reset(4) Driver Applies reset(4)
NAME
reset - allows an object to do self-maintenance
SYNOPSIS
void reset( void );
DESCRIPTION
After every reset interval (whose exact length is determined
on a mud by mud basis, but averages around every 2 hours),
reset() is called in every object that currently exists. If
LAZY_RESETS is defined in options.h in the driver, reset()
will only be called in objects when they are touched (near
players), so unused objects will not be loaded from the swap
file to reset. The reset() call is usually used to check if
any treasures and/or monsters in the room have been removed
so they can be replaced.
SEE ALSO
set_reset(3), create(4)
MudOS Last change: 5 Sep 1994 1