SC/finger/
SC/notes/
SC/player/s/
#AREA	{ 5 35} Larsen  ApocalypsE Headquarters~


#MOBILES
#800
cruel apocalypse~
Larsen the Cruel~
Larsen the Cruel
~
Draws his sword and moves to decapitate you.
~
2|4|32 8|32|128|8192|524288 0 S
99 0 0 0d32000+0 0d0+0
0 0
8 8 1
#801
shitter apocalypse~
Tarrant the Shitter~
Tarrant the Shitter
~
Judging from the smell Tarrant forgot to wipe his ass, but he is still ready to cut off your head.
~
2|4|32 8|32|128|8192|524288 0 S
99 0 0 0d0+0 0d0+0
0 0
8 8 1
#802
mage archmage magic apocalypse~
Kyriel the Mage~
Kyriel the Mage
~
Begins to cast a spell, which sends a fireball towards your face.
~
2|4|32 8|32|128|8192|524288 0 S
99 0 0 0d0+0 0d0+0
0 0
8 8 1
#803
raven apocalypse duel assassin~
Dorin the Assassin~
Dorin is here duelling.
~
Dorin kills his opponent, and moves towards you.
~
2|4|32 8|32|128|8192|524288 0 S
97 0 0 0d0+0 0d0+0
0 0
8 8 1
#804
guard~
An Apocalypse Guard~
An Apocalypse Guard is here.
~
Yells for help!
~
4|64|128 0 0 S
60 0 0 0d0+0 0d0+0
0 0
8 8 1
#805
shadow apocalypse~
Ingen Jegger~
Ingen the Hunter is here "guarding" the dungeon.
~
Ingen snores, oblivious to of your presence.
~
2|4|32 128 0 S
97 0 0 0d0+0 0d0+0
0 0
8 8 1
#806
prisoner~
A Prisoner~
A prisoner is sleeping in the corner.
~
He stinks from his own filth, you are scared to think of all the diseases he probably has.
~
2|4 0 0 S
30 0 0 0d0+0 0d0+0
0 0
8 8 1
#0


#OBJECTS
#800
dragon tabard~
a Golden Tabard~
A White Tabard, with a Gold Dragon~
~
9 1|2|64 1|8
15 0 0 0
10 0 0
A
13 500
A
19 25
A
18 25
A
17 -100
A
1 10
A
2 10
A
5 10
#801
ring golden band~
a Golden Band~
A gleaming band of gold~
~
9 1|2|64 1|2
0 0 0 0
1 0 0
A
18 25
A
19 25
A
17 -10
#802
train silver bracer~
a Tarnished Silver Bracer~
A silver bracer for training~
~
9 1|2|64 1|4096
0 0 0 0
5 0 0
A
13 -999
A
12 -999
A
14 -999
#803
robe~
a Mystic Robe~
A Robe of Great Power~
~
9 1|2|64 1|1024
0 0 0 0
5 0 0
A
24 -50
A
12 2000
A
18 5
A
19 5
A
17 -50
A
3 10
A
4 10
#804
medal~
a Medal of Honor~
A Shining Medal of Honor~
~
9 1|2|64 1|4
0 1 6 11
1 0 0
A
18 15
A
19 15
A
13 250
A
12 250
#0


#ROOMS
#800
Larsen's Torture Chamber~
You are standing in a dimly lit chamber. There are corpses handing from the ceiling on giant meat hooks, while other captives are chained to the wall.  In the center of the room is Larsen, cutting out the heart of his latest victim.
~
0 8192 1
D2
~
~
0 -1 801
S
#801
End of the Hall~
You have come to the end of the hall, in front of you is a large metal doorway.  You hear screams coming from inside.  You should turn back.
~
0 8192 0
D0
~
~
0 -1 800
D2
~
~
0 -1 802
S
#802
A Hallway~
A long hallway stretches before you, there are a few torches on the wall, but they don't push back the darkness in this grim castle.
