eldhamud_2.3.3/clans/
eldhamud_2.3.3/councils/
eldhamud_2.3.3/doc/
eldhamud_2.3.3/doc/DIKU/
eldhamud_2.3.3/doc/DIKU/.svn/
eldhamud_2.3.3/doc/DIKU/.svn/prop-base/
eldhamud_2.3.3/doc/DIKU/.svn/text-base/
eldhamud_2.3.3/doc/MERC/
eldhamud_2.3.3/doc/MERC/.svn/
eldhamud_2.3.3/doc/SMAUG/.svn/
eldhamud_2.3.3/doc/SMAUG/mudprogs/
eldhamud_2.3.3/doc/SMAUG/mudprogs/.svn/
eldhamud_2.3.3/doc/mudprogs/
eldhamud_2.3.3/gods/
eldhamud_2.3.3/houses/
eldhamud_2.3.3/player/a/
/****************************************************************************
 *			Eldhamud Codebase V2.2				    *
 * ------------------------------------------------------------------------ *
 *          EldhaMUD code (C) 2003-2008 by Robert Powell (Tommi)            *
 * ------------------------------------------------------------------------ *
 * Original SMAUG 1.4a written by Thoric (Derek Snider) with Altrag,        *
 * Blodkai, Haus, Narn, Scryn, Swordbearer, Tricops, Gorog, Rennard,        *
 * Grishnakh, Fireblade, and Nivek.                                         *
 *                                                                          *
 * Original MERC 2.1 code by Hatchet, Furey, and Kahn.                      *
 *                                                                          *
 * Original DikuMUD code by: Hans Staerfeldt, Katja Nyboe, Tom Madsen,      *
 * Michael Seifert, and Sebastian Hammer.                                   *
 * ------------------------------------------------------------------------ *
 *      Wizard/god command module       *
 ****************************************************************************/
#include <stdio.h>
#include <string.h>
#include <time.h>
#include <ctype.h>
#include <sys/stat.h>
#include <errno.h>
#include "./Headers/mud.h"
int get_langnum( char *flag );
int get_langflag( char *flag );
#define RESTORE_INTERVAL 18000

char *const save_flag[] = { 	"death",   "kill", "passwd",  "drop", "put",    "give",       "auto", "zap",
   				"auction", "get",  "receive", "idle", "backup", "quitbackup", "fill", "empty",
   				"r16",     "r17",  "r18",     "r19",  "r20",    "r21",        "r22",  "r23", 
                                "r24",     "r25",  "r26",     "r27",  "r28",    "r29",        "r30",  "r31"
};

/* from reset.c */
int generate_itemlevel args( ( AREA_DATA * pArea, OBJ_INDEX_DATA * pObjIndex ) );
/* from comm.c */
bool write_to_descriptor args( ( int desc, char *txt, int length ) );
/* from boards.c */
void note_attach( CHAR_DATA * ch );
/* from build.c */
int get_risflag( char *flag );
int get_defenseflag( char *flag );
int get_attackflag( char *flag );
/* from tables.c */
void write_race_file( int ra );
/*
 * Local functions.
 */
void save_watchlist args( ( void ) );
void close_area args( ( AREA_DATA * pArea ) );
int get_color( char *argument ); /* function proto */
void sort_reserved args( ( RESERVE_DATA * pRes ) );
bool double_exp = FALSE;
bool double_qp = FALSE;
bool quad_damage = FALSE;
void save_mapresets( void );
/*
 * Global variables.
 */
char reboot_time[50];
time_t new_boot_time_t;
extern OBJ_INDEX_DATA *obj_index_hash[MAX_KEY_HASH];
extern MOB_INDEX_DATA *mob_index_hash[MAX_KEY_HASH];
extern ROOM_INDEX_DATA *room_index_hash[MAX_KEY_HASH];
int get_saveflag( char *name )
{
   int x;

   for( x = 0; x < sizeof( save_flag ) / sizeof( save_flag[0] ); x++ )
      if( !str_cmp( name, save_flag[x] ) )
         return x;

   return -1;
}

/*
 * Toggle "Do Not Disturb" flag. Used to prevent lower level imms from
 * using commands like "trans" and "goto" on higher level imms.
 */
void do_dnd( CHAR_DATA * ch, char *argument )
{
   if( !IS_NPC( ch ) && ch->pcdata )
      if( IS_SET( ch->pcdata->flags, PCFLAG_DND ) )
      {
         REMOVE_BIT( ch->pcdata->flags, PCFLAG_DND );
         send_to_char( "Your 'do not disturb' flag is now off.\n\r", ch );
      }
      else
      {
         SET_BIT( ch->pcdata->flags, PCFLAG_DND );
         send_to_char( "Your 'do not disturb' flag is now on.\n\r", ch );
      }
   else
      send_to_char( "huh?\n\r", ch );
}

/*
 * The "watch" facility allows imms to specify the name of a player or
 * the name of a site to be watched. It is like "logging" a player except
 * the results are written to a file in the "watch" directory named with
 * the same name as the imm. The idea is to allow lower level imms to
 * watch players or sites without having to have access to the log files.
 */
void do_watch( CHAR_DATA * ch, char *argument )
{
   char arg[MAX_INPUT_LENGTH];
   char arg2[MAX_INPUT_LENGTH];
   char arg3[MAX_INPUT_LENGTH];
   WATCH_DATA *pw;

   if( IS_NPC( ch ) )
      return;

   argument = one_argument( argument, arg );

   set_pager_color( AT_IMMORT, ch );

   if( arg[0] == STRING_NULL || !str_cmp( arg, "help" ) )
   {
      send_to_pager( "Syntax Examples:\n\r", ch );
      /*
       * Only IMP+ can see all the watches. The rest can just see their own.
       */

      if( get_trust( ch ) >= LEVEL_IMPLEMENTOR )
         send_to_pager( "   watch show all          show all watches\n\r", ch );

      send_to_pager( "   watch show              show all my watches\n\r"
                     "   watch size              show the size of my watch file\n\r"
                     "   watch player joe        add a new player watch\n\r"
                     "   watch site 2.3.123      add a new site watch\n\r"
                     "   watch command make      add a new command watch\n\r"
                     "   watch site 2.3.12       matches 2.3.12x\n\r"
                     "   watch site 2.3.12.      matches 2.3.12.x\n\r"
                     "   watch delete n          delete my nth watch\n\r"
                     "   watch print 500         print watch file starting at line 500\n\r"
                     "   watch print 500 1000    print 1000 lines starting at line 500\n\r" "   watch clear             clear my watch file\n\r", ch );

      return;
   }

   set_pager_color( AT_PLAIN, ch );

   argument = one_argument( argument, arg2 );
   argument = one_argument( argument, arg3 );
   /*
    * Clear watch file
    */

   if( !str_cmp( arg, "clear" ) )
   {
      char fname[MAX_INPUT_LENGTH];
      sprintf( fname, "%s%s", WATCH_DIR, strlower( ch->name ) );

      if( 0 == remove( fname ) )
      {
         send_to_pager( "Ok. Your watch file has been cleared.\n\r", ch );
         return;
      }

      send_to_pager( "You have no valid watch file to clear.\n\r", ch );

      return;
   }

   /*
    * Display size of watch file
    */
   if( !str_cmp( arg, "size" ) )
   {
      FILE *fp;
      char fname[MAX_INPUT_LENGTH], s[MAX_STRING_LENGTH];
      int rec_count = 0;
      sprintf( fname, "%s%s", WATCH_DIR, strlower( ch->name ) );

      if( !( fp = fopen( fname, "r" ) ) )
      {
         send_to_pager( "You have no watch file. Perhaps you cleared it?\n\r", ch );
         return;
      }

      fgets( s, MAX_STRING_LENGTH, fp );

      while( !feof( fp ) )
      {
         rec_count++;
         fgets( s, MAX_STRING_LENGTH, fp );
      }

      pager_printf( ch, "You have %d lines in your watch file.\n\r", rec_count );

      fclose( fp );
      return;
   }

   /*
    * Print watch file
    */
   if( !str_cmp( arg, "print" ) )
   {
      FILE *fp;
      char fname[MAX_INPUT_LENGTH], s[MAX_STRING_LENGTH];
      const int MAX_DISPLAY_LINES = 1000;
      int start, limit, disp_count = 0, rec_count = 0;

      if( arg2[0] == STRING_NULL )
      {
         send_to_pager( "Sorry. You must specify a starting line number.\n\r", ch );
         return;
      }

      start = atoi( arg2 );

      limit = ( arg3[0] == STRING_NULL ) ? MAX_DISPLAY_LINES : atoi( arg3 );
      limit = UMIN( limit, MAX_DISPLAY_LINES );
      sprintf( fname, "%s%s", WATCH_DIR, strlower( ch->name ) );

      if( !( fp = fopen( fname, "r" ) ) )
         return;

      fgets( s, MAX_STRING_LENGTH, fp );

      while( ( disp_count < limit ) && ( !feof( fp ) ) )
      {
         if( ++rec_count >= start )
         {
            send_to_pager( s, ch );
            disp_count++;
         }

         fgets( s, MAX_STRING_LENGTH, fp );
      }

      send_to_pager( "\n\r", ch );

      if( disp_count >= MAX_DISPLAY_LINES )
         send_to_pager( "Maximum display lines exceeded. List is terminated.\n\r"
                        "Type 'help watch' to see how to print the rest of the list.\n\r" "\n\r" "Your watch file is large. Perhaps you should clear it?\n\r", ch );

      fclose( fp );

      return;
   }

   /*
    * Display all watches
    * Only IMP+ can see all the watches. The rest can just see their own.
    */
   if( get_trust( ch ) >= LEVEL_IMPLEMENTOR && !str_cmp( arg, "show" ) && !str_cmp( arg2, "all" ) )
   {
      pager_printf( ch, "%-12s %-14s %-15s\n\r", "Imm Name", "Player/Command", "Player Site" );

      if( first_watch )
         for( pw = first_watch; pw; pw = pw->next )
            if( get_trust( ch ) >= pw->imm_level )
               pager_printf( ch, "%-14s %-12s %-15s\n\r", pw->imm_name, pw->target_name ? pw->target_name : " ", pw->player_site ? pw->player_site : " " );

      return;
   }

   /*
    * Display only those watches belonging to the requesting imm
    */
   if( !str_cmp( arg, "show" ) && arg2[0] == STRING_NULL )
   {
      int cou = 0;
      pager_printf( ch, "%-3s %-12s %-14s %-15s\n\r", " ", "Imm Name", "Player/Command", "Player Site" );

      if( first_watch )
         for( pw = first_watch; pw; pw = pw->next )
            if( !str_cmp( ch->name, pw->imm_name ) )
               pager_printf( ch, "%3d %-12s %-14s %-15s\n\r", ++cou, pw->imm_name, pw->target_name ? pw->target_name : " ", pw->player_site ? pw->player_site : " " );

      return;
   }

   /*
    * Delete a watch belonging to the requesting imm
    */
   if( !str_cmp( arg, "delete" ) && isdigit( *arg2 ) )
   {
      int cou = 0;
      int num;
      num = atoi( arg2 );

      if( first_watch )
         for( pw = first_watch; pw; pw = pw->next )
            if( !str_cmp( ch->name, pw->imm_name ) )
               if( num == ++cou )
               {
                  /*
                   * Oops someone forgot to clear up the memory --Shaddai
                   */
                  if( pw->imm_name )
                     DISPOSE( pw->imm_name );

                  if( pw->player_site )
                     DISPOSE( pw->player_site );

                  if( pw->target_name )
                     DISPOSE( pw->target_name );

                  /*
                   * Now we can unlink and then clear up that final
                   * * pointer -- Shaddai
                   */
                  UNLINK( pw, first_watch, last_watch, next, prev );

                  DISPOSE( pw );

                  save_watchlist(  );

                  send_to_pager( "Deleted.\n\r", ch );

                  return;
               }

      send_to_pager( "Sorry. I found nothing to delete.\n\r", ch );

      return;
   }

   /*
    * Watch a specific player
    */
   if( !str_cmp( arg, "player" ) && *arg2 )
   {
      WATCH_DATA *pinsert;
      CHAR_DATA *vic;
      char buf[MAX_INPUT_LENGTH];

      if( first_watch ) /* check for dups */
         for( pw = first_watch; pw; pw = pw->next )
            if( !str_cmp( ch->name, pw->imm_name ) && pw->target_name && !str_cmp( arg2, pw->target_name ) )
            {
               send_to_pager( "You are already watching that player.\n\r", ch );
               return;
            }

      CREATE( pinsert, WATCH_DATA, 1 );   /* create new watch */

      pinsert->imm_level = get_trust( ch );
      pinsert->imm_name = str_dup( strlower( ch->name ) );
      pinsert->target_name = str_dup( strlower( arg2 ) );
      pinsert->player_site = NULL;
      /*
       * stupid get_char_world returns ptr to "samantha" when given "sam"
       */
      /*
       * so I do a str_cmp to make sure it finds the right player --Gorog
       */
      sprintf( buf, "0.%s", arg2 );

      if( ( vic = get_char_world( ch, buf ) ) ) /* if vic is in game now */
         if( ( !IS_NPC( vic ) ) && !str_cmp( arg2, vic->name ) )
            SET_BIT( vic->pcdata->flags, PCFLAG_WATCH );

      if( first_watch ) /* ins new watch if app */
         for( pw = first_watch; pw; pw = pw->next )
            if( strcmp( pinsert->imm_name, pw->imm_name ) < 0 )
            {
               INSERT( pinsert, pw, first_watch, next, prev );
               save_watchlist(  );
               send_to_pager( "Ok. That player will be watched.\n\r", ch );
               return;
            }

      LINK( pinsert, first_watch, last_watch, next, prev ); /* link new watch */

      save_watchlist(  );
      send_to_pager( "Ok. That player will be watched.\n\r", ch );
      return;
   }

   /*
    * Watch a specific site
    */
   if( !str_cmp( arg, "site" ) && *arg2 )
   {
      WATCH_DATA *pinsert;
      CHAR_DATA *vic;

      if( first_watch ) /* check for dups */
         for( pw = first_watch; pw; pw = pw->next )
            if( !str_cmp( ch->name, pw->imm_name ) && pw->player_site && !str_cmp( arg2, pw->player_site ) )
            {
               send_to_pager( "You are already watching that site.\n\r", ch );
               return;
            }

      CREATE( pinsert, WATCH_DATA, 1 );   /* create new watch */

      pinsert->imm_level = get_trust( ch );
      pinsert->imm_name = str_dup( strlower( ch->name ) );
      pinsert->player_site = str_dup( strlower( arg2 ) );
      pinsert->target_name = NULL;

      for( vic = first_char; vic; vic = vic->next )
         if( !IS_NPC( vic ) && vic->desc && *pinsert->player_site && !str_prefix( pinsert->player_site, vic->desc->host ) && get_trust( vic ) < pinsert->imm_level )
            SET_BIT( vic->pcdata->flags, PCFLAG_WATCH );

      if( first_watch ) /* ins new watch if app */
         for( pw = first_watch; pw; pw = pw->next )
            if( strcmp( pinsert->imm_name, pw->imm_name ) < 0 )
            {
               INSERT( pinsert, pw, first_watch, next, prev );
               save_watchlist(  );
               send_to_pager( "Ok. That site will be watched.\n\r", ch );
               return;
            }

      LINK( pinsert, first_watch, last_watch, next, prev );

      save_watchlist(  );
      send_to_pager( "Ok. That site will be watched.\n\r", ch );
      return;
   }

   /*
    * Watch a specific command - FB
    */
   if( !str_cmp( arg, "command" ) && *arg2 )
   {
      WATCH_DATA *pinsert;
      CMDTYPE *cmd;
      bool found = FALSE;

      for( pw = first_watch; pw; pw = pw->next )
      {
         if( !str_cmp( ch->name, pw->imm_name ) && pw->target_name && !str_cmp( arg2, pw->target_name ) )
         {
            send_to_pager( "You are already watching that command.\n\r", ch );
            return;
         }
      }

      for( cmd = command_hash[LOWER( arg2[0] ) % 126]; cmd; cmd = cmd->next )
      {
         if( !strcmp( arg2, cmd->name ) )
         {
            found = TRUE;
            break;
         }
      }

      if( !found )
      {
         send_to_pager( "No such command exists.\n\r", ch );
         return;
      }
      else
      {
         SET_BIT( cmd->flags, CMD_WATCH );
      }

      CREATE( pinsert, WATCH_DATA, 1 );

      pinsert->imm_level = get_trust( ch );
      pinsert->imm_name = str_dup( strlower( ch->name ) );
      pinsert->player_site = NULL;
      pinsert->target_name = str_dup( arg2 );

      for( pw = first_watch; pw; pw = pw->next )
      {
         if( strcmp( pinsert->imm_name, pw->imm_name ) < 0 )
         {
            INSERT( pinsert, pw, first_watch, next, prev );
            save_watchlist(  );
            send_to_pager( "Ok, That command will be watched.\n\r", ch );
            return;
         }
      }

      LINK( pinsert, first_watch, last_watch, next, prev );

      save_watchlist(  );
      send_to_pager( "Ok. That site will be watched.\n\r", ch );
      return;
   }

   send_to_pager( "Sorry. I can't do anything with that. " "Please read the help file.\n\r", ch );

   return;
}

void do_wizhelp( CHAR_DATA * ch, char *argument )
{
   CMDTYPE *cmd;
   int col, hash;
   int curr_lvl;
   col = 0;
   set_pager_color( AT_WHITE, ch );

   for( curr_lvl = LEVEL_AVATAR; curr_lvl <= get_trust( ch ); curr_lvl++ )
   {
      send_to_pager( "\n\r\n\r", ch );
      col = 1;
      send_to_pager( "&g--------------------------------------------------------------------------------&D\n\r", ch );
      pager_printf( ch, "&wLEVEL %-2d\n\r", curr_lvl );
      send_to_pager( "&g--------------------------------------------------------------------------------&D\n\r", ch );
      for( hash = 0; hash < 126; hash++ )
         for( cmd = command_hash[hash]; cmd; cmd = cmd->next )
            if( ( cmd->level == curr_lvl ) && cmd->level <= get_trust( ch ) )
            {
               pager_printf( ch, "&c%-13s", cmd->name );

               if( ++col % 6 == 0 )
                  send_to_pager( "\n\r", ch );
            }
   }

   if( col % 6 != 0 )
      send_to_pager( "\n\r", ch );

   send_to_pager( "&g--------------------------------------------------------------------------------&D\n\r", ch );
   return;
}

void do_restrict( CHAR_DATA * ch, char *argument )
{
   char arg[MAX_INPUT_LENGTH];
   char arg2[MAX_INPUT_LENGTH];
   char buf[MAX_STRING_LENGTH];
   short level, hash;
   CMDTYPE *cmd;
   bool found;
   found = FALSE;
   set_char_color( AT_IMMORT, ch );
   argument = one_argument( argument, arg );

   if( arg[0] == STRING_NULL )
   {
      send_to_char( "Restrict which command?\n\r", ch );
      return;
   }

   argument = one_argument( argument, arg2 );

   if( arg2[0] == STRING_NULL )
      level = get_trust( ch );
   else
      level = atoi( arg2 );

   level = UMAX( UMIN( get_trust( ch ), level ), 0 );

   hash = arg[0] % 126;

   for( cmd = command_hash[hash]; cmd; cmd = cmd->next )
   {
      if( !str_prefix( arg, cmd->name ) && cmd->level <= get_trust( ch ) )
      {
         found = TRUE;
         break;
      }
   }

   if( found )
   {
      if( !str_prefix( arg2, "show" ) )
      {
         sprintf( buf, "%s show", cmd->name );
         do_cedit( ch, buf );
         /*
          * ch_printf( ch, "%s is at level %d.\n\r", cmd->name, cmd->level );
          */
         return;
      }

      cmd->level = level;

      ch_printf( ch, "You restrict %s to level %d\n\r", cmd->name, level );
      sprintf( buf, "%s restricting %s to level %d", ch->name, cmd->name, level );
      log_string( buf );
   }
   else
      send_to_char( "You may not restrict that command.\n\r", ch );

   return;
}

/*
 * Check if the name prefix uniquely identifies a char descriptor
 */
CHAR_DATA *get_waiting_desc( CHAR_DATA * ch, char *name )
{
   DESCRIPTOR_DATA *d;
   CHAR_DATA *ret_char = NULL;
   static unsigned int number_of_hits;
   number_of_hits = 0;

   for( d = first_descriptor; d; d = d->next )
   {
      if( d->character && ( !str_prefix( name, d->character->name ) ) )
      {
         if( ++number_of_hits > 1 )
         {
            ch_printf( ch, "%s does not uniquely identify a char.\n\r", name );
            return NULL;
         }

         ret_char = d->character;   /* return current char on exit */
      }
   }

   if( number_of_hits == 1 )
      return ret_char;
   else
   {
      send_to_char( "No one like that waiting for authorization.\n\r", ch );
      return NULL;
   }
}


void do_bamfin( CHAR_DATA * ch, char *argument )
{
   if( !IS_NPC( ch ) )
   {
      smash_tilde( argument );
      DISPOSE( ch->pcdata->bamfin );
      ch->pcdata->bamfin = str_dup( argument );
      send_to_char_color( "&YBamfin set.\n\r", ch );
   }

   return;
}

void do_bamfout( CHAR_DATA * ch, char *argument )
{
   if( !IS_NPC( ch ) )
   {
      smash_tilde( argument );
      DISPOSE( ch->pcdata->bamfout );
      ch->pcdata->bamfout = str_dup( argument );
      send_to_char_color( "&YBamfout set.\n\r", ch );
   }

   return;
}

void do_rank( CHAR_DATA * ch, char *argument )
{
   set_char_color( AT_IMMORT, ch );

   if( IS_NPC( ch ) )
      return;

   if( !argument || argument[0] == STRING_NULL )
   {
      send_to_char( "Usage:  rank <string>.\n\r", ch );
      send_to_char( "   or:  rank none.\n\r", ch );
      return;
   }

   smash_tilde( argument );

   DISPOSE( ch->pcdata->rank );

   if( !str_cmp( argument, "none" ) )
      ch->pcdata->rank = str_dup( "" );
   else
      ch->pcdata->rank = str_dup( argument );

   send_to_char( "Ok.\n\r", ch );

   return;
}

void do_retire( CHAR_DATA * ch, char *argument )
{
   char arg[MAX_INPUT_LENGTH];
   CHAR_DATA *victim;
   set_char_color( AT_IMMORT, ch );
   one_argument( argument, arg );

   if( arg[0] == STRING_NULL )
   {
      send_to_char( "Retire whom?\n\r", ch );
      return;
   }

   if( ( victim = get_char_world( ch, arg ) ) == NULL )
   {
      send_to_char( "They aren't here.\n\r", ch );
      return;
   }

   if( IS_NPC( victim ) )
   {
      send_to_char( "Not on NPC's.\n\r", ch );
      return;
   }

   if( get_trust( victim ) >= get_trust( ch ) )
   {
      send_to_char( "You failed.\n\r", ch );
      return;
   }

   if( victim->level < LEVEL_SAVIOR )
   {
      send_to_char( "The minimum level for retirement is savior.\n\r", ch );
      return;
   }

   if( IS_RETIRED( victim ) )
   {
      REMOVE_BIT( victim->pcdata->flags, PCFLAG_RETIRED );
      ch_printf( ch, "%s returns from retirement.\n\r", victim->name );
      ch_printf( victim, "%s brings you back from retirement.\n\r", ch->name );
   }
   else
   {
      SET_BIT( victim->pcdata->flags, PCFLAG_RETIRED );
      ch_printf( ch, "%s is now a retired immortal.\n\r", victim->name );
      ch_printf( victim, "Courtesy of %s, you are now a retired immortal.\n\r", ch->name );
   }

   return;
}

void do_delay( CHAR_DATA * ch, char *argument )
{
   CHAR_DATA *victim;
   char arg[MAX_INPUT_LENGTH];
   int delay;
   set_char_color( AT_IMMORT, ch );
   argument = one_argument( argument, arg );

   if( !*arg )
   {
      send_to_char( "Syntax:  delay <victim> <# of rounds>\n\r", ch );
      return;
   }

   if( !( victim = get_char_world( ch, arg ) ) )
   {
      send_to_char( "No such character online.\n\r", ch );
      return;
   }

   if( IS_NPC( victim ) )
   {
      send_to_char( "Mobiles are unaffected by lag.\n\r", ch );
      return;
   }

   if( !IS_NPC( victim ) && get_trust( victim ) >= get_trust( ch ) )
   {
      send_to_char( "You haven't the power to succeed against them.\n\r", ch );
      return;
   }

   argument = one_argument( argument, arg );

   if( !*arg )
   {
      send_to_char( "For how long do you wish to delay them?\n\r", ch );
      return;
   }

   if( !str_cmp( arg, "none" ) )
   {
      send_to_char( "All character delay removed.\n\r", ch );
      victim->wait = 0;
      return;
   }

   delay = atoi( arg );

   if( delay < 1 )
   {
      send_to_char( "Pointless.  Try a positive number.\n\r", ch );
      return;
   }

   if( delay > 999 )
   {
      send_to_char( "You cruel bastard.  Just kill them.\n\r", ch );
      return;
   }

   WAIT_STATE( victim, delay * PULSE_VIOLENCE );

   ch_printf( ch, "You've delayed %s for %d rounds.\n\r", victim->name, delay );
   return;
}

void do_deny( CHAR_DATA * ch, char *argument )
{
   char arg[MAX_INPUT_LENGTH];
   CHAR_DATA *victim;
   set_char_color( AT_IMMORT, ch );
   one_argument( argument, arg );

   if( arg[0] == STRING_NULL )
   {
      send_to_char( "Deny whom?\n\r", ch );
      return;
   }

   if( ( victim = get_char_world( ch, arg ) ) == NULL )
   {
      send_to_char( "They aren't here.\n\r", ch );
      return;
   }

   if( IS_NPC( victim ) )
   {
      send_to_char( "Not on NPC's.\n\r", ch );
      return;
   }

   if( get_trust( victim ) >= get_trust( ch ) )
   {
      send_to_char( "You failed.\n\r", ch );
      return;
   }

   xSET_BIT( victim->act, PLR_DENY );

   set_char_color( AT_IMMORT, victim );
   send_to_char( "You are denied access!\n\r", victim );
   ch_printf( ch, "You have denied access to %s.\n\r", victim->name );

   if( victim->fighting )
      stop_fighting( victim, TRUE );   /* Blodkai, 97 */

   do_quit( victim, "" );

   return;
}

void do_disconnect( CHAR_DATA * ch, char *argument )
{
   char arg[MAX_INPUT_LENGTH];
   DESCRIPTOR_DATA *d;
   CHAR_DATA *victim;
   set_char_color( AT_IMMORT, ch );
   one_argument( argument, arg );

   if( arg[0] == STRING_NULL )
   {
      send_to_char( "Disconnect whom?\n\r", ch );
      return;
   }

   if( ( victim = get_char_world( ch, arg ) ) == NULL )
   {
      send_to_char( "They aren't here.\n\r", ch );
      return;
   }

   if( victim->desc == NULL )
   {
      act( AT_PLAIN, "$N doesn't have a descriptor.", ch, NULL, victim, TO_CHAR );
      return;
   }

   if( get_trust( ch ) <= get_trust( victim ) )
   {
      send_to_char( "They might not like that...\n\r", ch );
      return;
   }

   for( d = first_descriptor; d; d = d->next )
   {
      if( d == victim->desc )
      {
         close_socket( d, FALSE );
         send_to_char( "Ok.\n\r", ch );
         return;
      }
   }

   bug( "Do_disconnect: *** desc not found ***.", 0 );

   send_to_char( "Descriptor not found!\n\r", ch );
   return;
}

/*
 * Force a level one player to quit.             Gorog
 */
void do_fquit( CHAR_DATA * ch, char *argument )
{
   CHAR_DATA *victim;
   char arg1[MAX_INPUT_LENGTH];
   set_char_color( AT_IMMORT, ch );
   argument = one_argument( argument, arg1 );

   if( arg1[0] == STRING_NULL )
   {
      send_to_char( "Force whom to quit?\n\r", ch );
      return;
   }

   if( !( victim = get_char_world( ch, arg1 ) ) )
   {
      send_to_char( "They aren't here.\n\r", ch );
      return;
   }

   if( victim->level != 1 )
   {
      send_to_char( "They are not level one!\n\r", ch );
      return;
   }

   set_char_color( AT_IMMORT, victim );

   send_to_char( "The MUD administrators force you to quit...\n\r", victim );

   if( victim->fighting )
      stop_fighting( victim, TRUE );

   do_quit( victim, "" );

   ch_printf( ch, "You have forced %s to quit.\n\r", victim->name );

   return;
}

void do_forceclose( CHAR_DATA * ch, char *argument )
{
   char arg[MAX_INPUT_LENGTH];
   DESCRIPTOR_DATA *d;
   int desc;
   set_char_color( AT_IMMORT, ch );
   one_argument( argument, arg );

   if( arg[0] == STRING_NULL )
   {
      send_to_char( "Usage: forceclose <descriptor#>\n\r", ch );
      return;
   }

   desc = atoi( arg );

   for( d = first_descriptor; d; d = d->next )
   {
      if( d->descriptor == desc )
      {
         if( d->character && get_trust( d->character ) >= get_trust( ch ) )
         {
            send_to_char( "They might not like that...\n\r", ch );
            return;
         }

         close_socket( d, FALSE );

         send_to_char( "Ok.\n\r", ch );
         return;
      }
   }

   send_to_char( "Not found!\n\r", ch );

   return;
}

void do_pardon( CHAR_DATA * ch, char *argument )
{
   char arg1[MAX_INPUT_LENGTH];
   char arg2[MAX_INPUT_LENGTH];
   CHAR_DATA *victim;
   set_char_color( AT_IMMORT, ch );
   argument = one_argument( argument, arg1 );
   argument = one_argument( argument, arg2 );

   if( arg1[0] == STRING_NULL || arg2[0] == STRING_NULL )
   {
      send_to_char( "Syntax: pardon <character> <killer|thief|attacker>.\n\r", ch );
      return;
   }

   if( ( victim = get_char_world( ch, arg1 ) ) == NULL )
   {
      send_to_char( "They aren't here.\n\r", ch );
      return;
   }

   if( IS_NPC( victim ) )
   {
      send_to_char( "Not on NPC's.\n\r", ch );
      return;
   }

   if( !str_cmp( arg2, "attacker" ) )
   {
      if( xIS_SET( victim->act, PLR_ATTACKER ) )
      {
         xREMOVE_BIT( victim->act, PLR_ATTACKER );
         ch_printf( ch, "Attacker flag removed from %s.\n\r", victim->name );
         set_char_color( AT_IMMORT, victim );
         send_to_char( "You are no longer an ATTACKER.\n\r", victim );
      }

      return;
   }

   if( !str_cmp( arg2, "killer" ) )
   {
      if( xIS_SET( victim->act, PLR_KILLER ) )
      {
         xREMOVE_BIT( victim->act, PLR_KILLER );
         ch_printf( ch, "Killer flag removed from %s.\n\r", victim->name );
         set_char_color( AT_IMMORT, victim );
         send_to_char( "You are no longer a KILLER.\n\r", victim );
      }

      return;
   }

   if( !str_cmp( arg2, "thief" ) )
   {
      if( xIS_SET( victim->act, PLR_THIEF ) )
      {
         xREMOVE_BIT( victim->act, PLR_THIEF );
         ch_printf( ch, "Thief flag removed from %s.\n\r", victim->name );
         set_char_color( AT_IMMORT, victim );
         send_to_char( "You are no longer a THIEF.\n\r", victim );
      }

      return;
   }

   send_to_char( "Syntax: pardon <character> <killer|thief>.\n\r", ch );

   return;
}

void echo_to_all( short AT_COLOR, char *argument, short tar )
{
   DESCRIPTOR_DATA *d;

   if( !argument || argument[0] == STRING_NULL )
      return;

   for( d = first_descriptor; d; d = d->next )
   {
      /*
       * Added showing echoes to players who are editing, so they won't
       * miss out on important info like upcoming reboots. --Narn
       */
      if( d->connected == CON_PLAYING || d->connected == CON_EDITING )
      {
         /*
          * This one is kinda useless except for switched..
          */
         if( tar == ECHOTAR_PC && IS_NPC( d->character ) )
            continue;
         else if( tar == ECHOTAR_IMM && !IS_IMMORTAL( d->character ) )
            continue;

         set_char_color( AT_COLOR, d->character );

         send_to_char( argument, d->character );

         send_to_char( "\n\r", d->character );
      }
   }

   return;
}

void do_ech( CHAR_DATA * ch, char *argument )
{
   send_to_char_color( "&YIf you want to echo something, use 'echo'.\n\r", ch );
   return;
}

void do_echo( CHAR_DATA * ch, char *argument )
{
   char arg[MAX_INPUT_LENGTH];
   short color;
   int target;
   char *parg;
   set_char_color( AT_IMMORT, ch );

   if( xIS_SET( ch->act, PLR_NO_EMOTE ) )
   {
      send_to_char( "You can't do that right now.\n\r", ch );
      return;
   }

   if( argument[0] == STRING_NULL )
   {
      send_to_char( "Echo what?\n\r", ch );
      return;
   }

   if( ( color = get_color( argument ) ) )
      argument = one_argument( argument, arg );

   parg = argument;

   argument = one_argument( argument, arg );

   if( !str_cmp( arg, "PC" ) || !str_cmp( arg, "player" ) )
      target = ECHOTAR_PC;
   else if( !str_cmp( arg, "imm" ) )
      target = ECHOTAR_IMM;
   else
   {
      target = ECHOTAR_ALL;
      argument = parg;
   }

   if( !color && ( color = get_color( argument ) ) )
      argument = one_argument( argument, arg );

   if( !color )
      color = AT_IMMORT;

   one_argument( argument, arg );

   echo_to_all( color, argument, target );
}

void echo_to_room( short AT_COLOR, ROOM_INDEX_DATA * room, char *argument )
{
   CHAR_DATA *vic;

   for( vic = room->first_person; vic; vic = vic->next_in_room )
   {
      set_char_color( AT_COLOR, vic );
      send_to_char( argument, vic );
      send_to_char( "\n\r", vic );
   }
}

void do_recho( CHAR_DATA * ch, char *argument )
{
   char arg[MAX_INPUT_LENGTH];
   short color;
   set_char_color( AT_IMMORT, ch );

   if( xIS_SET( ch->act, PLR_NO_EMOTE ) )
   {
      send_to_char( "You can't do that right now.\n\r", ch );
      return;
   }

   if( argument[0] == STRING_NULL )
   {
      send_to_char( "Recho what?\n\r", ch );
      return;
   }

   one_argument( argument, arg );

   if( ( color = get_color( argument ) ) )
   {
      argument = one_argument( argument, arg );
      echo_to_room( color, ch->in_room, argument );
   }
   else
      echo_to_room( AT_IMMORT, ch->in_room, argument );
}

ROOM_INDEX_DATA *find_location( CHAR_DATA * ch, char *arg )
{
   CHAR_DATA *victim;
   OBJ_DATA *obj;

   if( is_number( arg ) )
      return get_room_index( atoi( arg ) );

   if( !str_cmp( arg, "pk" ) )   /* "Goto pk", "at pk", etc */
      return get_room_index( last_pkroom );

   if( ( victim = get_char_world( ch, arg ) ) != NULL )
      return victim->in_room;

   if( ( obj = get_obj_world( ch, arg ) ) != NULL )
      return obj->in_room;

   return NULL;
}

/* This function shared by do_transfer and do_mptransfer
 *
 * Immortals bypass most restrictions on where to transfer victims.
 * NPCs cannot transfer victims who are:
 * 1. Not authorized yet.
 * 2. Outside of the level range for the target room's area.
 * 3. Being sent to private rooms.
 */
void transfer_char( CHAR_DATA * ch, CHAR_DATA * victim, ROOM_INDEX_DATA * location )
{
   if( !victim->in_room )
   {
      bug( "%s: victim in NULL room: %s", __FUNCTION__, victim->name );
      return;
   }

   if( IS_NPC( ch ) && room_is_private( location ) )
   {
      progbug( "Mptransfer - Private room", ch );
      return;
   }

   if( !can_see( ch, victim, FALSE ) )
      return;

   if( IS_NPC( ch ) && location->area != victim->in_room->area )
   {
      char buf[MAX_STRING_LENGTH];
      snprintf( buf, MAX_STRING_LENGTH, "Mptransfer - unauthed char (%s)", victim->name );
      progbug( buf, ch );
      return;
   }

   /*
    * If victim not in area's level range, do not transfer
    */
   if( IS_NPC( ch ) && !in_hard_range( victim, location->area ) && !xIS_SET( location->room_flags, ROOM_PROTOTYPE ) )
      return;

   if( victim->fighting )
      stop_fighting( victim, TRUE );

   if( !IS_NPC( ch ) )
   {
      act( AT_MAGIC, "$n disappears in a cloud of swirling colors.", victim, NULL, NULL, TO_ROOM );
      victim->retran = victim->in_room->vnum;
   }

   char_from_room( victim );

   char_to_room( victim, location );

   if( !IS_NPC( ch ) )
   {
      act( AT_MAGIC, "$n arrives from a puff of smoke.", victim, NULL, NULL, TO_ROOM );

      if( ch != victim )
         act( AT_IMMORT, "$n has transferred you.", ch, NULL, victim, TO_VICT );

      do_look( victim, "auto" );

      if( !IS_IMMORTAL( victim ) && !IS_NPC( victim ) && !in_hard_range( victim, location->area ) )
         act( AT_DANGER, "Warning:  this player's level is not within the area's level range.", ch, NULL, NULL, TO_CHAR );
   }
}

void do_transfer( CHAR_DATA * ch, char *argument )
{
   char arg1[MAX_INPUT_LENGTH];
   char arg2[MAX_INPUT_LENGTH];
   ROOM_INDEX_DATA *location;
   DESCRIPTOR_DATA *d;
   CHAR_DATA *victim;
   set_char_color( AT_IMMORT, ch );
   argument = one_argument( argument, arg1 );
   argument = one_argument( argument, arg2 );

   if( arg1[0] == STRING_NULL )
   {
      send_to_char( "Transfer whom (and where)?\n\r", ch );
      return;
   }

   if( arg2[0] != STRING_NULL )
   {
      if( !( location = find_location( ch, arg2 ) ) )
      {
         send_to_char( "That location does not exist.\n\r", ch );
         return;
      }
   }
   else
      location = ch->in_room;

   if( !str_cmp( arg1, "all" ) && get_trust( ch ) >= LEVEL_GREATER )
   {
      for( d = first_descriptor; d; d = d->next )
      {
         if( d->connected == CON_PLAYING && d->character && d->character != ch && d->character->in_room )
            transfer_char( ch, d->character, location );
      }

      return;
   }

   if( !( victim = get_char_world( ch, arg1 ) ) )
   {
      send_to_char( "They aren't here.\n\r", ch );
      return;
   }

   /*
    * modification to prevent a low level imm from transferring a
    * higher level imm with the DND flag on.  - Gorog
    */
   if( !IS_NPC( victim ) && get_trust( ch ) < get_trust( victim )
       && victim->desc && ( victim->desc->connected == CON_PLAYING || victim->desc->connected == CON_EDITING ) && IS_SET( victim->pcdata->flags, PCFLAG_DND ) )
   {
      pager_printf( ch, "Sorry. %s does not wish to be disturbed.\n\r", victim->name );
      pager_printf( victim, "Your DND flag just foiled %s's transfer command.\n\r", ch->name );
      return;
   }

