swfote2.1/.slog/
swfote2.1/backup/u/
swfote2.1/bin/cygwin/
swfote2.1/building/
swfote2.1/doc/mudprogs/
swfote2.1/gods/
swfote2.1/html/profiles/
swfote2.1/player/
swfote2.1/player/u/
#AREA   Bakura~



#AUTHOR Carissa~

#RANGES
0 0 0 0
$

#FLAGS
0

#ECONOMY 0 6135257

#MOBILES
#18001
lomob~
a newly created lomob~
Some god abandoned a newly created lomob here.
~
~
1 0 0 Z
1 0 0 0d0+0 0d0+0
0 0
8 8 0
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
#18002
Bakuran Technician~
Bakuran Technician~
A Bakuran Technician stands here, looking over the HLAF, analyzing its repairs.
~
~
3 0 0 Z
1 0 0 0d0+0 0d0+0
0 0
8 8 0
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
#18003
Bakuran ATC~
Bakuran Air Traffic Controler~
A Bakuran Air Traffic Controller sits here, working over his screen.
~
~
3 0 0 Z
1 0 0 0d0+0 0d0+0
0 0
8 8 0
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
#18004
William Bakuran Bartender~
William, the Cantina Bartender~
William, the bartender stands here, wiping down the bar.
~
~
3 0 0 Z
1 0 0 0d0+0 0d0+0
0 0
8 8 0
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
#18005
Gibson Bakuran Cook~
Gibson, Bakuran Short Order Cook~
Gibson stands here, tending to his grill and selling sandwiches.
~
~
3 0 0 Z
1 0 0 0d0+0 0d0+0
0 0
8 8 0
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
#18006
Black Marketeer~
Black Marketeer Salesman~
A squinty eyed man stands here, watching over the ships.
~
~
3 0 0 Z
1 0 0 0d0+0 0d0+0
0 0
8 8 0
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
> all_greet_prog 100~
mpecho The squinty eyed man looks at you, leers, and chuckles.
mpecho He speaks with a lispy voice: &R&CI see you made it to the Market. How can I
mpecho &R&Chelp ya, eh, choomb?&R&W
~
|
#18007
GD-7 Gardening Droid~
GD-7 Gardening Droid~
A GD-7 Gardening Droid moves among the foilage here, working.
~
~
67108865 0 0 Z
1 0 0 0d0+0 0d0+0
0 0
8 8 0
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
> rand_prog 80~
Mpecho The droid ratchets upward, and trims the trees back a bit with audible
mpecho clanking noises. It then ratchets downward, and resumes clicking.
~
|
#18008
Bakuran Citizen~
Bakuran Citizen~
A Bakuran Citizen wanders the streets, admiring the buildings.
~
~
1 0 0 Z
1 0 0 5d20+50 2d10+0
30 0
8 8 0
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
512 0 0 0 0 0 0 0
#18009
Reimar Smuggler~
Reimar the Smuggler~
A shadowy man stands here, his lips clamped tight around a cigar.
~
~
3 0 0 Z
1 0 0 0d0+0 0d0+0
0 0
8 8 0
23 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
> give_prog Golden Dragon Statue~
say You got it?! Ill be damned! Heres the money I said id give ya!
mpwithdraw 500
give 500 credits $n
say Thanks a bunch!
mpat 101 drop dragon
mpat 101 mppurge
~
> greet_prog 100~
Say How did you get in here?!
say Well, no matter! I got a deal for ya! If you can get into the
say bakura complex, and get the golden dragon statue, Ill give you
say some credits to make it worth your while! Now get out there
say and get it!
~
|
#18010
Kraven Armorer~
Kraven the Armorer~
Kraven the Armorer sits at his table, sewing armor
~
~
3 0 0 Z
1 0 0 0d0+0 0d0+0
0 0
8 8 0
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
#18011
Johnny the Weaponsmith~
Johnny the Weaponsmith~
Johnny stands here, selling blasters behind his counter.
~
~
3 0 0 Z
1 0 0 0d0+0 0d0+0
100 0
8 8 0
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
#18012
Biggs the Clerk~
Biggs the Clerk~
Biggs wanders around his shop, dusting items.
~
~
3 0 0 Z
1 0 0 0d0+0 0d0+0
100 0
8 8 0
20 10 10 20 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
#18013
Glynna Jenson~
Glynna Jenson~
Glynna Jenson, cook and waitress of Jenson's Diner.
~
~
3 0 0 Z
1 0 0 0d0+0 0d0+0
0 0
8 8 0
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
#18014
Sentry Trooper~
Bakuran Sentry Trooper~
A Bakuran sentry trooper stands here, ready for combat.
~
~
3 0 0 Z
1 0 -200 3d100+40 4d8+10
0 0
8 8 1
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
8 10 0 0 0 0 0 0
512 0 0 0 0 0 0 0
#18015
Gaeriel Capriston~
Gaeriel Capriston~
Gaeriel Capriston sits here, behind her desk, looking over paperwork.
~
~
3 0 0 Z
1 0 -200 3d100+40 4d8+10
0 0
8 8 1
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
512 0 0 0 0 0 0 0
#18016
Pter Thanas~
Pter Thanas~
Pter Thanas stands behind his desk, looking over the readouts from his viewscreen.
~
~
3 0 0 Z
1 0 -200 3d100+40 4d8+10
0 0
8 8 1
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
512 0 0 0 0 0 0 0
#18017
Blaine Harris~
Blaine Harris~
Blain Harris, Bakuran Defense Minister stands here, watching the rain pillars.
~
~
3 0 0 Z
1 0 -200 3d100+40 4d8+10
0 0
8 8 1
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
#18018
Aaron Dyer~
Aaron Dyer~
Aaron Dyer stands here, overseeing the workshop of his Refinery.
~
~
3 0 0 Z
1 0 0 4d40+50 5d3+0
300 0
8 8 0
20 10 10 20 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
512 0 0 0 0 0 0 0
#18019
Merril Harris~
Merril Harris, Hospital Director.~
Merril Harris, the Hospital Director, stands here, greeting patients.
~
~
3 0 0 Z
1 0 0 1d90+50 0d0+0
100 0
8 8 0
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
512 0 0 0 0 0 0 0
> greet_prog 100~
if ispc($n)
say Hello, and welcome to the Imperial Bakuran Hospital.
say There is a small fee of 100 credits, but we can have you feeling great in no time!
shake $n
endif
~
> bribe_prog 100~
say Thank you! Just sign here!
emote holds out a sheaf of papers, which you quickly sign.
mea $n Merril ushers you through a door.
mer $n Merril ushers $n through a door.
mptrans $n 18105
mpat 101 drop all
mpat 101 mppurge
~
|
#18201
himob~
a newly created himob~
Some god abandoned a newly created himob here.
~
~
1 0 0 Z
1 0 0 0d0+0 0d0+0
0 0
8 8 0
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
#0


