eldhamud_2.3.3/clans/
eldhamud_2.3.3/councils/
eldhamud_2.3.3/doc/
eldhamud_2.3.3/doc/DIKU/
eldhamud_2.3.3/doc/DIKU/.svn/
eldhamud_2.3.3/doc/DIKU/.svn/prop-base/
eldhamud_2.3.3/doc/DIKU/.svn/text-base/
eldhamud_2.3.3/doc/MERC/
eldhamud_2.3.3/doc/MERC/.svn/
eldhamud_2.3.3/doc/SMAUG/.svn/
eldhamud_2.3.3/doc/SMAUG/mudprogs/
eldhamud_2.3.3/doc/SMAUG/mudprogs/.svn/
eldhamud_2.3.3/doc/mudprogs/
eldhamud_2.3.3/gods/
eldhamud_2.3.3/houses/
eldhamud_2.3.3/player/a/
/****************************************************************************
 *			Eldhamud Codebase V2.2				    *
 * ------------------------------------------------------------------------ *
 *          EldhaMUD code (C) 2003-2008 by Robert Powell (Tommi)            *
 * ------------------------------------------------------------------------ *
 * Original SMAUG 1.4a written by Thoric (Derek Snider) with Altrag,        *
 * Blodkai, Haus, Narn, Scryn, Swordbearer, Tricops, Gorog, Rennard,        *
 * Grishnakh, Fireblade, and Nivek.                                         *
 *                                                                          *
 * Original MERC 2.1 code by Hatchet, Furey, and Kahn.                      *
 *                                                                          *
 * Original DikuMUD code by: Hans Staerfeldt, Katja Nyboe, Tom Madsen,      *
 * Michael Seifert, and Sebastian Hammer.                                   *
 * ------------------------------------------------------------------------ *
 *			 Command interpretation module			    *
 ****************************************************************************/
#include <ctype.h>
#include <stdio.h>
#include <string.h>
#include <time.h>
#include "./Headers/mud.h"
/*
 * Externals
 */
void refresh_page( CHAR_DATA * ch );
void subtract_times( struct timeval *etime, struct timeval *sttime );
bool check_social args( ( CHAR_DATA * ch, char *command, char *argument ) );
char *check_cmd_flags args( ( CHAR_DATA * ch, CMDTYPE * cmd ) );
/*
 * Log-all switch.
 */
bool fLogAll = FALSE;
CMDTYPE *command_hash[126];   /* hash table for cmd_table */
SOCIALTYPE *social_index[27]; /* hash table for socials   */
/*
 * Character not in position for command?
 */
bool check_pos( CHAR_DATA * ch, short position )
{
   if( IS_NPC( ch ) && ch->position > 3 ) /*Band-aid alert?  -- Blod */
      return TRUE;
   if( ch->position < position )
   {
      switch ( ch->position )
      {
         case POS_DEAD:
            send_to_char( "A little difficult to do when you are DEAD...\n\r", ch );
            break;
         case POS_MORTAL:
         case POS_INCAP:
            send_to_char( "You are hurt far too bad for that.\n\r", ch );
            break;
         case POS_STUNNED:
            send_to_char( "You are too stunned to do that.\n\r", ch );
            break;
         case POS_SLEEPING:
            send_to_char( "In your dreams, or what?\n\r", ch );
            break;
         case POS_RESTING:
            send_to_char( "Nah... You feel too relaxed...\n\r", ch );
            break;
         case POS_SITTING:
            send_to_char( "You can't do that sitting down.\n\r", ch );
            break;
         case POS_FIGHTING:
            if( position <= POS_EVASIVE )
            {
               send_to_char( "This fighting style is too demanding for that!\n\r", ch );
            }
            else
            {
               send_to_char( "No way!  You are still fighting!\n\r", ch );
            }
            break;
         case POS_DEFENSIVE:
            if( position <= POS_EVASIVE )
            {
               send_to_char( "This fighting style is too demanding for that!\n\r", ch );
            }
            else
            {
               send_to_char( "No way!  You are still fighting!\n\r", ch );
            }
            break;
         case POS_AGGRESSIVE:
            if( position <= POS_EVASIVE )
            {
               send_to_char( "This fighting style is too demanding for that!\n\r", ch );
            }
            else
            {
               send_to_char( "No way!  You are still fighting!\n\r", ch );
            }
            break;
         case POS_BERSERK:
            if( position <= POS_EVASIVE )
            {
               send_to_char( "This fighting style is too demanding for that!\n\r", ch );
            }
            else
            {
               send_to_char( "No way!  You are still fighting!\n\r", ch );
            }
            break;
         case POS_EVASIVE:
            send_to_char( "No way!  You are still fighting!\n\r", ch );
            break;
      }
      return FALSE;
   }
   return TRUE;
}
extern char lastplayercmd[MAX_INPUT_LENGTH * 2];
/*
 * Determine if this input line is eligible for writing to a watch file.
