/**************************************************************************** * Eldhamud Codebase V2.2 * * ------------------------------------------------------------------------ * * EldhaMUD code (C) 2003-2008 by Robert Powell (Tommi) * * ------------------------------------------------------------------------ * * Original SMAUG 1.4a written by Thoric (Derek Snider) with Altrag, * * Blodkai, Haus, Narn, Scryn, Swordbearer, Tricops, Gorog, Rennard, * * Grishnakh, Fireblade, and Nivek. * * * * Original MERC 2.1 code by Hatchet, Furey, and Kahn. * * * * Original DikuMUD code by: Hans Staerfeldt, Katja Nyboe, Tom Madsen, * * Michael Seifert, and Sebastian Hammer. * * ------------------------------------------------------------------------ * * Commands for personal player settings/statictics * ****************************************************************************/ #include <ctype.h> #include <stdio.h> #include <string.h> #include <time.h> #include "./Headers/mud.h" /* * Locals */ char *tiny_affect_loc_name( int location ); int strlen_color( char *argument ); void do_gold( CHAR_DATA * ch, char *argument ) { set_char_color( AT_GOLD, ch ); ch_printf( ch, "You have %s gold pieces.\n\r", num_punct( ch->gold ) ); return; } void do_score( CHAR_DATA * ch, char *argument ) { char buf[MAX_STRING_LENGTH]; AFFECT_DATA *paf; if( IS_NPC( ch ) ) { return; } sprintf( buf, "%s", num_punct( exp_level( ch, ch->level + 1 ) - ch->exp ) ); set_pager_color( AT_SCORE, ch ); if( get_trust( ch ) != ch->level ) pager_printf( ch, "You are trusted at level %d.&D\n\r", get_trust( ch ) ); pager_printf_color( ch, "&D--[&c%-10s %-25s&D]---------------------------------------&D\n\r", ch->name, ch->pcdata->title ); pager_printf_color( ch, "&D Level: &W%-4d &DRace : &w%-10.10s &DItems: &w%d &w(max %d) &D\n\r", ch->level, capitalize( get_race( ch ) ), ch->carry_number, can_carry_n( ch ) ); pager_printf_color( ch, "&D Years: &W%-4d &DClass: &w%-10.10s &DWeight: &w%d &w(max %d) &D\n\r", get_age( ch ), capitalize( get_Class( ch ) ), ch->carry_weight, can_carry_w( ch ) ); pager_printf_color( ch, "&D STR : &W%2.2d&D(&w%2.2d&D) HitRoll: &c%-4d &D Armor: &w%-d &D\n\r", get_curr_str( ch ), ch->perm_str, GET_HITROLL( ch ), GET_AC( ch ) ); pager_printf_color( ch, "&D INT : &W%2.2d&D(&w%2.2d&D) DamRoll: &c%-4d &D Align: &w%-4d &D\n\r", get_curr_int( ch ), ch->perm_int, GET_DAMROLL( ch ), ch->perm_dex, ch->alignment ); pager_printf_color( ch, "&D WIS : &W%2.2d&D(&w%2.2d&D) &D\n\r", get_curr_wis( ch ), ch->perm_wis ); pager_printf_color( ch, "&D DEX : &W%2.2d&D(&w%2.2d&D) Quest: &W%d points.&D &D\n\r", get_curr_dex( ch ), ch->perm_dex, ch->pcdata->quest_curr); pager_printf_color( ch, "&D CON : &W%2.2d&D(&w%2.2d&D) PRACT: &W%3d &D\n\r", get_curr_con( ch ), ch->perm_con, ch->practice ); pager_printf_color( ch, "&D LCK : &W%2.2d&D(&w%2.2d&D) EXP : &W%-12s&D TNL : &W%-12s&D &D\n\r", get_curr_lck( ch ), ch->perm_lck, num_punct( ch->exp ), buf ); pager_printf_color( ch, "&D CHA : &W%2.2d&D(&w%2.2d&D) GOLD : &Y%-11s &D\n\r", get_curr_cha( ch ), ch->perm_cha, num_punct( ch->gold ) ); send_to_pager( "&D-[&cHealth Status&D]----------------------------------------------------------------&D\n\r", ch ); pager_printf_color( ch, "&D HP : &G%-5d &Dof &G%5d &D\n\r", ch->hit, ch->max_hit ); pager_printf_color( ch, "&D Mana: &G%-5d &Dof &G%5d &D\n\r", ch->mana, ch->max_mana ); pager_printf_color( ch, "&D Move: &G%-5d &Dof &G%5d &D\n\r", ch->move, ch->max_move ); if( !IS_NPC( ch ) && ch->pcdata->condition[COND_DRUNK] > 10 ) send_to_pager( "&DYou are drunk.