#AREA { 5 35} Valgarv Cith Deux Headquarters~ #MOBILES #9600 jiras guardian~ Jiras~ A red fox beastman glares at you through his one working eye ~ Cloaked and cowled, little can be seen of Jiras save his snarling foxes muzzle. Hanging from his cloak are dozens of fist-sized bombs, and both his hands hold pistols. ~ 2|32|64|4096 8|32|128|512|65536 0 S 96 0 0 0d0+0 0d0+0 0 0 8 8 1 #9601 grabos guardian~ Grabos~ A huge green lizardman orders Jiras to attack you! ~ Like Jiras, Grabos has lost an eye. Scorning the more traditional eyepatch, Grabos replaced his lost eye with a round-cut ruby, making his appearance both garish and decidely fearsome. He stands more than seven feet tall, and his fists and tail will serve as ample defense should you enter into a fight with him. ~ 2|32|64|4096 8|32|128|512|65536 0 S 96 0 0 0d0+0 0d0+0 0 0 8 8 1 #9602 lesser daemon~ a Lesser Daemon~ A Lesser Daemon stands at attention. ~ Daemonic in nature, even the Lesser of the species is powerful in its own right. Six-inch serrated claws and tough, matted fur make this Daemon a powerhouse in melee battle. As well, flames can be seen within its great maw, ready to be spewed forth at will. ~ 2|32|64|4096 8|32|128|512|65536 0 S 96 0 0 0d0+0 0d0+0 0 0 8 8 1 #9603 brau daemon~ a Brau Daemon~ A Brau Daemon stalks about, lusting for blood ~ A mixture of astral and physical life, the Brau Daemon is a being to be feared by all but the most powerful. It's astral heritage grants resistance to nonmagical weapons as well as bestowing energy attacks upon the Daemon. Corded muscle and taut sinew demonstrate the Brau Daemon's fearsom fighting capabilities. ~ 2|32|64|4096 8|32|128|512|65536 0 S 96 0 0 0d0+0 0d0+0 0 0 8 8 1 #9604 broken beaten~ Clout~ Broken and beaten, Clout now hands out quests to the Cith Deux. ~ Once upon a time, Clout thought to betray the founders of the Cith Deux and ally himself with the Valheru. Sadly for him, he was consistantly destroyed by the members of Cith Deux and eventually cast from the ranks of the Valheru. Now, he has nothing left to him but serving his new masters. ~ 2|64|1024 8|32|512 0 S 45 0 0 0d0+0 0d0+0 0 0 8 8 1 #9605 elrobos guardian~ Elrobos~ Elrobos morphs his hands into jagged 6-foot scimitars and lunges at you! ~ Blue-grey hair surrounds a wrathful visage of a face. Nothing but violence is to be found in Elrobos' eyes, eyes serving as windows for a mind bent and warped by ages of war against servants of Darkstar. Elrobos now exists with only one purpose in mind: to save his people's planet. All else can be damned. ~ 2|32|64|4096 8|32|128|512|65536 0 S 96 0 0 0d0+0 0d0+0 0 0 8 8 1 #9606 serius guardian~ Serius~ Serius is encased in energy, but stays his hand for a moment.. ~ One word defines serius: pink. Pink hair, pink clothes, even pink-hued skin. Regardless, Serius is by far more powerful than Elrobos. His strength lies more in the manipulation of energy than in physical combat, and at this Serius excells. ~ 2|32|64|4096 8|32|128|512|65536 0 S 96 0 0 0d0+0 0d0+0 0 0 8 8 1 #9607 dan peaceman~ `RDan`n~ `RDan`n wanders around, attempting to lead the Peaceman ~ Dan, the leader of the Peaceman Warriors for Justice, is unfortunately quite clueless. He is also quite old, and while he may have been a powerful Warrior for Justice once upon a time, his greatest enemy now is arthritis. Still, he gamely attempts to wrong rights and depress the oppressed.. ~ 2|64 0 0 S 50 0 0 0d0+0 0d0+0 0 0 8 8 1 #9608 shittiest~ Jaraxle~ Jaraxle, the shittiest clan leader.. ever. ~ Once upon a time, a bold leader set forth with staunch compatriots to form a new clan, one based upon the principles of Honor, Decency, and Virtue.... `dNOT`n!! Actually, he took the dregs of other clans, all the worst, most clueless people in Cith Deux, and formed a sorry ass clan that lasted about a week. Cre.. Jaraxle's only success as a clan leader was that he recognized how utterly pathetic both he and his clan were, and had the clan disbanded a week after founding. ~ 2|64|512 8|32|512 0 S 50 0 0 0d0+0 0d0+0 0 0 8 8 1 #0 #ROOMS #9600 A cave entrance~ A large cave opening is before you. While not especially forboding in appearance, one must consider seriously what is to be found inside before venturing within. Sheer cliffs rise up from the cave mouth, far too high to consider scaling. At their top, an outcropping can be seen pointing like an accusing finger to the north. ~ 0 8192|32768 0 D0 ~ ~ 0 -1 9608 D1 ~ ~ 0 -1 9601 D2 ~ ~ 0 -1 9609 D3 ~ ~ 0 -1 830 S #9601 Inside the cave~ Darkness surrounds you like a damp cloak, and even the brightest light fails to pierce the oppresive gloom. The beginnings of stalgmites and stalactites can be seen on the roof and floor, testifying to the relative youth of this cave room. ~ 0 8192|32768 0 D1 ~ ~ 0 -1 9602 D3 ~ ~ 0 -1 9600 S #9602 Continuing into the cave~ Far older than previous rooms, huge stalagmites and stalactites reach toward each other like bent teeth, creating the illusion of