#OBJECTS
#18001
loobj~
a loobj~
A loobj is here.~
~
13 0 0
0 0 0 0
1 0 0
#18002
Half Dissasembled HLAF-500~
A Half Dissassembled HLAF-500 Fighter~
A Half Dissassembled HLAF-500 Fighter sits here.~
~
13 0 0
0 0 0 0
7000 0 0
#18003
Big Square Bar~
Large Square Bar~
A large, square, polished metal bar sits in the center of the room.~
~
13 0 0
0 0 0 0
9999 0 0
#18004
Bar Stools~
Many Bar Stools~
Many bar stools surround the edge of the bar.~
~
13 0 0
0 0 0 0
9999 0 0
#18005
Namana Nectar~
A bottle of Namana Nectar~
A bottle of Namana Nectar lies discarded here.~
~
17 8192 16385
15 15 16 0
8 150 15
#18006
Short Bar~
Short, Grease Stained Bar.~
A Short, Grease Stained bar sits infront of the grill.~
~
13 0 0
0 0 0 0
9999 0 0
#18007
Grill~
Large Greasy Grill~
A large greasy grill sits here, sizzling with meat-steaks.~
~
13 0 0
0 0 0 0
9999 0 0
#18008
Gibson Special Sandwich~
Gibson Special Meat Sandwich~
A heavy duty meaty sandwich lies here.~
~
19 8192 1
5 0 0 0
1 0 0
#18009
Incom T-16 Skyhopper~
a Incom T-16 Skyhopper~
A full sized model of a Incom T-16 Skyhopper sits here.~
~
13 0 0
0 0 0 0
9999 0 0
#18010
Z-74 Military Speeder Bike~
a Z-74 Military Speeder Bike~
A full sized model Z-74 Military Speeder Bike is here.~
~
13 0 0
0 0 0 0
9999 0 0
#18011
Holovid Screen~
Wall-Mounted Holovid Screen~
A Holovid screen is mounted to the south wall.~
~
13 0 0
0 0 0 0
9999 0 0
#18012
Tall Corner Lamp~
Tall Corner Lamp~
A tall lamp sits in the corner, shedding light.~
~
13 0 0
0 0 0 0
9999 0 0
#18013
Repulsorlift Circular Bed~
Circular Repulsorlift Bed~
A circular repulsorlift bed sits here, beckoning you to rest on it.~
~
13 0 0
0 0 0 0
9999 0 0
#18014
Golden Dragon Statue~
Golden Dragon Statue~
A medium sized statue of a ornate golden dragon sits here, its claws curled around a orb.~
~
8 8192 1
0 0 0 0
75 0 0
#18015
Tooth Ivory Desk~
a Tooth Ivory Desk~
A desk made of a massive slab of tooth-ivory sits here.~
~
13 0 0
0 0 0 0
9999 0 0
#18016
Standard Issue Durasteel Desk~
a Standard Issue Durasteel Desk~
A standar issue durasteel desk sits here, neatly kept.~
~
12 0 0
0 0 0 0
9999 0 0
#18017
Ripe Namana Fruit~
a Ripe Namana Fruit~
A pale pink fruit hangs on a branch here, waiting to be picked.~
~
61 8208 1
3 10 0 0
1 50 5
#18018
Namana Twists~
Namana Twists~
A small pile of Namana Twists lie here.~
~
19 8192 1
10 0 0 0
1 50 5
#18019
Namana Bread~
Loaf of Namana Bread~
A loaf of fresh Namana Bread lies here.~
~
19 8192 1
30 0 0 0
1 100 10
#18020
Pink Namana Candy~
Pink Namana Candy~
A small pile of pink Namana Lozenge Candies lies here.~
~
26 8192 1
3 -1 -1 -1
1 200 20
#18021
Red Namana Candy~
Red Namana Candy~
A small pile of red Namana Lozenge Candies lies here.~
~
26 8192 1
3 -1 -1 -1
1 200 20
#18022
Blue Namana Candy~
Blue Namana Candy~
A small pile of blue Namana Lozenge Candies lies here.~
~
26 8192 1
4 -1 -1 -1
1 200 20
#18023
Yellow Namana Candy~
Yellow Namana Candy~
A small pile of yellow Namana Lozenge Candies lies here.~
~
26 8192 1
4 -1 -1 -1
1 200 20
#18201
hiobj~
hiobj~
A himob is here.~
~
13 0 0
0 0 0 0
1 0 0
#0


#ROOMS
#18001
Salis D'aar Spaceport~
The spaceport sits on a natural bedrock of nearly pure white quartz. Its
slightly roughened to allow people ease of walking on it, without the risk
of slipping and falling. Four central landing pads surround the center comm
tower, each sitting on the outcropping of quartz. It makes a bright
spectacle when the sun hits it just right, or even the landing lights from
a descending freighter or fighter.

Off to one side sits the Air/Space Traffic Control tower, a set of durasteel
stairs leading up its side and into the tower itself.
~
0 4 1 0 0 0 15288
D0
~
~
0 -1 18017 0
D1
~
~
0 -1 18015 0
D2
~
~
0 -1 18007 0
D4
~
~
0 -1 18006 0
D6
~
~
0 -1 18004 0
D7
~
~
0 -1 18002 0
D8
~
~
0 -1 18005 0
D9
~
~
0 -1 18003 0
S
#18002
Landing Pad 2~
The landing pad is suprisingly free of engine-burn marks and weathering.
Then you realize its been armor-annealed and roughed slightly. And that
it is a bed of pure rock quartz, naturally occuring. Very ingenious use
at that. A few techs peek out of their somewhat weathered hab-dome, and
give you a slight wave.
~
0 48 1 0 0 0 15288
D8
~
~
0 -1 18001 0
S
#18003
Landing Pad 4~
The landing pad is suprisingly free of engine-burn marks and
weathering.Then you realize its been armor-annealed and roughed
slightly. And that it is a bed of pure rock quartz, naturally
occuring. Very ingenious use at that. A few techs peek out of
their somewhat weathered hab-dome, and give you a slight wave.
A bus stop is also here.
~
0 48 1 0 0 0 15288
D6
~
~
0 -1 18001 0
S
#18004
Landing Pad 1~
The landing pad is suprisingly free of engine-burn marks and weathering.
Then you realize its been armor-annealed and roughed slightly. And that
it is a bed of pure rock quartz, naturally occuring. Very ingenious use
at that. A few techs peek out of their somewhat weathered hab-dome, and
give you a slight wave.
~
0 48 1 0 0 0 15288
D9
~
~
0 -1 18001 0
S
#18005
Landing Pad 3~
The landing pad is suprisingly free of engine-burn marks and weathering.
Then you realize its been armor-annealed and roughed slightly. And that
it is a bed of pure rock quartz, naturally occuring. Very ingenious use
at that. The technicians seem more active here, and several fighters are in
various states of repair.
~
0 48 1 0 0 0 15288
D7
~
~
0 -1 18001 0
R M 0 18002 1 18005
R O 0 18002 1 18005
S
#18006
Salis D'aar Spaceport Tower~
You ascend into the spaceport tower, and from the windows, you can see the
four landing pads. Each has a set of floodlights on it, to be kept well lit
at all times. Radar screens and operators are all over, each giving clearance
for landing and takeoff. One screen is dedicated to just the space surrounding
the planet itself.
~
0 8 1 0 0 0 15288
D5
~
~
0 -1 18001 0
R M 0 18003 4 18006
R M 0 18003 4 18006
R M 0 18003 4 18006
R M 0 18003 4 18006
> rand_prog 70~
mpecho One of the controllers looks up, and speaks into his mike to a
mpecho incoming ship. "Independent Vessel Garrets Gold, you are cleared
mpecho to land on Pad 3."
~
> rand_prog 40~
mpecho One of the controllers looks up, and speaks into his mike to a
mpecho Outgoing ship. "Independent Vessel Garrets Gold, you are cleared
mpecho for takeoff. Safe Flight"
~
|
S
#18007
Infront of the Salis D'aar Spaceport Cantina~
This lane between the two southernmost landing pads leads to the Salis
D'aar Spaceport, where the technicians and engineers hang out after hours
~
0 0 1 0 0 0 15288
D0
~
~
0 -1 18001 0
D2
~
~
0 -1 18008 0
S
#18008
Salis D'aar Spaceport Cantina Entrance~
Your eyes adjust as you step into the slightly dimmer interior of the 
spaceport cantina. A few tables are scattered about, and near the bar 
and back are empty, more private booths. Several off duty technicians
are around one table, playing a hand of sabacc. A grill near the bar
is cooking up some sort of greasy meat and bread sandwiches, while 
several R2 droids scurry about, serving drinks and delivering trays.
~
0 12 1 0 0 0 15288
D0
~
~
0 -1 18007 0
D2
~
~
0 -1 18009 0
S
#18009
Salis D'aar Spaceport Cantina Bar~
Near the center of the cantina you stand now. The smell of cooking food
is stronger here, but your only at the bar, not the grill. To each side
sit empty booths. R2 droids still scurry about, delivering orders. The
center of the cantina is dominated by a large island bar, with a wide
assortment of drinks available. A faint haze of smoke comes from the 
grill to the south.
~
0 12 1 0 0 0 15288
D0
~
~
0 -1 18008 0
D1
~
~
0 -1 18010 0
D2
~
~
0 -1 18012 0
D3
~
~
0 -1 18011 0
R M 0 18004 1 18009
  R G 1 9006 1
  R G 1 7510 1
  R G 1 1146 1
  R G 1 18005 1
R O 0 18003 1 18009
R O 0 18004 1 18009
S
#18010
Private Booth~
A large private booth, capable of seating several people. The table in
the center is completed with a silvery cloth, and a small holoprojector
for private viewings.
~
0 12 1 0 0 0 15288
D3
~
~
0 -1 18009 0
R O 0 1856 1 18010
S
#18011
Private Booth~
A large private booth, capable of seating several people. The table in
the center is completed with a silvery cloth, and a small holoprojector
for private viewings.
~
0 8 1 0 0 0 15288
D1
~
~
0 -1 18009 0
R O 0 1856 1 18011
S
#18012
Salis D'aar Spaceport Cantina Grill~
On the back wall of the cantina rests the large grill, and food preparation
area. The smell of cooking food is mouth-watering, though a bit greasy. The
bar doesnt stretch this far, but a short counter extends infront of the grill
for the few patrons that wish to sit this close and risk grease-splatters.
~
0 8 1 0 0 0 15288
D0
~
~
0 -1 18009 0
D1
~
~
0 -1 18014 0
D3
~
~
0 -1 18013 0
R M 0 18005 1 18012
  R G 1 18008 1
  R G 1 18008 1
R O 0 18006 1 18012
R O 0 18007 1 18012
S
#18013
Private Booth~
A large private booth, capable of seating several people. The table in
the center is completed with a silvery cloth, and a small holoprojector
for private viewings.
~
0 12 1 0 0 0 15288
D1
~
~
0 -1 18012 0
R O 0 1856 1 18013
S
#18014
Private Booth~
A large private booth, capable of seating several people. The table in
the center is completed with a silvery cloth, and a small holoprojector
for private viewings.
~
0 12 1 0 0 0 15288
D3
~
~
0 -1 18012 0
R O 0 1856 1 18014
S
#18015
Shipyard Junkyard~
Towering mounds of ship parts, engines, wreched spacecraft, and even some
normal craft sit around this junkyard. A thin trail seems to run further
east of here, and the smell of old oil is strong. A large rodent darts out
of a pile of parts and across your shoe.
~
0 0 1 0 0 0 15288
D1
~
~
2056 -1 18016 0
D3
~
~
0 -1 18001 0
S
#18016
Black Market Shipyard~
The walls of junk rise high to each side, hiding this place where people
rarely come. Several fully built ships sit here, under extensive cammo
tarping and reflection netting. This is the Black Market Shipyard...