&D\n\r", ch ); if( !IS_NPC( ch ) && ch->pcdata->condition[COND_THIRST] == 0 ) send_to_pager( "&DYou are in danger of dehydrating.&D\n\r", ch ); if( !IS_NPC( ch ) && ch->pcdata->condition[COND_FULL] == 0 ) send_to_pager( "&DYou are starving to death.&D\n\r", ch ); send_to_pager( "&D-[&cPlay Data&D]--------------------------------------------------------------------&D\n\r", ch ); pager_printf_color( ch, "&D Played: &W%d &Dhours&D\n\r", ( get_age( ch ) - 17 ) * 2 ); pager_printf_color( ch, "&D Log In: &w%s&D\r", ctime( &( ch->logon ) ) ); pager_printf_color( ch, "&D Saved : &w%s&D\r", ch->save_time ? ctime( &( ch->save_time ) ) : "no save this session\n" ); pager_printf_color( ch, "&D Time : &w%s&D\r", ctime( ¤t_time ) ); send_to_pager( "&D-[&cFight Data&D]-------------------------------------------------------------------&D\n\r", ch ); switch ( ch->style ) { case STYLE_EVASIVE: sprintf( buf, "evasive" ); break; case STYLE_DEFENSIVE: sprintf( buf, "defensive" ); break; case STYLE_AGGRESSIVE: sprintf( buf, "aggressive" ); break; case STYLE_BERSERK: sprintf( buf, "berserk" ); break; default: sprintf( buf, "standard" ); break; } pager_printf( ch, " Pkills: &w%-3d&D Pdeaths: &w%-3d&D Illegal Pkills: &w%-3d&D\n\r", ch->pcdata->pkills, ch->pcdata->pdeaths, ch->pcdata->illegal_pk ); pager_printf( ch, " MKills: &w%-5d &D Mdeaths: &w%-5d &D\n\r", ch->pcdata->mkills, ch->pcdata->mdeaths ); pager_printf( ch, " Wimpy : &Y%-5d &D Style : &w%-10.10s &D\n\r", ch->wimpy, buf ); if( ch->pcdata->clan ) { send_to_pager( "&D-[&cClan Stats&D]-------------------------------------------------------------------&D\n\r", ch ); pager_printf( ch, "%-14.14s Clan AvPkills : %-5d Clan NonAvpkills : %-5d&D\n\r", ch->pcdata->clan->name, ch->pcdata->clan->pkills[6], ( ch->pcdata->clan->pkills[1] + ch->pcdata->clan->pkills[2] + ch->pcdata->clan->pkills[3] + ch->pcdata->clan->pkills[4] + ch->pcdata->clan->pkills[5] ) ); pager_printf( ch, " Clan AvPdeaths: %-5d Clan NonAvpdeaths: %-5d&D\n\r", ch->pcdata->clan->pdeaths[6], ( ch->pcdata->clan->pdeaths[1] + ch->pcdata->clan->pdeaths[2] + ch->pcdata->clan->pdeaths[3] + ch->pcdata->clan->pdeaths[4] + ch->pcdata->clan->pdeaths[5] ) ); } if( ch->pcdata->deity ) { send_to_pager( "&D-[&cDeity Data&D]-------------------------------------------------------------------&D\n\r", ch ); if( ch->pcdata->favor > 2250 ) sprintf( buf, "loved" ); else if( ch->pcdata->favor > 2000 ) sprintf( buf, "cherished" ); else if( ch->pcdata->favor > 1750 ) sprintf( buf, "honored" ); else if( ch->pcdata->favor > 1500 ) sprintf( buf, "praised" ); else if( ch->pcdata->favor > 1250 ) sprintf( buf, "favored" ); else if( ch->pcdata->favor > 1000 ) sprintf( buf, "respected" ); else if( ch->pcdata->favor > 750 ) sprintf( buf, "liked" ); else if( ch->pcdata->favor > 250 ) sprintf( buf, "tolerated" ); else