eldhamud_2.3.3/clans/
eldhamud_2.3.3/councils/
eldhamud_2.3.3/doc/
eldhamud_2.3.3/doc/DIKU/
eldhamud_2.3.3/doc/DIKU/.svn/
eldhamud_2.3.3/doc/DIKU/.svn/prop-base/
eldhamud_2.3.3/doc/DIKU/.svn/text-base/
eldhamud_2.3.3/doc/MERC/
eldhamud_2.3.3/doc/MERC/.svn/
eldhamud_2.3.3/doc/SMAUG/.svn/
eldhamud_2.3.3/doc/SMAUG/mudprogs/
eldhamud_2.3.3/doc/SMAUG/mudprogs/.svn/
eldhamud_2.3.3/doc/mudprogs/
eldhamud_2.3.3/gods/
eldhamud_2.3.3/houses/
eldhamud_2.3.3/player/a/
/***************************************************************************
 *  _______  _        ______            _______  _______           ______   *
 * (  ____ \( \      (  __  \ |\     /|(  ___  )(       )|\     /|(  __  \  *
 * | (    \/| (      | (  \  )| )   ( || (   ) || () () || )   ( || (  \  ) *
 * | (__    | |      | |   ) || (___) || (___) || || || || |   | || |   ) | *
 * |  __)   | |      | |   | ||  ___  ||  ___  || |(_)| || |   | || |   | | *
 * | (      | |      | |   ) || (   ) || (   ) || |   | || |   | || |   ) | *
 * | (____/\| (____/\| (__/  )| )   ( || )   ( || )   ( || (___) || (__/  ) *
 * (_______/(_______/(______/ |/     \||/     \||/     \|(_______)(______/  *
 ****************************************************************************
 *      EldhaMUD2.2.5 Copyright 2003-2008 by Robert Powell (The_Fury)       *
 ***************************************************************************/
 
                     Eldhamud 2.2.5 code release: HOW_TO

In this file i will attempt to explain some of the things that woild need to 
be completed to be able to get a fully working game, using the Eldhamud Game
Engine. I will not explain how each of these things is done, it is up to you
to learn how to code and use the ingame systems to acumplish each of these 
tasks.

An initial GM character has been supplied, login admin password admin123

1. Create Races
2. Create Classes
3. Create Skills
4. Create Spells
5. Create Areas
6. Create monsters for the overland maps
7. Populate the tables in random_amour with data
8. Populate the tables in random_weapons with data
9. Populate the tables in random_treasure with data
10. Edit the 9 maps with your terain types
11. Change the names of the maps in overland.c
12. Change the names of the maps in do_goto
13. Link the maps together with exits


There are more than likely things that i have missed that should be added to
this list. Those are the major things tho that would need to be changed and 
or added to make a playable game.