->name[0] )
      {
         unlink_social( social );
         relocate = TRUE;
      }
      else
         relocate = FALSE;
      if( social->name )
         DISPOSE( social->name );
      social->name = str_dup( arg1 );
      if( relocate )
         add_social( social );
      send_to_char( "Done.\r\n", ch );
      return;
   }

   /*
    * display usage message 
    */
   do_sedit( ch, "" );
}

/*
 * Free a command structure					-Thoric
 */
void free_command( CMDTYPE * command )
{
   if( command->name )
      DISPOSE( command->name );
   DISPOSE( command );
}

/*
 * Remove a command from it's hash index			-Thoric
 */
void unlink_command( CMDTYPE * command )
{
   CMDTYPE *tmp, *tmp_next;
   int hash;

   if( !command )
   {
      bug( "Unlink_command NULL command", 0 );
      return;
   }

   hash = command->name[0] % 126;

   if( command == ( tmp = command_hash[hash] ) )
   {
      command_hash[hash] = tmp->next;
      return;
   }
   for( ; tmp; tmp = tmp_next )
   {
      tmp_next = tmp->next;
      if( command == tmp_next )
      {
         tmp->next = tmp_next->next;
         return;
      }
   }
}

/*
 * Add a command to the command hash table			-Thoric
 */
void add_command( CMDTYPE * command )
{
   int hash, x;
   CMDTYPE *tmp, *prev;

   if( !command )
   {
      bug( "Add_command: NULL command", 0 );
      return;
   }

   if( !command->name )
   {
      bug( "Add_command: NULL command->name", 0 );
      return;
   }

   if( !command->do_fun )
   {
      bug( "Add_command: NULL command->do_fun", 0 );
      return;
   }

   /*
    * make sure the name is all lowercase 
    */
   for( x = 0; command->name[x] != '\0'; x++ )
      command->name[x] = LOWER( command->name[x] );

   hash = command->name[0] % 126;

   if( ( prev = tmp = command_hash[hash] ) == NULL )
   {
      command->next = command_hash[hash];
      command_hash[hash] = command;
      return;
   }

   /*
    * add to the END of the list 
    */
   for( ; tmp; tmp = tmp->next )
      if( !tmp->next )
      {
         tmp->next = command;
         command->next = NULL;
      }
   return;
}

/*
 * Command editor/displayer/save/delete				-Thoric
 * Added support for interpret flags                            -Shaddai
 */
void do_cedit( CHAR_DATA * ch, char *argument )
{
   CMDTYPE *command;
   char arg1[MAX_INPUT_LENGTH];
   char arg2[MAX_INPUT_LENGTH];

   set_char_color( AT_IMMORT, ch );

   smash_tilde( argument );
   argument = one_argument( argument, arg1 );
   argument = one_argument( argument, arg2 );
   if( !arg1 || arg1[0] == '\0' )
   {
      send_to_char( "Syntax: cedit save cmdtable\r\n", ch );
      if( get_trust( ch ) > LEVEL_SUB_IMPLEM || !str_cmp( ch->name, "Nivek" ) )
      {
         send_to_char( "Syntax: cedit <command> create [code]\r\n", ch );
         send_to_char( "Syntax: cedit <command> delete\r\n", ch );
         send_to_char( "Syntax: cedit <command> show\r\n", ch );
         send_to_char( "Syntax: cedit <command> raise\r\n", ch );
         send_to_char( "Syntax: cedit <command> lower\r\n", ch );
         send_to_char( "Syntax: cedit <command> list\r\n", ch );
         send_to_char( "Syntax: cedit <command> [field]\r\n", ch );
         send_to_char( "\r\nField being one of:\r\n", ch );
         send_to_char( "  level position log code flags cshow\r\n", ch );
      }
      return;
   }

   if( ( get_trust( ch ) > LEVEL_GREATER || !str_cmp( ch->name, "Nivek" ) )
       && !str_cmp( arg1, "save" ) && !str_cmp( arg2, "cmdtable" ) )
   {
      save_commands(  );
      send_to_char( "Saved.\r\n", ch );
      return;
   }

   command = find_command( arg1 );
   if( ( get_trust( ch ) > LEVEL_SUB_IMPLEM ) && !str_cmp( arg2, "create" ) )
   {
      if( command )
      {
         send_to_char( "That command already exists!\r\n", ch );
         return;
      }
      CREATE( command, CMDTYPE, 1 );
      command->lag_count = 0; /* FB */
      command->name = str_dup( arg1 );
      command->level = get_trust( ch );
      if( *argument )
         one_argument( argument, arg2 );
      else
         sprintf( arg2, "do_%s", arg1 );
      command->do_fun = skill_function( arg2 );
      add_command( command );
      send_to_char( "Command added.\r\n", ch );
      if( command->do_fun == skill_notfound )
         ch_printf( ch, "Code %s not found.  Set to no code.\r\n", arg2 );
      return;
   }

   if( !command )
   {
      send_to_char( "Command not found.\r\n", ch );
      return;
   }
   else if( command->level > get_trust( ch ) && str_cmp( ch->name, "Nivek" ) )
   {
      send_to_char( "You cannot touch this command.\r\n", ch );
      return;
   }

   if( arg2[0] == '\0' || !str_cmp( arg2, "show" ) )
   {
      ch_printf( ch, "Command:  %s\r\nLevel:    %d"
                 "\r\nPosition: %d\r\nLog:      %d"
                 "\r\nCode:     %s\r\nShown:    %s\r\nFlags:  %s\r\n",
                 command->name, command->level, command->position, command->log,
                 skill_name( command->do_fun ), ( command->cshow == 1 ? "Yes" : "No" ),
                 flag_string( command->flags, cmd_flags ) );
      if( command->userec.num_uses )
         send_timer( &command->userec, ch );
      return;
   }

   if( get_trust( ch ) <= LEVEL_SUB_IMPLEM && str_cmp( ch->name, "Nivek" ) )
   {
      do_cedit( ch, "" );
      return;
   }

   if( !str_cmp( arg2, "raise" ) )
   {
      CMDTYPE *tmp, *tmp_next;
      int hash = command->name[0] % 126;

      if( ( tmp = command_hash[hash] ) == command )
      {
         send_to_char( "That command is already at the top.\r\n", ch );
         return;
      }
      if( tmp->next == command )
      {
         command_hash[hash] = command;
         tmp_next = tmp->next;
         tmp->next = command->next;
         command->next = tmp;
         ch_printf( ch, "Moved %s above %s.\r\n", command->name, command->next->name );
         return;
      }
      for( ; tmp; tmp = tmp->next )
      {
         tmp_next = tmp->next;
         if( tmp_next->next == command )
         {
            tmp->next = command;
            tmp_next->next = command->next;
            command->next = tmp_next;
            ch_printf( ch, "Moved %s above %s.\r\n", command->name, command->next->name );
            return;
         }
      }
      send_to_char( "ERROR -- Not Found!\r\n", ch );
      return;
   }
   if( !str_cmp( arg2, "lower" ) )
   {
      CMDTYPE *tmp, *tmp_next;
      int hash = command->name[0] % 126;

      if( command->next == NULL )
      {
         send_to_char( "That command is already at the bottom.\r\n", ch );
         return;
      }
      tmp = command_hash[hash];
      if( tmp == command )
      {
         tmp_next = tmp->next;
         command_hash[hash] = command->next;
         command->next = tmp_next->next;
         tmp_next->next = command;

         ch_printf( ch, "Moved %s below %s.\r\n", command->name, tmp_next->name );
         return;
      }
      for( ; tmp; tmp = tmp->next )
      {
         if( tmp->next == command )
         {
            tmp_next = command->next;
            tmp->next = tmp_next;
            command->next = tmp_next->next;
            tmp_next->next = command;

            ch_printf( ch, "Moved %s below %s.\r\n", command->name, tmp_next->name );
            return;
         }
      }
      send_to_char( "ERROR -- Not Found!\r\n", ch );
      return;
   }
   if( !str_cmp( arg2, "list" ) )
   {
      CMDTYPE *tmp;
      int hash = command->name[0] % 126;

      pager_printf( ch, "Priority placement for [%s]:\r\n", command->name );
      for( tmp = command_hash[hash]; tmp; tmp = tmp->next )
      {
         if( tmp == command )
            set_pager_color( AT_GREEN, ch );
         else
            set_pager_color( AT_PLAIN, ch );
         pager_printf( ch, "  %s\r\n", tmp->name );
      }
      return;
   }
   if( !str_cmp( arg2, "delete" ) )
   {
      unlink_command( command );
      free_command( command );
      send_to_char( "Deleted.\r\n", ch );
      return;
   }
   if( !str_cmp( arg2, "code" ) )
   {
      DO_FUN *fun = skill_function( argument );

      if( fun == skill_notfound )
      {
         send_to_char( "Code not found.\r\n", ch );
         return;
      }
      command->do_fun = fun;
      send_to_char( "Done.\r\n", ch );
      return;
   }
   if( !str_cmp( arg2, "level" ) )
   {
      int level = atoi( argument );

      if( level < 0 || level > get_trust( ch ) )
      {
         send_to_char( "Level out of range.\r\n", ch );
         return;
      }
      command->level = level;
      send_to_char( "Done.\r\n", ch );
      return;
   }
   if( !str_cmp( arg2, "cshow" ) )
   {
      int cshow = atoi( argument );

      if( ( cshow < 0 || cshow > 1 ) )
      {
         send_to_char( "cshow should be 1(shown) or 0(not shown).\r\n", ch );
         return;
      }
      command->cshow = cshow;
      send_to_char( "Done.\r\n", ch );
      return;
   }

   if( !str_cmp( arg2, "log" ) )
   {
      int log = atoi( argument );

      if( log < 0 || log > LOG_COMM )
      {
         send_to_char( "Log out of range.\r\n", ch );
         return;
      }
      command->log = log;
      send_to_char( "Done.\r\n", ch );
      return;
   }
   if( !str_cmp( arg2, "position" ) )
   {
      int position = atoi( argument );

      if( position < 0 || position > POS_DRAG )
      {
         send_to_char( "Position out of range.\r\n", ch );
         return;
      }
      command->position = position;
      send_to_char( "Done.\r\n", ch );
      return;
   }
   if( !str_cmp( arg2, "flags" ) )
   {
      int flag;
      if( is_number( argument ) )
         flag = atoi( argument );
      else
         flag = get_cmdflag( argument );
      if( flag < 0 || flag >= 32 )
      {
         if( is_number( argument ) )
            ch_printf( ch, "Invalid flag: range is from 0 to 31.\n" );
         else
            ch_printf( ch, "Unknown flag %s.\n", argument );
         return;
      }

      TOGGLE_BIT( command->flags, 1 << flag );
      send_to_char( "Done.\r\n", ch );
      return;
   }
   if( !str_cmp( arg2, "name" ) )
   {
      bool relocate;
      CMDTYPE *checkcmd;

      one_argument( argument, arg1 );
      if( arg1[0] == '\0' )
      {
         send_to_char( "Cannot clear name field!\r\n", ch );
         return;
      }
      if( ( checkcmd = find_command( arg1 ) ) != NULL )
      {
         ch_printf( ch, "There is already a command named %s.\r\n", arg1 );
         return;
      }
      if( arg1[0] != command->name[0] )
      {
         unlink_command( command );
         relocate = TRUE;
      }
      else
         relocate = FALSE;
      if( command->name )
         DISPOSE( command->name );
      command->name = str_dup( arg1 );
      if( relocate )
         add_command( command );
      send_to_char( "Done.\r\n", ch );
      return;
   }

   /*
    * display usage message 
    */
   do_cedit( ch, "" );
}

/*
 * Display class information					-Thoric
 */
void do_showclass( CHAR_DATA * ch, char *argument )
{
   char arg1[MAX_INPUT_LENGTH];
   char arg2[MAX_INPUT_LENGTH];
   struct class_type *class;
   int cl, low, hi;

   set_pager_color( AT_PLAIN, ch );

   argument = one_argument( argument, arg1 );
   argument = one_argument( argument, arg2 );
   if( arg1[0] == '\0' )
   {
      send_to_char( "Syntax: showclass <class> [level range]\r\n", ch );
      return;
   }
   if( is_number( arg1 ) && ( cl = atoi( arg1 ) ) >= 0 && cl < MAX_CLASS )
      class = class_table[cl];
   else
   {
      class = NULL;
      for( cl = 0; cl < MAX_CLASS && class_table[cl]; cl++ )
         if( !str_cmp( class_table[cl]->who_name, arg1 ) )
         {
            class = class_table[cl];
            break;
         }
   }
   if( !class )
   {
      send_to_char( "No such class.\r\n", ch );
      return;
   }
   pager_printf_color( ch, "&wCLASS: &W%s\r\n&wPrime Attribute: &W%-14s &wWeapon: &W%-5d      &wGuild: &W%-5d\r\n",
                       class->who_name, affect_loc_name( class->attr_prime ), class->weapon, class->guild );
   pager_printf_color( ch, "&wMax Skill Adept: &W%-3d             &wThac0 : &W%-5d     &wThac32: &W%d\r\n",
                       class->skill_adept, class->thac0_00, class->thac0_32 );
   pager_printf_color( ch, "&wHp Min/Hp Max  : &W%-2d/%-2d           &wMana  : &W%-3s      &wExpBase: &W%d\r\n",
                       class->hp_min, class->hp_max, class->fMana ? "yes" : "no ", class->exp_base );
   pager_printf_color( ch, "&wBase Alignment : &W%-2d\r\n", class->alignment );  /* Scion 3/20/99 */
   if( arg2[0] != '\0' )
   {
      int x, y, cnt;

      low = UMAX( 0, atoi( arg2 ) );
      hi = URANGE( low, atoi( argument ), MAX_LEVEL );
      for( x = low; x <= hi; x++ )
      {
         set_pager_color( AT_LBLUE, ch );
         pager_printf( ch, "Male: %-30s Female: %s\r\n", title_table[cl][x][0], title_table[cl][x][1] );
         cnt = 0;
         set_pager_color( AT_BLUE, ch );
         for( y = gsn_first_spell; y < gsn_top_sn; y++ )
            if( skill_table[y]->skill_level[cl] == x )
            {
               pager_printf( ch, "  %-7s %-19s%3d     ",
                             skill_tname[skill_table[y]->type], skill_table[y]->name, skill_table[y]->skill_adept[cl] );
               if( ++cnt % 2 == 0 )
                  send_to_pager( "\r\n", ch );
            }
         if( cnt % 2 != 0 )
            send_to_pager( "\r\n", ch );
         send_to_pager( "\r\n", ch );
      }
   }
}

/*
 * Edit class information					-Thoric
 */
void do_setclass( CHAR_DATA * ch, char *argument )
{
   char arg1[MAX_INPUT_LENGTH];
   char arg2[MAX_INPUT_LENGTH];
   char classlist[256];
   struct class_type *class;
   int cl;

   set_char_color( AT_PLAIN, ch );

   smash_tilde( argument );
   argument = one_argument( argument, arg1 );
   argument = one_argument( argument, arg2 );
   if( arg1[0] == '\0' )
   {
      send_to_char( "Syntax: setclass <class> <field> <value>\r\n", ch );
      send_to_char( "\r\nField being one of:\r\n", ch );
      send_to_char( "  name prime weapon guild thac0 thac32\r\n", ch );
      send_to_char( "  hpmin hpmax mana expbase mtitle ftitle\r\n", ch );
      send_to_char( "  align\r\n", ch );
      return;
   }
   if( is_number( arg1 ) && ( cl = atoi( arg1 ) ) >= 0 && cl < MAX_CLASS )
      class = class_table[cl];
   else
   {
      class = NULL;
      for( cl = 0; cl < MAX_CLASS && class_table[cl]; cl++ )
         if( !str_cmp( class_table[cl]->who_name, arg1 ) )
         {
            class = class_table[cl];
            break;
         }
   }
   if( !class )
   {
      send_to_char( "No such class.\r\n", ch );
      return;
   }

   if( !str_cmp( arg2, "save" ) )
   {
      write_class_file( cl );
      send_to_char( "Saved.\r\n", ch );
      return;
   }
   if( !str_cmp( arg2, "name" ) )
   {
      FILE *fpList;
      char buf[256];
      int i;

      snprintf( buf, 256, "%s%s.class", CLASSDIR, class->who_name );
      STRFREE( class->who_name );
      class->who_name = STRALLOC( capitalize( argument ) );
      ch_printf( ch, "class %s renamed to %s.\r\n", arg1, argument );
      write_class_file( cl );
      unlink( buf );
      snprintf( classlist, 256, "%s%s", CLASS_DIR, CLASS_LIST );
      if( !( fpList = fopen( classlist, "w" ) ) )
      {
         bug( "%s", "Can't open class list for writing." );
         return;
      }
      for( i = 0; i < MAX_PC_CLASS; i++ )
         fprintf( fpList, "%s%s.class\n", CLASSDIR, class_table[i]->who_name );
      fprintf( fpList, "%s", "$\n" );
      fclose( fpList );
      fpList = NULL;
      return;
   }
   if( !str_cmp( arg2, "prime" ) )
   {
      int x = get_atype( argument );

      if( x < APPLY_STR || ( x > APPLY_CON && x != APPLY_LCK && x != APPLY_CHA ) )
         send_to_char( "Invalid prime attribute!\r\n", ch );
      else
      {
         class->attr_prime = x;
         send_to_char( "Done.\r\n", ch );
      }
      return;
   }
   if( !str_cmp( arg2, "weapon" ) )
   {
      class->weapon = atoi( argument );
      send_to_char( "Done.\r\n", ch );
      return;
   }
   if( !str_cmp( arg2, "guild" ) )
   {
      class->guild = atoi( argument );
      send_to_char( "Done.\r\n", ch );
      return;
   }
   if( !str_cmp( arg2, "thac0" ) )
   {
      class->thac0_00 = atoi( argument );
      send_to_char( "Done.\r\n", ch );
      return;
   }
   if( !str_cmp( arg2, "thac32" ) )
   {
      class->thac0_32 = atoi( argument );
      send_to_char( "Done.\r\n", ch );
      return;
   }
   if( !str_cmp( arg2, "hpmin" ) )
   {
      class->hp_min = atoi( argument );
      send_to_char( "Done.\r\n", ch );
      return;
   }
   if( !str_cmp( arg2, "hpmax" ) )
   {
      class->hp_max = atoi( argument );
      send_to_char( "Done.\r\n", ch );
      return;
   }
   if( !str_cmp( arg2, "mana" ) )
   {
      if( UPPER( argument[0] ) == 'Y' )
         class->fMana = TRUE;
      else
         class->fMana = FALSE;
      send_to_char( "Done.\r\n", ch );
      return;
   }
   if( !str_cmp( arg2, "expbase" ) )
   {
      class->exp_base = atoi( argument );
      send_to_char( "Done.\r\n", ch );
      return;
   }
   /*
    * Scion 3/20/99 
    */
   if( !str_cmp( arg2, "align" ) )
   {
      class->alignment = atoi( argument );
      if( class->alignment > 1000 )
         send_to_char( "Warning: max alignment is 1000.\r\n", ch );
      else if( class->alignment < -1000 )
         send_to_char( "Warning: min alignment is -1000.\r\n", ch );
      send_to_char( "Done.\r\n", ch );
      return;
   }
   if( !str_cmp( arg2, "mtitle" ) )
   {
      char arg3[MAX_INPUT_LENGTH];
      int x;