   /*
    * end of modification
    */
   transfer_char( ch, victim, location );
}

void do_retran( CHAR_DATA * ch, char *argument )
{
   char arg[MAX_INPUT_LENGTH];
   CHAR_DATA *victim;
   char buf[MAX_STRING_LENGTH];
   set_char_color( AT_IMMORT, ch );
   argument = one_argument( argument, arg );

   if( arg[0] == STRING_NULL )
   {
      send_to_char( "Retransfer whom?\n\r", ch );
      return;
   }

   if( !( victim = get_char_world( ch, arg ) ) )
   {
      send_to_char( "They aren't here.\n\r", ch );
      return;
   }

   sprintf( buf, "'%s' %d", victim->name, victim->retran );

   do_transfer( ch, buf );
   return;
}

void do_regoto( CHAR_DATA * ch, char *argument )
{
   char buf[MAX_STRING_LENGTH];
   sprintf( buf, "%d", ch->regoto );
   do_goto( ch, buf );
   return;
}

/*  Added do_at and do_atobj to reduce lag associated with at
 *  --Shaddai
 */
void do_at( CHAR_DATA * ch, char *argument )
{
   char arg[MAX_INPUT_LENGTH];
   ROOM_INDEX_DATA *location;
   ROOM_INDEX_DATA *original;
   CHAR_DATA *wch;
   OBJ_DATA *obj;
   short origmap, origx, origy;
   argument = one_argument( argument, arg );

   if( arg[0] == STRING_NULL || argument[0] == STRING_NULL )
   {
      send_to_char( "At where what?\n\r", ch );
      return;
   }

   if( !is_number( arg ) )
   {
      if( ( wch = get_char_world( ch, arg ) ) != NULL && wch->in_room != NULL )
      {
         atmob( ch, wch, argument );
         return;
      }

      if( ( obj = get_obj_world( ch, arg ) ) != NULL && obj->in_room != NULL )
      {
         atobj( ch, obj, argument );
         return;
      }

      send_to_char( "No such mob or object.\n\r", ch );

      return;
   }

   if( ( location = find_location( ch, arg ) ) == NULL )
   {
      send_to_char( "No such location.\n\r", ch );
      return;
   }

   if( room_is_private( location ) )
   {
      if( get_trust( ch ) < LEVEL_GREATER )
      {
         send_to_char( "That room is private right now.\n\r", ch );
         return;
      }
      else
      {
         send_to_char( "Overriding private flag!\n\r", ch );
      }
   }

   origmap = ch->map;

   origx = ch->x;
   origy = ch->y;
   /*
    * Since we're this far down, it's a given that the location isn't on a map since
    * a vnum had to be specified to get here. Therefore you want to be off map, and
    * at coords of -1, -1 to avoid problems - Samson
    */
   REMOVE_PLR_FLAG( ch, PLR_ONMAP );
   ch->map = -1;
   ch->x = -1;
   ch->y = -1;
   original = ch->in_room;
   char_from_room( ch );
   char_to_room( ch, location );
   interpret( ch, argument );
   /*
    * And even if you weren't on a map to begin with, this will still work fine
    */

   if( IS_PLR_FLAG( ch, PLR_ONMAP ) && xIS_ROOM_FLAG( original, ROOM_MAP ) )
      REMOVE_PLR_FLAG( ch, PLR_ONMAP );
   else if( !IS_PLR_FLAG( ch, PLR_ONMAP ) && xIS_ROOM_FLAG( original, ROOM_MAP ) )
      SET_PLR_FLAG( ch, PLR_ONMAP );

   ch->map = origmap;

   ch->x = origx;

   ch->y = origy;

   /*
    * See if 'ch' still exists before continuing!
    * Handles 'at XXXX quit' case.
    */
   for( wch = first_char; wch; wch = wch->next )
   {
      if( wch == ch )
      {
         char_from_room( ch );
         char_to_room( ch, original );
         break;
      }
   }

   return;
}

void do_rat( CHAR_DATA * ch, char *argument )
{
   char arg1[MAX_INPUT_LENGTH];
   char arg2[MAX_INPUT_LENGTH];
   ROOM_INDEX_DATA *location;
   ROOM_INDEX_DATA *original;
   int Start, End, vnum;
   set_char_color( AT_IMMORT, ch );
   argument = one_argument( argument, arg1 );
   argument = one_argument( argument, arg2 );

   if( arg1[0] == STRING_NULL || arg2[0] == STRING_NULL || argument[0] == STRING_NULL )
   {
      send_to_char( "Syntax: rat <start> <end> <command>\n\r", ch );
      return;
   }

   Start = atoi( arg1 );

   End = atoi( arg2 );

   if( Start < 1 || End < Start || Start > End || Start == End || End > MAX_VNUM )
   {
      send_to_char( "Invalid range.\n\r", ch );
      return;
   }

   if( !str_cmp( argument, "quit" ) )
   {
      send_to_char( "I don't think so!\n\r", ch );
      return;
   }

   original = ch->in_room;

   for( vnum = Start; vnum <= End; vnum++ )
   {
      if( ( location = get_room_index( vnum ) ) == NULL )
         continue;

      char_from_room( ch );

      char_to_room( ch, location );

      interpret( ch, argument );
   }

   char_from_room( ch );

   char_to_room( ch, original );
   send_to_char( "Done.\n\r", ch );
   return;
}

void do_rstat( CHAR_DATA * ch, char *argument )
{
   char buf[MAX_STRING_LENGTH];
   char arg[MAX_INPUT_LENGTH];
   char *sect;
   ROOM_INDEX_DATA *location;
   OBJ_DATA *obj;
   CHAR_DATA *rch;
   EXIT_DATA *pexit;
   AFFECT_DATA *paf;
   int cnt;
   static char *dir_text[] = { "n", "e", "s", "w", "u", "d", "ne", "nw", "se", "sw", "?" };
   one_argument( argument, arg );

   if( !str_cmp( arg, "ex" ) || !str_cmp( arg, "exits" ) )
   {
      location = ch->in_room;
      ch_printf_color( ch, "&cExits for room '&W%s&c'  Vnum &W%d\n\r", location->name, location->vnum );

      for( cnt = 0, pexit = location->first_exit; pexit; pexit = pexit->next )
         ch_printf_color( ch,
                          "&W%2d) &w%2s to %-5d  &cKey: &w%d  &cFlags: &w%d  &cKeywords: '&w%s&c'\n\r     Exdesc: &w%s     &cBack link: &w%d  &cVnum: &w%d  &cDistance: &w%d  &cPulltype: &w%s  &cPull: &w%d\n\r",
                          ++cnt,
                          dir_text[pexit->vdir],
                          pexit->to_room ? pexit->to_room->vnum : 0,
                          pexit->key,
                          pexit->exit_info,
                          pexit->keyword,
                          pexit->description[0] != STRING_NULL
                          ? pexit->description : "(none).\n\r",
                          pexit->rexit ? pexit->rexit->vnum : 0, pexit->rvnum, pexit->distance, pull_type_name( pexit->pulltype ), pexit->pull );

      return;
   }

   location = ( arg[0] == STRING_NULL ) ? ch->in_room : find_location( ch, arg );

   if( !location )
   {
      send_to_char( "No such location.\n\r", ch );
      return;
   }

   if( ch->in_room != location && room_is_private( location ) )
   {
      if( get_trust( ch ) < LEVEL_GREATER )
      {
         send_to_char( "That room is private right now.\n\r", ch );
         return;
      }
      else
         send_to_char( "Overriding private flag!\n\r", ch );
   }

   ch_printf_color( ch, "&cName: &w%s\n\r&cArea: &w%s  &cFilename: &w%s\n\r",
                    location->name, location->area ? location->area->name : "None????", location->area ? location->area->filename : "None????" );

   switch ( ch->in_room->sector_type )
   {

      default:
         sect = "?!";
         break;

      case SECT_INSIDE:
         sect = "Inside";
         break;

      case SECT_CITY:
         sect = "City";
         break;

      case SECT_FIELD:
         sect = "Field";
         break;

      case SECT_FOREST:
         sect = "Forest";
         break;

      case SECT_HILLS:
         sect = "Hills";
         break;

      case SECT_MOUNTAIN:
         sect = "Mountains";
         break;

      case SECT_WATER_SWIM:
         sect = "Swim";
         break;

      case SECT_WATER_NOSWIM:
         sect = "Noswim";
         break;

      case SECT_UNDERWATER:
         sect = "Underwater";
         break;

      case SECT_AIR:
         sect = "Air";
         break;

      case SECT_DESERT:
         sect = "Desert";
         break;

      case SECT_OCEANFLOOR:
         sect = "Oceanfloor";
         break;

      case SECT_UNDERGROUND:
         sect = "Underground";
         break;

      case SECT_LAVA:
         sect = "Lava";
         break;

      case SECT_SWAMP:
         sect = "Swamp";
         break;
   }

   ch_printf_color( ch, "&cVnum: &w%d   &cSector: &w%d (%s)   &cLight: &w%d", location->vnum, location->sector_type, sect, location->light );

   if( location->tunnel > 0 )
      ch_printf_color( ch, "   &cTunnel: &W%d", location->tunnel );

   send_to_char( "\n\r", ch );

   if( location->tele_delay > 0 || location->tele_vnum > 0 )
      ch_printf_color( ch, "&cTeleDelay: &R%d   &cTeleVnum: &R%d\n\r", location->tele_delay, location->tele_vnum );

   ch_printf_color( ch, "&cRoom flags: &w%s\n\r", ext_flag_string( &location->room_flags, r_flags ) );

   ch_printf_color( ch, "&cDescription:\n\r&w%s", location->description );

   if( location->first_extradesc )
   {
      EXTRA_DESCR_DATA *ed;
      send_to_char_color( "&cExtra description keywords: &w'", ch );

      for( ed = location->first_extradesc; ed; ed = ed->next )
      {
         send_to_char( ed->keyword, ch );

         if( ed->next )
            send_to_char( " ", ch );
      }

      send_to_char( "'\n\r", ch );
   }

   for( paf = location->first_affect; paf; paf = paf->next )
      ch_printf_color( ch, "&cAffect: &w%s &cby &w%d.\n\r", affect_loc_name( paf->location ), paf->modifier );

   send_to_char_color( "&cCharacters: &w", ch );

   for( rch = location->first_person; rch; rch = rch->next_in_room )
   {
      if( can_see( ch, rch, FALSE ) )
      {
         send_to_char( " ", ch );
         one_argument( rch->name, buf );
         send_to_char( buf, ch );
      }
   }

   send_to_char_color( "\n\r&cObjects:    &w", ch );

   for( obj = location->first_content; obj; obj = obj->next_content )
   {
      send_to_char( " ", ch );
      one_argument( obj->name, buf );
      send_to_char( buf, ch );
   }

   send_to_char( "\n\r", ch );

   if( location->first_exit )
      send_to_char_color( "&c------------------- &wEXITS &c-------------------\n\r", ch );

   for( cnt = 0, pexit = location->first_exit; pexit; pexit = pexit->next )
      ch_printf( ch,
                 "%2d) %-2s to %-5d.  Key: %d  Flags: %d  Keywords: %s.\n\r",
                 ++cnt,
                 dir_text[pexit->vdir],
                 pexit->to_room ? pexit->to_room->vnum : 0, pexit->key, pexit->exit_info, pexit->keyword[0] != STRING_NULL ? pexit->keyword : "(none)" );

   return;
}

/* Face-lift by Demora */
void do_ostat( CHAR_DATA * ch, char *argument )
{
   char arg[MAX_INPUT_LENGTH];
   AFFECT_DATA *paf;
   OBJ_DATA *obj;
   set_char_color( AT_CYAN, ch );
   one_argument( argument, arg );

   if( arg[0] == STRING_NULL )
   {
      send_to_char( "Ostat what?\n\r", ch );
      return;
   }

   if( arg[0] != '\'' && arg[0] != '"' && strlen( argument ) > strlen( arg ) )
      strcpy( arg, argument );

   if( ( obj = get_obj_world( ch, arg ) ) == NULL )
   {
      send_to_char( "Nothing like that in hell, earth, or heaven.\n\r", ch );
      return;
   }

   ch_printf_color( ch, "&cName: &C%s\n\r", obj->name );

   ch_printf_color( ch, "&cVnum: &w%d  ", obj->pIndexData->vnum );
   ch_printf_color( ch, "&cType: &w%s  ", item_type_name( obj ) );
   ch_printf_color( ch, "&cCount:  &w%d  ", obj->pIndexData->count );
   ch_printf_color( ch, "&cGcount: &w%d\n\r", obj->count );
   ch_printf_color( ch, "&cSerial#: &w%d  ", obj->serial );
   ch_printf_color( ch, "&cTopIdxSerial#: &w%d  ", obj->pIndexData->serial );
   ch_printf_color( ch, "&cTopSerial#: &w%d\n\r", cur_obj_serial );
   ch_printf_color( ch, "&cShort description: &C%s\n\r", obj->short_descr );
   ch_printf_color( ch, "&cLong description : &C%s\n\r", obj->description );

   if( obj->action_desc[0] != STRING_NULL )
      ch_printf_color( ch, "&cAction description: &w%s\n\r", obj->action_desc );

   ch_printf_color( ch, "&cWear flags : &w%s\n\r", flag_string( obj->wear_flags, w_flags ) );

   ch_printf_color( ch, "&cExtra flags: &w%s\n\r", ext_flag_string( &obj->extra_flags, o_flags ) );

   ch_printf_color( ch, "&cMagic flags: &w%s\n\r", magic_bit_name( obj->magic_flags ) );

   ch_printf_color( ch, "&cNumber: &w%d/%d   ", 1, get_obj_number( obj ) );

   ch_printf_color( ch, "&cWeight: &w%d/%d   ", obj->weight, get_obj_weight( obj ) );

   ch_printf_color( ch, "&cLayers: &w%d   ", obj->pIndexData->layers );

   ch_printf_color( ch, "&cWear_loc: &w%d\n\r", obj->wear_loc );

   ch_printf_color( ch, "&cCost: &Y%d  ", obj->cost );

   ch_printf_color( ch, "&cRent: &w%d  ", obj->pIndexData->rent );

   ch_printf_color( ch, "\n\r&cOn map: &w%s ", IS_OBJ_STAT( obj, ITEM_ONMAP ) ? map_names[obj->map] : "(none)" );

   ch_printf_color( ch, "&cCoords: &w%d %d\n\r", obj->x, obj->y );

   send_to_char_color( "&cTimer: ", ch );

   if( obj->timer > 0 )
      ch_printf_color( ch, "&R%d  ", obj->timer );
   else
      ch_printf_color( ch, "&w%d  ", obj->timer );

   ch_printf_color( ch, "&cLevel: &P%d\n\r", obj->level );

   ch_printf_color( ch, "&cIn room: &w%d  ", obj->in_room == NULL ? 0 : obj->in_room->vnum );

   ch_printf_color( ch, "&cIn object: &w%s  ", obj->in_obj == NULL ? "(none)" : obj->in_obj->short_descr );

   ch_printf_color( ch, "&cCarried by: &C%s\n\r", obj->carried_by == NULL ? "(none)" : obj->carried_by->name );

   ch_printf_color( ch, "&cIndex Values : &w%d %d %d %d %d %d.\n\r",
                    obj->pIndexData->value[0], obj->pIndexData->value[1],
                    obj->pIndexData->value[2], obj->pIndexData->value[3], obj->pIndexData->value[4], obj->pIndexData->value[5] );

   ch_printf_color( ch, "&cObject Values: &w%d %d %d %d %d %d.\n\r", obj->value[0], obj->value[1], obj->value[2], obj->value[3], obj->value[4], obj->value[5] );

   if( obj->pIndexData->first_extradesc )
   {
      EXTRA_DESCR_DATA *ed;
      send_to_char( "Primary description keywords:   '", ch );

      for( ed = obj->pIndexData->first_extradesc; ed; ed = ed->next )
      {
         send_to_char( ed->keyword, ch );

         if( ed->next )
            send_to_char( " ", ch );
      }

      send_to_char( "'.\n\r", ch );
   }

   if( obj->first_extradesc )
   {
      EXTRA_DESCR_DATA *ed;
      send_to_char( "Secondary description keywords: '", ch );

      for( ed = obj->first_extradesc; ed; ed = ed->next )
      {
         send_to_char( ed->keyword, ch );

         if( ed->next )
            send_to_char( " ", ch );
      }

      send_to_char( "'.\n\r", ch );
   }

   for( paf = obj->first_affect; paf; paf = paf->next )
      ch_printf_color( ch, "&cAffects &w%s &cby &w%d. (extra)\n\r", affect_loc_name( paf->location ), paf->modifier );

   for( paf = obj->pIndexData->first_affect; paf; paf = paf->next )
      ch_printf_color( ch, "&cAffects &w%s &cby &w%d.\n\r", affect_loc_name( paf->location ), paf->modifier );

   return;
}

void do_mstat( CHAR_DATA * ch, char *argument )
{
   char arg[MAX_INPUT_LENGTH];
   char hpbuf[MAX_STRING_LENGTH];
   char mnbuf[MAX_STRING_LENGTH];
   char mvbuf[MAX_STRING_LENGTH];
   AFFECT_DATA *paf;
   CHAR_DATA *victim;
   SKILLTYPE *skill;
   int x;
   set_pager_color( AT_CYAN, ch );
   one_argument( argument, arg );

   if( arg[0] == STRING_NULL )
   {
      send_to_pager( "Mstat whom?\n\r", ch );
      return;
   }

   if( arg[0] != '\'' && arg[0] != '"' && strlen( argument ) > strlen( arg ) )
      strcpy( arg, argument );

   if( ( victim = get_char_world( ch, arg ) ) == NULL )
   {
      send_to_pager( "They aren't here.\n\r", ch );
      return;
   }

   if( get_trust( ch ) < get_trust( victim ) && !IS_NPC( victim ) )
   {
      set_pager_color( AT_IMMORT, ch );
      send_to_pager( "Their godly glow prevents you from getting a good look.\n\r", ch );
      return;
   }

   if( IS_NPC( victim ) && get_trust( ch ) < LEVEL_GREATER && xIS_SET( victim->act, ACT_STATSHIELD ) )
   {
      set_pager_color( AT_IMMORT, ch );
      send_to_pager( "Their godly glow prevents you from getting a good look.\n\r", ch );
      return;
   }

   pager_printf_color( ch, "\n\r&c%s: &C%-20s", IS_NPC( victim ) ? "Mobile name" : "Name", victim->name );

   if( !IS_NPC( victim ) )
      pager_printf_color( ch, "&cStatus : &w%-10s", CAN_PKILL( victim ) ? "Deadly" : IS_PKILL( victim ) ? "Pre-Deadly" : "Non-Deadly" );

   if( !IS_NPC( victim ) && victim->pcdata->clan )
      pager_printf_color( ch, "   &cClan: &w%s", victim->pcdata->clan->name );

   send_to_pager( "\n\r", ch );

   if( get_trust( ch ) >= LEVEL_GOD && !IS_NPC( victim ) && victim->desc )
      pager_printf_color( ch, "&cHost: &w%s   Descriptor: %d  &cTrust: &w%d  &cAuthBy: &w%s\n\r",
                          victim->desc->host, victim->desc->descriptor, victim->trust, victim->pcdata->authed_by[0] != STRING_NULL ? victim->pcdata->authed_by : "(unknown)" );

   if( !IS_NPC( victim ) && victim->pcdata->release_date != 0 )
      pager_printf_color( ch, "&cHelled until %24.24s by %s.\n\r", ctime( &victim->pcdata->release_date ), victim->pcdata->helled_by );

   pager_printf_color( ch, "&cVnum: &w%-5d    &cSex: &w%-6s    &cRoom: &w%-5d    &cCount: &w%d   &cKilled: &w%d\n\r",
                       IS_NPC( victim ) ? victim->pIndexData->vnum : 0,
                       victim->sex == SEX_MALE ? "male" :
                       victim->sex == SEX_FEMALE ? "female" : "neutral",
                       victim->in_room == NULL ? 0 : victim->in_room->vnum,
                       IS_NPC( victim ) ? victim->pIndexData->count : 1, IS_NPC( victim ) ? victim->pIndexData->killed : victim->pcdata->mdeaths + victim->pcdata->pdeaths );

   pager_printf_color( ch,
                       "&cStr: &C%2d&c )( Int: &C%2d&c )( Wis: &C%2d&c )( Dex: &C%2d&c )( Con: &C%2d&c )( Cha: &C%2d&c )( Lck: &C%2d&c\n\r",
                       get_curr_str( victim ), get_curr_int( victim ), get_curr_wis( victim ), get_curr_dex( victim ),
                       get_curr_con( victim ), get_curr_cha( victim ), get_curr_lck( victim ) );

   pager_printf_color( ch, "&cLevel   : &P%-2d              ", victim->level );

   pager_printf_color( ch, "&cClass  : &w%-2.2d/%-10s   &cRace      : &w%-2.2d/%-10s\n\r",
                       victim->Class,
                       IS_NPC( victim ) ? victim->Class < MAX_NPC_CLASS && victim->Class >= 0 ?
                       npc_Class[victim->Class] : "unknown" : victim->Class < MAX_PC_CLASS &&
                       Class_table[victim->Class]->who_name &&
                       Class_table[victim->Class]->who_name[0] != STRING_NULL ?
                       Class_table[victim->Class]->who_name : "unknown",
                       victim->race,
                       IS_NPC( victim ) ? victim->race < MAX_NPC_RACE && victim->race >= 0 ?
                       npc_race[victim->race] : "unknown" : victim->race < MAX_PC_RACE &&
                       race_table[victim->race]->race_name && race_table[victim->race]->race_name[0] != STRING_NULL ? race_table[victim->race]->race_name : "unknown" );

   sprintf( hpbuf, "%d/%d", victim->hit, victim->max_hit );

   sprintf( mnbuf, "%d/%d", victim->mana, victim->max_mana );

   sprintf( mvbuf, "%d/%d", victim->move, victim->max_move );

   if( !IS_NPC( victim ) )
      pager_printf_color( ch, "&cHps     : &w%-12s    &cMana   : &w%-12s    &cMove      : &w%-12s\n\r", hpbuf, mnbuf, mvbuf );

   pager_printf_color( ch, "&cHitroll : &C%-5d           &cAlign  : &w%-5d           &cArmorClass: &w%d\n\r", GET_HITROLL( victim ), victim->alignment, GET_AC( victim ) );

   pager_printf_color( ch, "&cDamroll : &C%-5d           &cWimpy  : &w%-5d           &cPosition  : &w%d\n\r", GET_DAMROLL( victim ), victim->wimpy, victim->position );

   pager_printf_color( ch, "&cFighting: &w%-13s   &cMaster : &w%-13s   &cLeader    : &w%s\n\r",
                       victim->fighting ? victim->fighting->who->name : "(none)",
                       victim->master ? victim->master->name : "(none)", victim->leader ? victim->leader->name : "(none)" );

   if( IS_NPC( victim ) )
      pager_printf_color( ch, "&cHating  : &w%-13s   &cHunting: &w%-13s   &cFearing   : &w%s\n\r",
                          victim->hating ? victim->hating->name : "(none)",
                          victim->hunting ? victim->hunting->name : "(none)", victim->fearing ? victim->fearing->name : "(none)" );
   else
      pager_printf_color( ch, "&cDeity   : &w%-13s&w   &cFavor  : &w%-5d           &cGlory     : &w%-d (%d)\n\r",
                          victim->pcdata->deity ? victim->pcdata->deity->name : "(none)", victim->pcdata->favor, victim->pcdata->quest_curr, victim->pcdata->quest_accum );

   if( IS_NPC( victim ) )
      pager_printf_color( ch,
                          "&cMob hitdie : &C%dd%d+%d    &cMob damdie : &C%dd%d+%3d    &cIndex damdie : &C%dd%d+%3d\n\r&cNumAttacks : &C%d\n\r",
                          victim->pIndexData->hitnodice, victim->pIndexData->hitsizedice, victim->pIndexData->hitplus,
                          victim->barenumdie, victim->baresizedie, victim->damplus, victim->pIndexData->damnodice,
                          victim->pIndexData->damsizedice, victim->pIndexData->damplus, victim->numattacks );

   if( !IS_NPC( victim ) )
      pager_printf_color( ch, "&cThirst: &w%d   &cFull: &w%d   &cDrunk: &w%d\n\r",
                          victim->pcdata->condition[COND_THIRST], victim->pcdata->condition[COND_FULL], victim->pcdata->condition[COND_DRUNK] );
   else
      send_to_pager( "\n\r", ch );

   pager_printf_color( ch, "&cSave versus: &w%d %d %d %d %d       &cItems: &w(%d/%d)  &cWeight &w(%d/%d)\n\r",
                       victim->saving_poison_death,
                       victim->saving_wand,
                       victim->saving_para_petri,
                       victim->saving_breath, victim->saving_spell_staff, victim->carry_number, can_carry_n( victim ), victim->carry_weight, can_carry_w( victim ) );

   pager_printf_color( ch, "&cYear: &w%-5d  &cSecs: &w%d  &cTimer: &w%d  &cGold: &Y%d\n\r", get_age( victim ), ( int )victim->played, victim->timer, victim->gold );

   if( get_timer( victim, TIMER_PKILLED ) )
      pager_printf_color( ch, "&cTimerPkilled:  &R%d\n\r", get_timer( victim, TIMER_PKILLED ) );

   if( get_timer( victim, TIMER_RECENTFIGHT ) )
      pager_printf_color( ch, "&cTimerRecentfight:  &R%d\n\r", get_timer( victim, TIMER_RECENTFIGHT ) );

   if( get_timer( victim, TIMER_ASUPRESSED ) )
      pager_printf_color( ch, "&cTimerAsupressed:  &R%d\n\r", get_timer( victim, TIMER_ASUPRESSED ) );

   if( IS_NPC( victim ) )
      pager_printf_color( ch, "&cAct Flags  : &w%s\n\r", ext_flag_string( &victim->act, act_flags ) );
   else
   {
      pager_printf_color( ch, "&cPlayerFlags: &w%s\n\r", ext_flag_string( &victim->act, plr_flags ) );
      pager_printf_color( ch, "&cPcflags    : &w%s\n\r", flag_string( victim->pcdata->flags, pc_flags ) );

      if( victim->pcdata->nuisance )
      {
         pager_printf_color( ch, "&RNuisance   &cStage: (&R%d&c/%d)  Power:  &w%d  &cTime:  &w%s.\n\r",
                             victim->pcdata->nuisance->flags, MAX_NUISANCE_STAGE, victim->pcdata->nuisance->power, ctime( &victim->pcdata->nuisance->time ) );
      }

      pager_printf_color( ch, "&RMap   : &c%s &w &cCoords: &w%d %d\n\r", IS_PLR_FLAG( victim, PLR_ONMAP ) ? map_names[victim->map] : "none", victim->x, victim->y );
   }

   pager_printf_color( ch, "&cAffected by: &C%s\n\r", affect_bit_name( &victim->affected_by ) );

   pager_printf_color( ch, "&cSpeaks: &w%d   &cSpeaking: &w%d   &cExperience: &w%d", victim->speaks, victim->speaking, victim->exp );

   if( !IS_NPC( victim ) && victim->wait )
      pager_printf_color( ch, "   &cWaitState: &R%d\n\r", victim->wait / 12 );
   else
      send_to_pager( "\n\r", ch );

   send_to_pager_color( "&cLanguages  : &w", ch );

   for( x = 0; lang_array[x] != LANG_UNKNOWN; x++ )
      if( knows_language( victim, lang_array[x], victim ) || ( IS_NPC( victim ) && victim->speaks == 0 ) )
      {
         if( IS_SET( lang_array[x], victim->speaking ) || ( IS_NPC( victim ) && !victim->speaking ) )
            set_pager_color( AT_RED, ch );

         send_to_pager( lang_names[x], ch );

         send_to_pager( " ", ch );

         set_pager_color( AT_PLAIN, ch );
      }
      else if( IS_SET( lang_array[x], victim->speaking ) || ( IS_NPC( victim ) && !victim->speaking ) )
      {
         set_pager_color( AT_PINK, ch );
         send_to_pager( lang_names[x], ch );
         send_to_pager( " ", ch );
         set_pager_color( AT_PLAIN, ch );
      }

   send_to_pager( "\n\r", ch );

   if( victim->pcdata && victim->pcdata->bestowments && victim->pcdata->bestowments[0] != STRING_NULL )
      pager_printf_color( ch, "&cBestowments: &w%s\n\r", victim->pcdata->bestowments );

   if( IS_NPC( victim ) )
      pager_printf_color( ch, "&cShortdesc  : &w%s\n\r&cLongdesc   : &w%s",
                          victim->short_descr[0] != STRING_NULL ? victim->short_descr : "(none set)",
                          victim->long_descr[0] != STRING_NULL ? victim->long_descr : "(none set)\n\r" );
   else
   {
      if( victim->short_descr[0] != STRING_NULL )
         pager_printf_color( ch, "&cShortdesc  : &w%s\n\r", victim->short_descr );

      if( victim->long_descr[0] != STRING_NULL )
         pager_printf_color( ch, "&cLongdesc   : &w%s\n\r", victim->long_descr );
   }

   if( IS_NPC( victim ) && victim->spec_fun )
      pager_printf_color( ch, "&cMobile has spec fun: &w%s\n\r", lookup_spec( victim->spec_fun ) );

   if( IS_NPC( victim ) )
      pager_printf_color( ch, "&cBody Parts : &w%s\n\r", flag_string( victim->xflags, part_flags ) );

   if( victim->resistant > 0 )
      pager_printf_color( ch, "&cResistant  : &w%s\n\r", flag_string( victim->resistant, ris_flags ) );

   if( victim->immune > 0 )
      pager_printf_color( ch, "&cImmune     : &w%s\n\r", flag_string( victim->immune, ris_flags ) );

   if( victim->susceptible > 0 )
      pager_printf_color( ch, "&cSusceptible: &w%s\n\r", flag_string( victim->susceptible, ris_flags ) );

   if( IS_NPC( victim ) )
   {
      pager_printf_color( ch, "&cAttacks    : &w%s\n\r", ext_flag_string( &victim->attacks, attack_flags ) );
      pager_printf_color( ch, "&cDefenses   : &w%s\n\r", ext_flag_string( &victim->defenses, defense_flags ) );
   }

   for( paf = victim->first_affect; paf; paf = paf->next )
   {
      if( ( skill = get_skilltype( paf->type ) ) != NULL )
         pager_printf_color( ch,
                             "&c%s: &w'%s' mods %s by %d for %d rnds with bits %s.",
                             skill_tname[skill->type], skill->name, affect_loc_name( paf->location ), paf->modifier, paf->duration, affect_bit_name( &paf->bitvector ) );

      send_to_char( "\n\r", ch );
   }

   return;
}

void do_mfind( CHAR_DATA * ch, char *argument )
{
   char arg[MAX_INPUT_LENGTH];
   MOB_INDEX_DATA *pMobIndex;
   int hash;
   int nMatch;
   bool fAll;
   set_pager_color( AT_PLAIN, ch );
   one_argument( argument, arg );

   if( arg[0] == STRING_NULL )
   {
      send_to_char( "Mfind whom?\n\r", ch );
      return;
   }

   fAll = !str_cmp( arg, "all" );

   nMatch = 0;
   /*
    * This goes through all the hash entry points (1024), and is therefore
    * much faster, though you won't get your vnums in order... oh well. :)
    *
    * Tests show that Furey's method will usually loop 32,000 times, calling
    * get_mob_index()... which loops itself, an average of 1-2 times...
    * So theoretically, the above routine may loop well over 40,000 times,
    * and my routine bellow will loop for as many index_mobiles are on
    * your mud... likely under 3000 times.
    * -Thoric
    */

   for( hash = 0; hash < MAX_KEY_HASH; hash++ )
      for( pMobIndex = mob_index_hash[hash]; pMobIndex; pMobIndex = pMobIndex->next )
         if( fAll || nifty_is_name( arg, pMobIndex->player_name ) )
         {
            nMatch++;
            pager_printf( ch, "[%5d] %s\n\r", pMobIndex->vnum, capitalize( pMobIndex->short_descr ) );
         }

   if( nMatch )
      pager_printf( ch, "Number of matches: %d\n", nMatch );
   else
      send_to_char( "Nothing like that in hell, earth, or heaven.\n\r", ch );

   return;
}

void do_ofind( CHAR_DATA * ch, char *argument )
{
   char arg[MAX_INPUT_LENGTH];
   OBJ_INDEX_DATA *pObjIndex;
   int hash;
   int nMatch;
   bool fAll;
   set_pager_color( AT_PLAIN, ch );
   one_argument( argument, arg );

   if( arg[0] == STRING_NULL )
   {
      send_to_char( "Ofind what?\n\r", ch );
      return;
   }

   fAll = !str_cmp( arg, "all" );

   nMatch = 0;
   /*
    * This goes through all the hash entry points (1024), and is therefore
    * much faster, though you won't get your vnums in order... oh well. :)
    *
    * Tests show that Furey's method will usually loop 32,000 times, calling
    * get_obj_index()... which loops itself, an average of 2-3 times...
    * So theoretically, the above routine may loop well over 50,000 times,
    * and my routine bellow will loop for as many index_objects are on
    * your mud... likely under 3000 times.
    * -Thoric
    */

   for( hash = 0; hash < MAX_KEY_HASH; hash++ )
      for( pObjIndex = obj_index_hash[hash]; pObjIndex; pObjIndex = pObjIndex->next )
         if( fAll || nifty_is_name( arg, pObjIndex->name ) )
         {
            nMatch++;
            pager_printf( ch, "[%5d] %s\n\r", pObjIndex->vnum, capitalize( pObjIndex->short_descr ) );
         }

   if( nMatch )
      pager_printf( ch, "Number of matches: %d\n", nMatch );
   else
      send_to_char( "Nothing like that in hell, earth, or heaven.\n\r", ch );

   return;
}

void do_mwhere( CHAR_DATA * ch, char *argument )
{
   char arg[MAX_INPUT_LENGTH];
   CHAR_DATA *victim;
   bool found;
   set_pager_color( AT_PLAIN, ch );
   one_argument( argument, arg );

   if( arg[0] == STRING_NULL )
   {
      send_to_char( "Mwhere whom?\n\r", ch );
      return;
   }

   found = FALSE;

   for( victim = first_char; victim; victim = victim->next )
   {
      if( IS_NPC( victim ) && victim->in_room && nifty_is_name( arg, victim->name ) )
      {
         found = TRUE;
         pager_printf( ch, "[%5d] %-28s [%5d] %s\n\r", victim->pIndexData->vnum, victim->short_descr, victim->in_room->vnum, victim->in_room->name );
      }
   }

   if( !found )
      act( AT_PLAIN, "You didn't find any $T.", ch, NULL, arg, TO_CHAR );

   return;
}

void do_gwhere( CHAR_DATA * ch, char *argument )
{
   CHAR_DATA *victim;
   char arg1[MAX_INPUT_LENGTH];
   char arg2[MAX_INPUT_LENGTH];
   char arg3[MAX_INPUT_LENGTH];
   DESCRIPTOR_DATA *d;
   bool found = FALSE, pmobs = FALSE;
   int low = 1, high = MAX_LEVEL, count = 0;
   argument = one_argument( argument, arg1 );
   argument = one_argument( argument, arg2 );

   if( arg1[0] != STRING_NULL )
   {
      if( arg1[0] == STRING_NULL || arg2[0] == STRING_NULL )
      {
         send_to_pager_color( "\n\r&wSyntax:  gwhere | gwhere <low> <high> | gwhere <low> <high> mobs\n\r", ch );
         return;
      }

      low = atoi( arg1 );

      high = atoi( arg2 );
   }

   if( low < 1 || high < low || low > high || high > MAX_LEVEL )
   {
      send_to_pager_color( "&wInvalid level range.\n\r", ch );
      return;
   }

   argument = one_argument( argument, arg3 );

   if( !str_cmp( arg3, "mobs" ) )
      pmobs = TRUE;

   pager_printf_color( ch, "\n\r&cGlobal %s locations:&w\n\r", pmobs ? "mob" : "player" );

   if( !pmobs )
   {
      for( d = first_descriptor; d; d = d->next )
         if( ( d->connected == CON_PLAYING || d->connected == CON_EDITING )
             && ( victim = d->character ) != NULL && !IS_NPC( victim ) && victim->in_room && can_see( ch, victim, TRUE ) && victim->level >= low && victim->level <= high )
         {
            found = TRUE;
            pager_printf_color( ch, "&c(&C%2d&c) &w%-12.12s   [%-5d - %-19.19s]   &c%-25.25s\n\r",
                                victim->level, victim->name, victim->in_room->vnum, victim->in_room->area->name, victim->in_room->name );
            count++;
         }
   }
   else
   {
      for( victim = first_char; victim; victim = victim->next )
         if( IS_NPC( victim ) && victim->in_room && can_see( ch, victim, TRUE ) && victim->level >= low && victim->level <= high )
         {
            found = TRUE;
            pager_printf_color( ch, "&c(&C%2d&c) &w%-12.12s   [%-5d - %-19.19s]   &c%-25.25s\n\r",
                                victim->level, victim->name, victim->in_room->vnum, victim->in_room->area->name, victim->in_room->name );
            count++;
         }
   }

   pager_printf_color( ch, "&c%d %s found.\n\r", count, pmobs ? "mobs" : "characters" );

   return;
}

void do_gfighting( CHAR_DATA * ch, char *argument )
{
   CHAR_DATA *victim;
   DESCRIPTOR_DATA *d;
   char arg1[MAX_INPUT_LENGTH];
   char arg2[MAX_INPUT_LENGTH];
   char arg3[MAX_INPUT_LENGTH];
   bool found = FALSE, pmobs = FALSE, phating = FALSE, phunting = FALSE;
   int low = 1, high = MAX_LEVEL, count = 0;
   argument = one_argument( argument, arg1 );
   argument = one_argument( argument, arg2 );

   if( arg1[0] != STRING_NULL )
   {
      if( arg1[0] == STRING_NULL || arg2[0] == STRING_NULL )
      {
         send_to_pager_color( "\n\r&wSyntax:  gfighting | gfighting <low> <high> | gfighting <low> <high> mobs\n\r", ch );
         return;
      }

      low = atoi( arg1 );

      high = atoi( arg2 );
   }

   if( low < 1 || high < low || low > high || high > MAX_LEVEL )
   {
      send_to_pager_color( "&wInvalid level range.\n\r", ch );
      return;
   }

   argument = one_argument( argument, arg3 );

   if( !str_cmp( arg3, "mobs" ) )
      pmobs = TRUE;
   else if( !str_cmp( arg3, "hating" ) )
      phating = TRUE;
   else if( !str_cmp( arg3, "hunting" ) )
      phunting = TRUE;

   pager_printf_color( ch, "\n\r&cGlobal %s conflict:\n\r", pmobs ? "mob" : "character" );

   if( !pmobs && !phating && !phunting )
   {
      for( d = first_descriptor; d; d = d->next )
         if( ( d->connected == CON_PLAYING || d->connected == CON_EDITING )
             && ( victim = d->character ) != NULL && !IS_NPC( victim ) && victim->in_room
             && can_see( ch, victim, TRUE ) && victim->fighting && victim->level >= low && victim->level <= high )
         {
            found = TRUE;
            pager_printf_color( ch, "&w%-12.12s &C|%2d &wvs &C%2d| &w%-16.16s [%5d]  &c%-20.20s [%5d]\n\r",
                                victim->name, victim->level, victim->fighting->who->level,
                                IS_NPC( victim->fighting->who ) ? victim->fighting->who->short_descr : victim->fighting->
                                who->name, IS_NPC( victim->fighting->who ) ? victim->fighting->who->pIndexData->vnum : 0,
                                victim->in_room->area->name, victim->in_room == NULL ? 0 : victim->in_room->vnum );
            count++;
         }
   }
   else if( !phating && !phunting )
   {
      for( victim = first_char; victim; victim = victim->next )
         if( IS_NPC( victim ) && victim->in_room && can_see( ch, victim, TRUE ) && victim->fighting && victim->level >= low && victim->level <= high )
         {
            found = TRUE;
            pager_printf_color( ch, "&w%-12.12s &C|%2d &wvs &C%2d| &w%-16.16s [%5d]  &c%-20.20s [%5d]\n\r",
                                victim->name, victim->level, victim->fighting->who->level,
                                IS_NPC( victim->fighting->who ) ? victim->fighting->who->short_descr : victim->fighting->
                                who->name, IS_NPC( victim->fighting->who ) ? victim->fighting->who->pIndexData->vnum : 0,
                                victim->in_room->area->name, victim->in_room == NULL ? 0 : victim->in_room->vnum );
            count++;
         }
   }
   else if( !phunting && phating )
   {
      for( victim = first_char; victim; victim = victim->next )
         if( IS_NPC( victim ) && victim->in_room && can_see( ch, victim, TRUE ) && victim->hating && victim->level >= low && victim->level <= high )
         {
            found = TRUE;
            pager_printf_color( ch, "&w%-12.12s &C|%2d &wvs &C%2d| &w%-16.16s [%5d]  &c%-20.20s [%5d]\n\r",
                                victim->name, victim->level, victim->hating->who->level, IS_NPC( victim->hating->who ) ?
                                victim->hating->who->short_descr : victim->hating->who->name, IS_NPC( victim->hating->who ) ?
                                victim->hating->who->pIndexData->vnum : 0, victim->in_room->area->name, victim->in_room == NULL ? 0 : victim->in_room->vnum );
            count++;
         }
   }
   else if( phunting )
   {
      for( victim = first_char; victim; victim = victim->next )
         if( IS_NPC( victim ) && victim->in_room && can_see( ch, victim, TRUE ) && victim->hunting && victim->level >= low && victim->level <= high )
         {
            found = TRUE;
            pager_printf_color( ch, "&w%-12.12s &C|%2d &wvs &C%2d| &w%-16.16s [%5d]  &c%-20.20s [%5d]\n\r",
                                victim->name, victim->level, victim->hunting->who->level, IS_NPC( victim->hunting->who ) ?
                                victim->hunting->who->short_descr : victim->hunting->who->name,
                                IS_NPC( victim->hunting->who ) ? victim->hunting->who->pIndexData->vnum : 0,
                                victim->in_room->area->name, victim->in_room == NULL ? 0 : victim->in_room->vnum );
            count++;
         }
   }

   pager_printf_color( ch, "&c%d %s conflicts located.\n\r", count, pmobs ? "mob" : "character" );

   return;
}

#if 0
/* New owhere by Altrag, 03/14/96 */
void do_owhere( CHAR_DATA * ch, char *argument )
{
   char buf[MAX_STRING_LENGTH];
   char arg[MAX_INPUT_LENGTH];
   char arg1[MAX_INPUT_LENGTH];
   OBJ_DATA *obj;
   bool found;
   int icnt = 0;
   set_pager_color( AT_PLAIN, ch );
   argument = one_argument( argument, arg );

   if( arg[0] == STRING_NULL )
   {
      send_to_char( "Owhere what?\n\r", ch );
      return;
   }

   argument = one_argument( argument, arg1 );

   if( arg1[0] != STRING_NULL && !str_prefix( arg1, "nesthunt" ) )
   {
      if( !( obj = get_obj_world( ch, arg ) ) )
      {
         send_to_char( "Nesthunt for what object?\n\r", ch );
         return;
      }

      for( ; obj->in_obj; obj = obj->in_obj )
      {
         pager_printf( ch, "[%5d] %-28s in object [%5d] %s\n\r", obj->pIndexData->vnum, obj_short( obj ), obj->in_obj->pIndexData->vnum, obj->in_obj->short_descr );
         ++icnt;
      }

      sprintf( buf, "[%5d] %-28s in ", obj->pIndexData->vnum, obj_short( obj ) );

      if( obj->carried_by )
         sprintf( buf + strlen( buf ), "invent [%5d] %s\n\r", ( IS_NPC( obj->carried_by ) ? obj->carried_by->pIndexData->vnum : 0 ), PERS( obj->carried_by, ch ) );
      else if( obj->in_room )
         sprintf( buf + strlen( buf ), "room   [%5d] %s\n\r", obj->in_room->vnum, obj->in_room->name );
      else if( obj->in_obj )
      {
         bug( "do_owhere: obj->in_obj after NULL!", 0 );
         strcat( buf, "object??\n\r" );
      }
      else
      {
         bug( "do_owhere: object doesnt have location!", 0 );
         strcat( buf, "nowhere??\n\r" );
      }

      send_to_pager( buf, ch );