if( ch->pcdata->favor > -250 ) sprintf( buf, "ignored" ); else if( ch->pcdata->favor > -750 ) sprintf( buf, "shunned" ); else if( ch->pcdata->favor > -1000 ) sprintf( buf, "disliked" ); else if( ch->pcdata->favor > -1250 ) sprintf( buf, "dishonored" ); else if( ch->pcdata->favor > -1500 ) sprintf( buf, "disowned" ); else if( ch->pcdata->favor > -1750 ) sprintf( buf, "abandoned" ); else if( ch->pcdata->favor > -2000 ) sprintf( buf, "despised" ); else if( ch->pcdata->favor > -2250 ) sprintf( buf, "hated" ); else sprintf( buf, "damned" ); pager_printf( ch, "Deity: %-20s Favor: %s&D\n\r", ch->pcdata->deity->name, buf ); } if( IS_IMMORTAL( ch ) ) { send_to_pager( "&D-[&cImmortal Data&D]----------------------------------------------------------------&D\n\r", ch ); pager_printf( ch, "&D Wizinvis &D[&W%s&D] &DWizlevel &D(&w%d&D)&D\n\r", xIS_SET( ch->act, PLR_WIZINVIS ) ? "X" : " ", ch->pcdata->wizinvis ); pager_printf( ch, "&D Bamfin: &w%s&D\n\r", ( ch->pcdata->bamfin[0] != STRING_NULL ) ? ch->pcdata->bamfin : "appears in a swirling mist." ); pager_printf( ch, "&D Bamfout: &w%s&D\n\r", ( ch->pcdata->bamfout[0] != STRING_NULL ) ? ch->pcdata->bamfout : "leaves in a swirling mist." ); if( ch->pcdata->area ) { pager_printf( ch, " Vnums: Room (%-5.5d - %-5.5d) Object (%-5.5d - %-5.5d) Mob (%-5.5d - %-5.5d)&D\n\r", ch->pcdata->area->low_r_vnum, ch->pcdata->area->hi_r_vnum, ch->pcdata->area->low_o_vnum, ch->pcdata->area->hi_o_vnum, ch->pcdata->area->low_m_vnum, ch->pcdata->area->hi_m_vnum ); pager_printf( ch, "Area Loaded [%s]&D\n\r", ( IS_SET( ch->pcdata->area->status, AREA_LOADED ) ) ? "yes" : "no" ); } } if( ch->first_affect ) { int i; SKILLTYPE *sktmp; i = 0; send_to_pager( "&D-[&cAffect Data&D]------------------------------------------------------------------&D\n\r", ch ); for( paf = ch->first_affect; paf; paf = paf->next ) { if( ( sktmp = get_skilltype( paf->type ) ) == NULL ) continue; if( paf->modifier == 0 ) pager_printf( ch, "&D[&w%-24.24s&D;&w%5d rds&D]&D ", sktmp->name, paf->duration ); else if( paf->modifier > 999 ) pager_printf( ch, "&D[&w%-15.15s&D;&w %7.7s&D;&w%5d rds&D]&D ", sktmp->name, tiny_affect_loc_name( paf->location ), paf->duration ); else pager_printf( ch, "&D[&w%-11.11s&D;&w%+-3.3d %7.7s&D;&w%5d rds&D]&D ", sktmp->name, paf->modifier, tiny_affect_loc_name( paf->location ), paf->duration ); if( i == 0 ) i = 1; if( ( ++i % 2 ) == 0 ) send_to_pager( "&D\n\r", ch ); } } sprintf( buf, "&D-[&cMagical Tattoo's&D]------------------------------------------------------------&W&D\n\r %s&D\n\r", tattoo_bit_name( ch->tattoo ) ); pager_printf( ch, "&w %s", buf ); if( ch->pcdata->bestowments && ch->pcdata->bestowments[0] != STRING_NULL ) { send_to_pager( "&D-[&c Bestowments &D]----------------------------------------------------------------&D\n\r", ch ); pager_printf( ch, "You are bestowed with the command(s): %s.