#AREA { 5 35} Larsen ApocalypsE Headquarters~ #MOBILES #800 cruel apocalypse~ Larsen the Cruel~ Larsen the Cruel ~ Draws his sword and moves to decapitate you. ~ 2|4|32 8|32|128|8192|524288 0 S 99 0 0 0d32000+0 0d0+0 0 0 8 8 1 #801 shitter apocalypse~ Tarrant the Shitter~ Tarrant the Shitter ~ Judging from the smell Tarrant forgot to wipe his ass, but he is still ready to cut off your head. ~ 2|4|32 8|32|128|8192|524288 0 S 99 0 0 0d0+0 0d0+0 0 0 8 8 1 #802 mage archmage magic apocalypse~ Kyriel the Mage~ Kyriel the Mage ~ Begins to cast a spell, which sends a fireball towards your face. ~ 2|4|32 8|32|128|8192|524288 0 S 99 0 0 0d0+0 0d0+0 0 0 8 8 1 #803 raven apocalypse duel assassin~ Dorin the Assassin~ Dorin is here duelling. ~ Dorin kills his opponent, and moves towards you. ~ 2|4|32 8|32|128|8192|524288 0 S 97 0 0 0d0+0 0d0+0 0 0 8 8 1 #804 guard~ An Apocalypse Guard~ An Apocalypse Guard is here. ~ Yells for help! ~ 4|64|128 0 0 S 60 0 0 0d0+0 0d0+0 0 0 8 8 1 #805 shadow apocalypse~ Ingen Jegger~ Ingen the Hunter is here "guarding" the dungeon. ~ Ingen snores, oblivious to of your presence. ~ 2|4|32 128 0 S 97 0 0 0d0+0 0d0+0 0 0 8 8 1 #806 prisoner~ A Prisoner~ A prisoner is sleeping in the corner. ~ He stinks from his own filth, you are scared to think of all the diseases he probably has. ~ 2|4 0 0 S 30 0 0 0d0+0 0d0+0 0 0 8 8 1 #0 #OBJECTS #800 dragon tabard~ a Golden Tabard~ A White Tabard, with a Gold Dragon~ ~ 9 1|2|64 1|8 15 0 0 0 10 0 0 A 13 500 A 19 25 A 18 25 A 17 -100 A 1 10 A 2 10 A 5 10 #801 ring golden band~ a Golden Band~ A gleaming band of gold~ ~ 9 1|2|64 1|2 0 0 0 0 1 0 0 A 18 25 A 19 25 A 17 -10 #802 train silver bracer~ a Tarnished Silver Bracer~ A silver bracer for training~ ~ 9 1|2|64 1|4096 0 0 0 0 5 0 0 A 13 -999 A 12 -999 A 14 -999 #803 robe~ a Mystic Robe~ A Robe of Great Power~ ~ 9 1|2|64 1|1024 0 0 0 0 5 0 0 A 24 -50 A 12 2000 A 18 5 A 19 5 A 17 -50 A 3 10 A 4 10 #804 medal~ a Medal of Honor~ A Shining Medal of Honor~ ~ 9 1|2|64 1|4 0 1 6 11 1 0 0 A 18 15 A 19 15 A 13 250 A 12 250 #0 #ROOMS #800 Larsen's Torture Chamber~ You are standing in a dimly lit chamber. There are corpses handing from the ceiling on giant meat hooks, while other captives are chained to the wall. In the center of the room is Larsen, cutting out the heart of his latest victim. ~ 0 8192 1 D2 ~ ~ 0 -1 801 S #801 End of the Hall~ You have come to the end of the hall, in front of you is a large metal doorway. You hear screams coming from inside. You should turn back. ~ 0 8192 0 D0 ~ ~ 0 -1 800 D2 ~ ~ 0 -1 802 S #802 A Hallway~ A long hallway stretches before you, there are a few torches on the wall, but they don't push back the darkness in this grim castle. ~ 0 8192 0 D0 ~ ~ 0 -1 801 D1 ~ ~ 0 -1 816 D2 ~ ~ 0 -1 803 S #803 A Bend in the Hall~ The hall bends here, moving into the darker regions of the castle. ~ 0 8192 0 D0 ~ ~ 0 -1 802 D3 ~ ~ 0 -1 804 S #804 The Eastern Hall~ You are moving into the Eastern wing of the castle, where few dare to go. ~ 0 8192 0 D1 ~ ~ 0 -1 803 D2 ~ ~ 0 -1 805 D3 ~ ~ 0 -1 806 S #805 A Portal~ Before you is a large void. You cannot see through it and have no idea what is on the other side, you notice a sign on the wall. ~ 0 8192 0 D0 ~ ~ 0 -1 804 D2 ~ ~ 0 -1 5100 E sign~ This is the portal to the Drow City.