To see a listing of Black Market ships, type 'buyship'.
~
0 48 1 1536 0 0 15288
D3
~
~
0 -1 18015 0
R M 0 18006 1 18016
S
#18017
Salis D'aar Spaceport Road~
The road drifts over the ribbon of slightly roughened quartz. Off to the
far right, you can see the huge groves of Namana trees, waving green and
golden in the light. Small beacons mark the roadway to each side.
~
0 0 1 0 0 0 15288
D0
~
~
0 -1 18018 0
D2
~
~
0 -1 18001 0
S
#18018
Salis D'aar Spaceport Road~
The road drifts over the ribbon of slightly roughened quartz. Off to the
near left, you see the city of Salis D'aar sitting on its natural ribbon
bed of quartz and carven out of the same rock. It makes for a sparkling
view indeed. Small beacons mark the roadway to each side.
~
0 0 1 0 0 0 15288
D0
~
~
0 -1 18019 0
D2
~
~
0 -1 18017 0
S
#18019
Salis D'aar Spaceport Road~
The road takes a slight turn downward here, dipping between two large
valley-sides. The quartz is a slightly darker color here, and the
beacons that marked the roadway are no-longer existant. Your views of
the city and the factory are blocked by the valley sides now.
~
0 0 1 0 0 0 15288
D0
~
~
0 -1 18020 0
D2
~
~
0 -1 18018 0
S
#18020
Fork in the Road~
The road takes a sudden divergence here, splitting off both to the left
and the right. A sign sits here, that says. "West: Salis D'aar City.
 East: Tyers Repulsorlift Factory." The smoothed ribbon of quarts continues
to the west only. The east is a duracrete road, grey in color, and bordered
by trees.
~
0 0 1 0 0 0 15288
D1
~
~
0 -1 18022 0
D2
~
~
0 -1 18019 0
D3
~
~
0 -1 18021 0
S
#18021
Taslorian West Road~
The road drifts along the ribbon of quartz, the grey color of it fading
to a smoky crystal now. Namana trees line both sides of the road, and
the beacons that marked the road have returned. Off in the distance, 
rising just above the trees, you can see the top of the Bakur Complex
seat of the Imperial presence in this system.
~
0 0 1 0 0 0 15288
D1
~
~
0 -1 18020 0
D3
~
~
0 -1 18027 0
S
#18022
Tyers East Road~
Tyers road is a recent addition, and the main access road to the Tyers
Repulsorlift Factory. The road is made of duracrete, and bordered by young
namana trees with silverish leaves.
~
0 0 1 0 0 0 15288
D3
~
~
0 -1 18020 0
D6
~
~
0 -1 18023 0
S
#18023
Tyers East Road~
The road curves here from east to north, and along a cliff-face on the
west side. On the east, the silvery-leaved namana trees still border
the road, the road wide enough for two repulsorcars to pass side by side
~
0 4 1 0 0 0 15288
D0
~
~
0 -1 18024 0
D9
~
~
0 -1 18022 0
S
#18024
Before the Tyers Repulsorlift Factory~
Before you, carved out of the solid bedrock and colums of durasteel and
duracrete lies the Tyers Repulsorlift Factory. Inside are made the best
quality repulsorlifts used in the galaxy. The namana trees stop a good
thirty feet away from the building.
~
0 4 1 0 0 0 15288
D0
~
~
0 -1 18025 0
D2
~
~
0 -1 18023 0
S
#18025
Factory Showroom~
The interior of the first area is cooler than the outside, possibly because
of the strong refrigeration units built into the building for the comfort
of its occupants. The walls are a undertone of grey,durasteel with various
makes and models of speeders, swoop bikes, pod-racers and fighter craft
that all use the fine repulsorlifts made by Tyers Inc.

Several models sit on the floor, for the admiration of the masses.
~
0 12 1 0 0 0 15288
D1
~
~
0 -1 18026 0
D2
~
~
0 -1 18024 0
R O 0 18009 1 18025
R O 0 18010 1 18025
S
#18026
Factory Floor~
The interior of the factory is cavernous, with your footsteps echoing around
the huge space. Machines assemble repulsorlifts for distribution all over
the galaxy. A small workspace could be used for a limited time, if one wanted
to use it.
~
0 67108876 1 0 0 0 15288
D3
~
~
0 -1 18025 0
S
#18027
Taslorian West Road~
The road drifts along the ribbon of quartz, the smoky color uniform through
it now. The namana trees show signs of being worked by a gardener and well
kept. The beacons wink on and off slowly, leading you onward towards the
capital city.
~
0 4 1 0 0 0 15288
D1
~
~
0 -1 18021 0
D3
~
~
0 -1 18028 0
S
#18028
Taslorian West Road~
The road drifts along the ribbon of quartz, the smoky color uniform through
it now. The namana trees show signs of being worked by a gardener and well
kept. The beacons wink on and off slowly, leading you onward towards the
capital city.

