#RENT Owner Essence~ Gold 0 TotalCost 117 LastUpdate 825483399 MinimumStay 0 End #EQUIPMENT #ITEM ObjId 0 ContainedBy -1 Name scale bodice~ Description A scale bodice lies here in a clump~ ShortDescr a scale bodice~ ActionDescr (null)~ VNum 10005 EquippedAt 5 Values 2 2 0 0 ExtraFlags 0 Weight 15 Timer 0 BitVector 0 Type 9 WearFlags 9 Cost 150 CostPerDay 70 Affect 0 0 Affect 0 0 ExtraDescr scale bodice~ This piece of armor looks more like the top of a elegant dress than anything else, with shoulder straps houlstering the bousoms, much skin on the upper torso is exposed. ~ End #ITEM ObjId 1 ContainedBy -1 Name scale skirt~ Description A scale skirt lies here in a hump.~ ShortDescr a scale skirt~ ActionDescr (null)~ VNum 10006 EquippedAt 7 Values 2 2 0 0 ExtraFlags 0 Weight 15 Timer 0 BitVector 0 Type 9 WearFlags 33 Cost 150 CostPerDay 10 Affect 17 -4 Affect 0 0 End #ITEM ObjId 2 ContainedBy -1 Name rod metal cold~ Description A metal rod lies here, it seems to be very cold.~ ShortDescr a cold metal rod~ ActionDescr (null)~ VNum 10004 EquippedAt 16 Values 0 1 6 7 ExtraFlags 0 Weight 4 Timer 0 BitVector 0 Type 5 WearFlags 8193 Cost 45 CostPerDay 45 Affect 18 2 Affect 0 0 End #ITEM ObjId 3 ContainedBy -1 Name bottle water~ Description A bottle of clear liquid has been left here.~ ShortDescr a bottle~ ActionDescr (null)~ VNum 3003 EquippedAt 17 Values 16 16 0 0 ExtraFlags 0 Weight 2 Timer 0 BitVector 0 Type 17 WearFlags 16385 Cost 5 CostPerDay 1 Affect 0 0 Affect 0 0 End End #CARRIED #ITEM ObjId 10 ContainedBy -1 Name heafty loaf bread~ Description A heafty loaf of bread rests here.~ ShortDescr a heafty loaf of bread~ ActionDescr (null)~ VNum 5016 EquippedAt 0 Values 7 0 0 0 ExtraFlags 0 Weight 1 Timer 0 BitVector 0 Type 19 WearFlags 1 Cost 5 CostPerDay 1 Affect 0 0 Affect 0 0 End #ITEM ObjId 10 ContainedBy -1 Name heafty loaf bread~ Description A heafty loaf of bread rests here.~ ShortDescr a heafty loaf of bread~ ActionDescr (null)~ VNum 5016 EquippedAt 0 Values 7 0 0 0 ExtraFlags 0 Weight 1 Timer 0 BitVector 0 Type 19 WearFlags 1 Cost 5 CostPerDay 1 Affect 0 0 Affect 0 0 End #ITEM ObjId 10 ContainedBy -1 Name bottle water~ Description A bottle of clear liquid has been left here.~ ShortDescr a bottle~ ActionDescr (null)~ VNum 3003 EquippedAt 0 Values 16 16 0 0 ExtraFlags 0 Weight 2 Timer 0 BitVector 0 Type 17 WearFlags 16385 Cost 5 CostPerDay 1 Affect 0 0 Affect 0 0 End #ITEM ObjId 10 ContainedBy -1 Name map shlyar~ Description A map lies here.~ ShortDescr a map~ ActionDescr (null)~ VNum 3050 EquippedAt 0 Values 0 0 0 0 ExtraFlags 0 Weight 2 Timer 0 BitVector 0 Type 12 WearFlags 1 Cost 5 CostPerDay 1 Affect 0 0 Affect 0 0 ExtraDescr map shylar~ -= Grassland =- -= Mansion =- + -= Arcanus =- + * * * * * * * * * *+ -= Jakes =- +-= Kark =- -= Jessica =- +* -= Farm =- -= Supply =- +*+ -= Griffons =- + +-= Chapel =-+ -= Bakery =- +* -= Sass =- + + -= Pastue =- -= Tate =- +* * * * * * * * * * -= Cemetary =- + + -= Home =- -= Grassland =- ~ End #ITEM ObjId 10 ContainedBy -1 Name letter newbie~ Description A letter to newbies lies here, begging to be read.~ ShortDescr a letter to newbies~ ActionDescr (null)~ VNum 3105 EquippedAt 0 Values 0 0 0 0 ExtraFlags 0 Weight 2 Timer 0 BitVector 0 Type 12 WearFlags 1 Cost 5 CostPerDay 1 Affect 0 0 Affect 0 0 ExtraDescr letter newbie~ Welcome to WileyMUD III Death is commonplace here. If you wish to die infrequenly, consider a few pointers: 1> Use the consider command. This command will help you by giving you a fairly good idea how well you can take a mob. Remember that the consider command will not factor in damage from a mob's weapon. Look and see if the mob has a weapon and consider not attacking a mob. 2> Set wimp mode. Entering the wimp command will automatically cause you to flee for the first three levels of the game if your hit points drop too low. 3> Be aware that almost all mobs will remember you and some will track you. If you attack a mob and have to flee, the mob will frequently attempt to track you and kill you when it finds you. If you must, duck into Griffin's Tale, where no fighting is allowed. When fleeing, move away a few rooms to try to lose the trail of any mob which is following you. 4> Stay really close to Shylar for the first few levels, or leave in groups. Most of the mobs in Shylar are fairly easy (except the shopkeepers, guildmasters, and Eli). Outside of Shylar, you are TOAST! 5> The most important item: Expect to die! -Sedna ~ End #ITEM ObjId 10 ContainedBy -1 Name torch~ Description A large torch.~ ShortDescr a torch~ ActionDescr (null)~ VNum 3015 EquippedAt 0 Values 0 0 24 0 ExtraFlags 0 Weight 3 Timer 0 BitVector 0 Type 1 WearFlags 1 Cost 10 CostPerDay 3 Affect 0 0 Affect 0 0 End #ITEM ObjId 10 ContainedBy -1 Name club wooden~ Description A wooden club lies here.~ ShortDescr a wooden club~ ActionDescr (null)~ VNum 3048 EquippedAt -1 Values 0 1 6 7 ExtraFlags 0 Weight 5 Timer 0 BitVector 0 Type 5 WearFlags 8193 Cost 2 CostPerDay 2 Affect 0 0 Affect 0 0 End End #END_RENT