      argument = one_argument( argument, arg3 );
      if( arg3[0] == '\0' || argument[0] == '\0' )
      {
         send_to_char( "Syntax: setclass <class> mtitle <level> <title>\r\n", ch );
         return;
      }
      if( ( x = atoi( arg3 ) ) < 0 || x > MAX_LEVEL )
      {
         send_to_char( "Invalid level.\r\n", ch );
         return;
      }
      DISPOSE( title_table[cl][x][0] );
      title_table[cl][x][0] = str_dup( argument );
   }
   if( !str_cmp( arg2, "ftitle" ) )
   {
      char arg3[MAX_INPUT_LENGTH];
      int x;

      argument = one_argument( argument, arg3 );
      if( arg3[0] == '\0' || argument[0] == '\0' )
      {
         send_to_char( "Syntax: setclass <class> ftitle <level> <title>\r\n", ch );
         return;
      }
      if( ( x = atoi( arg3 ) ) < 0 || x > MAX_LEVEL )
      {
         send_to_char( "Invalid level.\r\n", ch );
         return;
      }
      DISPOSE( title_table[cl][x][1] );
      title_table[cl][x][1] = str_dup( argument );
   }
   do_setclass( ch, "" );
}

void do_setrace( CHAR_DATA * ch, char *argument )
{
   char buf[MAX_STRING_LENGTH];
   char arg1[MAX_INPUT_LENGTH];
   char arg2[MAX_INPUT_LENGTH];
   char arg3[MAX_INPUT_LENGTH];
   char racelist[256];
   int value;
   struct race_type *race;
   int ra, i;

   set_char_color( AT_PLAIN, ch );

   smash_tilde( argument );
   argument = one_argument( argument, arg1 );
   argument = one_argument( argument, arg2 );
   if( arg1[0] == '\0' )
   {
      send_to_char( "Syntax: setrace <race> <field> <value>\r\n", ch );
      send_to_char( "\r\nField being one of:\r\n", ch );
      send_to_char( "  name classes strplus dexplus wisplus\r\n", ch );
      send_to_char( "  intplus conplus chaplus lckplus hit\r\n", ch );
      send_to_char( "  mana affected resist suscept language\r\n", ch );
      send_to_char( "  save attack defense alignment acplus \r\n", ch );
      send_to_char( "  minalign maxalign height weight      \r\n", ch );
      send_to_char( "  hungermod thirstmod expmultiplier    \r\n", ch );
      send_to_char( "  saving_poison_death saving_wand      \r\n", ch );
      send_to_char( "  saving_para_petri saving_breath      \r\n", ch );
      send_to_char( "  saving_spell_staff  race_recall      \r\n", ch );
      send_to_char( "  mana_regen hp_regen base_age         \r\n", ch );
      send_to_char( "  attribute\r\n", ch );
      return;
   }
   if( is_number( arg1 ) && ( ra = atoi( arg1 ) ) >= 0 && ra < MAX_RACE )
      race = race_table[ra];
   else
   {
      race = NULL;
      for( ra = 0; ra < MAX_RACE && race_table[ra]; ra++ )
         if( !str_cmp( race_table[ra]->race_name, arg1 ) )
         {
            race = race_table[ra];
            break;
         }
   }
   if( !race )
   {
      send_to_char( "No such race.\r\n", ch );
      return;
   }

   if( !str_cmp( arg2, "save" ) )
   {
      write_race_file( ra );
      send_to_char( "Saved.\r\n", ch );
      return;
   }
   if( !argument )
   {
      send_to_char( "You must specify an argument.\r\n", ch );
      return;
   }

   if( !str_cmp( arg2, "name" ) )
   {
      FILE *fpList;
      char fbuf[256];

      snprintf( fbuf, 256, "%s%s.race", RACEDIR, race->race_name );
      snprintf( race->race_name, 16, "%s", capitalize( argument ) );
      write_race_file( ra );
      unlink( fbuf );
      snprintf( racelist, 256, "%s%s", RACEDIR, RACE_LIST );
      if( !( fpList = fopen( racelist, "w" ) ) )
      {
         bug( "%s", "Error opening racelist." );
         return;
      }
      for( i = 0; i < MAX_PC_RACE; i++ )
         fprintf( fpList, "%s%s.race\n", RACEDIR, race_table[i]->race_name );
      fprintf( fpList, "%s", "$\n" );
      fclose( fpList );
      fpList = NULL;
      send_to_char( "Race name set.\r\n", ch );
      return;
   }

   if( !str_cmp( arg2, "strplus" ) )
   {
      race->str_plus = ( short )atoi( argument );
      send_to_char( "Done.\r\n", ch );
      return;
   }
   if( !str_cmp( arg2, "dexplus" ) )
   {
      race->dex_plus = ( short )atoi( argument );
      send_to_char( "Done.\r\n", ch );
      return;
   }
   if( !str_cmp( arg2, "wisplus" ) )
   {
      sprintf( buf, "attempting to set wisplus to %s\r\n", argument );
      send_to_char( buf, ch );
      race->wis_plus = ( short )atoi( argument );
      send_to_char( "Done.\r\n", ch );
      return;
   }
   if( !str_cmp( arg2, "intplus" ) )
   {
      race->int_plus = ( short )atoi( argument );
      send_to_char( "Done.\r\n", ch );
      return;
   }
   if( !str_cmp( arg2, "conplus" ) )
   {
      race->con_plus = ( short )atoi( argument );
      send_to_char( "Done.\r\n", ch );
      return;
   }
   if( !str_cmp( arg2, "chaplus" ) )
   {
      race->cha_plus = ( short )atoi( argument );
      send_to_char( "Done.\r\n", ch );
      return;
   }
   if( !str_cmp( arg2, "lckplus" ) )
   {
      race->lck_plus = ( short )atoi( argument );
      send_to_char( "Done.\r\n", ch );
      return;
   }
   if( !str_cmp( arg2, "hit" ) )
   {
      race->hit = ( short )atoi( argument );
      send_to_char( "Done.\r\n", ch );
      return;
   }
   if( !str_cmp( arg2, "mana" ) )
   {
      race->mana = ( short )atoi( argument );
      send_to_char( "Done.\r\n", ch );
      return;
   }
   if( !str_cmp( arg2, "affected" ) )
   {
      if( !argument || argument[0] == '\0' )
      {
         send_to_char( "Usage: setrace <race> affected <flag> [flag]...\r\n", ch );
         return;
      }
      while( argument[0] != '\0' )
      {
         argument = one_argument( argument, arg3 );
         value = get_aflag( arg3 );
         if( value < 0 || value > MAX_BITS )
            ch_printf( ch, "Unknown flag: %s\r\n", arg3 );
         else
            xTOGGLE_BIT( race->affected, value );
      }
      send_to_char( "Done.\r\n", ch );
      return;
   }

   if( !str_cmp( arg2, "resist" ) )
   {
      if( !argument || argument[0] == '\0' )
      {
         send_to_char( "Usage: setrace <race> resist <flag> [flag]...\r\n", ch );
         return;
      }
      while( argument[0] != '\0' )
      {
         argument = one_argument( argument, arg3 );
         value = get_risflag( arg3 );
         if( value < 0 || value > 31 )
            ch_printf( ch, "Unknown flag: %s\r\n", arg3 );
         else
            TOGGLE_BIT( race->resist, 1 << value );
      }
      send_to_char( "Done.\r\n", ch );
      return;
   }

   if( !str_cmp( arg2, "suscept" ) )
   {
      if( !argument || argument[0] == '\0' )
      {
         send_to_char( "Usage: setrace <race> suscept <flag> [flag]...\r\n", ch );
         return;
      }
      while( argument[0] != '\0' )
      {
         argument = one_argument( argument, arg3 );
         value = get_risflag( arg3 );
         if( value < 0 || value > 31 )
            ch_printf( ch, "Unknown flag: %s\r\n", arg3 );
         else
            TOGGLE_BIT( race->suscept, 1 << value );
      }
      send_to_char( "Done.\r\n", ch );
      return;
   }
   if( !str_cmp( arg2, "language" ) )
   {
      race->language = atoi( argument );
      send_to_char( "Done.\r\n", ch );
      return;
   }

   if( !str_cmp( arg2, "classes" ) )
   {
      for( i = 0; i < MAX_CLASS; i++ )
      {
         if( !str_cmp( argument, class_table[i]->who_name ) )
         {
            TOGGLE_BIT( race->class_restriction, 1 << i );  /* k, that's boggling */
            send_to_char( "Done.\r\n", ch );
            return;
         }
      }
      send_to_char( "No such class.\r\n", ch );
      return;
   }


   if( !str_cmp( arg2, "acplus" ) )
   {
      race->ac_plus = atoi( argument );
      send_to_char( "Done.\r\n", ch );
      return;
   }

   if( !str_cmp( arg2, "alignment" ) )
   {
      race->alignment = atoi( argument );
      send_to_char( "Done.\r\n", ch );
      return;
   }

   /*
    * not implemented 
    */
   if( !str_cmp( arg2, "defense" ) )
   {
      if( !argument || argument[0] == '\0' )
      {
         send_to_char( "Usage: setrace <race> defense <flag> [flag]...\r\n", ch );
         return;
      }
      while( argument[0] != '\0' )
      {
         argument = one_argument( argument, arg3 );
         value = get_defenseflag( arg3 );
         if( value < 0 || value > MAX_BITS )
            ch_printf( ch, "Unknown flag: %s\r\n", arg3 );
         else
            xTOGGLE_BIT( race->defenses, value );
      }
      return;
   }

   /*
    * not implemented 
    */
   if( !str_cmp( arg2, "attack" ) )
   {
      if( !argument || argument[0] == '\0' )
      {
         send_to_char( "Usage: setrace <race> attack <flag> [flag]...\r\n", ch );
         return;
      }
      while( argument[0] != '\0' )
      {
         argument = one_argument( argument, arg3 );
         value = get_attackflag( arg3 );
         if( value < 0 || value > MAX_BITS )
            ch_printf( ch, "Unknown flag: %s\r\n", arg3 );
         else
            xTOGGLE_BIT( race->attacks, value );
      }
      return;
   }


   if( !str_cmp( arg2, "minalign" ) )
   {
      race->minalign = atoi( argument );
      send_to_char( "Done.\r\n", ch );
      return;
   }
   if( !str_cmp( arg2, "maxalign" ) )
   {
      race->maxalign = atoi( argument );
      send_to_char( "Done.\r\n", ch );
      return;
   }
   if( !str_cmp( arg2, "height" ) )
   {
      race->height = atoi( argument );
      send_to_char( "Done.\r\n", ch );
      return;
   }
   if( !str_cmp( arg2, "weight" ) )
   {
      race->weight = atoi( argument );
      send_to_char( "Done.\r\n", ch );
      return;
   }
   if( !str_cmp( arg2, "thirstmod" ) )
   {
      race->thirst_mod = atoi( argument );
      send_to_char( "Done.\r\n", ch );
      return;
   }
   if( !str_cmp( arg2, "hungermod" ) )
   {
      race->hunger_mod = atoi( argument );
      send_to_char( "Done.\r\n", ch );
      return;
   }
   if( !str_cmp( arg2, "maxalign" ) )
   {
      race->maxalign = atoi( argument );
      send_to_char( "Done.\r\n", ch );
      return;
   }
   if( !str_cmp( arg2, "expmultiplier" ) )
   {
      race->exp_multiplier = atoi( argument );
      send_to_char( "Done.\r\n", ch );
      return;
   }
   if( !str_cmp( arg2, "saving_poison_death" ) )
   {
      race->saving_poison_death = atoi( argument );
      send_to_char( "Done.\r\n", ch );
      return;
   }
   if( !str_cmp( arg2, "saving_wand" ) )
   {
      race->saving_wand = atoi( argument );
      send_to_char( "Done.\r\n", ch );
      return;
   }
   if( !str_cmp( arg2, "saving_para_petri" ) )
   {
      race->saving_para_petri = atoi( argument );
      send_to_char( "Done.\r\n", ch );
      return;
   }
   if( !str_cmp( arg2, "saving_breath" ) )
   {
      race->saving_breath = atoi( argument );
      send_to_char( "Done.\r\n", ch );
      return;
   }
   if( !str_cmp( arg2, "saving_spell_staff" ) )
   {
      race->saving_spell_staff = atoi( argument );
      send_to_char( "Done.\r\n", ch );
      return;
   }
   /*
    * unimplemented stuff follows 
    */
   if( !str_cmp( arg2, "mana_regen" ) )
   {
      race->mana_regen = atoi( argument );
      send_to_char( "Done.\r\n", ch );
      return;
   }
   if( !str_cmp( arg2, "hp_regen" ) )
   {
      race->hp_regen = atoi( argument );
      send_to_char( "Done.\r\n", ch );
      return;
   }
   if( !str_cmp( arg2, "race_recall" ) )
   {
      race->race_recall = atoi( argument );
      send_to_char( "Done.\r\n", ch );
      return;
   }

   if( !str_cmp( arg2, "base_age" ) )
   {
      race->base_age = atoi( argument );
      send_to_char( "Done.\r\n", ch );
      return;
   }

   if( !str_cmp( arg2, "attribute" ) )
   {
      argument = one_argument( argument, arg3 );

      if( arg3[0] == '\0' )
      {
         send_to_char( "Syntax:\r\n", ch );
         send_to_char( "  setrace <race> attribute <type>\r\n", ch );
         send_to_char( "  Where type is the following:\r\n", ch );
         send_to_char( "  - haircolor\t- hairlength\t- eyecolor\r\n", ch );
         send_to_char( "  - skintone\t- build\t\t- height\r\n", ch );
         return;
      }

      if( !str_cmp( arg3, "haircolor" ) )
      {
         size_t bitv;

         if( argument[0] == '\0' )
         {
            BUFFER *buffer = buffer_new( 100 );
            int num = 0;

            bprintf( buffer, "&cSyntax&W:&c\r\n  setrace <race> attribute <attrib> <type>\r\n" );
            bprintf( buffer, "  Types&W:&w\r\n" );
            for( bitv = 0; bitv < ( sizeof( hair_colors ) / sizeof( hair_colors[0] ) ); bitv++, num++ )
            {
               if( num % 4 == 0 )
                  bprintf( buffer, "\r\n" );
               bprintf( buffer, "\t%s", hair_colors[bitv] );
               if( strlen( hair_colors[bitv] ) < 8 )
                  bprintf( buffer, "\t" );
            }

            send_to_char( buffer->data, ch );
            buffer_free( buffer );
            return;
         }

         while( argument[0] != '\0' )
         {
            bool found = FALSE;
            argument = one_argument( argument, arg3 );

            for( bitv = 0; bitv < ( sizeof( hair_colors ) / sizeof( hair_colors[0] ) ); bitv++ )
               if( !str_cmp( arg3, hair_colors[bitv] ) )
               {
                  found = TRUE;
                  break;
               }

            if( !found )
            {
               send_to_char( "Unknown flag.\r\n", ch );
               continue;
            }
            TOGGLE_BIT( race->attribs[HAIR_COLOR], 1 << bitv );
         }
         return;
      }

      if( !str_cmp( arg3, "hairlength" ) )
      {
         size_t bitv;

         if( argument[0] == '\0' )
         {
            BUFFER *sbuf = buffer_new( 100 );
            int num = 0;

            bprintf( sbuf, "&cSyntax&W:&c\r\n  setrace <race> attribute <attrib> <type>\r\n" );
            bprintf( sbuf, "  Types&W:&w\r\n" );

            for( bitv = 0; bitv < ( sizeof( hair_lengths ) / sizeof( hair_lengths[0] ) ); bitv++, num++ )
            {
               if( num % 4 == 0 )
                  bprintf( sbuf, "\r\n" );
               bprintf( sbuf, "\t%s", hair_lengths[bitv] );
               if( strlen( hair_lengths[bitv] ) < 8 )
                  bprintf( sbuf, "\t" );
            }

            send_to_char( sbuf->data, ch );
            buffer_free( sbuf );
            return;