 * We don't want to write movement commands like (n, s, e, w, etc.)
 */
bool valid_watch( char *logline )
{
   int len = strlen( logline );
   char c = logline[0];
   if( len == 1 && ( c == 'n' || c == 's' || c == 'e' || c == 'w' || c == 'u' || c == 'd' ) )
      return FALSE;
   if( len == 2 && c == 'n' && ( logline[1] == 'e' || logline[1] == 'w' ) )
      return FALSE;
   if( len == 2 && c == 's' && ( logline[1] == 'e' || logline[1] == 'w' ) )
      return FALSE;
   return TRUE;
}

/*
 * Write input line to watch files if applicable
 */
void write_watch_files( CHAR_DATA * ch, CMDTYPE * cmd, char *logline )
{
   WATCH_DATA *pw;
   FILE *fp;
   char fname[MAX_INPUT_LENGTH], buf[MAX_STRING_LENGTH];
   struct tm *t = localtime( &current_time );
   if( !first_watch )   /* no active watches */
      return;
/* if we're watching a command we need to do some special stuff */
/* to avoid duplicating log lines - relies upon watch list being */
/* sorted by imm name */
   if( cmd )
   {
      char *cur_imm;
      bool found;
      pw = first_watch;
      while( pw )
      {
         found = FALSE;
         for( cur_imm = pw->imm_name; pw && !strcmp( pw->imm_name, cur_imm ); pw = pw->next )
         {
            if( !found && ch->desc && get_trust( ch ) < pw->imm_level
                && ( ( pw->target_name && !strcmp( cmd->name, pw->target_name ) ) || ( pw->player_site && !str_prefix( pw->player_site, ch->desc->host ) ) ) )
            {
               sprintf( fname, "%s%s", WATCH_DIR, strlower( pw->imm_name ) );
               if( !( fp = fopen( fname, "a+" ) ) )
               {
                  sprintf( buf, "%s%s", "Write_watch_files: Cannot open ", fname );
                  bug( buf, 0 );
                  perror( fname );
                  return;
               }
               sprintf( buf, "%.2d/%.2d %.2d:%.2d %s: %s\n\r", t->tm_mon + 1, t->tm_mday, t->tm_hour, t->tm_min, ch->name, logline );
               fputs( buf, fp );
               fclose( fp );
               found = TRUE;
            }
         }
      }
   }
   else
   {
      for( pw = first_watch; pw; pw = pw->next )
         if( ( ( pw->target_name && !str_cmp( pw->target_name, ch->name ) )
               || ( pw->player_site && !str_prefix( pw->player_site, ch->desc->host ) ) ) && get_trust( ch ) < pw->imm_level && ch->desc )
         {
            sprintf( fname, "%s%s", WATCH_DIR, strlower( pw->imm_name ) );
            if( !( fp = fopen( fname, "a+" ) ) )
            {
               sprintf( buf, "%s%s", "Write_watch_files: Cannot open ", fname );
               bug( buf, 0 );
               perror( fname );
               return;
            }
            sprintf( buf, "%.2d/%.2d %.2d:%.2d %s: %s\n\r", t->tm_mon + 1, t->tm_mday, t->tm_hour, t->tm_min, ch->name, logline );
            fputs( buf, fp );
            fclose( fp );
         }
   }
   return;
}

/*
 * The main entry point for executing commands.
 * Can be recursively called from 'at', 'order', 'force'.
