WileyMUD III: The world at a secretive glance. Levels 1-4: o The Village of Shylar is where you start, and it offers lots of little children for those who walk the dark path. o A small farm lies just east of the town, and provides food to those who can kill their own. o The Shylar Mansion is overrun with rats, spiders, and other nasty creatures who are just waiting to be eaten by newbies. Look to the northwest of Shylar. o The more adventurous newbie may find a wealth of experience in the Lair of the Kobolds, in the southern hills. However, they may also find the sharp scimitars of the orcs that wander there. o The dead of Shylar may profit the living who dare to go into the Shylar Moore cemetary. Southeast of Pastue's chapel, the moans of the restless dead can be heard. o The forest, west of Shylar, has many small animals who can be fought by those who are careful. Ware the Goblins to the south though! Levels 4-8: o Giant ants have formed a great colony to the northwest, and many poor newbies have failed to return from the depths of their caverns. o The maidens of Pain make their home in the Temple of Lovitar, far to the northeast of Shylar. Beautiful and cold, these ladies do not take kindly to male intruders. o Goblins wander the forests to the southwest of Shylar, and they are said to have a small encampment in that area. o The tower of Necromancy can yield many mysterious rewards to those who are resourceful enough to penetrate the depths, and heights. Hidden in the Troll Mountains, north of Shylar, it awaits plundering. Levels 8-12: o An evil encampment of Drow has been rumored to exist somewhere along the northwestern river. Enter the dark forests and try to find them if you feel like slaughtering the creatures of darkness. o The city of Highstaff has denzies, both fair and foul. An arena offers the intrepid player a chance to pit his or her strength against the gladiators, or even the ferocious beasts of mythology! o Unfortunately, a bandit camp has grown to strength in the Redspine Mountains. The Evil Grugnik attempts to waylay travellers between Highstaff and Shylar. o A dwarven kingdom is hidden somewhere in the southern hills. It has riches and special items of great power, available nowhere else in the known world! o The port city of Gredth, whose slavers have captured many a foolish newbie, can offer great rewards to those who travel the dangerous path to get there. o The jungles around Nesthar, far to the west, have many strange and exotic beasts which can be wrestled with. o A monostary is nestled deep in the south-eastern mountains, betwen the Redspine and the Black ranges. A brave soul might challenge some of these simple people to unarmed combat, if he dare! o Lizards and other strange beasts walk the gnarled woods that lie west of Gredth. Beware! There are also powerful slaadi who share this region of the world! Levels 12+ o The ruins of Ancient Midgaard can be found in a desolate and isolated valley, far to the south. It is rumored that a cult has developed there to worship the dark god Aklan. o Orc caves dot the redspine, and offer great rewards to those who can find and subdue them. o Trolls have made their home in the northern mountains, and stories of a gigantic bird, who can lift entire houses in his talons, also come from this area. o The horrible slaadi make their home and temple deep in the gnarled woods. o A new underwater species has been found below the cliffs of Highstaff. It is rumored that the thieves and lowlives of the city know the way. o The temple of Drenth has gained in power and now is a major force in Eastern Highstaff. Visitors would be well advised to get permission before entering their shrine. o Giants make their home in the western Troll mountains. o A nest of Great Lizards can be found in the gnarled woods. o The Ogre Havens have expended and threaten Highstaff itself! Several powerful guildmasters have been captured and are being held prisoner. o The Legendary Asgard lives at the top of the world. A powerful Lich, Asgard is not troubled by many mortals... at least, they don't trouble him for long. o Rumors of a great Black Drake, sleeping deep within the jungles of Nesthar, refuse to be quelled. -Dread Quixadhal, Dark Lord of VI.