         }

         while( argument[0] != '\0' )
         {
            bool found = FALSE;
            argument = one_argument( argument, arg3 );

            for( bitv = 0; bitv < ( sizeof( hair_lengths ) / sizeof( hair_lengths[0] ) ); bitv++ )
               if( !str_cmp( arg3, hair_lengths[bitv] ) )
               {
                  found = TRUE;
                  break;
               }

            if( !found )
            {
               send_to_char( "Unknown flag.\r\n", ch );
               continue;
            }
            TOGGLE_BIT( race->attribs[HAIR_LENGTH], 1 << bitv );
         }
         return;
      }

      if( !str_cmp( arg3, "eyecolor" ) )
      {
         size_t bitv;

         if( argument[0] == '\0' )
         {
            BUFFER *sbuf = buffer_new( 100 );
            int num = 0;

            bprintf( sbuf, "&cSyntax&W:&c\r\n  setrace <race> attribute <attrib> <type>\r\n" );
            bprintf( sbuf, "  Types&W:&w\r\n" );
            for( bitv = 0; bitv < ( sizeof( eye_colors ) / sizeof( eye_colors[0] ) ); bitv++, num++ )
            {
               if( num % 4 == 0 )
                  bprintf( sbuf, "\r\n" );
               bprintf( sbuf, "\t%s", eye_colors[bitv] );
               if( strlen( eye_colors[bitv] ) < 8 )
                  bprintf( sbuf, "\t" );
            }

            send_to_char( sbuf->data, ch );
            buffer_free( sbuf );
            return;
         }

         while( argument[0] != '\0' )
         {
            bool found = FALSE;
            argument = one_argument( argument, arg3 );

            for( bitv = 0; bitv < ( sizeof( eye_colors ) / sizeof( eye_colors[0] ) ); bitv++ )
               if( !str_cmp( arg3, eye_colors[bitv] ) )
               {
                  found = TRUE;
                  break;
               }

            if( !found )
            {
               send_to_char( "Unknown flag.\r\n", ch );
               continue;
            }
            TOGGLE_BIT( race->attribs[EYE_COLOR], 1 << bitv );
         }
         return;
      }


      if( !str_cmp( arg3, "skintone" ) )
      {
         size_t bitv;

         if( argument[0] == '\0' )
         {
            BUFFER *sbuf = buffer_new( 100 );
            int num = 0;

            bprintf( sbuf, "&cSyntax&W:&c\r\n  setrace <race> attribute <attrib> <type>\r\n" );
            bprintf( sbuf, "  Types&W:&w\r\n" );

            for( bitv = 0; bitv < ( sizeof( skin_tones ) / sizeof( skin_tones[0] ) ); bitv++, num++ )
            {
               if( num % 4 == 0 )
                  bprintf( sbuf, "\r\n" );
               bprintf( sbuf, "\t%s", skin_tones[bitv] );
               if( strlen( skin_tones[bitv] ) < 8 )
                  bprintf( sbuf, "\t" );
            }

            send_to_char( sbuf->data, ch );
            buffer_free( sbuf );
            return;
         }

         while( argument[0] != '\0' )
         {
            bool found = FALSE;
            argument = one_argument( argument, arg3 );

            for( bitv = 0; bitv < ( sizeof( skin_tones ) / sizeof( skin_tones[0] ) ); bitv++ )
               if( !str_cmp( arg3, skin_tones[bitv] ) )
               {
                  found = TRUE;
                  break;
               }

            if( !found )
            {
               send_to_char( "Unknown flag.\r\n", ch );
               continue;
            }
            TOGGLE_BIT( race->attribs[SKIN_TONE], 1 << bitv );
         }
         return;
      }


      if( !str_cmp( arg3, "build" ) )
      {
         size_t bitv;

         if( argument[0] == '\0' )
         {
            BUFFER *sbuf = buffer_new( 100 );
            int num = 0;

            bprintf( sbuf, "&cSyntax&W:&c\r\n  setrace <race> attribute <attrib> <type>\r\n" );
            bprintf( sbuf, "  Types&W:&w\r\n" );

            for( bitv = 0; bitv < ( sizeof( builds ) / sizeof( builds[0] ) ); bitv++, num++ )
            {
               if( num % 4 == 0 )
                  bprintf( sbuf, "\r\n" );
               bprintf( sbuf, "\t%s", builds[bitv] );
               if( strlen( builds[bitv] ) < 8 )
                  bprintf( sbuf, "\t" );
            }

            send_to_char( sbuf->data, ch );
            buffer_free( sbuf );
            return;
         }

         while( argument[0] != '\0' )
         {
            bool found = FALSE;
            argument = one_argument( argument, arg3 );

            for( bitv = 0; bitv < ( sizeof( builds ) / sizeof( builds[0] ) ); bitv++ )
               if( !str_cmp( arg3, builds[bitv] ) )
               {
                  found = TRUE;
                  break;
               }

            if( !found )
            {
               send_to_char( "Unknown flag.\r\n", ch );
               continue;
            }
            TOGGLE_BIT( race->attribs[RACE_BUILD], 1 << bitv );
         }
         return;
      }

      if( !str_cmp( arg3, "height" ) )
      {
         size_t bitv;

         if( argument[0] == '\0' )
         {
            BUFFER *sbuf = buffer_new( 100 );
            int num = 0;

            bprintf( sbuf, "&cSyntax&W:&c\r\n  setrace <race> attribute <attrib> <type>\r\n" );
            bprintf( sbuf, "  Types&W:&w\r\n" );

            for( bitv = 0; bitv < ( sizeof( heights ) / sizeof( heights[0] ) ); bitv++, num++ )
            {
               if( num % 4 == 0 )
                  bprintf( sbuf, "\r\n" );
               bprintf( sbuf, "\t%s", heights[bitv] );
               if( strlen( heights[bitv] ) < 8 )
                  bprintf( sbuf, "\t" );
            }

            send_to_char( sbuf->data, ch );
            buffer_free( sbuf );
            return;
         }

         while( argument[0] != '\0' )
         {
            bool found = FALSE;
            argument = one_argument( argument, arg3 );

            for( bitv = 0; bitv < ( sizeof( heights ) / sizeof( heights[0] ) ); bitv++ )
               if( !str_cmp( arg3, heights[bitv] ) )
               {
                  found = TRUE;
                  break;
               }

            if( !found )
            {
               send_to_char( "Unknown flag.\r\n", ch );
               continue;
            }
            TOGGLE_BIT( race->attribs[RACE_HEIGHT], 1 << bitv );
         }
         return;
      }
   }
   do_setrace( ch, "" );
}

void do_showrace( CHAR_DATA * ch, char *argument )
{
   char arg1[MAX_INPUT_LENGTH];
   char buf[MAX_STRING_LENGTH];
   struct race_type *race;
   int ra, i, ct, num;
   size_t bitv;

   set_pager_color( AT_PLAIN, ch );

   argument = one_argument( argument, arg1 );
   if( arg1[0] == '\0' )
   {
      send_to_char( "Syntax: showrace <race> \r\n", ch );
      return;
   }
   if( is_number( arg1 ) && ( ra = atoi( arg1 ) ) >= 0 && ra < MAX_RACE )
      race = race_table[ra];
   else
   {
      race = NULL;
      for( ra = 0; ra < MAX_RACE && race_table[ra]; ra++ )
         if( !str_cmp( race_table[ra]->race_name, arg1 ) )
         {
            race = race_table[ra];
            break;
         }
   }
   if( !race )
   {
      send_to_char( "No such race.\r\n", ch );
      return;
   }

   sprintf( buf, "RACE: %s\r\n", race->race_name );
   send_to_char( buf, ch );
   ct = 0;
   sprintf( buf, "Disallowed Classes: " );
   send_to_char( buf, ch );
   for( i = 0; i < MAX_CLASS; i++ )
   {
      if( IS_SET( race->class_restriction, 1 << i ) )
      {
         ct++;
         sprintf( buf, "%s ", class_table[i]->who_name );
         send_to_char( buf, ch );
         if( ct % 6 == 0 )
            send_to_char( "\r\n", ch );
      }
   }
   if( ( ct % 6 != 0 ) || ( ct == 0 ) )
      send_to_char( "\r\n", ch );

   ct = 0;
   sprintf( buf, "Allowed Classes: " );
   send_to_char( buf, ch );
   for( i = 0; i < MAX_CLASS; i++ )
   {
      if( !IS_SET( race->class_restriction, 1 << i ) )
      {
         ct++;
         sprintf( buf, "%s ", class_table[i]->who_name );
         send_to_char( buf, ch );
         if( ct % 6 == 0 )
            send_to_char( "\r\n", ch );
      }
   }
   if( ( ct % 6 != 0 ) || ( ct == 0 ) )
      send_to_char( "\r\n", ch );

   sprintf( buf, "Race_recall: %d\r\n", race->race_recall );
   send_to_char( buf, ch );

   sprintf( buf, "Str Plus: %-3d\tDex Plus: %-3d\tWis Plus: %-3d\tInt Plus: %-3d\t\r\n",
            race->str_plus, race->dex_plus, race->wis_plus, race->int_plus );
   send_to_char( buf, ch );
   sprintf( buf, "Con Plus: %-3d\tCha Plus: %-3d\tLck Plus: %-3d\r\n", race->con_plus, race->cha_plus, race->lck_plus );
   send_to_char( buf, ch );
   sprintf( buf, "Hit Pts:  %-3d\tMana: %-3d\tAlign: %-4d\tAC: %-d\r\n",
            race->hit, race->mana, race->alignment, race->ac_plus );
   send_to_char( buf, ch );
   sprintf( buf, "Min Align: %d\tMax Align: %-d\t\tXP Mult: %-d%%\r\n",
            race->minalign, race->maxalign, race->exp_multiplier );
   send_to_char( buf, ch );
   sprintf( buf, "Height: %3d in.\t\tWeight: %4d lbs.\tHungerMod: %d\tThirstMod: %d\r\n",
            race->height, race->weight, race->hunger_mod, race->thirst_mod );
   send_to_char( buf, ch );

   send_to_char( "Affected by: ", ch );
   send_to_char( affect_bit_name( &race->affected ), ch );
   send_to_char( "\r\n", ch );

   send_to_char( "Resistant to: ", ch );
   send_to_char( flag_string( race->resist, ris_flags ), ch );
   send_to_char( "\r\n", ch );

   send_to_char( "Susceptible to: ", ch );
   send_to_char( flag_string( race->suscept, ris_flags ), ch );
   send_to_char( "\r\n", ch );

   sprintf( buf, "Saves: (P/D) %d (W) %d (P/P) %d (B) %d (S/S) %d\r\n",
            race->saving_poison_death,
            race->saving_wand, race->saving_para_petri, race->saving_breath, race->saving_spell_staff );
   send_to_char( buf, ch );

   send_to_char( "Innate Attacks: ", ch );
   send_to_char( ext_flag_string( &race->attacks, attack_flags ), ch );
   send_to_char( "\r\n", ch );

   send_to_char( "Innate Defenses: ", ch );
   send_to_char( ext_flag_string( &race->defenses, defense_flags ), ch );
   send_to_char( "\r\n", ch );

   sprintf( buf, "Base Age: %d\r\n", race->base_age );
   send_to_char( buf, ch );

   send_to_char( "Race Attributes: (&GE&w means it is Enabled)\r\n", ch );
   send_to_char( "  &cHair Colors:&w", ch );
   for( bitv = 0, num = 0; bitv < ( sizeof( hair_colors ) / sizeof( hair_colors[0] ) ); bitv++, num++ )
   {
      if( num % 4 == 0 )
         ch_printf( ch, "\r\n  -" );
      ch_printf( ch, "&w(%s&w)%-15s", IS_SET( race->attribs[HAIR_COLOR], 1 << bitv ) ? "&GE" : " ", hair_colors[bitv] );
   }

   send_to_char( "\r\n  &cHair Lengths:&w", ch );
   for( bitv = 0, num = 0; bitv < ( sizeof( hair_lengths ) / sizeof( hair_lengths[0] ) ); bitv++, num++ )
   {
      if( num % 4 == 0 )
         ch_printf( ch, "\r\n  -" );
      ch_printf( ch, "&w(%s&w)%-15s", IS_SET( race->attribs[HAIR_LENGTH], 1 << bitv ) ? "&GE" : " ", hair_lengths[bitv] );
   }

   send_to_char( "\r\n  &cEye Colors:&w", ch );
   for( bitv = 0, num = 0; bitv < ( sizeof( eye_colors ) / sizeof( eye_colors[0] ) ); bitv++, num++ )
   {
      if( num % 4 == 0 )
         ch_printf( ch, "\r\n  -" );
      ch_printf( ch, "&w(%s&w)%-15s", IS_SET( race->attribs[EYE_COLOR], 1 << bitv ) ? "&GE" : " ", eye_colors[bitv] );
   }

   send_to_char( "\r\n  &cSkin Tones:&w", ch );
   for( bitv = 0, num = 0; bitv < ( sizeof( skin_tones ) / sizeof( skin_tones[0] ) ); bitv++, num++ )
   {
      if( num % 4 == 0 )
         ch_printf( ch, "\r\n  -" );
      ch_printf( ch, "&w(%s&w)%-15s", IS_SET( race->attribs[SKIN_TONE], 1 << bitv ) ? "&GE" : " ", skin_tones[bitv] );
   }

   send_to_char( "\r\n  &cRace Builds:&w", ch );
   for( bitv = 0, num = 0; bitv < ( sizeof( builds ) / sizeof( builds[0] ) ); bitv++, num++ )
   {
      if( num % 4 == 0 )
         ch_printf( ch, "\r\n  -" );
      ch_printf( ch, "&w(%s&w)%-15s", IS_SET( race->attribs[RACE_BUILD], 1 << bitv ) ? "&GE" : " ", builds[bitv] );
   }

   send_to_char( "\r\n  &cRace Heights:&w", ch );
   for( bitv = 0, num = 0; bitv < ( sizeof( heights ) / sizeof( heights[0] ) ); bitv++, num++ )
   {
      if( num % 4 == 0 )
         ch_printf( ch, "\r\n  -" );
      ch_printf( ch, "&w(%s&w)%-15s", IS_SET( race->attribs[RACE_HEIGHT], 1 << bitv ) ? "&GE" : " ", heights[bitv] );
   }

}

/*
 * quest point set - TRI
 * syntax is: qpset char give/take amount
 */
void do_qpset( CHAR_DATA * ch, char *argument )
{
   char arg[MAX_INPUT_LENGTH];
   char arg2[MAX_INPUT_LENGTH];
   char arg3[MAX_INPUT_LENGTH];
   CHAR_DATA *victim;
   int amount;
   bool give = TRUE;

   set_char_color( AT_IMMORT, ch );

   if( IS_NPC( ch ) )
   {
      send_to_char( "Cannot qpset as an NPC.\r\n", ch );
      return;
   }
   if( get_trust( ch ) < LEVEL_IMMORTAL )
   {
      no_find( ch );
      return;
   }

   argument = one_argument( argument, arg );
   argument = one_argument( argument, arg2 );
   argument = one_argument( argument, arg3 );
   amount = atoi( arg3 );
   if( arg[0] == '\0' || arg2[0] == '\0' || amount <= 0 )
   {
      send_to_char( "Syntax: qpset <character> <give/take> <amount>\r\n", ch );
      send_to_char( "Amount must be a positive number greater than 0.\r\n", ch );
      return;
   }
   if( ( victim = get_char_world( ch, arg ) ) == NULL )
   {
      send_to_char( "There is no such player currently playing.\r\n", ch );
      return;
   }
   if( IS_NPC( victim ) )
   {
      send_to_char( "Glory cannot be given to or taken from a mob.\r\n", ch );
      return;
   }

   set_char_color( AT_IMMORT, victim );
   if( nifty_is_name_prefix( arg2, "give" ) )
   {
      give = TRUE;
      if( ( str_cmp( ch->pcdata->council_name, "Quest Council" )
            || str_cmp( ch->pcdata->council2_name, "Quest Council" ) ) && ( get_trust( ch ) < LEVEL_DEMI ) )
      {
         send_to_char( "You must be a member of the Quest Council to give qp to a character.\r\n", ch );
         return;
      }
   }
   else if( nifty_is_name_prefix( arg2, "take" ) )
      give = FALSE;
   else
   {
      do_qpset( ch, "" );
      return;
   }

   if( give )
   {
      victim->pcdata->quest_curr += amount;
      victim->pcdata->quest_accum += amount;
      ch_printf( victim, "Your glory has been increased by %d.\r\n", amount );
      ch_printf( ch, "You have increased the glory of %s by %d.\r\n", victim->name, amount );
   }
   else
   {
      if( victim->pcdata->quest_curr - amount < 0 )
      {
         ch_printf( ch, "%s does not have %d glory to take.\r\n", victim->name, amount );
         return;
      }
      else
      {
         victim->pcdata->quest_curr -= amount;
         ch_printf( victim, "Your glory has been decreased by %d.\r\n", amount );
         ch_printf( ch, "You have decreased the glory of %s by %d.\r\n", victim->name, amount );
      }
   }
   return;
}

/* Easy way to check a player's glory -- Blodkai, June 97 */
void do_qpstat( CHAR_DATA * ch, char *argument )
{
   char arg[MAX_INPUT_LENGTH];
   CHAR_DATA *victim;

   set_char_color( AT_IMMORT, ch );

   if( IS_NPC( ch ) )
      return;

   argument = one_argument( argument, arg );
   if( arg[0] == '\0' )
   {
      send_to_char( "Syntax:  qpstat <character>\r\n", ch );
      return;
   }
   if( ( victim = get_char_world( ch, arg ) ) == NULL )
   {
      send_to_char( "No one by that name currently in the Realms.\r\n", ch );
      return;
   }
   if( IS_NPC( victim ) )
   {
      send_to_char( "Mobs don't have glory.\r\n", ch );
      return;
   }
   if( get_trust( ch ) < get_trust( victim ) )
   {
      ch_printf( ch, "&Y%s is too high a level for you to do that.\r\n", victim->name );
      return;
   }
   ch_printf( ch, "%s has %d glory, out of a lifetime total of %d.\r\n",
              victim->name, victim->pcdata->quest_curr, victim->pcdata->quest_accum );
   return;
}

/* Simple, small way to make keeping track of small mods easier - Blod */
void do_fixed( CHAR_DATA * ch, char *argument )
{
   char buf[MAX_STRING_LENGTH];
   struct tm *t = localtime( &current_time );

   set_char_color( AT_OBJECT, ch );
   if( argument[0] == '\0' )
   {
      send_to_char( "\r\nUsage:  'fixed list' or 'fixed <message>'", ch );
      if( get_trust( ch ) >= LEVEL_ASCENDANT )
         send_to_char( " or 'fixed clear now'\r\n", ch );
      else
         send_to_char( "\r\n", ch );
      return;
   }
   if( !str_cmp( argument, "clear now" ) && get_trust( ch ) >= LEVEL_ASCENDANT )
   {
      FILE *fp = fopen( FIXED_FILE, "w" );
      if( fp )
         fclose( fp );
      send_to_char( "Fixed file cleared.\r\n", ch );
      return;
   }
   if( !str_cmp( argument, "list" ) )
   {
      send_to_char_color( "\r\n&g[&GDate  &g|  &GVnum&g]\r\n", ch );
      show_file( ch, FIXED_FILE );
   }
   else
   {
      sprintf( buf, "&g|&G%-2.2d/%-2.2d &g| &G%5d&g|  %s:  &G%s",
               t->tm_mon + 1, t->tm_mday, ch->in_room ? ch->in_room->vnum : 0,
               IS_NPC( ch ) ? ch->short_descr : ch->name, argument );
      append_to_file( FIXED_FILE, buf );
      send_to_char( "Thanks, your modification has been logged.\r\n", ch );
   }
   return;
}