 */
void interpret( CHAR_DATA * ch, char *argument )
{
   char command[MAX_INPUT_LENGTH];
   char logline[MAX_INPUT_LENGTH];
   char logname[MAX_INPUT_LENGTH];
   char *buf;
   TIMER *timer = NULL;
   CMDTYPE *cmd = NULL;
   int trust;
   int loglvl;
   bool found;
   struct timeval time_used;
   long tmptime;
   if( !ch )
   {
      bug( "interpret: null ch!", 0 );
      return;
   }
   if( !ch->in_room )
   {
      bug( "interpret: null in_room!", 0 );
      return;
   }
   found = FALSE;
   if( ch->substate == SUB_REPEATCMD )
   {
      DO_FUN *fun;
      if( ( fun = ch->last_cmd ) == NULL )
      {
         ch->substate = SUB_NONE;
         bug( "interpret: SUB_REPEATCMD with NULL last_cmd", 0 );
         return;
      }
      else
      {
         int x;
         /*
          * yes... we lose out on the hashing speediness here...
          * but the only REPEATCMDS are wizcommands (currently)
          */
         for( x = 0; x < 126; x++ )
         {
            for( cmd = command_hash[x]; cmd; cmd = cmd->next )
               if( cmd->do_fun == fun )
               {
                  found = TRUE;
                  break;
               }
            if( found )
               break;
         }
         if( !found )
         {
            cmd = NULL;
            bug( "interpret: SUB_REPEATCMD: last_cmd invalid", 0 );
            return;
         }
         sprintf( logline, "(%s) %s", cmd->name, argument );
      }
   }
   if( !cmd )
   {
      /*
       * Changed the order of these ifchecks to prevent crashing. 
       */
      if( !argument || !strcmp( argument, "" ) )
      {
         bug( "interpret: null argument!", 0 );
         return;
      }
      /*
       * Strip leading spaces.
       */
      while( isspace( *argument ) )
         argument++;
      if( argument[0] == STRING_NULL )
         return;
      /*
       * xREMOVE_BIT( ch->affected_by, AFF_HIDE ); 
       */
      /*
       * Implement freeze command.
       */
      if( !IS_NPC( ch ) && xIS_SET( ch->act, PLR_FREEZE ) )
      {
         send_to_char( "You're totally frozen!\n\r", ch );
         return;
      }
      /*
       * Grab the command word.
       * Special parsing so ' can be a command,
       *   also no spaces needed after punctuation.
       */
      strcpy( logline, argument );
      if( !isalpha( argument[0] ) && !isdigit( argument[0] ) )
      {
         command[0] = argument[0];
         command[1] = STRING_NULL;
         argument++;
         while( isspace( *argument ) )
            argument++;
      }
      else
         argument = one_argument( argument, command );
      /*
       * Look for command in command table.
       * Check for council powers and/or bestowments
       */
      trust = get_trust( ch );
      for( cmd = command_hash[LOWER( command[0] ) % 126]; cmd; cmd = cmd->next )
         if( !str_prefix( command, cmd->name )
             && ( cmd->level <= trust
                  || ( !IS_NPC( ch ) && ch->pcdata->council
                       && is_name( cmd->name, ch->pcdata->council->powers )
                       && cmd->level <= ( trust + MAX_CPD ) )
                  || ( !IS_NPC( ch ) && ch->pcdata->bestowments && ch->pcdata->bestowments[0] != STRING_NULL
                       && is_name( cmd->name, ch->pcdata->bestowments ) && cmd->level <= ( trust + sysdata.bestow_dif ) ) ) )
         {
            found = TRUE;
            break;
         }
      /*
       * Turn off afk bit when any command performed.
       */
      if( !IS_NPC( ch ) && xIS_SET( ch->act, PLR_AFK ) && ( str_cmp( command, "AFK" ) ) )
      {
         xREMOVE_BIT( ch->act, PLR_AFK );
/*
     	    act( AT_GREY, "$n is no longer afk.", ch, NULL, NULL, TO_ROOM );
*/
         act( AT_GREY, "$n is no longer afk.", ch, NULL, NULL, TO_CANSEE );
      }
   }
   /*
    * Log and snoop.
