eldhamud_2.3.3/clans/
eldhamud_2.3.3/councils/
eldhamud_2.3.3/doc/
eldhamud_2.3.3/doc/DIKU/
eldhamud_2.3.3/doc/DIKU/.svn/
eldhamud_2.3.3/doc/DIKU/.svn/prop-base/
eldhamud_2.3.3/doc/DIKU/.svn/text-base/
eldhamud_2.3.3/doc/MERC/
eldhamud_2.3.3/doc/MERC/.svn/
eldhamud_2.3.3/doc/SMAUG/.svn/
eldhamud_2.3.3/doc/SMAUG/mudprogs/
eldhamud_2.3.3/doc/SMAUG/mudprogs/.svn/
eldhamud_2.3.3/doc/mudprogs/
eldhamud_2.3.3/gods/
eldhamud_2.3.3/houses/
eldhamud_2.3.3/player/a/
	This file explains how to add a new trigger to the MOBProgram
system.

	All you have to do is to follow these simple steps...

1.  Add the appropriate global prototypes to merc.h
2.  Add the appropriate #define XXXXX_PROG to merc.h
3.  Write a trigger procedure at the end of mob_prog.c
4.  Add the new case in *mprog_type_to_name(...) in mob_commands.c
5.  Add a new if statement in mprog_name_to_type(..) in db.c

There you have it, a new trigger for your MOBProgram system.

Kahn
MERC Industries
10/29/93