#AREA Cloud City~ #AUTHOR Trillen~ #RANGES 0 0 0 0 $ #FLAGS 0 #ECONOMY 0 6285377 #MOBILES #29000 ~ A Imperial Guard~ A Imperial Guard stands here, surrounded by the smell of death ~ The guard is bulky and looks smart. These guards have had a year training in the Imperial Extreme Boot Camp and are the most well trained bodyguards in the galaxy. They are proficient with hand to hand and ranged combat. They are even capable of using the Force to dull pain! These guys arn't a force to be reckoned with. He looks at you with a cold stare and suddenly you feel spooked. ~ 4167 4194304 0 Z 36 0 10 7d10+360 10d10+2 100 0 8 8 1 20 20 20 20 20 20 20 0 0 0 0 0 0 0 0 0 1 1 2 0 0 2047 0 0 0 0 3 0 0 0 0 0 0 0 0 #29001 droid~ An astromech droid~ An astromech droid is here, maintenancing ships. ~ ~ 1073741825 0 0 Z 1 0 0 0d0+0 0d0+0 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #29002 ugnaught secretary~ An Ugnaught secretary~ An Ugnaught secretary sits at her desk. ~ ~ 1073741835 0 500 Z 5 0 87 1d10+50 0d4+2 0 0 8 8 2 10 13 10 12 9 14 10 0 0 0 0 0 50 0 0 0 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 > all_greet_prog 100~ mpe An Ugnaught secretary smiles and asks "What can I do for you, $n? mpe A list of the city offices is written on the wall plaque." ~ > speech_prog public safety~ smile em uses a small comlink to speak with Lt. Boole. em then unlocks the east door and waves you through. mptransfer $n 29003 ~ > speech_prog industrial expansion~ smile em uses a small comlink to speak with Dr. Plint. em then unlocks the west door and waves you through. mptransfer $n 29004 ~ > speech_prog administration~ smile em uses a small comlink to speak with Administrator Calrissian. em then unlocks the north door and waves you through. mptransfer $n 29006 ~ | #29999 ~ A Imperial Guard~ A Imperial Guard stands here, surrounded by the smell of death ~ The guard is bulky and looks smart. These guards have had a year training in the Imperial Extreme Boot Camp and are the most well trained bodyguards in the galaxy. They are proficient with hand to hand and ranged combat. They are even capable of using the Force to dull pain! These guys arn't a force to be reckoned with. He looks at you with a cold stare and suddenly you feel spooked. ~ 4167 4194304 0 Z 36 0 10 7d10+360 10d10+2 100 0 8 8 1 20 20 20 20 20 20 20 0 0 0 0 0 0 0 0 0 1 1 2 0 0 2047 0 0 0 0 3 0 0 0 0 0 0 0 0 #0 #OBJECTS #29000 ~ a ~ A is here.~ ~ 13 0 0 0 0 0 0 1 0 0 #29002 blaster~ a blaster~ A blaster is here.~ ~ 13 1073741824 0 0 0 0 0 1 0 0 #29999 ~ a ~ A is here.~ ~ 13 0 0 0 0 0 0 1 0 0 #0 #ROOMS #29000 Cloud City Landing Pad~ This huge platform sits above Cloud City, connected by a turbolift, and ships fly past overhead. There is enough space for many ships to land, and several lines for replenishing energy supplies. A very strong wind blows here, forcing visitors to use caution to avoid a fall. ~ 0 48 1 4 0 0 288 D0 ~ ~ 0 -1 29001 0 S #29001 Cloud City Turbolift~ There is a very large turbolift, built to transport all the occupants of Cloud City. It is voice-activated, needing only to be told what level to go to. A list of departments and the levels they are on is visible on the wall. ~ 0 1073741836 1 0 0 0 288 E list~ Level 1 - Landing Pad Level 2 - Administrative Offices Level 3 - Commercial District Level 4 - Residential Apartments Level 5 - Industrial Factory Level 6 - Engineering Level 7 - Repulsors and Gas Pumps ~ > speech_prog 1~ mpecho The turbolift hums as it moves to the landing pad. mpecho The turbolift slows and comes to a stop, and you exit. mptransfer $n 29000 ~ > speech_prog 2~ mpecho The turbolift hums as it moves to the administrative