    */
/*
    sprintf( lastplayercmd, "** %s: %s", ch->name, logline );
*/
   sprintf( lastplayercmd, "%s used %s", ch->name, logline );
   if( found && cmd->log == LOG_NEVER )
      strcpy( logline, "XXXXXXXX XXXXXXXX XXXXXXXX" );
   loglvl = found ? cmd->log : LOG_NORMAL;
   /*
    * Write input line to watch files if applicable
    */
   if( !IS_NPC( ch ) && ch->desc && valid_watch( logline ) )
   {
      if( found && IS_SET( cmd->flags, CMD_WATCH ) )
         write_watch_files( ch, cmd, logline );
      else if( IS_SET( ch->pcdata->flags, PCFLAG_WATCH ) )
         write_watch_files( ch, NULL, logline );
   }
   if( ( !IS_NPC( ch ) && xIS_SET( ch->act, PLR_LOG ) ) || fLogAll || loglvl == LOG_BUILD || loglvl == LOG_HIGH || loglvl == LOG_ALWAYS )
   {
      /*
       * Added by Narn to show who is switched into a mob that executes
       * a logged command.  Check for descriptor in case force is used. 
       */
      if( ch->desc && ch->desc->original )
         sprintf( log_buf, "Log %s (%s): %s", ch->name, ch->desc->original->name, logline );
      else
         sprintf( log_buf, "Log %s: %s", ch->name, logline );
      /*
       * Make it so a 'log all' will send most output to the log
       * file only, and not spam the log channel to death   -Thoric
       */
      if( fLogAll && loglvl == LOG_NORMAL && ( IS_NPC( ch ) || !xIS_SET( ch->act, PLR_LOG ) ) )
         loglvl = LOG_ALL;
      /*
       * This is handled in get_trust already 
       */
/*	if ( ch->desc && ch->desc->original )
	  log_string_plus( log_buf, loglvl,
		ch->desc->original->level );
	else*/
      log_string_plus( log_buf, loglvl, get_trust( ch ) );
   }
   if( ch->desc && ch->desc->snoop_by )
   {
      sprintf( logname, "%s", ch->name );
      write_to_buffer( ch->desc->snoop_by, logname, 0 );
      write_to_buffer( ch->desc->snoop_by, "% ", 2 );
      write_to_buffer( ch->desc->snoop_by, logline, 0 );
      write_to_buffer( ch->desc->snoop_by, "\n\r", 2 );
   }
   /*
    * check for a timer delayed command (search, dig, detrap, etc) 
    */
   if( ( timer = get_timerptr( ch, TIMER_DO_FUN ) ) != NULL )
   {
      int tempsub;
      tempsub = ch->substate;
      ch->substate = SUB_TIMER_DO_ABORT;
      ( timer->do_fun ) ( ch, "" );
      if( char_died( ch ) )
         return;
      if( ch->substate != SUB_TIMER_CANT_ABORT )
      {
         ch->substate = tempsub;
         extract_timer( ch, timer );
      }
      else
      {
         ch->substate = tempsub;
         return;
      }
   }
   /*
    * Look for command in skill and socials table.
    */
   if( !found )
   {
      if( !check_skill( ch, command, argument ) && !check_social( ch, command, argument ) 
		#ifdef IMC
		&&   !imc_command_hook( ch, command, argument )
		#endif 
        )
      {
         EXIT_DATA *pexit;
         /*
          * check for an auto-matic exit command 
          */
         if( ( pexit = find_door( ch, command, TRUE ) ) != NULL && IS_SET( pexit->exit_info, EX_xAUTO ) )
         {
            if( IS_SET( pexit->exit_info, EX_CLOSED ) && ( !IS_AFFECTED( ch, AFF_PASS_DOOR ) || IS_SET( pexit->exit_info, EX_NOPASSDOOR ) ) )
            {
               if( !IS_SET( pexit->exit_info, EX_SECRET ) )
                  act( AT_PLAIN, "The $d is closed.", ch, NULL, pexit->keyword, TO_CHAR );
               else
                  send_to_char( "You cannot do that here.\n\r", ch );
               return;
            }
            move_char( ch, pexit, 0, pexit->vdir );
            return;
         }
         send_to_char( "Huh?\n\r", ch );
      }
      return;
   }
   /*
    * Character not in position for command?
