/* /domains/Examples/room/simple.c * from the Foundation II LPC Library * a simple example room, bare minimum stuff * created by Descartes of Borg 950402 */ #include <lib.h> inherit LIB_ROOM; static void create() { room::create(); SetProperties( ([ "light" : 4 ]) ); SetClimate("arid"); SetShort("a desolate veldt"); SetLong("Endless miles of veldt stretch out underneath an oppressive " "sky. Lurking in the brush are certainly countless carnivores " "who are waiting for an unsuspecting stranger to stumble upon " "them. And the thirst...\nThe only landmark around is " "a dying tree to the east."); SetListen("default", "Rustling sounds can be heard in all directions."); SetItems( ([ "brush" : "Across the veldt is a high brush which can " "conceal about anything.", "carnivores" : "You do not see them, but you know they are " "here.", "sky" : "A vast sky hanging over the endless veldt." ]) ); SetExits( ([ "east" : "/domains/Examples/room/enters" ]) ); }