&D\n\r", ch->pcdata->bestowments ); } send_to_char( "&D--------------------------------------------------------------------------------&D\n\r", ch ); return; } /* * Return ascii name of an affect location. */ char *tiny_affect_loc_name( int location ) { switch ( location ) { case APPLY_NONE: return "NIL"; case APPLY_STR: return " STR "; case APPLY_DEX: return " DEX "; case APPLY_INT: return " INT "; case APPLY_WIS: return " WIS "; case APPLY_CON: return " CON "; case APPLY_CHA: return " CHA "; case APPLY_LCK: return " LCK "; case APPLY_SEX: return " SEX "; case APPLY_CLASS: return " CLASS"; case APPLY_LEVEL: return " LVL "; case APPLY_AGE: return " AGE "; case APPLY_MANA: return " MANA "; case APPLY_HIT: return " HV "; case APPLY_MOVE: return " MOVE "; case APPLY_GOLD: return " GOLD "; case APPLY_EXP: return " EXP "; case APPLY_AC: return " AC "; case APPLY_HITROLL: return " HITRL"; case APPLY_DAMROLL: return " DAMRL"; case APPLY_SAVING_POISON: return "SV POI"; case APPLY_SAVING_ROD: return "SV ROD"; case APPLY_SAVING_PARA: return "SV PARA"; case APPLY_SAVING_BREATH: return "SV BRTH"; case APPLY_SAVING_SPELL: return "SV SPLL"; case APPLY_HEIGHT: return "HEIGHT"; case APPLY_WEIGHT: return "WEIGHT"; case APPLY_AFFECT: return "AFF BY"; case APPLY_RESISTANT: return "RESIST"; case APPLY_IMMUNE: return "IMMUNE"; case APPLY_SUSCEPTIBLE: return "SUSCEPT"; case APPLY_WEAPONSPELL: return " WEAPON"; case APPLY_BACKSTAB: return "BACKSTB"; case APPLY_PICK: return " PICK "; case APPLY_TRACK: return " TRACK "; case APPLY_STEAL: return " STEAL "; case APPLY_SNEAK: return " SNEAK "; case APPLY_HIDE: return " HIDE "; case APPLY_PALM: return " PALM "; case APPLY_DETRAP: return " DETRAP"; case APPLY_DODGE: return " DODGE "; case APPLY_PEEK: return " PEEK "; case APPLY_SCAN: return " SCAN "; case APPLY_GOUGE: return " GOUGE "; case APPLY_SEARCH: return " SEARCH"; case APPLY_MOUNT: return " MOUNT "; case APPLY_DISARM: return " DISARM"; case APPLY_KICK: return " KICK "; case APPLY_PARRY: return " PARRY "; case APPLY_BASH: return " BASH "; case APPLY_STUN: return " STUN "; case APPLY_PUNCH: return " PUNCH "; case APPLY_CLIMB: return " CLIMB "; case APPLY_GRIP: return " GRIP "; case APPLY_SCRIBE: return " SCRIBE"; case APPLY_BREW: return " BREW "; case APPLY_WEARSPELL: return " WEAR "; case APPLY_REMOVESPELL: return " REMOVE"; case APPLY_STRIPSN: return " DISPEL"; case APPLY_REMOVE: return " REMOVE"; case APPLY_DIG: return " DIG "; case APPLY_FULL: return " HUNGER"; case APPLY_THIRST: return " THIRST"; case APPLY_DRUNK: return " DRUNK "; case APPLY_BLOOD: return " BLOOD "; case APPLY_COOK: return " COOK "; case APPLY_RECURRINGSPELL: return " RECURR"; case APPLY_CONTAGIOUS: return "CONTGUS"; case APPLY_ODOR: return " ODOR "; case APPLY_ROOMFLAG: return " RMFLG "; case APPLY_SECTORTYPE: return " SECTOR"; case APPLY_ROOMLIGHT: return " LIGHT "; case APPLY_TELEVNUM: return " TELEVN"; case APPLY_TELEDELAY: return " TELEDY"; }; bug( "Affect_location_name: unknown location %d.", location ); return "(?)"; } char *get_Class( CHAR_DATA * ch ) { if( IS_NPC( ch ) && ch->Class < MAX_NPC_CLASS && ch->Class >= 0 ) return ( npc_Class[ch->Class] ); else if( !IS_NPC( ch ) && ch->Class < MAX_PC_CLASS && ch->Class >= 0 ) return Class_table[ch->Class]->who_name; return ( "Unknown" ); } char *get_race( CHAR_DATA * ch ) { if( ch->race < MAX_PC_RACE && ch->race >= 0 ) return ( race_table[ch->race]->race_name ); if( ch->race < MAX_NPC_RACE && ch->race >= 0 ) return ( npc_race[ch->race] ); return ( "Unknown" ); } /* -Thoric * Display your current exp, level, and surrounding level exp requirements */ void do_level( CHAR_DATA * ch, char *argument ) { char buf[MAX_STRING_LENGTH]; char buf2[MAX_STRING_LENGTH]; int x, lowlvl, hilvl; if( ch->level == 1 ) lowlvl = 1; else lowlvl = UMAX( 2, ch->level - 5 ); hilvl = URANGE( ch->level, ch->level + 5, MAX_LEVEL ); set_char_color( AT_LEVEL, ch ); ch_printf( ch, "\n\r&DExperience required, levels &w%d&D to&w %d&D:\n\r", lowlvl, hilvl ); send_to_char( "--------------------------------------------------------------------------------\n\r", ch ); sprintf( buf, " &DExp (&cCurrent Experience :&w %12s&D)", num_punct( ch->exp ) ); sprintf( buf2, " &DExp (&cExperience Needed Till Next Level:&w %12s&D)", num_punct( exp_level( ch, ch->level + 1 ) - ch->exp ) ); for( x = lowlvl; x <= hilvl; x++ ) ch_printf( ch, " (&c%2d&D) &w%12s%s&D\n\r", x, num_punct( exp_level( ch, x ) ), ( x == ch->level ) ? buf : ( x == ch->level + 1 ) ? buf2 : "&D Exp" ); send_to_char( "--------------------------------------------------------------------------------\n\r", ch ); } /* Affects-at-a-glance, Blodkai */ void do_affected( CHAR_DATA * ch, char *argument ) { char arg[MAX_INPUT_LENGTH]; AFFECT_DATA *paf; SKILLTYPE *skill; if( IS_NPC( ch ) ) return; set_char_color( AT_SCORE, ch ); argument = one_argument( argument, arg ); if( !str_cmp( arg, "by" ) ) { send_to_char_color( "\n\r&DImbued with:\n\r", ch ); ch_printf_color( ch, "&C%s\n\r", !xIS_EMPTY( ch->affected_by ) ? affect_bit_name( &ch->affected_by ) : "nothing" ); if( ch->level >= 20 ) { send_to_char( "\n\r", ch ); if( ch->resistant > 0 ) { send_to_char_color( "&DResistances: ", ch ); ch_printf_color( ch, "&C%s\n\r", flag_string( ch->resistant, ris_flags ) ); } if( ch->immune > 0 ) { send_to_char_color( "&DImmunities: ", ch ); ch_printf_color( ch, "&C%s\n\r", flag_string( ch->immune, ris_flags ) ); } if( ch->susceptible > 0 ) { send_to_char_color( "&DSuscepts: ", ch ); ch_printf_color( ch, "&C%s\n\r", flag_string( ch->susceptible, ris_flags ) ); } } return; } if( !ch->first_affect ) { send_to_char_color( "\n\r&CNo cantrip or skill affects you.\n\r", ch ); } else { send_to_char( "\n\r", ch ); for( paf = ch->first_affect; paf; paf = paf->next ) if( ( skill = get_skilltype( paf->type ) ) != NULL ) { set_char_color( AT_BLUE, ch ); send_to_char( "Affected: ", ch ); set_char_color( AT_SCORE, ch ); if( ch->level >= 20 || IS_PKILL( ch ) ) { if( paf->duration < 25 ) set_char_color( AT_WHITE, ch ); if( paf->duration < 6 ) set_char_color( AT_WHITE + AT_BLINK, ch ); ch_printf( ch, "(%5d) ", paf->duration ); } ch_printf( ch, "%-18s\n\r", skill->name ); } } return; } void do_inventory( CHAR_DATA * ch, char *argument ) { set_char_color( AT_RED, ch ); send_to_char( "You are carrying:\n\r", ch ); show_list_to_char( ch->first_carrying, ch, TRUE, TRUE ); return; } size_t mudstrlcpy( char *dst, const char *src, size_t siz ) { register char *d = dst; register const char *s = src; register size_t n = siz; /* * Copy as many bytes as will fit */ if( n != 0 && --n != 0 ) { do { if( ( *d++ = *s++ ) == 0 ) break; } while( --n != 0 ); } /* * Not enough room in dst, add NUL and traverse rest of src */ if( n == 0 ) { if( siz != 0 ) *d = STRING_NULL; /* NUL-terminate dst */ while( *s++ ) ; } return ( s - src - 1 ); /* count does not include NUL */ } char *condtxt( int current, int base ) { static char text[30]; current *= 1; base *= 1; if( current == 0 ) mudstrlcpy( text, " }R[BROKEN!]