    */
   if( !check_pos( ch, cmd->position ) )
      return;
   /*
    * So we can check commands for things like Posses and Polymorph
    * *  But still keep the online editing ability.  -- Shaddai
    * *  Send back the message to print out, so we have the option
    * *  this function might be usefull elsewhere.  Also using the
    * *  send_to_char_color so we can colorize the strings if need be. --Shaddai
    */
   buf = check_cmd_flags( ch, cmd );
   if( buf[0] != STRING_NULL )
   {
      send_to_char_color( buf, ch );
      return;
   }
   /*
    * Nuisance stuff -- Shaddai
    */
   if( !IS_NPC( ch ) && ch->pcdata->nuisance && ch->pcdata->nuisance->flags > 9
       && number_percent(  ) < ( ( ch->pcdata->nuisance->flags - 9 ) * 10 * ch->pcdata->nuisance->power ) )
   {
      send_to_char( "You can't seem to do that just now.\n\r", ch );
      return;
   }
   /*
    * Dispatch the command.
    */
   ch->prev_cmd = ch->last_cmd;  /* haus, for automapping */
   ch->last_cmd = cmd->do_fun;
   start_timer( &time_used );
   ( *cmd->do_fun ) ( ch, argument );
   end_timer( &time_used );
   /*
    * Update the record of how many times this command has been used (haus)
    */
   update_userec( &time_used, &cmd->userec );
   tmptime = UMIN( time_used.tv_sec, 19 ) * 1000000 + time_used.tv_usec;
   /*
    * laggy command notice: command took longer than 1.5 seconds 
    */
   if( tmptime > 1500000 )
   {
      sprintf( log_buf, "[*****] LAG: %s: %s %s (R:%d S:%ld.%06ld)", ch->name,
               cmd->name, ( cmd->log == LOG_NEVER ? "XXX" : argument ), ch->in_room ? ch->in_room->vnum : 0, time_used.tv_sec, time_used.tv_usec );
      log_string_plus( log_buf, LOG_NORMAL, get_trust( ch ) );
      cmd->lag_count++; /* count the lag flags */
   }
   tail_chain(  );
}
CMDTYPE *find_command( char *command )
{
   CMDTYPE *cmd;
   int hash;
   hash = LOWER( command[0] ) % 126;
   for( cmd = command_hash[hash]; cmd; cmd = cmd->next )
      if( !str_prefix( command, cmd->name ) )
         return cmd;
   return NULL;
}

SOCIALTYPE *find_social( char *command )
{
   SOCIALTYPE *social;
   int hash;
   if( command[0] < 'a' || command[0] > 'z' )
      hash = 0;
   else
      hash = ( command[0] - 'a' ) + 1;
   for( social = social_index[hash]; social; social = social->next )
      if( !str_prefix( command, social->name ) )
         return social;
   return NULL;
}

bool check_social( CHAR_DATA * ch, char *command, char *argument )
{
   char arg[MAX_INPUT_LENGTH];
   CHAR_DATA *victim, *victim_next;
   SOCIALTYPE *social;
   CHAR_DATA *removed[128];   /* What are the chances of more than 128? */
   ROOM_INDEX_DATA *room;
   int i = 0, k = 0;
   if( ( social = find_social( command ) ) == NULL )
      return FALSE;
   if( !IS_NPC( ch ) && xIS_SET( ch->act, PLR_NO_EMOTE ) )
   {
      send_to_char( "You are anti-social!\n\r", ch );
      return TRUE;
   }
   switch ( ch->position )
   {
      case POS_DEAD:
         send_to_char( "Lie still; you are DEAD.\n\r", ch );
         return TRUE;
      case POS_INCAP:
      case POS_MORTAL:
         send_to_char( "You are hurt far too bad for that.\n\r", ch );
         return TRUE;
      case POS_STUNNED:
         send_to_char( "You are too stunned to do that.\n\r", ch );
         return TRUE;
      case POS_SLEEPING:
         /*
          * I just know this is the path to a 12" 'if' statement.  :(
          * But two players asked for it already!  -- Furey
          */
         if( !str_cmp( social->name, "snore" ) )
            break;
         send_to_char( "In your dreams, or what?\n\r", ch );
         return TRUE;
   }
   /*
    * Search room for chars ignoring social sender and 
    */
   /*
    * remove them from the room until social has been  
    */
   /*
    * completed              
    */
   room = ch->in_room;
   for( victim = ch->in_room->first_person; victim; victim = victim_next )
   {
      if( i == 127 )
         break;
      victim_next = victim->next_in_room;
      if( is_ignoring( victim, ch ) )
      {
         if( !IS_IMMORTAL( ch ) || get_trust( victim ) > get_trust( ch ) )