To the south, the beacons take a second path to the south, through the trees
and onto a duracrete road. To the far south, you can see the impressive 
duracrete and durasteel hexagonal structure of the Imperial Garrison.
~
0 4 1 0 0 0 15288
D1
~
~
0 -1 18027 0
D2
~
~
0 -1 18031 0
D3
~
~
0 -1 18029 0
S
#18029
Taslorian West Road~
The road drifts along the ribbon of quartz, the smoky color uniform through
it now. The namana trees show signs of being worked by a gardener and well
kept. The beacons wink on and off slowly, leading you onward towards the
capital city.
~
0 4 1 0 0 0 15288
D1
~
~
0 -1 18028 0
D3
~
~
0 -1 18030 0
R M 0 18007 1 18029
S
#18030
Archway Entrance to Salis D'aar~
A archway rises from the ground around each side of the road. It is made
of pale green marble, and polished to a mirrior shine. Marked upon it is
the words. "Imperial Colony Bakura, in the memory of our Emperor Palpatine"
~
0 4 1 0 0 0 15288
D1
~
~
0 -1 18029 0
D3
~
~
0 -1 18032 0
S
#18031
Imperial Garrison Road~
~
0 1073741824 1 0 0 0 15288
D0
~
~
0 -1 18028 0
S
#18032
Promenade Main Street~
You step through the arch and into the city of Salis D'aar proper. All around
you, the buildings are made of a fine combination of rose quartz, smoky crystal
and pale green marble. Its a wonderful blend of colors that adds to the natural
beauty of this city. All over, speeders and skycars zip through the streets,
each of them on some errand or another. All the people hold themselves high.
They must really love their city.
~
0 0 1 0 0 0 15288
D1
~
~
0 -1 18030 0
D3
~
~
0 -1 18033 0
S
#18033
Promenade Main Street~
The buildings here show a slight weathering, showing how truly old they are
to be weathered marble and quartz. A speeder is broke down on the side of the
road, the driver having crawled into the hood to repair it. A puff of smoke
erupts from under the hood, and a loud curse comes from it.
~
0 0 1 0 0 0 15288
D0
~
~
0 -1 18039 0
D1
~
~
0 -1 18032 0
D2
~
~
0 -1 18038 0
D3
~
~
0 -1 18034 0
R M 0 18008 7 18033
S
#18034
Promenade Main Street~
The buildings here show a slight weathering, showing how truly old they are
to be weathered marble and quartz. Two shops sit here, on either side of the
street, one proclaiming a weapon store, the other, a armorer.
~
0 0 1 0 0 0 15288
D0
~
~
0 -1 18047 0
D1
~
~
0 -1 18033 0
D2
~
~
0 -1 18046 0
D3
~
~
0 -1 18035 0
S
#18035
Promenade Main Street~
The buildings here show a slight weathering, showing how truly old they are
to be weathered marble and quartz. Two shops sit here, on either side of the
street, one proclaiming a general services store, the other, a fine eatery.
~
0 1073741824 1 0 0 0 15288
D0
~
~
0 -1 18048 0
D1
~
~
0 -1 18034 0
D2
~
~
0 -1 18049 0
D3
~
~
0 -1 18036 0
S
#18036
Promenade City Square~
The buildings here show a slight weathering, showing how truly old they are
to be weathered marble and quartz. Just ahead, you can see the area infront
of the Bakura Imperial Senate Complex.
~
0 0 1 0 0 0 15288
D0
~
~
0 -1 18041 0
D1
~
~
0 -1 18035 0
D2
~
~
0 -1 18040 0
D3
~
~
0 -1 18037 0
D7
~
~
0 -1 18050 0
D8
~
~
0 -1 18104 0
D9
~
~
0 -1 18103 0
S
#18037
Promenade Main Street~
The main street starts to widen here, and you stand near the foot of the
imposing Bakura Imperial Senate Complex. The facing buildings are still
a pleasant mix of green marble, rose quartz and smoke grey quartz. Namana
trees grow in ordered rows along the sidwalks.
~
0 0 1 0 0 0 15288
D0
~
~
0 -1 18051 0
D1
~
~
0 -1 18036 0
D2
~
~
0 -1 18052 0
D3
~
~
0 -1 18072 0
R M 0 18007 2 18037
S
#18038
Second Street~
In this part of town, you see less of the pale marble, and more of the buildings
constructed of the smoky and rose quartzes. A small workshop sits to the west.
~
0 0 1 0 0 0 15288
D0
~
~
0 -1 18033 0
D3
~
~
0 -1 18042 0
R M 0 18008 7 18038
R M 0 18008 7 18038
R M 0 18008 7 18038
R M 0 18008 7 18038
R M 0 18008 7 18038
R M 0 18008 7 18038
R M 0 18008 7 18038
S
#18039
Second Street~
In this part of town, you see less of the pale marble, and more of the buildings
constructed of the smoky and rose quartzes. A small alley runs to the east.
~
0 0 1 0 0 0 15288
D1
~
~
0 -1 18043 0
D2
~
~
0 -1 18033 0
S
#18040
First Street~
The buildings here werent constructed of the rose quartz, but a extra helping
of the pale green marble and smoky crystal. The road continues to the south,
heading towards the Namana fruit processing plant and groves.
~
0 0 1 0 0 0 15288
D0
~
~
0 -1 18036 0
D2
~
~
0 -1 18083 0
S
#18041
First Street~
The buildings here werent constructed of the rose quartz, but a extra helping
of the pale green marble and smoky crystal. The road continues to the north
leading to the Capriston Residence.
~
0 0 1 0 0 0 15288
D0
~
~
0 -1 18106 0
D2
~
~
0 -1 18036 0
S
#18042
Small, Hole in the Wall Workshop~
A small workshop, but well stocked with tools. A old droid sits in the corner
wrecked and stripped beyond use.
~
0 100663300 1 0 0 0 15288
D1
~
~
0 -1 18038 0
S
#18043
Small Dark Alley~
The alley is small and dark. Trash containers are all over, piled high with
refuse. A battered crate with a old shield tubing sits in one corner. A door
is set into the north wall of the alley, with a heavy durasteel facing.
A small slit is cut into the door, for people to look out.
~
0 0 1 0 0 0 15288
D3
~
~
0 -1 18039 0
> speech_prog :Emperor's Bones~
mpecho the door opens suddenly, and a hand lashes out and grabs you, dragging
mpecho inside the door. It slams shut behind you.
mptransfer $n 18045
~
|
S
#18044
Smuggler's Den~
The room youve been drug into is small, and hard to see in. A man stands in
the shadows, his eyes narrowed at you. His guards stand to each side,
weapons clenched.
~
0 12 1 0 0 0 15288
D2
~
~
0 -1 18045 0
R M 0 18009 1 18044
S
#18045
Smugglers Antechamber~
The antechamber has only one exit. To the north into a dimly lit room.
The shadows are thick on each side of you.
~
0 13 1 0 0 0 15288
D0
~
~
0 -1 18044 0
D2
~
~
0 -1 18043 0
S
#18046
Kravens Imperial Armory~
You step into the most cluttered shop youve ever seen! all kinds of armor
and pieces of armor lay about. Stacks of chest plates and helmets are in
bins. A table in the back is cluttered with the armor-makers paraphenalia.
~
0 8 1 0 0 0 15288
D0
~
~
0 -1 18034 0
R M 0 18010 1 18046
  R G 1 1865 1
  R G 1 1862 1
  R G 1 1861 1
  R G 1 1860 1
  R G 1 1859 1
S
#18047
Efficency Blaster Builders~
Another packed store resides behind the outer stone facade, where hundreds
of blasters and weapons line the walls, in racks. A gun-nuts paradise
~
0 8 1 0 0 0 15288
D2
~
~
0 -1 18034 0
R M 0 18011 1 18047
  R G 1 60 1
  R G 1 54 1
  R G 1 50 1
S
#18048
Biggs' General Store~
A large, classy general store, Biggs' has every item you could desire.
It almost seems to be a subsidary of Marshall's General store!
~
0 8 1 0 0 0 15288
D2
~
~
0 -1 18035 0
R M 0 18012 1 18048
  R G 1 65 1
  R G 1 291 1
  R G 1 290 1
  R G 1 288 1
  R G 1 138 1
  R G 1 297 1
  R G 1 296 1
  R G 1 289 1
  R G 1 4505 1
R O 0 133 1 18048
R O 0 134 1 18048
S
#18049
Jenson's Diner~
As you open the door, your assaulted with casualness, but grandeur. Across 
the room is a bar,and behind it you see an array of liquors proudly displayed,
some of the bottles you've never seen before. The fireplace is snugged up
against a nearby wall, with a wide hearth exactly suited for a singer to sit
and spin a tale for you. There is an open-beam ceiling, with various and
sundry cooking herbs hanging from the beams to dry. There are trestle tables
with benches that will easily accomodate eight or ten people (as long as one
of them isn't a wookiee). There are smaller tables that will accomodate a
more intimate group of two or three.
~
0 1073741832 1 0 0 0 15288
D0
~
~
0 -1 18035 0
R M 0 18013 1 18049
  R G 1 18005 1
  R G 1 7508 1
  R G 1 201 1
  R G 1 9005 1
> rand_prog 40~
mpecho Someone jostles your elbow as you go past them, and a letter falls into
mpecho your pocket. It reads "The password to the Smuggler is Emperors Bones"
~
|
S
#18050
Coruscant Savings and Loan, Bakura Branch~
Their are bank tellers to the north, helping out customers. Automated defense
systems deter robbers, along with guards. A few sofas teamed with tables offer
people places to sit while they make their transactions.
~
0 264 1 0 0 0 15288
D8
~
~
0 -1 18036 0
S
#18051
Bakuran Hilton Hotel~
A posh hotel, usually reserved for visiting dignitaries and wealthy patrons.
But if your lucky, their may be a room free just for you! Maybe youll even
get one of those fancy chocolates on your pillows!
~
0 8388620 1 0 0 0 15288
D2
~
~
0 -1 18037 0
S
#18052
Bakura Skylight Apartments~
The marble floor, the sandalwood paneling, the potted Namana trees and
expensive fountain in the center of the lobby. This place looks more like
a hotel than a Apartment Complex. Many Imperial Senators and important
dignitaries have apartments here, in this most posh of housing complexes in
the galaxy. A guard sits behind a rosewood desk, his scaner playing over each
person as they enter the complex. They protect their people well.
~
0 8 1 0 0 0 15288
D0
~
~
0 -1 18037 0
D2
~
~
0 -1 18053 0
S
#18053
Bakura Skylights Turbolift~
This has got to be one of the most luxuriant turbolifts youve ever seen in
the galaxy. Thickly carpeted floor, wood paneling, gold leaf on the voice
grid pickup, and silver fittings on the doors. A fortune must have been
spent on this!