~ S #806 The Inner Ward ~ You are in the center of the Apocalypse castle, hallways lead from here in all directions. Each one leading deeper into the evil that is the Apocalypse. ~ 0 8192 0 D0 ~ ~ 0 -1 807 D1 ~ ~ 0 -1 804 D2 ~ ~ 0 -1 820 D3 ~ ~ 0 -1 810 D4 ~ ~ 0 -1 829 S #807 The Northern Wing~ This wing of the castle is well lit. Paintings adorn the walls and you can even here laughing up ahead. ~ 0 8192 0 D0 ~ ~ 0 -1 808 D2 ~ ~ 0 -1 806 D5 ~ ~ 0 -1 823 S #808 A Hallway~ You are closer to the laughing. It is just beyond the door in front of you. ~ 0 8192 0 D0 ~ ~ 0 -1 809 D2 ~ ~ 0 -1 807 S #809 The Courtyard~ You are in what appears to be the courtyard. Ahead of you are two people fighting. One of them wears the image of a Black Raven which identifies him as Dorin, a member of the Apocalypse. You do not recognize the other. ~ 0 8192 2 D2 ~ ~ 0 -1 808 D3 ~ ~ 0 -1 822 S #810 Another Hallway~ The castle is fairly simple in design, but its filled with evil. You can feel that presence getting stronger the farther down this hallway you go. ~ 0 8192 0 D0 ~ ~ 0 -1 812 D1 ~ ~ 0 -1 806 D2 ~ ~ 0 -1 813 D3 ~ ~ 0 -1 817 S #811 The Hallway~ You grope about blindly in the darkness. For some reason the torches have all gone out. ~ 0 1|4|8|8192 0 S #812 A Portal~ Before you is a large void. You cannot see through it and have no idea what is on the other side, you notice a sign on the wall. ~ 0 8192 0 D0 ~ ~ 0 -1 904 D2 ~ ~ 0 -1 810 E sign~ This is the portal to the heavens.~ S #813 A Portal~ Before you is a large void. You cannot see through it and have no idea what is on the other side, you notice a sign on the wall. ~ 0 8192 0 D0 ~ ~ 0 -1 810 D2 ~ ~ 0 -1 1312 E sign~ This portal leads to the Tower of Sorcery.~ S #814 A Portal~ Before you is a large void. You cannot see through it and have no idea what is on the other side, you notice a sign on the wall. ~ 0 8192 0 D0 ~ ~ 0 -1 820 D2 ~ ~ 0 -1 3001 E sign~ The pathway to the city of Midgaard.~ S #815 A Portal~ Before you is a large void. You cannot see through it and have no idea what is on the other side, you notice a sign on the wall. ~ 0 8192 0 D1 ~ ~ 0 -1 2201 D3 ~ ~ 0 -1 819 E sign~ This portal leads to the Serpent's Castle.~ S #816 A Portal~ Before you is a large void. You cannot see through it and have no idea what is on the other side, you notice a sign on the wall. ~ 0 8192 0 D1 ~ ~ 0 -1 2362 D3 ~ ~ 0 -1 802 E sign~ Mahntor awaits you if you enter this portal.