         {
            removed[i] = victim;
            i++;
            UNLINK( victim, room->first_person, room->last_person, next_in_room, prev_in_room );
         }
         else
         {
            set_char_color( AT_IGNORE, victim );
            ch_printf( victim, "You attempt to ignore %s," " but are unable to do so.\n\r", ch->name );
         }
      }
   }
   one_argument( argument, arg );
   victim = NULL;
   if( arg[0] == STRING_NULL )
   {
      act( AT_SOCIAL, social->others_no_arg, ch, NULL, victim, TO_ROOM );
      act( AT_SOCIAL, social->char_no_arg, ch, NULL, victim, TO_CHAR );
   }
   else if( ( victim = get_char_room( ch, arg ) ) == NULL )
   {
      /*
       * If they aren't in the room, they may be in the list of 
       */
      /*
       * people ignoring...                 
       */
      if( i != 0 )
      {
         for( k = 0, victim = removed[0]; k < i; k++, victim = removed[k] )
         {
            if( nifty_is_name( victim->name, arg ) || nifty_is_name_prefix( arg, victim->name ) )
            {
               set_char_color( AT_IGNORE, ch );
               ch_printf( ch, "%s is ignoring you.\n\r", victim->name );
               break;
            }
         }
      }
      if( !victim )
         send_to_char( "They aren't here.\n\r", ch );
   }
   else if( victim == ch )
   {
      act( AT_SOCIAL, social->others_auto, ch, NULL, victim, TO_ROOM );
      act( AT_SOCIAL, social->char_auto, ch, NULL, victim, TO_CHAR );
   }
   else
   {
      act( AT_SOCIAL, social->others_found, ch, NULL, victim, TO_NOTVICT );
      act( AT_SOCIAL, social->char_found, ch, NULL, victim, TO_CHAR );
      act( AT_SOCIAL, social->vict_found, ch, NULL, victim, TO_VICT );
      if( !IS_NPC( ch ) && IS_NPC( victim ) && !IS_AFFECTED( victim, AFF_CHARM ) && IS_AWAKE( victim ) && !HAS_PROG( victim->pIndexData, ACT_PROG ) )
      {
         switch ( number_bits( 4 ) )
         {
            case 0:
               if( IS_EVIL( ch ) && !is_safe( victim, ch, TRUE ) )   /* was IS_EVIL(ch) ||.... didn't make sense to me - FB */
                  multi_hit( victim, ch, TYPE_UNDEFINED );
               else if( IS_NEUTRAL( ch ) )
               {
                  act( AT_ACTION, "$n slaps $N.", victim, NULL, ch, TO_NOTVICT );
                  act( AT_ACTION, "You slap $N.", victim, NULL, ch, TO_CHAR );
                  act( AT_ACTION, "$n slaps you.", victim, NULL, ch, TO_VICT );
               }
               else
               {
                  act( AT_ACTION, "$n acts like $N doesn't even exist.", victim, NULL, ch, TO_NOTVICT );
                  act( AT_ACTION, "You just ignore $N.", victim, NULL, ch, TO_CHAR );
                  act( AT_ACTION, "$n appears to be ignoring you.", victim, NULL, ch, TO_VICT );
               }
               break;
            case 1:
            case 2:
            case 3:
            case 4:
            case 5:
            case 6:
            case 7:
            case 8:
               act( AT_SOCIAL, social->others_found, victim, NULL, ch, TO_NOTVICT );
               act( AT_SOCIAL, social->char_found, victim, NULL, ch, TO_CHAR );
               act( AT_SOCIAL, social->vict_found, victim, NULL, ch, TO_VICT );
               break;
            case 9:
            case 10:
            case 11:
            case 12:
               act( AT_ACTION, "$n slaps $N.", victim, NULL, ch, TO_NOTVICT );
               act( AT_ACTION, "You slap $N.", victim, NULL, ch, TO_CHAR );
               act( AT_ACTION, "$n slaps you.", victim, NULL, ch, TO_VICT );
               break;
         }
      }
   }
   /*
    * Replace the chars in the ignoring list to the room 
    */
   /*
    * note that the ordering of the players in the room  
    */
   /*
    * might change                
    */
   if( i != 0 )
   {
      for( k = 0, victim = removed[0]; k < i; k++, victim = removed[k] )
      {
         LINK( victim, room->first_person, room->last_person, next_in_room, prev_in_room );
      }
   }
   return TRUE;
}

/*
 * Return true if an argument is completely numeric.