&D", 30 ); else if( current == 1 ) mudstrlcpy( text, " }R[ALMOST BROKEN!]&D", 30 ); else if( current == 2 ) mudstrlcpy( text, " }R[Worthless!]&D", 30 ); else if( current == 3 ) mudstrlcpy( text, " }R[Worn!]&D", 30 ); else if( current == 4 ) mudstrlcpy( text, " &Y[Dire Repair]&D", 30 ); else if( current == 5 ) mudstrlcpy( text, " &Y[Urgent Repair]&D", 30 ); else if( current == 6 ) mudstrlcpy( text, " &Y[Needs Repair]&D", 30 ); else if( current == 7 ) mudstrlcpy( text, " &Y[Rundown]&D", 30 ); else if( current == 8 ) mudstrlcpy( text, " &g[Wearing]&D", 30 ); else if( current == 9 ) mudstrlcpy( text, " &g[Good]&D", 30 ); else if( current == 10 ) mudstrlcpy( text, " &g[Very Good]&D", 30 ); else if( current == 11 ) mudstrlcpy( text, " &g[Superb]&D", 30 ); else mudstrlcpy( text, " &G[Perfect]&D", 30 ); return text; } void do_equipment( CHAR_DATA * ch, char *argument ) { CHAR_DATA *victim; OBJ_DATA *obj, *obj2; bool found = FALSE; int iWear, count = 0; if( !ch ) return; if( !argument || argument[0] == STRING_NULL || !IS_IMMORTAL( ch ) ) victim = ch; else { if( !( victim = get_char_world( ch, argument ) ) ) { ch_printf( ch, "There is nobody named %s online.\n\r", argument ); return; } } if( victim != ch ) ch_printf( ch, "&c%s is using:\n\r", IS_NPC( victim ) ? victim->short_descr : victim->name ); else send_to_char( "&cYou are using:\n\r", ch ); set_char_color( AT_DGREY, ch ); for( iWear = 0; iWear < MAX_WEAR; iWear++ ) { count = 0; if( iWear < ( MAX_WEAR - 3 ) ) { if( ( !IS_NPC( victim ) ) && ( victim->race > 0 ) && ( victim->race < MAX_PC_RACE ) ) send_to_char( race_table[victim->race]->where_name[iWear], ch ); else send_to_char( where_name[iWear], ch ); } if( ( obj2 = get_eq_char( victim, iWear ) ) == NULL && iWear < ( MAX_WEAR - 3 ) ) send_to_char( "&c<Nothing>&D", ch ); for( obj = victim->first_carrying; obj; obj = obj->next_content ) { if( obj->wear_loc == iWear ) { count++; if( iWear >= ( MAX_WEAR - 3 ) ) { if( ( !IS_NPC( victim ) ) && ( victim->race > 0 ) && ( victim->race < MAX_PC_RACE ) ) send_to_char( race_table[victim->race]->where_name[iWear], ch ); else send_to_char( where_name[iWear], ch ); } if( count > 1 ) send_to_char( "&C<&W LAYERED &C>&D ", ch ); if( can_see_obj( ch, obj ) ) { send_to_char( format_obj_to_char( obj, ch, TRUE ), ch ); if( obj->item_type == ITEM_ARMOR ) send_to_char( condtxt( obj->value[3], 1 ), ch ); if( obj->item_type == ITEM_LIGHT ) send_to_char( condtxt( obj->value[0], 1 ), ch ); if( obj->item_type == ITEM_CONTAINER ) send_to_char( condtxt( obj->value[3], 1 ), ch ); if( obj->item_type == ITEM_SHOVEL ) send_to_char( condtxt( obj->value[3], 1 ), ch ); if( obj->item_type == ITEM_WEAPON || obj->item_type == ITEM_MISSILE_WEAPON ) send_to_char( condtxt( obj->value[0], 12 ), ch ); if( obj->item_type == ITEM_PROJECTILE ) send_to_char( condtxt( obj->value[5], obj->value[0] ), ch ); send_to_char( "\n\r", ch ); } else send_to_char( "something.