~ S #817 The Entryway to Bathing Chambers~ You are at the doorway to the castles bathing chambers. Who knows what you'll find inside. ~ 0 8192 0 D0 ~ ~ 0 -1 818 D1 ~ ~ 0 -1 810 S #818 The Bathing Chamber~ Oh no! You've disturbed Lord Tarrant during his "reflection" He rises from his "throne" reaching for his sword! ~ 0 8192 0 D2 ~ ~ 0 -1 817 S #819 The Tower~ You are on a winding staircase. It leads up higher into the castle. ~ 0 8192 0 D1 ~ ~ 0 -1 815 D4 ~ ~ 0 -1 821 D5 ~ ~ 0 -1 820 S #820 The Southern Hallway~ You are moving south, towards the exit of the castle. Above you is the castle tower, full of magic and mystery. ~ 0 8192 0 D0 ~ ~ 0 -1 806 D2 ~ ~ 0 -1 814 D4 ~ ~ 0 -1 819 S #821 The Top of the Tower~ You have reached the lair of the magician Kyriel. He looks at you and begins weaving a spell. Your end is near. ~ 0 8192 0 D5 ~ ~ 0 -1 819 S #822 A Duel~ With sudden quickness Dorin takes of the head of the person he was sparring with. You should run before he notices you. ~ 0 8192 2 D1 ~ ~ 0 -1 809 S #823 A Stair Well~ A dark stairwell descending into the depths of the castle. ~ 0 8192 0 D4 ~ ~ 0 -1 807 D5 ~ ~ 0 -1 824 S #824 The Dungeon~ You're in a dimly lit dungeon. In one corner sleeps the dungeon's guard Ingen. ~ 0 8192 0 D0 ~ ~ 0 -1 826 D1 ~ ~ 0 -1 828 D2 ~ ~ 0 -1 827 D3 ~ ~ 0 -1 825 D4 ~ ~ 0 -1 823 S #825 A Cell~ You are in a dark cell. Rats move around in the shadows. The cell is practically unlivable. In the corner is a pile of human excrement, and there is an unwashed filthy man sleeping on the stones. ~ 0 8192 0 D1 ~ ~ 0 -1 824 S #826 A Cell~ You are in a dark cell. Rats move around in the shadows. The cell is practically unlivable. In the corner is a pile of human excrement, and there is an unwashed filthy man sleeping on the stones. ~ 0 8192 0 D2 ~ ~ 0 -1 824 S #827 A Cell~ You are in a dark cell. Rats move around in the shadows. The cell is practically unlivable. In the corner is a pile of human excrement, and there is an unwashed filthy man sleeping on the stones. ~ 0 8192 0 D0 ~ ~ 0 -1 824 S #828 A Cell~ You are in a dark cell. Rats move around in the shadows. The cell is practically unlivable. In the corner is a pile of human excrement, and there is an unwashed filthy man sleeping on the stones. ~ 0 8192 0 D3 ~ ~ 0 -1 824 S #829 The Nexus of Clans~ Hallways extend north, south, east and west, providing entrances to Clan headquarters both infamous and famous. ~ 0 8192 0 D0 ~ ~ 0 -1 832 D1 ~ ~ 0 -1 830 D2 ~ ~ 0 -1 836 D3 ~ ~ 0 -1 834 D5 ~ ~ 0 -1 806 S #830 The Nexus of Clans~ Hallways extend north, south, east and west, providing entrances to Clan headquarters both infamous and famous. ~ 0 8192 1 D0 ~ ~ 0 -1 831 D1 ~ ~ 0 -1 9600 D2 ~ ~ 0 -1 837 D3 ~ ~ 0 -1 829 S #831 The Nexus of Clans~ Hallways extend north, south, east and west, providing entrances to Clan headquarters both infamous and famous. ~ 0 8192 1 D1 ~ ~ 0 -1 838 D2 ~ ~ 0 -1 830 D3 ~ ~ 0 -1 832 S #832 The Nexus of Clans~ Hallways extend north, south, east and west, providing entrances to Clan headquarters both infamous and famous. ~ 0 8192 1 D0 ~ ~ 0 -1 9500 D1 ~ ~ 0 -1 831 D2 ~ ~ 0 -1 829 D3 ~ ~ 0 -1 833 S #833 The Nexus of Clans~ Hallways extend north, south, east and west, providing entrances to Clan headquarters both infamous and famous. ~ 