      ++icnt;
      pager_printf( ch, "Nested %d levels deep.\n\r", icnt );
      return;
   }

   found = FALSE;

   for( obj = first_object; obj; obj = obj->next )
   {
      if( !nifty_is_name( arg, obj->name ) )
         continue;

      found = TRUE;

      sprintf( buf, "(%3d) [%5d] %-28s in ", ++icnt, obj->pIndexData->vnum, obj_short( obj ) );

      if( obj->carried_by )
         sprintf( buf + strlen( buf ), "invent [%5d] %s\n\r", ( IS_NPC( obj->carried_by ) ? obj->carried_by->pIndexData->vnum : 0 ), PERS( obj->carried_by, ch ) );
      else if( obj->in_room )
         sprintf( buf + strlen( buf ), "room   [%5d] %s\n\r", obj->in_room->vnum, obj->in_room->name );
      else if( obj->in_obj )
         sprintf( buf + strlen( buf ), "object [%5d] %s\n\r", obj->in_obj->pIndexData->vnum, obj_short( obj->in_obj ) );
      else
      {
         bug( "do_owhere: object doesnt have location!", 0 );
         strcat( buf, "nowhere??\n\r" );
      }

      send_to_pager( buf, ch );
   }

   if( !found )
      act( AT_PLAIN, "You didn't find any $T.", ch, NULL, arg, TO_CHAR );
   else
      pager_printf( ch, "%d matches.\n\r", icnt );

   return;
}

#endif

void do_reboot( CHAR_DATA * ch, char *argument )
{
   char buf[MAX_STRING_LENGTH];
   CHAR_DATA *vch;
   set_char_color( AT_IMMORT, ch );

   if( str_cmp( argument, "mud now" ) && str_cmp( argument, "nosave" ) && str_cmp( argument, "and sort skill table" ) )
   {
      send_to_char( "Syntax:  'reboot mud now' or 'reboot nosave'\n\r", ch );
      return;
   }

   if( auction->item )
      do_auction( ch, "stop" );

   sprintf( buf, "Reboot by %s.", ch->name );

   do_echo( ch, buf );

   if( !str_cmp( argument, "and sort skill table" ) )
   {
      sort_skill_table(  );
      save_skill_table(  );
   }

   /*
    * Save all characters before booting.
    */
   if( str_cmp( argument, "nosave" ) )
      for( vch = first_char; vch; vch = vch->next )
         if( !IS_NPC( vch ) )
            save_char_obj( vch );

   mud_down = TRUE;

   return;
}

void do_shutdow( CHAR_DATA * ch, char *argument )
{
   send_to_char_color( "&YIf you want to SHUTDOWN, spell it out.\n\r", ch );
   return;
}

void do_shutdown( CHAR_DATA * ch, char *argument )
{
   char buf[MAX_STRING_LENGTH];
   CHAR_DATA *vch;
   set_char_color( AT_IMMORT, ch );

   if( str_cmp( argument, "mud now" ) && str_cmp( argument, "nosave" ) )
   {
      send_to_char( "Syntax:  'shutdown mud now' or 'shutdown nosave'\n\r", ch );
      return;
   }

   if( auction->item )
      do_auction( ch, "stop" );

   sprintf( buf, "Shutdown by %s.", ch->name );

   append_file( ch, SHUTDOWN_FILE, buf );

   strcat( buf, "\n\r" );

   do_echo( ch, buf );

   /*
    * Save all characters before booting.
    */
   if( str_cmp( argument, "nosave" ) )
      for( vch = first_char; vch; vch = vch->next )
         if( !IS_NPC( vch ) )
            save_char_obj( vch );

   mud_down = TRUE;

   return;
}

void do_snoop( CHAR_DATA * ch, char *argument )
{
   char arg[MAX_INPUT_LENGTH];
   DESCRIPTOR_DATA *d;
   CHAR_DATA *victim;
   set_char_color( AT_IMMORT, ch );
   one_argument( argument, arg );

   if( arg[0] == STRING_NULL )
   {
      send_to_char( "Snoop whom?\n\r", ch );
      return;
   }

   if( ( victim = get_char_world( ch, arg ) ) == NULL )
   {
      send_to_char( "They aren't here.\n\r", ch );
      return;
   }

   if( !victim->desc )
   {
      send_to_char( "No descriptor to snoop.\n\r", ch );
      return;
   }

   if( victim == ch )
   {
      send_to_char( "Cancelling all snoops.\n\r", ch );

      for( d = first_descriptor; d; d = d->next )
         if( d->snoop_by == ch->desc )
            d->snoop_by = NULL;

      return;
   }

   if( victim->desc->snoop_by )
   {
      send_to_char( "Busy already.\n\r", ch );
      return;
   }

   /*
    * Minimum snoop level... a secret mset value
    * makes the snooper think that the victim is already being snooped
    */
   if( get_trust( victim ) >= get_trust( ch ) || ( victim->pcdata && victim->pcdata->min_snoop > get_trust( ch ) ) )
   {
      send_to_char( "Busy already.\n\r", ch );
      return;
   }

   if( ch->desc )
   {
      for( d = ch->desc->snoop_by; d; d = d->snoop_by )
         if( d->character == victim || d->original == victim )
         {
            send_to_char( "No snoop loops.\n\r", ch );
            return;
         }
   }

   /*
    * Snoop notification for higher imms, if desired, uncomment this
    */
#ifdef TOOSNOOPY
   if( get_trust( victim ) > LEVEL_GOD && get_trust( ch ) < LEVEL_SUPREME )
      write_to_descriptor( victim->desc->descriptor, "\n\rYou feel like someone is watching your every move...\n\r", 0 );

#endif
   victim->desc->snoop_by = ch->desc;

   send_to_char( "Ok.\n\r", ch );

   return;
}

void do_statshield( CHAR_DATA * ch, char *argument )
{
   char arg[MAX_INPUT_LENGTH];
   CHAR_DATA *victim;
   set_char_color( AT_IMMORT, ch );
   one_argument( argument, arg );

   if( IS_NPC( ch ) || get_trust( ch ) < LEVEL_GREATER )
   {
      send_to_char( "Huh?\n\r", ch );
      return;
   }

   if( arg[0] == STRING_NULL )
   {
      send_to_char( "Statshield which mobile?\n\r", ch );
      return;
   }

   if( ( victim = get_char_world( ch, arg ) ) == NULL )
   {
      send_to_char( "No such mobile.\n\r", ch );
      return;
   }

   if( !IS_NPC( victim ) )
   {
      send_to_char( "You can only statshield mobiles.\n\r", ch );
      return;
   }

   if( xIS_SET( victim->act, ACT_STATSHIELD ) )
   {
      xREMOVE_BIT( victim->act, ACT_STATSHIELD );
      ch_printf( ch, "You have lifted the statshield on %s.\n\r", victim->short_descr );
   }
   else
   {
      xSET_BIT( victim->act, ACT_STATSHIELD );
      ch_printf( ch, "You have applied a statshield to %s.\n\r", victim->short_descr );
   }

   return;
}

void do_switch( CHAR_DATA * ch, char *argument )
{
   char arg[MAX_INPUT_LENGTH];
   CHAR_DATA *victim;
   set_char_color( AT_IMMORT, ch );
   one_argument( argument, arg );

   if( arg[0] == STRING_NULL )
   {
      send_to_char( "Switch into whom?\n\r", ch );
      return;
   }

   if( !ch->desc )
      return;

   if( ch->desc->original )
   {
      send_to_char( "You are already switched.\n\r", ch );
      return;
   }

   if( ( victim = get_char_world( ch, arg ) ) == NULL )
   {
      send_to_char( "They aren't here.\n\r", ch );
      return;
   }

   if( victim == ch )
   {
      send_to_char( "Ok.\n\r", ch );
      return;
   }

   if( IS_NPC( victim ) && xIS_SET( victim->act, ACT_STATSHIELD ) && get_trust( ch ) < LEVEL_GREATER )
   {
      set_pager_color( AT_IMMORT, ch );
      send_to_pager( "Their godly glow prevents you from getting close enough.\n\r", ch );
      return;
   }

   if( victim->desc )
   {
      send_to_char( "Character in use.\n\r", ch );
      return;
   }

   if( !IS_NPC( victim ) && ch->level < LEVEL_GREATER )
   {
      send_to_char( "You cannot switch into a player!\n\r", ch );
      return;
   }

   if( victim->switched )
   {
      send_to_char( "You can't switch into a player that is switched!\n\r", ch );
      return;
   }

   if( !IS_NPC( victim ) && xIS_SET( victim->act, PLR_FREEZE ) )
   {
      send_to_char( "You shouldn't switch into a player that is frozen!\n\r", ch );
      return;
   }

   ch->desc->character = victim;

   ch->desc->original = ch;
   victim->desc = ch->desc;
   ch->desc = NULL;
   ch->switched = victim;
   send_to_char( "Ok.\n\r", victim );
   return;
}

void do_return( CHAR_DATA * ch, char *argument )
{
   if( !IS_NPC( ch ) && get_trust( ch ) < LEVEL_IMMORTAL )
   {
      send_to_char( "Huh?\n\r", ch );
      return;
   }

   set_char_color( AT_IMMORT, ch );

   if( !ch->desc )
      return;

   if( !ch->desc->original )
   {
      send_to_char( "You aren't switched.\n\r", ch );
      return;
   }

   send_to_char( "You return to your original body.\n\r", ch );

   ch->desc->character = ch->desc->original;
   ch->desc->original = NULL;
   ch->desc->character->desc = ch->desc;
   ch->desc->character->switched = NULL;
   ch->desc = NULL;
   return;
}

void do_minvoke( CHAR_DATA * ch, char *argument )
{
   char arg[MAX_INPUT_LENGTH];
   MOB_INDEX_DATA *pMobIndex;
   CHAR_DATA *victim;
   int vnum;
   set_char_color( AT_IMMORT, ch );
   one_argument( argument, arg );

   if( arg[0] == STRING_NULL )
   {
      send_to_char( "Syntax:  minvoke <vnum>\n\r", ch );
      return;
   }

   if( IS_PLR_FLAG( ch, PLR_ONMAP ) )
   {
      send_to_char( "You cannot minvoke a mob to the overland\n\r", ch );
      return;
   }

   if( !is_number( arg ) )
   {
      char arg2[MAX_INPUT_LENGTH];
      int hash, cnt;
      int count = number_argument( arg, arg2 );
      vnum = -1;

      for( hash = cnt = 0; hash < MAX_KEY_HASH; hash++ )
         for( pMobIndex = mob_index_hash[hash]; pMobIndex; pMobIndex = pMobIndex->next )
            if( nifty_is_name( arg2, pMobIndex->player_name ) && ++cnt == count )
            {
               vnum = pMobIndex->vnum;
               break;
            }

      if( vnum == -1 )
      {
         send_to_char( "No such mobile exists.\n\r", ch );
         return;
      }
   }
   else
      vnum = atoi( arg );

   if( get_trust( ch ) < LEVEL_DEMI )
   {
      AREA_DATA *pArea;

      if( IS_NPC( ch ) )
      {
         send_to_char( "Huh?\n\r", ch );
         return;
      }

      if( !ch->pcdata || !( pArea = ch->pcdata->area ) )
      {
         send_to_char( "You must have an assigned area to invoke this mobile.\n\r", ch );
         return;
      }

      if( vnum < pArea->low_m_vnum && vnum > pArea->hi_m_vnum )
      {
         send_to_char( "That number is not in your allocated range.\n\r", ch );
         return;
      }
   }

   if( ( pMobIndex = get_mob_index( vnum ) ) == NULL )
   {
      send_to_char( "No mobile has that vnum.\n\r", ch );
      return;
   }

   /*
    * If you load one on the map, make sure it gets placed properly - Samson 8-21-99
    */
   if( IS_PLR_FLAG( ch, PLR_ONMAP ) )  /*make sure we are on the map when we do this tommi 2005 */
   {
      fix_maps( ch, victim );
      victim->sector = get_terrain( ch->map, ch->x, ch->y );
   }

   victim = create_mobile( pMobIndex );

   char_to_room( victim, ch->in_room );
   act( AT_IMMORT, "$n invokes $N!", ch, NULL, victim, TO_ROOM );
   /*
    * How about seeing what we're invoking for a change. -Blodkai
    */
   ch_printf_color( ch, "&YYou invoke %s (&W#%d &Y- &W%s &Y- &Wlvl %d&Y)\n\r", pMobIndex->short_descr, pMobIndex->vnum, pMobIndex->player_name, victim->level );
   return;
}

void do_oinvoke( CHAR_DATA * ch, char *argument )
{
   char arg1[MAX_INPUT_LENGTH];
   char arg2[MAX_INPUT_LENGTH];
   OBJ_INDEX_DATA *pObjIndex;
   OBJ_DATA *obj;
   int vnum;
   int level;
   set_char_color( AT_IMMORT, ch );
   argument = one_argument( argument, arg1 );
   argument = one_argument( argument, arg2 );

   if( arg1[0] == STRING_NULL )
   {
      send_to_char( "Syntax: oinvoke <vnum> <level>.\n\r", ch );
      return;
   }

   if( arg2[0] == STRING_NULL )
   {
      level = get_trust( ch );
   }
   else
   {
      if( !is_number( arg2 ) )
      {
         send_to_char( "Syntax:  oinvoke <vnum> <level>\n\r", ch );
         return;
      }

      level = atoi( arg2 );

      if( level < 0 || level > get_trust( ch ) )
      {
         send_to_char( "Limited to your trust level.\n\r", ch );
         return;
      }
   }

   if( !is_number( arg1 ) )
   {
      char arg[MAX_INPUT_LENGTH];
      int hash, cnt;
      int count = number_argument( arg1, arg );
      vnum = -1;

      for( hash = cnt = 0; hash < MAX_KEY_HASH; hash++ )
         for( pObjIndex = obj_index_hash[hash]; pObjIndex; pObjIndex = pObjIndex->next )
            if( nifty_is_name( arg, pObjIndex->name ) && ++cnt == count )
            {
               vnum = pObjIndex->vnum;
               break;
            }

      if( vnum == -1 )
      {
         send_to_char( "No such object exists.\n\r", ch );
         return;
      }
   }
   else
      vnum = atoi( arg1 );

   if( get_trust( ch ) < LEVEL_DEMI )
   {
      AREA_DATA *pArea;

      if( IS_NPC( ch ) )
      {
         send_to_char( "Huh?\n\r", ch );
         return;
      }

      if( !ch->pcdata || !( pArea = ch->pcdata->area ) )
      {
         send_to_char( "You must have an assigned area to invoke this object.\n\r", ch );
         return;
      }

      if( vnum < pArea->low_o_vnum && vnum > pArea->hi_o_vnum )
      {
         send_to_char( "That number is not in your allocated range.\n\r", ch );
         return;
      }
   }

   if( ( pObjIndex = get_obj_index( vnum ) ) == NULL )
   {
      send_to_char( "No object has that vnum.\n\r", ch );
      return;
   }

   if( level == 0 )
   {
      AREA_DATA *temp_area;

      if( ( temp_area = get_area_obj( pObjIndex ) ) == NULL )
         level = ch->level;
      else
      {
         level = generate_itemlevel( temp_area, pObjIndex );
         level = URANGE( 0, level, LEVEL_AVATAR );
      }
   }

   obj = create_object( pObjIndex, level );

   if( CAN_WEAR( obj, ITEM_TAKE ) )
   {
      obj = obj_to_char( obj, ch );
   }
   else
   {
      obj = obj_to_room( obj, ch->in_room, ch );
      act( AT_IMMORT, "$n fashions $p from ether!", ch, obj, NULL, TO_ROOM );
   }

   /*
    * I invoked what? --Blodkai
    */
   ch_printf_color( ch, "&YYou invoke %s (&W#%d &Y- &W%s &Y- &Wlvl %d&Y)\n\r", pObjIndex->short_descr, pObjIndex->vnum, pObjIndex->name, obj->level );

   return;
}

void do_purge( CHAR_DATA * ch, char *argument )
{
   char arg[MAX_INPUT_LENGTH];
   CHAR_DATA *victim, *tch;
   OBJ_DATA *obj;
   set_char_color( AT_IMMORT, ch );
   one_argument( argument, arg );

   if( arg[0] == STRING_NULL )
   {
      /*
       * 'purge'
       */
      CHAR_DATA *vnext;
      OBJ_DATA *obj_next;

      for( victim = ch->in_room->first_person; victim; victim = vnext )
      {
         vnext = victim->next_in_room;
         /*
          * GACK! Why did this get removed??
          */

         if( !IS_NPC( victim ) )
            continue;

         for( tch = ch->in_room->first_person; tch; tch = tch->next_in_room )
            if( !IS_NPC( tch ) && tch->dest_buf == victim )
               break;

         if( tch && !IS_NPC( tch ) && tch->dest_buf == victim )
            continue;

         /*
          * This will work in normal rooms too since they should always be -1,-1,-1 outside of the maps.
          */
         if( is_same_map( ch, victim ) )
            extract_char( victim, TRUE );
      }

      for( obj = ch->in_room->first_content; obj; obj = obj_next )
      {
         obj_next = obj->next_content;

         for( tch = ch->in_room->first_person; tch; tch = tch->next_in_room )
            if( !IS_NPC( tch ) && tch->dest_buf == obj )
               break;

         if( tch && !IS_NPC( tch ) && tch->dest_buf == obj )
            continue;

         /*
          * This will work in normal rooms too since they should always be -1,-1,-1 outside of the maps.
          */
         if( ch->map == obj->map && ch->x == obj->x && ch->y == obj->y )
            extract_obj( obj );
      }

      act( AT_IMMORT, "$n purges the room!", ch, NULL, NULL, TO_ROOM );

      act( AT_IMMORT, "You have purged the room!", ch, NULL, NULL, TO_CHAR );
      save_house_by_vnum( ch->in_room->vnum );  /* Prevent House Object Duplication */
      return;
   }

   victim = NULL;

   obj = NULL;
   /*
    * fixed to get things in room first -- i.e., purge portal (obj),
    * * no more purging mobs with that keyword in another room first
    * * -- Tri
    */

   if( ( victim = get_char_room( ch, arg ) ) == NULL && ( obj = get_obj_here( ch, arg ) ) == NULL )
   {
      if( ( victim = get_char_world( ch, arg ) ) == NULL && ( obj = get_obj_world( ch, arg ) ) == NULL ) /* no get_obj_room */
      {
         send_to_char( "They aren't here.\n\r", ch );
         return;
      }
   }

   /*
    * Single object purge in room for high level purge - Scryn 8/12
    */
   if( obj )
   {
      int vnum = ( obj->in_room ? obj->in_room->vnum : ROOM_VNUM_LIMBO );
      separate_obj( obj );
      act( AT_IMMORT, "$n purges $p.", ch, obj, NULL, TO_ROOM );
      act( AT_IMMORT, "You make $p disappear in a puff of smoke!", ch, obj, NULL, TO_CHAR );
      extract_obj( obj );
      save_house_by_vnum( vnum );   /* Prevent House Object Duplication */
      return;
   }

   if( !IS_NPC( victim ) )
   {
      send_to_char( "Not on PC's.\n\r", ch );
      return;
   }

   if( victim == ch )
   {
      send_to_char( "You cannot purge yourself!\n\r", ch );
      return;
   }

   act( AT_IMMORT, "$n purges $N.", ch, NULL, victim, TO_NOTVICT );

   act( AT_IMMORT, "You make $N disappear in a puff of smoke!", ch, NULL, victim, TO_CHAR );
   extract_char( victim, TRUE );
   return;
}

void do_low_purge( CHAR_DATA * ch, char *argument )
{
   char arg[MAX_INPUT_LENGTH];
   CHAR_DATA *victim;
   OBJ_DATA *obj;
   set_char_color( AT_IMMORT, ch );
   one_argument( argument, arg );

   if( arg[0] == STRING_NULL )
   {
      send_to_char( "Purge what?\n\r", ch );
      return;
   }

   victim = NULL;

   obj = NULL;

   if( ( victim = get_char_room( ch, arg ) ) == NULL && ( obj = get_obj_here( ch, arg ) ) == NULL )
   {
      send_to_char( "You can't find that here.\n\r", ch );
      return;
   }

   if( obj )
   {
      separate_obj( obj );
      act( AT_IMMORT, "$n purges $p!", ch, obj, NULL, TO_ROOM );
      act( AT_IMMORT, "You make $p disappear in a puff of smoke!", ch, obj, NULL, TO_CHAR );
      extract_obj( obj );
      return;
   }

   if( !IS_NPC( victim ) )
   {
      send_to_char( "Not on PC's.\n\r", ch );
      return;
   }

   if( victim == ch )
   {
      send_to_char( "You cannot purge yourself!\n\r", ch );
      return;
   }

   act( AT_IMMORT, "$n purges $N.", ch, NULL, victim, TO_NOTVICT );

   act( AT_IMMORT, "You make $N disappear in a puff of smoke!", ch, NULL, victim, TO_CHAR );
   extract_char( victim, TRUE );
   return;
}

void do_balzhur( CHAR_DATA * ch, char *argument )
{
   char arg[MAX_INPUT_LENGTH];
   char buf[MAX_STRING_LENGTH];
   char buf2[MAX_STRING_LENGTH];
   char *name;
   CHAR_DATA *victim;
   AREA_DATA *pArea;
   int sn;
   set_char_color( AT_BLOOD, ch );
   argument = one_argument( argument, arg );

   if( arg[0] == STRING_NULL )
   {
      send_to_char( "Who is deserving of such a fate?\n\r", ch );
      return;
   }

   if( ( victim = get_char_world( ch, arg ) ) == NULL )
   {
      send_to_char( "They aren't currently playing.\n\r", ch );
      return;
   }

   if( IS_NPC( victim ) )
   {
      send_to_char( "This will do little good on mobiles.\n\r", ch );
      return;
   }

   if( victim->level >= get_trust( ch ) )
   {
      send_to_char( "I wouldn't even think of that if I were you...\n\r", ch );
      return;
   }

   set_char_color( AT_WHITE, ch );

   send_to_char( "You summon the demon Balzhur to wreak your wrath!\n\r", ch );
   send_to_char( "Balzhur sneers at you evilly, then vanishes in a puff of smoke.\n\r", ch );
   set_char_color( AT_IMMORT, victim );
   send_to_char( "You hear an ungodly sound in the distance that makes your blood run cold!\n\r", victim );
   sprintf( buf, "Balzhur screams, 'You are MINE %s!!!'", victim->name );
   echo_to_all( AT_IMMORT, buf, ECHOTAR_ALL );
   victim->level = 2;
   victim->trust = 0;
   victim->exp = 2000;
   victim->max_hit = 10;
   victim->max_mana = 100;
   victim->max_move = 100;

   for( sn = 0; sn < top_sn; sn++ )
      victim->pcdata->learned[sn] = 0;

   victim->practice = 0;

   victim->hit = victim->max_hit;

   victim->mana = victim->max_mana;

   victim->move = victim->max_move;

   name = capitalize( victim->name );

   sprintf( buf, "%s%s", GOD_DIR, name );

   set_char_color( AT_RED, ch );

   if( !remove( buf ) )
      send_to_char( "Player's immortal data destroyed.\n\r", ch );
   else if( errno != ENOENT )
   {
      ch_printf( ch, "Unknown error #%d - %s (immortal data).  Report to Thoric\n\r", errno, strerror( errno ) );
      sprintf( buf2, "%s balzhuring %s", ch->name, buf );
      perror( buf2 );
   }

   sprintf( buf2, "%s.are", name );

   for( pArea = first_build; pArea; pArea = pArea->next )
      if( !str_cmp( pArea->filename, buf2 ) )
      {
         sprintf( buf, "%s%s", BUILD_DIR, buf2 );

         if( IS_SET( pArea->status, AREA_LOADED ) )
            fold_area( pArea, buf, FALSE );

         close_area( pArea );

         sprintf( buf2, "%s.bak", buf );

         set_char_color( AT_RED, ch ); /* Log message changes colors */

         if( !rename( buf, buf2 ) )
            send_to_char( "Player's area data destroyed.  Area saved as backup.\n\r", ch );
         else if( errno != ENOENT )
         {
            ch_printf( ch, "Unknown error #%d - %s (area data).  Report to  Thoric.\n\r", errno, strerror( errno ) );
            sprintf( buf2, "%s destroying %s", ch->name, buf );
            perror( buf2 );
         }

         break;
      }

   make_wizlist(  );

   advance_level( victim );
   do_help( victim, "M_BALZHUR_" );
   set_char_color( AT_WHITE, victim );
   send_to_char( "You awake after a long period of time...\n\r", victim );

   while( victim->first_carrying )
      extract_obj( victim->first_carrying );

   return;
}

void do_advance( CHAR_DATA * ch, char *argument )
{
   char arg1[MAX_INPUT_LENGTH];
   char arg2[MAX_INPUT_LENGTH];
   char buf[MAX_INPUT_LENGTH];
   CHAR_DATA *victim;
   int level;
   int iLevel;
   set_char_color( AT_IMMORT, ch );
   argument = one_argument( argument, arg1 );
   argument = one_argument( argument, arg2 );

   if( arg1[0] == STRING_NULL || arg2[0] == STRING_NULL || !is_number( arg2 ) )
   {
      send_to_char( "Syntax:  advance <character> <level>\n\r", ch );
      return;
   }

   if( ( victim = get_char_room( ch, arg1 ) ) == NULL )
   {
      send_to_char( "That character is not in the room.\n\r", ch );
      return;
   }

   if( IS_NPC( victim ) )
   {
      send_to_char( "You cannot advance a mobile.\n\r", ch );
      return;
   }

   if( get_trust( ch ) <= get_trust( victim ) || ch == victim )
   {
      send_to_char( "You can't do that.\n\r", ch );
      return;
   }

   if( ( level = atoi( arg2 ) ) < 1 || level > MAX_LEVEL )
   {
      ch_printf( ch, "Level range is 1 to %d.\n\r", MAX_LEVEL );
      return;
   }

   if( level > get_trust( ch ) )
   {
      send_to_char( "Level limited to your trust level.\n\r", ch );
      return;
   }

   /*
    * Lower level:
    * *   Reset to level 1.
    * *   Then raise again.
    * *   Currently, an imp can lower another imp.
    * *   -- Swiftest
    * *   Can't lower imms >= your trust (other than self) per Narn's change.
    * *   Few minor text changes as well.  -- Blod
    */
   if( level <= victim->level )
   {
      int sn;
      set_char_color( AT_IMMORT, victim );

      if( victim->level >= LEVEL_AVATAR && IS_IMMORTAL( victim ) )
      {
         if( victim->pcdata->bestowments )
            DISPOSE( victim->pcdata->bestowments );

         victim->pcdata->bestowments = str_dup( "" );

         xREMOVE_BIT( victim->act, PLR_HOLYLIGHT );

         if( !IS_RETIRED( victim ) )
         {
            /*
             * Fixed bug here, was removing the immortal data of the person
             * who used advance - Orion Elder
             */
            sprintf( buf, "%s%s", GOD_DIR, capitalize( victim->name ) );
            /*
             * Added to notify of removal of Immortal data. - Orion Elder
             */

            if( !remove( buf ) )
               send_to_char( "Player's immortal data destroyed.\n\r", ch );
         }
      }

      if( level < victim->level )
      {
         ch_printf( ch, "Demoting %s from level %d to level %d!\n\r", victim->name, victim->level, level );
         send_to_char( "Cursed and forsaken!  The gods have lowered your level...\n\r", victim );
      }
      else
      {
         ch_printf( ch, "%s is already level %d.  Re-advancing...\n\r", victim->name, level );
         send_to_char( "Deja vu!  Your mind reels as you re-live your past levels!\n\r", victim );
      }

      victim->level = 1;

      victim->exp = 0;
      victim->max_hit = 20;
      victim->max_mana = 100;
      victim->max_move = 100;

      for( sn = 0; sn < top_sn; sn++ )
         victim->pcdata->learned[sn] = 0;

      victim->practice = 0;

      victim->hit = victim->max_hit;

      victim->mana = victim->max_mana;

      victim->move = victim->max_move;

      advance_level( victim );

      /*
       * Rank fix added by Narn.
       */
      DISPOSE( victim->pcdata->rank );

      victim->pcdata->rank = str_dup( "" );

      /*
       * Stuff added to make sure character's wizinvis level doesn't stay
       * higher than actual level, take wizinvis away from advance < 50
       */
      victim->pcdata->wizinvis = victim->trust;

      if( victim->level <= LEVEL_AVATAR )
      {
         xREMOVE_BIT( victim->act, PLR_WIZINVIS );
         victim->pcdata->wizinvis = 0;
      }
   }
   else
   {
      ch_printf( ch, "Raising %s from level %d to level %d!\n\r", victim->name, victim->level, level );

      if( victim->level >= LEVEL_AVATAR )
      {
         set_char_color( AT_IMMORT, victim );
         act( AT_IMMORT, "$n makes some arcane gestures with $s hands, then points $s finger at you!", ch, NULL, victim, TO_VICT );
         act( AT_IMMORT, "$n makes some arcane gestures with $s hands, then points $s finger at $N!", ch, NULL, victim, TO_NOTVICT );
         set_char_color( AT_WHITE, victim );
         send_to_char( "You suddenly feel very strange...\n\r\n\r", victim );
         set_char_color( AT_LBLUE, victim );
      }

      switch ( level )
      {

         default:
            send_to_char( "The gods feel fit to raise your level!\n\r", victim );
            break;

         case LEVEL_IMMORTAL:
         case LEVEL_ACOLYTE:
         case LEVEL_CREATOR:
         case LEVEL_SAVIOR:
         case LEVEL_DEMI:
         case LEVEL_TRUEIMM:
         case LEVEL_LESSER:
         case LEVEL_GOD:
         case LEVEL_GREATER:
         case LEVEL_ASCENDANT:
         case LEVEL_SUB_IMPLEM:
         case LEVEL_IMPLEMENTOR:
         case LEVEL_ETERNAL:
         case LEVEL_INFINITE:
         case LEVEL_SUPREME:
            do_help( victim, "IMMORTAL_ADVANCE" );
            set_char_color( AT_WHITE, victim );
            send_to_char( "You awake... all your possessions are gone.\n\r", victim );

            while( victim->first_carrying )
               extract_obj( victim->first_carrying );
            break;
      }
   }

   for( iLevel = victim->level; iLevel < level; iLevel++ )
   {
      if( level < LEVEL_IMMORTAL )
         send_to_char( "You raise a level!!\n\r", victim );

      victim->level += 1;

      advance_level( victim );
   }

   victim->exp = 0;

   victim->trust = 0;
   return;
}

void do_elevate( CHAR_DATA * ch, char *argument )
{
   char arg[MAX_INPUT_LENGTH];
   CHAR_DATA *victim;
   set_char_color( AT_IMMORT, ch );
   argument = one_argument( argument, arg );

   if( arg[0] == STRING_NULL )
   {
      send_to_char( "Syntax: elevate <char>\n\r", ch );
      return;
   }

   if( ( victim = get_char_room( ch, arg ) ) == NULL )
   {
      send_to_char( "That player is not here.\n\r", ch );
      return;
   }

   if( IS_NPC( victim ) )
   {
      send_to_char( "Not on NPC's.\n\r", ch );
      return;
   }

   if( victim->level == LEVEL_IMMORTAL )
   {
      send_to_char( "Elevating a player...\n\r", ch );
      set_char_color( AT_IMMORT, victim );
      act( AT_IMMORT, "$n begins to chant softly... then makes some arcane gestures...", ch, NULL, NULL, TO_ROOM );
      set_char_color( AT_WHITE, victim );
      send_to_char( "You suddenly feel very strange...\n\r\n\r", victim );
      set_char_color( AT_LBLUE, victim );
      do_help( victim, "M_GODLVL2_" );
      victim->level = LEVEL_ACOLYTE;
      set_char_color( AT_WHITE, victim );
      advance_level( victim );
      victim->exp = 0;
      victim->trust = 0;
      return;
   }

   if( victim->level == LEVEL_ACOLYTE )
   {
      send_to_char( "Elevating a player...\n\r", ch );
      set_char_color( AT_IMMORT, victim );
      act( AT_IMMORT, "$n begins to chant softly... then makes some arcane gestures...", ch, NULL, NULL, TO_ROOM );
      set_char_color( AT_WHITE, victim );
      send_to_char( "You suddenly feel very strange...\n\r\n\r", victim );
      set_char_color( AT_LBLUE, victim );
      do_help( victim, "M_GODLVL3_" );
      victim->level = LEVEL_CREATOR;
      set_char_color( AT_WHITE, victim );
      advance_level( victim );
      victim->exp = 0;
      victim->trust = 0;
      return;
   }
   else
      send_to_char( "You cannot elevate this character.\n\r", ch );

   return;
}

void do_immortalize( CHAR_DATA * ch, char *argument )
{
   int i;
   char arg[MAX_INPUT_LENGTH];
   CHAR_DATA *victim;
   set_char_color( AT_IMMORT, ch );
   argument = one_argument( argument, arg );

   if( arg[0] == STRING_NULL )
   {
      send_to_char( "Syntax:  immortalize <char>\n\r", ch );
      return;
   }

   if( ( victim = get_char_room( ch, arg ) ) == NULL )
   {
      send_to_char( "That player is not here.\n\r", ch );
      return;
   }

   if( IS_NPC( victim ) )
   {
      send_to_char( "Not on NPC's.\n\r", ch );
      return;
   }

   /*
    * Added this check, not sure why the code didn't already have it. Samson 1-18-98
    */
   if( victim->level >= LEVEL_IMMORTAL )
   {
      ch_printf( ch, "Don't be silly, %s is already immortal.\n\r", victim->name );
      return;
   }

   if( victim->level != LEVEL_AVATAR )
   {
      send_to_char( "This player is not yet worthy of immortality.\n\r", ch );
      return;
   }

   send_to_char( "Immortalizing a player...\n\r", ch );

   set_char_color( AT_IMMORT, victim );
   act( AT_IMMORT, "$n begins to chant softly... then raises $s arms to the sky...", ch, NULL, NULL, TO_ROOM );
   set_char_color( AT_WHITE, victim );
   send_to_char( "You suddenly feel very strange...\n\r\n\r", victim );
   set_char_color( AT_LBLUE, victim );
   do_help( victim, "M_GODLVL1_" );
   set_char_color( AT_WHITE, victim );
   send_to_char( "You awake... all your possessions are gone.\n\r", victim );

   while( victim->first_carrying )
      extract_obj( victim->first_carrying );

   victim->level = LEVEL_IMMORTAL;

   advance_level( victim );

