wileymud-1.187b/
wileymud-1.187b/attic/
wileymud-1.187b/attic/bin/
wileymud-1.187b/attic/lib/
wileymud-1.187b/attic/lib/adm/
wileymud-1.187b/attic/lib/man/
wileymud-1.187b/attic/lib/new-wld/
wileymud-1.187b/attic/lib/new-wld/default/
wileymud-1.187b/attic/lib/old/
wileymud-1.187b/attic/lib/wld/
wileymud-1.187b/attic/public_html/
wileymud-1.187b/attic/public_html/gfx/
wileymud-1.187b/attic/src/bin/
wileymud-1.187b/attic/src/etc/
wileymud-1.187b/attic/src/libauth-4.0-p5/
wileymud-1.187b/attic/src/sedna/
wileymud-1.187b/backups/
wileymud-1.187b/bin/
wileymud-1.187b/docs/
wileymud-1.187b/etc/
wileymud-1.187b/lib/
wileymud-1.187b/lib/adm/
wileymud-1.187b/lib/boards/
wileymud-1.187b/lib/log/
wileymud-1.187b/lib/man/
wileymud-1.187b/lib/ply/
wileymud-1.187b/lib/ply/a/
wileymud-1.187b/lib/ply/b/
wileymud-1.187b/lib/ply/c/
wileymud-1.187b/lib/ply/d/
wileymud-1.187b/lib/ply/g/
wileymud-1.187b/lib/ply/k/
wileymud-1.187b/lib/ply/m/
wileymud-1.187b/lib/ply/s/
wileymud-1.187b/lib/ply/t/
wileymud-1.187b/public_html/gfx/
wileymud-1.187b/src/bin/
wileymud-1.187b/src/convert/attic/
wileymud-1.187b/src/convert/obj/
wileymud-1.187b/src/convert/perl/
wileymud-1.187b/src/convert/perl/MudConvert/
wileymud-1.187b/src/convert/perl/MudConvert/DUMP/
wileymud-1.187b/src/convert/perl/MudConvert/Report/
wileymud-1.187b/src/convert/perl/MudConvert/WileyMUD/
wileymud-1.187b/src/convert/perl/output/
wileymud-1.187b/src/convert/perl/output/DUMP/
wileymud-1.187b/src/convert/perl/output/Report/
wileymud-1.187b/src/convert/perl/output/WileyMUD/
wileymud-1.187b/src/etc/
wileymud-1.187b/src/etc/init.d/
wileymud-1.187b/src/etc/rc.d/
wileymud-1.187b/src/etc/rc.d/init.d/
wileymud-1.187b/src/lib/
wileymud-1.187b/src/lib/adm/
wileymud-1.187b/src/lib/boards/
wileymud-1.187b/src/lib/log/
wileymud-1.187b/src/lib/man/
wileymud-1.187b/src/lib/ply/
wileymud-1.187b/src/lib/ply/a/
wileymud-1.187b/src/lib/ply/b/
wileymud-1.187b/src/lib/ply/c/
wileymud-1.187b/src/lib/ply/d/
wileymud-1.187b/src/lib/ply/e/
wileymud-1.187b/src/lib/ply/f/
wileymud-1.187b/src/lib/ply/g/
wileymud-1.187b/src/lib/ply/h/
wileymud-1.187b/src/lib/ply/i/
wileymud-1.187b/src/lib/ply/j/
wileymud-1.187b/src/lib/ply/k/
wileymud-1.187b/src/lib/ply/l/
wileymud-1.187b/src/lib/ply/m/
wileymud-1.187b/src/lib/ply/n/
wileymud-1.187b/src/lib/ply/o/
wileymud-1.187b/src/lib/ply/p/
wileymud-1.187b/src/lib/ply/q/
wileymud-1.187b/src/lib/ply/r/
wileymud-1.187b/src/lib/ply/s/
wileymud-1.187b/src/lib/ply/t/
wileymud-1.187b/src/lib/ply/u/
wileymud-1.187b/src/lib/ply/v/
wileymud-1.187b/src/lib/ply/w/
wileymud-1.187b/src/lib/ply/x/
wileymud-1.187b/src/lib/ply/y/
wileymud-1.187b/src/lib/ply/z/
wileymud-1.187b/src/obj/
wileymud-1.187b/src/utils/
wileymud-1.187b/src/utils/mobmaker/
Installation for Smaug
----------------------

