swfote2.1/.slog/
swfote2.1/backup/u/
swfote2.1/bin/cygwin/
swfote2.1/building/
swfote2.1/doc/mudprogs/
swfote2.1/gods/
swfote2.1/html/profiles/
swfote2.1/player/
swfote2.1/player/u/
New force system copyrightish (c?) Mid 2001 by Richard Berrill (Bambua)
Modifications by Tawnos and ||.

This is a brief overview of new force. To eliminate the godhood of 
previous forcers, and to enforce the strictly jedi/sith following, this 
customized system was created. It does not use feel, but rather a new 
structure of 'skills'. Correlating files are force.c, finfo.c, fskills.c, 
and fhelp.c. There are also files which state some 'action verbs', 
limitations to jedi/sith, force 'level' to be used at (Apprentice, 
Knight/Lord, Master), and fhelps in the /force directory.

How to modify player files:

Force		## 0 #### ####
  First ## is the force stat, being one through twenty.
  The zero is unused, and never removed. Our laziness is obvious.
  First #### is the current mana of the forcer, second is maximum.
  Mana is calculated by force sense, alter, and control.

ForceControl	##
  Used in calculating mana, and various skill successes.
  Generally ranges 50-100.

ForceSense	##
  Used in calculating mana, and various skill...things. Unsure about what.

ForceAlter	##
  Used in calculating mana, and various skill damages.
  Generally ranges 50-100.

ForceChance	0 or 1
  If you wish to have a reward to good roleplayers to have some force when 
  being sensed by a master, set this to one.

ForceId		0 or 1
  Sets to 1 after being sensed by a master once, signifying the player has 
  already been tested for force.

ForceAlign	-100 to 100
  Alignment. If -100 and jedi, will cause pain and skill percent losses.
  If 100 and sith, will cause pain and skill percent losses.

ForceConverted	0 or 1
  Signifies if a jedi or sith has been converted to the other side of the 
  force by a master.

ForceType	0, 1, or 2
  0 - Undefined forcer. Never used.
  1 - Jedi.
  2 - Sith.

ForceLvlStatus	If forcer, 1, 2, or 3
  0 - Not a forcer.
  1 - Jedi/Sith apprentice.
  2 - Jedi Knight/Sith Lord
  3 - Jedi Master/Sith Master

ForceSkill   ## ###
  The ## is, at stock, 0 through 23. Listed in sequential order in
    /force/forceskills.lst
  The ### is learned percent of skill, 0 through 100.

That's pretty much it. To add a new force skill, you need to add a new 
file in /force, another likely in /force/help, dofun declaration in mud.h, 
the function name somewhere like fskills.c, and a tables.c-like declaration 
in force.c. In interp, I think, the commands now go cmd/skill/fskill/social.

Have fun and such. -||