/* Beek's first contribution to IdeaExchange. * * Started just after midnight, October 1st, 1994, when IdeaExchange was * approximately 3 hours old. * * Initially created to be the central meeting point for the IdeaExchange, * and so the original admins had somewhere else to stand other than on the * Nightmare mudlib backbone. Designed after a similar room on Distortion, * a now defunct MUD created by me. */ /* Updated for the Foundation II LPC Library by Descartes of Borg 950421 */ #include <lib.h> inherit LIB_ROOM; static void create() { string *pools; int i; room::create(); SetProperties( ([ "light" : 2, "indoors" : 1 ]) ); SetShort("the pool room"); SetLong("You find yourself standing in a large cavern, lit softly by " "glowing lichen which cover a significant portion of the walls. " "The air is damp and moist, but warm, which gives it a " "comfortable feel. The floor is somewhat smooth here, and " "water seeps out of the walls and collects in shallow basins " "in the floor, forming the pools. A sense of magic floods " "over you as you look at them."); SetItems( ([ "pool" : "Which pool do you want to look at?", "pools" : "The pools average about 5 feet in diameter. " "Several of them lie here and there, almost covering the " "floor of the large cavern.", "basins" : "The basins are filled with water, forming " "several pools.", ({ "water", "walls" }) : "Water slowly seeps out of the " "walls, and trickles down to the floor." ]) ); /* pools = get_dir("/domains/Standard/pools/"); for (i=0; i < sizeof(pools); i++) { new("/domains/Standard/pools/"+pools[i])->eventMove(this_object()); } */ }