~
0 8192 0
D0
~
~
0 -1 801
D1
~
~
0 -1 816
D2
~
~
0 -1 803
S
#803
A Bend in the Hall~
The hall bends here, moving into the darker regions of the castle.
~
0 8192 0
D0
~
~
0 -1 802
D3
~
~
0 -1 804
S
#804
The Eastern Hall~
You are moving into the Eastern wing of the castle, where few dare to go.
~
0 8192 0
D1
~
~
0 -1 803
D2
~
~
0 -1 805
D3
~
~
0 -1 806
S
#805
A Portal~
Before you is a large void.  You cannot see through it and have no idea what is on the other side, you notice a sign on the wall.
~
0 8192 0
D0
~
~
0 -1 804
D2
~
~
0 -1 5100
E
sign~
This is the portal to the Drow City.~
S
#806
The Inner Ward ~
You are in the center of the Apocalypse castle, hallways lead from here in all directions.  Each one leading deeper into the evil that is the Apocalypse.
~
0 8192 0
D0
~
~
0 -1 807
D1
~
~
0 -1 804
D2
~
~
0 -1 820
D3
~
~
0 -1 810
D4
~
~
0 -1 829
S
#807
The Northern Wing~
This wing of the castle is well lit.  Paintings adorn the walls and you can even here laughing up ahead.
~
0 8192 0
D0
~
~
0 -1 808
D2
~
~
0 -1 806
D5
~
~
0 -1 823
S
#808
A Hallway~
You are closer to the laughing.  It is just beyond the door in front of you.
~
0 8192 0
D0
~
~
0 -1 809
D2
~
~
0 -1 807
S
#809
The Courtyard~
You are in what appears to be the courtyard.  Ahead of you are two people fighting.  One of them wears the image of a Black Raven which identifies him as Dorin, a member of the Apocalypse.  You do not recognize the other.
~
0 8192 2
D2
~
~
0 -1 808
D3
~
~
0 -1 822
S
#810
Another Hallway~
The castle is fairly simple in design, but its filled with evil.  You can feel that presence getting stronger the farther down this hallway you go.
~
0 8192 0
D0
~
~
0 -1 812
D1
~
~
0 -1 806
D2
~
~
0 -1 813
D3
~
~
0 -1 817
S
#811
The Hallway~
You grope about blindly in the darkness. For some reason the torches have all gone out.
~
0 1|4|8|8192 0
S
#812
A Portal~
Before you is a large void.  You cannot see through it and have no idea what is on the other side, you notice a sign on the wall.
~
0 8192 0
D0
~
~
0 -1 904
D2
~
~
0 -1 810
E
sign~
This is the portal to the heavens.~
S
#813
A Portal~
Before you is a large void.  You cannot see through it and have no idea what is on the other side, you notice a sign on the wall.
~
0 8192 0
D0
~
~
0 -1 810
D2
~
~
0 -1 1312
E
sign~
This portal leads to the Tower of Sorcery.~
S
#814
A Portal~
Before you is a large void.  You cannot see through it and have no idea what is on the other side, you notice a sign on the wall.
~
0 8192 0
D0
~
~
0 -1 820
D2
~
~
0 -1 3001
E
sign~
The pathway to the city of Midgaard.~
S
#815
A Portal~
Before you is a large void.  You cannot see through it and have no idea what is on the other side, you notice a sign on the wall.
~
0 8192 0
D1
~
~
0 -1 2201
D3
~
~
0 -1 819
E
sign~
This portal leads to the Serpent's Castle.~
S
#816
A Portal~
Before you is a large void.  You cannot see through it and have no idea what is on the other side, you notice a sign on the wall.
~
0 8192 0
D1
~
~
0 -1 2362
D3
~
~
0 -1 802
E
sign~
Mahntor awaits you if you enter this portal.~
S
#817
The Entryway to Bathing Chambers~
You are at the doorway to the castles bathing chambers.  Who knows what you'll find inside.