0 8192 1 D0 ~ ~ 0 -1 840 D1 ~ ~ 0 -1 832 D2 ~ ~ 0 -1 834 D3 ~ ~ 0 -1 9700 S #834 The Nexus of Clans~ Hallways extend north, south, east and west, providing entrances to Clan headquarters both infamous and famous. ~ 0 8192 1 D0 ~ ~ 0 -1 833 D1 ~ ~ 0 -1 829 D2 ~ ~ 0 -1 835 S #835 The Nexus of Clans~ Hallways extend north, south, east and west, providing entrances to Clan headquarters both infamous and famous. ~ 0 8192 1 D0 ~ ~ 0 -1 834 D1 ~ ~ 0 -1 836 D2 ~ ~ 0 -1 9900 D3 ~ ~ 0 -1 9800 S #836 The Nexus of Clans~ Hallways extend north, south, east and west, providing entrances to Clan headquarters both infamous and famous. ~ 0 8192 1 D0 ~ ~ 0 -1 829 D1 ~ ~ 0 -1 837 D3 ~ ~ 0 -1 835 S #837 The Nexus of Clans~ Hallways extend north, south, east and west, providing entrances to Clan headquarters both infamous and famous. ~ 0 8192 1 D0 ~ ~ 0 -1 830 D2 ~ ~ 0 -1 9950 D3 ~ ~ 0 -1 836 S #838 An alleyway~ You are standing in a dark alleyway with a rusty metal door at the end. Trash and urine floor the alleyway; here and there, bums can be seen nestling in the refuse. ~ 0 8192 0 D1 ~ ~ 0 -1 839 D3 ~ ~ 0 -1 831 S #839 The abandoned club~ Once a fast paced club, this place is history. Triads sigils have been either defaced or eradicated, the walls and furniture engraved with the sigils of other clans. Fin K.L. SUCKS has been spraypainted in huge flourescent letters across the back of the door. Decaying corpses are visible among the debris; curiously, they all seem to have died from wounds to the back. ~ 0 8192 0 D3 ~ ~ 0 -1 838 S #840 An abbatoir~ Corpses are piled high throughout the room. Dead by blade, rune, fist, and spell, there are more bodies lying about than you could have believed possible. It looks like a whole elementary school was butchered by rampaging hordes of bored PKers. ~ 0 8192 0 D0 ~ ~ 0 -1 841 D2 ~ ~ 0 -1 833 S #841 Rubble~ Corpses are piled high throughout the room. Dead by blade, rune, fist, and spell, there are more bodies lying about than you could have believed possible. It looks like a whole elementary school was butchered by rampaging hordes of bored PKers. ~ 0 8192 0 D2 ~ ~ 0 -1 840 S #0 #RESETS * M 1 800 1 800 Larsen to Larsen's Torture Chamber E 1 800 100 5 * M 1 803 1 822 Dorin to A Duel E 1 802 100 15 * M 1 801 1 818 Tarrant the Shitter to The Bathing Chamber E 1 801 100 2 * M 1 802 1 821 Kyriel to The Top of the Tower E 1 803 100 12 P 1 804 100 803 A torn shirt to container corpse * M 1 804 2 809 An Apocalypse Guard to The Courtyard * M 1 804 1 802 An Apocalypse Guard to A Hallway * M 1 804 3 820 An Apocalypse Guard to The Southern Hallway * M 1 804 1 817 An Apocalypse Guard to The Entryway to Bathing Chambers * M 1 804 1 806 An Apocalypse Guard to The Inner Ward * M 1 803 1 822 Dorin the Assassin to A Duel E 1 802 100 15 * * M 1 806 1 826 A Prisoner to A Cell * M 1 806 1 825 A Prisoner to A Cell * M 1 806 1 828 A Prisoner to A Cell * M 1 806 1 827 A Prisoner to A Cell * M 1 805 1 824 Ingen the Shadow to The Dungeon E 1 804 100 4 S #$