level. mpecho The turbolift slows and comes to a stop, and you exit. mptransfer $n 29002 ~ > speech_prog 3~ mpecho The turbolift hums as it moves to the commercial district. mpecho The turbolift slows and comes to a stop, and you exit. mptransfer $n 29007 ~ > speech_prog 4~ mpecho The turbolift hums as it moves to the residential level. mpecho The turbolift slows and comes to a stop, and you exit. mptransfer $n 29009 ~ > speech_prog 5~ mpecho The turbolift hums as it moves to the factory. mpecho The turbolift slows and comes to a stop, and you exit. mptransfer $n 29022 ~ > speech_prog 6~ mpecho The turbolift hums as it moves to engineering. mpecho The turbolift slows and comes to a stop, and you exit. mptransfer $n 29034 ~ > speech_prog 7~ mpe The turbolist hums as it moves to the repulsors and gas pumps. mpecho The turbolift slows and comes to a stop, and you exit. mptransfer $n 29039 ~ | S #29002 A Wide Corridor~ This is the beginning of the administrative level, and many people are rushing by in an attempt to get their business resolved so that they can return to finding ways to make more credits as soon as possible. The hallway stretches to the north and south, and is composed of gleaming white chrome and durasteel. ~ 0 1073741832 1 0 0 0 288 D0 ~ ~ 0 -1 29005 0 D2 ~ ~ 0 -1 29001 0 S #29003 The Office of Public Safety~ This office is slightly cramped due to the huge desk in the corner, covered with papers of civilian complaints. Old paintings of security personnel that lost their lives in the line of duty hang on each wall, and a window on the east reveals the beautiful clouds that gave Cloud City its name. ~ 0 1073741832 1 0 0 0 288 D3 ~ door~ 1 -1 29005 0 R D 0 29003 3 0 S #29004 The Office of Industrial Expansion~ Models of new gas pumps stand on several shelves lining this room, and a private turbolift leads straight to the Engineering level. Many diagrams sit on a small desk and large glowglobes hang from the ceiling, providing constant light. ~ 0 1073741832 1 0 0 0 288 D1 ~ ~ 0 -1 29005 0 S #29005 A Large Lobby~ Chairs line the walls of this room, and doors lead in several directions. A receptionist sits at her desk, trying to direct traffic to the appropriate office while also insuring that the officeholder is ready to speak with people. A small durasteel plaque hangs on the wall beside the desk. ~ 0 1073741824 1 0 0 0 288 D0 ~ ~ 6 29001 29006 0 D1 ~ ~ 6 29001 29003 0 D2 ~ ~ 0 -1 29002 0 D3 ~ ~ 6 29001 29004 0 R M 0 29002 1 29005 E plaque~ Administration --- Lando Calrissian Public Safety --- Mogtod Boole Industrial Expansion --- Regnor Plint NOTE: To enter an office, simply say which office you need. ~ S #29006 The Administator's Office~ This office is fairly large and lavishly decorated, showing off the power and prestige of being the Baron-Administrator of the only Tibanna-gas supplier in the galaxy. A large desk is in the center of the room with several papers on it detailing new investment ideas. The north, west, and east walls each have large windows showing gorgeous clouds as far as the eye can see. ~ 0 1073741832 1 0 0 0 288 D2 ~ ~ 0 -1 29005 0 S #29007 The Commercial District~ This room is very large, with durasteel floors and walls, and many creatures of every species walking around and looking at shops. Ugnaughts move through the crowd trying to accomplish their tasks, and a cleaning droid maintains the elegance of the room. ~ 0 1073741824 1 0 0 0 288 D0 ~ ~ 0 -1 29008 0 D2 ~ ~ 0 -1 29001 0 D3 ~ passage~ 2059 -1 29012 0 R D 0 29007 3 1 S #29008 Cloud City Mall~ You stand at the entrance to the Cloud City Mall. The mall makes up the greater part of the commercial districit with its many