~
0 8192 0
D0
~
~
0 -1 818
D1
~
~
0 -1 810
S
#818
The Bathing Chamber~
Oh no! You've disturbed Lord Tarrant during his "reflection"  He rises from his "throne" reaching for his sword!
~
0 8192 0
D2
~
~
0 -1 817
S
#819
The Tower~
You are on a winding staircase.  It leads up higher into the castle.
~
0 8192 0
D1
~
~
0 -1 815
D4
~
~
0 -1 821
D5
~
~
0 -1 820
S
#820
The Southern Hallway~
You are moving south, towards the exit of the castle.  Above you is the castle tower, full of magic and mystery.
~
0 8192 0
D0
~
~
0 -1 806
D2
~
~
0 -1 814
D4
~
~
0 -1 819
S
#821
The Top of the Tower~
You have reached the lair of the magician Kyriel.  He looks at you and begins weaving a spell.  Your end is near.
~
0 8192 0
D5
~
~
0 -1 819
S
#822
A Duel~
With sudden quickness Dorin takes of the head of the person he was sparring with. You should run before he notices you.
~
0 8192 2
D1
~
~
0 -1 809
S
#823
A Stair Well~
A dark stairwell descending into the depths of the castle.
~
0 8192 0
D4
~
~
0 -1 807
D5
~
~
0 -1 824
S
#824
The Dungeon~
You're in a dimly lit dungeon.  In one corner sleeps the dungeon's guard Ingen.
~
0 8192 0
D0
~
~
0 -1 826
D1
~
~
0 -1 828
D2
~
~
0 -1 827
D3
~
~
0 -1 825
D4
~
~
0 -1 823
S
#825
A Cell~
You are in a dark cell.  Rats move around in the shadows.  The cell is practically unlivable.  In the corner is a pile of human excrement, and there is an unwashed filthy man sleeping on the stones.
~
0 8192 0
D1
~
~
0 -1 824
S
#826
A Cell~
You are in a dark cell.  Rats move around in the shadows.  The cell is practically unlivable.  In the corner is a pile of human excrement, and there is an unwashed filthy man sleeping on the stones.
~
0 8192 0
D2
~
~
0 -1 824
S
#827
A Cell~
You are in a dark cell.  Rats move around in the shadows.  The cell is practically unlivable.  In the corner is a pile of human excrement, and there is an unwashed filthy man sleeping on the stones.
~
0 8192 0
D0
~
~
0 -1 824
S
#828
A Cell~
You are in a dark cell.  Rats move around in the shadows.  The cell is practically unlivable.  In the corner is a pile of human excrement, and there is an unwashed filthy man sleeping on the stones.
~
0 8192 0
D3
~
~
0 -1 824
S
#829
The Nexus of Clans~
Hallways extend north, south, east and west, providing
entrances to Clan headquarters both infamous and famous.
~
0 8192 0
D0
~
~
0 -1 832
D1
~
~
0 -1 830
D2
~
~
0 -1 836
D3
~
~
0 -1 834
D5
~
~
0 -1 806
S
#830
The Nexus of Clans~
Hallways extend north, south, east and west, providing
entrances to Clan headquarters both infamous and famous.
~
0 8192 1
D0
~
~
0 -1 831
D1
~
~
0 -1 9600
D2
~
~
0 -1 837
D3
~
~
0 -1 829
S
#831
The Nexus of Clans~
Hallways extend north, south, east and west, providing
entrances to Clan headquarters both infamous and famous.
~
0 8192 1
D1
~
~
0 -1 838
D2
~
~
0 -1 830
D3
~
~
0 -1 832
S
#832
The Nexus of Clans~
Hallways extend north, south, east and west, providing
entrances to Clan headquarters both infamous and famous.
~
0 8192 1
D0
~
~
0 -1 9500
D1
~
~
0 -1 831
D2
~
~
0 -1 829
D3
~
~
0 -1 833
S
#833
The Nexus of Clans~
Hallways extend north, south, east and west, providing
entrances to Clan headquarters both infamous and famous.