If you need a list of floors, say List.
~
0 12 1 0 0 0 15288
> speech_prog List~
Mpecho 1: Lobby
mpecho 2: 1st Floor
mpecho 3: 2nd Floor
mpecho 4: 3rd Floor
~
> speech_prog 1~
Mpecho You hardly feel any motion as the turbolift moves downward to the
mpecho Lobby level, and you disembark.
mptransfer $n 18052
~
> speech_prog 2~
mpecho You hardly feel any motion as the turbolift moves upward to the
mpecho first floor, and you disembark.
mptransfer $n 18054
~
> speech_prog 3~
mpecho You hardly feel any motion as the turbolift moves upward to the
mpecho second floor, and you disembark.
mptransfer $n 18056
~
> speech_prog 4~
mpecho You hardly feel any motion as the turbolift moves upward to the
mpecho third floor, and you disembark.
mptransfer $n 18058
~
|
S
#18054
1st Floor, Hallway~
The hallway is luxuriously carpeted and paneled with rich exotic woods and
expensive paintings and portraits, all of important imperial figures. Small
cleaning droids drift up and down the hallway, on occasion, cleaning the
carpets from your footprints.
~
0 8 1 0 0 0 15288
D0
~
~
0 -1 18055 0
D1
~
~
0 -1 18066 0
D2
~
~
0 -1 18053 0
D3
~
~
0 -1 18060 0
S
#18055
1st Floor, Hallway~
The hallway is luxuriously carpeted and paneled with rich exotic woods and
expensive paintings and portraits, all of important imperial figures. Small
cleaning droids drift up and down the hallway, on occasion, cleaning the
carpets from your footprints.
~
0 8 1 0 0 0 15288
D1
~
~
0 -1 18067 0
D2
~
~
0 -1 18054 0
D3
~
~
0 -1 18061 0
S
#18056
2nd Floor, Hallway~
The hallway is luxuriously carpeted and paneled with rich exotic woods and
expensive paintings and portraits, all of important imperial figures. Small
cleaning droids drift up and down the hallway, on occasion, cleaning the
carpets from your footprints.
~
0 8 1 0 0 0 15288
D0
~
~
0 -1 18057 0
D1
~
~
0 -1 18068 0
D2
~
~
0 -1 18053 0
D3
~
~
0 -1 18062 0
S
#18057
2nd Floor, Hallway~
The hallway is luxuriously carpeted and paneled with rich exotic woods and
expensive paintings and portraits, all of important imperial figures. Small
cleaning droids drift up and down the hallway, on occasion, cleaning the
carpets from your footprints.
~
0 8 1 0 0 0 15288
D1
~
~
0 -1 18069 0
D2
~
~
0 -1 18056 0
D3
~
~
0 -1 18063 0
S
#18058
3rd Floor, Hallway~
The hallway is luxuriously carpeted and paneled with rich exotic woods and
expensive paintings and portraits, all of important imperial figures. Small
cleaning droids drift up and down the hallway, on occasion, cleaning the
carpets from your footprints.
~
0 8 1 0 0 0 15288
D0
~
~
0 -1 18059 0
D1
~
~
0 -1 18070 0
D2
~
~
0 -1 18053 0
D3
~
~
0 -1 18064 0
S
#18059
3rd Floor, Hallway~
The hallway is luxuriously carpeted and paneled with rich exotic woods and
expensive paintings and portraits, all of important imperial figures. Small
cleaning droids drift up and down the hallway, on occasion, cleaning the
carpets from your footprints.
~
0 8 1 0 0 0 15288
D1
~
~
0 -1 18071 0
D2
~
~
0 -1 18058 0
D3
~
~
0 -1 18065 0
S
#18060
Empty Bakuran Apartment~
These apartments are luxuriously furnished, well appointed, and have excellent
views from their balconies. Namana fruit trees are potted on the balcony and
around the apartment, and from the balcony, you can see the Bakur Complex.
~
0 2097160 1 0 0 0 15288
D1
~
~
0 -1 18054 0
R O 0 18011 1 18060
R O 0 18012 1 18060
R O 0 18013 1 18060
S
#18061
Empty Bakuran Apartment~
These apartments are luxuriously furnished, well appointed, and have excellent
views from their balconies. Namana fruit trees are potted on the balcony and
around the apartment, and from the balcony, you can see the Bakur Complex.
~
0 2097160 1 0 0 0 15288
D1
~
~
0 -1 18055 0
R O 0 18011 1 18061
R O 0 18012 1 18061
R O 0 18013 1 18061
S
#18062
Empty Bakuran Apartment~
These apartments are luxuriously furnished, well appointed, and have excellent
views from their balconies. Namana fruit trees are potted on the balcony and
around the apartment, and from the balcony, you can see the Bakur Complex.
~
0 2097160 1 0 0 0 15288
D1
~
~
0 -1 18056 0
R O 0 18011 1 18062
R O 0 18012 1 18062
R O 0 18013 1 18062
S
#18063
Empty Bakuran Apartment~
These apartments are luxuriously furnished, well appointed, and have excellent
views from their balconies. Namana fruit trees are potted on the balcony and
around the apartment, and from the balcony, you can see the Bakur Complex.
~
0 2097160 1 0 0 0 15288
D1
~
~
0 -1 18057 0
R O 0 18011 1 18063
R O 0 18012 1 18063
R O 0 18013 1 18063
S
#18064
Empty Bakuran Apartment~
These apartments are luxuriously furnished, well appointed, and have excellent
views from their balconies. Namana fruit trees are potted on the balcony and
around the apartment, and from the balcony, you can see the Bakur Complex.
~
0 2097160 1 0 0 0 15288
D1
~
~
0 -1 18058 0
R O 0 18011 1 18064
R O 0 18012 1 18064
R O 0 18013 1 18064
S
#18065
Empty Bakuran Apartment~
These apartments are luxuriously furnished, well appointed, and have excellent
views from their balconies. Namana fruit trees are potted on the balcony and
around the apartment, and from the balcony, you can see the Bakur Complex.
~
0 2097160 1 0 0 0 15288
D1
~
~
0 -1 18059 0
R O 0 18011 1 18065
R O 0 18012 1 18065
R O 0 18013 1 18065
S
#18066
Imperial Citizens Apt~
These apartments are luxuriously furnished, well appointed, and have excellent
views from their balconies. Namana fruit trees are potted on the balcony and
around the apartment, and from the balcony, you can see the Imperial Garrison
and the Salis D'aar Spaceport.
~
0 9437192 1 0 0 0 15288
D3
~
~
0 -1 18054 0
R O 0 18011 1 18066
R O 0 18012 1 18066
R O 0 18013 1 18066
S
#18067
Empty Bakuran Apartment~
These apartments are luxuriously furnished, well appointed, and have excellent
views from their balconies. Namana fruit trees are potted on the balcony and
around the apartment, and from the balcony, you can see the Imperial Garrison
and the Salis D'aar Spaceport.
~
0 2097160 1 0 0 0 15288
D3
~
~
0 -1 18055 0
R O 0 18011 1 18067
R O 0 18012 1 18067
R O 0 18013 1 18067
S
#18068
Empty Bakuran Apartment~
These apartments are luxuriously furnished, well appointed, and have excellent
views from their balconies. Namana fruit trees are potted on the balcony and
around the apartment, and from the balcony, you can see the Imperial Garrison
and the Salis D'aar Spaceport.
~
0 2097160 1 0 0 0 15288
D3
~
~
0 -1 18056 0
R O 0 18011 1 18068
R O 0 18012 1 18068
R O 0 18013 1 18068
S
#18069
Empty Bakuran Apartment~
These apartments are luxuriously furnished, well appointed, and have excellent
views from their balconies. Namana fruit trees are potted on the balcony and
around the apartment, and from the balcony, you can see the Imperial Garrison
and the Salis D'aar Spaceport.
~
0 2097160 1 0 0 0 15288
D3
~
~
0 -1 18057 0
R O 0 18011 1 18069
R O 0 18012 1 18069
R O 0 18013 1 18069
S
#18070
Empty Bakuran Apartment~
These apartments are luxuriously furnished, well appointed, and have excellent
views from their balconies. Namana fruit trees are potted on the balcony and
around the apartment, and from the balcony, you can see the Imperial Garrison
and the Salis D'aar Spaceport.
~
0 2097164 1 0 0 0 15288
D3
~
~
0 -1 18058 0
R O 0 18011 1 18070
R O 0 18012 1 18070
R O 0 18013 1 18070
S
#18071
Empty Bakuran Apartment~
These apartments are luxuriously furnished, well appointed, and have excellent
views from their balconies. Namana fruit trees are potted on the balcony and
around the apartment, and from the balcony, you can see the Imperial Garrison
and the Salis D'aar Spaceport.
~
0 2097164 1 0 0 0 15288
D3
~
~
0 -1 18059 0
R O 0 18011 1 18071
R O 0 18012 1 18071
R O 0 18013 1 18071
S
#18072
Bakura Imperial Senate Complex Guard Post~
You step beyond the gates, and into a beautiful building carven of rose colored
quartz. The windows are of a clear duraplast construction, and outside of them
you can see the forests of namana trees that surround the complex on three sides.
Ahead, you see what looks like a guard post, their weapons at easy stand-by.