shops. Like most of the planet the mall is crowded with many different races as they go about their daily lives. ~ 0 1073741832 1 0 0 0 288 D0 ~ ~ 0 -1 29010 0 D1 ~ ~ 0 -1 29015 0 D2 ~ ~ 0 -1 29007 0 D3 ~ ~ 0 -1 29014 0 S #29009 The Residential Section~ This is the entrance to the Cloud City residential area. To your left and right are large transparisteel windows through which you can see a major part of Cloud City. South of here is the turbolift which can take you to the other levels, and north of here is a hallway which leads to living quarters. ~ 0 1073741824 1 0 0 0 288 D0 ~ ~ 0 -1 29017 0 D2 ~ ~ 0 -1 29001 0 S #29010 The Central Marketplace~ This courtyard is huge, with several booths for merchants to distribute their wares. There are marble columns stretching from floor to ceiling, and plexiglass doors leading in several directions. ~ 0 1073741832 1 0 0 0 288 D0 ~ ~ 0 -1 29043 0 D1 ~ ~ 0 -1 29042 0 D2 ~ ~ 0 -1 29008 0 D7 ~ ~ 0 -1 29016 0 S #29011 A Small Pawn Shop~ ~ 0 1073741828 1 0 0 0 288 S #29012 A Narrow Passage~ There is almost no light in here and the passage is very narrow and cluttered. The walls seem to have graffiti painted on them and it looks like the cleaning droids have never seen this area of Cloud City. ~ 0 1073741824 1 0 0 0 288 D1 ~ passage~ 11 -1 29007 0 D3 ~ ~ 0 -1 29013 0 R D 0 29012 1 1 S #29013 A Dim Shop~ You are standing in a dark shop, it's pretty cold and dirty in here, doesn't look like anyone really cares. Watching you closely in the corner of the room is a guy with a black trenchcoat. He seems to be carrying something in the pockets of his coat. In another corner of the room is some guy who seems to be passed out. You might be wise to be careful in here. ~ 0 1073741824 1 0 0 0 288 D1 ~ ~ 0 -1 29012 0 S #29014 The General Store~ This brightly lit room feels very welcoming, full of supplies of every type. The customers seem to enjoy being here, and are all as pleasant as normal, for their species. ~ 0 1073741832 1 0 0 0 288 D1 ~ ~ 0 -1 29008 0 S #29015 The Weapons Store~ Weapons of all types fill this room, and three security guards watch closely to insure the protection of the owner and patrons as they shop. A small force field protects the ammo from any stray blaster fire. ~ 0 1073741832 1 0 0 0 288 D3 ~ ~ 0 -1 29008 0 S #29016 An Exotic Petshop~ This room is full of cages with species of creatures from all over the galaxy. Each cage has a small force-field around it and its own climate control system to keep the occupant in as near its natural environment as possible. ~ 0 1073741832 1 0 0 0 288 D8 ~ ~ 0 -1 29010 0 S #29017 A Long Hallway~ Here is an intersection in the residential area. North of here is a fairly spacious apartment, as all apartments on Cloud City are. To the east and west of here, the hallway continues to branch out. If you would like to leave the residential section, the exit is to the south. ~ 0 1073741824 1 0 0 0 288 D0 ~ ~ 0 -1 29021 0 D1 ~ ~ 0 -1 29023 0 D2 ~ ~ 0 -1 29009 0 D3 ~ ~ 0 -1 29018 0 S #29018 A Long Hallway~ At this point, the hallway comes to an end. To the north and south of here are two apartments and to the east the hallway continues. The hallway is well-lit and the west wall is a transparisteel window that allows you to see outside of the city. ~ 0 1073741824 1 0 0 0 288 D0 ~ ~ 0 -1 29019 0 D1 ~ ~ 0 -1 29017 0 D2 ~ ~ 0 -1 29020 0 S #29019 A Small Apartment~ ~ 0 1073741824 1 0 0 0 288 D2 ~ ~ 0 -1 29018 0 S #29020 A Small Apartment~ ~ 0 1073741824 1 0 0 0 288 D0 ~ ~ 0 -1 29018 0 S #29021 A Small Apartment~ ~ 0 1073741824 1 0 0 0 288 D2 ~ ~ 0 -1 29017 0 S #29022 Entrance to the Factory~ ~ 0 1073741824 1 0 0 0 288 D0 ~ ~ 0 -1 29027 0 