   /*
    * Remove clan/guild/order and update accordingly
    */
   if( victim->pcdata->clan )
   {
      if( victim->speaking & LANG_CLAN )
         victim->speaking = LANG_COMMON;

      REMOVE_BIT( victim->speaks, LANG_CLAN );

      --victim->pcdata->clan->members;

      if( !str_cmp( victim->name, victim->pcdata->clan->leader ) )
      {
         STRFREE( victim->pcdata->clan->leader );
         victim->pcdata->clan->leader = STRALLOC( "" );
      }

      if( !str_cmp( victim->name, victim->pcdata->clan->number1 ) )
      {
         STRFREE( victim->pcdata->clan->number1 );
         victim->pcdata->clan->number1 = STRALLOC( "" );
      }

      if( !str_cmp( victim->name, victim->pcdata->clan->number2 ) )
      {
         STRFREE( victim->pcdata->clan->number2 );
         victim->pcdata->clan->number2 = STRALLOC( "" );
      }

      victim->pcdata->clan = NULL;

      STRFREE( victim->pcdata->clan_name );
   }

   /*
    * create immortal only data for tell history
    */
   CREATE( victim->pcdata->tell_history, char *, 26 );

   for( i = 0; i < 26; i++ )
      victim->pcdata->tell_history[i] = NULL;

   victim->exp = 0;

   victim->trust = 0;

   save_char_obj( victim );

   return;
}

void do_trust( CHAR_DATA * ch, char *argument )
{
   char arg1[MAX_INPUT_LENGTH];
   char arg2[MAX_INPUT_LENGTH];
   CHAR_DATA *victim;
   int level;
   set_char_color( AT_IMMORT, ch );
   argument = one_argument( argument, arg1 );
   argument = one_argument( argument, arg2 );

   if( arg1[0] == STRING_NULL || arg2[0] == STRING_NULL || !is_number( arg2 ) )
   {
      send_to_char( "Syntax:  trust <char> <level>.\n\r", ch );
      return;
   }

   if( ( victim = get_char_room( ch, arg1 ) ) == NULL )
   {
      send_to_char( "That player is not here.\n\r", ch );
      return;
   }

   if( ( level = atoi( arg2 ) ) < 0 || level > MAX_LEVEL )
   {
      send_to_char( "Level must be 0 (reset) or 1 to 65.\n\r", ch );
      return;
   }

   if( level > get_trust( ch ) )
   {
      send_to_char( "Limited to your own trust.\n\r", ch );
      return;
   }

   if( get_trust( victim ) >= get_trust( ch ) )
   {
      send_to_char( "You can't do that.\n\r", ch );
      return;
   }

   victim->trust = level;

   send_to_char( "Ok.\n\r", ch );
   return;
}

/*
 * Summer 1997 --Blod
 */
void do_scatter( CHAR_DATA * ch, char *argument )
{
   CHAR_DATA *victim;
   char arg[MAX_INPUT_LENGTH];
   ROOM_INDEX_DATA *pRoomIndex;
   set_char_color( AT_IMMORT, ch );
   one_argument( argument, arg );

   if( arg[0] == STRING_NULL )
   {
      send_to_char( "Scatter whom?\n\r", ch );
      return;
   }

   if( ( victim = get_char_room( ch, arg ) ) == NULL )
   {
      send_to_char( "They aren't here.\n\r", ch );
      return;
   }

   if( victim == ch )
   {
      send_to_char( "It's called teleport.  Try it.\n\r", ch );
      return;
   }

   if( !IS_NPC( victim ) && get_trust( victim ) >= get_trust( ch ) )
   {
      send_to_char( "You haven't the power to succeed against them.\n\r", ch );
      return;
   }

   for( ;; )
   {
      pRoomIndex = get_room_index( number_range( 0, MAX_VNUM ) );

      if( pRoomIndex )
         if( !xIS_SET( pRoomIndex->room_flags, ROOM_PRIVATE )
             && !xIS_SET( pRoomIndex->room_flags, ROOM_SOLITARY ) && !xIS_SET( pRoomIndex->room_flags, ROOM_NO_ASTRAL ) && !xIS_SET( pRoomIndex->room_flags, ROOM_PROTOTYPE ) )
            break;
   }

   if( victim->fighting )
      stop_fighting( victim, TRUE );

   act( AT_MAGIC, "With the sweep of an arm, $n flings $N to the winds.", ch, NULL, victim, TO_NOTVICT );

   act( AT_MAGIC, "With the sweep of an arm, $n flings you to the astral winds.", ch, NULL, victim, TO_VICT );

   act( AT_MAGIC, "With the sweep of an arm, you fling $N to the astral winds.", ch, NULL, victim, TO_CHAR );

   char_from_room( victim );

   char_to_room( victim, pRoomIndex );

   victim->position = POS_RESTING;

   act( AT_MAGIC, "$n staggers forth from a sudden gust of wind, and collapses.", victim, NULL, NULL, TO_ROOM );

   do_look( victim, "auto" );

   return;
}

void do_strew( CHAR_DATA * ch, char *argument )
{
   char arg1[MAX_INPUT_LENGTH];
   char arg2[MAX_INPUT_LENGTH];
   CHAR_DATA *victim;
   OBJ_DATA *obj_next;
   OBJ_DATA *obj_lose;
   ROOM_INDEX_DATA *pRoomIndex;
   set_char_color( AT_IMMORT, ch );
   argument = one_argument( argument, arg1 );
   argument = one_argument( argument, arg2 );

   if( arg1[0] == STRING_NULL || arg2[0] == STRING_NULL )
   {
      send_to_char( "Strew who, what?\n\r", ch );
      return;
   }

   if( ( victim = get_char_room( ch, arg1 ) ) == NULL )
   {
      send_to_char( "It would work better if they were here.\n\r", ch );
      return;
   }

   if( victim == ch )
   {
      send_to_char( "Try taking it out on someone else first.\n\r", ch );
      return;
   }

   if( !IS_NPC( victim ) && get_trust( victim ) >= get_trust( ch ) )
   {
      send_to_char( "You haven't the power to succeed against them.\n\r", ch );
      return;
   }

   if( !str_cmp( arg2, "coins" ) )
   {
      if( victim->gold < 1 )
      {
         send_to_char( "Drat, this one's got no gold to start with.\n\r", ch );
         return;
      }

      victim->gold = 0;

      act( AT_MAGIC, "$n gestures and an unearthly gale sends $N's coins flying!", ch, NULL, victim, TO_NOTVICT );
      act( AT_MAGIC, "You gesture and an unearthly gale sends $N's coins flying!", ch, NULL, victim, TO_CHAR );
      act( AT_MAGIC, "As $n gestures, an unearthly gale sends your currency flying!", ch, NULL, victim, TO_VICT );
      return;
   }

   for( ;; )
   {
      pRoomIndex = get_room_index( number_range( 0, MAX_VNUM ) );

      if( pRoomIndex )
         if( !xIS_SET( pRoomIndex->room_flags, ROOM_PRIVATE )
             && !xIS_SET( pRoomIndex->room_flags, ROOM_SOLITARY ) && !xIS_SET( pRoomIndex->room_flags, ROOM_NO_ASTRAL ) && !xIS_SET( pRoomIndex->room_flags, ROOM_PROTOTYPE ) )
            break;
   }

   if( !str_cmp( arg2, "inventory" ) )
   {
      act( AT_MAGIC, "$n speaks a single word, sending $N's possessions flying!", ch, NULL, victim, TO_NOTVICT );
      act( AT_MAGIC, "You speak a single word, sending $N's possessions flying!", ch, NULL, victim, TO_CHAR );
      act( AT_MAGIC, "$n speaks a single word, sending your possessions flying!", ch, NULL, victim, TO_VICT );

      for( obj_lose = victim->first_carrying; obj_lose; obj_lose = obj_next )
      {
         obj_next = obj_lose->next_content;
         obj_from_char( obj_lose );
         obj_to_room( obj_lose, pRoomIndex, ch );
         pager_printf_color( ch, "\t&w%s sent to %d\n\r", capitalize( obj_lose->short_descr ), pRoomIndex->vnum );
      }

      return;
   }

   send_to_char( "Strew their coins or inventory?\n\r", ch );

   return;
}

void do_strip( CHAR_DATA * ch, char *argument )
{
   CHAR_DATA *victim;
   OBJ_DATA *obj_next;
   OBJ_DATA *obj_lose;
   int count = 0;
   set_char_color( AT_OBJECT, ch );

   if( !argument )
   {
      send_to_char( "Strip who?\n\r", ch );
      return;
   }

   if( ( victim = get_char_room( ch, argument ) ) == NULL )
   {
      send_to_char( "They're not here.\n\r", ch );
      return;
   }

   if( victim == ch )
   {
      send_to_char( "Kinky.\n\r", ch );
      return;
   }

   if( !IS_NPC( victim ) && get_trust( victim ) >= get_trust( ch ) )
   {
      send_to_char( "You haven't the power to succeed against them.\n\r", ch );
      return;
   }

   act( AT_OBJECT, "Searching $N ...", ch, NULL, victim, TO_CHAR );

   for( obj_lose = victim->first_carrying; obj_lose; obj_lose = obj_next )
   {
      obj_next = obj_lose->next_content;
      obj_from_char( obj_lose );
      obj_to_char( obj_lose, ch );
      pager_printf_color( ch, "  &G... %s (&g%s) &Gtaken.\n\r", capitalize( obj_lose->short_descr ), obj_lose->name );
      count++;
   }

   if( !count )
      send_to_pager( "&GNothing found to take.\n\r", ch );

   return;
}

void do_restore( CHAR_DATA * ch, char *argument )
{
   char arg[MAX_INPUT_LENGTH];
   set_char_color( AT_IMMORT, ch );
   argument = one_argument( argument, arg );

   if( arg[0] == STRING_NULL )
   {
      send_to_char( "Syntax: Restore <player name>\n\r", ch );
      send_to_char( "Syntax: Restore all\n\r", ch );
      return;
   }

   if( !str_cmp( arg, "all" ) )
   {
      CHAR_DATA *vch;
      CHAR_DATA *vch_next;

      if( !ch->pcdata )
         return;

      if( get_trust( ch ) < LEVEL_SUB_IMPLEM )
      {
         if( IS_NPC( ch ) )
         {
            send_to_char( "You can't do that.\n\r", ch );
            return;
         }
         else
         {
            /*
             * Check if the player did a restore all within the last 18 hours.
             */
            if( current_time - last_restore_all_time < RESTORE_INTERVAL )
            {
               send_to_char( "Sorry, you can't do a restore all yet.\n\r", ch );
               do_restoretime( ch, "" );
               return;
            }
         }
      }

      last_restore_all_time = current_time;

      ch->pcdata->restore_time = current_time;
      save_char_obj( ch );
      send_to_char( "Beginning 'restore all' ...\n\r", ch );

      for( vch = first_char; vch; vch = vch_next )
      {
         vch_next = vch->next;

         if( !IS_NPC( vch ) && !IS_IMMORTAL( vch ) && !CAN_PKILL( vch ) && !in_arena( vch ) )
         {
            vch->hit = vch->max_hit;
            vch->mana = vch->max_mana;
            vch->move = vch->max_move;
            vch->pcdata->condition[COND_FULL] = ( 300 );
            vch->pcdata->condition[COND_THIRST] = ( 300 );
            update_pos( vch );

            act( AT_IMMORT, "$n has restored you.", ch, NULL, vch, TO_VICT );
         }
      }

      send_to_char( "Restored.\n\r", ch );
   }
   else
   {
      CHAR_DATA *victim;

      if( ( victim = get_char_world( ch, arg ) ) == NULL )
      {
         send_to_char( "They aren't here.\n\r", ch );
         return;
      }

      if( get_trust( ch ) < LEVEL_NEOPHYTE && victim != ch && !( IS_NPC( victim ) && xIS_SET( victim->act, ACT_PROTOTYPE ) ) )
      {
         send_to_char( "You can't do that.\n\r", ch );
         return;
      }

      victim->hit = victim->max_hit;

      victim->mana = victim->max_mana;

      victim->move = victim->max_move;

      if( victim->pcdata )
         victim->pcdata->condition[COND_FULL] = ( 300 );
         victim->pcdata->condition[COND_THIRST] = ( 300 );

      update_pos( victim );

      if( ch != victim )
         act( AT_IMMORT, "$n has restored you.", ch, NULL, victim, TO_VICT );

      send_to_char( "Restored.\n\r", ch );

      return;
   }
}

void do_restoretime( CHAR_DATA * ch, char *argument )
{
   long int time_passed;
   int hour, minute;
   set_char_color( AT_IMMORT, ch );

   if( !last_restore_all_time )
      ch_printf( ch, "There has been no restore all since reboot.\n\r" );
   else
   {
      time_passed = current_time - last_restore_all_time;
      hour = ( int )( time_passed / 3600 );
      minute = ( int )( ( time_passed - ( hour * 3600 ) ) / 60 );
      ch_printf( ch, "The  last restore all was %d hours and %d minutes ago.\n\r", hour, minute );
   }

   if( !ch->pcdata )
      return;

   if( !ch->pcdata->restore_time )
   {
      send_to_char( "You have never done a restore all.\n\r", ch );
      return;
   }

   time_passed = current_time - ch->pcdata->restore_time;

   hour = ( int )( time_passed / 3600 );
   minute = ( int )( ( time_passed - ( hour * 3600 ) ) / 60 );
   ch_printf( ch, "Your last restore all was %d hours and %d minutes ago.\n\r", hour, minute );
   return;
}

void do_freeze( CHAR_DATA * ch, char *argument )
{
   char arg[MAX_INPUT_LENGTH];
   CHAR_DATA *victim;
   set_char_color( AT_LBLUE, ch );
   one_argument( argument, arg );

   if( arg[0] == STRING_NULL )
   {
      send_to_char( "Freeze whom?\n\r", ch );
      return;
   }

   if( ( victim = get_char_world( ch, arg ) ) == NULL )
   {
      send_to_char( "They aren't here.\n\r", ch );
      return;
   }

   if( IS_NPC( victim ) )
   {
      send_to_char( "Not on NPC's.\n\r", ch );
      return;
   }

   set_char_color( AT_LBLUE, victim );

   if( get_trust( victim ) >= get_trust( ch ) )
   {
      send_to_char( "You failed, and they saw...\n\r", ch );
      ch_printf( victim, "%s is attempting to freeze you.\n\r", ch->name );
      return;
   }

   if( xIS_SET( victim->act, PLR_FREEZE ) )
   {
      xREMOVE_BIT( victim->act, PLR_FREEZE );
      send_to_char( "Your frozen form suddenly thaws.\n\r", victim );
      ch_printf( ch, "%s is now unfrozen.\n\r", victim->name );
   }
   else
   {
      xSET_BIT( victim->act, PLR_FREEZE );
      send_to_char( "A godly force turns your body to ice!\n\r", victim );
      ch_printf( ch, "You have frozen %s.\n\r", victim->name );
   }

   save_char_obj( victim );

   return;
}

void do_log( CHAR_DATA * ch, char *argument )
{
   char arg[MAX_INPUT_LENGTH];
   CHAR_DATA *victim;
   set_char_color( AT_IMMORT, ch );
   one_argument( argument, arg );

   if( arg[0] == STRING_NULL )
   {
      send_to_char( "Log whom?\n\r", ch );
      return;
   }

   if( !str_cmp( arg, "all" ) )
   {
      if( fLogAll )
      {
         fLogAll = FALSE;
         send_to_char( "Log ALL off.\n\r", ch );
      }
      else
      {
         fLogAll = TRUE;
         send_to_char( "Log ALL on.\n\r", ch );
      }

      return;
   }

   if( ( victim = get_char_world( ch, arg ) ) == NULL )
   {
      send_to_char( "They aren't here.\n\r", ch );
      return;
   }

   if( IS_NPC( victim ) )
   {
      send_to_char( "Not on NPC's.\n\r", ch );
      return;
   }

   /*
    * No level check, gods can log anyone.
    */
   if( xIS_SET( victim->act, PLR_LOG ) )
   {
      xREMOVE_BIT( victim->act, PLR_LOG );
      ch_printf( ch, "LOG removed from %s.\n\r", victim->name );
   }
   else
   {
      xSET_BIT( victim->act, PLR_LOG );
      ch_printf( ch, "LOG applied to %s.\n\r", victim->name );
   }

   return;
}

void do_litterbug( CHAR_DATA * ch, char *argument )
{
   char arg[MAX_INPUT_LENGTH];
   CHAR_DATA *victim;
   set_char_color( AT_IMMORT, ch );
   one_argument( argument, arg );

   if( arg[0] == STRING_NULL )
   {
      send_to_char( "Set litterbug flag on whom?\n\r", ch );
      return;
   }

   if( ( victim = get_char_world( ch, arg ) ) == NULL )
   {
      send_to_char( "They aren't here.\n\r", ch );
      return;
   }

   if( IS_NPC( victim ) )
   {
      send_to_char( "Not on NPC's.\n\r", ch );
      return;
   }

   if( get_trust( victim ) >= get_trust( ch ) )
   {
      send_to_char( "You failed.\n\r", ch );
      return;
   }

   set_char_color( AT_IMMORT, victim );

   if( xIS_SET( victim->act, PLR_LITTERBUG ) )
   {
      xREMOVE_BIT( victim->act, PLR_LITTERBUG );
      send_to_char( "You can drop items again.\n\r", victim );
      ch_printf( ch, "LITTERBUG removed from %s.\n\r", victim->name );
   }
   else
   {
      xSET_BIT( victim->act, PLR_LITTERBUG );
      send_to_char( "A strange force prevents you from dropping any more items!\n\r", victim );
      ch_printf( ch, "LITTERBUG set on %s.\n\r", victim->name );
   }

   return;
}

void do_noemote( CHAR_DATA * ch, char *argument )
{
   char arg[MAX_INPUT_LENGTH];
   CHAR_DATA *victim;
   set_char_color( AT_IMMORT, ch );
   one_argument( argument, arg );

   if( arg[0] == STRING_NULL )
   {
      send_to_char( "Noemote whom?\n\r", ch );
      return;
   }

   if( ( victim = get_char_world( ch, arg ) ) == NULL )
   {
      send_to_char( "They aren't here.\n\r", ch );
      return;
   }

   if( IS_NPC( victim ) )
   {
      send_to_char( "Not on NPC's.\n\r", ch );
      return;
   }

   if( get_trust( victim ) >= get_trust( ch ) )
   {
      send_to_char( "You failed.\n\r", ch );
      return;
   }

   set_char_color( AT_IMMORT, victim );

   if( xIS_SET( victim->act, PLR_NO_EMOTE ) )
   {
      xREMOVE_BIT( victim->act, PLR_NO_EMOTE );
      send_to_char( "You can emote again.\n\r", victim );
      ch_printf( ch, "NOEMOTE removed from %s.\n\r", victim->name );
   }
   else
   {
      xSET_BIT( victim->act, PLR_NO_EMOTE );
      send_to_char( "You can't emote!\n\r", victim );
      ch_printf( ch, "NOEMOTE applied to %s.\n\r", victim->name );
   }

   return;
}

void do_notell( CHAR_DATA * ch, char *argument )
{
   char arg[MAX_INPUT_LENGTH];
   CHAR_DATA *victim;
   set_char_color( AT_IMMORT, ch );
   one_argument( argument, arg );

   if( arg[0] == STRING_NULL )
   {
      send_to_char( "Notell whom?", ch );
      return;
   }

   if( ( victim = get_char_world( ch, arg ) ) == NULL )
   {
      send_to_char( "They aren't here.\n\r", ch );
      return;
   }

   if( IS_NPC( victim ) )
   {
      send_to_char( "Not on NPC's.\n\r", ch );
      return;
   }

   if( get_trust( victim ) >= get_trust( ch ) )
   {
      send_to_char( "You failed.\n\r", ch );
      return;
   }

   set_char_color( AT_IMMORT, victim );

   if( xIS_SET( victim->act, PLR_NO_TELL ) )
   {
      xREMOVE_BIT( victim->act, PLR_NO_TELL );
      send_to_char( "You can use tells again.\n\r", victim );
      ch_printf( ch, "NOTELL removed from %s.\n\r", victim->name );
   }
   else
   {
      xSET_BIT( victim->act, PLR_NO_TELL );
      send_to_char( "You can't use tells!\n\r", victim );
      ch_printf( ch, "NOTELL applied to %s.\n\r", victim->name );
   }

   return;
}

void do_notitle( CHAR_DATA * ch, char *argument )
{
   char buf[MAX_STRING_LENGTH];
   char arg[MAX_INPUT_LENGTH];
   CHAR_DATA *victim;
   set_char_color( AT_IMMORT, ch );
   one_argument( argument, arg );

   if( arg[0] == STRING_NULL )
   {
      send_to_char( "Notitle whom?\n\r", ch );
      return;
   }

   if( ( victim = get_char_world( ch, arg ) ) == NULL )
   {
      send_to_char( "They aren't here.\n\r", ch );
      return;
   }

   if( IS_NPC( victim ) )
   {
      send_to_char( "Not on NPC's.\n\r", ch );
      return;
   }

   if( get_trust( victim ) >= get_trust( ch ) )
   {
      send_to_char( "You failed.\n\r", ch );
      return;
   }

   set_char_color( AT_IMMORT, victim );

   if( IS_SET( victim->pcdata->flags, PCFLAG_NOTITLE ) )
   {
      REMOVE_BIT( victim->pcdata->flags, PCFLAG_NOTITLE );
      send_to_char( "You can set your own title again.\n\r", victim );
      ch_printf( ch, "NOTITLE removed from %s.\n\r", victim->name );
   }
   else
   {
      SET_BIT( victim->pcdata->flags, PCFLAG_NOTITLE );
      sprintf( buf, "the %s", title_table[victim->Class][victim->level][victim->sex == SEX_FEMALE ? 1 : 0] );
      set_title( victim, buf );
      send_to_char( "You can't set your own title!\n\r", victim );
      ch_printf( ch, "NOTITLE set on %s.\n\r", victim->name );
   }

   return;
}

void do_silence( CHAR_DATA * ch, char *argument )
{
   char arg[MAX_INPUT_LENGTH];
   CHAR_DATA *victim;
   set_char_color( AT_IMMORT, ch );
   one_argument( argument, arg );

   if( arg[0] == STRING_NULL )
   {
      send_to_char( "Silence whom?", ch );
      return;
   }

   if( ( victim = get_char_world( ch, arg ) ) == NULL )
   {
      send_to_char( "They aren't here.\n\r", ch );
      return;
   }

   if( IS_NPC( victim ) )
   {
      send_to_char( "Not on NPC's.\n\r", ch );
      return;
   }

   if( get_trust( victim ) >= get_trust( ch ) )
   {
      send_to_char( "You failed.\n\r", ch );
      return;
   }

   set_char_color( AT_IMMORT, victim );

   if( xIS_SET( victim->act, PLR_SILENCE ) )
   {
      send_to_char( "Player already silenced, use unsilence to remove.\n\r", ch );
   }
   else
   {
      xSET_BIT( victim->act, PLR_SILENCE );
      send_to_char( "You can't use channels!\n\r", victim );
      ch_printf( ch, "You SILENCE %s.\n\r", victim->name );
   }

   return;
}

/*
 * Much better than toggling this with do_silence, yech --Blodkai
 */
void do_unsilence( CHAR_DATA * ch, char *argument )
{
   char arg[MAX_INPUT_LENGTH];
   CHAR_DATA *victim;
   set_char_color( AT_IMMORT, ch );
   one_argument( argument, arg );

   if( arg[0] == STRING_NULL )
   {
      send_to_char( "Unsilence whom?\n\r", ch );
      return;
   }

   if( ( victim = get_char_world( ch, arg ) ) == NULL )
   {
      send_to_char( "They aren't here.\n\r", ch );
      return;
   }

   if( IS_NPC( victim ) )
   {
      send_to_char( "Not on NPC's.\n\r", ch );
      return;
   }

   if( get_trust( victim ) >= get_trust( ch ) )
   {
      send_to_char( "You failed.\n\r", ch );
      return;
   }

   set_char_color( AT_IMMORT, victim );

   if( xIS_SET( victim->act, PLR_SILENCE ) )
   {
      xREMOVE_BIT( victim->act, PLR_SILENCE );
      send_to_char( "You can use channels again.\n\r", victim );
      ch_printf( ch, "SILENCE removed from %s.\n\r", victim->name );
   }
   else
   {
      send_to_char( "That player is not silenced.\n\r", ch );
   }

   return;
}

void do_peace( CHAR_DATA * ch, char *argument )
{
   CHAR_DATA *rch;
   act( AT_IMMORT, "$n booms, 'PEACE!'", ch, NULL, NULL, TO_ROOM );
   act( AT_IMMORT, "You boom, 'PEACE!'", ch, NULL, NULL, TO_CHAR );

   for( rch = ch->in_room->first_person; rch; rch = rch->next_in_room )
   {
      if( rch->fighting )
      {
         stop_fighting( rch, TRUE );
         do_sit( rch, "" );
      }

      /*
       * Added by Narn, Nov 28/95
       */
      stop_hating( rch );

      stop_hunting( rch );

      stop_fearing( rch );
   }

   send_to_char_color( "&YOk.\n\r", ch );

   return;
}

WATCH_DATA *first_watch;
WATCH_DATA *last_watch;
void save_watchlist( void )
{
   WATCH_DATA *pwatch;
   FILE *fp;
   fclose( fpReserve );

   if( !( fp = fopen( SYSTEM_DIR WATCH_LIST, "w" ) ) )
   {
      bug( "Save_watchlist: Cannot open " WATCH_LIST, 0 );
      perror( WATCH_LIST );
      fpReserve = fopen( NULL_FILE, "r" );
      return;
   }

   for( pwatch = first_watch; pwatch; pwatch = pwatch->next )
      fprintf( fp, "%d %s~%s~%s~\n", pwatch->imm_level, pwatch->imm_name, pwatch->target_name ? pwatch->target_name : " ", pwatch->player_site ? pwatch->player_site : " " );

   fprintf( fp, "-1\n" );

   fclose( fp );

   fpReserve = fopen( NULL_FILE, "r" );

   return;
}

void do_wizlock( CHAR_DATA * ch, char *argument )
{
   extern bool wizlock;
   wizlock = !wizlock;
   set_char_color( AT_DANGER, ch );

   if( wizlock )
      send_to_char( "Game wizlocked.\n\r", ch );
   else
      send_to_char( "Game un-wizlocked.\n\r", ch );

   return;
}

void do_noresolve( CHAR_DATA * ch, char *argument )
{
   sysdata.NO_NAME_RESOLVING = !sysdata.NO_NAME_RESOLVING;

   if( sysdata.NO_NAME_RESOLVING )
      send_to_char_color( "&YName resolving disabled.\n\r", ch );
   else
      send_to_char_color( "&YName resolving enabled.\n\r", ch );

   return;
}

/* Output of command reformmated by Samson 2-8-98, and again on 4-7-98 */
void do_users( CHAR_DATA * ch, char *argument )
{
   DESCRIPTOR_DATA *d;
   int count;
   char *st;
   set_pager_color( AT_PLAIN, ch );
   count = 0;
   send_to_pager( "Desc|     Constate      |Idle|    Player    | HostIP                   \n\r", ch );
   send_to_pager( "----+-------------------+----+--------------+--------------------------\n\r", ch );

   for( d = first_descriptor; d; d = d->next )
   {
      switch ( d->connected )
      {

         case CON_PLAYING:
            st = "Playing";
            break;

         case CON_GET_NAME:
            st = "Get name";
            break;

         case CON_GET_OLD_PASSWORD:
            st = "Get password";
            break;

         case CON_CONFIRM_NEW_NAME:
            st = "Confirm name";
            break;

         case CON_GET_NEW_PASSWORD:
            st = "New password";
            break;

         case CON_CONFIRM_NEW_PASSWORD:
            st = "Confirm password";
            break;

         case CON_GET_NEW_SEX:
            st = "Get sex";
            break;

         case CON_READ_MOTD:
            st = "Reading MOTD";
            break;

         case CON_EDITING:
            st = "In line editor";
            break;

         case CON_PRESS_ENTER:
            st = "Press enter";
            break;

         default:
            st = "Invalid!!!!";
            break;
      }

      if( !argument || argument[0] == STRING_NULL )
      {
         if( get_trust( ch ) >= LEVEL_ASCENDANT || ( d->character && can_see( ch, d->character, FALSE ) ) )
         {
            count++;
            pager_printf( ch, " %3d| %-17s |%4d| %-12s | %s \n\r", d->descriptor, st, d->idle / 4,
                          d->original ? d->original->name : d->character ? d->character->name : "(None!)", d->host );
         }
      }
      else
      {
         if( ( get_trust( ch ) >= LEVEL_SUPREME || ( d->character && can_see( ch, d->character, TRUE ) ) )
             && ( !str_prefix( argument, d->host ) || ( d->character && !str_prefix( argument, d->character->name ) ) ) )
         {
            count++;
            pager_printf( ch, " %3d| %2d|%4d| %-12s | %s \n\r", d->descriptor, d->connected, d->idle / 4,
                          d->original ? d->original->name : d->character ? d->character->name : "(None!)", d->host );
         }
      }
   }

   pager_printf( ch, "%d user%s.\n\r", count, count == 1 ? "" : "s" );

   return;
}

/*
 * Thanks to Grodyn for pointing out bugs in this function.
 */
void do_force( CHAR_DATA * ch, char *argument )
{
   char arg[MAX_INPUT_LENGTH];
   bool mobsonly;
   set_char_color( AT_IMMORT, ch );
   argument = one_argument( argument, arg );

   if( arg[0] == STRING_NULL || argument[0] == STRING_NULL )
   {
      send_to_char( "Force whom to do what?\n\r", ch );
      return;
   }

   mobsonly = get_trust( ch ) < sysdata.level_forcepc;

   if( !str_cmp( arg, "all" ) )
   {
      CHAR_DATA *vch;
      CHAR_DATA *vch_next;

      if( mobsonly )
      {
         send_to_char( "Force whom to do what?\n\r", ch );
         return;
      }

      for( vch = first_char; vch; vch = vch_next )
      {
         vch_next = vch->next;

         if( !IS_NPC( vch ) && get_trust( vch ) < get_trust( ch ) )
         {
            act( AT_IMMORT, "$n forces you to '$t'.", ch, argument, vch, TO_VICT );
            interpret( vch, argument );
         }
      }
   }
   else
   {
      CHAR_DATA *victim;

      if( ( victim = get_char_world( ch, arg ) ) == NULL )
      {
         send_to_char( "They aren't here.\n\r", ch );
         return;
      }

      if( victim == ch )
      {
         send_to_char( "Aye aye, right away!\n\r", ch );
         return;
      }

      if( ( get_trust( victim ) >= get_trust( ch ) ) || ( mobsonly && !IS_NPC( victim ) ) )
      {
         send_to_char( "Do it yourself!\n\r", ch );
         return;
      }

      if( get_trust( ch ) < LEVEL_GOD && IS_NPC( victim ) && !str_prefix( "mp", argument ) )
      {
         send_to_char( "You can't force a mob to do that!\n\r", ch );
         return;
      }

      act( AT_IMMORT, "$n forces you to '$t'.", ch, argument, victim, TO_VICT );

      interpret( victim, argument );
   }

   send_to_char( "Ok.\n\r", ch );

   return;
}

void do_invis( CHAR_DATA * ch, char *argument )
{
   char arg[MAX_INPUT_LENGTH];
   short level;
   set_char_color( AT_IMMORT, ch );
   /*
    * if ( IS_NPC(ch)) return;
    */
   argument = one_argument( argument, arg );

   if( arg[0] != STRING_NULL )
   {
      if( !is_number( arg ) )
      {
         send_to_char( "Usage: invis | invis <level>\n\r", ch );
         return;
      }

      level = atoi( arg );

      if( level < 2 || level > get_trust( ch ) )
      {
         send_to_char( "Invalid level.\n\r", ch );
         return;
      }

      if( !IS_NPC( ch ) )
      {
         ch->pcdata->wizinvis = level;
         ch_printf( ch, "Wizinvis level set to %d.\n\r", level );
      }

      if( IS_NPC( ch ) )
      {
         ch->mobinvis = level;
         ch_printf( ch, "Mobinvis level set to %d.\n\r", level );
      }

      return;
   }

   if( !IS_NPC( ch ) )
   {
      if( ch->pcdata->wizinvis < 2 )
         ch->pcdata->wizinvis = ch->level;
   }

   if( IS_NPC( ch ) )
   {
      if( ch->mobinvis < 2 )
         ch->mobinvis = ch->level;
   }

   if( xIS_SET( ch->act, PLR_WIZINVIS ) )
   {
      xREMOVE_BIT( ch->act, PLR_WIZINVIS );
      act( AT_IMMORT, "$n slowly fades into existence.", ch, NULL, NULL, TO_ROOM );
      send_to_char( "You slowly fade back into existence.\n\r", ch );
   }
   else
   {
      act( AT_IMMORT, "$n slowly fades into thin air.", ch, NULL, NULL, TO_ROOM );
      send_to_char( "You slowly vanish into thin air.\n\r", ch );
      xSET_BIT( ch->act, PLR_WIZINVIS );
   }

   return;
}

void do_holylight( CHAR_DATA * ch, char *argument )
{
   set_char_color( AT_IMMORT, ch );

   if( IS_NPC( ch ) )
      return;

   if( xIS_SET( ch->act, PLR_HOLYLIGHT ) )
   {
      xREMOVE_BIT( ch->act, PLR_HOLYLIGHT );
      send_to_char( "Holy light mode off.\n\r", ch );
   }
   else
   {
      xSET_BIT( ch->act, PLR_HOLYLIGHT );
      send_to_char( "Holy light mode on.\n\r", ch );
   }

   return;
}

void do_rassign( CHAR_DATA * ch, char *argument )
{
   char arg1[MAX_INPUT_LENGTH];
   char arg2[MAX_INPUT_LENGTH];
   char arg3[MAX_INPUT_LENGTH];
   short r_lo, r_hi;
   CHAR_DATA *victim;
   set_char_color( AT_IMMORT, ch );
   argument = one_argument( argument, arg1 );
   argument = one_argument( argument, arg2 );
   argument = one_argument( argument, arg3 );
   r_lo = atoi( arg2 );
   r_hi = atoi( arg3 );

   if( arg1[0] == STRING_NULL || r_lo < 0 || r_hi < 0 )
   {
      send_to_char( "Syntax: rassign <who> <low> <high>\n\r", ch );
      return;
   }

   if( ( victim = get_char_world( ch, arg1 ) ) == NULL )
   {
      send_to_char( "They don't seem to be around.\n\r", ch );
      return;
   }

   if( IS_NPC( victim ) || get_trust( victim ) < LEVEL_CREATOR )
   {
      send_to_char( "They wouldn't know what to do with a room range.\n\r", ch );
      return;
   }

   if( r_lo > r_hi )
   {
      send_to_char( "Unacceptable room range.\n\r", ch );
      return;
   }

   if( r_lo == 0 )
      r_hi = 0;

   victim->pcdata->r_range_lo = r_lo;

   victim->pcdata->r_range_hi = r_hi;

   assign_area( victim );

   send_to_char( "Done.\n\r", ch );

   set_char_color( AT_IMMORT, victim );

   ch_printf( victim, "%s has assigned you the room vnum range %d - %d.\n\r", ch->name, r_lo, r_hi );

   assign_area( victim );  /* Put back by Thoric on 02/07/96 */

   if( !victim->pcdata->area )
   {
      bug( "rassign: assign_area failed", 0 );
      return;
   }

   if( r_lo == 0 )   /* Scryn 8/12/95 */
   {
      REMOVE_BIT( victim->pcdata->area->status, AREA_LOADED );
      SET_BIT( victim->pcdata->area->status, AREA_DELETED );
   }
   else
   {
      SET_BIT( victim->pcdata->area->status, AREA_LOADED );
      REMOVE_BIT( victim->pcdata->area->status, AREA_DELETED );
   }

   return;
}

void do_oassign( CHAR_DATA * ch, char *argument )
{
   char arg1[MAX_INPUT_LENGTH];
   char arg2[MAX_INPUT_LENGTH];
   char arg3[MAX_INPUT_LENGTH];
   short o_lo, o_hi;
   CHAR_DATA *victim;
   set_char_color( AT_IMMORT, ch );
   argument = one_argument( argument, arg1 );
   argument = one_argument( argument, arg2 );
   argument = one_argument( argument, arg3 );
   o_lo = atoi( arg2 );
   o_hi = atoi( arg3 );

   if( arg1[0] == STRING_NULL || o_lo < 0 || o_hi < 0 )
   {
      send_to_char( "Syntax: oassign <who> <low> <high>\n\r", ch );
      return;
   }

   if( ( victim = get_char_world( ch, arg1 ) ) == NULL )
   {
      send_to_char( "They don't seem to be around.\n\r", ch );
      return;
   }

   if( IS_NPC( victim ) || get_trust( victim ) < LEVEL_SAVIOR )
   {
      send_to_char( "They wouldn't know what to do with an object range.\n\r", ch );
      return;
   }

   if( o_lo > o_hi )
   {
      send_to_char( "Unacceptable object range.\n\r", ch );
      return;
   }

   victim->pcdata->o_range_lo = o_lo;

   victim->pcdata->o_range_hi = o_hi;
   assign_area( victim );
   send_to_char( "Done.\n\r", ch );
   set_char_color( AT_IMMORT, victim );
   ch_printf( victim, "%s has assigned you the object vnum range %d - %d.\n\r", ch->name, o_lo, o_hi );
   return;
}

void do_massign( CHAR_DATA * ch, char *argument )
{
   char arg1[MAX_INPUT_LENGTH];
   char arg2[MAX_INPUT_LENGTH];
   char arg3[MAX_INPUT_LENGTH];
   short m_lo, m_hi;
   CHAR_DATA *victim;
   set_char_color( AT_IMMORT, ch );
   argument = one_argument( argument, arg1 );
   argument = one_argument( argument, arg2 );
   argument = one_argument( argument, arg3 );
   m_lo = atoi( arg2 );
   m_hi = atoi( arg3 );

   if( arg1[0] == STRING_NULL || m_lo < 0 || m_hi < 0 )
   {
      send_to_char( "Syntax: massign <who> <low> <high>\n\r", ch );
      return;
   }

   if( ( victim = get_char_world( ch, arg1 ) ) == NULL )
   {
      send_to_char( "They don't seem to be around.\n\r", ch );
      return;
   }

   if( IS_NPC( victim ) || get_trust( victim ) < LEVEL_SAVIOR )
   {
      send_to_char( "They wouldn't know what to do with a monster range.\n\r", ch );
      return;
   }

   if( m_lo > m_hi )
   {
      send_to_char( "Unacceptable monster range.\n\r", ch );
      return;
   }

   victim->pcdata->m_range_lo = m_lo;

   victim->pcdata->m_range_hi = m_hi;
   assign_area( victim );
   send_to_char( "Done.\n\r", ch );
   set_char_color( AT_IMMORT, victim );
   ch_printf( victim, "%s has assigned you the monster vnum range %d - %d.\n\r", ch->name, m_lo, m_hi );
   return;
}

void do_cmdtable( CHAR_DATA * ch, char *argument )
{
   int hash, cnt;
   CMDTYPE *cmd;
   char arg[MAX_INPUT_LENGTH];
   one_argument( argument, arg );

   if( strcmp( arg, "lag" ) ) /* display normal command table */
   {
      set_pager_color( AT_IMMORT, ch );
      send_to_pager( "Commands and Number of Uses This Run\n\r", ch );
      set_pager_color( AT_PLAIN, ch );

      for( cnt = hash = 0; hash < 126; hash++ )
         for( cmd = command_hash[hash]; cmd; cmd = cmd->next )
         {
            if( ( ++cnt ) % 4 )
               pager_printf( ch, "%-6.6s %4d\t", cmd->name, cmd->userec.num_uses );
            else
               pager_printf( ch, "%-6.6s %4d\n\r", cmd->name, cmd->userec.num_uses );
         }

      send_to_char( "\n\r", ch );
   }
   else  /* display commands causing lag */
   {
      set_pager_color( AT_IMMORT, ch );
      send_to_pager( "Commands that have caused lag this run\n\r", ch );
      set_pager_color( AT_PLAIN, ch );

      for( cnt = hash = 0; hash < 126; hash++ )
         for( cmd = command_hash[hash]; cmd; cmd = cmd->next )
         {
            if( !cmd->lag_count )
               continue;
            else if( ( ++cnt ) % 4 )
               pager_printf( ch, "%-6.6s %4d\t", cmd->name, cmd->lag_count );
            else
               pager_printf( ch, "%-6.6s %4d\n\r", cmd->name, cmd->lag_count );
         }

      send_to_char( "\n\r", ch );
   }

   return;
}

void do_mortalize( CHAR_DATA * ch, char *argument )
{
   char fname[1024];
   char name[256];

   struct stat fst;
   bool loaded;
   DESCRIPTOR_DATA *d;
   int old_room_vnum;
   char buf[MAX_STRING_LENGTH];
   char buf2[MAX_STRING_LENGTH];
   CHAR_DATA *victim;
   AREA_DATA *pArea;
   int sn;
   set_char_color( AT_IMMORT, ch );
   one_argument( argument, name );

   if( name[0] == STRING_NULL )
   {
      send_to_char( "Usage: mortalize <playername>\n\r", ch );
      return;
   }

   name[0] = UPPER( name[0] );

   sprintf( fname, "%s%c/%s", PLAYER_DIR, tolower( name[0] ), capitalize( name ) );

   if( stat( fname, &fst ) != -1 )
   {
      CREATE( d, DESCRIPTOR_DATA, 1 );
      d->next = NULL;
      d->prev = NULL;
      d->connected = CON_GET_NAME;
      d->outsize = 2000;
      CREATE( d->outbuf, char, d->outsize );
      loaded = load_char_obj( d, name, FALSE, FALSE );
      add_char( d->character );
      old_room_vnum = d->character->in_room->vnum;
      char_to_room( d->character, ch->in_room );

      if( get_trust( d->character ) >= get_trust( ch ) )
      {
         do_say( d->character, "Do *NOT* disturb me again!" );
         send_to_char( "I think you'd better leave that player alone!\n\r", ch );
         d->character->desc = NULL;
         do_quit( d->character, "" );
         return;
      }

      d->character->desc = NULL;

      victim = d->character;
      d->character = NULL;
      DISPOSE( d->outbuf );
      DISPOSE( d );
      victim->level = LEVEL_AVATAR;
      victim->exp = exp_level( victim, 50 );
      victim->max_hit = 800;
      victim->max_mana = 800;
      victim->max_move = 800;

      for( sn = 0; sn < top_sn; sn++ )
         victim->pcdata->learned[sn] = 0;

      victim->practice = 0;

      victim->hit = victim->max_hit;

      victim->mana = victim->max_mana;

      victim->move = victim->max_move;

      advance_level( victim );