~
0 8192 1
D0
~
~
0 -1 840
D1
~
~
0 -1 832
D2
~
~
0 -1 834
D3
~
~
0 -1 9700
S
#834
The Nexus of Clans~
Hallways extend north, south, east and west, providing
entrances to Clan headquarters both infamous and famous.
~
0 8192 1
D0
~
~
0 -1 833
D1
~
~
0 -1 829
D2
~
~
0 -1 835
S
#835
The Nexus of Clans~
Hallways extend north, south, east and west, providing
entrances to Clan headquarters both infamous and famous.
~
0 8192 1
D0
~
~
0 -1 834
D1
~
~
0 -1 836
D2
~
~
0 -1 9900
D3
~
~
0 -1 9800
S
#836
The Nexus of Clans~
Hallways extend north, south, east and west, providing
entrances to Clan headquarters both infamous and famous.
~
0 8192 1
D0
~
~
0 -1 829
D1
~
~
0 -1 837
D3
~
~
0 -1 835
S
#837
The Nexus of Clans~
Hallways extend north, south, east and west, providing
entrances to Clan headquarters both infamous and famous.
~
0 8192 1
D0
~
~
0 -1 830
D2
~
~
0 -1 9950
D3
~
~
0 -1 836
S
#838
An alleyway~
You are standing in a dark alleyway with a rusty metal door at the end.
Trash and urine floor the alleyway; here and there, bums can be seen
nestling in the refuse.
~
0 8192 0
D1
~
~
0 -1 839
D3
~
~
0 -1 831
S
#839
The abandoned club~
Once a fast paced club, this place is history.  Triads sigils have been
either defaced or eradicated, the walls and furniture engraved with the
sigils of other clans.  Fin K.L. SUCKS has been spraypainted in huge
flourescent letters across the back of the door.  Decaying corpses are
visible among the debris; curiously, they all seem to have died from
wounds to the back.
~
0 8192 0
D3
~
~
0 -1 838
S
#840
An abbatoir~
Corpses are piled high throughout the room.  Dead by blade, rune,
fist, and spell, there are more bodies lying about than you could
have believed possible.  It looks like a whole elementary school
was butchered by rampaging hordes of bored PKers.
~
0 8192 0
D0
~
~
0 -1 841
D2
~
~
0 -1 833
S
#841
Rubble~
Corpses are piled high throughout the room.  Dead by blade, rune,
fist, and spell, there are more bodies lying about than you could
have believed possible.  It looks like a whole elementary school
was butchered by rampaging hordes of bored PKers.
~
0 8192 0
D2
~
~
0 -1 840
S
#0


#RESETS
*
M 1 800 1 800			Larsen to Larsen's Torture Chamber
E 1 800 100 5
*
M 1 803 1 822			Dorin to A Duel
E 1 802 100 15
*
M 1 801 1 818			Tarrant the Shitter to The Bathing Chamber
E 1 801 100 2
*
M 1 802 1 821			Kyriel to The Top of the Tower
E 1 803 100 12
P 1 804 100 803			A torn shirt to container corpse
*
M 1 804 2 809			An Apocalypse Guard to The Courtyard
*
M 1 804 1 802			An Apocalypse Guard to A Hallway
*
M 1 804 3 820			An Apocalypse Guard to The Southern Hallway
*
M 1 804 1 817			An Apocalypse Guard to The Entryway to Bathing Chambers
*
M 1 804 1 806			An Apocalypse Guard to The Inner Ward 
*
M 1 803 1 822			Dorin the Assassin to A Duel
E 1 802 100 15
*
*
M 1 806 1 826			A Prisoner to A Cell
*
M 1 806 1 825			A Prisoner to A Cell
*
M 1 806 1 828			A Prisoner to A Cell
*
M 1 806 1 827			A Prisoner to A Cell
*
M 1 805 1 824			Ingen the Shadow to The Dungeon
E 1 804 100 4
S


#$