D2 ~ ~ 0 -1 29001 0 S #29023 A Long Hallway~ Here is the eastern end of the hallway, there are no apartments connected here, only the living quarters of Baron-Administrator Calrissian. As you look to the north inside of his quarters, you can see many lavish decorations that must be very expensive. ~ 0 1073741824 1 0 0 0 288 D0 ~ ~ 0 -1 29024 0 D3 ~ ~ 0 -1 29017 0 S #29024 The Baron-Administrator's House~ ~ 0 1073741824 1 0 0 0 288 D1 ~ ~ 0 -1 29026 0 D2 ~ ~ 0 -1 29023 0 D7 ~ ~ 0 -1 29025 0 S #29025 A Large Bedroom~ ~ 0 1073741824 1 0 0 0 288 D8 ~ ~ 0 -1 29024 0 S #29026 A Comfortable Study~ ~ 0 1073741824 1 0 0 0 288 D3 ~ ~ 0 -1 29024 0 S #29027 The Industrial Factory~ ~ 0 1073741824 1 0 0 0 288 D0 ~ ~ 0 -1 29028 0 D2 ~ ~ 0 -1 29022 0 S #29028 A Long Assembly Line~ This room is very warm, and has several tables welded together, each with wheels so that material can be slid down to the next stage of development. Loud noises echo continuously as work goes on, producing mechanical equipment to be exported to various worlds and organizations. ~ 0 1073741824 1 0 0 0 288 D0 ~ ~ 0 -1 29031 0 D2 ~ ~ 0 -1 29027 0 D3 ~ ~ 0 -1 29033 0 D6 ~ ~ 0 -1 29029 0 D7 ~ ~ 0 -1 29030 0 S #29029 A Gas Processing Chamber~ ~ 0 1073741824 1 0 0 0 288 D0 ~ ~ 0 -1 29032 0 D9 ~ ~ 0 -1 29028 0 S #29030 A Large Smelting Room~ ~ 0 1073741824 1 0 0 0 288 D8 ~ ~ 0 -1 29028 0 S #29031 The Workshop~ ~ 0 1073741824 1 0 0 0 288 D2 ~ ~ 0 -1 29028 0 S #29032 A Carbon Freezing Facility~ ~ 0 1073741824 1 0 0 0 288 D2 ~ ~ 0 -1 29029 0 S #29033 The Supervisor's Office~ ~ 0 1073741824 1 0 0 0 288 D1 ~ ~ 0 -1 29028 0 S #29034 Engineering~ ~ 0 1073741832 1 0 0 0 288 D0 ~ ~ 0 -1 29036 0 D1 ~ ~ 0 -1 29038 0 D2 ~ ~ 0 -1 29001 0 D3 ~ ~ 0 -1 29037 0 D6 ~ ~ 0 -1 29035 0 S #29035 The Monitoring Station~ This room is filled with computers, each displaying statistics for a different level or function of Cloud City. Several other screens have real-time feeds from the offices and mining levels to insure that security is maintained. ~ 0 1073741824 1 0 0 0 288 D9 ~ ~ 0 -1 29034 0 S #29036 The Department of Repairs and Upgrades~ You are standing in the office of the department of repairs and upgrades. Before you is a lone ugnaught technician. He seems to be busy sorting through repair request papers and may become annoyed if you disturb him. ~ 0 1073741824 1 0 0 0 288 D2 ~ ~ 0 -1 29034 0 S #29037 Research and Development~ This room is used for testing and implementing new designs for the computers and other equipment that keeps Cloud City running at optimal efficiency. Several disassembled devices cover the tables and many others are stored in stasis fields to prevent damage while waiting for implementation. ~ 0 1073741824 1 0 0 0 288 D1 ~ ~ 0 -1 29034 0 S #29038 The Head Engineer's Office~ You are now inside the office of the Head Engineer, he is not currently in his office right now so it is occupied by his desk and an empty chair. The room is fairly small and contains a few pictures, one being of him and his family. ~ 0 1073741824 1 0 0 0 288 D3 ~ ~ 0 -1 29034 0 S #29039 A Narrow Corridor~ Dust covers everything in this area, as droids are forbidden to enter for fear of sabotage. Many footprints cross the floor from techs servicing the machinery. ~ 0 1073741824 1 0 0 0 288 D1 ~ ~ 0 -1 29040 0 D2 ~ ~ 0 -1 29001 0 D3 ~ ~ 0 -1 29041 0 S #29040 Above the Main Repulsor~ A loud humming sound vibrates through this area, making it difficult to stand here for long periods of time. The light is extremely dim and seems to come from a glow-globe hanging on the wall. The main repulsor holding the city aloft is directly below, and a small access door can be raised to allow