RESERVE_DATA *first_reserved;
RESERVE_DATA *last_reserved;
void save_reserved( void )
{
   RESERVE_DATA *res;
   FILE *fp;

   if( !( fp = fopen( SYSTEM_DIR RESERVED_LIST, "w" ) ) )
   {
      bug( "Save_reserved: cannot open " RESERVED_LIST, 0 );
      perror( RESERVED_LIST );
      return;
   }
   for( res = first_reserved; res; res = res->next )
      fprintf( fp, "%s~\n", res->name );
   fprintf( fp, "$~\n" );
   fclose( fp );
   fp = NULL;
   return;
}

void do_reserve( CHAR_DATA * ch, char *argument )
{
   char arg[MAX_INPUT_LENGTH];
   RESERVE_DATA *res;

   set_char_color( AT_PLAIN, ch );

   argument = one_argument( argument, arg );
   if( !*arg )
   {
      int wid = 0;

      send_to_char( "-- Reserved Names --\r\n", ch );
      for( res = first_reserved; res; res = res->next )
      {
         ch_printf( ch, "%c%-17s ", ( *res->name == '*' ? '*' : ' ' ), ( *res->name == '*' ? res->name + 1 : res->name ) );
         if( ++wid % 4 == 0 )
            send_to_char( "\r\n", ch );
      }
      if( wid % 4 != 0 )
         send_to_char( "\r\n", ch );
      return;
   }
   for( res = first_reserved; res; res = res->next )
      if( !str_cmp( arg, res->name ) )
      {
         UNLINK( res, first_reserved, last_reserved, next, prev );
         DISPOSE( res->name );
         DISPOSE( res );
         save_reserved(  );
         send_to_char( "Name no longer reserved.\r\n", ch );
         return;
      }
   CREATE( res, RESERVE_DATA, 1 );
   res->name = str_dup( arg );
   sort_reserved( res );
   save_reserved(  );
   send_to_char( "Name reserved.\r\n", ch );
   return;
}

/*
 * Command to display the weather status of all the areas
 * Last Modified: July 21, 1997
 * Fireblade
 */
void do_showweather( CHAR_DATA * ch, char *argument )
{
   AREA_DATA *pArea;
   char arg[MAX_INPUT_LENGTH];

   if( !ch )
   {
      bug( "do_showweather: NULL char data" );
      return;
   }

   argument = one_argument( argument, arg );

   set_char_color( AT_BLUE, ch );
   ch_printf( ch, "%-40s%-8s %-8s %-8s\r\n", "Area Name:", "Temp:", "Precip:", "Wind:" );

   for( pArea = first_area; pArea; pArea = pArea->next )
   {
      if( arg[0] == '\0' || nifty_is_name_prefix( arg, pArea->name ) )
      {
         set_char_color( AT_BLUE, ch );
         ch_printf( ch, "%-40s", pArea->name );
         set_char_color( AT_WHITE, ch );
         ch_printf( ch, "%3d", pArea->weather->temp );
         set_char_color( AT_BLUE, ch );
         ch_printf( ch, "(" );
         set_char_color( AT_LBLUE, ch );
         ch_printf( ch, "%3d", pArea->weather->temp_vector );
         set_char_color( AT_BLUE, ch );
         ch_printf( ch, ") " );
         set_char_color( AT_WHITE, ch );
         ch_printf( ch, "%3d", pArea->weather->precip );
         set_char_color( AT_BLUE, ch );
         ch_printf( ch, "(" );
         set_char_color( AT_LBLUE, ch );
         ch_printf( ch, "%3d", pArea->weather->precip_vector );
         set_char_color( AT_BLUE, ch );
         ch_printf( ch, ") " );
         set_char_color( AT_WHITE, ch );
         ch_printf( ch, "%3d", pArea->weather->wind );
         set_char_color( AT_BLUE, ch );
         ch_printf( ch, "(" );
         set_char_color( AT_LBLUE, ch );
         ch_printf( ch, "%3d", pArea->weather->wind_vector );
         set_char_color( AT_BLUE, ch );
         ch_printf( ch, ")\r\n" );
      }
   }

   return;
}

/*
 * Command to control global weather variables and to reset weather
 * Last Modified: July 23, 1997
 * Fireblade
 */
void do_setweather( CHAR_DATA * ch, char *argument )
{
   char arg[MAX_INPUT_LENGTH];

   set_char_color( AT_BLUE, ch );

   argument = one_argument( argument, arg );

   if( arg[0] == '\0' )
   {
      ch_printf( ch, "%-15s%-6s\r\n", "Parameters:", "Value:" );
      ch_printf( ch, "%-15s%-6d\r\n", "random", rand_factor );
      ch_printf( ch, "%-15s%-6d\r\n", "climate", climate_factor );
      ch_printf( ch, "%-15s%-6d\r\n", "neighbor", neigh_factor );
      ch_printf( ch, "%-15s%-6d\r\n", "unit", weath_unit );
      ch_printf( ch, "%-15s%-6d\r\n", "maxvector", max_vector );

      ch_printf( ch, "\r\nResulting values:\r\n" );
      ch_printf( ch, "Weather variables range from " "%d to %d.\r\n", -3 * weath_unit, 3 * weath_unit );
      ch_printf( ch, "Weather vectors range from " "%d to %d.\r\n", -1 * max_vector, max_vector );
      ch_printf( ch, "The maximum a vector can "
                 "change in one update is %d.\r\n", rand_factor + 2 * climate_factor + ( 6 * weath_unit / neigh_factor ) );
   }
   else if( !str_cmp( arg, "random" ) )
   {
      if( !is_number( argument ) )
      {
         ch_printf( ch, "Set maximum random " "change in vectors to what?\r\n" );
      }
      else
      {
         rand_factor = atoi( argument );
         ch_printf( ch, "Maximum random " "change in vectors now " "equals %d.\r\n", rand_factor );
         save_weatherdata(  );
      }
   }
   else if( !str_cmp( arg, "climate" ) )
   {
      if( !is_number( argument ) )
      {
         ch_printf( ch, "Set climate effect " "coefficient to what?\r\n" );
      }
      else
      {
         climate_factor = atoi( argument );
         ch_printf( ch, "Climate effect " "coefficient now equals " "%d.\r\n", climate_factor );
         save_weatherdata(  );
      }
   }
   else if( !str_cmp( arg, "neighbor" ) )
   {
      if( !is_number( argument ) )
      {
         ch_printf( ch, "Set neighbor effect " "divisor to what?\r\n" );
      }
      else
      {
         neigh_factor = atoi( argument );

         if( neigh_factor <= 0 )
            neigh_factor = 1;

         ch_printf( ch, "Neighbor effect " "coefficient now equals " "1/%d.\r\n", neigh_factor );
         save_weatherdata(  );
      }
   }
   else if( !str_cmp( arg, "unit" ) )
   {
      if( !is_number( argument ) )
      {
         ch_printf( ch, "Set weather unit " "size to what?\r\n" );
      }
      else
      {
         weath_unit = atoi( argument );
         ch_printf( ch, "Weather unit size " "now equals %d.\r\n", weath_unit );
         save_weatherdata(  );
      }
   }
   else if( !str_cmp( arg, "maxvector" ) )
   {
      if( !is_number( argument ) )
      {
         ch_printf( ch, "Set maximum vector " "size to what?\r\n" );
      }
      else
      {
         max_vector = atoi( argument );
         ch_printf( ch, "Maximum vector size " "now equals %d.\r\n", max_vector );
         save_weatherdata(  );
      }
   }
   else if( !str_cmp( arg, "reset" ) )
   {
      init_area_weather(  );
      ch_printf( ch, "Weather system reinitialized.\r\n" );
   }
   else if( !str_cmp( arg, "update" ) )
   {
      int i, number;

      number = atoi( argument );

      if( number < 1 )
         number = 1;

      for( i = 0; i < number; i++ )
         weather_update(  );

      ch_printf( ch, "Weather system updated.\r\n" );
   }
   else
   {
      ch_printf( ch, "You may only use one of the " "following fields:\r\n" );
      ch_printf( ch, "\trandom\r\n\tclimate\r\n" "\tneighbor\r\n\tunit\r\n\tmaxvector\r\n" );
      ch_printf( ch, "You may also reset or update "
                 "the system using the fields 'reset' " "and 'update' respectively.\r\n" );
   }

   return;
}

void do_khistory( CHAR_DATA * ch, char *argument )
{
   MOB_INDEX_DATA *tmob;
   char arg[MAX_INPUT_LENGTH];
   CHAR_DATA *vch;
   int track;

   if( IS_NPC( ch ) || !IS_IMMORTAL( ch ) )
   {
      no_find( ch );
      return;
   }

   one_argument( argument, arg );

   if( arg[0] == '\0' )
   {
      ch_printf( ch, "syntax: khistory <player>\r\n" );
      return;
   }

   vch = get_char_world( ch, arg );

   if( !vch || IS_NPC( vch ) )
   {
      ch_printf( ch, "They are not here.\r\n" );
      return;
   }

   set_char_color( AT_BLOOD, ch );
   ch_printf( ch, "Kill history for %s:\r\n", vch->name );

   for( track = 0; track < MAX_KILLTRACK && vch->pcdata->killed[track].vnum; track++ )
   {
      tmob = get_mob_index( vch->pcdata->killed[track].vnum );

      if( !tmob )
      {
         bug( "killhistory: unknown mob vnum" );
         continue;
      }

      set_char_color( AT_RED, ch );
      ch_printf( ch, "   %-30s", capitalize( tmob->short_descr ) );
      set_char_color( AT_BLOOD, ch );
      ch_printf( ch, "(" );
      set_char_color( AT_RED, ch );
      ch_printf( ch, "%-5d", tmob->vnum );
      set_char_color( AT_BLOOD, ch );
      ch_printf( ch, ")" );
      set_char_color( AT_RED, ch );
      ch_printf( ch, "    - killed %d times.\r\n", vch->pcdata->killed[track].count );
   }

   return;
}

void do_project( CHAR_DATA * ch, char *argument )
{
   char arg[MAX_INPUT_LENGTH];
   char arg1[MAX_INPUT_LENGTH];
   char arg2[MAX_INPUT_LENGTH];
   int pcount;
   int pnum;
   PROJECT_DATA *pproject;

   if( IS_NPC( ch ) )
      return;

   if( !ch->desc )
   {
      bug( "do_project: no descriptor", 0 );
      return;
   }

   switch ( ch->substate )
   {
      default:
         break;
      case SUB_WRITING_NOTE:
         if( !ch->pnote )
         {
            bug( "do_project: log got lost?", 0 );
            send_to_char( "Your log was lost!\r\n", ch );
            stop_editing( ch );
            return;
         }
         if( ch->dest_buf != ch->pnote )
            bug( "do_project: sub_writing_note: ch->dest_buf != ch->pnote", 0 );
         STRFREE( ch->pnote->text );
         ch->pnote->text = copy_buffer( ch );
         stop_editing( ch );
         return;
      case SUB_PROJ_DESC:
         if( !ch->dest_buf )
         {
            send_to_char( "Your description was lost!", ch );
            bug( "do_project: sub_project_desc: NULL ch->dest_buf", 0 );
            ch->substate = SUB_NONE;
            return;
         }
         pproject = ch->dest_buf;
         STRFREE( pproject->description );
         pproject->description = copy_buffer( ch );
         stop_editing( ch );
         ch->substate = ch->tempnum;
         write_projects(  );
         return;
   }

   set_char_color( AT_NOTE, ch );
   argument = one_argument( argument, arg );
   smash_tilde( argument );

   if( !str_cmp( arg, "save" ) )
   {
      write_projects(  );
      ch_printf( ch, "Projects saved.\r\n" );
      return;
   }

   if( !str_cmp( arg, "code" ) )
   {
      pcount = 0;
      pager_printf( ch, " # | Owner       | Project              |\r\n" );
      pager_printf( ch, "---|-------------|----------------------|--------------------------|-----------\r\n" );
      for( pproject = first_project; pproject; pproject = pproject->next )
      {
         pcount++;
         if( ( pproject->status && str_cmp( pproject->status, "approved" ) ) || pproject->coder != NULL )
            continue;
         pager_printf( ch, "%2d | %-11s | %-20s |\r\n",
                       pcount, pproject->owner ? pproject->owner : "(None)", pproject->name );
      }
      return;
   }
   if( !str_cmp( arg, "more" ) || !str_cmp( arg, "mine" ) )
   {
      NOTE_DATA *log;
      bool MINE = FALSE;
      int num_logs = 0;
      pcount = 0;

      if( !str_cmp( arg, "mine" ) )
         MINE = TRUE;

      pager_printf( ch, "\r\n" );
      pager_printf( ch, " # | Owner       | Project              | Coder         | Status     | # of Logs\r\n" );
      pager_printf( ch, "---|-------------|----------------------|---------------|------------|----------\r\n" );
      for( pproject = first_project; pproject; pproject = pproject->next )
      {
         pcount++;
         if( MINE && ( !pproject->owner || str_cmp( ch->name, pproject->owner ) )
             && ( !pproject->coder || str_cmp( ch->name, pproject->coder ) ) )
            continue;
         else if( !MINE && pproject->status && !str_cmp( "Done", pproject->status ) )
            continue;
         num_logs = 0;
         for( log = pproject->first_log; log; log = log->next )
            num_logs++;
         pager_printf( ch, "%2d | %-11s | %-20s | %-13s | %-10s | %3d\r\n",
                       pcount,
                       pproject->owner ? pproject->owner : "(None)",
                       pproject->name,
                       pproject->coder ? pproject->coder : "(None)",
                       pproject->status ? pproject->status : "(None)", num_logs );
      }
      return;
   }
   if( arg[0] == '\0' || !str_cmp( arg, "list" ) )
   {
      bool aflag, projects_available;
      aflag = FALSE;
      projects_available = FALSE;
      if( !str_cmp( argument, "available" ) )
         aflag = TRUE;

      pager_printf( ch, "\r\n" );
      if( !aflag )
      {
         pager_printf( ch, " # | Owner       | Project              | Date                     | Status\r\n" );
         pager_printf( ch, "---|-------------|----------------------|--------------------------|-----------\r\n" );
      }
      else
      {
         pager_printf( ch, " # | Project              | Date\r\n" );
         pager_printf( ch, "---|----------------------|--------------------------\r\n" );
      }
      pcount = 0;
      for( pproject = first_project; pproject; pproject = pproject->next )
      {
         pcount++;
         if( pproject->status && !str_cmp( "Done", pproject->status ) )
            continue;
         if( !aflag )
            pager_printf( ch, "%2d | %-11s | %-20s | %-24s | %-10s\r\n",
                          pcount,
                          pproject->owner ? pproject->owner : "(None)",
                          pproject->name, pproject->date, pproject->status ? pproject->status : "(None)" );
         else if( !pproject->taken )
         {
            if( !projects_available )
               projects_available = TRUE;
            pager_printf( ch, "%2d | %-20s | %s\r\n", pcount, pproject->name, pproject->date );
         }
      }
      if( pcount == 0 )
         pager_printf( ch, "No projects exist.\r\n" );
      else if( aflag && !projects_available )
         pager_printf( ch, "No projects available.\r\n" );
      return;
   }

   if( !str_cmp( arg, "add" ) )
   {
      char *strtime;
      PROJECT_DATA *new_project; /* Just to be safe */

      if( get_trust( ch ) < LEVEL_GOD &&
          str_cmp( ch->name, "Kali" )
          && ( str_cmp( ch->pcdata->council_name, "Code Council" )
               || str_cmp( ch->pcdata->council2_name, "Code Council" ) ) )

      {
         send_to_char( "You are not powerfull enough to add a new project.\r\n", ch );
         return;
      }

      CREATE( new_project, PROJECT_DATA, 1 );
      LINK( new_project, first_project, last_project, next, prev );
      new_project->name = str_dup( argument );
      new_project->coder = NULL;
      new_project->taken = FALSE;
      new_project->description = STRALLOC( "" );
      strtime = ctime( &current_time );
      strtime[strlen( strtime ) - 1] = '\0';
      new_project->date = STRALLOC( strtime );
      write_projects(  );
      ch_printf( ch, "Ok.\r\n" );
      return;
   }

   if( !is_number( arg ) )
   {
      ch_printf( ch, "Invalid project.\r\n" );
      return;
   }

   pnum = atoi( arg );
   pproject = get_project_by_number( pnum );
   if( !pproject )
   {
      ch_printf( ch, "No such project.\r\n" );
      return;
   }

   argument = one_argument( argument, arg1 );

   if( !str_cmp( arg1, "description" ) )
   {
      if( get_trust( ch ) < LEVEL_GOD &&
          str_cmp( ch->name, "Kali" )
          && ( str_cmp( ch->pcdata->council_name, "Code Council" )
               || str_cmp( ch->pcdata->council2_name, "Code Council" ) ) )
         CHECK_SUBRESTRICTED( ch );
      ch->tempnum = SUB_NONE;
      ch->substate = SUB_PROJ_DESC;
      ch->dest_buf = pproject;
      if( pproject->description == NULL )
         pproject->description = STRALLOC( "" );
      start_editing( ch, pproject->description );
      return;
   }
   if( !str_cmp( arg1, "delete" ) )
   {
      NOTE_DATA *log, *tlog;
      if( str_cmp( ch->name, "Kali" )
          && ( str_cmp( ch->pcdata->council_name, "Code Council" )
               || str_cmp( ch->pcdata->council2_name, "Code Council" ) ) && get_trust( ch ) < LEVEL_ASCENDANT )
      {
         send_to_char( "You are not high enough level to delete a project.\r\n", ch );
         return;
      }

      log = pproject->last_log;
      while( log )
      {
         UNLINK( log, pproject->first_log, pproject->last_log, next, prev );
         tlog = log->prev;
         free_note( log );
         log = tlog;
      }
      UNLINK( pproject, first_project, last_project, next, prev );

      DISPOSE( pproject->name );
      if( pproject->coder )
         DISPOSE( pproject->coder );
      if( pproject->owner )
         STRFREE( pproject->owner );
      if( pproject->description )
         STRFREE( pproject->description );
      if( pproject->date )
         STRFREE( pproject->date );
      if( pproject->status )
         STRFREE( pproject->status );

