/*************************************************************************** * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. * * * * Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * * * In order to use any part of this Merc Diku Mud, you must comply with * * both the original Diku license in 'license.doc' as well the Merc * * license in 'license.txt'. In particular, you may not remove either of * * these copyright notices. * * * * Much time and thought has gone into this software and you are * * benefitting. We hope that you share your changes too. What goes * * around, comes around. * ***************************************************************************/ #if defined(macintosh) #include <types.h> #else #include <sys/types.h> #endif #include <math.h> #include <ctype.h> #include <stdio.h> #include <stdlib.h> #include <string.h> #include <time.h> #include "merc.h" #if !defined(macintosh) extern int _filbuf args( (FILE *) ); #endif #if !defined(macintosh) && !defined(MSDOS) //void system args( ( char *string ) ); #endif /* * Array of containers read for proper re-nesting of objects. */ #define MAX_NEST 100 static OBJ_DATA * rgObjNest [MAX_NEST]; /* * Local functions. */ void fwrite_char args( ( CHAR_DATA *ch, FILE *fp ) ); void fwrite_obj args( ( CHAR_DATA *ch, OBJ_DATA *obj, FILE *fp, int iNest ) ); void fread_char args( ( CHAR_DATA *ch, FILE *fp ) ); void fread_obj args( ( CHAR_DATA *ch, FILE *fp ) ); void write_finger args( ( CHAR_DATA *ch, FILE *fp ) ); void fwrite_finger args( ( CHAR_DATA *ch, FILE *fp ) ); void fwrite_corpse args( ( OBJ_DATA *obj, FILE *fp, int iNest ) ); void fread_corpse args( ( FILE *fp ) ); /* Courtesy of Yaz of 4th Realm */ char *initial( const char *str ) { static char strint[ MAX_INPUT_LENGTH ]; strint[0] = LOWER( str[ 0 ] ); return strint; } /* * Save a character and inventory. * Would be cool to save NPC's too for quest purposes, * some of the infrastructure is provided. */ void save_char_obj( CHAR_DATA *ch ) { char strsave[MAX_INPUT_LENGTH]; char tempsave[MAX_INPUT_LENGTH]; char buf[MAX_INPUT_LENGTH]; FILE *fp; if ( IS_NPC(ch) || ch->level < 1 ) return; if ( ch->desc != NULL && ch->desc->original != NULL ) ch = ch->desc->original; ch->save_time = current_time; fclose( fpReserve ); /* player files parsed directories by Yaz 4th Realm */ /* This is the file which the written file will be copied to */ #if !defined(machintosh) && !defined(MSDOS) sprintf( strsave, "%s%s%s%s", PLAYER_DIR, initial( ch->name ), "/", capitalize( ch->name ) ); #else sprintf( strsave, "%s%s", PLAYER_DIR, capitalize( ch->name ) ); #endif /* file to actually write to */ sprintf( tempsave, "%s%s%s", PLAYER_TEMP_DIR, "/", capitalize( ch->name ) ); if ( ( fp = fopen( tempsave, "w" ) ) == NULL ) { bug( "Save_char_obj: fopen", 0 ); perror( tempsave ); } else { fwrite_char( ch, fp ); if ( ch->carrying != NULL ) fwrite_obj( ch, ch->carrying, fp, 0 ); fprintf( fp, "#END\n" ); } fclose( fp ); fpReserve = fopen( NULL_FILE, "r" ); /* file successfully written, now copy */ sprintf( buf, "cp -f %s %s", tempsave, strsave ); system( buf ); return; } void save_char_fin( CHAR_DATA *ch ) { char finfile[MAX_INPUT_LENGTH]; FILE *fp; if ( IS_NPC(ch) || ch->level < 1 ) return; if ( ch->desc != NULL && ch->desc->original != NULL ) ch = ch->desc->original; fclose( fpReserve ); sprintf( finfile, "%s%s", "../finger/", capitalize( ch->name ) ); if ( ( fp = fopen( finfile, "w" ) ) == NULL ) { bug( "Save_char_finger: fopen", 0 ); perror( finfile ); } else { fwrite_finger( ch, fp ); } fclose( fp ); fpReserve = fopen( NULL_FILE, "r" ); return; } /* * Write the finger file. */ void write_finger( CHAR_DATA *ch, FILE *fp ) { char timebuf[50]; char *point; char *sex; /* create a time string that doesn't include a next line */ sprintf( timebuf, (char *) ctime( ¤t_time) ); point = timebuf; while( *point != '\0' ) { if ( *point == '\n' || *point == '\r' ) *point = ' '; point++; } switch ( ch->sex ) { case 1: sex = "He"; break; case 2: sex = "She"; break; default: sex = "It"; break; } fprintf( fp, "%s~\n", ch->name ); fprintf( fp, "%s~\n", ch->pcdata->title ); fprintf( fp, "%s~\n", sex ); fprintf( fp, "%s~\n", class_table[ch->class].who_name ); fprintf( fp, "%s~\n", timebuf ); fprintf( fp, "%d %d %d %d\n", ch->pcdata->kills[PK], ch->pcdata->kills[PD], ch->pcdata->kills[MK], ch->pcdata->kills[MD] ); fprintf( fp, "%d %d %d\n", ch->level, ch->pcdata->extras[STATUS], ch->pcdata->extras[LEGEND] ); fprintf( fp, "%d %d\n", ch->pcdata->clan[CLAN], ch->pcdata->clan[CLAN_RANK] ); return; } void fwrite_finger( CHAR_DATA *ch, FILE *fp ) { char timebuf[50]; char create[50]; char *sex; int i, courage, total = 0; /* create a time string that doesn't include a next line */ sprintf( timebuf, (char *) ctime( ¤t_time) ); timebuf[strlen(timebuf)-1] = '\0'; if ( strlen(ch->pcdata->created) < 20 ) sprintf( create, "in the distant past." ); else sprintf( create, ch->pcdata->created ); switch ( ch->sex ) { case 1: sex = "He"; break; case 2: sex = "She"; break; default: sex = "It"; break; } for ( i = 4; i <= 8; i++ ) total += ch->pcdata->kills[i]; if ( total < 10 ) courage = -1; else courage = 100 * ch->pcdata->kills[8] / UMAX( 1, total ); fprintf( fp, "Name %s~\n", ch->name ); fprintf( fp, "Title %s~\n", ch->pcdata->title ); fprintf( fp, "Sex %s~\n", sex ); fprintf( fp, "Class %s~\n", class_table[ch->class].who_name ); fprintf( fp, "Laston %s~\n", timebuf ); fprintf( fp, "Created %s~\n", create ); fprintf( fp, "Clan %d %d\n", ch->pcdata->clan[CLAN], ch->pcdata->clan[CLAN_RANK] ); fprintf( fp, "Level %d\n", ch->level ); fprintf( fp, "PkPdMkMd %d %d %d %d\n", ch->pcdata->kills[PK], ch->pcdata->kills[PD], ch->pcdata->kills[MK], ch->pcdata->kills[MD] ); fprintf( fp, "Ostat %d\n", ch->pcdata->extras[STATUS] ); fprintf( fp, "Status %d\n", ch->pcdata->extras2[EVAL] ); fprintf( fp, "Courage %d\n", courage ); return; } /* * Write the char. */ void fwrite_char( CHAR_DATA *ch, FILE *fp ) { AFFECT_DATA *paf; int sn, i; fprintf( fp, "#%s\n", IS_NPC(ch) ? "MOB" : "PLAYER" ); fprintf( fp, "Name %s~\n", ch->name ); fprintf( fp, "ShortDescr %s~\n", ch->short_descr ); fprintf( fp, "LongDescr %s~\n", ch->long_descr ); fprintf( fp, "Description %s~\n", ch->description ); fprintf( fp, "Prompt %s~\n", ch->prompt ); fprintf( fp, "Version %d\n", ch->pcdata->version ); fprintf( fp, "Sex %d\n", ch->sex ); fprintf( fp, "Class %d\n", ch->class ); fprintf( fp, "Race %d\n", ch->race ); fprintf( fp, "Level %d\n", ch->level ); fprintf( fp, "Language %d\n", ch->language ); fprintf( fp, "Trust %d\n", ch->trust ); fprintf( fp, "Wizbit %d\n", ch->wizbit ); fprintf( fp, "Security %d\n", ch->pcdata->security ); fprintf( fp, "Played %d\n", ch->played ); fprintf( fp, "Note %d\n", (int)ch->last_note ); fprintf( fp, "Room %d\n", ( ch->in_room == get_room_index( ROOM_VNUM_LIMBO ) && ch->was_in_room != NULL ) ? ch->was_in_room->vnum : ch->in_room->vnum ); fprintf( fp, "HpManaMove %d %d %d %d %d %d\n", ch->hit, ch->max_hit, ch->mana, ch->max_mana, ch->move, ch->max_move ); fprintf( fp, "Gold %d\n", ch->gold ); fprintf( fp, "Exp %d\n", ch->exp ); fprintf( fp, "Act %d\n", ch->act ); fprintf( fp, "Totalexp %d\n", ch->totalexp ); fprintf( fp, "Newact %d\n", ch->pcdata->actnew ); fprintf( fp, "AffectedBy %d\n", ch->affected_by ); /* Bug fix from Alander */ fprintf( fp, "Position %d\n", ch->position == POS_FIGHTING ? POS_STANDING : ch->position ); fprintf( fp, "Practice %d\n", ch->practice ); fprintf( fp, "SavingThrow %d\n", ch->saving_throw ); fprintf( fp, "Alignment %d\n", ch->alignment ); fprintf( fp, "Hitroll %d\n", ch->hitroll ); fprintf( fp, "Damroll %d\n", ch->damroll ); fprintf( fp, "Armor %d\n", ch->armor ); fprintf( fp, "Wimpy %d\n", ch->wimpy ); fprintf( fp, "Deaf %d\n", ch->deaf ); if ( IS_NPC(ch) ) { fprintf( fp, "Vnum %d\n", ch->pIndexData->vnum ); } else { fprintf( fp, "Password %s~\n", ch->pcdata->pwd ); fprintf( fp, "Bamfin %s~\n", ch->pcdata->bamfin ); fprintf( fp, "Bamfout %s~\n", ch->pcdata->bamfout ); fprintf( fp, "Title %s~\n", ch->pcdata->title ); fprintf( fp, "Mname %s~\n", ch->pcdata->mname ); fprintf( fp, "Mmaster %s~\n", ch->pcdata->mmaster ); fprintf( fp, "Humiliate %s~\n", ch->pcdata->humiliate ); fprintf( fp, "Created %s~\n", ch->pcdata->created ); fprintf( fp, "Ignore %s~\n", ch->pcdata->ignore ); fprintf( fp, "Legend %s~\n", ch->pcdata->legend ); fprintf( fp, "Cflag %s~\n", ch->pcdata->cflag ); fprintf( fp, "Weapons %d %d %d %d %d %d %d %d %d %d %d %d %d\n", ch->pcdata->weapons[0], ch->pcdata->weapons[1], ch->pcdata->weapons[2], ch->pcdata->weapons[3], ch->pcdata->weapons[4], ch->pcdata->weapons[5], ch->pcdata->weapons[6], ch->pcdata->weapons[7], ch->pcdata->weapons[8], ch->pcdata->weapons[9], ch->pcdata->weapons[10],ch->pcdata->weapons[11], ch->pcdata->weapons[12] ); fprintf( fp, "Stances %d %d %d %d %d %d %d %d %d %d %d\n", ch->pcdata->stances[0], ch->pcdata->stances[1], ch->pcdata->stances[2], ch->pcdata->stances[3], ch->pcdata->stances[4], ch->pcdata->stances[5], ch->pcdata->stances[6], ch->pcdata->stances[7], ch->pcdata->stances[8], ch->pcdata->stances[9], ch->pcdata->stances[10] ); fprintf( fp, "Newstats %d %d %d %d %d\n", ch->pcdata->body, ch->pcdata->mind, ch->pcdata->spirit, ch->pcdata->will, ch->pcdata->primal ); fprintf( fp, "Kills %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d\n", ch->pcdata->kills[0], ch->pcdata->kills[1], ch->pcdata->kills[2], ch->pcdata->kills[3], ch->pcdata->kills[4], ch->pcdata->kills[5], ch->pcdata->kills[6], ch->pcdata->kills[7], ch->pcdata->kills[8], ch->pcdata->kills[9], ch->pcdata->kills[10], ch->pcdata->kills[11], ch->pcdata->kills[12], ch->pcdata->kills[13], ch->pcdata->kills[14] ); fprintf( fp, "Extras %d %d %d %d %d %d %d %d %d %d\n", ch->pcdata->extras[0], ch->pcdata->extras[1], ch->pcdata->extras[2], ch->pcdata->extras[3], ch->pcdata->extras[4], ch->pcdata->extras[5], ch->pcdata->extras[6], ch->pcdata->extras[7], ch->pcdata->extras[8], ch->pcdata->extras[9] ); fprintf( fp, "Extras2 %d %d %d %d %d %d %d %d %d %d\n", ch->pcdata->extras2[0], ch->pcdata->extras2[1], ch->pcdata->extras2[2], ch->pcdata->extras2[3], ch->pcdata->extras2[4], ch->pcdata->extras2[5], ch->pcdata->extras2[6], ch->pcdata->extras2[7], ch->pcdata->extras2[8], ch->pcdata->extras2[9] ); fprintf( fp, "Clan %d %d %d %d %d %d %d %d %d %d\n", ch->pcdata->clan[0], ch->pcdata->clan[1], ch->pcdata->clan[2], ch->pcdata->clan[3], ch->pcdata->clan[4], ch->pcdata->clan[5], ch->pcdata->clan[6], ch->pcdata->clan[7], ch->pcdata->clan[8], ch->pcdata->clan[9] ); fprintf( fp, "Powers %d %d %d %d %d %d %d %d %d %d\n", ch->pcdata->powers[0], ch->pcdata->powers[1], ch->pcdata->powers[2], ch->pcdata->powers[3], ch->pcdata->powers[4], ch->pcdata->powers[5], ch->pcdata->powers[6], ch->pcdata->powers[7], ch->pcdata->powers[8], ch->pcdata->powers[9] ); fprintf( fp, "Suit %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d\n", ch->pcdata->suit[0], ch->pcdata->suit[1], ch->pcdata->suit[2], ch->pcdata->suit[3], ch->pcdata->suit[4], ch->pcdata->suit[5], ch->pcdata->suit[6], ch->pcdata->suit[7], ch->pcdata->suit[8], ch->pcdata->suit[9], ch->pcdata->suit[10], ch->pcdata->suit[11], ch->pcdata->suit[12], ch->pcdata->suit[13], ch->pcdata->suit[14] ); fprintf( fp, "Torso %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d\n", ch->pcdata->runes[TORSO][0], ch->pcdata->runes[TORSO][1], ch->pcdata->runes[TORSO][2], ch->pcdata->runes[TORSO][3], ch->pcdata->runes[TORSO][4], ch->pcdata->runes[TORSO][5], ch->pcdata->runes[TORSO][6], ch->pcdata->runes[TORSO][7], ch->pcdata->runes[TORSO][8], ch->pcdata->runes[TORSO][9], ch->pcdata->runes[TORSO][10], ch->pcdata->runes[TORSO][11], ch->pcdata->runes[TORSO][12], ch->pcdata->runes[TORSO][13], ch->pcdata->runes[TORSO][14] ); fprintf( fp, "Leftarm %d %d %d %d %d\n", ch->pcdata->runes[LEFTARM][0], ch->pcdata->runes[LEFTARM][1], ch->pcdata->runes[LEFTARM][2], ch->pcdata->runes[LEFTARM][3], ch->pcdata->runes[LEFTARM][4] ); fprintf( fp, "Rightarm %d %d %d %d %d\n", ch->pcdata->runes[RIGHTARM][0], ch->pcdata->runes[RIGHTARM][1], ch->pcdata->runes[RIGHTARM][2], ch->pcdata->runes[RIGHTARM][3], ch->pcdata->runes[RIGHTARM][4] ); fprintf( fp, "Leftleg %d %d %d %d %d %d %d %d\n", ch->pcdata->runes[LEFTLEG][0], ch->pcdata->runes[LEFTLEG][1], ch->pcdata->runes[LEFTLEG][2], ch->pcdata->runes[LEFTLEG][3], ch->pcdata->runes[LEFTLEG][4], ch->pcdata->runes[LEFTLEG][5], ch->pcdata->runes[LEFTLEG][6], ch->pcdata->runes[LEFTLEG][7] ); fprintf( fp, "Rightleg %d %d %d %d %d %d %d %d\n", ch->pcdata->runes[RIGHTLEG][0], ch->pcdata->runes[RIGHTLEG][1], ch->pcdata->runes[RIGHTLEG][2], ch->pcdata->runes[RIGHTLEG][3], ch->pcdata->runes[RIGHTLEG][4], ch->pcdata->runes[RIGHTLEG][5], ch->pcdata->runes[RIGHTLEG][6], ch->pcdata->runes[RIGHTLEG][7] ); fprintf( fp, "Ansi %d\n", ch->pcdata->ansi ); fprintf( fp, "Condition %d %d %d\n", ch->pcdata->condition[0], ch->pcdata->condition[1], ch->pcdata->condition[2] ); fprintf( fp, "Pagelen %d\n", ch->pcdata->pagelen ); /* save note boards, and number of boards in case that changes */ fprintf( fp, "Boards %d ", MAX_BOARD ); for ( i = 0; i < MAX_BOARD; i++ ) fprintf( fp, "%s %ld ", boards[i].short_name, ch->pcdata->last_note[i] ); fprintf( fp, "\n" ); for ( sn = 0; sn < MAX_SKILL; sn++ ) { if ( skill_table[sn].name != NULL && ch->pcdata->learned[sn] > 0 ) { fprintf( fp, "Skill %d '%s'\n", ch->pcdata->learned[sn], skill_table[sn].name ); } } } for ( paf = ch->affected; paf != NULL; paf = paf->next ) { fprintf( fp, "Affect %3d %3d %3d %3d %10d\n", paf->type, paf->duration, paf->modifier, paf->location, paf->bitvector ); } fprintf( fp, "End\n\n" ); return; } /* * Write an object and its contents. */ void fwrite_obj( CHAR_DATA *ch, OBJ_DATA *obj, FILE *fp, int iNest ) { EXTRA_DESCR_DATA *ed; AFFECT_DATA *paf; /* * Slick recursion to write lists backwards, * so loading them will load in forwards order. */ if ( obj->next_content != NULL ) fwrite_obj( ch, obj->next_content, fp, iNest ); /* * Castrate storage characters. */ /* if ( ch->level < obj->level */ if ( obj->item_type == ITEM_KEY || obj->item_type == ITEM_POTION ) return; fprintf( fp, "#OBJECT\n" ); fprintf( fp, "Nest %d\n", iNest ); fprintf( fp, "Name %s~\n", obj->name ); fprintf( fp, "ShortDescr %s~\n", obj->short_descr ); fprintf( fp, "Description %s~\n", obj->description ); fprintf( fp, "Owner %s~\n", obj->owner ); fprintf( fp, "Vnum %d\n", obj->pIndexData->vnum ); fprintf( fp, "ExtraFlags %d\n", obj->extra_flags ); fprintf( fp, "WearFlags %d\n", obj->wear_flags ); fprintf( fp, "WearLoc %d\n", obj->wear_loc ); fprintf( fp, "ItemType %d\n", obj->item_type ); fprintf( fp, "Weight %d\n", obj->weight ); fprintf( fp, "Level %d\n", obj->level ); fprintf( fp, "Timer %d\n", obj->timer ); fprintf( fp, "Cost %d\n", obj->cost ); fprintf( fp, "Values %d %d %d %d\n", obj->value[0], obj->value[1], obj->value[2], obj->value[3] ); switch ( obj->item_type ) { case ITEM_POTION: case ITEM_SCROLL: if ( obj->value[1] > 0 ) { fprintf( fp, "Spell 1 '%s'\n", skill_table[obj->value[1]].name ); } if ( obj->value[2] > 0 ) { fprintf( fp, "Spell 2 '%s'\n", skill_table[obj->value[2]].name ); } if ( obj->value[3] > 0 ) { fprintf( fp, "Spell 3 '%s'\n", skill_table[obj->value[3]].name ); } break; case ITEM_PILL: case ITEM_STAFF: case ITEM_WAND: if ( obj->value[3] > 0 ) { fprintf( fp, "Spell 3 '%s'\n", skill_table[obj->value[3]].name ); } break; } for ( paf = obj->affected; paf != NULL; paf = paf->next ) { fprintf( fp, "Affect %d %d %d %d %d\n", paf->type, paf->duration, paf->modifier, paf->location, paf->bitvector ); } for ( ed = obj->extra_descr; ed != NULL; ed = ed->next ) { fprintf( fp, "ExtraDescr %s~ %s~\n", ed->keyword, ed->description ); } fprintf( fp, "End\n\n" ); if ( obj->contains != NULL ) fwrite_obj( ch, obj->contains, fp, iNest + 1 ); return; } /* * Load a char and inventory into a new ch structure. */ bool load_char_obj( DESCRIPTOR_DATA *d, char *name ) { static PC_DATA pcdata_zero; char strsave[MAX_INPUT_LENGTH]; char buf [MAX_STRING_LENGTH]; CHAR_DATA *ch; FILE *fp; bool found; int i; if ( char_free == NULL ) { ch = alloc_perm( sizeof(*ch), PERM_CHAR ); } else { ch = char_free; char_free = char_free->next; char_free_num--; } clear_char( ch ); if ( pcdata_free == NULL ) { ch->pcdata = alloc_perm( sizeof(*ch->pcdata), PERM_PC ); } else { ch->pcdata = pcdata_free; pcdata_free = pcdata_free->next; pcdata_free_num--; } *ch->pcdata = pcdata_zero; d->character = ch; ch->desc = d; ch->name = str_dup( name ); ch->prompt = str_dup( "<%hhp %mm %vmv> " ); ch->last_note = 0; ch->act = PLR_BLANK | PLR_COMBINE | PLR_PROMPT; ch->totalexp = 0; ch->pcdata->board = &boards[DEFAULT_BOARD]; ch->pcdata->actnew = 0; ch->pcdata->pwd = str_dup( "" ); ch->pcdata->bamfin = str_dup( "" ); ch->pcdata->bamfout = str_dup( "" ); ch->pcdata->title = str_dup( "" ); ch->pcdata->target = str_dup( "" ); ch->pcdata->temp = str_dup( "" ); ch->pcdata->humiliate = str_dup( "" ); ch->pcdata->ignore = str_dup( "" ); ch->pcdata->created = str_dup( "" ); ch->pcdata->legend = str_dup( "" ); ch->pcdata->cflag = str_dup( "" ); ch->pcdata->host = str_dup( d->host ); ch->pcdata->body = 10; ch->pcdata->mind = 10; ch->pcdata->spirit = 10; ch->pcdata->will = 10; ch->pcdata->primal = 0; ch->pcdata->condition[COND_THIRST] = 48; ch->pcdata->pagelen = 20; ch->pcdata->condition[COND_FULL] = 48; for ( i = 0; i < MAX_EXTRAS; i++ ) ch->pcdata->extras[i] = 0; for ( i = 0; i < MAX_EXTRAS; i++ ) ch->pcdata->extras2[i] = 0; for ( i = 0; i < 10; i++ ) ch->pcdata->clan[i] = 0; for ( i = 0; i < 10; i++ ) ch->pcdata->suit[i] = 0; found = FALSE; fclose( fpReserve ); /* parsed player file directories by Yaz of 4th Realm */ /* decompress if .gz file exists - Thx Alander */ #if !defined(macintosh) && !defined(MSDOS) sprintf( strsave, "%s%s%s%s%s", PLAYER_DIR, initial( ch->name ), "/", capitalize( name ), ".gz" ); if ( ( fp = fopen( strsave, "r" ) ) != NULL ) { fclose( fp ); sprintf( buf, "gzip -dfq %s", strsave ); system( buf ); } #endif #if !defined(machintosh) && !defined(MSDOS) sprintf( strsave, "%s%s%s%s", PLAYER_DIR, initial( ch->name ), "/", capitalize( name ) ); #else sprintf( strsave, "%s%s", PLAYER_DIR, capitalize( name ) ); #endif if ( ( fp = fopen( strsave, "r" ) ) != NULL ) { int iNest; for ( iNest = 0; iNest < MAX_NEST; iNest++ ) rgObjNest[iNest] = NULL; found = TRUE; for ( ; ; ) { char letter; char *word; letter = fread_letter( fp ); if ( letter == '*' ) { fread_to_eol( fp ); continue; } if ( letter != '#' ) { bug( "Load_char_obj: # not found.", 0 ); break; } word = fread_word( fp ); if ( !str_cmp( word, "PLAYER" ) ) fread_char ( ch, fp ); else if ( !str_cmp( word, "OBJECT" ) ) fread_obj ( ch, fp ); else if ( !str_cmp( word, "END" ) ) break; else { bug( "Load_char_obj: bad section.", 0 ); break; } } fclose( fp ); } fpReserve = fopen( NULL_FILE, "r" ); return found; } /* * Read in a char. */ #if defined(KEY) #undef KEY #endif #define KEY( literal, field, value ) \ if ( !str_cmp( word, literal ) ) \ { \ field = value; \ fMatch = TRUE; \ break; \ } void fread_char( CHAR_DATA *ch, FILE *fp ) { char buf[MAX_STRING_LENGTH]; char *word; bool fMatch; int i = 0; for ( ; ; ) { word = feof( fp ) ? "End" : fread_word( fp ); fMatch = FALSE; switch ( UPPER(word[0]) ) { case '*': fMatch = TRUE; fread_to_eol( fp ); break; case 'A': KEY( "Act", ch->act, fread_number( fp ) ); KEY( "AffectedBy", ch->affected_by, fread_number( fp ) ); KEY( "Alignment", ch->alignment, fread_number( fp ) ); KEY( "Armor", ch->armor, fread_number( fp ) ); KEY( "Ansi", ch->pcdata->ansi, fread_number( fp ) ); if ( !str_cmp( word, "Affect" ) ) { AFFECT_DATA *paf; if ( affect_free == NULL ) { paf = alloc_perm( sizeof(*paf), PERM_AFF ); } else { paf = affect_free; affect_free = affect_free->next; } paf->type = fread_number( fp ); paf->duration = fread_number( fp ); paf->modifier = fread_number( fp ); paf->location = fread_number( fp ); paf->bitvector = fread_number( fp ); paf->next = ch->affected; ch->affected = paf; fMatch = TRUE; break; } break; case 'B': KEY( "Bamfin", ch->pcdata->bamfin, fread_string( fp ) ); KEY( "Bamfout", ch->pcdata->bamfout, fread_string( fp ) ); if ( !str_cmp( word, "Boards" ) ) { int num = fread_number( fp ); /* == number of boards saved */ char *boardname; for ( ; num; num-- ) { boardname = fread_word( fp ); i = board_lookup( boardname ); /* find number of board */ if ( i == BOARD_NOTFOUND ) /* does board still exist? */ { sprintf( buf, "fread_char: %s has an unknown board name: %s. Skipped.", ch->name, boardname ); log_string( buf ); fread_number( fp ); } else /* save it */ ch->pcdata->last_note[i] = fread_number( fp ); } fMatch = TRUE; break; } break; case 'C': KEY( "Class", ch->class, fread_number( fp ) ); KEY( "Cflag", ch->pcdata->cflag, fread_string( fp ) ); KEY( "Created", ch->pcdata->created, fread_string( fp ) ); if ( !str_cmp( word, "Clan" ) ) { for ( i = 0; i < 10; i++ ) ch->pcdata->clan[i] = fread_number( fp ); if ( clan_table[ch->pcdata->clan[0]].active == FALSE ) for ( i = 0; i < 10; i++ ) ch->pcdata->clan[i] = 0; fMatch = TRUE; break; } if ( !str_cmp( word, "Condition" ) ) { ch->pcdata->condition[0] = fread_number( fp ); ch->pcdata->condition[1] = fread_number( fp ); ch->pcdata->condition[2] = fread_number( fp ); fMatch = TRUE; break; } break; case 'D': KEY( "Damroll", ch->damroll, fread_number( fp ) ); KEY( "Deaf", ch->deaf, fread_number( fp ) ); KEY( "Description", ch->description, fread_string( fp ) ); break; case 'E': if ( !str_cmp( word, "End" ) ) { /* * Pfile has been loaded, any updates have taken place, * now make sure they don't take place again and corrupt * something. */ ch->pcdata->version = PFILE_VERSION; return; } KEY( "Exp", ch->exp, fread_number( fp ) ); if ( !str_cmp( word, "Extras" ) ) { for ( i = 0; i < MAX_EXTRAS; i++ ) { ch->pcdata->extras[i] = fread_number( fp ); if ( ch->pcdata->version < 1 && i < 4 ) ch->pcdata->kills[i] = ch->pcdata->extras[i]; if ( ch->pcdata->version < 2 && i < 4 ) ch->pcdata->extras[i] = 0; } fMatch = TRUE; break; } if ( !str_cmp( word, "Extras2" ) ) { for ( i = 0; i < MAX_EXTRAS; i++ ) ch->pcdata->extras2[i] = fread_number( fp ); if ( ch->pcdata->version < 3 ) ch->pcdata->extras2[2] = 0; fMatch = TRUE; break; } break; case 'G': KEY( "Gold", ch->gold, fread_number( fp ) ); break; case 'H': KEY( "Hitroll", ch->hitroll, fread_number( fp ) ); KEY( "Humiliate", ch->pcdata->humiliate, fread_string( fp ) ); if ( !str_cmp( word, "HpManaMove" ) ) { ch->hit = fread_number( fp ); ch->max_hit = fread_number( fp ); ch->mana = fread_number( fp ); ch->max_mana = fread_number( fp ); ch->move = fread_number( fp ); ch->max_move = fread_number( fp ); fMatch = TRUE; break; } break; case 'I': KEY( "Ignore", ch->pcdata->ignore, fread_string( fp ) ); break; case 'K': if ( !str_cmp( word, "Kills" ) ) { for ( i = 0; i < 15; i++ ) ch->pcdata->kills[i] = fread_number( fp ); fMatch = TRUE; break; } case 'L': KEY( "Language", ch->language, fread_number( fp ) ); KEY( "Legend", ch->pcdata->legend, fread_string( fp ) ); KEY( "Level", ch->level, fread_number( fp ) ); KEY( "LongDescr", ch->long_descr, fread_string( fp ) ); if ( !str_cmp( word, "Leftarm" ) ) { for ( i = 0; i < 5; i++ ) ch->pcdata->runes[LEFTARM][i] = fread_number( fp ); fMatch = TRUE; break; } if ( !str_cmp( word, "Leftleg" ) ) { for ( i = 0; i < 8; i++ ) ch->pcdata->runes[LEFTLEG][i] = fread_number( fp ); fMatch = TRUE; break; } break; case 'M': KEY( "Mname", ch->pcdata->mname, fread_string( fp ) ); KEY( "Mmaster", ch->pcdata->mmaster, fread_string( fp ) ); break; case 'N': KEY( "Newact", ch->pcdata->actnew, fread_number( fp ) ); if ( !str_cmp( word, "Name" ) ) { /* * Name already set externally. */ fread_to_eol( fp ); fMatch = TRUE; break; } if ( !str_cmp( word, "Newstats" ) ) { ch->pcdata->body = fread_number( fp ); ch->pcdata->mind = fread_number( fp ); ch->pcdata->spirit = fread_number( fp ); ch->pcdata->will = fread_number( fp ); ch->pcdata->primal = fread_number( fp ); fMatch = TRUE; break; } KEY( "Note", ch->last_note, fread_number( fp ) ); break; case 'P': KEY( "Pagelen", ch->pcdata->pagelen, fread_number( fp ) ); KEY( "Password", ch->pcdata->pwd, fread_string( fp ) ); KEY( "Played", ch->played, fread_number( fp ) ); KEY( "Position", ch->position, fread_number( fp ) ); KEY( "Practice", ch->practice, fread_number( fp ) ); KEY( "Prompt", ch->prompt, fread_string( fp ) ); if ( !str_cmp( word, "Powers" ) ) { for ( i = 0; i < 10; i++ ) ch->pcdata->powers[i] = fread_number( fp ); if ( ch->class == CLASS_FIST && ch->pcdata->powers[F_LEARNED] >= 1020 && ch->pcdata->powers[F_LEARNED] <= 1025 ) { ch->pcdata->powers[F_LEARNED] += 1980; } if ( ch->class == CLASS_FIST && ch->pcdata->powers[F_MASTER] < 234567 ) { ch->pcdata->powers[F_MASTER] = 