~
0 8 1 0 0 0 15288
D1
~
~
0 -1 18037 0
D3
~
~
0 -1 18073 0
R M 0 18014 2 18072
R M 0 18014 2 18072
S
#18073
Bakura Imperial Senate Complex Plaza~
The rose quarts here is polished to a mirror shine, and the colums about you
are carved from red veined black marble. Small gardens dot the inside of the
plaza, each centered with a ancient sized namana tree and tulips planted around
it. A low dais stands in the middle of the complex. Several small, gold plated
oriental dragon sculptures sit at each of the gardens, like small protectors.
Above, a huge skylight lets in the sunlight, allowing you to see the weather
above the plaza.
~
0 4 1 0 0 0 15288
D0
~
~
0 -1 18074 0
D1
~
~
0 -1 18072 0
D2
~
~
0 -1 18075 0
D3
~
~
0 -1 18077 0
S
#18074
Bakura Senate Antechamber~
You step beneath a arch of glistening white stone. A rough wooden wall blocks
most of it, while scanners hovering on silent repulsorlifts drift on each side
and overhead. To one side of the archway stands a rack of cubicles, for weapons
storage, each cubby coded with a rapid-scan palmlock.
~
0 8 1 0 0 0 15288
D0
~
~
0 -1 18082 0
D2
~
~
0 -1 18073 0
R M 0 18014 6 18074
R M 0 18014 6 18074
S
#18075
Senate Hallway~
The hallway is carpeted with a lush, rich, thick red carpet, and panelled
in a deep grey wall-scrolling. A few pictures of past planetary goveners line
the walls, and various views of the best places on Bakura to visit compete
for the same space. 
~
0 8 1 0 0 0 15288
D0
~
~
0 -1 18073 0
D1
~
~
0 -1 18079 0
D2
~
~
0 -1 18076 0
D3
~
~
0 -1 18080 0
S
#18076
Senate Hallway~
The hallway is carpeted with a lush, rich, thick red carpet, and panelled
in a deep grey wall-scrolling. A few pictures of past planetary goveners line
the walls, and various views of the best places on Bakura to visit compete
for the same space.
~
0 8 1 0 0 0 15288
D0
~
~
0 -1 18075 0
D1
~
~
0 -1 18081 0
S
#18077
Senate Museum Antechamber~
In the distant, footsteps echo from the huge Museum ahead. But here, scanners
sit to make sure noone brings weapons into the museum. Of course, that often
doesnt work. You can see in the distance huge statues and large paintings
depicting Imperial leaders.
~
0 8 1 0 0 0 15288
D1
~
~
0 -1 18073 0
D3
~
~
0 -1 18078 0
R M 0 18014 4 18077
R M 0 18014 4 18077
S
#18078
Senate Museum~
Footsteps echo through the cavernous chamber, filled with statues of the greatest
people that have influenced the Imperial regime, and paintings of the greatest
military minds that they have to offer. The liknesses of Grand Moff Tarkin,
Emperor Palpantine, Lord Darth Vader, Grand Admiral Thrawn and others dot the
myriad of walls and pedastles in the chamber. It is a awe inspiring sight.
~
0 8 1 0 0 0 15288
D1
~
~
0 -1 18077 0
R O 0 18014 1 18078
S
#18079
Public Office, Gaeriel Capriston~
This office is fairly well apointed. The desk infront of you is made out of
one enormous slab of ivory, possibly some sort of giant tooth. It is a relic
of the former govener, Wilek Nereus. Several awards for outstanding imperial
service decorate the walls, and behind the chair sits a large window, showing
downtown Salis D'aar.
~
0 12 1 0 0 0 15288
D3
~
~
0 -1 18075 0
R M 0 18015 1 18079
R O 0 18015 1 18079
S
#18080
Public Office, Pter Thanas~
Pter Thanas public office is as austere and as little decorated as one would
expect for a Imperial Commander. His desk, meticuously kept, his window replaced
by a viewscreen showing the readouts of his garrison. The walls were bare of
decoration except one example of the Imperial Symbol, on the north wall.
~
0 8 1 0 0 0 15288
D1
~
~
0 -1 18075 0
R M 0 18016 1 18080
R O 0 18016 1 18080
S
#18081
Bakur Complex Private Landing Pad~
The private landing pad of the Bakuran goverment, for those people that want
to visit the goverment in private and secrecy. The duracrete landing pad is
nearly spotless.
~
0 48 1 1024 0 0 15288
D3
~
~
0 -1 18076 0
S
#18082
Bakuran Senate Chamber~
The chamber was square under a tiled ceiling, and in each corner stood a
tall, glassy pillar that seemed to direct rainwater in a beautiful cascade
down each corner, channeled there by roof gutters. The pillars were lit from
below, giving them the shimmer of the liquid pulse of Bakura's biosphere.
The room is arranged in three tiers, with a long table sitting at the
topmost layer, with a single chair upon it, reserved for the planetary
govener. The second tier had two long tables, for the senior senators of the
planet, and the bottom most tier had two tables surrounding a square area,
that could be slid aside to expose a planetary holographic display, or for
the latest news from Imperial Center.
~
0 0 1 0 0 0 15288
D2
~
~
0 -1 18074 0
R M 0 18017 1 18082
S
#18083
First Street~
The buildings here werent constructed of the rose quartz, but a extra helping
of the pale green marble and smoky crystal. The road continues to the south.
~
0 0 1 0 0 0 15288
D0
~
~
0 -1 18040 0
D2
~
~
0 -1 18084 0
S
#18084
First Street~
The buildings here werent constructed of the rose quartz, but a extra helping
of the pale green marble and smoky crystal. The road continues to the south.
~
0 0 1 0 0 0 15288
D0
~
~
0 -1 18083 0
D2
~
~
0 -1 18085 0
S
#18085
Fork in the Road~
The buildings here are of a less elaborate construction of those to the north
but are in good repair. To the east, you can see the groves where the namanna
fruit trees are grown and the fruit is picked. To the west, you can see the
factory where the fruit is processed.
~
0 0 1 0 0 0 15288
D0
~
~
0 -1 18084 0
D1
~
~
0 -1 18086 0
D3
~
~
0 -1 18100 0
S
#18086
Dyer's Orchard Road~
The quartz ribbon doesnt extend this way, and the path is a well sculpted gravel
path, well suited to the traversing of hovercarts or foot traffic. Around you,
you can smell the sweet scents of the namana fruit trees, along with the foiliage
in full bloom year round.
~
0 0 1 0 0 0 15288
D1
~
~
0 -1 18087 0
D3
~
~
0 -1 18085 0
S
#18087
Dyer's Orchard Road~
The quartz ribbon doesnt extend this way, and the path is a well sculpted gravel
path, well suited to the traversing of hovercarts or foot traffic. Around you,
you can smell the sweet scents of the namana fruit trees, along with the foiliage
in full bloom year round.
~
0 0 1 0 0 0 15288
D1
~
~
0 -1 18088 0
D3
~
~
0 -1 18086 0
S
#18088
Dyer's Namana Fruit Orchard~
As your footfalls carry you into the beginnigns of the orchard, your surrounded
by silver-barked trees and leaves of the deepest viridian green. Each tree is
heavy with fruit, and and the sweet scent is much stronger here. Trees stand in
orderly rows, and droids drift through them, tending to them.
~
0 0 1 0 0 0 15288
D1
~
~
0 -1 18089 0
D2
~
~
0 -1 18093 0
D3
~
~
0 -1 18087 0
S
#18089
Dyer's Namana Fruit Orchard~
Your surrounded by silver-barked trees and leaves of the deepest viridian green.
Each tree is heavy with fruit, and the sweet scent is much stronger here. Trees
stand in orderly rows, and droids drift through and among them, tending to them.
~
0 0 1 0 0 0 15288
D1
~
~
0 -1 18090 0
D2
~
~
0 -1 18092 0
D3
~
~
0 -1 18088 0
S
#18090
Dyer's Namana Fruit Orchard~
Your surrounded by silver-barked trees and leaves of the deepest viridian green.
Each tree is heavy with fruit, and the sweet scent is much stronger here. Trees
stand in orderly rows, and droids drift through and among them, tending to them.
~
0 0 1 0 0 0 15288
D2
~
~
0 -1 18091 0
D3
~
~
0 -1 18089 0
S
#18091
Dyer's Namana Fruit Orchard~
Your surrounded by silver-barked trees and leaves of the deepest viridian green.
Each tree is heavy with fruit, and the sweet scent is much stronger here. Trees
stand in orderly rows, and droids drift through and among them, tending to them.
~
0 0 1 0 0 0 15288
D0
~
~
0 -1 18090 0
D2
~
~
0 -1 18096 0
D3
~
~
0 -1 18092 0
S
#18092
Dyer's Namana Fruit Orchard Center~
Your surrounded by silver-barked trees and leaves of the deepest viridian green.
Each tree is heavy with fruit, and the sweet scent is much stronger here. Trees
stand in orderly rows, and droids drift through and among them, tending to them.

