/* Beek's first contribution to IdeaExchange.
*
* Started just after midnight, October 1st, 1994, when IdeaExchange was
* approximately 3 hours old.
*
* Initially created to be the central meeting point for the IdeaExchange,
* and so the original admins had somewhere else to stand other than on the
* Nightmare mudlib backbone. Designed after a similar room on Distortion,
* a now defunct MUD created by me.
*/
/* Updated for the Foundation II LPC Library by Descartes of Borg 950421 */
#include <lib.h>
inherit LIB_ROOM;
static void create() {
string *pools;
int i;
room::create();
SetProperties( ([ "light" : 2, "indoors" : 1 ]) );
SetShort("the pool room");
SetLong("You find yourself standing in a large cavern, lit softly by "
"glowing lichen which cover a significant portion of the walls. "
"The air is damp and moist, but warm, which gives it a "
"comfortable feel. The floor is somewhat smooth here, and "
"water seeps out of the walls and collects in shallow basins "
"in the floor, forming the pools. A sense of magic floods "
"over you as you look at them.");
SetItems( ([ "pool" : "Which pool do you want to look at?",
"pools" : "The pools average about 5 feet in diameter. "
"Several of them lie here and there, almost covering the "
"floor of the large cavern.",
"basins" : "The basins are filled with water, forming "
"several pools.",
({ "water", "walls" }) : "Water slowly seeps out of the "
"walls, and trickles down to the floor." ]) );
/*
pools = get_dir("/domains/Standard/pools/");
for (i=0; i < sizeof(pools); i++) {
new("/domains/Standard/pools/"+pools[i])->eventMove(this_object());
}
*/
}