\n\r", ch ); found = TRUE; } } if( count == 0 && iWear < ( MAX_WEAR ) ) send_to_char( "\n\r", ch ); } return; } void set_title( CHAR_DATA * ch, char *title ) { char buf[MAX_STRING_LENGTH]; if( IS_NPC( ch ) ) { bug( "Set_title: NPC.", 0 ); return; } if( isalpha( title[0] ) || isdigit( title[0] ) ) { buf[0] = ' '; mudstrlcpy( buf + 1, title, MAX_STRING_LENGTH ); } else // strcpy( buf, title ); { buf[0] = ' '; mudstrlcpy( buf + 1, title, MAX_STRING_LENGTH ); } STRFREE( ch->pcdata->title ); ch->pcdata->title = STRALLOC( buf ); return; } void do_title( CHAR_DATA * ch, char *argument ) { if( IS_NPC( ch ) ) return; set_char_color( AT_SCORE, ch ); if( IS_SET( ch->pcdata->flags, PCFLAG_NOTITLE ) ) { set_char_color( AT_IMMORT, ch ); send_to_char( "The Gods prohibit you from changing your title.\n\r", ch ); return; } if( argument[0] == STRING_NULL ) { send_to_char( "Change your title to what?\n\r", ch ); return; } if( strlen_color( argument ) > 26 ) argument[26] = STRING_NULL; smash_tilde( argument ); set_title( ch, argument ); send_to_char( "Ok.\n\r", ch ); } /* * Set your personal description -Thoric */ void do_description( CHAR_DATA * ch, char *argument ) { if( IS_NPC( ch ) ) { send_to_char( "Monsters are too dumb to do that!\n\r", ch ); return; } if( !ch->desc ) { bug( "do_description: no descriptor", 0 ); return; } switch ( ch->substate ) { default: bug( "do_description: illegal substate", 0 ); return; case SUB_RESTRICTED: send_to_char( "You cannot use this command from within another command.\n\r", ch ); return; case SUB_NONE: ch->substate = SUB_PERSONAL_DESC; ch->dest_buf = ch; start_editing( ch, ch->description ); return; case SUB_PERSONAL_DESC: STRFREE( ch->description ); ch->description = copy_buffer( ch ); stop_editing( ch ); return; } } /* Ripped off do_description for whois bio's -- Scryn*/ void do_bio( CHAR_DATA * ch, char *argument ) { if( IS_NPC( ch ) ) { send_to_char( "Mobs cannot set a bio.\n\r", ch ); return; } if( ch->level < 5 ) { set_char_color( AT_SCORE, ch ); send_to_char( "You must be at least level five to write your bio...\n\r", ch ); return; } if( !ch->desc ) { bug( "do_bio: no descriptor", 0 ); return; } switch ( ch->substate ) { default: bug( "do_bio: illegal substate", 0 ); return; case SUB_RESTRICTED: send_to_char( "You cannot use this command from within another command.\n\r", ch ); return; case SUB_NONE: ch->substate = SUB_PERSONAL_BIO; ch->dest_buf = ch; start_editing( ch, ch->pcdata->bio ); return; case SUB_PERSONAL_BIO: STRFREE( ch->pcdata->bio ); ch->pcdata->bio = copy_buffer( ch ); stop_editing( ch ); return; } } void do_statreport( CHAR_DATA * ch, char *argument ) { char buf[MAX_INPUT_LENGTH]; if( IS_NPC( ch ) ) { send_to_char( "Huh?\n\r", ch ); return; } sprintf( buf, "&D--------------------------------------------------------------------------------\n\r" "&c Stat Report for %s \n\r" "&D--------------------------------------------------------------------------------\n\r" "&D %d of %d hp\n\r" "&D %d of %d mana\n\r" "&D %d of %d mv\n\r" "&D %d xp.