      DISPOSE( victim->pcdata->rank );

      victim->pcdata->rank = str_dup( "" );

      if( xIS_SET( victim->act, PLR_WIZINVIS ) )
         victim->pcdata->wizinvis = victim->trust;

      if( xIS_SET( victim->act, PLR_WIZINVIS ) && ( victim->level <= LEVEL_AVATAR ) )
      {
         xREMOVE_BIT( victim->act, PLR_WIZINVIS );
         victim->pcdata->wizinvis = victim->trust;
      }

      sprintf( buf, "%s%s", GOD_DIR, capitalize( victim->name ) );

      if( !remove( buf ) )
         send_to_char( "Player's immortal data destroyed.\n\r", ch );
      else if( errno != ENOENT )
      {
         ch_printf( ch, "Unknown error #%d - %s (immortal data).  Report to Thoric\n\r", errno, strerror( errno ) );
         sprintf( buf2, "%s mortalizing %s", ch->name, buf );
         perror( buf2 );
      }

      sprintf( buf2, "%s.are", capitalize( argument ) );

      for( pArea = first_build; pArea; pArea = pArea->next )
         if( !strcmp( pArea->filename, buf2 ) )
         {
            sprintf( buf, "%s%s", BUILD_DIR, buf2 );

            if( IS_SET( pArea->status, AREA_LOADED ) )
               fold_area( pArea, buf, FALSE );

            close_area( pArea );

            sprintf( buf2, "%s.bak", buf );

            set_char_color( AT_RED, ch );

            if( !rename( buf, buf2 ) )
               send_to_char( "Player's area data destroyed.  Area saved as backup.\n\r", ch );
            else if( errno != ENOENT )
            {
               ch_printf( ch, "Unknown error #%d - %s (area data).  Report to Thoric.\n\r", errno, strerror( errno ) );
               sprintf( buf2, "%s mortalizing %s", ch->name, buf );
               perror( buf2 );
            }
         }

      make_wizlist(  );

      while( victim->first_carrying )
         extract_obj( victim->first_carrying );

      do_quit( victim, "" );

      return;
   }

   send_to_char( "No such player.\n\r", ch );

   return;
}

/*
 * Load up a player file
 */
void do_loadup( CHAR_DATA * ch, char *argument )
{
   CHAR_DATA *temp;
   char fname[1024];
   char name[256];

   struct stat fst;
   bool loaded;
   DESCRIPTOR_DATA *d;
   int old_room_vnum;
   char buf[MAX_STRING_LENGTH];
   set_char_color( AT_IMMORT, ch );
   one_argument( argument, name );

   if( name[0] == STRING_NULL )
   {
      send_to_char( "Usage: loadup <playername>\n\r", ch );
      return;
   }

   for( temp = first_char; temp; temp = temp->next )
   {
      if( IS_NPC( temp ) )
         continue;

      if( can_see( ch, temp, TRUE ) && !str_cmp( name, temp->name ) )
         break;
   }

   if( temp != NULL )
   {
      send_to_char( "They are already playing.\n\r", ch );
      return;
   }

   name[0] = UPPER( name[0] );

   sprintf( fname, "%s%c/%s", PLAYER_DIR, tolower( name[0] ), capitalize( name ) );
   /*
    * Bug fix here provided by Senir to stop /dev/null crash
    */

   if( stat( fname, &fst ) == -1 || !check_parse_name( capitalize( name ), FALSE ) )
   {
      send_to_char( "&YNo such player exists.\n\r", ch );
      return;
   }

   if( check_parse_name( name, TRUE ) && lstat( fname, &fst ) != -1 )
   {
      CREATE( d, DESCRIPTOR_DATA, 1 );
      d->next = NULL;
      d->prev = NULL;
      d->connected = CON_GET_NAME;
      d->outsize = 2000;
      CREATE( d->outbuf, char, d->outsize );
      loaded = load_char_obj( d, name, FALSE, FALSE );
      add_char( d->character );
      old_room_vnum = d->character->in_room->vnum;
      char_to_room( d->character, ch->in_room );

      if( get_trust( d->character ) >= get_trust( ch ) )
      {
         do_say( d->character, "Do *NOT* disturb me again!" );
         send_to_char( "I think you'd better leave that player alone!\n\r", ch );
         d->character->desc = NULL;
         do_quit( d->character, "" );
         return;
      }

      d->character->desc = NULL;

      d->character->retran = old_room_vnum;
      d->character = NULL;
      DISPOSE( d->outbuf );
      DISPOSE( d );
      ch_printf( ch, "Player %s loaded from room %d.\n\r", capitalize( name ), old_room_vnum );
      sprintf( buf, "%s appears from nowhere, eyes glazed over.\n\r", capitalize( name ) );
      act( AT_IMMORT, buf, ch, NULL, NULL, TO_ROOM );
      send_to_char( "Done.\n\r", ch );
      return;
   }

   /*
    * else no player file
    */
   send_to_char( "No such player.\n\r", ch );

   return;
}

void do_fixchar( CHAR_DATA * ch, char *argument )
{
   char name[MAX_STRING_LENGTH];
   CHAR_DATA *victim;
   set_char_color( AT_IMMORT, ch );
   one_argument( argument, name );

   if( name[0] == STRING_NULL )
   {
      send_to_char( "Usage: fixchar <playername>\n\r", ch );
      return;
   }

   victim = get_char_room( ch, name );

   if( !victim )
   {
      send_to_char( "They're not here.\n\r", ch );
      return;
   }

   fix_char( victim );

   /*
    * victim->armor   = 100;
    * victim->mod_str = 0;
    * victim->mod_dex = 0;
    * victim->mod_wis = 0;
    * victim->mod_int = 0;
    * victim->mod_con = 0;
    * victim->mod_cha = 0;
    * victim->mod_lck = 0;
    * victim->damroll = 0;
    * victim->hitroll = 0;
    * victim->alignment  = URANGE( -1000, victim->alignment, 1000 );
    * victim->saving_spell_staff = 0;
    */
   send_to_char( "Done.\n\r", ch );
}

void do_newbieset( CHAR_DATA * ch, char *argument )
{
   OBJ_DATA *obj;
   set_char_color( AT_IMMORT, ch );

   if( IS_NPC( ch ) )
   {
      send_to_char( "Not on NPC's.\n\r", ch );
      return;
   }

   if( ch->level >= 1 )
   {
      send_to_char( "Sorry, you are on your own now to get eq.\n\r", ch );
      return;
   }

   obj = create_object( get_obj_index( 4000 ), 1 );

   obj_to_char( obj, ch );
   obj = create_object( get_obj_index( 4001 ), 1 );
   obj_to_char( obj, ch );
   obj = create_object( get_obj_index( 4002 ), 1 );
   obj_to_char( obj, ch );
   obj = create_object( get_obj_index( 4003 ), 1 );
   obj_to_char( obj, ch );
   obj = create_object( get_obj_index( 4004 ), 1 );
   obj_to_char( obj, ch );
   obj = create_object( get_obj_index( 4005 ), 1 );
   obj_to_char( obj, ch );
   obj = create_object( get_obj_index( 4006 ), 1 );
   obj_to_char( obj, ch );
   obj = create_object( get_obj_index( 4007 ), 1 );
   obj_to_char( obj, ch );
   obj = create_object( get_obj_index( 4008 ), 1 );
   obj_to_char( obj, ch );
   ch_printf( ch, "You have given a full set of newbie eq.\n\r" );
   return;
}

/*
 * Extract area names from "input" string and place result in "output" string
 * e.g. "aset joe.are sedit susan.are cset" --> "joe.are susan.are"
 * - Gorog
 */
void extract_area_names( char *inp, char *out )
{
   char buf[MAX_INPUT_LENGTH], *pbuf = buf;
   int len;
   *out = STRING_NULL;

   while( inp && *inp )
   {
      inp = one_argument( inp, buf );

      if( ( len = strlen( buf ) ) >= 5 && !strcmp( ".are", pbuf + len - 4 ) )
      {
         if( *out )
            strcat( out, " " );

         strcat( out, buf );
      }
   }
}

/*
 * Remove area names from "input" string and place result in "output" string
 * e.g. "aset joe.are sedit susan.are cset" --> "aset sedit cset"
 * - Gorog
 */
void remove_area_names( char *inp, char *out )
{
   char buf[MAX_INPUT_LENGTH], *pbuf = buf;
   int len;
   *out = STRING_NULL;

   while( inp && *inp )
   {
      inp = one_argument( inp, buf );

      if( ( len = strlen( buf ) ) < 5 || strcmp( ".are", pbuf + len - 4 ) )
      {
         if( *out )
            strcat( out, " " );

         strcat( out, buf );
      }
   }
}

/*
 * Allows members of the Area Council to add Area names to the bestow field.
 * Area names mus end with ".are" so that no commands can be bestowed.
 */
void do_bestowarea( CHAR_DATA * ch, char *argument )
{
   char arg[MAX_INPUT_LENGTH];
   char buf[MAX_STRING_LENGTH];
   CHAR_DATA *victim;
   int arg_len;
   set_char_color( AT_IMMORT, ch );
   argument = one_argument( argument, arg );

   if( !*arg )
   {
      send_to_char( "Syntax:\n\r"
                    "bestowarea <victim> <filename>.are\n\r"
                    "bestowarea <victim> none             removes bestowed areas\n\r"
                    "bestowarea <victim> list             lists bestowed areas\n\r" "bestowarea <victim>                  lists bestowed areas\n\r", ch );
      return;
   }

   if( !( victim = get_char_world( ch, arg ) ) )
   {
      send_to_char( "They aren't here.\n\r", ch );
      return;
   }

   if( IS_NPC( victim ) )
   {
      send_to_char( "You can't give special abilities to a mob!\n\r", ch );
      return;
   }

   if( get_trust( victim ) < LEVEL_IMMORTAL )
   {
      send_to_char( "They aren't an immortal.\n\r", ch );
      return;
   }

   if( !victim->pcdata->bestowments )
      victim->pcdata->bestowments = str_dup( "" );

   if( !*argument || !str_cmp( argument, "list" ) )
   {
      extract_area_names( victim->pcdata->bestowments, buf );
      ch_printf( ch, "Bestowed areas: %s\n\r", buf );
      return;
   }

   if( !str_cmp( argument, "none" ) )
   {
      remove_area_names( victim->pcdata->bestowments, buf );
      smash_tilde( buf );
      DISPOSE( victim->pcdata->bestowments );
      victim->pcdata->bestowments = str_dup( buf );
      send_to_char( "Done.\n\r", ch );
      return;
   }

   arg_len = strlen( argument );

   if( arg_len < 5 || argument[arg_len - 4] != '.' || argument[arg_len - 3] != 'a' || argument[arg_len - 2] != 'r' || argument[arg_len - 1] != 'e' )
   {
      send_to_char( "You can only bestow an area name\n\r", ch );
      send_to_char( "E.G. bestow joe sam.are\n\r", ch );
      return;
   }

   sprintf( buf, "%s %s", victim->pcdata->bestowments, argument );

   DISPOSE( victim->pcdata->bestowments );
   victim->pcdata->bestowments = str_dup( buf );
   set_char_color( AT_IMMORT, victim );
   ch_printf( victim, "%s has bestowed on you the area: %s\n\r", ch->name, argument );
   send_to_char( "Done.\n\r", ch );
}

void do_bestow( CHAR_DATA * ch, char *argument )
{
   char arg[MAX_INPUT_LENGTH], buf[MAX_STRING_LENGTH], arg_buf[MAX_STRING_LENGTH];
   CHAR_DATA *victim;
   CMDTYPE *cmd;
   bool fComm = FALSE;
   set_char_color( AT_IMMORT, ch );
   argument = one_argument( argument, arg );

   if( arg[0] == STRING_NULL )
   {
      send_to_char( "Bestow whom with what?\n\r", ch );
      return;
   }

   if( ( victim = get_char_world( ch, arg ) ) == NULL )
   {
      send_to_char( "They aren't here.\n\r", ch );
      return;
   }

   if( IS_NPC( victim ) )
   {
      send_to_char( "You can't give special abilities to a mob!\n\r", ch );
      return;
   }

   if( victim == ch || get_trust( victim ) >= get_trust( ch ) )
   {
      send_to_char( "You aren't powerful enough...\n\r", ch );
      return;
   }

   if( !victim->pcdata->bestowments )
      victim->pcdata->bestowments = str_dup( "" );

   if( argument[0] == STRING_NULL || !str_cmp( argument, "show list" ) )
   {
      ch_printf( ch, "Current bestowed commands on %s: %s.\n\r", victim->name, victim->pcdata->bestowments );
      return;
   }

   if( !str_cmp( argument, "none" ) )
   {
      DISPOSE( victim->pcdata->bestowments );
      victim->pcdata->bestowments = str_dup( "" );
      ch_printf( ch, "Bestowments removed from %s.\n\r", victim->name );
      ch_printf( victim, "%s has removed your bestowed commands.\n\r", ch->name );
      return;
   }

   arg_buf[0] = STRING_NULL;

   argument = one_argument( argument, arg );

   while( arg[0] != STRING_NULL )
   {
      char *cmd_buf, cmd_tmp[MAX_INPUT_LENGTH];
      bool cFound = FALSE;

      if( !( cmd = find_command( arg ) ) )
      {
         ch_printf( ch, "No such command as %s!\n\r", arg );
         argument = one_argument( argument, arg );
         continue;
      }
      else if( cmd->level > get_trust( ch ) )
      {
         ch_printf( ch, "You can't bestow the %s command!\n\r", arg );
         argument = one_argument( argument, arg );
         continue;
      }

      cmd_buf = victim->pcdata->bestowments;

      cmd_buf = one_argument( cmd_buf, cmd_tmp );

      while( cmd_tmp[0] != STRING_NULL )
      {
         if( !str_cmp( cmd_tmp, arg ) )
         {
            cFound = TRUE;
            break;
         }

         cmd_buf = one_argument( cmd_buf, cmd_tmp );
      }

      if( cFound == TRUE )
      {
         argument = one_argument( argument, arg );
         continue;
      }

      sprintf( arg, "%s ", arg );

      strcat( arg_buf, arg );
      argument = one_argument( argument, arg );
      fComm = TRUE;
   }

   if( !fComm )
   {
      send_to_char( "Good job, knucklehead... you just bestowed them with that master command called 'NOTHING!'\n\r", ch );
      return;
   }

   if( arg_buf[strlen( arg_buf ) - 1] == ' ' )
      arg_buf[strlen( arg_buf ) - 1] = STRING_NULL;

   sprintf( buf, "%s %s", victim->pcdata->bestowments, arg_buf );

   DISPOSE( victim->pcdata->bestowments );

   smash_tilde( buf );

   victim->pcdata->bestowments = str_dup( buf );

   set_char_color( AT_IMMORT, victim );

   ch_printf( victim, "%s has bestowed on you the command(s): %s\n\r", ch->name, arg_buf );

   send_to_char( "Done.\n\r", ch );
}

struct tm *update_time( struct tm *old_time )
{
   time_t sttime;
   sttime = mktime( old_time );
   return localtime( &sttime );
}

/* 
 * Updated to SHA256 - 
 */
void do_form_password( CHAR_DATA *ch, char *argument )
{
   char *pwcheck;

   set_char_color( AT_IMMORT, ch );

   if( !argument || argument[0] == '\0' )
   {
      send_to_char( "Usage: formpass <password>\r\n", ch );
      return;
   }

   /*
    * This is arbitrary to discourage weak passwords 
    */
   if( strlen( argument ) < 5 )
   {
      send_to_char( "Usage: formpass <password>\r\n", ch );
      send_to_char( "New password must be at least 5 characters in length.\r\n", ch );
      return;
   }

   if( argument[0] == '!' )
   {
      send_to_char( "Usage: formpass <password>\r\n", ch );
      send_to_char( "New password cannot begin with the '!' character.\r\n", ch );
      return;
   }

   pwcheck = sha256_crypt( argument );
   ch_printf( ch, "%s results in the encrypted string: %s\r\n", argument, pwcheck );
   return;
}

/*
 * Purge a player file.  No more player.  -- Altrag
 */
void do_destro( CHAR_DATA * ch, char *argument )
{
   set_char_color( AT_RED, ch );
   send_to_char( "If you want to destroy a character, spell it out!\n\r", ch );
   return;
}

/*
 * This could have other applications too.. move if needed. -- Altrag
 */
void close_area( AREA_DATA * pArea )
{
   CHAR_DATA *ech, *ech_next;
   OBJ_DATA *eobj, *eobj_next;
   ROOM_INDEX_DATA *rid, *rid_next;
   OBJ_INDEX_DATA *oid, *oid_next;
   MOB_INDEX_DATA *mid, *mid_next;
   NEIGHBOR_DATA *neighbor, *neighbor_next;
   int icnt;

   for( ech = first_char; ech; ech = ech_next )
   {
      ech_next = ech->next;

      if( ech->fighting )
         stop_fighting( ech, TRUE );

      if( IS_NPC( ech ) )
      {
         /*
          * if mob is in area, or part of area.
          */
         if( URANGE( pArea->low_m_vnum, ech->pIndexData->vnum, pArea->hi_m_vnum ) == ech->pIndexData->vnum || ( ech->in_room && ech->in_room->area == pArea ) )
            extract_char( ech, TRUE );

         continue;
      }

      if( ech->in_room && ech->in_room->area == pArea )
         do_recall( ech, "" );
   }

   for( eobj = first_object; eobj; eobj = eobj_next )
   {
      eobj_next = eobj->next;
      /*
       * if obj is in area, or part of area.
       */

      if( URANGE( pArea->low_o_vnum, eobj->pIndexData->vnum, pArea->hi_o_vnum ) == eobj->pIndexData->vnum || ( eobj->in_room && eobj->in_room->area == pArea ) )
         extract_obj( eobj );
   }

   for( icnt = 0; icnt < MAX_KEY_HASH; icnt++ )
   {
      for( rid = room_index_hash[icnt]; rid; rid = rid_next )
      {
         rid_next = rid->next;

         if( rid->area != pArea )
            continue;

         delete_room( rid );
      }

      for( mid = mob_index_hash[icnt]; mid; mid = mid_next )
      {
         mid_next = mid->next;

         if( mid->vnum < pArea->low_m_vnum || mid->vnum > pArea->hi_m_vnum )
            continue;

         delete_mob( mid );
      }

      for( oid = obj_index_hash[icnt]; oid; oid = oid_next )
      {
         oid_next = oid->next;

         if( oid->vnum < pArea->low_o_vnum || oid->vnum > pArea->hi_o_vnum )
            continue;

         delete_obj( oid );
      }
   }

   if( pArea->weather )
   {
      for( neighbor = pArea->weather->first_neighbor; neighbor; neighbor = neighbor_next )
      {
         neighbor_next = neighbor->next;
         UNLINK( neighbor, pArea->weather->first_neighbor, pArea->weather->last_neighbor, next, prev );
         STRFREE( neighbor->name );
         DISPOSE( neighbor );
      }

      DISPOSE( pArea->weather );
   }

   DISPOSE( pArea->name );

   DISPOSE( pArea->filename );
   DISPOSE( pArea->resetmsg );
   STRFREE( pArea->author );
   UNLINK( pArea, first_area, last_area, next, prev );
   UNLINK( pArea, first_build, last_build, next, prev );
   UNLINK( pArea, first_asort, last_asort, next_sort, prev_sort );
   UNLINK( pArea, first_bsort, last_bsort, next_sort, prev_sort );
   DISPOSE( pArea );
}

void do_destroy( CHAR_DATA * ch, char *argument )
{
   CHAR_DATA *victim;
   char buf[MAX_STRING_LENGTH];
   char buf2[MAX_STRING_LENGTH];
   char arg[MAX_INPUT_LENGTH];
   char *name;

   struct stat fst;
   set_char_color( AT_RED, ch );
   one_argument( argument, arg );

   if( arg[0] == STRING_NULL )
   {
      send_to_char( "Destroy what player file?\n\r", ch );
      return;
   }

   /*
    * Set the file points.
    */
   name = capitalize( arg );

   sprintf( buf, "%s%c/%s", PLAYER_DIR, tolower( arg[0] ), name );

   sprintf( buf2, "%s%c/%s", BACKUP_DIR, tolower( arg[0] ), name );

   /*
    * This check makes sure the name is valid and that the file is there, else there
    * is no need to go on. -Orion
    */
   if( !check_parse_name( name, TRUE ) || lstat( buf, &fst ) == -1 )
   {
      ch_printf( ch, "No player exists by the name %s.\n\r", name );
      return;
   }

   for( victim = first_char; victim; victim = victim->next )
      if( !IS_NPC( victim ) && !str_cmp( victim->name, arg ) )
         break;

   if( !victim )
   {
      DESCRIPTOR_DATA *d;
      /*
       * Make sure they aren't halfway logged in.
       */

      for( d = first_descriptor; d; d = d->next )
         if( ( victim = d->character ) && !IS_NPC( victim ) && !str_cmp( victim->name, arg ) )
            break;

      if( d )
         close_socket( d, TRUE );
   }
   else
   {
      int x, y;
      quitting_char = victim;
      save_char_obj( victim );
      saving_char = NULL;
      extract_char( victim, TRUE );

      for( x = 0; x < MAX_WEAR; x++ )
         for( y = 0; y < MAX_LAYERS; y++ )
            save_equipment[x][y] = NULL;
   }

   if( !rename( buf, buf2 ) )
   {
      AREA_DATA *pArea;
      set_char_color( AT_RED, ch );
      ch_printf( ch, "Player %s destroyed.  Pfile saved in backup directory.\n\r", name );
      sprintf( buf, "%s%s", HOUSE_DIR, name );

      if( !remove( buf ) )
         send_to_char( "Player's housing data destroyed.\n\r", ch );
      else if( errno != ENOENT )
      {
         ch_printf( ch, "Unknown error #%d - %s (housing data)." "  Report to Coder.\n\r", errno, strerror( errno ) );
         sprintf( buf2, "%s destroying %s", ch->name, buf );
         perror( buf2 );
      }

      sprintf( buf, "%s%s", GOD_DIR, name );

      if( !remove( buf ) )
         send_to_char( "Player's immortal data destroyed.\n\r", ch );
      else if( errno != ENOENT )
      {
         ch_printf( ch, "Unknown error #%d - %s (immortal data).  Report to Thoric.\n\r", errno, strerror( errno ) );
         sprintf( buf2, "%s destroying %s", ch->name, buf );
         perror( buf2 );
      }

      sprintf( buf2, "%s.are", name );

      for( pArea = first_build; pArea; pArea = pArea->next )
         if( !str_cmp( pArea->filename, buf2 ) )
         {
            sprintf( buf, "%s%s", BUILD_DIR, buf2 );

            if( IS_SET( pArea->status, AREA_LOADED ) )
            {
               fold_area( pArea, buf, FALSE );
               close_area( pArea );
            }

            sprintf( buf2, "%s.bak", buf );

            set_char_color( AT_RED, ch ); /* Log message changes colors */

            if( !rename( buf, buf2 ) )
               send_to_char( "Player's area data destroyed.  Area saved as backup.\n\r", ch );
            else if( errno != ENOENT )
            {
               ch_printf( ch, "Unknown error #%d - %s (area data).  Report to Thoric.\n\r", errno, strerror( errno ) );
               sprintf( buf2, "%s destroying %s", ch->name, buf );
               perror( buf2 );
            }

            break;
         }
   }
   else if( errno == ENOENT )
   {
      set_char_color( AT_PLAIN, ch );
      send_to_char( "Player does not exist.\n\r", ch );
   }
   else
   {
      set_char_color( AT_WHITE, ch );
      ch_printf( ch, "Unknown error #%d - %s.  Report to Thoric.\n\r", errno, strerror( errno ) );
      sprintf( buf, "%s destroying %s", ch->name, arg );
      perror( buf );
   }

   return;
}

/* Super-AT command:
FOR ALL <action>
FOR MORTALS <action>
FOR GODS <action>
FOR MOBS <action>
FOR EVERYWHERE <action>
Executes action several times, either on ALL players (not including yourself),
MORTALS (including trusted characters), GODS (characters with level higher than
L_HERO), MOBS (Not recommended) or every room (not recommended either!)
If you insert a # in the action, it will be replaced by the name of the target.
If # is a part of the action, the action will be executed for every target
in game. If there is no #, the action will be executed for every room containg
at least one target, but only once per room. # cannot be used with FOR EVERY-
WHERE. # can be anywhere in the action.
Example:
FOR ALL SMILE -> you will only smile once in a room with 2 players.
FOR ALL TWIDDLE # -> In a room with A and B, you will twiddle A then B.
Destroying the characters this command acts upon MAY cause it to fail. Try to
avoid something like FOR MOBS PURGE (although it actually works at my MUD).
FOR MOBS TRANS 3054 (transfer ALL the mobs to Midgaard temple) does NOT work
though :)
The command works by transporting the character to each of the rooms with
target in them. Private rooms are not violated.
*/
/* Expand the name of a character into a string that identifies THAT
   character within a room. E.g. the second 'guard' -> 2. guard
*/
const char *name_expand( CHAR_DATA * ch )
{
   int count = 1;
   CHAR_DATA *rch;
   char name[MAX_INPUT_LENGTH];  /*  HOPEFULLY no mob has a name longer than THAT */
   static char outbuf[MAX_INPUT_LENGTH];

   if( !IS_NPC( ch ) )
      return ch->name;

   one_argument( ch->name, name );  /* copy the first word into name */

   if( !name[0] ) /* weird mob .. no keywords */
   {
      strcpy( outbuf, "" );   /* Do not return NULL, just an empty buffer */
      return outbuf;
   }

   /*
    * ->people changed to ->first_person -- TRI
    */
   for( rch = ch->in_room->first_person; rch && ( rch != ch ); rch = rch->next_in_room )
      if( is_name( name, rch->name ) )
         count++;

   sprintf( outbuf, "%d.%s", count, name );

   return outbuf;
}

void do_for( CHAR_DATA * ch, char *argument )
{
   char range[MAX_INPUT_LENGTH];
   char buf[MAX_STRING_LENGTH];
   bool fGods = FALSE, fMortals = FALSE, fMobs = FALSE, fEverywhere = FALSE, found;
   ROOM_INDEX_DATA *room, *old_room;
   CHAR_DATA *p, *p_prev;  /* p_next to p_prev -- TRI */
   int i;
   set_char_color( AT_IMMORT, ch );
   argument = one_argument( argument, range );

   if( !range[0] || !argument[0] )  /* invalid usage? */
   {
      do_help( ch, "for" );
      return;
   }

   if( !str_prefix( "quit", argument ) )
   {
      send_to_char( "Are you trying to crash the MUD or something?\n\r", ch );
      return;
   }

   if( !str_cmp( range, "all" ) )
   {
      fMortals = TRUE;
      fGods = TRUE;
   }
   else if( !str_cmp( range, "gods" ) )
      fGods = TRUE;
   else if( !str_cmp( range, "mortals" ) )
      fMortals = TRUE;
   else if( !str_cmp( range, "mobs" ) )
      fMobs = TRUE;
   else if( !str_cmp( range, "everywhere" ) )
      fEverywhere = TRUE;
   else
      do_help( ch, "for" );   /* show syntax */

   /*
    * do not allow # to make it easier
    */
   if( fEverywhere && strchr( argument, '#' ) )
   {
      send_to_char( "Cannot use FOR EVERYWHERE with the # thingie.\n\r", ch );
      return;
   }

   set_char_color( AT_PLAIN, ch );

   if( strchr( argument, '#' ) ) /* replace # ? */
   {
      /*
       * char_list - last_char, p_next - gch_prev -- TRI
       */
      for( p = last_char; p; p = p_prev )
      {
         p_prev = p->prev; /* TRI */
         /*
          * p_next = p->next;
          *//*
          * In case someone DOES try to AT MOBS SLAY #
          */
         found = FALSE;

         if( !( p->in_room ) || room_is_private( p->in_room ) || ( p == ch ) )
            continue;

         if( IS_NPC( p ) && fMobs )
            found = TRUE;
         else if( !IS_NPC( p ) && p->level >= LEVEL_IMMORTAL && fGods )
            found = TRUE;
         else if( !IS_NPC( p ) && p->level < LEVEL_IMMORTAL && fMortals )
            found = TRUE;

         /*
          * It looks ugly to me.. but it works :)
          */
         if( found ) /* p is 'appropriate' */
         {
            char *pSource = argument;  /* head of buffer to be parsed */
            char *pDest = buf;   /* parse into this */

            while( *pSource )
            {
               if( *pSource == '#' )   /* Replace # with name of target */
               {
                  const char *namebuf = name_expand( p );

                  if( namebuf )  /* in case there is no mob name ?? */
                     while( *namebuf ) /* copy name over */
                        *( pDest++ ) = *( namebuf++ );

                  pSource++;
               }
               else
                  *( pDest++ ) = *( pSource++ );
            }  /* while */

            *pDest = STRING_NULL;   /* Terminate */

            /*
             * Execute
             */
            old_room = ch->in_room;

            char_from_room( ch );

            char_to_room( ch, p->in_room );

            interpret( ch, buf );

            char_from_room( ch );

            char_to_room( ch, old_room );
         }  /* if found */
      }  /* for every char */
   }
   else  /* just for every room with the appropriate people in it */
   {
      for( i = 0; i < MAX_KEY_HASH; i++ ) /* run through all the buckets */
         for( room = room_index_hash[i]; room; room = room->next )
         {
            found = FALSE;
            /*
             * Anyone in here at all?
             */

            if( fEverywhere ) /* Everywhere executes always */
               found = TRUE;
            else if( !room->first_person )   /* Skip it if room is empty */
               continue;

            /*
             * ->people changed to first_person -- TRI
             */
            /*
             * Check if there is anyone here of the requried type
             */
            /*
             * Stop as soon as a match is found or there are no more ppl in room
             */
            /*
             * ->people to ->first_person -- TRI
             */
            for( p = room->first_person; p && !found; p = p->next_in_room )
            {
               if( p == ch )  /* do not execute on oneself */
                  continue;

               if( IS_NPC( p ) && fMobs )
                  found = TRUE;
               else if( !IS_NPC( p ) && ( p->level >= LEVEL_IMMORTAL ) && fGods )
                  found = TRUE;
               else if( !IS_NPC( p ) && ( p->level <= LEVEL_IMMORTAL ) && fMortals )
                  found = TRUE;
            }  /* for everyone inside the room */

            if( found && !room_is_private( room ) )   /* Any of the required type here AND room not private? */
            {
               /*
                * This may be ineffective. Consider moving character out of old_room
                * once at beginning of command then moving back at the end.
                * This however, is more safe?
                */
               old_room = ch->in_room;
               char_from_room( ch );
               char_to_room( ch, room );
               interpret( ch, argument );
               char_from_room( ch );
               char_to_room( ch, old_room );
            }  /* if found */
         }  /* for every room in a bucket */
   }  /* if strchr */
}  /* do_for */

void save_sysdata args( ( SYSTEM_DATA sys ) );
void do_cset( CHAR_DATA * ch, char *argument )
{
   char arg[MAX_STRING_LENGTH];
   short level;
   set_pager_color( AT_PLAIN, ch );

   if( argument[0] == STRING_NULL )
   {
      pager_printf_color( ch, "\n\r&WMud_name: %s", sysdata.mud_name );
      pager_printf_color( ch,
                          "\n\r&WMail:\n\r  &wRead all mail: &W%d  &wRead mail for free: &W%d  &wWrite mail for free: &W%d\n\r",
                          sysdata.read_all_mail, sysdata.read_mail_free, sysdata.write_mail_free );
      pager_printf_color( ch, "  &wTake all mail: &W%d\n\r", sysdata.take_others_mail );
      pager_printf_color( ch, "\n\r&wPfile autocleanup status: &W%s  &wDays before purging newbies: &W%d\n\r", sysdata.CLEANPFILES ? "On" : "Off", sysdata.newbie_purge );
      pager_printf_color( ch, "&wDays before purging regular players: &W%d\n\r", sysdata.regular_purge );
      pager_printf_color( ch, "&WChannels:\n\r  &wMuse: &W%d   &wThink: &W%d   &wLog: &W%d   &wBuild: &W%d\n\r",
                          sysdata.muse_level, sysdata.think_level, sysdata.log_level, sysdata.build_level );
      pager_printf_color( ch, "&WBuilding:\n\r  &wPrototype modification: &W%d  &wPlayer msetting: &W%d\n\r", sysdata.level_modify_proto, sysdata.level_mset_player );
      pager_printf_color( ch, "&WGuilds:\n\r  &wOverseer: &W%s   &wAdvisor: &W%s\n\r", sysdata.guild_overseer, sysdata.guild_advisor );
      pager_printf_color( ch, "&WBan Data:\n\r  &wBan Site Level: &W%d   &wBan Class Level: &W%d   ", sysdata.ban_site_level, sysdata.ban_Class_level );
      pager_printf_color( ch, "&wBan Race Level: &W%d\n\r", sysdata.ban_race_level );
      pager_printf_color( ch, "&WDefenses:\n\r  &wDodge_mod: &W%d    &wParry_mod: &W%d    &wTumble_mod: &W%d\n\r", sysdata.dodge_mod, sysdata.parry_mod, sysdata.tumble_mod );
      pager_printf_color( ch, "&WOther:\n\r  &wForce on players:             &W%-2d     ", sysdata.level_forcepc );
      pager_printf_color( ch, "&wPrivate room override:         &W%-2d\n\r", sysdata.level_override_private );
      pager_printf_color( ch, "  &wPenalty to bash plr vs. plr:  &W%-7d", sysdata.bash_plr_vs_plr );
      pager_printf_color( ch, "&wPenalty to non-tank bash:      &W%-3d\n\r", sysdata.bash_nontank );
      pager_printf_color( ch, "  &wPenalty to gouge plr vs. plr: &W%-7d", sysdata.gouge_plr_vs_plr );
      pager_printf_color( ch, "&wPenalty to non-tank gouge:     &W%-3d\n\r", sysdata.gouge_nontank );
      pager_printf_color( ch, "  &wPenalty regular stun chance:  &W%-7d", sysdata.stun_regular );
      pager_printf_color( ch, "&wPenalty to stun plr vs. plr:   &W%-3d\n\r", sysdata.stun_plr_vs_plr );
      pager_printf_color( ch, "  &wPercent damage plr vs. plr:   &W%-7d", sysdata.dam_plr_vs_plr );
      pager_printf_color( ch, "&wPercent damage plr vs. mob:    &W%-3d \n\r", sysdata.dam_plr_vs_mob );
      pager_printf_color( ch, "  &wPercent damage mob vs. plr:   &W%-7d", sysdata.dam_mob_vs_plr );
      pager_printf_color( ch, "&wPercent damage mob vs. mob:    &W%-3d\n\r", sysdata.dam_mob_vs_mob );
      pager_printf_color( ch, "  &wGet object without take flag: &W%-7d", sysdata.level_getobjnotake );
      pager_printf_color( ch, "&wAutosave frequency (minutes):  &W%d\n\r", sysdata.save_frequency );
      pager_printf_color( ch, "  &wMax level difference bestow:  &W%-7d", sysdata.bestow_dif );
      pager_printf_color( ch, "&wSaving Pets is:                &W%s\n\r", ( sysdata.save_pets ) ? "ON" : "off" );
      pager_printf_color( ch, "  &wPkill looting is:             &W%s\n\r", ( sysdata.pk_loot ) ? "ON" : "off" );
      pager_printf_color( ch, "  &wSave flags: &W%s\n\r", flag_string( sysdata.save_flags, save_flag ) );
      pager_printf_color( ch, "  &wIdents retries: &W%d\n\r", sysdata.ident_retries );
      return;
   }

   argument = one_argument( argument, arg );

   smash_tilde( argument );

   if( !str_cmp( arg, "help" ) )
   {
      do_help( ch, "controls" );
      return;
   }

   if( !str_cmp( arg, "pfiles" ) )
   {
      sysdata.CLEANPFILES = !sysdata.CLEANPFILES;

      if( sysdata.CLEANPFILES )
         send_to_char( "Pfile autocleanup enabled.\n\r", ch );
      else
         send_to_char( "Pfile autocleanup disabled.\n\r", ch );

      return;
   }

   if( !str_cmp( arg, "save" ) )
   {
      save_sysdata( sysdata );
      send_to_char( "Cset functions saved.\n\r", ch );
      return;
   }

