rm6/
rm6/clans/
rm6/councils/
rm6/deity/
rm6/doc/mudprogs/
rm6/exchange/
rm6/gods/
rm6/homes/
rm6/nations/
rm6/player/
rm6/player/a/
rm6/src/RCS/
rm6/src/dmalloc/
rm6/src/dmalloc/bin/
rm6/src/dmalloc/include/
rm6/src/dmalloc/lib/
rm6/src/scripts/
rm6/src/utils/
  AUTHOR: Cronel (cronel_kal@hotmail.com)
          of FrozenMUD (empire.digiunix.net 4000)


  FILES
      fear.c       The code
      fear.txt     This file
      fear.help    Suggested help file(s) for this code


  LICENSE
  Permission to use and distribute this code is granted provided
  the header in the source file is retained and unaltered, and the 
  distribution package contains all the original files unmodified.
  If you modify this code and use/distribute modified versions
  you must give credit to the original author(s).


  DESCRIPTION
  This spell, meant to be called in the middle of a fight, makes the
  opponent flee, and will make them fear the caster from then on.
  It won't work on players or sentinel mobs, and it only works once
  in a while (can't use it repeatedly and cause chaos in the mud).
  If you want to, you can set it so that the victim negates the
  spell via saving throws.
  Since this is a fairly standard spell in AD&D games of all kinds,
  I think I've seen a couple of implementation for this spell
  around, but this is my own personal one.


  INSTALLATION INSTRUCTIONS

  To install the fear spell, follow these steps:
    1) Add a DECLARE_SPELL_FUN for "spell_fear" in mud.h, near the other
       DECLARE_SPELL_FUN declarations.
    2) Add a TIMER_FEARSPELL in the timers enum in mud.h (the one with
       TIMER_NONE, TIMER_RECENTFIGHT, etc).
    3) Add an entry for "spell_fear" in the "spell_function" function
       in tables.c.
    4) Add an entry for "spell_fear" in the "spell_name" function in
       tables.c (these two last steps commonly referred to as "adding
       to the tables).
    5) Add the code, preferably to magic.c
    6) Run "make" in the /dist/src directory, and reboot.
    7) Create the spell using the "sset" command and set the code for
       it to "spell_fear"; if you want the spell to be denied via
       saving throws, set this in the spell via "sset" too.
  And you're done.



  If you have any comments, or bug reports please feel free to mail the
  author, or the mud administration of FrozenMUD at mudadmins@xnet.org.
  Even dropping a "Good work guys!" line can go a long way in future 
  releases.
 

  --Cronel 24/10/1998