      DISPOSE( pproject );
      write_projects(  );
      ch_printf( ch, "Ok.\r\n" );
      return;
   }

   if( !str_cmp( arg1, "take" ) )
   {
      if( pproject->taken && pproject->owner && !str_cmp( pproject->owner, ch->name ) )
      {
         pproject->taken = FALSE;
         STRFREE( pproject->owner );
         pproject->owner = NULL;
         send_to_char( "You removed yourself as the owner.\r\n", ch );
         write_projects(  );
         return;
      }
      else if( pproject->taken )
      {
         ch_printf( ch, "This project is already taken.\r\n" );
         return;
      }


      if( pproject->owner )
         STRFREE( pproject->owner );
      pproject->owner = STRALLOC( ch->name );
      pproject->taken = TRUE;
      write_projects(  );
      ch_printf( ch, "Ok.\r\n" );
      return;
   }
   if( !str_cmp( arg1, "coder" ) )
   {
      if( pproject->coder && !str_cmp( ch->name, pproject->coder ) )
      {
         DISPOSE( pproject->coder );
         pproject->coder = NULL;
         send_to_char( "You removed yourself as the coder.\r\n", ch );
         write_projects(  );
         return;
      }
      else if( pproject->coder )
      {
         ch_printf( ch, "This project already has a coder.\r\n" );
         return;
      }
      pproject->coder = str_dup( ch->name );
      write_projects(  );
      ch_printf( ch, "Ok.\r\n" );
      return;
   }
   if( !str_cmp( arg1, "status" ) )
   {
      if( pproject->owner && str_cmp( pproject->owner, ch->name ) &&
          get_trust( ch ) < LEVEL_GREATER
          && pproject->coder && str_cmp( pproject->coder, ch->name ) &&
          str_cmp( ch->name, "Kali" )
          && ( str_cmp( ch->pcdata->council_name, "Code Council" )
               || str_cmp( ch->pcdata->council2_name, "Code Council" ) ) )
      {
         ch_printf( ch, "This is not your project!\r\n" );
         return;
      }
      if( pproject->status )
         STRFREE( pproject->status );
      pproject->status = STRALLOC( argument );
      write_projects(  );
      send_to_char( "Done.\r\n", ch );
      return;
   }
   if( !str_cmp( arg1, "show" ) )
   {
      if( pproject->description )
         send_to_char( pproject->description, ch );
      else
         send_to_char( "That project does not have a description.\r\n", ch );
      return;
   }
   if( !str_cmp( arg1, "log" ) )
   {
      NOTE_DATA *plog;
      if( !str_cmp( argument, "write" ) )
      {
         note_attach( ch );
         ch->substate = SUB_WRITING_NOTE;
         ch->dest_buf = ch->pnote;
         start_editing( ch, ch->pnote->text );
         return;
      }

      argument = one_argument( argument, arg2 );

      if( !str_cmp( arg2, "subject" ) )
      {
         note_attach( ch );
         STRFREE( ch->pnote->subject );
         ch->pnote->subject = STRALLOC( argument );
         ch_printf( ch, "Ok.\r\n" );
         return;
      }

      if( !str_cmp( arg2, "post" ) )
      {
         char *strtime;

         if( pproject->owner && str_cmp( ch->name, pproject->owner ) &&
             pproject->coder && str_cmp( ch->name, pproject->coder ) &&
             get_trust( ch ) < LEVEL_GREATER && str_cmp( ch->name, "Kali" ) &&
             ( str_cmp( ch->pcdata->council_name, "Code Council" )
               || str_cmp( ch->pcdata->council2_name, "Code Council" ) ) )
         {
            ch_printf( ch, "This is not your project!\r\n" );
            return;
         }

         if( !ch->pnote )
         {
            ch_printf( ch, "You have no log in progress.\r\n" );
            return;
         }

         if( !ch->pnote->subject )
         {
            ch_printf( ch, "Your log has no subject.\r\n" );
            return;
         }

         strtime = ctime( &current_time );
         strtime[strlen( strtime ) - 1] = '\0';
         ch->pnote->date = STRALLOC( strtime );
         ch->pnote->sender = ch->name;

         plog = ch->pnote;
         ch->pnote = NULL;
         LINK( plog, pproject->first_log, pproject->last_log, next, prev );
         write_projects(  );
         ch_printf( ch, "Ok.\r\n" );
         return;
      }

      if( !str_cmp( arg2, "list" ) )
      {
         if( pproject->owner && pproject->coder &&
             str_cmp( ch->name, pproject->owner ) && get_trust( ch ) < LEVEL_SAVIOR
             && str_cmp( ch->name, pproject->coder )
             && str_cmp( ch->name, "Kali" )
             && ( str_cmp( ch->pcdata->council_name, "Code Council" )
                  || str_cmp( ch->pcdata->council2_name, "Code Council" ) ) )
         {
            ch_printf( ch, "This is not your project!\r\n" );
            return;
         }

         pcount = 0;
         pager_printf( ch, "Project: %-12s: %s\r\n", pproject->owner ? pproject->owner : "(None)", pproject->name );

         for( plog = pproject->first_log; plog; plog = plog->next )
         {
            pcount++;
            pager_printf( ch, "%2d) %-12s: %s\r\n", pcount, plog->sender, plog->subject );
         }
         if( pcount == 0 )
            ch_printf( ch, "No logs available.\r\n" );
         return;
      }

      if( !is_number( arg2 ) )
      {
         ch_printf( ch, "Invalid log.\r\n" );
         return;
      }

      pnum = atoi( arg2 );

      plog = get_log_by_number( pproject, pnum );
      if( !plog )
      {
         ch_printf( ch, "Invalid log.\r\n" );
         return;
      }


      if( !str_cmp( argument, "delete" ) )
      {
         if( pproject->owner && str_cmp( ch->name, pproject->owner ) &&
             get_trust( ch ) < LEVEL_ASCENDANT &&
             pproject->coder && str_cmp( ch->name, pproject->coder ) &&
             str_cmp( ch->name, "Kali" )
             && ( str_cmp( ch->pcdata->council_name, "Code Council" )
                  || str_cmp( ch->pcdata->council2_name, "Code Council" ) ) )
         {
            ch_printf( ch, "This is not your project!\r\n" );
            return;
         }

         UNLINK( plog, pproject->first_log, pproject->last_log, next, prev );
         free_note( plog );
         write_projects(  );
         ch_printf( ch, "Ok.\r\n" );
         return;
      }

      if( !str_cmp( argument, "read" ) )
      {
         if( pproject->owner && pproject->coder &&
             str_cmp( ch->name, pproject->owner ) && get_trust( ch ) < LEVEL_SAVIOR
             && str_cmp( ch->name, pproject->coder )
             && str_cmp( ch->name, "Kali" )
             && ( str_cmp( ch->pcdata->council_name, "Code Council" )
                  || str_cmp( ch->pcdata->council2_name, "Code Council" ) ) )
         {
            ch_printf( ch, "This is not your project!\r\n" );
            return;
         }

         pager_printf( ch, "[%3d] %s: %s\r\n%s\r\n%s", pnum, plog->sender, plog->subject, plog->date, plog->text );
         return;
      }
   }
   send_to_char( "Unknown syntax see help 'PROJECT'.\r\n", ch );
   return;
}

PROJECT_DATA *get_project_by_number( int pnum )
{
   int pcount;
   PROJECT_DATA *pproject;
   pcount = 0;
   for( pproject = first_project; pproject; pproject = pproject->next )
   {
      pcount++;
      if( pcount == pnum )
         return pproject;
   }
   return NULL;
}

NOTE_DATA *get_log_by_number( PROJECT_DATA * pproject, int pnum )
{
   int pcount;
   NOTE_DATA *plog;
   pcount = 0;
   for( plog = pproject->first_log; plog; plog = plog->next )
   {
      pcount++;
      if( pcount == pnum )
         return plog;
   }
   return NULL;
}

/*
 * Command to check for multiple ip addresses in the mud.
 * --Shaddai
 */

 /*
  * Added this new struct to do matching
  * If ya think of a better way do it, easiest way I could think of at
  * 2 in the morning :) --Shaddai
  */

typedef struct ipcompare_data IPCOMPARE_DATA;
struct ipcompare_data
{
   struct ipcompare_data *prev;
   struct ipcompare_data *next;
   char *host;
   char *name;
   char *user;
   int connected;
   int count;
   int descriptor;
   int idle;
   int port;
   bool printed;
};

void do_ipcompare( CHAR_DATA * ch, char *argument )
{
   CHAR_DATA *victim;
   DESCRIPTOR_DATA *d;
   char arg[MAX_INPUT_LENGTH];
   char arg1[MAX_INPUT_LENGTH];
   char arg2[MAX_INPUT_LENGTH];
   char buf[MAX_STRING_LENGTH];
   char *addie = NULL;
   bool prefix = FALSE, suffix = FALSE, inarea = FALSE, inroom = FALSE, inworld = FALSE;
   int count = 0, times = -1;
   bool fMatch;
   argument = one_argument( argument, arg );
   argument = one_argument( argument, arg1 );
   argument = one_argument( argument, arg2 );

   set_pager_color( AT_PLAIN, ch );

   if( IS_NPC( ch ) )
   {
      no_find( ch );
      return;
   }

   if( arg[0] == '\0' )
   {
      send_to_char( "ipcompare pkill\r\n", ch );
      send_to_char( "ipcompare total\r\n", ch );
      send_to_char( "ipcompare <person> [room|area|world] [#]\r\n", ch );
      send_to_char( "ipcompare <site>   [room|area|world] [#]\r\n", ch );
      return;
   }
   if( !str_cmp( arg, "total" ) )
   {
      IPCOMPARE_DATA *first_ip = NULL, *last_ip = NULL, *hmm, *hmm_next;
      for( d = first_descriptor; d; d = d->next )
      {
         fMatch = FALSE;
         for( hmm = first_ip; hmm; hmm = hmm->next )
            if( !str_cmp( hmm->host, d->host ) )
               fMatch = TRUE;
         if( !fMatch )
         {
            IPCOMPARE_DATA *temp;
            CREATE( temp, IPCOMPARE_DATA, 1 );
            temp->host = str_dup( d->host );
            LINK( temp, first_ip, last_ip, next, prev );
            count++;
         }
      }
      for( hmm = first_ip; hmm; hmm = hmm_next )
      {
         hmm_next = hmm->next;
         UNLINK( hmm, first_ip, last_ip, next, prev );
         if( hmm->host )
            DISPOSE( hmm->host );
         DISPOSE( hmm );
      }
      ch_printf( ch, "There were %d unique ip addresses found.\r\n", count );
      return;
   }
   else if( !str_cmp( arg, "pkill" ) )
   {
      IPCOMPARE_DATA *first_ip = NULL, *last_ip = NULL, *hmm, *hmm_next;
      sprintf( buf, "\r\nDesc|Con|Idle| Port | Player      " );
      if( get_trust( ch ) >= LEVEL_SAVIOR )
         strcat( buf, "@HostIP           " );
      if( get_trust( ch ) >= LEVEL_GOD )
         strcat( buf, "| Username" );
      strcat( buf, "\r\n" );
      strcat( buf, "----+---+----+------+-------------" );
      if( get_trust( ch ) >= LEVEL_SAVIOR )
         strcat( buf, "------------------" );
      if( get_trust( ch ) >= LEVEL_GOD )
         strcat( buf, "+---------" );
      strcat( buf, "\r\n" );
      send_to_pager( buf, ch );

      for( d = first_descriptor; d; d = d->next )
      {
         IPCOMPARE_DATA *temp;

         if( ( ( d->connected != CON_PLAYING
                 && d->connected != CON_EDITING )
               || ( d->connected <= CON_NOTE_TO
                    && d->connected >= CON_NOTE_FINISH ) )
             || d->character == NULL || !CAN_PKILL( d->character ) || !can_see( ch, d->character ) )
            continue;
         CREATE( temp, IPCOMPARE_DATA, 1 );
         temp->host = str_dup( d->host );
         temp->descriptor = d->descriptor;
         temp->connected = d->connected;
         temp->idle = d->idle;
         temp->port = d->port;
         temp->name = ( d->original ? str_dup( d->original->name ) :
                        d->character ? str_dup( d->character->name ) : str_dup( "(none)" ) );
         temp->user = str_dup( d->user );
         temp->count = 0;
         temp->printed = FALSE;
         LINK( temp, first_ip, last_ip, next, prev );
      }

      for( d = first_descriptor; d; d = d->next )
      {
         fMatch = FALSE;
         if( ( ( d->connected != CON_PLAYING
                 && d->connected != CON_EDITING )
               || ( d->connected <= CON_NOTE_TO
                    && d->connected >= CON_NOTE_FINISH ) ) || d->character == NULL || !can_see( ch, d->character ) )
            continue;
         for( hmm = first_ip; hmm; hmm = hmm->next )
         {
            if( !str_cmp( hmm->host, d->host ) &&
                str_cmp( hmm->name, ( d->original ? d->original->name : d->character ? d->character->name : "(none)" ) ) )
            {
               fMatch = TRUE;
               break;
            }
         }
         if( fMatch && hmm )
         {
            hmm->count++;
            if( !hmm->printed && hmm->count > 0 )
            {
               sprintf( buf,
                        " %3d| %2d|%4d|%6d| %-12s", hmm->descriptor, hmm->connected, hmm->idle / 4, hmm->port, hmm->name );
               if( get_trust( ch ) >= LEVEL_SAVIOR )
                  sprintf( buf + strlen( buf ), "@%-16s ", hmm->host );
               if( get_trust( ch ) >= LEVEL_GOD )
                  sprintf( buf + strlen( buf ), "| %s", hmm->user );
               strcat( buf, "\r\n" );
               send_to_pager( buf, ch );
               hmm->printed = TRUE;
            }
            sprintf( buf,
                     " %3d| %2d|%4d|%6d| %-12s",
                     d->descriptor,
                     d->connected,
                     d->idle / 4, d->port, d->original ? d->original->name : d->character ? d->character->name : "(none)" );
            if( get_trust( ch ) >= LEVEL_SAVIOR )
               sprintf( buf + strlen( buf ), "@%-16s ", d->host );
            if( get_trust( ch ) >= LEVEL_GOD )
               sprintf( buf + strlen( buf ), "| %s", d->user );
            strcat( buf, "\r\n" );
            send_to_pager( buf, ch );
         }
      }
      for( hmm = first_ip; hmm; hmm = hmm_next )
      {
         hmm_next = hmm->next;
         UNLINK( hmm, first_ip, last_ip, next, prev );
         if( hmm->name )
            DISPOSE( hmm->name );
         if( hmm->host )
            DISPOSE( hmm->host );
         if( hmm->user )
            DISPOSE( hmm->user );
         DISPOSE( hmm );
      }
      return;
   }
   if( arg1[0] != '\0' )
   {
      if( is_number( arg1 ) )
         times = atoi( arg1 );
      else
      {
         if( !str_cmp( arg1, "room" ) )
            inroom = TRUE;
         else if( !str_cmp( arg1, "area" ) )
            inarea = TRUE;
         else
            inworld = TRUE;
      }
      if( arg2[0] != '\0' )
      {
         if( is_number( arg2 ) )
            times = atoi( arg2 );
         else
         {
            send_to_char( "Please see help ipcompare for more info.\r\n", ch );
            return;
         }
      }
   }
   if( ( victim = get_char_world( ch, arg ) ) != NULL && victim->desc )
   {
      if( IS_NPC( victim ) )
      {
         send_to_char( "Not on NPC's.\r\n", ch );
         return;
      }
      addie = victim->desc->host;
   }
   else
   {
      addie = arg;
      if( arg[0] == '*' )
      {
         prefix = TRUE;
         addie++;
      }
      if( addie[strlen( addie ) - 1] == '*' )
      {
         suffix = TRUE;
         addie[strlen( addie ) - 1] = '\0';
      }
   }
   sprintf( buf, "\r\nDesc|Con|Idle| Port | Player      " );
   if( get_trust( ch ) >= LEVEL_SAVIOR )
      strcat( buf, "@HostIP           " );
   if( get_trust( ch ) >= LEVEL_GOD )
      strcat( buf, "| Username" );
   strcat( buf, "\r\n" );
   strcat( buf, "----+---+----+------+-------------" );
   if( get_trust( ch ) >= LEVEL_SAVIOR )
      strcat( buf, "------------------" );
   if( get_trust( ch ) >= LEVEL_GOD )
      strcat( buf, "+---------" );
   strcat( buf, "\r\n" );
   send_to_pager( buf, ch );
   for( d = first_descriptor; d; d = d->next )
   {
      if( !d->character || ( ( d->connected != CON_PLAYING
                               && d->connected != CON_EDITING )
                             || ( d->connected <= CON_NOTE_TO
                                  && d->connected >= CON_NOTE_FINISH ) ) || !can_see( ch, d->character ) )
         continue;
      if( inroom && ch->in_room != d->character->in_room )
         continue;
      if( inarea && ch->in_room->area != d->character->in_room->area )
         continue;
      if( times > 0 && count == ( times - 1 ) )
         break;
      if( prefix && suffix && strstr( addie, d->host ) )
         fMatch = TRUE;
      else if( prefix && !str_suffix( addie, d->host ) )
         fMatch = TRUE;
      else if( suffix && !str_prefix( addie, d->host ) )
         fMatch = TRUE;
      else if( !str_cmp( d->host, addie ) )
         fMatch = TRUE;
      else
         fMatch = FALSE;
      if( fMatch )
      {
         count++;
         sprintf( buf,
                  " %3d| %2d|%4d|%6d| %-12s",
                  d->descriptor,
                  d->connected,
                  d->idle / 4, d->port, d->original ? d->original->name : d->character ? d->character->name : "(none)" );
         if( get_trust( ch ) >= LEVEL_SAVIOR )
            sprintf( buf + strlen( buf ), "@%-16s ", d->host );
         if( get_trust( ch ) >= LEVEL_GOD )
            sprintf( buf + strlen( buf ), "| %s", d->user );
         strcat( buf, "\r\n" );
         send_to_pager( buf, ch );
      }
   }
   pager_printf( ch, "%d user%s.\r\n", count, count == 1 ? "" : "s" );
   return;
}


