#ifndef _ACT_WIZ_H #define _ACT_WIZ_H struct show_room_zone_struct { int blank; int startblank, lastblank; int bottom, top; struct string_block *sb; }; void do_polymorph(struct char_data *ch, const char *argument, int cmdnum); void do_highfive(struct char_data *ch, const char *argument, int cmd); void do_rentmode(struct char_data *ch, const char *argument, int cmd); void do_wizlock(struct char_data *ch, const char *argument, int cmd); void do_emote(struct char_data *ch, const char *argument, int cmd); void do_echo(struct char_data *ch, const char *argument, int cmd); void do_system(struct char_data *ch, const char *argument, int cmd); void do_trans(struct char_data *ch, const char *argument, int cmd); void do_at(struct char_data *ch, const char *argument, int cmd); void do_form(struct char_data *ch, const char *argument, int cmd); void do_goto(struct char_data *ch, const char *argument, int cmd); void do_home(struct char_data *ch, const char *argument, int cmd); void do_apraise(struct char_data *ch, const char *argument, int cmd); void do_stat(struct char_data *ch, const char *argument, int cmd); void do_pretitle(struct char_data *ch, const char *argument, int cmd); void do_set(struct char_data *ch, const char *argument, int cmd); void do_shutdow(struct char_data *ch, const char *argument, int cmd); void do_shutdown(struct char_data *ch, const char *argument, int cmd); void do_snoop(struct char_data *ch, const char *argument, int cmd); void do_switch(struct char_data *ch, const char *argument, int cmd); void do_return(struct char_data *ch, const char *argument, int cmd); void do_force(struct char_data *ch, const char *argument, int cmd); void do_load(struct char_data *ch, const char *argument, int cmd); /* static void purge_one_room(int rnum, struct room_data *rp, int *range); */ void do_purge(struct char_data *ch, const char *argument, int cmd); void roll_abilities(struct char_data *ch); void start_character(struct char_data *ch); void do_advance(struct char_data *ch, const char *argument, int cmd); void do_reroll(struct char_data *ch, const char *argument, int cmd); void do_restore_all(struct char_data *ch, const char *arg, int cmd); void restore_one_victim(struct char_data *victim); void do_restore(struct char_data *ch, const char *argument, int cmd); void do_show_logs(struct char_data *ch, const char *argument, int cmd); void do_noshout(struct char_data *ch, const char *argument, int cmd); void do_pager(struct char_data *ch, const char *arg, int cmd); void do_nohassle(struct char_data *ch, const char *argument, int cmd); void do_stealth(struct char_data *ch, const char *argument, int cmd); /* static print_room(int rnum, struct room_data *rp, struct string_block *sb); */ /* static void print_death_room(int rnum, struct room_data *rp, struct string_block *sb); */ /* static void print_private_room(int rnum, struct room_data *rp, struct string_block *sb); */ /* static void show_room_zone(int rnum, struct room_data *rp, struct show_room_zone_struct *srzs); */ void do_show(struct char_data *ch, const char *argument, int cmd); void do_debug(struct char_data *ch, const char *argument, int cmd); void do_invis(struct char_data *ch, const char *argument, int cmd); void do_reset(struct char_data *ch, const char *argument, int cmd); void do_zone_purge(struct char_data *ch, const char *argument, int cmd); void do_not_yet_implemented(struct char_data *ch, const char *argument, int cmd); void do_setreboot(struct char_data *ch, const char *argument, int cmd); #endif