   if( !str_cmp( arg, "mudname" ) )
   {
      if( sysdata.mud_name )
         DISPOSE( sysdata.mud_name );

      sysdata.mud_name = str_dup( argument );

      send_to_char( "Name set.\n\r", ch );

      return;
   }

   if( !str_cmp( arg, "saveflag" ) )
   {
      int x = get_saveflag( argument );

      if( x == -1 )
         send_to_char( "Not a save flag.\n\r", ch );
      else
      {
         TOGGLE_BIT( sysdata.save_flags, 1 << x );
         send_to_char( "Ok.\n\r", ch );
      }

      return;
   }

   if( !str_prefix( arg, "guild_overseer" ) )
   {
      STRFREE( sysdata.guild_overseer );
      sysdata.guild_overseer = STRALLOC( argument );
      send_to_char( "Ok.\n\r", ch );
      return;
   }

   if( !str_prefix( arg, "guild_advisor" ) )
   {
      STRFREE( sysdata.guild_advisor );
      sysdata.guild_advisor = STRALLOC( argument );
      send_to_char( "Ok.\n\r", ch );
      return;
   }

   level = ( short )atoi( argument );

   if( !str_prefix( arg, "savefrequency" ) )
   {
      sysdata.save_frequency = level;
      send_to_char( "Ok.\n\r", ch );
      return;
   }

   if( !str_cmp( arg, "newbie_purge" ) )
   {
      if( level < 1 )
      {
         send_to_char( "You must specify a period of at least 1 day.\n\r", ch );
         return;
      }

      sysdata.newbie_purge = level;

      send_to_char( "Ok.\n\r", ch );
      return;
   }

   if( !str_cmp( arg, "regular_purge" ) )
   {
      if( level < 1 )
      {
         send_to_char( "You must specify a period of at least 1 day.\n\r", ch );
         return;
      }

      sysdata.regular_purge = level;

      send_to_char( "Ok.\n\r", ch );
      return;
   }

   if( !str_cmp( arg, "bash_pvp" ) )
   {
      sysdata.bash_plr_vs_plr = level;
      send_to_char( "Ok.\n\r", ch );
      return;
   }

   if( !str_cmp( arg, "bash_nontank" ) )
   {
      sysdata.bash_nontank = level;
      send_to_char( "Ok.\n\r", ch );
      return;
   }

   if( !str_cmp( arg, "gouge_pvp" ) )
   {
      sysdata.gouge_plr_vs_plr = level;
      send_to_char( "Ok.\n\r", ch );
      return;
   }

   if( !str_cmp( arg, "gouge_nontank" ) )
   {
      sysdata.gouge_nontank = level;
      send_to_char( "Ok.\n\r", ch );
      return;
   }

   if( !str_cmp( arg, "dodge_mod" ) )
   {
      sysdata.dodge_mod = level > 0 ? level : 1;
      send_to_char( "Ok.\n\r", ch );
      return;
   }

   if( !str_cmp( arg, "parry_mod" ) )
   {
      sysdata.parry_mod = level > 0 ? level : 1;
      send_to_char( "Ok.\n\r", ch );
      return;
   }

   if( !str_cmp( arg, "tumble_mod" ) )
   {
      sysdata.tumble_mod = level > 0 ? level : 1;
      send_to_char( "Ok.\n\r", ch );
      return;
   }

   if( !str_cmp( arg, "stun" ) )
   {
      sysdata.stun_regular = level;
      send_to_char( "Ok.\n\r", ch );
      return;
   }

   if( !str_cmp( arg, "stun_pvp" ) )
   {
      sysdata.stun_plr_vs_plr = level;
      send_to_char( "Ok.\n\r", ch );
      return;
   }

   if( !str_cmp( arg, "dam_pvp" ) )
   {
      sysdata.dam_plr_vs_plr = level;
      send_to_char( "Ok.\n\r", ch );
      return;
   }

   if( !str_cmp( arg, "get_notake" ) )
   {
      sysdata.level_getobjnotake = level;
      send_to_char( "Ok.\n\r", ch );
      return;
   }

   if( !str_cmp( arg, "dam_pvm" ) )
   {
      sysdata.dam_plr_vs_mob = level;
      send_to_char( "Ok.\n\r", ch );
      return;
   }

   if( !str_cmp( arg, "dam_mvp" ) )
   {
      sysdata.dam_mob_vs_plr = level;
      send_to_char( "Ok.\n\r", ch );
      return;
   }

   if( !str_cmp( arg, "dam_mvm" ) )
   {
      sysdata.dam_mob_vs_mob = level;
      send_to_char( "Ok.\n\r", ch );
      return;
   }

   if( !str_cmp( arg, "ident_retries" ) || !str_cmp( arg, "ident" ) )
   {
      sysdata.ident_retries = level;

      if( level > 20 )
         send_to_char( "Caution:  This setting may cause the game to lag.\n\r", ch );
      else if( level <= 0 )
         send_to_char( "Ident lookups turned off.\n\r", ch );
      else
         send_to_char( "Ok.\n\r", ch );

      return;
   }

   if( level < 0 || level > MAX_LEVEL )
   {
      send_to_char( "Invalid value for new control.\n\r", ch );
      return;
   }

   if( !str_cmp( arg, "read_all" ) )
      sysdata.read_all_mail = level;
   else if( !str_cmp( arg, "read_free" ) )
      sysdata.read_mail_free = level;
   else if( !str_cmp( arg, "write_free" ) )
      sysdata.write_mail_free = level;
   else if( !str_cmp( arg, "take_all" ) )
      sysdata.take_others_mail = level;
   else if( !str_cmp( arg, "muse" ) )
      sysdata.muse_level = level;
   else if( !str_cmp( arg, "think" ) )
      sysdata.think_level = level;
   else if( !str_cmp( arg, "log" ) )
      sysdata.log_level = level;
   else if( !str_cmp( arg, "build" ) )
      sysdata.build_level = level;
   else if( !str_cmp( arg, "proto_modify" ) )
      sysdata.level_modify_proto = level;
   else if( !str_cmp( arg, "override_private" ) )
      sysdata.level_override_private = level;
   else if( !str_cmp( arg, "bestow_dif" ) )
      sysdata.bestow_dif = level > 0 ? level : 1;
   else if( !str_cmp( arg, "forcepc" ) )
      sysdata.level_forcepc = level;
   else if( !str_cmp( arg, "ban_site_level" ) )
      sysdata.ban_site_level = level;
   else if( !str_cmp( arg, "ban_race_level" ) )
      sysdata.ban_race_level = level;
   else if( !str_cmp( arg, "ban_Class_level" ) )
      sysdata.ban_Class_level = level;
   else if( !str_cmp( arg, "petsave" ) )
   {
      if( level )
         sysdata.save_pets = TRUE;
      else
         sysdata.save_pets = FALSE;
   }
   else if( !str_cmp( arg, "pk_loot" ) )
   {
      if( level )
      {
         send_to_char( "Pkill looting is enabled.\n\r", ch );
         sysdata.pk_loot = TRUE;
      }
      else
      {
         send_to_char( "Pkill looting is disabled.  (use cset pkloot 1 to enable)\n\r", ch );
         sysdata.pk_loot = FALSE;
      }
   }
   else if( !str_cmp( arg, "mset_player" ) )
      sysdata.level_mset_player = level;
   else
   {
      send_to_char( "Invalid argument.\n\r", ch );
      return;
   }

   send_to_char( "Ok.\n\r", ch );

   return;
}

void do_orange( CHAR_DATA * ch, char *argument )
{
   send_to_char_color( "&YFunction under construction.\n\r", ch );
   return;
}

void do_mrange( CHAR_DATA * ch, char *argument )
{
   send_to_char_color( "&YFunction under construction.\n\r", ch );
   return;
}

void do_hell( CHAR_DATA * ch, char *argument )
{
   CHAR_DATA *victim;
   char arg[MAX_INPUT_LENGTH];
   short htime;
   bool h_d = FALSE;

   struct tm *tms;
   set_char_color( AT_IMMORT, ch );
   argument = one_argument( argument, arg );

   if( !*arg )
   {
      send_to_char( "Hell who, and for how long?\n\r", ch );
      return;
   }

   if( !( victim = get_char_world( ch, arg ) ) || IS_NPC( victim ) )
   {
      send_to_char( "They aren't here.\n\r", ch );
      return;
   }

   if( IS_IMMORTAL( victim ) )
   {
      send_to_char( "There is no point in helling an immortal.\n\r", ch );
      return;
   }

   if( victim->pcdata->release_date != 0 )
   {
      ch_printf( ch, "They are already in hell until %24.24s, by %s.\n\r", ctime( &victim->pcdata->release_date ), victim->pcdata->helled_by );
      return;
   }

   argument = one_argument( argument, arg );

   if( !*arg || !is_number( arg ) )
   {
      send_to_char( "Hell them for how long?\n\r", ch );
      return;
   }

   htime = atoi( arg );

   if( htime <= 0 )
   {
      send_to_char( "You cannot hell for zero or negative time.\n\r", ch );
      return;
   }

   argument = one_argument( argument, arg );

   if( !*arg || !str_cmp( arg, "hours" ) )
      h_d = TRUE;
   else if( str_cmp( arg, "days" ) )
   {
      send_to_char( "Is that value in hours or days?\n\r", ch );
      return;
   }
   else if( htime > 30 )
   {
      send_to_char( "You may not hell a person for more than 30 days at a time.\n\r", ch );
      return;
   }

   tms = localtime( &current_time );

   if( h_d )
      tms->tm_hour += htime;
   else
      tms->tm_mday += htime;

   victim->pcdata->release_date = mktime( tms );

   victim->pcdata->helled_by = STRALLOC( ch->name );

   ch_printf( ch, "%s will be released from hell at %24.24s.\n\r", victim->name, ctime( &victim->pcdata->release_date ) );

   act( AT_MAGIC, "$n disappears in a cloud of hellish light.", victim, NULL, ch, TO_NOTVICT );

   char_from_room( victim );

   char_to_room( victim, get_room_index( ROOM_VNUM_HELL ) );

   act( AT_MAGIC, "$n appears in a could of hellish light.", victim, NULL, ch, TO_NOTVICT );

   do_look( victim, "auto" );

   ch_printf( victim, "The immortals are not pleased with your actions.\n\r"
              "You shall remain in hell for %d %s%s.\n\r", htime, ( h_d ? "hour" : "day" ), ( htime == 1 ? "" : "s" ) );

   save_char_obj( victim );   /* used to save ch, fixed by Thoric 09/17/96 */

   return;
}

void do_unhell( CHAR_DATA * ch, char *argument )
{
   CHAR_DATA *victim;
   char arg[MAX_INPUT_LENGTH];
   ROOM_INDEX_DATA *location;
   set_char_color( AT_IMMORT, ch );
   argument = one_argument( argument, arg );

   if( !*arg )
   {
      send_to_char( "Unhell whom..?\n\r", ch );
      return;
   }

   location = ch->in_room;

   /*
    * ch->in_room = get_room_index(ROOM_VNUM_HELL);
    */
   victim = get_char_world( ch, arg );
   /*
    * ch->in_room = location;          The case of unhell self, etc.
    */

   if( !victim || IS_NPC( victim ) )
   {
      send_to_char( "No such player character present.\n\r", ch );
      return;
   }

   if( victim->in_room->vnum != ROOM_VNUM_HELL )
   {
      send_to_char( "No one like that is in hell.\n\r", ch );
      return;
   }

   if( victim->pcdata->clan )
      location = get_room_index( victim->pcdata->clan->recall );
   else
      location = get_room_index( ROOM_VNUM_TEMPLE );

   if( !location )
      location = ch->in_room;

   MOBtrigger = FALSE;

   act( AT_MAGIC, "$n disappears in a cloud of godly light.", victim, NULL, ch, TO_NOTVICT );

   char_from_room( victim );

   char_to_room( victim, location );

   send_to_char( "The gods have smiled on you and released you from hell early!\n\r", victim );

   do_look( victim, "auto" );

   if( victim != ch )
      send_to_char( "They have been released.\n\r", ch );

   if( victim->pcdata->helled_by )
   {
      if( str_cmp( ch->name, victim->pcdata->helled_by ) )
         ch_printf( ch, "(You should probably write a note to %s, explaining the early release.)\n\r", victim->pcdata->helled_by );

      STRFREE( victim->pcdata->helled_by );

      victim->pcdata->helled_by = NULL;
   }

   MOBtrigger = FALSE;

   act( AT_MAGIC, "$n appears in a cloud of godly light.", victim, NULL, ch, TO_NOTVICT );
   victim->pcdata->release_date = 0;
   save_char_obj( victim );
   return;
}

/* Vnum search command by Swordbearer */
void do_vsearch( CHAR_DATA * ch, char *argument )
{
   char arg[MAX_INPUT_LENGTH];
   bool found = FALSE;
   OBJ_DATA *obj;
   OBJ_DATA *in_obj;
   int obj_counter = 1;
   int argi;
   set_pager_color( AT_PLAIN, ch );
   one_argument( argument, arg );

   if( arg[0] == STRING_NULL )
   {
      send_to_char( "Syntax:  vsearch <vnum>.\n\r", ch );
      return;
   }

   argi = atoi( arg );

   if( argi < 0 && argi > MAX_VNUM )
   {
      send_to_char( "Vnum out of range.\n\r", ch );
      return;
   }

   for( obj = first_object; obj != NULL; obj = obj->next )
   {
      if( !can_see_obj( ch, obj ) || !( argi == obj->pIndexData->vnum ) )
         continue;

      found = TRUE;

      for( in_obj = obj; in_obj->in_obj != NULL; in_obj = in_obj->in_obj )
         ;

      if( in_obj->carried_by != NULL )
         pager_printf( ch, "[%2d] Level %d %s carried by %s.\n\r", obj_counter, obj->level, obj_short( obj ), PERS( in_obj->carried_by, ch, TRUE ) );
      else
         pager_printf( ch, "[%2d] [%-5d] %s in %s.\n\r", obj_counter,
                       ( ( in_obj->in_room ) ? in_obj->in_room->vnum : 0 ), obj_short( obj ), ( in_obj->in_room == NULL ) ? "somewhere" : in_obj->in_room->name );

      obj_counter++;
   }

   if( !found )
      send_to_char( "Nothing like that in hell, earth, or heaven.\n\r", ch );

   return;
}

/*
 * Simple function to let any imm make any player instantly sober.
 * Saw no need for level restrictions on this.
 * Written by Narn, Apr/96
 */
void do_sober( CHAR_DATA * ch, char *argument )
{
   CHAR_DATA *victim;
   char arg1[MAX_INPUT_LENGTH];
   set_char_color( AT_IMMORT, ch );
   smash_tilde( argument );
   argument = one_argument( argument, arg1 );

   if( ( victim = get_char_room( ch, arg1 ) ) == NULL )
   {
      send_to_char( "They aren't here.\n\r", ch );
      return;
   }

   if( IS_NPC( victim ) )
   {
      send_to_char( "Not on mobs.\n\r", ch );
      return;
   }

   if( victim->pcdata )
      victim->pcdata->condition[COND_DRUNK] = 0;

   send_to_char( "Ok.\n\r", ch );

   set_char_color( AT_IMMORT, victim );

   send_to_char( "You feel sober again.\n\r", victim );

   return;
}

/*
 * Free a social structure     -Thoric
 */
void free_social( SOCIALTYPE * social )
{
   if( social->name )
      DISPOSE( social->name );

   if( social->char_no_arg )
      DISPOSE( social->char_no_arg );

   if( social->others_no_arg )
      DISPOSE( social->others_no_arg );

   if( social->char_found )
      DISPOSE( social->char_found );

   if( social->others_found )
      DISPOSE( social->others_found );

   if( social->vict_found )
      DISPOSE( social->vict_found );

   if( social->char_auto )
      DISPOSE( social->char_auto );

   if( social->others_auto )
      DISPOSE( social->others_auto );

   DISPOSE( social );
}

/*
 * Remove a social from it's hash index    -Thoric
 */
void unlink_social( SOCIALTYPE * social )
{
   SOCIALTYPE *tmp, *tmp_next;
   int hash;

   if( !social )
   {
      bug( "Unlink_social: NULL social", 0 );
      return;
   }

   if( social->name[0] < 'a' || social->name[0] > 'z' )
      hash = 0;
   else
      hash = ( social->name[0] - 'a' ) + 1;

   if( social == ( tmp = social_index[hash] ) )
   {
      social_index[hash] = tmp->next;
      return;
   }

   for( ; tmp; tmp = tmp_next )
   {
      tmp_next = tmp->next;

      if( social == tmp_next )
      {
         tmp->next = tmp_next->next;
         return;
      }
   }
}

/*
 * Add a social to the social index table   -Thoric
 * Hashed and insert sorted
 */
void add_social( SOCIALTYPE * social )
{
   int hash, x;
   SOCIALTYPE *tmp, *prev;

   if( !social )
   {
      bug( "Add_social: NULL social", 0 );
      return;
   }

   if( !social->name )
   {
      bug( "Add_social: NULL social->name", 0 );
      return;
   }

   if( !social->char_no_arg )
   {
      bug( "Add_social: NULL social->char_no_arg", 0 );
      return;
   }

   /*
    * make sure the name is all lowercase
    */
   for( x = 0; social->name[x] != STRING_NULL; x++ )
      social->name[x] = LOWER( social->name[x] );

   if( social->name[0] < 'a' || social->name[0] > 'z' )
      hash = 0;
   else
      hash = ( social->name[0] - 'a' ) + 1;

   if( ( prev = tmp = social_index[hash] ) == NULL )
   {
      social->next = social_index[hash];
      social_index[hash] = social;
      return;
   }

   for( ; tmp; tmp = tmp->next )
   {
      if( ( x = strcmp( social->name, tmp->name ) ) == 0 )
      {
         bug( "Add_social: trying to add duplicate name to bucket %d", hash );
         free_social( social );
         return;
      }
      else if( x < 0 )
      {
         if( tmp == social_index[hash] )
         {
            social->next = social_index[hash];
            social_index[hash] = social;
            return;
         }

         prev->next = social;

         social->next = tmp;
         return;
      }

      prev = tmp;
   }

   /*
    * add to end
    */
   prev->next = social;

   social->next = NULL;

   return;
}

/*
 * Social editor/displayer/save/delete    -Thoric
 */
void do_sedit( CHAR_DATA * ch, char *argument )
{
   SOCIALTYPE *social;
   char arg1[MAX_INPUT_LENGTH];
   char arg2[MAX_INPUT_LENGTH];
   set_char_color( AT_SOCIAL, ch );
   smash_tilde( argument );
   argument = one_argument( argument, arg1 );
   argument = one_argument( argument, arg2 );

   if( arg1[0] == STRING_NULL )
   {
      send_to_char( "Syntax: sedit <social> [field]\n\r", ch );
      send_to_char( "Syntax: sedit <social> create\n\r", ch );

      if( get_trust( ch ) > LEVEL_GOD )
         send_to_char( "Syntax: sedit <social> delete\n\r", ch );

      if( get_trust( ch ) > LEVEL_LESSER )
         send_to_char( "Syntax: sedit <save>\n\r", ch );

      send_to_char( "\n\rField being one of:\n\r", ch );

      send_to_char( "  cnoarg onoarg cfound ofound vfound cauto oauto\n\r", ch );

      return;
   }

   if( get_trust( ch ) > LEVEL_NEOPHYTE && !str_cmp( arg1, "save" ) )
   {
      save_socials(  );
      send_to_char( "Saved.\n\r", ch );
      return;
   }

   social = find_social( arg1 );

   if( !str_cmp( arg2, "create" ) )
   {
      if( social )
      {
         send_to_char( "That social already exists!\n\r", ch );
         return;
      }

      CREATE( social, SOCIALTYPE, 1 );

      social->name = str_dup( arg1 );
      sprintf( arg2, "You %s.", arg1 );
      social->char_no_arg = str_dup( arg2 );
      add_social( social );
      send_to_char( "Social added.\n\r", ch );
      return;
   }

   if( !social )
   {
      send_to_char( "Social not found.\n\r", ch );
      return;
   }

   if( arg2[0] == STRING_NULL || !str_cmp( arg2, "show" ) )
   {
      ch_printf( ch, "Social: %s\n\r\n\rCNoArg: %s\n\r", social->name, social->char_no_arg );
      ch_printf( ch, "ONoArg: %s\n\rCFound: %s\n\rOFound: %s\n\r",
                 social->others_no_arg ? social->others_no_arg : "(not set)",
                 social->char_found ? social->char_found : "(not set)", social->others_found ? social->others_found : "(not set)" );
      ch_printf( ch, "VFound: %s\n\rCAuto : %s\n\rOAuto : %s\n\r",
                 social->vict_found ? social->vict_found : "(not set)",
                 social->char_auto ? social->char_auto : "(not set)", social->others_auto ? social->others_auto : "(not set)" );
      return;
   }

   if( get_trust( ch ) > LEVEL_GOD && !str_cmp( arg2, "delete" ) )
   {
      unlink_social( social );
      free_social( social );
      send_to_char( "Deleted.\n\r", ch );
      return;
   }

   if( !str_cmp( arg2, "cnoarg" ) )
   {
      if( argument[0] == STRING_NULL || !str_cmp( argument, "clear" ) )
      {
         send_to_char( "You cannot clear this field.  It must have a message.\n\r", ch );
         return;
      }

      if( social->char_no_arg )
         DISPOSE( social->char_no_arg );

      social->char_no_arg = str_dup( argument );

      send_to_char( "Done.\n\r", ch );

      return;
   }

   if( !str_cmp( arg2, "onoarg" ) )
   {
      if( social->others_no_arg )
         DISPOSE( social->others_no_arg );

      if( argument[0] != STRING_NULL && str_cmp( argument, "clear" ) )
         social->others_no_arg = str_dup( argument );

      send_to_char( "Done.\n\r", ch );

      return;
   }

   if( !str_cmp( arg2, "cfound" ) )
   {
      if( social->char_found )
         DISPOSE( social->char_found );

      if( argument[0] != STRING_NULL && str_cmp( argument, "clear" ) )
         social->char_found = str_dup( argument );

      send_to_char( "Done.\n\r", ch );

      return;
   }

   if( !str_cmp( arg2, "ofound" ) )
   {
      if( social->others_found )
         DISPOSE( social->others_found );

      if( argument[0] != STRING_NULL && str_cmp( argument, "clear" ) )
         social->others_found = str_dup( argument );

      send_to_char( "Done.\n\r", ch );

      return;
   }

   if( !str_cmp( arg2, "vfound" ) )
   {
      if( social->vict_found )
         DISPOSE( social->vict_found );

      if( argument[0] != STRING_NULL && str_cmp( argument, "clear" ) )
         social->vict_found = str_dup( argument );

      send_to_char( "Done.\n\r", ch );

      return;
   }

   if( !str_cmp( arg2, "cauto" ) )
   {
      if( social->char_auto )
         DISPOSE( social->char_auto );

      if( argument[0] != STRING_NULL && str_cmp( argument, "clear" ) )
         social->char_auto = str_dup( argument );

      send_to_char( "Done.\n\r", ch );

      return;
   }

   if( !str_cmp( arg2, "oauto" ) )
   {
      if( social->others_auto )
         DISPOSE( social->others_auto );

      if( argument[0] != STRING_NULL && str_cmp( argument, "clear" ) )
         social->others_auto = str_dup( argument );

      send_to_char( "Done.\n\r", ch );

      return;
   }

   if( get_trust( ch ) > LEVEL_GREATER && !str_cmp( arg2, "name" ) )
   {
      bool relocate;
      one_argument( argument, arg1 );

      if( arg1[0] == STRING_NULL )
      {
         send_to_char( "Cannot clear name field!\n\r", ch );
         return;
      }

      if( arg1[0] != social->name[0] )
      {
         unlink_social( social );
         relocate = TRUE;
      }
      else
         relocate = FALSE;

      if( social->name )
         DISPOSE( social->name );

      social->name = str_dup( arg1 );

      if( relocate )
         add_social( social );

      send_to_char( "Done.\n\r", ch );

      return;
   }

   /*
    * display usage message
    */
   do_sedit( ch, "" );
}

/*
 * Free a command structure     -Thoric
 */
void free_command( CMDTYPE * command )
{
   if( command->name )
      DISPOSE( command->name );

   if( command->fun_name )
      DISPOSE( command->fun_name );

   DISPOSE( command );
}

/*
 * Remove a command from it's hash index   -Thoric
 */
void unlink_command( CMDTYPE * command )
{
   CMDTYPE *tmp, *tmp_next;
   int hash;

   if( !command )
   {
      bug( "Unlink_command NULL command", 0 );
      return;
   }

   hash = command->name[0] % 126;

   if( command == ( tmp = command_hash[hash] ) )
   {
      command_hash[hash] = tmp->next;
      return;
   }

   for( ; tmp; tmp = tmp_next )
   {
      tmp_next = tmp->next;

      if( command == tmp_next )
      {
         tmp->next = tmp_next->next;
         return;
      }
   }
}

/*
 * Add a command to the command hash table   -Thoric
 */
void add_command( CMDTYPE * command )
{
   int hash, x;
   CMDTYPE *tmp, *prev;

   if( !command )
   {
      bug( "Add_command: NULL command", 0 );
      return;
   }

   if( !command->name )
   {
      bug( "Add_command: NULL command->name", 0 );
      return;
   }

   if( !command->do_fun )
   {
      bug( "Add_command: NULL command->do_fun", 0 );
      return;
   }

   /*
    * make sure the name is all lowercase
    */
   for( x = 0; command->name[x] != STRING_NULL; x++ )
      command->name[x] = LOWER( command->name[x] );

   hash = command->name[0] % 126;

   if( ( prev = tmp = command_hash[hash] ) == NULL )
   {
      command->next = command_hash[hash];
      command_hash[hash] = command;
      return;
   }

   /*
    * add to the END of the list
    */
   for( ; tmp; tmp = tmp->next )
      if( !tmp->next )
      {
         tmp->next = command;
         command->next = NULL;
      }

   return;
}

/*
 * Command editor/displayer/save/delete    -Thoric
 * Added support for interpret flags                            -Shaddai
 */
void do_cedit( CHAR_DATA * ch, char *argument )
{
   CMDTYPE *command;
   char arg1[MAX_INPUT_LENGTH];
   char arg2[MAX_INPUT_LENGTH];
   set_char_color( AT_IMMORT, ch );
   smash_tilde( argument );
   argument = one_argument( argument, arg1 );
   argument = one_argument( argument, arg2 );

   if( arg1[0] == STRING_NULL )
   {
      send_to_char( "Syntax: cedit save cmdtable\n\r", ch );

      if( get_trust( ch ) > LEVEL_SUB_IMPLEM )
      {
         send_to_char( "Syntax: cedit <command> create [code]\n\r", ch );
         send_to_char( "Syntax: cedit <command> delete\n\r", ch );
         send_to_char( "Syntax: cedit <command> show\n\r", ch );
         send_to_char( "Syntax: cedit <command> raise\n\r", ch );
         send_to_char( "Syntax: cedit <command> lower\n\r", ch );
         send_to_char( "Syntax: cedit <command> list\n\r", ch );
         send_to_char( "Syntax: cedit <command> [field]\n\r", ch );
         send_to_char( "\n\rField being one of:\n\r", ch );
         send_to_char( "  level position log code flags\n\r", ch );
      }

      return;
   }

   if( get_trust( ch ) > LEVEL_GREATER && !str_cmp( arg1, "save" ) && !str_cmp( arg2, "cmdtable" ) )
   {
      save_commands(  );
      send_to_char( "Saved.\n\r", ch );
      return;
   }

   command = find_command( arg1 );

   if( get_trust( ch ) > LEVEL_SUB_IMPLEM && !str_cmp( arg2, "create" ) )
   {
      if( command )
      {
         send_to_char( "That command already exists!\n\r", ch );
         return;
      }

      CREATE( command, CMDTYPE, 1 );

      command->lag_count = 0; /* FB */
      command->name = str_dup( arg1 );
      command->level = get_trust( ch );

      if( *argument )
         one_argument( argument, arg2 );
      else
         sprintf( arg2, "do_%s", arg1 );

      command->do_fun = skill_function( arg2 );

      command->fun_name = str_dup( arg2 );

      add_command( command );

      send_to_char( "Command added.\n\r", ch );

      if( command->do_fun == skill_notfound )
         ch_printf( ch, "Code %s not found.  Set to no code.\n\r", arg2 );

      return;
   }

   if( !command )
   {
      send_to_char( "Command not found.\n\r", ch );
      return;
   }
   else if( command->level > get_trust( ch ) )
   {
      send_to_char( "You cannot touch this command.\n\r", ch );
      return;
   }

   if( arg2[0] == STRING_NULL || !str_cmp( arg2, "show" ) )
   {
      ch_printf( ch, "Command:  %s\n\rLevel:    %d\n\rPosition: %d\n\rLog:      %d\n\rCode:     %s\n\rFlags:  %s\n\r",
                 command->name, command->level, command->position, command->log, command->fun_name, flag_string( command->flags, cmd_flags ) );

      if( command->userec.num_uses )
         send_timer( &command->userec, ch );

      return;
   }

   if( get_trust( ch ) <= LEVEL_SUB_IMPLEM )
   {
      do_cedit( ch, "" );
      return;
   }

   if( !str_cmp( arg2, "raise" ) )
   {
      CMDTYPE *tmp, *tmp_next;
      int hash = command->name[0] % 126;

      if( ( tmp = command_hash[hash] ) == command )
      {
         send_to_char( "That command is already at the top.\n\r", ch );
         return;
      }

      if( tmp->next == command )
      {
         command_hash[hash] = command;
         tmp_next = tmp->next;
         tmp->next = command->next;
         command->next = tmp;
         ch_printf( ch, "Moved %s above %s.\n\r", command->name, command->next->name );
         return;
      }

      for( ; tmp; tmp = tmp->next )
      {
         tmp_next = tmp->next;

         if( tmp_next->next == command )
         {
            tmp->next = command;
            tmp_next->next = command->next;
            command->next = tmp_next;
            ch_printf( ch, "Moved %s above %s.\n\r", command->name, command->next->name );
            return;
         }
      }

      send_to_char( "ERROR -- Not Found!\n\r", ch );

      return;
   }

   if( !str_cmp( arg2, "lower" ) )
   {
      CMDTYPE *tmp, *tmp_next;
      int hash = command->name[0] % 126;

      if( command->next == NULL )
      {
         send_to_char( "That command is already at the bottom.\n\r", ch );
         return;
      }

      tmp = command_hash[hash];

      if( tmp == command )
      {
         tmp_next = tmp->next;
         command_hash[hash] = command->next;
         command->next = tmp_next->next;
         tmp_next->next = command;
         ch_printf( ch, "Moved %s below %s.\n\r", command->name, tmp_next->name );
         return;
      }

      for( ; tmp; tmp = tmp->next )
      {
         if( tmp->next == command )
         {
            tmp_next = command->next;
            tmp->next = tmp_next;
            command->next = tmp_next->next;
            tmp_next->next = command;
            ch_printf( ch, "Moved %s below %s.\n\r", command->name, tmp_next->name );
            return;
         }
      }

      send_to_char( "ERROR -- Not Found!\n\r", ch );

      return;
   }

   if( !str_cmp( arg2, "list" ) )
   {
      CMDTYPE *tmp;
      int hash = command->name[0] % 126;
      pager_printf( ch, "Priority placement for [%s]:\n\r", command->name );

      for( tmp = command_hash[hash]; tmp; tmp = tmp->next )
      {
         if( tmp == command )
            set_pager_color( AT_GREEN, ch );
         else
            set_pager_color( AT_PLAIN, ch );

         pager_printf( ch, "  %s\n\r", tmp->name );
      }

      return;
   }

   if( !str_cmp( arg2, "delete" ) )
   {
      unlink_command( command );
      free_command( command );
      send_to_char( "Deleted.\n\r", ch );
      return;
   }

   if( !str_cmp( arg2, "code" ) )
   {
      DO_FUN *fun = skill_function( argument );

      if( fun == skill_notfound )
      {
         send_to_char( "Code not found.\n\r", ch );
         return;
      }

      command->do_fun = fun;

      DISPOSE( command->fun_name );
      command->fun_name = str_dup( argument );
      send_to_char( "Done.\n\r", ch );
      return;
   }

   if( !str_cmp( arg2, "level" ) )
   {
      int level = atoi( argument );

      if( ( level < 0 || level > get_trust( ch ) ) )
      {
         send_to_char( "Level out of range.\n\r", ch );
         return;
      }

      command->level = level;

      send_to_char( "Done.\n\r", ch );
      return;
   }

   if( !str_cmp( arg2, "log" ) )
   {
      int clog = atoi( argument );

      if( clog < 0 || clog > LOG_COMM )
      {
         send_to_char( "Log out of range.\n\r", ch );
         return;
      }

      command->log = clog;

      send_to_char( "Done.\n\r", ch );
      return;
   }

   if( !str_cmp( arg2, "position" ) )
   {
      int position = atoi( argument );

      if( position < 0 || position > POS_DRAG )
      {
         send_to_char( "Position out of range.\n\r", ch );
         return;
      }

      command->position = position;

      send_to_char( "Done.\n\r", ch );
      return;
   }

   if( !str_cmp( arg2, "flags" ) )
   {
      int flag;

      if( is_number( argument ) )
         flag = atoi( argument );
      else
         flag = get_cmdflag( argument );

      if( flag < 0 || flag >= 32 )
      {
         if( is_number( argument ) )
            ch_printf( ch, "Invalid flag: range is from 0 to 31.\n" );
         else
            ch_printf( ch, "Unknown flag %s.\n", argument );

         return;
      }

      TOGGLE_BIT( command->flags, 1 << flag );

      send_to_char( "Done.\n\r", ch );
      return;
   }

   if( !str_cmp( arg2, "name" ) )
   {
      bool relocate;
      one_argument( argument, arg1 );

      if( arg1[0] == STRING_NULL )
      {
         send_to_char( "Cannot clear name field!\n\r", ch );
         return;
      }

      if( arg1[0] != command->name[0] )
      {
         unlink_command( command );
         relocate = TRUE;
      }
      else
         relocate = FALSE;

      if( command->name )
         DISPOSE( command->name );

      command->name = str_dup( arg1 );

      if( relocate )
         add_command( command );

      send_to_char( "Done.\n\r", ch );

      return;
   }

   /*
    * display usage message
    */
   do_cedit( ch, "" );
}

/*
 * Display Class information     -Thoric
 */
void do_showClass( CHAR_DATA * ch, char *argument )
{
   char arg1[MAX_INPUT_LENGTH];
   char arg2[MAX_INPUT_LENGTH];

   struct Class_type *Class;
   int cl, low, hi;
   set_pager_color( AT_PLAIN, ch );
   argument = one_argument( argument, arg1 );
   argument = one_argument( argument, arg2 );

   if( arg1[0] == STRING_NULL )
   {
      send_to_char( "Syntax: showClass <Class> [level range]\n\r", ch );
      return;
   }

   if( is_number( arg1 ) && ( cl = atoi( arg1 ) ) >= 0 && cl < MAX_CLASS )
      Class = Class_table[cl];
   else
   {
      Class = NULL;

      for( cl = 0; cl < MAX_CLASS && Class_table[cl]; cl++ )
         if( !str_cmp( Class_table[cl]->who_name, arg1 ) )
         {
            Class = Class_table[cl];
            break;
         }
   }

   if( !Class )
   {
      send_to_char( "No such Class.\n\r", ch );
      return;
   }

   pager_printf_color( ch, "&wCLASS: &W%s\n\r&wPrime Attribute: &W%-14s  &wWeapon: &W%-5d      &wGuild: &W%-5d\n\r",
                       Class->who_name, affect_loc_name( Class->attr_prime ), Class->weapon, Class->guild );
   pager_printf_color( ch, "&wSecond Attribute:  &W%-14s  &wDeficient Attribute:  &W%-14s\n\r",
                       affect_loc_name( Class->attr_second ), affect_loc_name( Class->attr_deficient ) );
   pager_printf_color( ch, "&wMax Skill Adept: &W%-3d             &wThac0 : &W%-5d     &wThac32: &W%d\n\r", Class->skill_adept, Class->thac0_00, Class->thac0_32 );
   pager_printf_color( ch, "&wHp Min/Hp Max  : &W%-2d/%-2d           &wMana  : &W%-3s      &wExpBase: &W%d\n\r",
                       Class->hp_min, Class->hp_max, Class->fMana ? "yes" : "no ", Class->exp_base );
   pager_printf_color( ch, "&wAffected by:  &W%s\n\r", affect_bit_name( &Class->affected ) );
   pager_printf_color( ch, "&wResistant to: &W%s\n\r", flag_string( Class->resist, ris_flags ) );
   pager_printf_color( ch, "&wSusceptible to: &W%s\n\r", flag_string( Class->suscept, ris_flags ) );

   if( arg2[0] != STRING_NULL )
   {
      int x, y, cnt;
      low = UMAX( 0, atoi( arg2 ) );
      hi = URANGE( low, atoi( argument ), MAX_LEVEL );

      for( x = low; x <= hi; x++ )
      {
         set_pager_color( AT_LBLUE, ch );
         pager_printf( ch, "Male: %-30s Female: %s\n\r", title_table[cl][x][0], title_table[cl][x][1] );
         cnt = 0;
         set_pager_color( AT_BLUE, ch );

         for( y = gsn_first_spell; y < gsn_top_sn; y++ )
            if( skill_table[y]->skill_level[cl] == x )
            {
               pager_printf( ch, "  %-7s %-19s%3d     ", skill_tname[skill_table[y]->type], skill_table[y]->name, skill_table[y]->skill_adept[cl] );

               if( ++cnt % 2 == 0 )
                  send_to_pager( "\n\r", ch );
            }

         if( cnt % 2 != 0 )
            send_to_pager( "\n\r", ch );

         send_to_pager( "\n\r", ch );
      }
   }
}

/*
 * Create a new Class online.         -Shaddai
 */
bool create_new_Class( int rcindex, char *argument )
{
   int i;

   if( rcindex >= MAX_CLASS || Class_table[rcindex] == NULL )
      return FALSE;

   if( Class_table[rcindex]->who_name )
      STRFREE( Class_table[rcindex]->who_name );

   if( argument[0] != STRING_NULL )
      argument[0] = UPPER( argument[0] );

   Class_table[rcindex]->who_name = STRALLOC( argument );

   xCLEAR_BITS( Class_table[rcindex]->affected );

   Class_table[rcindex]->attr_prime = 0;

   Class_table[rcindex]->attr_second = 0;

   Class_table[rcindex]->attr_deficient = 0;

   Class_table[rcindex]->resist = 0;

   Class_table[rcindex]->suscept = 0;

   Class_table[rcindex]->weapon = 0;

   Class_table[rcindex]->guild = 0;

   Class_table[rcindex]->skill_adept = 0;

   Class_table[rcindex]->thac0_00 = 0;

   Class_table[rcindex]->thac0_32 = 0;

   Class_table[rcindex]->hp_min = 0;

   Class_table[rcindex]->hp_max = 0;

   Class_table[rcindex]->fMana = FALSE;