 */
bool is_number( char *arg )
{
   bool first = TRUE;
   if( *arg == STRING_NULL )
      return FALSE;
   for( ; *arg != STRING_NULL; arg++ )
   {
      if( first && *arg == '-' )
      {
         first = FALSE;
         continue;
      }
      if( !isdigit( *arg ) )
         return FALSE;
      first = FALSE;
   }
   return TRUE;
}

/*
 * Given a string like 14.foo, return 14 and 'foo'
 */
int number_argument( char *argument, char *arg )
{
   char *pdot;
   int number;
   for( pdot = argument; *pdot != STRING_NULL; pdot++ )
   {
      if( *pdot == '.' )
      {
         *pdot = STRING_NULL;
         number = atoi( argument );
         *pdot = '.';
         strcpy( arg, pdot + 1 );
         return number;
      }
   }
   strcpy( arg, argument );
   return 1;
}

/*
 * Pick off one argument from a string and return the rest.
 * Understands quotes.
 */
char *one_argument( char *argument, char *arg_first )
{
   char cEnd;
   short count;
   count = 0;
   if( !argument || argument[0] == STRING_NULL )
   {
      arg_first[0] = STRING_NULL;
      return argument;
   }
   while( isspace( *argument ) )
      argument++;
   cEnd = ' ';
   if( *argument == '\'' || *argument == '"' )
      cEnd = *argument++;
   while( *argument != STRING_NULL || ++count >= 255 )
   {
      if( *argument == cEnd )
      {
         argument++;
         break;
      }
      *arg_first = *argument;
      arg_first++;
      argument++;
   }
   *arg_first = STRING_NULL;
   while( isspace( *argument ) )
      argument++;
   return argument;
}

/*
 * Pick off one argument from a string and return the rest.
 * Understands quotes.  Delimiters = { ' ', '-' }
 */
char *one_argument2( char *argument, char *arg_first )
{
   char cEnd;
   short count;
   count = 0;
   if( !argument || argument[0] == STRING_NULL )
   {
      arg_first[0] = STRING_NULL;
      return argument;
   }
   while( isspace( *argument ) )
      argument++;
   cEnd = ' ';
   if( *argument == '\'' || *argument == '"' )
      cEnd = *argument++;
   while( *argument != STRING_NULL || ++count >= 255 )
   {
      if( *argument == cEnd || *argument == '-' )
      {
         argument++;
         break;
      }
      *arg_first = LOWER( *argument );
      arg_first++;
      argument++;
   }
   *arg_first = STRING_NULL;
   while( isspace( *argument ) )
      argument++;
   return argument;
}
void do_timecmd( CHAR_DATA * ch, char *argument )
{
   struct timeval sttime;
   struct timeval etime;
   static bool timing;
   extern CHAR_DATA *timechar;
   char arg[MAX_INPUT_LENGTH];
   send_to_char( "Timing\n\r", ch );
   if( timing )
      return;
   one_argument( argument, arg );
   if( !*arg )
   {
      send_to_char( "No command to time.\n\r", ch );
      return;
   }
   if( !str_cmp( arg, "update" ) )
   {
      if( timechar )
         send_to_char( "Another person is already timing updates.\n\r", ch );
      else
      {
         timechar = ch;
         send_to_char( "Setting up to record next update loop.\n\r", ch );
      }
      return;
   }
   set_char_color( AT_PLAIN, ch );
   send_to_char( "Starting timer.\n\r", ch );
   timing = TRUE;
   gettimeofday( &sttime, NULL );
   interpret( ch, argument );
   gettimeofday( &etime, NULL );
   timing = FALSE;
   set_char_color( AT_PLAIN, ch );
   send_to_char( "Timing complete.\n\r", ch );
   subtract_times( &etime, &sttime );
   ch_printf( ch, "Timing took %ld.%06ld seconds.\n\r", ( time_t ) etime.tv_sec, ( time_t ) etime.tv_usec );
   return;
}
void start_timer( struct timeval *sttime )
{
   if( !sttime )
   {
      bug( "Start_timer: NULL sttime.", 0 );
      return;
   }
   gettimeofday( sttime, NULL );
   return;
}

time_t end_timer( struct timeval * sttime )
{
   struct timeval etime;
   /*
    * Mark etime before checking stime, so that we get a better reading.. 