being within the maw of a great beast. Light can be seen glimmering to the north. ~ 0 8192|32768 1 D0 ~ ~ 0 -1 9607 D1 ~ ~ 0 -1 9603 D2 ~ ~ 0 -1 9604 D3 ~ ~ 0 -1 9601 S #9603 The transmission chamber~ Here, the cave walls have been worked into some semblance of smoothness. At the far end of the room, a throne is carved from the rock wall, far too big for anything of human dimension. An odd clock-shaped device is in one corner ticking away. The center of the room is dominated by a tremendous pentegram wrought of flourescent blue crystal. One can only wonder what use it could be put to. ~ 0 8192|32768 1 D1 ~ ~ 0 -1 9606 D3 ~ ~ 0 -1 9602 S #9604 The healing chamber~ The area is dimly lit by the glow of the huge crystal healing chamber standing at one end of the room. While this chamber has little use for the denizens of this world, astral creatures can derive great benefit from the healing properties of this crystal. ~ 0 8192|32768 0 D0 ~ ~ 0 -1 9602 D5 ~ ~ 0 -1 9605 S #9605 A fissure~ Little can be seen in the darkness.. only the eyes of the shopkeeper are actually visible. ~ 0 8192|32768 0 D4 ~ ~ 0 -1 9604 S #9606 A beam of light!~ Whoa.. wtf? It seems you have discarded your body in favor of transportation as a burst of pure light. Where you're headed.. well, that'd be nice to know, wouldn't it? ~ 0 8192|32768 1 D1 ~ ~ 0 -1 9610 D3 ~ ~ 0 -1 9603 S #9607 `dChamber`n of the `WCrystal`d Dragon`n~ You are standing in a vast chamber of night. All around you, darkness reigns. If not for the millions of sparkles of light all around you, you'd not see a thing. Upon closer look, you can see the entire chamber is carved out of black marbled stone, and just below the surface, you can see hundreds of thousands of perfect crystals. You take a step back when suddenly, the entire chamber is filled with light. You are awed by the sight of this place. Along the walls, there are several alcoves. In each, there is another crystalline statue of a fiersome dragon. Tapestries line the walls between the alcoves showing the awesome power of dragons in battle. In search of the light, you look down to the far end of the chamber. There you find an incredible throne of flawless crystal. The legs of the throne, are the legs of dragons. Intricately carbed into the back and seat are dragon scales. Over the top of the throne, a giant dragon's head reachs out to rest over the head of whomever sits in the throne. On either side of the throne, stand two pedestals, also made of crystal, standing half the height of the room. Atop each pedestal, there is a burning ball of blazing white flame. And above the throne, on the back wall, is a gian wall to wall tapestry, depicting the fall of the Valheru to these Dragons of Crystal. ~ 0 8192|32768 1 D2 ~ ~ 0 -1 9602 S #9608 a Secret Room~ You shift behind a stone and a wall opens up. As you walk in the world seems to disappear as a new knowledge of celtic beings show you their appreciation. You look straight up and see nothing but eternal darkness. You can't help but wonder, how did they make this room? ~ 0 8192|32768 1 D2 ~ ~ 0 -1 9600 S #9609 `WX`Ga`Cn`Bt`Wo`Gs`C' `BO`Ww`Gn`Ca`Bg`We `GC`Ch`Ba`Wm`Gb`Ce`Br`n~ Aagh! You've been blinded by the horribly gaudy title. ~ 0 8192|32768 1 D0 ~ ~ 0 -1 9600 S #9610 A beam of light!~ Whoa.. wtf? It seems you have discarded your body in favor of transportation as a burst of pure light. Where you're headed.. well, that'd be nice to know, wouldn't it? ~ 0 8192|32768 1 D1 ~ ~ 0 -1 9611 D3 ~ ~ 0 -1 9606 S #9611 A beam of light!~ Whoa.. wtf? It seems you have discarded your body in favor of transportation as a burst of pure light. Where you're headed.. well, that'd be nice to know, wouldn't it? ~ 0 8192|32768 1 D1 ~ ~ 0 -1 9612 D3 ~ ~ 0 -1 9610 S #9612 A beam of light!~ Whoa.. wtf? It seems you have discarded your body in favor of transportation as a burst of pure light. Where you're headed.. well, that'd be nice to know, wouldn't it? ~ 0 8192|32768 1 D3 ~ ~ 0 -1 9611 S #0 #OBJECTS #9600 throne~ A `WCrystalline`n Throne of the `dDragon`n~ A `WCrystalline`n Throne of the `dDragon`n~ ~ 12 0 0 0 0 0 0 100 0 0 #0 #SHOPS 9607 0 0 0 0 0 110 100 0 23 ; Mariah 0 #RESETS * * M 1 9604 1 9600 Clout to A cave entrance * M 1 9608 1 9600 Jaraxle to A cave entrance * M 1 9602 1 9600 a Lesser Daemon to A cave entrance * M 1 9603 1 9600 a Brau Daemon to A cave entrance * M 1 9600 1 9601 Jiras to Inside the cave * M 1 9601 1 9601 Grabos to Inside the cave * M 1 9605 1 9602 Elrobos to Continuing into the cave * M 1 9606 1 9602 Serius to Continuing into the cave * O 1 71 -1 9602 Sandrock to Continuing into the cave O 1 68 -1 9602 Wing Gundam to Continuing into the cave O 1 66 -1 9602 Tallgeese to Continuing into the cave O 1 69 -1 9602 Deathscythe to Continuing into the cave * M 1 9607 1 9605 `RDan`n to A fissure G 1 80 100 G 1 81 100 G 1 82 100 G 1 83 100 G 1 84 100 G 1 93 100 * O 1 9600 1 9607 A throne to Xandar's Room S #SPECIALS M 9600 spec_cast_judge Jiras S #$