   Class_table[rcindex]->exp_base = 0;

   for( i = 0; i < MAX_LEVEL; i++ )
   {
      title_table[rcindex][i][0] = str_dup( "Not set." );
      title_table[rcindex][i][1] = str_dup( "Not set." );
   }

   return TRUE;
}

/*
 * Edit Class information     -Thoric
 */
void do_setClass( CHAR_DATA * ch, char *argument )
{
   char arg1[MAX_INPUT_LENGTH], arg2[MAX_INPUT_LENGTH];
   FILE *fpList;
   char Classlist[256];

   struct Class_type *Class;
   int cl, value, i;
   set_char_color( AT_PLAIN, ch );
   smash_tilde( argument );
   argument = one_argument( argument, arg1 );
   argument = one_argument( argument, arg2 );

   if( arg1[0] == STRING_NULL )
   {
      send_to_char( "Syntax: setClass <Class> <field> <value>\n\r", ch );
      send_to_char( "Syntax: setClass <Class> create\n\r", ch );
      send_to_char( "\n\rField being one of:\n\r", ch );
      send_to_char( "  name prime second deficient weapon \n\r", ch );
      send_to_char( "  thac0 thac32\n\r", ch );
      send_to_char( "  hpmin hpmax mana mtitle ftitle\n\r", ch );
      send_to_char( "  affected resist suscept skill\n\r", ch );
      return;
   }

   if( is_number( arg1 ) && ( cl = atoi( arg1 ) ) >= 0 && cl < MAX_CLASS )
      Class = Class_table[cl];
   else
   {
      Class = NULL;

      for( cl = 0; cl < MAX_CLASS && Class_table[cl]; cl++ )
      {
         if( !Class_table[cl]->who_name )
            continue;

         if( !str_cmp( Class_table[cl]->who_name, arg1 ) )
         {
            Class = Class_table[cl];
            break;
         }
      }
   }

   if( !str_cmp( arg2, "create" ) && Class )
   {
      send_to_char( "That Class already exists!\n\r", ch );
      return;
   }

   if( !Class && str_cmp( arg2, "create" ) )
   {
      send_to_char( "No such Class.\n\r", ch );
      return;
   }

   if( !str_cmp( arg2, "create" ) )
   {
      if( MAX_PC_CLASS >= MAX_CLASS )
      {
         send_to_char( "You need to up MAX_CLASS in mud and make clean.\n\r", ch );
         return;
      }

      if( ( create_new_Class( MAX_PC_CLASS, arg1 ) ) == FALSE )
      {
         send_to_char( "Couldn't create a new Class.\n\r", ch );
         return;
      }

      write_Class_file( MAX_PC_CLASS );

      MAX_PC_CLASS++;
      snprintf( Classlist, 256, "%s%s", CLASS_DIR, CLASS_LIST );

      if( !( fpList = fopen( Classlist, "w" ) ) )
      {
         bug( "%s", "Can't open Class list for writing." );
         return;
      }

      for( i = 0; i < MAX_PC_CLASS; i++ )
         fprintf( fpList, "%s%s.Class\n", CLASS_DIR, Class_table[i]->who_name );

      fprintf( fpList, "%s", "$\n" );

      fclose( fpList );

      fpList = NULL;

      send_to_char( "Done.\n\r", ch );

      return;
   }

   if( !argument )
   {
      send_to_char( "You must specify an argument.\n\r", ch );
      return;
   }

   if( !str_cmp( arg2, "skill" ) )
   {
      SKILLTYPE *skill;
      int sn, level, adept;
      argument = one_argument( argument, arg2 );

      if( ( sn = skill_lookup( arg2 ) ) > 0 )
      {
         skill = get_skilltype( sn );
         argument = one_argument( argument, arg2 );
         level = atoi( arg2 );
         argument = one_argument( argument, arg2 );
         adept = atoi( arg2 );
         skill->skill_level[cl] = level;
         skill->skill_adept[cl] = adept;
         write_Class_file( cl );
         ch_printf( ch, "Skill \"%s\" added at level %d and %d%%.\n\r", skill->name, level, adept );
      }
      else
         ch_printf( ch, "No such skill as %s.\n\r", arg2 );

      return;
   }

   if( !str_cmp( arg2, "name" ) )
   {
      char buf[256];
      snprintf( buf, 256, "%s%s.Class", CLASS_DIR, Class->who_name );
      STRFREE( Class->who_name );
      Class->who_name = STRALLOC( capitalize( argument ) );
      ch_printf( ch, "Class %s renamed to %s.\n\r", arg1, argument );
      write_Class_file( cl );
      unlink( buf );
      snprintf( Classlist, 256, "%s%s", CLASS_DIR, CLASS_LIST );

      if( !( fpList = fopen( Classlist, "w" ) ) )
      {
         bug( "%s", "Can't open Class list for writing." );
         return;
      }

      for( i = 0; i < MAX_PC_CLASS; i++ )
         fprintf( fpList, "%s%s.Class\n", CLASS_DIR, Class_table[i]->who_name );

      fprintf( fpList, "%s", "$\n" );

      fclose( fpList );

      fpList = NULL;

      return;
   }

   if( !str_cmp( arg2, "affected" ) )
   {
      if( !argument || argument[0] == STRING_NULL )
      {
         send_to_char( "Usage: setClass <Class> affected <flag> [flag]...\n\r", ch );
         return;
      }

      while( argument[0] != STRING_NULL )
      {
         argument = one_argument( argument, arg2 );
         value = get_aflag( arg2 );

         if( value < 0 || value > MAX_BITS )
            ch_printf( ch, "Unknown flag: %s\n\r", arg2 );
         else
            xTOGGLE_BIT( Class->affected, value );
      }

      send_to_char( "Done.\n\r", ch );

      write_Class_file( cl );
      return;
   }

   if( !str_cmp( arg2, "resist" ) )
   {
      if( !argument || argument[0] == STRING_NULL )
      {
         send_to_char( "Usage: setClass <Class> resist <flag> [flag]...\n\r", ch );
         return;
      }

      while( argument[0] != STRING_NULL )
      {
         argument = one_argument( argument, arg2 );
         value = get_risflag( arg2 );

         if( value < 0 || value > 31 )
            ch_printf( ch, "Unknown flag: %s\n\r", arg2 );
         else
            TOGGLE_BIT( Class->resist, 1 << value );
      }

      send_to_char( "Done.\n\r", ch );

      write_Class_file( cl );
      return;
   }

   if( !str_cmp( arg2, "suscept" ) )
   {
      if( !argument || argument[0] == STRING_NULL )
      {
         send_to_char( "Usage: setClass <Class> suscept <flag> [flag]...\n\r", ch );
         return;
      }

      while( argument[0] != STRING_NULL )
      {
         argument = one_argument( argument, arg2 );
         value = get_risflag( arg2 );

         if( value < 0 || value > 31 )
            ch_printf( ch, "Unknown flag: %s\n\r", arg2 );
         else
            TOGGLE_BIT( Class->suscept, 1 << value );
      }

      send_to_char( "Done.\n\r", ch );

      write_Class_file( cl );
      return;
   }

   if( !str_cmp( arg2, "prime" ) )
   {
      int x = get_atype( argument );

      if( x < APPLY_STR || ( x > APPLY_CON && x != APPLY_LCK ) )
         send_to_char( "Invalid prime attribute!\n\r", ch );
      else
      {
         Class->attr_prime = x;
         send_to_char( "Prime attribute set.\n\r", ch );
         write_Class_file( cl );
      }

      return;
   }

   if( !str_cmp( arg2, "second" ) )
   {
      int x = get_atype( argument );

      if( x < APPLY_STR || ( x > APPLY_CON && x != APPLY_LCK ) )
         send_to_char( "Invalid Second attribute!\n\r", ch );
      else
      {
         Class->attr_second = x;
         send_to_char( "Second attribute set.\n\r", ch );
         write_Class_file( cl );
      }

      return;
   }

   if( !str_cmp( arg2, "deficient" ) )
   {
      int x = get_atype( argument );

      if( x < APPLY_STR || ( x > APPLY_CON && x != APPLY_LCK ) )
         send_to_char( "Invalid deficient attribute!\n\r", ch );
      else
      {
         Class->attr_deficient = x;
         send_to_char( "Deficient attribute set.\n\r", ch );
         write_Class_file( cl );
      }

      return;
   }

   if( !str_cmp( arg2, "weapon" ) )
   {
      Class->weapon = atoi( argument );
      send_to_char( "Starting weapon set.\n\r", ch );
      write_Class_file( cl );
      return;
   }

   if( !str_cmp( arg2, "hpmin" ) )
   {
      Class->hp_min = atoi( argument );
      send_to_char( "Min HP gain set.\n\r", ch );
      write_Class_file( cl );
      return;
   }

   if( !str_cmp( arg2, "hpmax" ) )
   {
      Class->hp_max = atoi( argument );
      send_to_char( "Max HP gain set.\n\r", ch );
      write_Class_file( cl );
      return;
   }

   if( !str_cmp( arg2, "expbase" ) )
   {
      Class->exp_base = atoi( argument );
      send_to_char( "Expbase set.\n\r", ch );
      write_Class_file( cl );
      return;
   }

   if( !str_cmp( arg2, "mana" ) )
   {
      if( UPPER( argument[0] ) == 'Y' )
         Class->fMana = TRUE;
      else
         Class->fMana = FALSE;

      send_to_char( "Mana flag toggled.\n\r", ch );

      write_Class_file( cl );

      return;
   }

   if( !str_cmp( arg2, "mtitle" ) )
   {
      char arg3[MAX_INPUT_LENGTH];
      int x;
      argument = one_argument( argument, arg3 );

      if( arg3[0] == STRING_NULL || argument[0] == STRING_NULL )
      {
         send_to_char( "Syntax: setClass <Class> mtitle <level> <title>\n\r", ch );
         return;
      }

      if( ( x = atoi( arg3 ) ) < 0 || x > MAX_LEVEL )
      {
         send_to_char( "Invalid level.\n\r", ch );
         return;
      }

      STRFREE( title_table[cl][x][SEX_MALE] );

      title_table[cl][x][SEX_MALE] = STRALLOC( argument );
      send_to_char( "Done.\n\r", ch );
      write_Class_file( cl );
      return;
   }

   if( !str_cmp( arg2, "ftitle" ) )
   {
      char arg3[MAX_INPUT_LENGTH], arg4[MAX_INPUT_LENGTH];
      int x;
      argument = one_argument( argument, arg3 );
      argument = one_argument( argument, arg4 );

      if( arg3[0] == STRING_NULL || argument[0] == STRING_NULL )
      {
         send_to_char( "Syntax: setClass <Class> ftitle <level> <title>\n\r", ch );
         return;
      }

      if( ( x = atoi( arg4 ) ) < 0 || x > MAX_LEVEL )
      {
         send_to_char( "Invalid level.\n\r", ch );
         return;
      }

      STRFREE( title_table[cl][x][SEX_FEMALE] );

      /*
       * Bug fix below -Shaddai
       */
      title_table[cl][x][SEX_FEMALE] = STRALLOC( argument );
      send_to_char( "Done\n\r", ch );
      write_Class_file( cl );
      return;
   }

   do_setClass( ch, "" );
}

/*
 * Create an instance of a new race.   -Shaddai
 */
bool create_new_race( int rcindex, char *argument )
{
   int i = 0;

   if( rcindex >= MAX_RACE || race_table[rcindex] == NULL )
      return FALSE;

   for( i = 0; i < MAX_WHERE_NAME; i++ )
      race_table[rcindex]->where_name[i] = where_name[i];

   if( argument[0] != STRING_NULL )
      argument[0] = UPPER( argument[0] );

   sprintf( race_table[rcindex]->race_name, "%-.16s", argument );

   race_table[rcindex]->Class_restriction = 0;

   race_table[rcindex]->str_plus = 0;

   race_table[rcindex]->dex_plus = 0;

   race_table[rcindex]->wis_plus = 0;

   race_table[rcindex]->int_plus = 0;

   race_table[rcindex]->con_plus = 0;

   race_table[rcindex]->cha_plus = 0;

   race_table[rcindex]->lck_plus = 0;

   race_table[rcindex]->hit = 0;

   race_table[rcindex]->mana = 0;

   xCLEAR_BITS( race_table[rcindex]->affected );

   race_table[rcindex]->resist = 0;

   race_table[rcindex]->suscept = 0;

   race_table[rcindex]->language = 0;

   race_table[rcindex]->alignment = 0;

   race_table[rcindex]->minalign = 0;

   race_table[rcindex]->maxalign = 0;

   race_table[rcindex]->ac_plus = 0;

   race_table[rcindex]->exp_multiplier = 0;

   xCLEAR_BITS( race_table[rcindex]->attacks );

   xCLEAR_BITS( race_table[rcindex]->defenses );

   race_table[rcindex]->height = 0;

   race_table[rcindex]->weight = 0;

   race_table[rcindex]->hunger_mod = 0;

   race_table[rcindex]->thirst_mod = 0;

   race_table[rcindex]->mana_regen = 0;

   race_table[rcindex]->hp_regen = 0;

   race_table[rcindex]->race_recall = 0;

   return TRUE;
}

/* Modified by Samson to allow setting language by name - 8-6-98 */
void do_setrace( CHAR_DATA * ch, char *argument )
{
   RACE_TYPE *race;
   char arg1[MAX_INPUT_LENGTH], arg2[MAX_INPUT_LENGTH], arg3[MAX_INPUT_LENGTH];
   FILE *fpList;
   char racelist[256];
   int value, v2, ra, i;
   set_char_color( AT_PLAIN, ch );
   smash_tilde( argument );
   argument = one_argument( argument, arg1 );
   argument = one_argument( argument, arg2 );

   if( arg1[0] == STRING_NULL || arg2[0] == STRING_NULL )
   {
      send_to_char( "Syntax: setrace <race> <field> <value>\n\r", ch );
      send_to_char( "Syntax: setrace <race> create      \n\r", ch );
      send_to_char( "\n\rField being one of:\n\r", ch );
      send_to_char( "  name Classes strplus dexplus wisplus\n\r", ch );
      send_to_char( "  intplus conplus chaplus lckplus hit\n\r", ch );
      send_to_char( "  mana affected resist suscept language\n\r", ch );
      send_to_char( "  attack defense alignment acplus \n\r", ch );
      send_to_char( "  minalign maxalign height weight      \n\r", ch );
      send_to_char( "  hungermod thirstmod expmultiplier    \n\r", ch );
      send_to_char( "  saving_poison_death saving_wand      \n\r", ch );
      send_to_char( "  saving_para_petri saving_breath      \n\r", ch );
      send_to_char( "  saving_spell_staff                   \n\r", ch );
      send_to_char( "  mana_regen hp_regen                  \n\r", ch );
      return;
   }

   if( is_number( arg1 ) && ( ra = atoi( arg1 ) ) >= 0 && ra < MAX_RACE )
      race = race_table[ra];
   else
   {
      race = NULL;

      for( ra = 0; ra < MAX_RACE && race_table[ra]; ra++ )
      {
         if( !race_table[ra]->race_name )
            continue;

         if( !str_cmp( race_table[ra]->race_name, arg1 ) )
         {
            race = race_table[ra];
            break;
         }
      }
   }

   if( !str_cmp( arg2, "create" ) && race )
   {
      send_to_char( "That race already exists!\n\r", ch );
      return;
   }
   else if( !race && str_cmp( arg2, "create" ) )
   {
      send_to_char( "No such race.\n\r", ch );
      return;
   }

   if( !str_cmp( arg2, "create" ) )
   {
      if( MAX_PC_RACE >= MAX_RACE )
      {
         send_to_char( "You need to up MAX_RACE in mud.h and make clean.\n\r", ch );
         return;
      }

      if( ( create_new_race( MAX_PC_RACE, arg1 ) ) == FALSE )
      {
         send_to_char( "Couldn't create a new race.\n\r", ch );
         return;
      }

      write_race_file( MAX_PC_RACE );

      MAX_PC_RACE++;
      snprintf( racelist, 256, "%s%s", RACE_DIR, RACE_LIST );

      if( !( fpList = fopen( racelist, "w" ) ) )
      {
         bug( "%s", "Error opening racelist." );
         return;
      }

      for( i = 0; i < MAX_PC_RACE; i++ )
         fprintf( fpList, "%s%s.race\n", RACE_DIR, race_table[i]->race_name );

      fprintf( fpList, "%s", "$\n" );

      fclose( fpList );

      fpList = NULL;

      send_to_char( "Done.\n\r", ch );

      return;
   }

   if( !argument )
   {
      send_to_char( "You must specify an argument.\n\r", ch );
      return;
   }

   if( !str_cmp( arg2, "name" ) )
   {
      char buf[256];
      snprintf( buf, 256, "%s%s.race", RACE_DIR, race->race_name );
      snprintf( race->race_name, 16, "%s", capitalize( argument ) );
      write_race_file( ra );
      unlink( buf );
      snprintf( racelist, 256, "%s%s", RACE_DIR, RACE_LIST );

      if( !( fpList = fopen( racelist, "w" ) ) )
      {
         bug( "%s", "Error opening racelist." );
         return;
      }

      for( i = 0; i < MAX_PC_RACE; i++ )
         fprintf( fpList, "%s%s.race\n", RACE_DIR, race_table[i]->race_name );

      fprintf( fpList, "%s", "$\n" );

      fclose( fpList );

      fpList = NULL;

      send_to_char( "Race name set.\n\r", ch );

      return;
   }

   if( !str_cmp( arg2, "strplus" ) )
   {
      race->str_plus = ( short )atoi( argument );
      write_race_file( ra );
      send_to_char( "Done.\n\r", ch );
      return;
   }

   if( !str_cmp( arg2, "dexplus" ) )
   {
      race->dex_plus = ( short )atoi( argument );
      write_race_file( ra );
      send_to_char( "Done.\n\r", ch );
      return;
   }

   if( !str_cmp( arg2, "wisplus" ) )
   {
      race->wis_plus = ( short )atoi( argument );
      write_race_file( ra );
      send_to_char( "Done.\n\r", ch );
      return;
   }

   if( !str_cmp( arg2, "intplus" ) )
   {
      race->int_plus = ( short )atoi( argument );
      write_race_file( ra );
      send_to_char( "Done.\n\r", ch );
      return;
   }

   if( !str_cmp( arg2, "conplus" ) )
   {
      race->con_plus = ( short )atoi( argument );
      write_race_file( ra );
      send_to_char( "Done.\n\r", ch );
      return;
   }

   if( !str_cmp( arg2, "chaplus" ) )
   {
      race->cha_plus = ( short )atoi( argument );
      write_race_file( ra );
      send_to_char( "Done.\n\r", ch );
      return;
   }

   if( !str_cmp( arg2, "lckplus" ) )
   {
      race->lck_plus = ( short )atoi( argument );
      write_race_file( ra );
      send_to_char( "Done.\n\r", ch );
      return;
   }

   if( !str_cmp( arg2, "hit" ) )
   {
      race->hit = ( short )atoi( argument );
      write_race_file( ra );
      send_to_char( "Done.\n\r", ch );
      return;
   }

   if( !str_cmp( arg2, "mana" ) )
   {
      race->mana = ( short )atoi( argument );
      write_race_file( ra );
      send_to_char( "Done.\n\r", ch );
      return;
   }

   if( !str_cmp( arg2, "affected" ) )
   {
      if( !argument || argument[0] == STRING_NULL )
      {
         send_to_char( "Usage: setrace <race> affected <flag> [flag]...\n\r", ch );
         return;
      }

      while( argument[0] != STRING_NULL )
      {
         argument = one_argument( argument, arg3 );
         value = get_aflag( arg3 );

         if( value < 0 || value > MAX_BITS )
            ch_printf( ch, "Unknown flag: %s\n\r", arg3 );
         else
            xTOGGLE_BIT( race->affected, value );
      }

      write_race_file( ra );

      send_to_char( "Racial affects set.\n\r", ch );
      return;
   }

   if( !str_cmp( arg2, "resist" ) )
   {
      if( !argument || argument[0] == STRING_NULL )
      {
         send_to_char( "Usage: setrace <race> resist <flag> [flag]...\n\r", ch );
         return;
      }

      while( argument[0] != STRING_NULL )
      {
         argument = one_argument( argument, arg3 );
         value = get_risflag( arg3 );

         if( value < 0 || value > 31 )
            ch_printf( ch, "Unknown flag: %s\n\r", arg3 );
         else
            TOGGLE_BIT( race->resist, 1 << value );
      }

      write_race_file( ra );

      send_to_char( "Racial resistances set.\n\r", ch );
      return;
   }

   if( !str_cmp( arg2, "suscept" ) )
   {
      if( !argument || argument[0] == STRING_NULL )
      {
         send_to_char( "Usage: setrace <race> suscept <flag> [flag]...\n\r", ch );
         return;
      }

      while( argument[0] != STRING_NULL )
      {
         argument = one_argument( argument, arg3 );
         value = get_risflag( arg3 );

         if( value < 0 || value > 31 )
            ch_printf( ch, "Unknown flag: %s\n\r", arg3 );
         else
            TOGGLE_BIT( race->suscept, 1 << value );
      }

      write_race_file( ra );

      send_to_char( "Racial susceptabilities set.\n\r", ch );
      return;
   }

   if( !str_cmp( arg2, "language" ) )
   {
      argument = one_argument( argument, arg3 );
      value = get_langflag( arg3 );

      if( value == LANG_UNKNOWN )
         ch_printf( ch, "Unknown language: %s\n\r", arg3 );
      else
      {
         if( !( value &= VALID_LANGS ) )
            ch_printf( ch, "Player races may not speak %s.\n\r", arg3 );
      }

      v2 = get_langnum( arg3 );

      if( v2 == -1 )
         ch_printf( ch, "Unknown language: %s\n\r", arg3 );
      else
         TOGGLE_BIT( race->language, 1 << v2 );

      write_race_file( ra );

      send_to_char( "Racial language set.\n\r", ch );

      return;
   }

   if( !str_cmp( arg2, "Classes" ) )
   {
      for( i = 0; i < MAX_CLASS; i++ )
      {
         if( !str_cmp( argument, Class_table[i]->who_name ) )
         {
            TOGGLE_BIT( race->Class_restriction, 1 << i );  /* k, that's boggling */
            write_race_file( ra );
            send_to_char( "Classes set.\n\r", ch );
            return;
         }
      }

      send_to_char( "No such Class.\n\r", ch );

      return;
   }

   if( !str_cmp( arg2, "acplus" ) )
   {
      race->ac_plus = atoi( argument );
      write_race_file( ra );
      send_to_char( "Done.\n\r", ch );
      return;
   }

   if( !str_cmp( arg2, "alignment" ) )
   {
      race->alignment = atoi( argument );
      write_race_file( ra );
      send_to_char( "Done.\n\r", ch );
      return;
   }

   /*
    * not implemented
    */
   if( !str_cmp( arg2, "defense" ) )
   {
      if( !argument || argument[0] == STRING_NULL )
      {
         send_to_char( "Usage: setrace <race> defense <flag> [flag]...\n\r", ch );
         return;
      }

      while( argument[0] != STRING_NULL )
      {
         argument = one_argument( argument, arg3 );
         value = get_defenseflag( arg3 );

         if( value < 0 || value > MAX_BITS )
            ch_printf( ch, "Unknown flag: %s\n\r", arg3 );
         else
            xTOGGLE_BIT( race->defenses, value );
      }

      write_race_file( ra );

      return;
   }

   /*
    * not implemented
    */
   if( !str_cmp( arg2, "attack" ) )
   {
      if( !argument || argument[0] == STRING_NULL )
      {
         send_to_char( "Usage: setrace <race> attack <flag> [flag]...\n\r", ch );
         return;
      }

      while( argument[0] != STRING_NULL )
      {
         argument = one_argument( argument, arg3 );
         value = get_attackflag( arg3 );

         if( value < 0 || value > MAX_BITS )
            ch_printf( ch, "Unknown flag: %s\n\r", arg3 );
         else
            xTOGGLE_BIT( race->attacks, value );
      }

      write_race_file( ra );

      return;
   }

   if( !str_cmp( arg2, "minalign" ) )
   {
      race->minalign = atoi( argument );
      write_race_file( ra );
      send_to_char( "Done.\n\r", ch );
      return;
   }

   if( !str_cmp( arg2, "maxalign" ) )
   {
      race->maxalign = atoi( argument );
      write_race_file( ra );
      send_to_char( "Done.\n\r", ch );
      return;
   }

   if( !str_cmp( arg2, "height" ) )
   {
      race->height = atoi( argument );
      write_race_file( ra );
      send_to_char( "Done.\n\r", ch );
      return;
   }

   if( !str_cmp( arg2, "weight" ) )
   {
      race->weight = atoi( argument );
      write_race_file( ra );
      send_to_char( "Done.\n\r", ch );
      return;
   }

   if( !str_cmp( arg2, "thirstmod" ) )
   {
      race->thirst_mod = atoi( argument );
      write_race_file( ra );
      send_to_char( "Done.\n\r", ch );
      return;
   }

   if( !str_cmp( arg2, "hungermod" ) )
   {
      race->hunger_mod = atoi( argument );
      write_race_file( ra );
      send_to_char( "Done.\n\r", ch );
      return;
   }

   if( !str_cmp( arg2, "maxalign" ) )
   {
      race->maxalign = atoi( argument );
      write_race_file( ra );
      send_to_char( "Done.\n\r", ch );
      return;
   }

   if( !str_cmp( arg2, "expmultiplier" ) )
   {
      race->exp_multiplier = atoi( argument );
      write_race_file( ra );
      send_to_char( "Done.\n\r", ch );
      return;
   }

   if( !str_cmp( arg2, "saving_poison_death" ) )
   {
      race->saving_poison_death = atoi( argument );
      write_race_file( ra );
      send_to_char( "Done.\n\r", ch );
      return;
   }

   if( !str_cmp( arg2, "saving_wand" ) )
   {
      race->saving_wand = atoi( argument );
      write_race_file( ra );
      send_to_char( "Done.\n\r", ch );
      return;
   }

   if( !str_cmp( arg2, "saving_para_petri" ) )
   {
      race->saving_para_petri = atoi( argument );
      write_race_file( ra );
      send_to_char( "Done.\n\r", ch );
      return;
   }

   if( !str_cmp( arg2, "saving_breath" ) )
   {
      race->saving_breath = atoi( argument );
      write_race_file( ra );
      send_to_char( "Done.\n\r", ch );
      return;
   }

   if( !str_cmp( arg2, "saving_spell_staff" ) )
   {
      race->saving_spell_staff = atoi( argument );
      write_race_file( ra );
      send_to_char( "Done.\n\r", ch );
      return;
   }

   /*
    * unimplemented stuff follows
    */
   if( !str_cmp( arg2, "mana_regen" ) )
   {
      race->mana_regen = atoi( argument );
      write_race_file( ra );
      send_to_char( "Done.\n\r", ch );
      return;
   }

   if( !str_cmp( arg2, "hp_regen" ) )
   {
      race->hp_regen = atoi( argument );
      write_race_file( ra );
      send_to_char( "Done.\n\r", ch );
      return;
   }

#ifdef NEW_RACE_STUFF
   if( !str_cmp( arg2, "carry_weight" ) )
   {
      race->acplus = atoi( argument );
      write_race_file( ra );
      send_to_char( "Done.\n\r", ch );
      return;
   }

   if( !str_cmp( arg2, "carry_number" ) )
   {
      race->acplus = atoi( argument );
      write_race_file( ra );
      send_to_char( "Done.\n\r", ch );
      return;
   }

#endif
   do_setrace( ch, "" );
}

void do_showrace( CHAR_DATA * ch, char *argument )
{
   char arg1[MAX_INPUT_LENGTH];
   char buf[MAX_STRING_LENGTH];

   struct race_type *race;
   int ra, i, ct;
   set_pager_color( AT_PLAIN, ch );
   argument = one_argument( argument, arg1 );

   if( arg1[0] == STRING_NULL )
   {
      send_to_char( "Syntax: showrace  \n\r", ch );
      /*
       * Show the races code addition by Blackmane
       */
      /*
       * fixed printout by Miki
       */
      ct = 0;

      for( i = 0; i < MAX_RACE; i++ )
      {
         ++ct;
         pager_printf( ch, "%2d> %-11s", i, race_table[i]->race_name );

         if( ct % 5 == 0 )
            send_to_pager( "\n\r", ch );
      }

      send_to_pager( "\n\r", ch );

      return;
   }

   if( is_number( arg1 ) && ( ra = atoi( arg1 ) ) >= 0 && ra < MAX_RACE )
      race = race_table[ra];
   else
   {
      race = NULL;

      for( ra = 0; ra < MAX_RACE && race_table[ra]; ra++ )
         if( !str_cmp( race_table[ra]->race_name, arg1 ) )
         {
            race = race_table[ra];
            break;
         }
   }

   if( !race )
   {
      send_to_char( "No such race.\n\r", ch );
      return;
   }

   sprintf( buf, "RACE: %s\n\r", race->race_name );

   send_to_char( buf, ch );
   ct = 0;
   sprintf( buf, "Disallowed Classes: " );
   send_to_char( buf, ch );

   for( i = 0; i < MAX_CLASS; i++ )
   {
      if( IS_SET( race->Class_restriction, 1 << i ) )
      {
         ct++;
         sprintf( buf, "%s ", Class_table[i]->who_name );
         send_to_char( buf, ch );

         if( ct % 6 == 0 )
            send_to_char( "\n\r", ch );
      }
   }

   if( ( ct % 6 != 0 ) || ( ct == 0 ) )
      send_to_char( "\n\r", ch );

   ct = 0;

   sprintf( buf, "Allowed Classes: " );

   send_to_char( buf, ch );

   for( i = 0; i < MAX_CLASS; i++ )
   {
      if( !IS_SET( race->Class_restriction, 1 << i ) )
      {
         ct++;
         sprintf( buf, "%s ", Class_table[i]->who_name );
         send_to_char( buf, ch );

         if( ct % 6 == 0 )
            send_to_char( "\n\r", ch );
      }
   }

   if( ( ct % 6 != 0 ) || ( ct == 0 ) )
      send_to_char( "\n\r", ch );

   sprintf( buf, "Str Plus: %-3d\tDex Plus: %-3d\tWis Plus: %-3d\tInt Plus: %-3d\t\n\r", race->str_plus, race->dex_plus, race->wis_plus, race->int_plus );

   send_to_char( buf, ch );

   sprintf( buf, "Con Plus: %-3d\tCha Plus: %-3d\tLck Plus: %-3d\n\r", race->con_plus, race->cha_plus, race->lck_plus );

   send_to_char( buf, ch );

   sprintf( buf, "Hit Pts:  %-3d\tMana: %-3d\tAlign: %-4d\tAC: %-d\n\r", race->hit, race->mana, race->alignment, race->ac_plus );

   send_to_char( buf, ch );

   sprintf( buf, "Min Align: %d\tMax Align: %-d\t\tXP Mult: %-d%%\n\r", race->minalign, race->maxalign, race->exp_multiplier );

   send_to_char( buf, ch );

   sprintf( buf, "Height: %3d in.\t\tWeight: %4d lbs.\tHungerMod: %d\tThirstMod: %d\n\r", race->height, race->weight, race->hunger_mod, race->thirst_mod );

   send_to_char( buf, ch );

   send_to_char( "Affected by: ", ch );

   send_to_char( affect_bit_name( &race->affected ), ch );

   send_to_char( "\n\r", ch );

   send_to_char( "Resistant to: ", ch );

   send_to_char( flag_string( race->resist, ris_flags ), ch );

   send_to_char( "\n\r", ch );

   send_to_char( "Susceptible to: ", ch );

   send_to_char( flag_string( race->suscept, ris_flags ), ch );

   send_to_char( "\n\r", ch );

   sprintf( buf, "Saves: (P/D) %d (W) %d (P/P) %d (B) %d (S/S) %d\n\r",
            race->saving_poison_death, race->saving_wand, race->saving_para_petri, race->saving_breath, race->saving_spell_staff );

   send_to_char( buf, ch );

   send_to_char( "Innate Attacks: ", ch );

   send_to_char( ext_flag_string( &race->attacks, attack_flags ), ch );

   send_to_char( "\n\r", ch );

   send_to_char( "Innate Defenses: ", ch );

   send_to_char( ext_flag_string( &race->defenses, defense_flags ), ch );

   send_to_char( "\n\r", ch );
}


RESERVE_DATA *first_reserved;
RESERVE_DATA *last_reserved;

void save_reserved( void )
{
   RESERVE_DATA *res;
   FILE *fp;
   fclose( fpReserve );

   if( !( fp = fopen( SYSTEM_DIR RESERVED_LIST, "w" ) ) )
   {
      bug( "Save_reserved: cannot open " RESERVED_LIST, 0 );
      perror( RESERVED_LIST );
      fpReserve = fopen( NULL_FILE, "r" );
      return;
   }

   for( res = first_reserved; res; res = res->next )
      fprintf( fp, "%s~\n", res->name );

   fprintf( fp, "$~\n" );

   fclose( fp );

   fpReserve = fopen( NULL_FILE, "r" );

   return;
}

void do_reserve( CHAR_DATA * ch, char *argument )
{
   char arg[MAX_INPUT_LENGTH];
   RESERVE_DATA *res;
   set_char_color( AT_PLAIN, ch );
   argument = one_argument( argument, arg );

   if( !*arg )
   {
      int wid = 0;
      send_to_char( "-- Reserved Names --\n\r", ch );

      for( res = first_reserved; res; res = res->next )
      {
         ch_printf( ch, "%c%-17s ", ( *res->name == '*' ? '*' : ' ' ), ( *res->name == '*' ? res->name + 1 : res->name ) );

         if( ++wid % 4 == 0 )
            send_to_char( "\n\r", ch );
      }

      if( wid % 4 != 0 )
         send_to_char( "\n\r", ch );

      return;
   }

   for( res = first_reserved; res; res = res->next )
      if( !str_cmp( arg, res->name ) )
      {
         UNLINK( res, first_reserved, last_reserved, next, prev );
         DISPOSE( res->name );
         DISPOSE( res );
         save_reserved(  );
         send_to_char( "Name no longer reserved.\n\r", ch );
         return;
      }

   CREATE( res, RESERVE_DATA, 1 );

   res->name = str_dup( arg );
   sort_reserved( res );
   save_reserved(  );
   send_to_char( "Name reserved.\n\r", ch );
   return;
}

/*
 * Command to display the weather status of all the areas
 * Last Modified: July 21, 1997
 * Fireblade
 */
void do_showweather( CHAR_DATA * ch, char *argument )
{
   AREA_DATA *pArea;
   char arg[MAX_INPUT_LENGTH];

   if( !ch )
   {
      bug( "do_showweather: NULL char data" );
      return;
   }

   argument = one_argument( argument, arg );

   set_char_color( AT_BLUE, ch );
   ch_printf( ch, "%-40s%-8s %-8s %-8s\n\r", "Area Name:", "Temp:", "Precip:", "Wind:" );

   for( pArea = first_area; pArea; pArea = pArea->next )
   {
      if( arg[0] == STRING_NULL || nifty_is_name_prefix( arg, pArea->name ) )
      {
         set_char_color( AT_BLUE, ch );
         ch_printf( ch, "%-40s", pArea->name );
         set_char_color( AT_WHITE, ch );
         ch_printf( ch, "%3d", pArea->weather->temp );
         set_char_color( AT_BLUE, ch );
         ch_printf( ch, "(" );
         set_char_color( AT_LBLUE, ch );
         ch_printf( ch, "%3d", pArea->weather->temp_vector );
         set_char_color( AT_BLUE, ch );
         ch_printf( ch, ") " );
         set_char_color( AT_WHITE, ch );
         ch_printf( ch, "%3d", pArea->weather->precip );
         set_char_color( AT_BLUE, ch );
         ch_printf( ch, "(" );
         set_char_color( AT_LBLUE, ch );
         ch_printf( ch, "%3d", pArea->weather->precip_vector );
         set_char_color( AT_BLUE, ch );
         ch_printf( ch, ") " );
         set_char_color( AT_WHITE, ch );
         ch_printf( ch, "%3d", pArea->weather->wind );
         set_char_color( AT_BLUE, ch );
         ch_printf( ch, "(" );
         set_char_color( AT_LBLUE, ch );
         ch_printf( ch, "%3d", pArea->weather->wind_vector );
         set_char_color( AT_BLUE, ch );
         ch_printf( ch, ")\n\r" );
      }
   }

   return;
}

/*
 * Command to control global weather variables and to reset weather
 * Last Modified: July 23, 1997
 * Fireblade
 */
void do_setweather( CHAR_DATA * ch, char *argument )
{
   char arg[MAX_INPUT_LENGTH];
   set_char_color( AT_BLUE, ch );
   argument = one_argument( argument, arg );

   if( arg[0] == STRING_NULL )
   {
      ch_printf( ch, "%-15s%-6s\n\r", "Parameters:", "Value:" );
      ch_printf( ch, "%-15s%-6d\n\r", "random", rand_factor );
      ch_printf( ch, "%-15s%-6d\n\r", "climate", climate_factor );
      ch_printf( ch, "%-15s%-6d\n\r", "neighbor", neigh_factor );
      ch_printf( ch, "%-15s%-6d\n\r", "unit", weath_unit );
      ch_printf( ch, "%-15s%-6d\n\r", "maxvector", max_vector );
      ch_printf( ch, "\n\rResulting values:\n\r" );
      ch_printf( ch, "Weather variables range from " "%d to %d.\n\r", -3 * weath_unit, 3 * weath_unit );
      ch_printf( ch, "Weather vectors range from " "%d to %d.\n\r", -1 * max_vector, max_vector );
      ch_printf( ch, "The maximum a vector can " "change in one update is %d.\n\r", rand_factor + 2 * climate_factor + ( 6 * weath_unit / neigh_factor ) );
   }
   else if( !str_cmp( arg, "random" ) )
   {
      if( !is_number( argument ) )
      {
         ch_printf( ch, "Set maximum random " "change in vectors to what?\n\r" );
      }
      else
      {
         rand_factor = atoi( argument );
         ch_printf( ch, "Maximum random " "change in vectors now " "equals %d.\n\r", rand_factor );
         save_weatherdata(  );
      }
   }
   else if( !str_cmp( arg, "climate" ) )
   {
      if( !is_number( argument ) )
      {
         ch_printf( ch, "Set climate effect " "coefficient to what?\n\r" );
      }
      else
      {
         climate_factor = atoi( argument );
         ch_printf( ch, "Climate effect " "coefficient now equals " "%d.\n\r", climate_factor );
         save_weatherdata(  );
      }
   }
   else if( !str_cmp( arg, "neighbor" ) )
   {
      if( !is_number( argument ) )
      {
         ch_printf( ch, "Set neighbor effect " "divisor to what?\n\r" );
      }
      else
      {
         neigh_factor = atoi( argument );

         if( neigh_factor <= 0 )
            neigh_factor = 1;

         ch_printf( ch, "Neighbor effect " "coefficient now equals " "1/%d.\n\r", neigh_factor );

         save_weatherdata(  );
      }
   }
   else if( !str_cmp( arg, "unit" ) )
   {
      if( !is_number( argument ) )
      {
         ch_printf( ch, "Set weather unit " "size to what?\n\r" );
      }
      else
      {
         weath_unit = atoi( argument );
         ch_printf( ch, "Weather unit size " "now equals %d.\n\r", weath_unit );
         save_weatherdata(  );
      }
   }
   else if( !str_cmp( arg, "maxvector" ) )
   {
      if( !is_number( argument ) )
      {
         ch_printf( ch, "Set maximum vector " "size to what?\n\r" );
      }
      else
      {
         max_vector = atoi( argument );
         ch_printf( ch, "Maximum vector size " "now equals %d.\n\r", max_vector );
         save_weatherdata(  );
      }
   }
   else if( !str_cmp( arg, "reset" ) )
   {
      init_area_weather(  );
      ch_printf( ch, "Weather system reinitialized.\n\r" );
   }
   else if( !str_cmp( arg, "update" ) )
   {
      int i, number;
      number = atoi( argument );

      if( number < 1 )
         number = 1;

      for( i = 0; i < number; i++ )
         weather_update(  );

      ch_printf( ch, "Weather system updated.\n\r" );
   }
   else
   {
      ch_printf( ch, "You may only use one of the " "following fields:\n\r" );
      ch_printf( ch, "\trandom\n\r\tclimate\n\r" "\tneighbor\n\r\tunit\n\r\tmaxvector\n\r" );
      ch_printf( ch, "You may also reset or update " "the system using the fields 'reset' " "and 'update' respectively.\n\r" );
   }

   return;
}

void do_khistory( CHAR_DATA * ch, char *argument )
{
   MOB_INDEX_DATA *tmob;
   char arg[MAX_INPUT_LENGTH];
   CHAR_DATA *vch;
   int track;

   if( IS_NPC( ch ) || !IS_IMMORTAL( ch ) )
   {
      ch_printf( ch, "Huh?\n\r" );
      return;
   }

   one_argument( argument, arg );

   if( arg[0] == STRING_NULL )
   {
      ch_printf( ch, "syntax: khistory <player>\n\r" );
      return;
   }

   vch = get_char_world( ch, arg );

   if( !vch || IS_NPC( vch ) )
   {
      ch_printf( ch, "They are not here.\n\r" );
      return;
   }

   set_char_color( AT_BLOOD, ch );

   ch_printf( ch, "Kill history for %s:\n\r", vch->name );

   for( track = 0; track < MAX_KILLTRACK && vch->pcdata->killed[track].vnum; track++ )
   {
      tmob = get_mob_index( vch->pcdata->killed[track].vnum );

      if( !tmob )
      {
         bug( "killhistory: unknown mob vnum" );
         continue;
      }

      set_char_color( AT_RED, ch );

      ch_printf( ch, "   %-30s", capitalize( tmob->short_descr ) );
      set_char_color( AT_BLOOD, ch );
      ch_printf( ch, "(" );
      set_char_color( AT_RED, ch );
      ch_printf( ch, "%-5d", tmob->vnum );
      set_char_color( AT_BLOOD, ch );
      ch_printf( ch, ")" );
      set_char_color( AT_RED, ch );
      ch_printf( ch, "    - killed %d times.\n\r", vch->pcdata->killed[track].count );
   }

   return;
}

/*
 * Command to check for multiple ip addresses in the mud.
 * --Shaddai
 */
/*
 * Added this new struct to do matching
 * If ya think of a better way do it, easiest way I could think of at
 * 2 in the morning :) --Shaddai
 */

typedef struct ipcompare_data IPCOMPARE_DATA;

struct ipcompare_data
{

   struct ipcompare_data *prev;

   struct ipcompare_data *next;
   char *host;
   char *name;
   int connected;
   int count;
   int descriptor;
   int idle;
   int port;
   bool printed;
};

void do_ipcompare( CHAR_DATA * ch, char *argument )
{
   CHAR_DATA *victim;
   DESCRIPTOR_DATA *d;
   char arg[MAX_INPUT_LENGTH];
   char arg1[MAX_INPUT_LENGTH];
   char arg2[MAX_INPUT_LENGTH];
   char buf[MAX_STRING_LENGTH];
   char *addie = NULL;
   bool prefix = FALSE, suffix = FALSE, inarea = FALSE, inroom = FALSE, inworld = FALSE;
   int count = 0, times = -1;
   bool fMatch;
   argument = one_argument( argument, arg );
   argument = one_argument( argument, arg1 );
   argument = one_argument( argument, arg2 );
   set_pager_color( AT_PLAIN, ch );

   if( IS_NPC( ch ) )
   {
      send_to_char( "Huh?\n\r", ch );
      return;
   }

   if( arg[0] == STRING_NULL )
   {
      send_to_char( "ipcompare pkill\n\r", ch );
      send_to_char( "ipcompare total\n\r", ch );
      send_to_char( "ipcompare <person> [room|area|world] [#]\n\r", ch );
      send_to_char( "ipcompare <site>   [room|area|world] [#]\n\r", ch );
      return;
   }

   if( !str_cmp( arg, "total" ) )
   {
      IPCOMPARE_DATA *first_ip = NULL, *last_ip = NULL, *hmm, *hmm_next;

      for( d = first_descriptor; d; d = d->next )
      {
         fMatch = FALSE;

         for( hmm = first_ip; hmm; hmm = hmm->next )
            if( !str_cmp( hmm->host, d->host ) )
               fMatch = TRUE;

         if( !fMatch )
         {
            IPCOMPARE_DATA *temp;
            CREATE( temp, IPCOMPARE_DATA, 1 );
            temp->host = str_dup( d->host );
            LINK( temp, first_ip, last_ip, next, prev );
            count++;
         }
      }

      for( hmm = first_ip; hmm; hmm = hmm_next )
      {
         hmm_next = hmm->next;
         UNLINK( hmm, first_ip, last_ip, next, prev );

         if( hmm->host )
            DISPOSE( hmm->host );