    */
   gettimeofday( &etime, NULL );
   if( !sttime || ( !sttime->tv_sec && !sttime->tv_usec ) )
   {
      bug( "End_timer: bad sttime.", 0 );
      return 0;
   }
   subtract_times( &etime, sttime );
   /*
    * sttime becomes time used 
    */
   *sttime = etime;
   return ( etime.tv_sec * 1000000 ) + etime.tv_usec;
}
void send_timer( struct timerset *vtime, CHAR_DATA * ch )
{
   struct timeval ntime;
   int carry;
   if( vtime->num_uses == 0 )
      return;
   ntime.tv_sec = vtime->total_time.tv_sec / vtime->num_uses;
   carry = ( vtime->total_time.tv_sec % vtime->num_uses ) * 1000000;
   ntime.tv_usec = ( vtime->total_time.tv_usec + carry ) / vtime->num_uses;
   ch_printf( ch, "Has been used %d times this boot.\n\r", vtime->num_uses );
   ch_printf( ch, "Time (in secs): min %ld.%06ld; avg: %ld.%06ld; max %ld.%06ld"
              "\n\r", vtime->min_time.tv_sec, vtime->min_time.tv_usec, ntime.tv_sec, ntime.tv_usec, vtime->max_time.tv_sec, vtime->max_time.tv_usec );
   return;
}
void update_userec( struct timeval *time_used, struct timerset *userec )
{
   userec->num_uses++;
   if( !timerisset( &userec->min_time ) || timercmp( time_used, &userec->min_time, < ) )
   {
      userec->min_time.tv_sec = time_used->tv_sec;
      userec->min_time.tv_usec = time_used->tv_usec;
   }
   if( !timerisset( &userec->max_time ) || timercmp( time_used, &userec->max_time, > ) )
   {
      userec->max_time.tv_sec = time_used->tv_sec;
      userec->max_time.tv_usec = time_used->tv_usec;
   }
   userec->total_time.tv_sec += time_used->tv_sec;
   userec->total_time.tv_usec += time_used->tv_usec;
   while( userec->total_time.tv_usec >= 1000000 )
   {
      userec->total_time.tv_sec++;
      userec->total_time.tv_usec -= 1000000;
   }
   return;
}

/*
 *  This function checks the command against the command flags to make
 *  sure they can use the command online.  This allows the commands to be
 *  edited online to allow or disallow certain situations.  May be an idea
 *  to rework this so we can edit the message sent back online, as well as
 *  maybe a crude parsing language so we can add in new checks online without
 *  haveing to hard-code them in.     -- Shaddai   August 25, 1997
 */
/* Needed a global here */
char cmd_flag_buf[MAX_STRING_LENGTH];
char *check_cmd_flags( CHAR_DATA * ch, CMDTYPE * cmd )
{
   if( IS_AFFECTED( ch, AFF_POSSESS ) && IS_SET( cmd->flags, CMD_FLAG_POSSESS ) )
      sprintf( cmd_flag_buf, "You can't %s while you are possessing someone!\n\r", cmd->name );
   else
      cmd_flag_buf[0] = STRING_NULL;
   return cmd_flag_buf;
}