In the center of this area stands the largest Namana tree youve ever seen. It
is easily ten foot in diameter and a hundred foot tall. Maybe you can climb it?
~
0 0 1 0 0 0 15288
D0
~
~
0 -1 18089 0
D1
~
~
0 -1 18091 0
D2
~
~
0 -1 18095 0
D3
~
~
0 -1 18093 0
D4
~
~
65664 -1 18097 0
S
#18093
Dyer's Namana Fruit Orchard~
Your surrounded by silver-barked trees and leaves of the deepest viridian green.
Each tree is heavy with fruit, and the sweet scent is much stronger here. Trees
stand in orderly rows, and droids drift through and among them, tending to them.
~
0 0 1 0 0 0 15288
D0
~
~
0 -1 18088 0
D1
~
~
0 -1 18092 0
D2
~
~
0 -1 18094 0
S
#18094
Dyer's Namana Fruit Orchard~
Your surrounded by silver-barked trees and leaves of the deepest viridian green.
Each tree is heavy with fruit, and the sweet scent is much stronger here. Trees
stand in orderly rows, and droids drift through and among them, tending to them.
~
0 0 1 0 0 0 15288
D0
~
~
0 -1 18093 0
D1
~
~
0 -1 18095 0
S
#18095
Dyer's Namana Fruit Orchard~
Your surrounded by silver-barked trees and leaves of the deepest viridian green.
Each tree is heavy with fruit, and the sweet scent is much stronger here. Trees
stand in orderly rows, and droids drift through and among them, tending to them.
~
0 0 1 0 0 0 15288
D0
~
~
0 -1 18092 0
D1
~
~
0 -1 18096 0
D3
~
~
0 -1 18094 0
S
#18096
Dyer's Namana Fruit Orchard~
Your surrounded by silver-barked trees and leaves of the deepest viridian green.
Each tree is heavy with fruit, and the sweet scent is much stronger here. Trees
stand in orderly rows, and droids drift through and among them, tending to them.
~
0 0 1 0 0 0 15288
D0
~
~
0 -1 18091 0
D3
~
~
0 -1 18095 0
S
#18097
Great Namana Tree Trunk~
Your a third of the way up the great tree in the center of the orchard. The branches
are at least one more climb upward, and the top past that. The silvery bark is
smooth under your hands.
~
0 0 1 0 0 0 15288
D4
~
~
65664 -1 18098 0
D5
~
~
65664 -1 18092 0
S
#18098
Great Namana Tree Branches~
Your half way up the great tree in the center of the orchard. The branches surround
you on each side. The top awaits you up ahead. The climb is a bit easier here, and
the silvery bark isnt quite so smooth.
~
0 0 1 0 0 0 15288
D4
~
~
65664 -1 18099 0
D5
~
~
65664 -1 18097 0
S
#18099
Great Namana Tree Top~
You stand at the top of the great tree in the center of the orchard. The view 
from here is astounding. You can even see the starport. Several planks of wood
lie around, secured to a few of the more sturdy branches. This looks like a
favorite area for people to come and watch the surrounding countryside. Several
globes of Namana fruit hang around you, just in reach for picking.
~
0 0 1 0 0 0 15288
D5
~
~
65664 -1 18098 0
R O 0 18017 1 18099
S
#18100
Dyer's Refinery Road~
The ribbon of quartz takes another turn here, running alongside of the Salis
D'aar River. To the north, you can see orderly rows of namana trees and droids
scuttling between each tree, plucking fruit and carrying it to the Processing
plant ahead for processing into Namana fruit nectar and candy.
~
0 0 1 0 0 0 15288
D1
~
~
0 -1 18085 0
D3
~
~
0 -1 18101 0
S
#18101
Dyer's Namana Fruit Refinery Entrance~
Before you, carved out of the granite quartz protusions and colums of durasteel
and duracrete lies the Dyer's Namana Fruit Refinery. Inside, the only processing
plant of the Namana Fruit, into nectar, candies and other uses, exists. The trees
run all the way up to the doors of the building, atteneded by gardening droids.
~
0 1073741824 1 0 0 0 15288
D1
~
~
0 -1 18100 0
D3
~
~
0 -1 18102 0
S
#18102
Dyer's Refinery~
The interior is much cooler than outside, owing to the fact that the namana fruit
is best processed at a colder than room temperature. The walls are panneled in
a rich blend of namana wood and oak, and pictures of the various products line
the walls. Namana Nectar, Namana Twists, Namana Candy, Namana Bread, and Namana
Spice are all made here.
~
0 1107296264 1 0 0 0 15288
D1
~
~
0 -1 18101 0
R M 0 18018 1 18102
  R G 1 18005 1
  R G 1 18017 1
  R G 1 18018 1
  R G 1 18019 1
  R G 1 18021 1
  R G 1 18020 1
  R G 1 18022 1
  R G 1 18023 1
S
#18103
Bakura Central Post Office.~
The noise from the street dies down as you step inside the Post Office. Little
more than a isolated nich in the middle of the city, with mail-boxes and terminals
spread across the room, with privacy dividers.
~
0 0 1 0 0 0 15288
D6
~
~
0 -1 18036 0
R O 0 38 1 18103
S
#18104
Imperial Bakuran Hospital~
The hospital is clean, and efficently run, like all Imperial operations. Doctors
walk around, talking with each other and the patients as well. They look at you
and smile once, then turn back to their conversations.
~
0 8 1 0 0 0 15288
D7
~
~
0 -1 18036 0
R M 0 18019 1 18104
S
#18105
Bacta Tank~
You step into the tube, and it seals around you cleanly, leaving you staring out
at the doctors and medics standing around, walking between groups of tubes, and
checking out other patients. The air mask is lowered to you, and the doctors
wave for you to put it on.
~
0 8 1 0 0 0 15288
D0
~
~
0 -1 18104 0
> rand_prog 100~
if ispc($n)
mpecho You look around, with the mask on your face, and the tank begins to fill
mpecho with clear liquid, causing you to float in the warm solution. After a
mpecho moment, the liquid begins to darken to a red color, and the warm waves
mpecho bathe your injured body, balming and healing your wounds.
mprestore $n 250
endif
~
|
S
#18106
Capriston Street~
The buildings here werent constructed of the rose quartz, but a extra helping
of the pale green marble and smoky crystal.
~
0 1073741824 1 0 0 0 15288
D0
~
~
0 -1 18107 0
D2
~
~
0 -1 18041 0
S
#18107
Capriston Residence Main Gate~
You step up the roads from the main city, to a wall made of translucent crystal,
and covered with strands of golden ivy. The ivy has leaves of silver, and veins
of purest platinum. Whats even more shocking, is the plant is not a sculpture.
Its actually living.