         DISPOSE( hmm );
      }

      ch_printf( ch, "There were %d unique ip addresses found.\n\r", count );

      return;
   }
   else if( !str_cmp( arg, "pkill" ) )
   {
      IPCOMPARE_DATA *first_ip = NULL, *last_ip = NULL, *hmm, *hmm_next;
      sprintf( buf, "\n\rDesc|Con|Idle| Port | Player      " );

      if( get_trust( ch ) >= LEVEL_SAVIOR )
         strcat( buf, "@HostIP           " );

      if( get_trust( ch ) >= LEVEL_GOD )
         strcat( buf, "| Username" );

      strcat( buf, "\n\r" );

      strcat( buf, "----+---+----+------+-------------" );

      if( get_trust( ch ) >= LEVEL_SAVIOR )
         strcat( buf, "------------------" );

      if( get_trust( ch ) >= LEVEL_GOD )
         strcat( buf, "+---------" );

      strcat( buf, "\n\r" );

      send_to_pager( buf, ch );

      for( d = first_descriptor; d; d = d->next )
      {
         IPCOMPARE_DATA *temp;

         if( ( d->connected != CON_PLAYING && d->connected != CON_EDITING ) || d->character == NULL || !CAN_PKILL( d->character ) || !can_see( ch, d->character, TRUE ) )
            continue;

         CREATE( temp, IPCOMPARE_DATA, 1 );

         temp->host = str_dup( d->host );

         temp->descriptor = d->descriptor;

         temp->connected = d->connected;

         temp->idle = d->idle;

         temp->port = d->port;

         temp->name = ( d->original ? str_dup( d->original->name ) : d->character ? str_dup( d->character->name ) : str_dup( "(none)" ) );

         temp->count = 0;

         temp->printed = FALSE;

         LINK( temp, first_ip, last_ip, next, prev );
      }

      for( d = first_descriptor; d; d = d->next )
      {
         fMatch = FALSE;

         if( ( d->connected != CON_PLAYING && d->connected != CON_EDITING ) || d->character == NULL || !can_see( ch, d->character, TRUE ) )
            continue;

         for( hmm = first_ip; hmm; hmm = hmm->next )
         {
            if( !str_cmp( hmm->host, d->host ) && str_cmp( hmm->name, ( d->original ? d->original->name : d->character ? d->character->name : "(none)" ) ) )
            {
               fMatch = TRUE;
               break;
            }
         }

         if( fMatch && hmm )
         {
            hmm->count++;

            if( !hmm->printed && hmm->count > 0 )
            {
               sprintf( buf, " %3d| %2d|%4d|%6d| %-12s", hmm->descriptor, hmm->connected, hmm->idle / 4, hmm->port, hmm->name );

               if( get_trust( ch ) >= LEVEL_SAVIOR )
                  sprintf( buf + strlen( buf ), "@%-16s ", hmm->host );

               strcat( buf, "\n\r" );

               send_to_pager( buf, ch );

               hmm->printed = TRUE;
            }

            sprintf( buf,
                     " %3d| %2d|%4d|%6d| %-12s",
                     d->descriptor, d->connected, d->idle / 4, d->port, d->original ? d->original->name : d->character ? d->character->name : "(none)" );

            if( get_trust( ch ) >= LEVEL_SAVIOR )
               sprintf( buf + strlen( buf ), "@%-16s ", d->host );

            strcat( buf, "\n\r" );

            send_to_pager( buf, ch );
         }
      }

      for( hmm = first_ip; hmm; hmm = hmm_next )
      {
         hmm_next = hmm->next;
         UNLINK( hmm, first_ip, last_ip, next, prev );

         if( hmm->name )
            DISPOSE( hmm->name );

         if( hmm->host )
            DISPOSE( hmm->host );

         DISPOSE( hmm );
      }

      return;
   }

   if( arg1[0] != STRING_NULL )
   {
      if( is_number( arg1 ) )
         times = atoi( arg1 );
      else
      {
         if( !str_cmp( arg1, "room" ) )
            inroom = TRUE;
         else if( !str_cmp( arg1, "area" ) )
            inarea = TRUE;
         else
            inworld = TRUE;
      }

      if( arg2[0] != STRING_NULL )
      {
         if( is_number( arg2 ) )
            times = atoi( arg2 );
         else
         {
            send_to_char( "Please see help ipcompare for more info.\n\r", ch );
            return;
         }
      }
   }

   if( ( victim = get_char_world( ch, arg ) ) != NULL && victim->desc )
   {
      if( IS_NPC( victim ) )
      {
         send_to_char( "Not on NPC's.\n\r", ch );
         return;
      }

      addie = victim->desc->host;
   }
   else
   {
      addie = arg;

      if( arg[0] == '*' )
      {
         prefix = TRUE;
         addie++;
      }

      if( addie[strlen( addie ) - 1] == '*' )
      {
         suffix = TRUE;
         addie[strlen( addie ) - 1] = STRING_NULL;
      }
   }

   sprintf( buf, "\n\rDesc|Con|Idle| Port | Player      " );

   if( get_trust( ch ) >= LEVEL_SAVIOR )
      strcat( buf, "@HostIP           " );

   if( get_trust( ch ) >= LEVEL_GOD )
      strcat( buf, "| Username" );

   strcat( buf, "\n\r" );

   strcat( buf, "----+---+----+------+-------------" );

   if( get_trust( ch ) >= LEVEL_SAVIOR )
      strcat( buf, "------------------" );

   if( get_trust( ch ) >= LEVEL_GOD )
      strcat( buf, "+---------" );

   strcat( buf, "\n\r" );

   send_to_pager( buf, ch );

   for( d = first_descriptor; d; d = d->next )
   {
      if( !d->character || ( d->connected != CON_PLAYING && d->connected != CON_EDITING ) || !can_see( ch, d->character, TRUE ) )
         continue;

      if( inroom && ch->in_room != d->character->in_room )
         continue;

      if( inarea && ch->in_room->area != d->character->in_room->area )
         continue;

      if( times > 0 && count == ( times - 1 ) )
         break;

      if( prefix && suffix && strstr( addie, d->host ) )
         fMatch = TRUE;
      else if( prefix && !str_suffix( addie, d->host ) )
         fMatch = TRUE;
      else if( suffix && !str_prefix( addie, d->host ) )
         fMatch = TRUE;
      else if( !str_cmp( d->host, addie ) )
         fMatch = TRUE;
      else
         fMatch = FALSE;

      if( fMatch )
      {
         count++;
         sprintf( buf,
                  " %3d| %2d|%4d|%6d| %-12s",
                  d->descriptor, d->connected, d->idle / 4, d->port, d->original ? d->original->name : d->character ? d->character->name : "(none)" );

         if( get_trust( ch ) >= LEVEL_SAVIOR )
            sprintf( buf + strlen( buf ), "@%-16s ", d->host );

         strcat( buf, "\n\r" );

         send_to_pager( buf, ch );
      }
   }

   pager_printf( ch, "%d user%s.\n\r", count, count == 1 ? "" : "s" );

   return;
}

/*
 * New nuisance flag to annoy people that deserve it :) --Shaddai
 */
void do_nuisance( CHAR_DATA * ch, char *argument )
{
   CHAR_DATA *victim;
   char arg[MAX_INPUT_LENGTH];
   char arg1[MAX_INPUT_LENGTH];
   char arg2[MAX_INPUT_LENGTH];

   struct tm *now_time;
   int sttime = 0, max_time = 0, power = 1;
   bool minute = FALSE, day = FALSE, hour = FALSE;

   if( IS_NPC( ch ) )
   {
      send_to_char( "Huh?\n\r", ch );
      return;
   }

   argument = one_argument( argument, arg );

   if( arg[0] == STRING_NULL )
   {
      send_to_char( "Syntax: nuisance <victim> [Options]\n\r", ch );
      send_to_char( "Options:\n\r", ch );
      send_to_char( "  power <level 1-10>\n\r", ch );
      send_to_char( "  time  <days>\n\r", ch );
      send_to_char( "  maxtime <#> <minutes/hours/days>\n\r", ch );
      send_to_char( "Defaults: Time -- forever, power -- 1, maxtime 8 days.\n\r", ch );
      return;
   }

   if( ( victim = get_char_world( ch, arg ) ) == NULL )
   {
      send_to_char( "There is no one on with that name.\n\r", ch );
      return;
   }

   if( IS_NPC( victim ) )
   {
      send_to_char( "You can't set a nuisance flag on a mob.\n\r", ch );
      return;
   }

   if( get_trust( ch ) <= get_trust( victim ) )
   {
      send_to_char( "I don't think they would like that.\n\r", ch );
      return;
   }

   if( victim->pcdata->nuisance )
   {
      send_to_char( "That flag has already been set.\n\r", ch );
      return;
   }

   argument = one_argument( argument, arg1 );

   while( argument[0] != STRING_NULL )
   {
      if( !str_cmp( arg1, "power" ) )
      {
         argument = one_argument( argument, arg1 );

         if( arg1[0] == STRING_NULL || !is_number( arg1 ) )
         {
            send_to_char( "Power option syntax: power <number>\n\r", ch );
            return;
         }

         if( ( power = atoi( arg1 ) ) < 1 || power > 10 )
         {
            send_to_char( "Power must be 1 - 10.\n\r", ch );
            return;
         }
      }
      else if( !str_cmp( arg1, "time" ) )
      {
         argument = one_argument( argument, arg1 );

         if( arg1[0] == STRING_NULL || !is_number( arg1 ) )
         {
            send_to_char( "Time option syntax: time <number> (In days)\n\r", ch );
            return;
         }

         if( ( sttime = atoi( arg1 ) ) < 1 )
         {
            send_to_char( "Time must be a positive number.\n\r", ch );
            return;
         }
      }
      else if( !str_cmp( arg1, "maxtime" ) )
      {
         argument = one_argument( argument, arg1 );
         argument = one_argument( argument, arg2 );

         if( arg1[0] == STRING_NULL || arg2[0] == STRING_NULL || !is_number( arg1 ) )
         {
            send_to_char( "Maxtime option syntax: maxtime <number> <minute|day|hour>\n\r", ch );
            return;
         }

         if( ( max_time = atoi( arg1 ) ) < 1 )
         {
            send_to_char( "Maxtime must be a positive number.\n\r", ch );
            return;
         }

         if( !str_cmp( arg2, "minutes" ) )
            minute = TRUE;
         else if( !str_cmp( arg2, "hours" ) )
            hour = TRUE;
         else if( !str_cmp( arg2, "days" ) )
            day = TRUE;
      }
      else
      {
         ch_printf( ch, "Unknown option %s.\n\r", arg1 );
         return;
      }

      argument = one_argument( argument, arg1 );
   }

   if( minute && ( max_time < 1 || max_time > 59 ) )
   {
      send_to_char( "Minutes must be 1 to 59.\n\r", ch );
      return;
   }
   else if( hour && ( max_time < 1 || max_time > 23 ) )
   {
      send_to_char( "Hours must be 1 - 23.\n\r", ch );
      return;
   }
   else if( day && ( max_time < 1 || max_time > 999 ) )
   {
      send_to_char( "Days must be 1 - 999.\n\r", ch );
      return;
   }
   else if( !max_time )
   {
      day = TRUE;
      max_time = 7;
   }

   CREATE( victim->pcdata->nuisance, NUISANCE_DATA, 1 );

   victim->pcdata->nuisance->time = current_time;
   victim->pcdata->nuisance->flags = 1;
   victim->pcdata->nuisance->power = power;
   now_time = localtime( &current_time );

   if( minute )
      now_time->tm_min += max_time;
   else if( hour )
      now_time->tm_hour += max_time;
   else
      now_time->tm_mday += max_time;

   victim->pcdata->nuisance->max_time = mktime( now_time );

   if( sttime )
   {
      add_timer( victim, TIMER_NUISANCE, ( 28800 * sttime ), NULL, 0 );
      ch_printf( ch, "Nuisance flag set for %d days.\n\r", sttime );
   }
   else
      send_to_char( "Nuisance flag set forever\n\r", ch );

   return;
}

void do_unnuisance( CHAR_DATA * ch, char *argument )
{
   CHAR_DATA *victim;
   TIMER *timer, *timer_next;
   char arg[MAX_INPUT_LENGTH];

   if( IS_NPC( ch ) )
   {
      send_to_char( "Huh?\n\r", ch );
      return;
   }

   one_argument( argument, arg );

   if( ( victim = get_char_world( ch, arg ) ) == NULL )
   {
      send_to_char( "There is no one on with that name.\n\r", ch );
      return;
   }

   if( IS_NPC( victim ) )
   {
      send_to_char( "You can't remove a nuisance flag from a mob.\n\r", ch );
      return;
   }

   if( get_trust( ch ) <= get_trust( victim ) )
   {
      send_to_char( "You can't do that.\n\r", ch );
      return;
   }

   if( !victim->pcdata->nuisance )
   {
      send_to_char( "They do not have that flag set.\n\r", ch );
      return;
   }

   for( timer = victim->first_timer; timer; timer = timer_next )
   {
      timer_next = timer->next;

      if( timer->type == TIMER_NUISANCE )
         extract_timer( victim, timer );
   }

   DISPOSE( victim->pcdata->nuisance );

   send_to_char( "Nuisance flag removed.\n\r", ch );
   return;
}

void do_pcrename( CHAR_DATA * ch, char *argument )
{
   CHAR_DATA *victim;
   char arg1[MAX_INPUT_LENGTH];
   char arg2[MAX_INPUT_LENGTH];
   char newname[MAX_STRING_LENGTH];
   char oldname[MAX_STRING_LENGTH];
   char backname[MAX_STRING_LENGTH];
   char buf[MAX_STRING_LENGTH];
   argument = one_argument( argument, arg1 );
   one_argument( argument, arg2 );
   smash_tilde( arg2 );

   if( IS_NPC( ch ) )
      return;

   if( arg1[0] == STRING_NULL || arg2[0] == STRING_NULL )
   {
      send_to_char( "Syntax: rename <victim> <new name>\n\r", ch );
      return;
   }

   if( !check_parse_name( arg2, 1 ) )
   {
      send_to_char( "Illegal name.\n\r", ch );
      return;
   }

   /*
    * Just a security precaution so you don't rename someone you don't mean
    * * too --Shaddai
    */
   if( ( victim = get_char_room( ch, arg1 ) ) == NULL )
   {
      send_to_char( "That person is not in the room.\n\r", ch );
      return;
   }

   if( IS_NPC( victim ) )
   {
      send_to_char( "You can't rename NPC's.\n\r", ch );
      return;
   }

   if( get_trust( ch ) < get_trust( victim ) )
   {
      send_to_char( "I don't think they would like that!\n\r", ch );
      return;
   }

   sprintf( newname, "%s%c/%s", PLAYER_DIR, tolower( arg2[0] ), capitalize( arg2 ) );

   sprintf( oldname, "%s%c/%s", PLAYER_DIR, tolower( victim->pcdata->filename[0] ), capitalize( victim->pcdata->filename ) );
   sprintf( backname, "%s%c/%s", BACKUP_DIR, tolower( victim->pcdata->filename[0] ), capitalize( victim->pcdata->filename ) );

   if( access( newname, F_OK ) == 0 )
   {
      send_to_char( "That name already exists.\n\r", ch );
      return;
   }

   /*
    * Have to remove the old god entry in the directories
    */
   if( IS_IMMORTAL( victim ) )
   {
      char godname[MAX_STRING_LENGTH];
      sprintf( godname, "%s%s", GOD_DIR, capitalize( victim->pcdata->filename ) );
      remove( godname );
   }

   /*
    * Remember to change the names of the areas
    */
   if( victim->pcdata->area )
   {
      char filename[MAX_STRING_LENGTH];
      char newfilename[MAX_STRING_LENGTH];
      sprintf( filename, "%s%s.are", BUILD_DIR, victim->name );
      sprintf( newfilename, "%s%s.are", BUILD_DIR, capitalize( arg2 ) );
      rename( filename, newfilename );
      sprintf( filename, "%s%s.are.bak", BUILD_DIR, victim->name );
      sprintf( newfilename, "%s%s.are.bak", BUILD_DIR, capitalize( arg2 ) );
      rename( filename, newfilename );
   }

   STRFREE( victim->name );

   victim->name = STRALLOC( capitalize( arg2 ) );
   STRFREE( victim->pcdata->filename );
   victim->pcdata->filename = STRALLOC( capitalize( arg2 ) );
   remove( backname );

   if( remove( oldname ) )
   {
      sprintf( buf, "Error: Couldn't delete file %s in do_rename.", oldname );
      send_to_char( "Couldn't delete the old file!\n\r", ch );
      log_string( oldname );
   }

   /*
    * Time to save to force the affects to take place
    */
   save_char_obj( victim );

   /*
    * Now lets update the wizlist
    */
   if( IS_IMMORTAL( victim ) )
      make_wizlist(  );

   send_to_char( "Character was renamed.\n\r", ch );

   return;
}

void do_invade( CHAR_DATA * ch, char *argument )
{
   char arg1[MAX_INPUT_LENGTH];
   char arg2[MAX_INPUT_LENGTH];
   char arg3[MAX_INPUT_LENGTH];
   CHAR_DATA *victim;
   AREA_DATA *tarea;
   int count, created;
   bool found = FALSE;
   MOB_INDEX_DATA *pMobIndex;
   ROOM_INDEX_DATA *location;
   argument = one_argument( argument, arg1 );
   argument = one_argument( argument, arg2 );
   argument = one_argument( argument, arg3 );
   count = atoi( arg2 );

   if( arg1[0] == STRING_NULL || arg2[0] == STRING_NULL )
   {
      send_to_char( "Invade <area> <# of invaders> <mob vnum>\n\r", ch );
      return;
   }

   for( tarea = first_area; tarea; tarea = tarea->next )
      if( !str_cmp( tarea->filename, arg1 ) )
      {
         found = TRUE;
         break;
      }

   if( !found )
   {
      send_to_char( "Area not found.\n\r", ch );
      return;
   }

   if( count > 300 )
   {
      send_to_char( "Whoa...Less than 300 please.\n\r", ch );
      return;
   }

   if( ( pMobIndex = get_mob_index( atoi( arg3 ) ) ) == NULL )
   {
      send_to_char( "No mobile has that vnum.\n\r", ch );
      return;
   }

   for( created = 0; created < count; created++ )
   {
      if( ( location = get_room_index( number_range( tarea->low_r_vnum, tarea->hi_r_vnum ) ) ) == NULL )
      {
         --created;
         continue;
      }

      if( xIS_SET( location->room_flags, ROOM_SAFE ) )
      {
         --created;
         continue;
      }
      victim = create_mobile( pMobIndex );
      char_to_room( victim, location );
      victim->timer = 30;
//      do_create_token( victim, "global" );
      act( AT_IMMORT, "$N appears as part of an invasion force!", ch, NULL, victim, TO_ROOM );
   }
   send_to_char( "The invasion was successful!\n\r", ch );
   return;
}


void do_double( CHAR_DATA * ch, char *argument )
{
   char arg[MAX_INPUT_LENGTH];
   char arg1[MAX_INPUT_LENGTH];
   char arg2[MAX_INPUT_LENGTH];
   char buf[MAX_INPUT_LENGTH];
   int amount;
   argument = one_argument( argument, arg );
   argument = one_argument( argument, arg1 );
   one_argument( argument, arg2 );

   if( arg[0] == STRING_NULL || arg1[0] == STRING_NULL )
   {
      send_to_char( "Syntax: all <on|off> minutes.\n\r", ch );
      send_to_char( "Syntax: <type> <on|off> minutes.\n\r", ch );
      send_to_char( "Valid types are: exp | quest | quad\n\r", ch );
      return;
   }

   if( !str_cmp( arg, "all" ) )
   {
      if( !str_cmp( arg1, "on" ) )
      {
         if( arg2[0] == STRING_NULL || !is_number( arg2 ) )
         {
            send_to_char( "You need to apply the number of minutes.\n\r", ch );
            return;
         }

         if( double_exp || double_qp || quad_damage )
         {
            send_to_char( "One of the types is already in affect! Please turn it off in order to use the all option.\n\r", ch );
            return;
         }

         amount = atoi( arg2 );

         if( amount < 0 || amount > 500 )
         {
            send_to_char( "Please choose an amount between 0 and 500.\n\r", ch );
            return;
         }

         global_exp = amount;

         double_exp = TRUE;
         global_qp = amount;
         double_qp = TRUE;
         global_quad = amount;
         quad_damage = TRUE;
         sprintf( buf,
                  "&R[&CANNOUNCEMENT&R]&c:{xIn a moment of insanity, EldhaMUD has been blessed with %d minutes of double exp, double qp, and quad damage for everyone!{x\n\r",
                  amount );
         talk_info( AT_GREEN, buf );
         return;
      }

      if( !str_cmp( arg1, "off" ) )
      {
         if( !double_exp && !double_qp && !quad_damage )
         {
            send_to_char( "All of the double types are off. Turn them on first.\n\r", ch );
            return;
         }

         double_exp = FALSE;

         global_exp = 0;
         global_qp = 0;
         double_qp = FALSE;
         quad_damage = FALSE;
         global_quad = 0;
         sprintf( buf, "&g&R[&CANNOUNCEMENT&R]&c:&x &R%s has removed all of the double types!{x\n\r", ch->name );
         talk_info( AT_GREEN, buf );
         return;
      }
   }

   if( !str_cmp( arg, "exp" ) )
   {
      if( !str_cmp( arg1, "on" ) )
      {
         if( arg2[0] == STRING_NULL || !is_number( arg2 ) )
         {
            send_to_char( "You need to apply the number of minutes.\n\r", ch );
            return;
         }

         if( double_exp )
         {
            send_to_char( "Double exp is already in affect!\n\r", ch );
            return;
         }

         amount = atoi( arg2 );

         if( amount < 0 || amount > 500 )
         {
            send_to_char( "Please choose an amount between 0 and 500.\n\r", ch );
            return;
         }

         global_exp = amount;

         double_exp = TRUE;
         sprintf( buf, "{G&R[&CANNOUNCEMENT&R]&c:{xIn a moment of insanity, EldhaMUD has been blessed with %d minutes of double exp for everyone!{x\n\r", amount );
         talk_info( AT_GREEN, buf );
         return;
      }

      if( !str_cmp( arg, "off" ) )
      {
         if( !double_exp )
         {
            send_to_char( "Double exp is not on please turn it on first!\n\r", ch );
            return;
         }

         double_exp = FALSE;

         global_exp = 0;
         sprintf( buf, "{G&R[&CANNOUNCEMENT&R]&c:&x {R%s has removed double experience!{x\n\r", ch->name );
         talk_info( AT_GREEN, buf );
         return;
      }
   }

   if( !str_cmp( arg, "quest" ) )
   {
      if( !str_cmp( arg1, "on" ) )
      {
         if( arg2[0] == STRING_NULL || !is_number( arg2 ) )
         {
            send_to_char( "You need to apply the number of minutes.\n\r", ch );
            return;
         }

         if( double_qp )
         {
            send_to_char( "Double questpoints is already in affect!\n\r", ch );
            return;
         }

         amount = atoi( arg2 );

         if( amount < 0 || amount > 500 )
         {
            send_to_char( "Please choose an amount between 0 and 500.\n\r", ch );
            return;
         }

         global_qp = amount;

         double_qp = TRUE;
         sprintf( buf, "{G&R[&CANNOUNCEMENT&R]&c:{xIn a moment of insanity, EldhaMUD has been blessed with %d minutes of double questpoints for everyone!{x\n\r", amount );
         talk_info( AT_GREEN, buf );
         return;
      }

      if( !str_cmp( arg, "off" ) )
      {
         if( !double_qp )
         {
            send_to_char( "Double questpoints is not on please turn it on first!\n\r", ch );
            return;
         }

         double_qp = FALSE;

         global_qp = 0;
         sprintf( buf, "{G&R[&CANNOUNCEMENT&R]&c:{x {R%s has removed double questpoints!{x\n\r", ch->name );
         talk_info( AT_GREEN, buf );
         return;
      }
   }

   if( !str_cmp( arg, "quad" ) )
   {
      if( !str_cmp( arg1, "on" ) )
      {
         if( arg2[0] == STRING_NULL || !is_number( arg2 ) )
         {
            send_to_char( "You need to apply the number of minutes.\n\r", ch );
            return;
         }

         if( quad_damage )
         {
            send_to_char( "Quad damage is already in affect!\n\r", ch );
            return;
         }

         amount = atoi( arg2 );

         if( amount < 0 || amount > 500 )
         {
            send_to_char( "Please choose an amount between 0 and 500.\n\r", ch );
            return;
         }

         global_quad = amount;

         quad_damage = TRUE;
         sprintf( buf, "{G&R[&CANNOUNCEMENT&R]&c:{xIn a moment of insanity, EldhaMUD has been blessed with %d minutes of quad damage for everyone!{x\n\r", amount );
         talk_info( AT_GREEN, buf );
         return;
      }

      if( !str_cmp( arg, "off" ) )
      {
         if( !quad_damage )
         {
            send_to_char( "Quad damage is not on please turn it on first!\n\r", ch );
            return;
         }

         quad_damage = FALSE;

         global_quad = 0;
         sprintf( buf, "{G&R[&CANNOUNCEMENT&R]&c:{x {R%s has removed quad damage!{x\n\r", ch->name );
         talk_info( AT_GREEN, buf );
         return;
      }
   }

   send_to_char( "Syntax: all <on|off> minutes.\n\r", ch );

   send_to_char( "Syntax: <type > <on|off> minutes.\n\r", ch );
   send_to_char( "Valid types are: exp | quest | quad\n\r", ch );
}

/* Shogar's code to hunt for exits/entrances to/from a zone, very nice */
/* Display improvements and overland support by Samson of Alsherok */
void do_aexit( CHAR_DATA * ch, char *argument )
{
   ROOM_INDEX_DATA *room;
   int i, vnum, lrange, trange;
   AREA_DATA *tarea, *otherarea;
   EXIT_DATA *pexit;
   bool found = FALSE;
#ifdef OVERLANDCODE
   ENTRANCE_DATA *enter;
#endif

   if( argument[0] == STRING_NULL )
      tarea = ch->in_room->area;
   else
   {
      for( tarea = first_area; tarea; tarea = tarea->next )
         if( !str_cmp( tarea->filename, argument ) )
         {
            found = TRUE;
            break;
         }

      if( !found )
      {
         for( tarea = first_build; tarea; tarea = tarea->next )
            if( !str_cmp( tarea->filename, argument ) )
            {
               found = TRUE;
               break;
            }
      }

      if( !found )
      {
         send_to_char( "Area not found. Check 'zones' for the filename.\n\r", ch );
         return;
      }
   }

   trange = tarea->hi_r_vnum;

   lrange = tarea->low_r_vnum;

   for( vnum = lrange; vnum <= trange; vnum++ )
   {
      if( ( room = get_room_index( vnum ) ) == NULL )
         continue;

      if( xIS_SET( room->room_flags, ROOM_TELEPORT ) && ( room->tele_vnum < lrange || room->tele_vnum > trange ) )
      {
         pager_printf( ch, "From: %-20.20s Room: %5d To: Room: %5d (Teleport)\n\r", tarea->filename, vnum, room->tele_vnum );
      }

      for( i = 0; i < MAX_DIR + 1; i++ )
      {
         if( ( pexit = get_exit( room, i ) ) == NULL )
            continue;

#ifdef OVERLANDCODE
         if( IS_EXIT_FLAG( pexit, EX_OVERLAND ) )
         {
            pager_printf( ch, "To: Overland %4dX %4dY From: %20.20s Room: %5d (%s)\n\r", pexit->x, pexit->y, tarea->filename, vnum, dir_name[i] );
            continue;
         }

#endif
         if( pexit->to_room->area != tarea )
         {
            pager_printf( ch, "To: %-20.20s Room: %5d From: %-20.20s Room: %5d (%s)\n\r", pexit->to_room->area->filename, pexit->vnum, tarea->filename, vnum, dir_name[i] );
         }
      }
   }

   for( otherarea = first_area; otherarea; otherarea = otherarea->next )
   {
      if( tarea == otherarea )
         continue;

      trange = otherarea->hi_r_vnum;

      lrange = otherarea->low_r_vnum;

      for( vnum = lrange; vnum <= trange; vnum++ )
      {
         if( ( room = get_room_index( vnum ) ) == NULL )
            continue;

         if( xIS_SET( room->room_flags, ROOM_TELEPORT ) )
         {
            if( room->tele_vnum >= tarea->low_r_vnum && room->tele_vnum <= tarea->hi_r_vnum )
               pager_printf( ch, "From: %-20.20s Room: %5d To: %-20.20s Room: %5d (Teleport)\n\r", otherarea->filename, vnum, tarea->filename, room->tele_vnum );
         }

         for( i = 0; i < MAX_DIR + 1; i++ )
         {
            if( ( pexit = get_exit( room, i ) ) == NULL )
               continue;

#ifdef OVERLANDCODE
            if( IS_EXIT_FLAG( pexit, EX_OVERLAND ) )
               continue;

#endif
            if( pexit->to_room->area == tarea )
            {
               pager_printf( ch, "From: %-20.20s Room: %5d To: %-20.20s Room: %5d (%s)\n\r",
                             otherarea->filename, vnum, pexit->to_room->area->filename, pexit->vnum, dir_name[i] );
            }
         }
      }
   }

#ifdef OVERLANDCODE
   for( enter = first_entrance; enter; enter = enter->next )
   {
      if( enter->vnum >= tarea->low_r_vnum && enter->vnum <= tarea->hi_r_vnum )
      {
         pager_printf( ch, "From: Overland %4dX %4dY To: Room: %5d\n\r", enter->herex, enter->herey, enter->vnum );
      }
   }

#endif
   return;
}

/* ltruncate a char string if it's length exceeds a given value. */
void ltrunc( char *s, int len )
{
   if( strlen( s ) > len )
      s[len] = STRING_NULL;
}

/* New owhere by Gorog, 98/08/21 */
void do_owhere( CHAR_DATA * ch, char *argument )
{
   char buf[MAX_STRING_LENGTH], field[MAX_INPUT_LENGTH];
   char arg[MAX_INPUT_LENGTH];
   OBJ_DATA *obj, *outer_obj;
   bool found = FALSE;
   int icnt = 0, vnum = 0;
   char heading[] = "    Vnum  Short Desc        Vnum  Room/Char          Vnum  Container\n\r";
   argument = one_argument( argument, arg );

   if( arg[0] == STRING_NULL )
   {
      pager_printf( ch, "Owhere what?\n\r" );
      return;
   }

   if( is_number( arg ) )
      vnum = atoi( arg );

   for( obj = first_object; obj; obj = obj->next )
   {
      if( vnum )
      {
         if( vnum != obj->pIndexData->vnum )
            continue;
      }
      else if( !nifty_is_name( arg, obj->name ) )
         continue;

      if( !found )
         send_to_pager( heading, ch ); /* print report heading */

      found = TRUE;

      outer_obj = obj;

      while( outer_obj->in_obj )
         outer_obj = outer_obj->in_obj;

      sprintf( field, "%-18s", obj_short( obj ) );

      ltrunc( field, 18 );

      sprintf( buf, "%3d %5d %-18s ", ++icnt, obj->pIndexData->vnum, field );

      if( outer_obj->carried_by )
      {
         sprintf( field, "%-18s", PERS( outer_obj->carried_by, ch, TRUE ) );
         ltrunc( field, 18 );
         sprintf( buf + strlen( buf ), "%5d %-18s ", ( IS_NPC( outer_obj->carried_by ) ? outer_obj->carried_by->pIndexData->vnum : 0 ), field );

         if( outer_obj != obj )
         {
            sprintf( field, "%-18s", obj->in_obj->name );
            ltrunc( field, 18 );
            sprintf( buf + strlen( buf ), "%5d %-18s ", obj->in_obj->pIndexData->vnum, field );
         }

         sprintf( buf + strlen( buf ), "\n\r" );

         send_to_pager( buf, ch );
      }
      else if( outer_obj->in_room )
      {
         sprintf( field, "%-18s", outer_obj->in_room->name );
         ltrunc( field, 18 );
         sprintf( buf + strlen( buf ), "%5d %-18s ", outer_obj->in_room->vnum, field );

         if( outer_obj != obj )
         {
            sprintf( field, "%-18s", obj->in_obj->name );
            ltrunc( field, 18 );
            sprintf( buf + strlen( buf ), "%5d %-18s ", obj->in_obj->pIndexData->vnum, field );
         }

         sprintf( buf + strlen( buf ), "\n\r" );

         send_to_pager( buf, ch );
      }
   }

   if( !found )
      pager_printf( ch, "None found.\n\r" );
}

void do_equip_me( CHAR_DATA * ch )
{
   OBJ_DATA *obj;
   OBJ_INDEX_DATA *obj_ind;
   ROOM_INDEX_DATA *location;
   location = NULL;

   if( !str_cmp( ch->in_room->area->filename, "school.are" ) )
   {

      obj_ind = get_obj_index( 4000 );

      if( obj_ind != NULL )
      {
         obj = create_object( obj_ind, ch->level );
         obj_to_char( obj, ch );
      }

      obj_ind = get_obj_index( 4001 );

      if( obj_ind != NULL )
      {
         obj = create_object( obj_ind, ch->level );
         obj_to_char( obj, ch );
      }

      obj_ind = get_obj_index( 4002 );

      if( obj_ind != NULL )
      {
         obj = create_object( obj_ind, ch->level );
         obj_to_char( obj, ch );
      }

      obj_ind = get_obj_index( 4003 );

      if( obj_ind != NULL )
      {
         obj = create_object( obj_ind, ch->level );
         obj_to_char( obj, ch );
      }

      obj_ind = get_obj_index( 4004 );

      if( obj_ind != NULL )
      {
         obj = create_object( obj_ind, ch->level );
         obj_to_char( obj, ch );
      }

      obj_ind = get_obj_index( 4005 );

      if( obj_ind != NULL )
      {
         obj = create_object( obj_ind, ch->level );
         obj_to_char( obj, ch );
      }

      obj_ind = get_obj_index( 4006 );

      if( obj_ind != NULL )
      {
         obj = create_object( obj_ind, ch->level );
         obj_to_char( obj, ch );
      }

      obj_ind = get_obj_index( 4008 );

      if( obj_ind != NULL )
      {
         obj = create_object( obj_ind, ch->level );
         obj_to_char( obj, ch );
      }
      location = get_room_index( ROOM_VNUM_RECALL );
      char_from_room( ch );
      char_to_room( ch, location );
      do_look( ch, "auto" );
      send_to_char( "You have been successfuly equiped and have been transfered to the Academy. Goodluck.\n\r", ch );
      return;
   }
   else
      send_to_char( "You can only perform this command from with the New Player Tutorial \n\r", ch );
   return;
}