234567; } if ( IS_CLASS(ch,CLASS_SORCERER) && ch->pcdata->version < 3 ) { ch->pcdata->powers[0] = 0; ch->pcdata->powers[1] = 0; } fMatch = TRUE; break; } break; case 'R': KEY( "Race", ch->race, fread_number( fp ) ); if ( !str_cmp( word, "Room" ) ) { ch->in_room = get_room_index( fread_number( fp ) ); if ( ch->in_room == NULL ) ch->in_room = get_room_index( ROOM_VNUM_TEMPLE ); fMatch = TRUE; break; } if ( !str_cmp( word, "Rightarm" ) ) { for ( i = 0; i < 5; i++ ) ch->pcdata->runes[RIGHTARM][i] = fread_number( fp ); fMatch = TRUE; break; } if ( !str_cmp( word, "Rightleg" ) ) { for ( i = 0; i < 8; i++ ) ch->pcdata->runes[RIGHTLEG][i] = fread_number( fp ); fMatch = TRUE; break; } break; case 'S': KEY( "SavingThrow", ch->saving_throw, fread_number( fp ) ); KEY( "Sex", ch->sex, fread_number( fp ) ); KEY( "Security", ch->pcdata->security, fread_number( fp ) ); KEY( "ShortDescr", ch->short_descr, fread_string( fp ) ); if ( !str_cmp( word, "Suit" ) ) { for ( i = 0; i < 15; i++ ) ch->pcdata->suit[i] = fread_number( fp ); /* gundams are wiped out on load */ if ( ch->pcdata->suit[SUIT_NUMBER] >= 5 ) { for ( i = 0; i < 10; i++ ) ch->pcdata->suit[i] = 0; } fMatch = TRUE; break; } if ( !str_cmp( word, "Skill" ) ) { int sn; int value; value = fread_number( fp ); sn = skill_lookup( fread_word( fp ) ); if ( sn < 0 ) bug( "Fread_char: unknown skill.", 0 ); else ch->pcdata->learned[sn] = value; fMatch = TRUE; } if (!str_cmp( word, "Stances" ) ) { for ( i = 0; i <= MAX_STANCES; i++ ) ch->pcdata->stances[i] = fread_number( fp ); fMatch = TRUE; break; } break; case 'T': KEY( "Totalexp", ch->totalexp, fread_number( fp ) ); KEY( "Trust", ch->trust, fread_number( fp ) ); if ( !str_cmp( word, "Title" ) ) { ch->pcdata->title = fread_string( fp ); /* removed , damnit if ( isalpha(ch->pcdata->title[0]) || isdigit(ch->pcdata->title[0]) ) { sprintf( buf, " %s", ch->pcdata->title ); free_string( ch->pcdata->title ); ch->pcdata->title = str_dup( buf ); } end removed */ fMatch = TRUE; break; } if ( !str_cmp( word, "Torso" ) ) { for ( i = 0; i < 15; i++ ) ch->pcdata->runes[TORSO][i] = fread_number( fp ); fMatch = TRUE; break; } break; case 'V': KEY( "Version", ch->pcdata->version, fread_number(fp) ); if ( !str_cmp( word, "Vnum" ) ) { ch->pIndexData = get_mob_index( fread_number( fp ) ); fMatch = TRUE; break; } break; case 'W': KEY( "Wimpy", ch->wimpy, fread_number( fp ) ); KEY( "Wizbit", ch->wizbit, fread_number( fp ) ); if ( !str_cmp( word, "Weapons" ) ) { for ( i = 0; i < MAX_WEAPONS ; i++ ) ch->pcdata->weapons[i] = fread_number( fp ); fMatch = TRUE; break; } break; } /* Make sure old chars have this field - Kahn */ if ( !ch->pcdata->pagelen ) ch->pcdata->pagelen = 20; if ( !ch->prompt || ch->prompt == '\0' ) ch->prompt = str_dup( "<%h %m %v> " ); if ( !ch->pcdata->bamfin || ch->pcdata->bamfin[0] == '\0' ) ch->pcdata->bamfin = str_dup( "has joined the chaos." ); if ( !ch->pcdata->bamfout || ch->pcdata->bamfout[0] == '\0' ) ch->pcdata->bamfout = str_dup( "has left the building." ); if ( !ch->pcdata->mname ) ch->pcdata->mname = str_dup( "none" ); if ( !ch->pcdata->mmaster ) ch->pcdata->mmaster = str_dup( ch->name ); if ( !ch->pcdata->ignore ) ch->pcdata->mmaster = str_dup( "" ); if ( !ch->pcdata->cflag ) ch->pcdata->cflag = str_dup( "" ); if ( !fMatch ) { bug( "Fread_char: no match.", 0 ); fread_to_eol( fp ); } } } void fread_obj( CHAR_DATA *ch, FILE *fp ) { static OBJ_DATA obj_zero; OBJ_DATA *obj; char *word; int iNest; bool fMatch; bool fNest; bool fVnum; if ( obj_free == NULL ) { obj = alloc_perm( sizeof(*obj), PERM_OTHER ); } else { obj = obj_free; obj_free = obj_free->next; obj_free_num--; } *obj = obj_zero; obj->name = str_dup( "" ); obj->short_descr = str_dup( "" ); obj->description = str_dup( "" ); obj->owner = str_dup( "" ); fNest = FALSE; fVnum = FALSE; iNest = 0; for ( ; ; ) { word = feof( fp ) ? "End" : fread_word( fp ); fMatch = FALSE; switch ( UPPER(word[0]) ) { case '*': fMatch = TRUE; fread_to_eol( fp ); break; case 'A': if ( !str_cmp( word, "Affect" ) ) { AFFECT_DATA *paf; if ( affect_free == NULL ) { paf = alloc_perm( sizeof(*paf), PERM_AFF ); } else { paf = affect_free; affect_free = affect_free->next; } paf->type = fread_number( fp ); paf->duration = fread_number( fp ); paf->modifier = fread_number( fp ); paf->location = fread_number( fp ); paf->bitvector = fread_number( fp ); paf->next = obj->affected; obj->affected = paf; fMatch = TRUE; break; } break; case 'C': KEY( "Cost", obj->cost, fread_number( fp ) ); break; case 'D': KEY( "Description", obj->description, fread_string( fp ) ); break; case 'E': KEY( "ExtraFlags", obj->extra_flags, fread_number( fp ) ); if ( !str_cmp( word, "ExtraDescr" ) ) { EXTRA_DESCR_DATA *ed; if ( extra_descr_free == NULL ) { ed = alloc_perm( sizeof(*ed), PERM_DESC ); } else { ed = extra_descr_free; extra_descr_free = extra_descr_free->next; } ed->keyword = fread_string( fp ); ed->description = fread_string( fp ); ed->next = obj->extra_descr; obj->extra_descr = ed; fMatch = TRUE; } if ( !str_cmp( word, "End" ) ) { if ( !fVnum ) { bug( "Fread_obj: incomplete object, no vnum.", 0 ); free_string( obj->name ); free_string( obj->description ); free_string( obj->short_descr ); free_string( obj->owner ); obj->next = obj_free; obj_free = obj; obj_free_num++; return; } else if ( !fNest ) { bug( "Fread_obj: incomplete object, bad nest.", 0 ); free_string( obj->name ); free_string( obj->description ); free_string( obj->short_descr ); free_string( obj->owner ); obj->next = obj_free; obj_free = obj; obj_free_num++; return; } else { obj->next = object_list; object_list = obj; obj->pIndexData->count++; if ( iNest == 0 || rgObjNest[iNest] == NULL ) obj_to_char( obj, ch ); else obj_to_obj( obj, rgObjNest[iNest-1] ); return; } } break; case 'I': KEY( "ItemType", obj->item_type, fread_number( fp ) ); break; case 'L': KEY( "Level", obj->level, fread_number( fp ) ); break; case 'N': KEY( "Name", obj->name, fread_string( fp ) ); if ( !str_cmp( word, "Nest" ) ) { iNest = fread_number( fp ); if ( iNest < 0 || iNest >= MAX_NEST ) { bug( "Fread_obj: bad nest %d.", iNest ); } else { rgObjNest[iNest] = obj; fNest = TRUE; } fMatch = TRUE; } break; case 'O': KEY( "Owner", obj->owner, fread_string( fp ) ); break; case 'S': KEY( "ShortDescr", obj->short_descr, fread_string( fp ) ); if ( !str_cmp( word, "Spell" ) ) { int iValue; int sn; iValue = fread_number( fp ); sn = skill_lookup( fread_word( fp ) ); if ( iValue < 0 || iValue > 3 ) { bug( "Fread_obj: bad iValue %d.", iValue ); } else if ( sn < 0 ) { bug( "Fread_obj: unknown skill.", 0 ); } else { obj->value[iValue] = sn; } fMatch = TRUE; break; } break; case 'T': KEY( "Timer", obj->timer, fread_number( fp ) ); break; case 'V': if ( !str_cmp( word, "Values" ) ) { obj->value[0] = fread_number( fp ); obj->value[1] = fread_number( fp ); obj->value[2] = fread_number( fp ); obj->value[3] = fread_number( fp ); fMatch = TRUE; break; } if ( !str_cmp( word, "Vnum" ) ) { int vnum; vnum = fread_number( fp ); if ( ( obj->pIndexData = get_obj_index( vnum ) ) == NULL ) { bug( "Fread_obj: bad vnum %d.", vnum ); fVnum = FALSE; } else { fVnum = TRUE; } fMatch = TRUE; break; } break; case 'W': KEY( "WearFlags", obj->wear_flags, fread_number( fp ) ); KEY( "WearLoc", obj->wear_loc, fread_number( fp ) ); KEY( "Weight", obj->weight, fread_number( fp ) ); break; } if ( !fMatch ) { bug( "Fread_obj: no match.", 0 ); fread_to_eol( fp ); } } } void fwrite_corpse( OBJ_DATA *obj, FILE *fp, int iNest ) { EXTRA_DESCR_DATA *ed; AFFECT_DATA *paf; /* * Slick recursion to write lists backwards, * so loading them will load in forwards order. */ if ( obj->next_content != NULL ) fwrite_corpse( obj->next_content, fp, iNest ); fprintf( fp, "#OBJECT\n" ); fprintf( fp, "Nest %d\n", iNest ); fprintf( fp, "Name %s~\n", obj->name ); fprintf( fp, "ShortDescr %s~\n", obj->short_descr ); fprintf( fp, "Description %s~\n", obj->description ); fprintf( fp, "Owner %s~\n", obj->owner ); fprintf( fp, "Vnum %d\n", obj->pIndexData->vnum ); fprintf( fp, "ExtraFlags %d\n", obj->extra_flags ); fprintf( fp, "WearFlags %d\n", obj->wear_flags ); fprintf( fp, "WearLoc %d\n", obj->wear_loc ); fprintf( fp, "ItemType %d\n", obj->item_type ); fprintf( fp, "Weight %d\n", obj->weight ); fprintf( fp, "Level %d\n", obj->level ); fprintf( fp, "Timer %d\n", obj->timer ); fprintf( fp, "Cost %d\n", obj->cost ); fprintf( fp, "Values %d %d %d %d\n", obj->value[0], obj->value[1], obj->value[2], obj->value[3] ); if ( iNest == 0 ) fprintf( fp, "Room %d\n", obj->in_room->vnum ); switch ( obj->item_type ) { case ITEM_POTION: case ITEM_SCROLL: if ( obj->value[1] > 0 ) { fprintf( fp, "Spell 1 '%s'\n", skill_table[obj->value[1]].name ); } if ( obj->value[2] > 0 ) { fprintf( fp, "Spell 2 '%s'\n", skill_table[obj->value[2]].name ); } if ( obj->value[3] > 0 ) { fprintf( fp, "Spell 3 '%s'\n", skill_table[obj->value[3]].name ); } break; case ITEM_PILL: case ITEM_STAFF: case ITEM_WAND: if ( obj->value[3] > 0 ) { fprintf( fp, "Spell 3 '%s'\n", skill_table[obj->value[3]].name ); } break; } for ( paf = obj->affected; paf != NULL; paf = paf->next ) { fprintf( fp, "Affect %d %d %d %d %d\n", paf->type, paf->duration, paf->modifier, paf->location, paf->bitvector ); } for ( ed = obj->extra_descr; ed != NULL; ed = ed->next ) { fprintf( fp, "ExtraDescr %s~ %s~\n", ed->keyword, ed->description ); } fprintf( fp, "End\n\n" ); if ( obj->contains != NULL ) fwrite_corpse( obj->contains, fp, iNest + 1 ); return; } void fread_corpse( FILE *fp ) { static OBJ_DATA obj_zero; OBJ_DATA *obj; ROOM_INDEX_DATA *pRoomIndex; char *word; int iNest; int room = ROOM_VNUM_TEMPLE; bool fMatch; bool fNest; bool fVnum; if ( obj_free == NULL ) { obj = alloc_perm( sizeof(*obj), PERM_OTHER ); } else { obj = obj_free; obj_free = obj_free->next; obj_free_num--; } *obj = obj_zero; obj->name = str_dup( "" ); obj->short_descr = str_dup( "" ); obj->description = str_dup( "" ); obj->owner = str_dup( "" ); fNest = FALSE; fVnum = FALSE; iNest = 0; for ( ; ; ) { word = feof( fp ) ? "End" : fread_word( fp ); fMatch = FALSE; switch ( UPPER(word[0]) ) { case '*': fMatch = TRUE; fread_to_eol( fp ); break; case 'A': if ( !str_cmp( word, "Affect" ) ) { AFFECT_DATA *paf; if ( affect_free == NULL ) { paf = alloc_perm( sizeof(*paf), PERM_AFF ); } else { paf = affect_free; affect_free = affect_free->next; } paf->type = fread_number( fp ); paf->duration = fread_number( fp ); paf->modifier = fread_number( fp ); paf->location = fread_number( fp ); paf->bitvector = fread_number( fp ); paf->next = obj->affected; obj->affected = paf; fMatch = TRUE; break; } break; case 'C': KEY( "Cost", obj->cost, fread_number( fp ) ); break; case 'D': KEY( "Description", obj->description, fread_string( fp ) ); break; case 'E': KEY( "ExtraFlags", obj->extra_flags, fread_number( fp ) ); if ( !str_cmp( word, "ExtraDescr" ) ) { EXTRA_DESCR_DATA *ed; if ( extra_descr_free == NULL ) { ed = alloc_perm( sizeof(*ed), PERM_DESC ); } else { ed = extra_descr_free; extra_descr_free = extra_descr_free->next; } ed->keyword = fread_string( fp ); ed->description = fread_string( fp ); ed->next = obj->extra_descr; obj->extra_descr = ed; fMatch = TRUE; } if ( !str_cmp( word, "End" ) ) { if ( !fNest || !fVnum ) { bug( "Fread_corpses: incomplete object.", 0 ); free_string( obj->name ); free_string( obj->description ); free_string( obj->short_descr ); free_string( obj->owner ); obj->next = obj_free; obj_free = obj; obj_free_num++; return; } else { obj->next = object_list; object_list = obj; obj->pIndexData->count++; /* if room was removed in boot, send corpse to temple */ if ( ( pRoomIndex = get_room_index( room ) ) == NULL ) room = ROOM_VNUM_TEMPLE; if ( iNest == 0 || rgObjNest[iNest] == NULL ) obj_to_room( obj, pRoomIndex ); else obj_to_obj( obj, rgObjNest[iNest-1] ); return; } } break; case 'I': KEY( "ItemType", obj->item_type, fread_number( fp ) ); break; case 'L': KEY( "Level", obj->level, fread_number( fp ) ); break; case 'N': KEY( "Name", obj->name, fread_string( fp ) ); if ( !str_cmp( word, "Nest" ) ) { iNest = fread_number( fp ); if ( iNest < 0 || iNest >= MAX_NEST ) { bug( "Fread_corpses: bad nest %d.", iNest ); } else { rgObjNest[iNest] = obj; fNest = TRUE; } fMatch = TRUE; } break; case 'O': KEY( "Owner", obj->owner, fread_string( fp ) ); break; case 'R': KEY( "Room", room, fread_number( fp ) ); break; case 'S': KEY( "ShortDescr", obj->short_descr, fread_string( fp ) ); if ( !str_cmp( word, "Spell" ) ) { int iValue; int sn; iValue = fread_number( fp ); sn = skill_lookup( fread_word( fp ) ); if ( iValue < 0 || iValue > 3 ) { bug( "Fread_corpses: bad iValue %d.", iValue ); } else if ( sn < 0 ) { bug( "Fread_corpses: unknown skill.", 0 ); } else { obj->value[iValue] = sn; } fMatch = TRUE; break; } break; case 'T': KEY( "Timer", obj->timer, fread_number( fp ) ); break; case 'V': if ( !str_cmp( word, "Values" ) ) { obj->value[0] = fread_number( fp ); obj->value[1] = fread_number( fp ); obj->value[2] = fread_number( fp ); obj->value[3] = fread_number( fp ); fMatch = TRUE; break; } if ( !str_cmp( word, "Vnum" ) ) { int vnum; vnum = fread_number( fp ); if ( ( obj->pIndexData = get_obj_index( vnum ) ) == NULL ) bug( "Fread_obj: bad vnum %d.", vnum ); else fVnum = TRUE; fMatch = TRUE; break; } break; case 'W': KEY( "WearFlags", obj->wear_flags, fread_number( fp ) ); KEY( "WearLoc", obj->wear_loc, fread_number( fp ) ); KEY( "Weight", obj->weight, fread_number( fp ) ); break; } if ( !fMatch ) { bug( "Fread_corpses: no match.", 0 ); fread_to_eol( fp ); } } } void save_copyover() { char copyfile[MAX_INPUT_LENGTH]; FILE *fp; OBJ_DATA *obj; OBJ_DATA *obj_next; fclose( fpReserve ); sprintf( copyfile, "%s", "../area/copyover.are" ); if ( ( fp = fopen( copyfile, "w" ) ) == NULL ) { bug( "Save_copyover: fopen", 0 ); perror( copyfile ); } for ( obj = object_list; obj != NULL; obj = obj_next ) { obj_next = obj->next; /* potential dupe bug, better to risk corpses being destroyed */ if ( obj->item_type == ITEM_CORPSE_PC && obj->contains != NULL && obj->in_obj == NULL) fwrite_corpse( obj, fp, 0 ); } fprintf( fp, "#END\n" ); fclose( fp ); fpReserve = fopen( NULL_FILE, "r" ); return; } void load_copyover() { char copyfile[MAX_INPUT_LENGTH]; FILE *fp; fclose( fpReserve ); sprintf( copyfile, "%s", "../area/copyover.are" ); if ( ( fp = fopen( copyfile, "r" ) ) == NULL ) { bug( "Load_copyover: fopen", 0 ); perror( copyfile ); } for ( ; ; ) { char letter; char *word; letter = fread_letter( fp ); if ( letter == '*' ) { fread_to_eol( fp ); continue; } if ( letter != '#' ) { bug( "Load_copyover: # not found.", 0 ); break; } word = fread_word( fp ); if ( !str_cmp( word, "OBJECT" ) ) fread_corpse( fp ); else if ( !str_cmp( word, "END" ) ) break; else { bug( "Load_copyover: bad section.", 0 ); break; } } fclose( fp ); fpReserve = fopen( NULL_FILE, "r" ); return; }