The gates are stunning to look at. Made of beaten copper, burnished to a golden
sheen, they wink like fire in the light. Tendrils of ivy cling to the gates, but
dont hamper its movement. The gates are unlocked, and a path cobblestoned leads
into the yard of the mannor. The grass beyond the wall is green, and thriving.
Trees line both sides of the path, and shade the path in all but a few dapples of
light. Its quite breathtaking.
~
0 1073741824 1 0 0 0 15288
D0
~
~
1 -1 18108 0
D2
~
~
0 -1 18106 0
S
#18108
In Front of Capriston Residence~
You wander through the paths for a few moments, but soon you realize they all
lead to one place, Capriston Mannor. The walls of the mansion are made of the
purest opaque blue and silver crystal. The entire mansion glitters in the light,
but you realize its not blinding as it should be. The same ivy that is growing
on the gates and outer walls is growing on the mansion too, enhancing its look.

Off to each side, flanking the door are a pair of statues, done in the oriental
style, one of a water dragon, its scales glittering sapphire the ingrained crystals
in it. The other statue is of a fire dragon, its mouth open in a silent scream, and
its scales glowing a ruby red.

The door is made of bronzewood, reinforced with iron. The entire look of the 
mannor is of a huge fortified castle of the early Rennisance.
~
0 1073741824 1 0 0 0 15288
D0
~
~
1 -1 18109 0
D2
~
~
1 -1 18107 0
S
#18109
In the Main Hall of Capriston Mannor~
The hall of Capriston Mannor is decorated in definative Rennsance style, its walls
covered in paintings and sculptures. The hall looks like it was taken straight from
a history holo... untill you realize this probably was the hall USED for the picture
of the history holo. A set of sculpted stairs leads up towards the north. To the
west, you can see the huge ballroom of the mannor. And to the east, through the open
door is a fencing studio.
~
0 8 1 0 0 0 15288
D0
~
~
0 -1 18112 0
D1
~
~
0 -1 18110 0
D2
~
~
1 -1 18108 0
D3
~
~
0 -1 18111 0
S
#18110
Fencing Studio~
The fencing studios walls are done in oak paneling, the floors are covered
with practice mats. Padded fencing uniforms are hung on hooks on the south
wall, along with slim rapiers with endcaps on them. On the east wall, several
real swords and daggers are wired to the wall. The north wall is a picture
window, with a lovely view overseeing the grounds of Capriston Mannor. The
mats look well used, and one of the support posts in the studio bears many
chip marks and gouges, as if someone used it to practice on.
~
0 8 1 0 0 0 15288
D3
~
~
0 -1 18109 0
S
#18111
Grand Ballroom~
You step out onto the ballroom floor of the Mannor, and you can see that it is
expensively made of a shining bright mirror-like material, that reflects the
grand chandelieres overhead, and the light streaming in from the huge mirrors
to the north and south. You can just imagine the huge receptions and dances
that are held in here. A elaborate music system is built into the walls, that
turns the entire room into one giant concert hall, with the smallest bands.
The Capristons defiantely payed top price for this.
~
0 8 1 0 0 0 15288
D1
~
~
0 -1 18109 0
S
#18112
Capriston Mannor Hall~
The hallway continues this direction, ending in a set of sculpted, ballroom stairs,
flanked on each side with a huge dragon statue, and carpeted in the lushest red
carpet possible.  To the east is a kitchen, and to the west is the grand dining hall.
~
0 8 1 0 0 0 15288
D1
~
~
0 -1 18113 0
D2
~
~
0 -1 18109 0
D3
~
~
0 -1 18114 0
D4
~
~
0 -1 18115 0
S
#18113
Capriston Mannor Kitchen~
Double swinging doors lead to the kitchen from the Hall. The kitchen is spacious
and has room enough for four or five cooks to be working at once. There are
foodlockers to keep items warm, keep them cold, or keep them dry. There is also
a larger foodlocker for the large amount of foods and wines that are kept on hand
at all times.
~
0 8 1 0 0 0 15288
D3
~
~
0 -1 18112 0
S
#18114
Grand Dining Hall~
As you step into the grand dining hall, your eyes are at first drawn downward.
Blue-green water ripples beneath transparent flooring. Underwater lights cast
small moving shadows of fish and an occasional long, snakelike creature. As you
approach the central dining table, you notice that it is literally a part of the
floor and can easily seat 30 people. The center of the table is sculpted like
a miniature mountain range, delicately carved from the translucent mineral, and
lit from within like the rain pillars in the corners of the room. Tiny blue
rivers trickled down the mountain's sides, to the tables corners, and down inside
of its legs into the floor.

Trees along the vine-covered walls raise their brances like arms. They seem to
almost move on command, and it leaves you wondering if their flexible trees,
some kind of primitive animal, or artificial.
~
0 8 1 0 0 0 15288
D1
~
~
0 -1 18112 0
S
#18115
Upstairs Hall~
The hall here is sparsely decorated, but what little that does decorate it is
tasteful. Bits of art, and a few trinkets. A picture of a handsome man with
black hair and a quiet smile adorns the north wall. 
~
0 1073741832 1 0 0 0 15288
D3
~
~
1 -1 18116 0
D5
~
~
0 -1 18112 0
S
#18116
Arboretum~
The arboretum of the mannor  is open to the air, and the indoor garden is huge.
You could get lost in here, if you werent careful. The fragrance here is like a
fine wine. Rosebushes in every hue and species, cover a majority of the area,
some towering over six feet tall. Flagstoned paths lead all over the garden.

The center of the garden is built around a single rosebush. Its almost like a
shrine there. The single rosebush is silver in color, and thornless. Its delicate
flowers have opened to the air and light, each releasing a faint fragrance. A grey
square of marble, with a bronze plaque set into it is right infront of the bush.
~
0 1073741824 1 0 0 0 15288
D1
~
~
1 -1 18115 0
S
#18201
Floating in a void~
~
0 4 1 0 0 0 15288
R M 0 18201 1 18201
R O 0 18201 1 18201
S
#0


#SHOPS
 18004    0  0  0  0  0   120  90         0 23    ; William, the Cantina Bartender
 18005    0  0  0  0  0   120  90         0 23    ; Gibson, Bakuran Short Order Cook
 18010    0  0  0  0  0   120  90         0 23    ; Kraven the Armorer
 18011    0  0  0  0  0   120  90         0 23    ; Johnny the Weaponsmith
 18012    0  0  0  0  0   120  90         0 23    ; Biggs the Clerk
 18013    0  0  0  0  0   120  90         0 23    ; Glynna Jenson
 18018   75 75 75 75 75   120  75         0 23    ; Aaron Dyer
0


#REPAIRS
0


#SPECIALS
M  18014 spec_police
M  18014 spec_customs_weapons
S


#$