1. In your Makefile, someplace above the main list of C_FLAGS,
   include the following:

#I3 - Comment out to disable I3 support
I3 = 1

   Then directly below the list of H_FILES, add the following:
   [Note: BSD users - put a period in front of the word ifdef, and in front of the word endif]

ifdef I3
   C_FILES := i3.c $(C_FILES)
   O_FILES := i3.o $(O_FILES)
   C_FLAGS := $(C_FLAGS) -DI3 -DI3SMAUG
endif

[Chronicles users should substitute -DI3CHRONICLES for -DI3SMAUG]

2. Open mud.h

   Locate the following:

/*
 * Structure for extended bitvectors -- Thoric
 */
struct extended_bitvector
{
    unsigned int		bits[XBI];
};

   Directly below that, add the following:

#ifdef I3
   #include "i3.h"
#endif

   Locate your pc_data struct, which should be in one of your main *.h files.

   Add the following to the end of it:

#ifdef I3
    I3_CHARDATA *i3chardata;
#endif

4. Open interp.c and locate the following section:

if ( !check_social( ch, command, argument )

   Add the following condition to whatever series of ifchecks exist there:

#ifdef I3
	&&   !I3_command_hook( ch, command, argument )
#endif

5. Open comm.c and locate main():

   A. If your mud uses copyover/hotboot, find this section( it may not look EXACTLY like this, adjust as needed ):
	If your mud does NOT use copyover/hotboot, move to B.

      if( argv[2] && argv[2][0] )
      {
         fCopyOver = TRUE;
         control = atoi( argv[3] );
      }
      else
         fCopyOver = FALSE;

   Change it to read as( while adjusting as needed ):

      if( argv[2] && argv[2][0] )
      {
         fCopyOver = TRUE;
         control = atoi( argv[3] );
#ifdef I3
	   I3_socket = atoi( argv[4] );
#endif
      }
      else
         fCopyOver = FALSE;

   This next part is somewhat tricky. If copyover_recover is called in db.c as is the usual case in
   most default installs, you need to place the following BEFORE the boot_db call. If it is listed
   somewhere here in comm.c, the following needs to be placed ABOVE it. Either way, I3_main needs
   to be called BEFORE copyover_recover or your mud WILL crash every time you do a copyover.

#ifdef I3
   /* Initialize and connect to Intermud-3 */
   I3_main( FALSE, port, fCopyOver );
#endif

   B. If your mud is NOT using copyover/hotboot:

      Locate the following:

    /* I don't know how well this will work on an unnamed machine as I don't
       have one handy, and the man pages are ever-so-helpful.. -- Alty */
    if (gethostname(hostn, sizeof(hostn)) < 0)
    {
      perror("main: gethostname");
      strcpy(hostn, "unresolved");
    }
    sprintf( log_buf, "%s ready at address %s on port %d.",	sysdata.mud_name, hostn, port );
    log_string( log_buf );

   Add the following lines directly below that:

#ifdef I3
   /* Initialize and connect to Intermud-3 */
   I3_main( FALSE, port, FALSE );
#endif

   C. ALL MUDS CONTINUE HERE:

   Then further down in main(), locate the following:

    closesocket( control  );
    closesocket( control2 );
    closesocket( conclient);
    closesocket( conjava  );

   Add the following beneath that:

#ifdef I3
   I3_shutdown( 0 );
#endif

   Then in game_loop(), locate the following:

	/*
	 * Autonomous game motion.
	 */
	update_handler( );

   Directly ABOVE that, add the following:

#ifdef I3
	I3_loop();
#endif

   Then locate function act_string, and find the following code:

      switch ( *str )
      {
      default:  log_error( "Act: bad code %c.", *str );
		log_error( "Act: Bad code came from %s", ch->name );
		i = " <@@@> ";						break;

   Directly below that, add the following:

#ifdef I3
	case '$': 
	    i = "$";
	    break;
#endif

6. Open save.c and locate fread_char:

   In the case 'I': section, and right before the final break; add the follwing:

#ifdef I3
	   if( ( fMatch = i3load_char( ch, fp, word ) ) )
		break;
#endif

   Then in fwrite_char, locate:

    fprintf( fp, "End\n\n" );

   Directly ABOVE that, add:

#ifdef I3
    i3save_char( ch, fp );
#endif

   Then in load_char_obj(), locate the following:

    found = FALSE;
    sprintf( strsave, "%s%c/%s", PLAYER_DIR, tolower(name[0]), capitalize( name ) );

   Directly ABOVE that, add the following:

#ifdef I3
    i3init_char( ch );
#endif

7. Open db.c

   Locate free_char:

   Below this block of code:

	if ( ch->pcdata->subprompt )
	   STRFREE( ch->pcdata->subprompt );
	if(ch->pcdata->tell_history)
	{
		int i;
		for(i = 0; i< 26; i++)
		{
			if(ch->pcdata->tell_history[i])
				STRFREE(ch->pcdata->tell_history[i]);
		}
		DISPOSE(ch->pcdata->tell_history);
	}
   Add:

#ifdef I3
	free_i3chardata( ch );
#endif

8. For users of copyover only - Target code may not be exact:

   In function do_copyover, locate the following code:

    DESCRIPTOR_DATA *d, *de_next;
    char buf [100], buf2[100], buf3[100], buf4[100], buf5[100];

   Directly below that, add:

    char buf6[100];

   Then further down, find the following:

    /* exec - descriptors are inherited */
    sprintf( buf,  "%d", port );
    sprintf( buf2, "%d", control );
    sprintf( buf3, "%d", control2 );
    sprintf( buf4, "%d", conclient );
    sprintf( buf5, "%d", conjava );
  
    execl( EXE_FILE, "smaug", buf, "hotboot",  buf2, buf3, buf4, buf5, (char *)NULL );

   Change that to read as follows:

#ifdef I3
   if( I3_is_connected() )
   {
	I3_savechanlist();
	I3_savemudlist();
	I3_savehistory();
   }
#endif

    /* exec - descriptors are inherited */
    sprintf( buf,  "%d", port );
    sprintf( buf2, "%d", control );
    sprintf( buf3, "%d", control2 );
    sprintf( buf4, "%d", conclient );
    sprintf( buf5, "%d", conjava );
#ifdef I3
    snprintf( buf6, 100, "%d", I3_socket );
#else
    strncpy( buf6, "-1", 100 );
#endif

    execl( EXE_FILE, "smaug", buf, "hotboot",  buf2, buf3, buf4, buf5, buf6, (char *)NULL );

8b: For users of SWR derivatives:

In your i3cfg.h file, replace the CH_LEVEL line with the following:

#define CH_I3LEVEL(ch)          ((ch)->top_level)

8c: For users of CalareyMUD 2.0 and 3.0:

In your imccgh.h file, REMOVE the CH_IMCLEVEL macro.
In imc.c, find the imc_adjust_perms function.
Replace it with this one:

void I3_adjust_perms( CHAR_DATA *ch )
{
   /* Ugly hack to let the permission system adapt freely, but retains the ability to override that adaptation
    * in the event you need to restrict someone to a lower level, or grant someone a higher level. This of
    * course comes at the cost of forgetting you may have done so and caused the override flag to be set, but hey.
    * This isn't a perfect system and never will be. Samson 2-8-04.
    */
   if( !I3IS_SET( I3FLAG(ch), I3_PERMOVERRIDE ) )
   {
      /* This will default to MORT only - you will need to override this with "none" to
       * keep people you don't want using it off.
       */
      if( ch->pcdata->permissions == 0 )
	   I3PERM(ch) = I3PERM_MORT;
      else if( IS_SET( ch->pcdata->permissions, PERMIT_BUILD ) )
	   I3PERM(ch) = I3PERM_IMM;
      else if( IS_SET( ch->pcdata->permissions, PERMIT_ADMIN ) )
	   I3PERM(ch) = I3PERM_ADMIN;
      else if( IS_SET( ch->pcdata->permissions, PERMIT_SECURITY ) )
	   I3PERM(ch) = I3PERM_IMP;
   }
   return;
}

Return to the main I3Install.txt file and continue.