wileymud-1.187b/
wileymud-1.187b/attic/
wileymud-1.187b/attic/bin/
wileymud-1.187b/attic/lib/
wileymud-1.187b/attic/lib/adm/
wileymud-1.187b/attic/lib/man/
wileymud-1.187b/attic/lib/new-wld/
wileymud-1.187b/attic/lib/new-wld/default/
wileymud-1.187b/attic/lib/old/
wileymud-1.187b/attic/lib/wld/
wileymud-1.187b/attic/public_html/
wileymud-1.187b/attic/public_html/gfx/
wileymud-1.187b/attic/src/bin/
wileymud-1.187b/attic/src/etc/
wileymud-1.187b/attic/src/libauth-4.0-p5/
wileymud-1.187b/attic/src/sedna/
wileymud-1.187b/backups/
wileymud-1.187b/bin/
wileymud-1.187b/docs/
wileymud-1.187b/etc/
wileymud-1.187b/lib/
wileymud-1.187b/lib/adm/
wileymud-1.187b/lib/boards/
wileymud-1.187b/lib/log/
wileymud-1.187b/lib/man/
wileymud-1.187b/lib/ply/
wileymud-1.187b/lib/ply/a/
wileymud-1.187b/lib/ply/b/
wileymud-1.187b/lib/ply/c/
wileymud-1.187b/lib/ply/d/
wileymud-1.187b/lib/ply/g/
wileymud-1.187b/lib/ply/k/
wileymud-1.187b/lib/ply/m/
wileymud-1.187b/lib/ply/s/
wileymud-1.187b/lib/ply/t/
wileymud-1.187b/public_html/gfx/
wileymud-1.187b/src/bin/
wileymud-1.187b/src/convert/attic/
wileymud-1.187b/src/convert/obj/
wileymud-1.187b/src/convert/perl/
wileymud-1.187b/src/convert/perl/MudConvert/
wileymud-1.187b/src/convert/perl/MudConvert/DUMP/
wileymud-1.187b/src/convert/perl/MudConvert/Report/
wileymud-1.187b/src/convert/perl/MudConvert/WileyMUD/
wileymud-1.187b/src/convert/perl/output/
wileymud-1.187b/src/convert/perl/output/DUMP/
wileymud-1.187b/src/convert/perl/output/Report/
wileymud-1.187b/src/convert/perl/output/WileyMUD/
wileymud-1.187b/src/etc/
wileymud-1.187b/src/etc/init.d/
wileymud-1.187b/src/etc/rc.d/
wileymud-1.187b/src/etc/rc.d/init.d/
wileymud-1.187b/src/lib/
wileymud-1.187b/src/lib/adm/
wileymud-1.187b/src/lib/boards/
wileymud-1.187b/src/lib/log/
wileymud-1.187b/src/lib/man/
wileymud-1.187b/src/lib/ply/
wileymud-1.187b/src/lib/ply/a/
wileymud-1.187b/src/lib/ply/b/
wileymud-1.187b/src/lib/ply/c/
wileymud-1.187b/src/lib/ply/d/
wileymud-1.187b/src/lib/ply/e/
wileymud-1.187b/src/lib/ply/f/
wileymud-1.187b/src/lib/ply/g/
wileymud-1.187b/src/lib/ply/h/
wileymud-1.187b/src/lib/ply/i/
wileymud-1.187b/src/lib/ply/j/
wileymud-1.187b/src/lib/ply/k/
wileymud-1.187b/src/lib/ply/l/
wileymud-1.187b/src/lib/ply/m/
wileymud-1.187b/src/lib/ply/n/
wileymud-1.187b/src/lib/ply/o/
wileymud-1.187b/src/lib/ply/p/
wileymud-1.187b/src/lib/ply/q/
wileymud-1.187b/src/lib/ply/r/
wileymud-1.187b/src/lib/ply/s/
wileymud-1.187b/src/lib/ply/t/
wileymud-1.187b/src/lib/ply/u/
wileymud-1.187b/src/lib/ply/v/
wileymud-1.187b/src/lib/ply/w/
wileymud-1.187b/src/lib/ply/x/
wileymud-1.187b/src/lib/ply/y/
wileymud-1.187b/src/lib/ply/z/
wileymud-1.187b/src/obj/
wileymud-1.187b/src/utils/
wileymud-1.187b/src/utils/mobmaker/
#ifndef __S_LIST_H
#define __S_LIST_H

void spell_burning_hands(byte level, struct char_data *ch, struct char_data *victim, struct obj_data *obj);
void spell_call_lightning(byte level, struct char_data *ch, struct char_data *victim, struct obj_data *obj);
void spell_chill_touch(byte level, struct char_data *ch, struct char_data *victim, struct obj_data *obj);
void spell_shocking_grasp(byte level, struct char_data *ch, struct char_data *victim, struct obj_data *obj);
void spell_colour_spray(byte level, struct char_data *ch, struct char_data *victim, struct obj_data *obj);
void spell_earthquake(byte level, struct char_data *ch, struct char_data *victim, struct obj_data *obj);
void spell_energy_drain(byte level, struct char_data *ch, struct char_data *victim, struct obj_data *obj);
void spell_fireball(byte level, struct char_data *ch, struct char_data *victim, struct obj_data *obj);
void spell_harm(byte level, struct char_data *ch, struct char_data *victim, struct obj_data *obj);
void spell_lightning_bolt(byte level, struct char_data *ch, struct char_data *victim, struct obj_data *obj);
void spell_magic_missile(byte level, struct char_data *ch, struct char_data *victim, struct obj_data *obj);
/* new spells */

void spell_cause_light(byte level, struct char_data *ch, struct char_data *victim, struct obj_data *obj);
void spell_cause_critic(byte level, struct char_data *ch, struct char_data *victim, struct obj_data *obj);
void spell_flamestrike(byte level, struct char_data *ch, struct char_data *victim, struct obj_data *obj);

/* casts down below */

void cast_burning_hands( byte level, struct char_data *ch, char *arg, int type, struct char_data *victim, struct obj_data *tar_obj );
void cast_chill_touch( byte level, struct char_data *ch, char *arg, int type, struct char_data *victim, struct obj_data *tar_obj );
void cast_colour_spray( byte level, struct char_data *ch, char *arg, int type, struct char_data *victim, struct obj_data *tar_obj );
void cast_energy_drain( byte level, struct char_data *ch, char *arg, int type, struct char_data *victim, struct obj_data *tar_obj );
void cast_fireball( byte level, struct char_data *ch, char *arg, int type, struct char_data *victim, struct obj_data *tar_obj );
void cast_magic_missile( byte level, struct char_data *ch, char *arg, int type, struct char_data *victim, struct obj_data *tar_obj );
void cast_blindness( byte level, struct char_data *ch, char *arg, int type, struct char_data *tar_ch, struct obj_data *tar_obj );
void cast_curse( byte level, struct char_data *ch, char *arg, int type, struct char_data *tar_ch, struct obj_data *tar_obj );
void cast_sleep( byte level, struct char_data *ch, char *arg, int type, struct char_data *tar_ch, struct obj_data *tar_obj );
#endif