/*
 * New nuisance flag to annoy people that deserve it :) --Shaddai
 */
void do_nuisance( CHAR_DATA * ch, char *argument )
{
   CHAR_DATA *victim;
   char arg[MAX_INPUT_LENGTH];
   char arg1[MAX_INPUT_LENGTH];
   char arg2[MAX_INPUT_LENGTH];
   struct tm *now_time;
   int ntime = 0, max_time = 0, power = 1;
   bool minute = FALSE, day = FALSE, hour = FALSE;

   if( IS_NPC( ch ) )
   {
      no_find( ch );
      return;
   }

   argument = one_argument( argument, arg );

   if( arg[0] == '\0' )
   {
      send_to_char( "Syntax: nuisance <victim> [Options]\r\n", ch );
      send_to_char( "Options:\r\n", ch );
      send_to_char( "  power <level 1-10>\r\n", ch );
      send_to_char( "  time  <days>\r\n", ch );
      send_to_char( "  maxtime <#> <minutes/hours/days>\r\n", ch );
      send_to_char( "Defaults: Time -- forever, power -- 1, maxtime 8 days.\r\n", ch );
      return;
   }

   if( ( victim = get_char_world( ch, arg ) ) == NULL )
   {
      send_to_char( "There is no one on with that name.\r\n", ch );
      return;
   }

   if( IS_NPC( victim ) )
   {
      send_to_char( "You can't set a nuisance flag on a mob.\r\n", ch );
      return;
   }

   if( get_trust( ch ) <= get_trust( victim ) )
   {
      send_to_char( "I don't think they would like that.\r\n", ch );
      return;
   }

   if( victim->pcdata->nuisance )
   {
      send_to_char( "That flag has already been set.\r\n", ch );
      return;
   }

   argument = one_argument( argument, arg1 );

   while( argument[0] != '\0' )
   {
      if( !str_cmp( arg1, "power" ) )
      {
         argument = one_argument( argument, arg1 );
         if( arg1[0] == '\0' || !is_number( arg1 ) )
         {
            send_to_char( "Power option syntax: power <number>\r\n", ch );
            return;
         }
         if( ( power = atoi( arg1 ) ) < 1 || power > 10 )
         {
            send_to_char( "Power must be 1 - 10.\r\n", ch );
            return;
         }
      }
      else if( !str_cmp( arg1, "time" ) )
      {
         argument = one_argument( argument, arg1 );
         if( arg1[0] == '\0' || !is_number( arg1 ) )
         {
            send_to_char( "Time option syntax: time <number> (In days)\r\n", ch );
            return;
         }
         if( ( ntime = atoi( arg1 ) ) < 1 )
         {
            send_to_char( "Time must be a positive number.\r\n", ch );
            return;
         }
      }
      else if( !str_cmp( arg1, "maxtime" ) )
      {
         argument = one_argument( argument, arg1 );
         argument = one_argument( argument, arg2 );
         if( arg1[0] == '\0' || arg2[0] == '\0' || !is_number( arg1 ) )
         {
            send_to_char( "Maxtime option syntax: maxtime <number> <minute|day|hour>\r\n", ch );
            return;
         }
         if( ( max_time = atoi( arg1 ) ) < 1 )
         {
            send_to_char( "Maxtime must be a positive number.\r\n", ch );
            return;
         }
         if( !str_cmp( arg2, "minutes" ) )
            minute = TRUE;
         else if( !str_cmp( arg2, "hours" ) )
            hour = TRUE;
         else if( !str_cmp( arg2, "days" ) )
            day = TRUE;
      }
      else
      {
         ch_printf( ch, "Unknown option %s.\r\n", arg1 );
         return;
      }
      argument = one_argument( argument, arg1 );
   }

   if( minute && ( max_time < 1 || max_time > 59 ) )
   {
      send_to_char( "Minutes must be 1 to 59.\r\n", ch );
      return;
   }
   else if( hour && ( max_time < 1 || max_time > 23 ) )
   {
      send_to_char( "Hours must be 1 - 23.\r\n", ch );
      return;
   }
   else if( day && ( max_time < 1 || max_time > 999 ) )
   {
      send_to_char( "Days must be 1 - 999.\r\n", ch );
      return;
   }
   else if( !max_time )
   {
      day = TRUE;
      max_time = 7;
   }
   CREATE( victim->pcdata->nuisance, NUISANCE_DATA, 1 );
   victim->pcdata->nuisance->time = current_time;
   victim->pcdata->nuisance->flags = 1;
   victim->pcdata->nuisance->power = power;
   now_time = localtime( &current_time );

   if( minute )
      now_time->tm_min += max_time;
   else if( hour )
      now_time->tm_hour += max_time;
   else
      now_time->tm_mday += max_time;

   victim->pcdata->nuisance->max_time = mktime( now_time );
   if( ntime )
   {
      add_timer( victim, TIMER_NUISANCE, ( 28800 * ntime ), NULL, 0 );
      ch_printf( ch, "Nuisance flag set for %d days.\r\n", ntime );
   }
   else
      send_to_char( "Nuisance flag set forever\r\n", ch );
   return;
}

void do_unnuisance( CHAR_DATA * ch, char *argument )
{
   CHAR_DATA *victim;
   TIMER *timer, *timer_next;
   char arg[MAX_INPUT_LENGTH];

   if( IS_NPC( ch ) )
   {
      no_find( ch );
      return;
   }
   one_argument( argument, arg );

   if( ( victim = get_char_world( ch, arg ) ) == NULL )
   {
      send_to_char( "There is no one on with that name.\r\n", ch );
      return;
   }
   if( IS_NPC( victim ) )
   {
      send_to_char( "You can't remove a nuisance flag from a mob.\r\n", ch );
      return;
   }
   if( get_trust( ch ) <= get_trust( victim ) )
   {
      send_to_char( "You can't do that.\r\n", ch );
      return;
   }
   if( !victim->pcdata->nuisance )
   {
      send_to_char( "They do not have that flag set.\r\n", ch );
      return;
   }
   for( timer = victim->first_timer; timer; timer = timer_next )
   {
      timer_next = timer->next;
      if( timer->type == TIMER_NUISANCE )
         extract_timer( victim, timer );
   }
   DISPOSE( victim->pcdata->nuisance );
   send_to_char( "Nuisance flag removed.\r\n", ch );
   return;
}

void do_pcrename( CHAR_DATA * ch, char *argument )
{
   CHAR_DATA *victim;
   char arg1[MAX_INPUT_LENGTH];
   char arg2[MAX_INPUT_LENGTH];
   char newname[MAX_STRING_LENGTH];
   char oldname[MAX_STRING_LENGTH];
   char backname[MAX_STRING_LENGTH];
   char buf[MAX_STRING_LENGTH];

   argument = one_argument( argument, arg1 );
   one_argument( argument, arg2 );
   smash_tilde( arg2 );


   if( IS_NPC( ch ) )
      return;

   if( arg1[0] == '\0' || arg2[0] == '\0' )
   {
      send_to_char( "Syntax: rename <victim> <new name>\r\n", ch );
      return;
   }

   if( !check_parse_name( arg2, 1 ) )
   {
      send_to_char( "Illegal name.\r\n", ch );
      return;
   }
   /*
    * Just a security precaution so you don't rename someone you don't mean 
    * * too --Shaddai
    */
   if( ( victim = get_char_room( ch, arg1 ) ) == NULL )
   {
      send_to_char( "That person is not in the room.\r\n", ch );
      return;
   }
   if( IS_NPC( victim ) )
   {
      send_to_char( "You can't rename NPC's.\r\n", ch );
      return;
   }

   if( get_trust( ch ) < get_trust( victim ) )
   {
      send_to_char( "I don't think they would like that!\r\n", ch );
      return;
   }
   sprintf( newname, "%s%c/%s", PLAYER_DIR, tolower( arg2[0] ), capitalize( arg2 ) );
   sprintf( oldname, "%s%c/%s", PLAYER_DIR, tolower( victim->pcdata->filename[0] ), capitalize( victim->pcdata->filename ) );
   sprintf( backname, "%s%c/%s", BACKUP_DIR, tolower( victim->pcdata->filename[0] ),
            capitalize( victim->pcdata->filename ) );
   if( access( newname, F_OK ) == 0 )
   {
      send_to_char( "That name already exists.\r\n", ch );
      return;
   }

   /*
    * Have to remove the old god entry in the directories 
    */
   if( IS_IMMORTAL( victim ) )
   {
      char godname[MAX_STRING_LENGTH];
      sprintf( godname, "%s%s", GOD_DIR, capitalize( victim->pcdata->filename ) );
      remove( godname );
   }

   /*
    * Remember to change the names of the areas 
    */
   if( victim->pcdata->area )
   {
      char filename[MAX_STRING_LENGTH];
      char newfilename[MAX_STRING_LENGTH];
      sprintf( filename, "%s%s.are", BUILD_DIR, victim->name );
      sprintf( newfilename, "%s%s.are", BUILD_DIR, capitalize( arg2 ) );
      rename( filename, newfilename );
      sprintf( filename, "%s%s.are.bak", BUILD_DIR, victim->name );
      sprintf( newfilename, "%s%s.are.bak", BUILD_DIR, capitalize( arg2 ) );
      rename( filename, newfilename );
   }

   STRFREE( victim->name );
   victim->name = STRALLOC( capitalize( arg2 ) );
   STRFREE( victim->pcdata->filename );
   victim->pcdata->filename = STRALLOC( capitalize( arg2 ) );
   remove( backname );
   if( remove( oldname ) )
   {
      sprintf( buf, "Error: Couldn't delete file %s in do_rename.", oldname );
      send_to_char( "Couldn't delete the old file!\r\n", ch );
      log_string( oldname );
   }
   /*
    * Time to save to force the affects to take place 
    */
   save_char_obj( victim );

   /*
    * Now lets update the wizlist 
    */
   if( IS_IMMORTAL( victim ) )
   {
      make_wizlist(  );
      make_webwiz(  );
      make_guestlist(  );
   }
   send_to_char( "Character was renamed.\r\n", ch );
   return;
}

void do_info( CHAR_DATA * ch, char *argument )
{
   DESCRIPTOR_DATA *d;

   for( d = first_descriptor; d; d = d->next )
      if( d->connected == CON_PLAYING )
         ch_printf_color( d->character, "&R[&WINFO&R] &c%s\r\n", argument );
   return;
}

void do_search_flags( CHAR_DATA * ch, char *argument )
{
   AREA_DATA *area;
   ROOM_INDEX_DATA *room;
   char buf[MAX_STRING_LENGTH], arg[MAX_INPUT_LENGTH];
   long vnum;
   int count = 0, value;

   buf[0] = '\0';

   argument = one_argument( argument, arg );

   if( !arg || arg[0] == '\0' )
   {
      send_to_char( "You must supply a room flag to search for.\r\n", ch );
      return;
   }
   else
      value = get_rflag( arg );

   if( value < 0 || value > 31 )
   {
      ch_printf( ch, "&cUnknown Flag&W:&w %s\r\n", arg );
      return;
   }

   for( area = first_asort; area; area = area->next )
   {
      for( vnum = area->low_r_vnum; vnum <= area->hi_r_vnum; vnum++ )
      {
         room = get_room_index( vnum );

         if( !room )
            continue;

         if( IS_SET( room->room_flags, 1 << value ) )
         {
            char tmpBuf[500];

            count++;
            sprintf( tmpBuf, "&cFound a room with the &W%s&c flag in room &W%d&w.\r\n",
                     flag_string( 1 << value, r_flags ), room->vnum );
            strcat( buf, tmpBuf );
         }
      }
   }

   if( count == 0 )
   {
      ch_printf( ch, "I didn't find any rooms with the %s flag.\r\n", flag_string( 1 << value, r_flags ) );
   }
   else
      send_to_pager( buf, ch );
}

void do_smite( CHAR_DATA * ch, char *argument )
{
   char arg[MAX_INPUT_LENGTH];
   CHAR_DATA *victim;
   AFFECT_DATA affect;

   one_argument( argument, arg );

   if( !arg || arg[0] == '\0' )
   {
      send_to_char( "Syntax:\r\n", ch );
      send_to_char( "    smite <player>\r\n", ch );
      return;
   }

   if( IS_NPC( ch ) )
   {
      send_to_char( "Mobs can't smite!\r\n", ch );
      return;
   }

   if( ( victim = get_char_world( ch, arg ) ) == NULL )
   {
      ch_printf( ch, "%s was not found in the world.\r\n", arg );
      return;
   }

   if( victim == ch )
   {
      send_to_char( "How about you just die instead...\r\n", ch );
      raw_kill( victim, ch );
      return;
   }

   if( ( get_trust( victim ) > get_trust( ch ) ) || !str_cmp( victim->name, "Badastaz" ) )
   {
      send_to_char( "You don't have the power to smite them.\r\n", ch );
      return;
   }

   act( AT_IMMORT, "&YA bolt of &Wl&wi&Wg&wh&Wt&wn&Wi&wn&Wg &Ystrikes down from the heavens and hits $n!",
        victim, NULL, NULL, TO_ROOM );

   act( AT_IMMORT, "&YA bolt of &Wl&wi&Wg&wh&Wt&wn&Wi&wn&Wg &Ystrikes down from the heavens and hits you!",
        victim, NULL, NULL, TO_CHAR );

   victim->hit = victim->hit * .5;
   victim->mana = victim->mana * .5;
   victim->move = victim->move * .5;

   affect.type = gsn_stun;
   affect.location = APPLY_AC;
   affect.modifier = 20;
   affect.duration = 1;
   affect.bitvector = meb( AFF_PARALYSIS );
   affect_to_char( victim, &affect );
   update_pos( victim );

   if( !IS_NPC( victim ) )
   {
      victim->pcdata->smites++;
      adjust_hiscore( "smite", victim, victim->pcdata->smites );
   }

   ch->pcdata->smited++;
   adjust_hiscore( "smiter", ch, ch->pcdata->smited );

   ch_printf( ch, "You have smitten %s!\r\n", victim->name );
}

/* Checks links of a specified type */
void do_check_links( CHAR_DATA * ch, char *argument )
{
   char arg[MIL];

   if( str_cmp( ch->name, "Kratas" ) )
   {
      send_to_char( "Sorry, only Kratas can run this command. (To prevent abuse)\r\n", ch );
      send_to_char( "Please contact him if you need to check a linked list.\r\n", ch );
      return;
   }

   if( !argument || argument[0] == '\0' )
   {
      send_to_char( "You can currently check the following links.\r\n", ch );
      send_to_char( "\tcharacter\tdescriptor\thelp\r\n", ch );
      return;
   }
   argument = one_argument( argument, arg );


   if( !str_cmp( arg, "character" ) )
   {
      send_to_char( "Checking character list.\r\n", ch );
      CHECK_LINKS( first_char, last_char, next, prev, CHAR_DATA );
      send_to_char( "Done checking list.\r\n", ch );
      return;
   }
   else if( !str_cmp( arg, "descriptor" ) )
   {
      send_to_char( "Checking Descriptor List.\r\n", ch );
      CHECK_LINKS( first_descriptor, last_descriptor, next, prev, DESCRIPTOR_DATA );
      send_to_char( "Done checking list.\r\n", ch );
      return;
   }
   else if( !str_cmp( arg, "help" ) )
   {
      send_to_char( "Checking help list.\r\n", ch );
      CHECK_LINKS( first_help, last_help, next, prev, HELP_DATA );
      send_to_char( "Done checking list.\r\n", ch );
      return;
   }
   else
   {
      send_to_char( "Unknown list.\r\n", ch );
      return;
   }
}

void do_superbless( CHAR_DATA * ch, char *argument )
{
   if( str_cmp( argument, "" ) )
      do_info( ch, argument );
   else
      do_info( ch, "The gods feel you deserve a gift." );
   do_for( ch, "mortals cast iceshield #" );
   do_for( ch, "mortals cast fireshield #" );
   do_for( ch, "mortals cast armor #" );
   do_for( ch, "mortals cast shield #" );
   do_for( ch, "mortals cast slink #" );
   do_for( ch, "mortals cast haste #" );
   do_for( ch, "mortals cast \'kindred strength\' #" );
   do_for( ch, "mortals cast \'inner warmth\' #" );
/*    do_for( ch, "mortals cast indignation #" ); */
   do_for( ch, "mortals cast infravision #" );
   do_for( ch, "mortals cast \'aqua breath\' #" );
/*    do_for( ch, "mortals cast benediction #" ); */
   do_for( ch, "mortals cast \'elven beauty\' #" );
   do_for( ch, "mortals cast \'dragon wit\' #" );
   do_for( ch, "mortals cast \'trollish vigor\' #" );
   do_for( ch, "mortals cast \'aqua breath\' #" );
   do_for( ch, "mortals cast sagacity #" );
   do_for( ch, "mortals cast sanctuary #" );
   do_for( ch, "mortals cast resilience #" );
   do_for( ch, "mortals cast bless #" );
   do_for( ch, "mortals cast \'leprechaun fortune\' #" );
   do_for( ch, "mortals cast barkskin #" );
   do_for( ch, "mortals cast flight #" );
   do_for( ch, "mortals cast float #" );
   do_for( ch, "mortals cast forcefield #" );
   do_for( ch, "mortals cast shockshield #" );
   do_restore( ch, "all" );
   return;
}

void do_sslist( CHAR_DATA * ch, char *argument )
{
   char arg[MAX_INPUT_LENGTH];
   CHAR_DATA *victim;
   int sn, level;
   short cur, max;
   bool first_sn_for_this_level, no_skills_whatsoever;
   short color;

   argument = one_argument( argument, arg );
   if( arg[0] == '\0' )
   {
      send_to_char( "sslist who?\r\n", ch );
      return;
   }

   victim = get_char_world( ch, arg );
   if( victim == NULL )
   {
      send_to_char( "No one like that in the whole world...\r\n", ch );
      return;
   }
   if( IS_NPC( victim ) )
   {
      send_to_char( "Not on mobs.\r\n", ch );
      return;
   }

   no_skills_whatsoever = TRUE;
   for( level = 0; level < MAX_LEVEL; level++ )
   {
      first_sn_for_this_level = TRUE;

      for( sn = 0; sn < top_sn; sn++ )
      {
         if( skill_table[sn]->skill_level[victim->class] != level )
            continue;

         cur = victim->pcdata->learned[sn];
         max = skill_table[sn]->skill_adept[victim->class];

         if( !IS_IMMORTAL( victim ) && ( level > LEVEL_HERO || cur > max ) )
            color = AT_RED;
         else
            color = AT_BLUE;

         if( victim->pcdata->learned[sn] > 0 )
         {
            if( first_sn_for_this_level )
            {
               set_pager_color( AT_BLUE, ch );
               pager_printf( ch, "Level %d\r\n", level );
               first_sn_for_this_level = FALSE;
            }

            set_pager_color( color, ch );
            pager_printf( ch, "%7s: %20.20s \t Current: %d Max: %d\r\n",
                          skill_tname[skill_table[sn]->type], skill_table[sn]->name, cur, max );
            no_skills_whatsoever = FALSE;
         }
      }

      if( !first_sn_for_this_level )
         send_to_pager( "\r\n", ch );
   }
   if( no_skills_whatsoever )
      ch_printf( ch, "%s doesn't have any skills whatsoever!\r\n", victim->name );
}