\n\r" "&D--------------------------------------------------------------------------------\n\r" "&c Base Current \n\r" "&D %-2d str %-2d str \n\r" "&D %-2d wis %-2d wis \n\r" "&D %-2d int %-2d int \n\r" "&D %-2d dex %-2d dex \n\r" "&D %-2d con %-2d con \n\r" "&D %-2d cha %-2d cha \n\r" "&D %-2d lck %-2d lck \n\r" "&D--------------------------------------------------------------------------------\n\r", ch->name, ch->hit, ch->max_hit , ch->mana, ch->max_mana, ch->move, ch->max_move, ch->exp, ch->perm_str, get_curr_str( ch ), ch->perm_wis, get_curr_wis( ch ), ch->perm_int, get_curr_int( ch ), ch->perm_dex, get_curr_dex( ch ), ch->perm_con, get_curr_con( ch ), ch->perm_cha, get_curr_cha( ch ), ch->perm_lck, get_curr_lck( ch ) ); act( AT_REPORT, buf, ch, NULL, NULL, TO_ROOM ); act( AT_REPORT, buf, ch, NULL, NULL, TO_CHAR ); return; } void do_fprompt( CHAR_DATA * ch, char *argument ) { char arg[MAX_INPUT_LENGTH]; set_char_color( AT_GREY, ch ); if( IS_NPC( ch ) ) { send_to_char( "NPC's can't change their prompt..\n\r", ch ); return; } smash_tilde( argument ); one_argument( argument, arg ); if( !*arg || !str_cmp( arg, "display" ) ) { send_to_char( "Your current fighting prompt string:\n\r", ch ); set_char_color( AT_WHITE, ch ); ch_printf( ch, "%s\n\r", !str_cmp( ch->pcdata->fprompt, "" ) ? "(default prompt)" : ch->pcdata->fprompt ); set_char_color( AT_GREY, ch ); send_to_char( "Type 'help prompt' for information on changing your prompt.\n\r", ch ); return; } send_to_char( "Replacing old prompt of:\n\r", ch ); set_char_color( AT_WHITE, ch ); ch_printf( ch, "%s\n\r", !str_cmp( ch->pcdata->fprompt, "" ) ? "(default fprompt)" : ch->pcdata->fprompt ); if( ch->pcdata->fprompt ) STRFREE( ch->pcdata->fprompt ); if( strlen( argument ) > 128 ) argument[128] = STRING_NULL; /* * Can add a list of pre-set prompts here if wanted.. perhaps * 'prompt 1' brings up a different, pre-set prompt */ if( !str_cmp( arg, "bprompt" ) ) ch->pcdata->fprompt = STRALLOC( "%h HP %m M %v MV %E" ); else if( !str_cmp( arg, "default" ) ) ch->pcdata->fprompt = STRALLOC( "" ); else ch->pcdata->fprompt = STRALLOC( argument ); return; } void do_prompt( CHAR_DATA * ch, char *argument ) { char arg[MAX_INPUT_LENGTH]; set_char_color( AT_GREY, ch ); if( IS_NPC( ch ) ) { send_to_char( "NPC's can't change their prompt..\n\r", ch ); return; } smash_tilde( argument ); one_argument( argument, arg ); if( !*arg || !str_cmp( arg, "display" ) ) { send_to_char( "Your current prompt string:\n\r", ch ); set_char_color( AT_WHITE, ch ); ch_printf( ch, "%s\n\r", !str_cmp( ch->pcdata->prompt, "" ) ? "(default prompt)" : ch->pcdata->prompt ); set_char_color( AT_GREY, ch ); send_to_char( "Type 'help prompt' for information on changing your prompt.\n\r", ch ); return; } send_to_char( "Replacing old prompt of:\n\r", ch ); set_char_color( AT_WHITE, ch ); ch_printf( ch, "%s\n\r", !str_cmp( ch->pcdata->prompt, "" ) ? "(default prompt)" : ch->pcdata->prompt ); if( ch->pcdata->prompt ) STRFREE( ch->pcdata->prompt ); if( strlen( argument ) > 128 ) argument[128] = STRING_NULL; /* * Can add a list of pre-set prompts here if wanted.. perhaps * 'prompt 1' brings up a different, pre-set prompt */ if( !str_cmp( arg, "default" ) ) ch->pcdata->prompt = STRALLOC( "" ); else ch->pcdata->prompt = STRALLOC( argument ); return; }