technicians to service it. ~ 0 1073741824 1 0 0 0 288 D3 ~ ~ 0 -1 29039 0 S #29041 Tibanna Gas Mining~ This room serves as the pumping station for the valuable Tibanna gas, and is filled with many pumps, each extending a long tube to the surface and another tube up to the industrial level for processing and storage. ~ 0 1073741824 1 0 0 0 288 D1 ~ ~ 0 -1 29039 0 S #29042 Cloud City Bank and Trust~ As you stand inside of this bank you realize that there are no tellers. However, there is an ATM machine which can take care of all your needs. Here you may deposit money into your account, take money out, or transfer money to others. You may want to decide soon though because there are others waiting in line to use the machine. ~ 0 1073742084 1 0 0 0 288 D3 ~ ~ 0 -1 29010 0 S #29043 Cloud City Hotel~ This hotel is not very expensive, against the north wall is the desk of the hotel clerk. She seems to be staring at a datapad, taking care of some reservations. Nearby is a bell-hop who is ready to escort you to your room. ~ 0 1082130436 1 0 0 0 288 D2 ~ ~ 0 -1 29010 0 S #29044 Floating in a void~ ~ 0 1073741828 1 0 0 0 288 S #29045 Floating in a void~ ~ 0 1073741828 1 0 0 0 288 S #29046 Floating in a void~ ~ 0 1073741828 1 0 0 0 288 S #29047 Floating in a void~ ~ 0 1073741828 1 0 0 0 288 S #29048 Floating in a void~ ~ 0 1073741828 1 0 0 0 288 S #29049 Floating in a void~ ~ 0 1073741828 1 0 0 0 288 S #29050 TrillTest~ ~ 0 1073741828 1 2 0 0 288 S #29051 Floating in a void~ ~ 0 1073742852 1 0 0 0 288 S #29052 Floating in a void~ ~ 0 1073741828 1 0 0 0 288 S #29053 Floating in a void~ ~ 0 1073741828 1 0 0 0 288 S #29054 Floating in a void~ ~ 0 1073741828 1 0 0 0 288 S #29055 Floating in a void~ ~ 0 1073741828 1 0 0 0 288 S #29056 Floating in a void~ ~ 0 1073741828 1 0 0 0 288 S #29057 Floating in a void~ ~ 0 1073741828 1 0 0 0 288 S #29058 Floating in a void~ ~ 0 1073741828 1 0 0 0 288 S #29059 Floating in a void~ ~ 0 1073741828 1 0 0 0 288 S #29060 Floating in a void~ ~ 0 1073741828 1 0 0 0 288 S #29061 Floating in a void~ ~ 0 1073741828 1 0 0 0 288 S #29062 Floating in a void~ ~ 0 1073741828 1 0 0 0 288 S #29063 Floating in a void~ ~ 0 1073741828 1 0 0 0 288 S #29064 Floating in a void~ ~ 0 1073741828 1 0 0 0 288 S #29065 Floating in a void~ ~ 0 1073741828 1 0 0 0 288 S #29066 Floating in a void~ ~ 0 1073741828 1 0 0 0 288 S #29067 Floating in a void~ ~ 0 1073741828 1 0 0 0 288 S #29068 Floating in a void~ ~ 0 1073741828 1 0 0 0 288 S #29069 Floating in a void~ ~ 0 1073741828 1 0 0 0 288 S #29070 Floating in a void~ ~ 0 1073741828 1 0 0 0 288 S #29071 Floating in a void~ ~ 0 1073741828 1 0 0 0 288 S #29072 Floating in a void~ ~ 0 1073741828 1 0 0 0 288 S #29073 Floating in a void~ ~ 0 1073741828 1 0 0 0 288 S #29074 Floating in a void~ ~ 0 1073741828 1 0 0 0 288 S #29075 Floating in a void~ ~ 0 1073741828 1 0 0 0 288 S #29076 Floating in a void~ ~ 0 1073741828 1 0 0 0 288 S #29077 Floating in a void~ ~ 0 1073741828 1 0 0 0 288 S #29078 Floating in a void~ ~ 0 1073741828 1 0 0 0 288 S #29079 Floating in a void~ ~ 0 1073741828 1 0 0 0 288 S #29080 Floating in a void~ ~ 0 1073741828 1 0 0 0 288 S #29081 Floating in a void~ ~ 0 1073741828 1 0 0 0 288 S #29082 Floating in a void~ ~ 0 1073741828 1 0 0 0 288 S #29083 Floating in a void~ ~ 0 1073741828 1 0 0 0 288 S #29084 Floating in a void~ ~ 0 1073741828 1 0 0 0 288 S #29085 Floating in a void~ ~ 0 1073741828 1 0 0 0 288 S #29086 Floating in a void~ ~ 0 1073741828 1 0 0 0 288 S #29087 Floating in a void~ ~ 0 1073741828 1 0 0 0 288 S #29900 Floating in a void~ ~ 0 1073741828 1 0 0 0 288 S #29999 Floating in a void~ ~ 0 4 1 0 0 0 288 S #0 #SHOPS 0 #REPAIRS 0 #SPECIALS S #$