/* Immortals can examine players' containers with following command -Garinan */

void do_imm_exam( CHAR_DATA * ch, char *argument )
{
   CHAR_DATA *victim;
   OBJ_DATA *obj;
   char arg1[MIL];
   char arg2[MIL];

   if( IS_NPC( ch ) || !IS_IMMORTAL( ch ) )
   {
      no_find( ch );
      return;
   }

   argument = one_argument( argument, arg1 );
   argument = one_argument( argument, arg2 );

   if( arg1[0] == '\0' || arg2[0] == '\0' )
   {
      send_to_char( "Syntax: Immexam <player> <container>\r\n", ch );
      return;
   }

   if( ( victim = get_char_world( ch, arg1 ) ) == NULL )
   {
      send_to_char( "That player is not playing right now.\r\n", ch );
      return;
   }

   if( ( obj = get_obj_carry( victim, arg2 ) ) == NULL )
   {
      send_to_char( "That player doesn't have that object.\r\n", ch );
      return;
   }

   switch ( obj->item_type )
   {
      default:
         send_to_char( "That is not a container.\r\n", ch );
         break;

      case ITEM_CONTAINER:
      case ITEM_QUIVER:
      case ITEM_CORPSE_NPC:
      case ITEM_CORPSE_PC:
      case ITEM_KEYRING:
         ch_printf( ch, "%s contains:\r\n", obj->short_descr );
         show_list_to_char( obj->first_content, ch, TRUE, TRUE );
         break;
   }
   return;
}

void do_avator( CHAR_DATA * ch, char *argument )   /* Procedure Avator */
{  /* Declaration */
   char buf[MAX_STRING_LENGTH];  /* buf */
   char arg1[MAX_INPUT_LENGTH];  /* arg1 */
   OBJ_DATA *obj_next;  /* obj data which is a pointer */
   OBJ_DATA *obj; /* obj */
   int level;  /* level */
   int iLevel; /* ilevel */

   argument = one_argument( argument, arg1 );
/* Check statements */
   if( arg1[0] == '\0' || !is_number( arg1 ) )
   {
      send_to_char( "Syntax: avator <level>.\r\n", ch );
      return;
   }

   if( IS_NPC( ch ) )
   {
      send_to_char( "Not on NPC's.\r\n", ch );
      return;
   }

   if( ( level = atoi( arg1 ) ) < 1 || level > MAX_LEVEL )
   {
      sprintf( buf, "Level must be 1 to %d.\r\n", MAX_LEVEL );
      send_to_char( buf, ch );
      return;
   }

   if( level > get_trust( ch ) )
   {
      send_to_char( "Limited to your trust level.\r\n", ch );
      sprintf( buf, "Your Trust is %d.\r\n", ch->trust );
      send_to_char( buf, ch );
      return;
   }
/* Your trust stays so you will have all immortal command */
   /*
    * SO their trust stays there 
    */
   if( ch->trust == 0 )
   {
      ch->trust = ch->level;
   }
/* Level gains*/
   if( level <= ch->level )
   {
      int temp_prac;

      send_to_char( "Lowering a player's level!\r\n", ch );
      send_to_char( "**** OOOOHHHHHHHHHH  NNNNOOOO ****\r\n", ch );
      temp_prac = ch->practice;
      ch->level = 1;
      ch->exp = exp_level( ch, ch->level );
      ch->max_hit = 20;
      ch->max_mana = 100;
      ch->max_move = 100;
      ch->practice = 0;
      ch->hit = ch->max_hit;
      ch->mana = ch->max_mana;
      ch->move = ch->max_move;
      advance_level( ch, FALSE );
      ch->practice = temp_prac;
   }
   else
   {
      send_to_char( "Raising a player's level!\r\n", ch );
      send_to_char( "**** OOOOHHHHHHHHHH  YYYYEEEESSS ****\r\n", ch );
   }

   for( iLevel = ch->level; iLevel < level; iLevel++ )
   {
      ch->level += 1;
      advance_level( ch, FALSE );
   }
   sprintf( buf, "You are now level %d.\r\n", ch->level );
   send_to_char( buf, ch );
   ch->exp = exp_level( ch, ch->level ) * UMAX( 1, ch->level );
/* Forces the person to remove all the eq....  so level restriction still apply */
   if( ch->level < 103 )
   {
      for( obj = ch->first_carrying; obj; obj = obj_next )
      {
         obj_next = obj->next_content;

         if( obj->wear_loc != WEAR_NONE && can_see_obj( ch, obj ) )
            do_remove( ch, obj->name );

      }
   }
   save_char_obj( ch ); /* save character */
   return;
}

void do_invade( CHAR_DATA * ch, char *argument )
{
   char arg1[MAX_INPUT_LENGTH];
   char arg2[MAX_INPUT_LENGTH];
   char arg3[MAX_INPUT_LENGTH];
   CHAR_DATA *victim;
   AREA_DATA *tarea;
   int count, created;
   bool found = FALSE;
   MOB_INDEX_DATA *pMobIndex;
   ROOM_INDEX_DATA *location;

   argument = one_argument( argument, arg1 );
   argument = one_argument( argument, arg2 );
   argument = one_argument( argument, arg3 );
   count = atoi( arg2 );
   if( arg1[0] == '\0' || arg2[0] == '\0' )
   {
      send_to_char( "Invade <area> <# of invaders> <mob vnum>\r\n", ch );
      return;
   }
   for( tarea = first_area; tarea; tarea = tarea->next )
      if( !str_cmp( tarea->filename, arg1 ) )
      {
         found = TRUE;
         break;
      }
   if( !found )
   {
      send_to_char( "Area not found.\r\n", ch );
      return;
   }
   if( count > 300 )
   {
      send_to_char( "Whoa...Less than 300 please.\r\n", ch );
      return;
   }
   if( ( pMobIndex = get_mob_index( atoi( arg3 ) ) ) == NULL )
   {
      send_to_char( "No mobile has that vnum.\r\n", ch );
      return;
   }

   for( created = 0; created < count; created++ )
   {
      if( ( location = get_room_index( number_range( tarea->low_r_vnum, tarea->hi_r_vnum ) ) ) == NULL )
      {
         --created;
         continue;
      }
      victim = create_mobile( pMobIndex );
      char_to_room( victim, location );
      act( AT_IMMORT, "$N appears as part of an invasion force!", ch, NULL, victim, TO_ROOM );
   }
   send_to_char( "The invasion was successful!\r\n", ch );

   return;
}

void do_fshow( CHAR_DATA * ch, char *argument )
{
   char arg[MAX_INPUT_LENGTH];

   set_char_color( AT_IMMORT, ch );

   one_argument( argument, arg );
   if( arg[0] == '\0' )
   {
      send_to_char( "Syntax:  fshow <moblog | bugs | ideas | typos | death | sys_bugs>\r\n", ch );
      return;
   }
   if( !str_cmp( arg, "moblog" ) )
   {
      set_char_color( AT_LOG, ch );
      send_to_char( "\r\n[Date_|_Time]  Current moblog:\r\n", ch );
      show_file( ch, MOBLOG_FILE );
      return;
   }
   if( !str_cmp( arg, "bugs" ) )
   {
      show_file( ch, PBUG_FILE );
      return;
   }
   if( !str_cmp( arg, "ideas" ) )
   {
      show_file( ch, IDEA_FILE );
      return;
   }
   if( !str_cmp( arg, "typos" ) )
   {
      show_file( ch, TYPO_FILE );
      return;
   }
   if( !str_cmp( arg, "death" ) )
   {
      set_char_color( AT_WHITE, ch );
      show_file( ch, DT_FILE );
      return;
   }
   send_to_char( "No such file.\r\n", ch );
   return;
}

void do_fclear( CHAR_DATA * ch, char *argument )
{
   FILE *fp;

   set_char_color( AT_RED, ch );
   if( !str_cmp( argument, "moblog" ) )
   {
      fp = fopen( MOBLOG_FILE, "w" );
      fclose( fp );
      send_to_char( "Mob Log cleared.\r\n", ch );
      return;
   }
   if( !str_cmp( argument, "bugs" ) )
   {
      fp = fopen( PBUG_FILE, "w" );
      fclose( fp );
      send_to_char( "Bug Log cleared.\r\n", ch );
      return;
   }
   if( !str_cmp( argument, "ideas" ) )
   {
      fp = fopen( IDEA_FILE, "w" );
      fclose( fp );
      send_to_char( "Idea Log cleared.\r\n", ch );
      return;
   }
   if( !str_cmp( argument, "typos" ) )
   {
      fp = fopen( TYPO_FILE, "w" );
      fclose( fp );
      send_to_char( "Typo Log cleared.\r\n", ch );
      return;
   }
   if( !str_cmp( argument, "death" ) )
   {
      fp = fopen( DT_FILE, "w" );
      fclose( fp );
      send_to_char( "death log cleared.\r\n", ch );
      return;
   }
   send_to_char( "No such log to be cleared.\r\n", ch );
   send_to_char( "Syntax: fclear <moblog | bugs | ideas | typos | helps | death | sys_bugs>\r\n", ch );
   return;
}

void do_pledge( CHAR_DATA * ch, char *argument )
{
   CHAR_DATA *victim;
   char arg[MAX_INPUT_LENGTH];

   set_char_color( AT_CYAN, ch );

   argument = one_argument( argument, arg );
   if( !*arg )
   {
      send_to_char( "Pledge whom..?\r\n", ch );
      return;
   }

   victim = get_char_world( ch, arg );

   if( !victim || IS_NPC( victim ) )
   {
      send_to_char( "No such player character present.\r\n", ch );
      return;
   }
   if( victim->level < 10 )
   {
      send_to_char( "Players must attain level 10 to pledge.\r\n", ch );
      return;
   }

   act( AT_MAGIC, "$n disappears in a bright light that burns your eyes.", victim, NULL, ch, TO_NOTVICT );
   char_from_room( victim );
   send_to_char( "You have sent your pledgling on their way.\r\n", ch );

/* 25100 is my room vnum for start of pledge trial area */
   char_to_room( victim, get_room_index( 25750 ) );
   act( AT_MAGIC, "$n appears in a bright light that burns your eyes.", victim, NULL, ch, TO_NOTVICT );
   do_look( victim, "auto" );
   ch_printf( victim, "A STAFF member has decided to sponsor you towards becoming a STAFF member.\r\n"
              "Good luck to you.\r\n" );
   return;
}


void do_wizinduct( CHAR_DATA * ch, char *argument )
{
   char arg1[MAX_INPUT_LENGTH];
   char arg2[MAX_INPUT_LENGTH];
   char buf[MAX_STRING_LENGTH];
   CHAR_DATA *victim;
   CLAN_DATA *clan;

   if( IS_NPC( ch ) || !IS_IMMORTAL( ch ) )
   {
      send_to_char( "Huh?\r\n", ch );
      return;
   }

   argument = one_argument( argument, arg1 );
   argument = one_argument( argument, arg2 );

   if( arg1[0] == '\0' )
   {
      send_to_char( "Usage: wizinduct <clan|outcast> <player>\r\n", ch );
      return;
   }

   if( !strcmp( arg1, "outcast" ) )
   {
      if( arg2[0] == '\0' )
      {
         send_to_char( "Outcast whom?\r\n", ch );
         return;
      }
      else
      {
         if( ( victim = get_char_room( ch, arg2 ) ) == NULL )
         {
            send_to_char( "That player is not present.\r\n", ch );
            return;
         }
         if( IS_NPC( victim ) )
         {
            send_to_char( "They don't really care for clans anyway.\r\n", ch );
            return;
         }
         if( victim->level > ch->level )
         {
            send_to_char( "They may not like you doing that.\r\n", ch );
            return;
         }
         if( ( clan = victim->pcdata->clan ) == NULL )
         {
            send_to_char( "They are not a member of any clan.\r\n", ch );
            return;
         }
         if( clan->clan_type == CLAN_GUILD )
         {
            int sn;

            for( sn = 0; sn < top_sn; sn++ )
               if( skill_table[sn]->guild == victim->pcdata->clan->class && skill_table[sn]->name != NULL )
               {
                  victim->pcdata->learned[sn] = 0;
                  ch_printf( ch, "You forget the ways of %s.\r\n", skill_table[sn]->name );
               }
         }

         if( victim->speaking & LANG_CLAN )
            victim->speaking = LANG_COMMON;
         REMOVE_BIT( victim->speaks, LANG_CLAN );
         --clan->members;
         if( !str_cmp( victim->name, clan->deity ) )
         {
            STRFREE( clan->deity );
            clan->deity = STRALLOC( "" );
         }
         if( !str_cmp( victim->name, clan->leader ) )
         {
            STRFREE( clan->leader );
            clan->leader = STRALLOC( "" );
         }
         if( !str_cmp( victim->name, clan->number1 ) )
         {
            STRFREE( clan->number1 );
            clan->number1 = STRALLOC( "" );
         }
         if( !str_cmp( victim->name, clan->number2 ) )
         {
            STRFREE( clan->number2 );
            clan->number2 = STRALLOC( "" );
         }
         victim->pcdata->clan = NULL;
         STRFREE( victim->pcdata->clan_name );
         victim->pcdata->clan_name = STRALLOC( "" );
         act( AT_MAGIC, "You remove $N from $t", ch, clan->name, victim, TO_CHAR );
         act( AT_MAGIC, "$n totally removes $N from $t", ch, clan->name, victim, TO_ROOM );
         act( AT_MAGIC, "$n totally removes you from $t", ch, clan->name, victim, TO_VICT );
         sprintf( buf, "The Immortal %s has removed %s from their clan!", ch->name, victim->name );
         echo_to_all( AT_MAGIC, buf, ECHOTAR_ALL );
         save_char_obj( victim );
         return;
      }
   }
   else
   {
      clan = get_clan( arg1 );
      if( !clan )
      {
         send_to_char( "That clan does not exist.\r\n", ch );
         return;
      }

      if( arg2[0] == '\0' )
      {
         send_to_char( "Induct whom?\r\n", ch );
         return;
      }
      else
      {
         if( ( victim = get_char_room( ch, arg2 ) ) == NULL )
         {
            send_to_char( "That player is not present.\r\n", ch );
            return;
         }

         if( IS_NPC( victim ) )
         {
            send_to_char( "They dont really care for clans anyway.\r\n", ch );
            return;
         }

         if( victim->pcdata->clan )
         {
            send_to_char( "They are already a member of a clan/guild!\r\n", ch );
            return;
         }

         if( clan->clan_type == CLAN_GUILD )
         {
            if( victim->class != clan->class )
               send_to_char( "Note: This player is not of the same class as this guild.\r\nProceeding.\r\n", ch );
         }
         else
         {
            if( victim->level < 10 )
            {
               send_to_char( "This player has yet to eat their Wheaties.\r\n", ch );
               return;
            }

            if( victim->level > ch->level )
            {
               send_to_char( "They may not like you doing that.\r\n", ch );
               return;
            }
         }

         ++clan->members;
         if( clan->clan_type != CLAN_ORDER && clan->clan_type != CLAN_GUILD )
            SET_BIT( victim->speaks, LANG_CLAN );

         if( clan->clan_type != CLAN_NOKILL && clan->clan_type != CLAN_ORDER && clan->clan_type != CLAN_GUILD )
            SET_BIT( victim->pcdata->flags, PCFLAG_DEADLY );

         if( clan->clan_type == CLAN_GUILD )
         {
            int sn;

            for( sn = 0; sn < top_sn; sn++ )
            {
               if( skill_table[sn]->guild == clan->class && skill_table[sn]->name != NULL )
               {
                  victim->pcdata->learned[sn] = GET_ADEPT( victim, sn );
                  ch_printf( victim, "%s instructs you in the ways of %s.\r\n", ch->name, skill_table[sn]->name );
               }
            }
         }

         victim->pcdata->clan = clan;
         STRFREE( victim->pcdata->clan_name );
         victim->pcdata->clan_name = QUICKLINK( clan->name );
         act( AT_MAGIC, "You induct $N into $t", ch, clan->name, victim, TO_CHAR );
         act( AT_MAGIC, "$n inducts $N into $t", ch, clan->name, victim, TO_ROOM );
         act( AT_MAGIC, "$n adds you into $t", ch, clan->name, victim, TO_VICT );
         save_char_obj( victim );
         return;
      }
   }
}

bool check_area_conflict( AREA_DATA * area, int low_range, int hi_range )
{
   if( low_range < area->low_r_vnum && area->low_r_vnum < hi_range )
      return TRUE;
   if( low_range < area->low_m_vnum && area->low_m_vnum < hi_range )
      return TRUE;
   if( low_range < area->low_o_vnum && area->low_o_vnum < hi_range )
      return TRUE;

   if( low_range < area->hi_r_vnum && area->hi_r_vnum < hi_range )
      return TRUE;
   if( low_range < area->hi_m_vnum && area->hi_m_vnum < hi_range )
      return TRUE;
   if( low_range < area->hi_o_vnum && area->hi_o_vnum < hi_range )
      return TRUE;

   if( ( low_range >= area->low_r_vnum ) && ( low_range <= area->hi_r_vnum ) )
      return TRUE;
   if( ( low_range >= area->low_m_vnum ) && ( low_range <= area->hi_m_vnum ) )
      return TRUE;
   if( ( low_range >= area->low_o_vnum ) && ( low_range <= area->hi_o_vnum ) )
      return TRUE;

   if( ( hi_range <= area->hi_r_vnum ) && ( hi_range >= area->low_r_vnum ) )
      return TRUE;
   if( ( hi_range <= area->hi_m_vnum ) && ( hi_range >= area->low_m_vnum ) )
      return TRUE;
   if( ( hi_range <= area->hi_o_vnum ) && ( hi_range >= area->low_o_vnum ) )
      return TRUE;

   return FALSE;
}

/* Runs the entire list, easier to call in places that have to check them all */
bool check_area_conflicts( int lo, int hi )
{
   AREA_DATA *area;

   for( area = first_area; area; area = area->next )
      if( check_area_conflict( area, lo, hi ) )
         return TRUE;

   for( area = first_build; area; area = area->next )
      if( check_area_conflict( area, lo, hi ) )
         return TRUE;

   return FALSE;
}

/* Consolidated *assign function. 
 * Assigns room/obj/mob ranges and initializes new zone - Samson 2-12-99 
 */
/* Bugfix: Vnum range would not be saved properly without placeholders at both ends - Samson 1-6-00 */
void do_vassign( CHAR_DATA * ch, char *argument )
{
   char arg1[MAX_INPUT_LENGTH], arg2[MAX_INPUT_LENGTH], arg3[MAX_INPUT_LENGTH];
   int lo = -1, hi = -1;
   CHAR_DATA *victim, *mob;
   ROOM_INDEX_DATA *room;
   MOB_INDEX_DATA *pMobIndex;
   OBJ_INDEX_DATA *pObjIndex;
   OBJ_DATA *obj;
   AREA_DATA *tarea;
   char filename[256];

   set_char_color( AT_IMMORT, ch );

   argument = one_argument( argument, arg1 );
   argument = one_argument( argument, arg2 );
   argument = one_argument( argument, arg3 );
   lo = atoi( arg2 );
   hi = atoi( arg3 );

   if( arg1[0] == '\0' || lo < 0 || hi < 0 )
   {
      send_to_char( "Syntax: vassign <who> <low> <high>\r\n", ch );
      return;
   }

   if( !( victim = get_char_world( ch, arg1 ) ) )
   {
      send_to_char( "They don't seem to be around.\r\n", ch );
      return;
   }

   if( IS_NPC( victim ) || get_trust( victim ) < LEVEL_CREATOR )
   {
      send_to_char( "They wouldn't know what to do with a vnum range.\r\n", ch );
      return;
   }

   if( lo == 0 && hi == 0 )
   {
      if( victim->pcdata->area )
         close_area( victim->pcdata->area );
      victim->pcdata->area = NULL;
      victim->pcdata->r_range_lo = 0;
      victim->pcdata->r_range_hi = 0;
      victim->pcdata->o_range_lo = 0;
      victim->pcdata->o_range_hi = 0;
      victim->pcdata->m_range_lo = 0;
      victim->pcdata->m_range_hi = 0;
      ch_printf( victim, "%s has removed your vnum range.\r\n", ch->name );
      save_char_obj( victim );
      return;
   }

   if( victim->pcdata->area && lo != 0 )
   {
      send_to_char( "You cannot assign them a range, they already have one!\r\n", ch );
      return;
   }

   if( lo == 0 && hi != 0 )
   {
      send_to_char( "Unacceptable vnum range, low vnum cannot be 0 when hi vnum is not.\r\n", ch );
      return;
   }

   if( lo > hi )
   {
      send_to_char( "Unacceptable vnum range, low vnum must be smaller than high vnum.\r\n", ch );
      return;
   }

   if( check_area_conflicts( lo, hi ) )
   {
      send_to_char( "That vnum range conflicts with another area. Check the zones or vnums command.\r\n", ch );
      return;
   }

   victim->pcdata->r_range_lo = lo;
   victim->pcdata->r_range_hi = hi;
   victim->pcdata->o_range_lo = lo;
   victim->pcdata->o_range_hi = hi;
   victim->pcdata->m_range_lo = lo;
   victim->pcdata->m_range_hi = hi;
   assign_area( victim );
   send_to_char( "Done.\r\n", ch );
   ch_printf( victim, "%s has assigned you the vnum range %d - %d.\r\n", ch->name, lo, hi );
   assign_area( victim );  /* Put back by Thoric on 02/07/96 */

   if( !victim->pcdata->area )
   {
      bug( "%s: assign_area failed", __FUNCTION__ );
      return;
   }

   tarea = victim->pcdata->area;

   /*
    * Initialize first and last rooms in range 
    */
   if( !( room = make_room( lo, tarea ) ) )
   {
      bug( "%s: make_room failed to initialize first room.", __FUNCTION__ );
      return;
   }

   if( !( room = make_room( hi, tarea ) ) )
   {
      bug( "%s: make_room failed to initialize last room.", __FUNCTION__ );
      return;
   }

   /*
    * Initialize first mob in range 
    */
   if( !( pMobIndex = make_mobile( lo, 0, "first mob" ) ) )
   {
      bug( "%s: make_mobile failed to initialize first mob.", __FUNCTION__ );
      return;
   }
   mob = create_mobile( pMobIndex );
   char_to_room( mob, room );

   /*
    * Initialize last mob in range 
    */
   if( !( pMobIndex = make_mobile( hi, 0, "last mob" ) ) )
   {
      bug( "%s: make_mobile failed to initialize last mob.", __FUNCTION__ );
      return;
   }
   mob = create_mobile( pMobIndex );
   char_to_room( mob, room );

   /*
    * Initialize first obj in range 
    */
   if( !( pObjIndex = make_object( lo, 0, "first obj" ) ) )
   {
      bug( "%s: make_object failed to initialize first obj.", __FUNCTION__ );
      return;
   }
   obj = create_object( pObjIndex, 0 );
   obj_to_room( obj, room );

   /*
    * Initialize last obj in range 
    */
   if( !( pObjIndex = make_object( hi, 0, "last obj" ) ) )
   {
      bug( "%s: make_object failed to initialize last obj.", __FUNCTION__ );
      return;
   }
   obj = create_object( pObjIndex, 0 );
   obj_to_room( obj, room );

   /*
    * Save character and newly created zone 
    */
   save_char_obj( victim );

   if( !IS_SET( tarea->status, AREA_DELETED ) )
   {
      SET_BIT( tarea->status, AREA_LOADED );
      SET_BIT( tarea->flags, AFLAG_PROTOTYPE );
      snprintf( filename, 256, "%s%s", BUILD_DIR, tarea->filename );
      fold_area( tarea, filename, FALSE );
   }

   set_char_color( AT_IMMORT, ch );
   ch_printf( ch, "Vnum range set for %s and initialized.\r\n", victim->name );

   return;
}

void do_free_vnums( CHAR_DATA * ch, char *argument )
{
   char buf[MAX_STRING_LENGTH];
   AREA_DATA *pArea;
   char arg1[MAX_STRING_LENGTH];
   bool area_conflict;
   int low_range, high_range;
   int lohi[600]; /* Up to 300 areas, increase if you have more -- Xerves */
   int xfin = 0;
   int w = 0;
   int x = 0;
   int y = 0;
   int z = 0;

   argument = one_argument( argument, arg1 );

   if( arg1[0] == '\0' )
   {
      send_to_char( "Please specify the low end of the range to be searched.\r\n", ch );
      return;
   }

   if( argument[0] == '\0' )
   {
      send_to_char( "Please specify the high end of the range to be searched.\r\n", ch );
      return;
   }

   low_range = atoi( arg1 );
   high_range = atoi( argument );

   if( low_range < 1 || low_range > 100000 )
   {
      send_to_char( "Invalid argument for bottom of range.\r\n", ch );
      return;
   }

   if( high_range < 1 || high_range > 100000 )
   {
      send_to_char( "Invalid argument for top of range.\r\n", ch );
      return;
   }

   if( high_range < low_range )
   {
      send_to_char( "Bottom of range must be below top of range.\r\n", ch );
      return;
   }
   /*
    * Forces it to check in sets of 10 -- Xerves
    */
   low_range = low_range / 10;
   low_range = low_range * 10;
   set_char_color( AT_PLAIN, ch );

   for( pArea = first_asort; pArea; pArea = pArea->next_sort )
   {
      area_conflict = FALSE;
      if( IS_SET( pArea->status, AREA_DELETED ) )
         continue;
      else
      {
         if( low_range < pArea->low_r_vnum && pArea->low_r_vnum < high_range )
            area_conflict = TRUE;

         if( low_range < pArea->hi_r_vnum && pArea->hi_r_vnum < high_range )
            area_conflict = TRUE;

         if( ( low_range >= pArea->low_r_vnum ) && ( low_range <= pArea->hi_r_vnum ) )
            area_conflict = TRUE;

         if( ( high_range <= pArea->hi_r_vnum ) && ( high_range >= pArea->low_r_vnum ) )
            area_conflict = TRUE;
      }
      if( area_conflict )
      {
         lohi[x] = pArea->low_r_vnum;
         x++;
         lohi[x] = pArea->hi_r_vnum;
         x++;
      }
   }
   for( pArea = first_bsort; pArea; pArea = pArea->next_sort )
   {
      area_conflict = FALSE;
      if( IS_SET( pArea->status, AREA_DELETED ) )
         continue;
      else
      {
         if( low_range < pArea->low_r_vnum && pArea->low_r_vnum < high_range )
            area_conflict = TRUE;

         if( low_range < pArea->hi_r_vnum && pArea->hi_r_vnum < high_range )
            area_conflict = TRUE;

         if( ( low_range >= pArea->low_r_vnum ) && ( low_range <= pArea->hi_r_vnum ) )
            area_conflict = TRUE;

         if( ( high_range <= pArea->hi_r_vnum ) && ( high_range >= pArea->low_r_vnum ) )
            area_conflict = TRUE;
      }

      if( area_conflict )
      {
         lohi[x] = pArea->low_r_vnum;
         x++;
         lohi[x] = pArea->hi_r_vnum;
         x++;
      }
   }
   xfin = x;
   for( y = low_range; y < high_range; y = y + 50 )
   {
      area_conflict = FALSE;
      z = y + 49; /* y is min, z is max */
      for( x = 0; x < xfin; x = x + 2 )
      {
         w = x + 1;

         if( y < lohi[x] && lohi[x] < z )
         {
            area_conflict = TRUE;
            break;
         }
         if( y < lohi[w] && lohi[w] < z )
         {
            area_conflict = TRUE;
            break;
         }
         if( y >= lohi[x] && y <= lohi[w] )
         {
            area_conflict = TRUE;
            break;
         }
         if( z <= lohi[w] && z >= lohi[x] )
         {
            area_conflict = TRUE;
            break;
         }
      }
      if( area_conflict == FALSE )
      {
         sprintf( buf, "Open: %5d - %-5d\r\n", y, z );
         send_to_char( buf, ch );
      }
   }
   return;
}

void do_zecho( CHAR_DATA * ch, char *argument )
{
   if( !IS_IMMORTAL( ch ) || IS_NPC( ch ) )
   {
      send_to_char( "Huh?\r\n", ch );
      return;
   }

   if( argument[0] == '\0' )
   {
      send_to_char( "Zecho what?\r\n", ch );
      return;
   }

   /*
    * let's try this once more... 
    */
   {
      AREA_DATA *pArea = ch->in_room->area;
      DESCRIPTOR_DATA *d = NULL;

      for( d = first_descriptor; d; d = d->next )
         if( d->character && d->character->in_room->area == pArea )
            pager_printf_color( ch, "%s&g\r\n", argument );
   }
   return;
}

void do_cleararea( CHAR_DATA * ch, char *argument )
{
   CHAR_DATA *victim, *mob;
   ROOM_INDEX_DATA *room;
   MOB_INDEX_DATA *pMobIndex;
   OBJ_INDEX_DATA *pObjIndex;
   OBJ_DATA *obj;
   AREA_DATA *tarea;
   char filename[256];

   set_char_color( AT_IMMORT, ch );

   if( !argument || argument[0] == '\0' )
   {
      send_to_char( "Syntax: cleararea <who>\r\n", ch );
      return;
   }

   if( ( victim = get_char_world( ch, argument ) ) == NULL )
   {
      send_to_char( "They don't seem to be around.\r\n", ch );
      return;
   }

   if( IS_NPC( victim ) || get_trust( victim ) < LEVEL_CREATOR )
   {
      send_to_char( "They couldn't have an area assigned yet.\r\n", ch );
      return;
   }

   if( !victim->pcdata->area )
   {
      send_to_char( "This person doesn't yet have vnums assigned.\r\n", ch );
      return;
   }

   close_area( victim->pcdata->area );
   victim->pcdata->area = NULL;

   assign_area( victim );
   assign_area( victim );

   if( !victim->pcdata->area )
   {
      bug( "do_cleararea: assign_area failed", 0 );
      return;
   }

   tarea = victim->pcdata->area;

   /*
    * Reinitialize first and last rooms in range 
    */
   room = make_room( victim->pcdata->r_range_lo, tarea );
   if( !room )
   {
      bug( "do_cleararea: make_room failed to reinitialize first room.", 0 );
      return;
   }
   room->area = tarea;

   room = make_room( victim->pcdata->r_range_hi, tarea );
   if( !room )
   {
      bug( "do_cleararea: make_room failed to reinitialize last room.", 0 );
      return;
   }
   room->area = tarea;

   /*
    * Reinitialize first mob in range 
    */
   pMobIndex = make_mobile( victim->pcdata->m_range_lo, 0, "first mob" );
   if( !pMobIndex )
   {
      log_string( "do_cleararea: make_mobile failed to reinitialize first mob." );
      return;
   }
   mob = create_mobile( pMobIndex );
   char_to_room( mob, room );

   /*
    * Reinitialize last mob in range 
    */
   pMobIndex = make_mobile( victim->pcdata->m_range_hi, 0, "last mob" );
   if( !pMobIndex )
   {
      log_string( "do_cleararea: make_mobile failed to reinitialize last mob." );
      return;
   }
   mob = create_mobile( pMobIndex );
   char_to_room( mob, room );

   /*
    * Reinitialize first obj in range 
    */
   pObjIndex = make_object( victim->pcdata->o_range_lo, 0, "first obj" );
   if( !pObjIndex )
   {
      log_string( "do_cleararea: make_object failed to reinitialize first obj." );
      return;
   }
   obj = create_object( pObjIndex, 0 );
   obj_to_room( obj, room );

   /*
    * Reinitialize last obj in range 
    */
   pObjIndex = make_object( victim->pcdata->o_range_hi, 0, "last obj" );
   if( !pObjIndex )
   {
      log_string( "do_cleararea: make_object failed to reinitialize last obj." );
      return;
   }
   obj = create_object( pObjIndex, 0 );
   obj_to_room( obj, room );

   /*
    * Save character and newly created zone 
    */
   save_char_obj( victim );

   sprintf( filename, "%s%s", BUILD_DIR, tarea->filename );
   fold_area( tarea, filename, FALSE );

   SET_BIT( tarea->status, AREA_LOADED );
   set_char_color( AT_IMMORT, ch );
   ch_printf( ch, "Vnum range flushed and reinitialized for %s.\r\n", victim->name );
   ch_printf( victim, "%s has flushed your area data and reset it.\r\n", ch->name );
   return;
}

void do_slotlist( CHAR_DATA * ch, char *argument )
{
   short slot;
   short sn, sn_count, last_slot_found;

   sn_count = top_sn;
   last_slot_found = 0;
   for( slot = 0; sn_count > 0; slot++ )
   {
      for( sn = 0; sn < top_sn; sn++ )
      {
         if( skill_table[sn]->slot == slot )
         {
            if( slot - last_slot_found > 1 )
            {
               set_pager_color( AT_YELLOW, ch );
               if( slot - last_slot_found > 2 )
                  pager_printf( ch, "Slot: %-5d - %5d \t   Unused\r\n", last_slot_found + 1, slot - 1 );
               else
                  pager_printf( ch, "Slot: %-5d       \t   Unused\r\n", slot - 1 );
            }
            set_pager_color( AT_BLUE, ch );
            pager_printf( ch, "Slot: %-5d \t (%-7s) %-20.20s ",
                          slot, skill_tname[skill_table[sn]->type], skill_table[sn]->name );

            if( slot == 0 && skill_table[sn]->type == SKILL_SPELL )
            {
               set_pager_color( AT_RED, ch );
               pager_printf( ch, "(WARNING: Spell with slot 0) " );
            }


            if( slot == last_slot_found && slot != 0 )
            {
               set_pager_color( AT_RED, ch );
               pager_printf( ch, "(WARNING: Duplicate slot) " );
            }

            pager_printf( ch, "\r\n" );
            last_slot_found = slot;
            sn_count--;
         }
      }
   }
}

void do_promote( CHAR_DATA * ch, char *argument )
{
   char arg1[MAX_INPUT_LENGTH];
   char arg2[MAX_INPUT_LENGTH];
   char arg3[MAX_INPUT_LENGTH];
   CHAR_DATA *victim;
   char buf[MAX_INPUT_LENGTH];
   int value;

   set_char_color( AT_YELLOW, ch );

   if( IS_NPC( ch ) || !IS_IMMORTAL( ch ) )
   {
      send_to_char( "You can't promote.\r\n", ch );
      return;
   }

   argument = one_argument( argument, arg1 );
   argument = one_argument( argument, arg2 );
   argument = one_argument( argument, arg3 );

   if( ( victim = get_char_world( ch, arg1 ) ) == NULL )
   {
      send_to_char( "They aren't here.\r\n", ch );
      return;
   }
   if( victim == ch )
   {
      send_to_char( "You cannot promote yourself\r\n", ch );
      return;
   }

   if( victim->level >= ch->level )
   {
      send_to_char( "You cannot promote someone of equal or higher level then yourself.\r\n", ch );
      return;
   }

   if( arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0' )
   {
      send_to_char( "Syntax: Promote <player> level <value>\r\n", ch );
      return;
   }

   if( !str_cmp( arg2, "level" ) )
   {

      if( !is_number( arg3 ) )
      {
         send_to_char( "Value must be numeric.\r\n", ch );
         return;
      }
      value = atoi( arg3 );

      if( value < 101 || value > MAX_LEVEL )
      {
         send_to_char( "Value must be betwen 101 and 108.\r\n", ch );
         return;
      }
      victim->level = value;
      set_char_color( AT_WHITE, victim );
      send_to_char( "You suddenly feel very strange...\r\n\r\n", victim );
      set_char_color( AT_LBLUE, victim );
      sprintf( buf, "\r\n\r\nPlease congratulate our newest &CA&YZ &WStaff member %s!", victim->name );
      echo_to_all( AT_WHITE, buf, ECHOTAR_ALL );
/* Cannot tell a lie, got the idea for interpret configurations from DotdII source - 
Vladaar*/
      interpret( victim, "listen all" );
      interpret( victim, "holylight" );
      /*
       * restore_char is a function sadiq put out awhile back that restores a victims hitpoints      
       * restore_char(victim);  - Vladaar
       */
      interpret( victim, "speak all" );
      interpret( victim, "title the New &CA&YZ&G Staff Member." );
      interpret( victim, "save" );
      make_wizlist(  );
      interpret( victim, "immtalk Greetings everybody!" );
      return;
   }
   return;
}