/*************************************************************************** * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. * * * * Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * * * In order to use any part of this Merc Diku Mud, you must comply with * * both the original Diku license in 'license.doc' as well the Merc * * license in 'license.txt'. In particular, you may not remove either of * * these copyright notices. * * * * Thanks to abaddon for proof-reading our comm.c and pointing out bugs. * * Any remaining bugs are, of course, our work, not his. :) * * * * Much time and thought has gone into this software and you are * * benefitting. We hope that you share your changes too. What goes * * around, comes around. * ***************************************************************************/ /* * This file contains all of the OS-dependent stuff: * startup, signals, BSD sockets for tcp/ip, i/o, timing. * * The data flow for input is: * Game_loop ---> Read_from_descriptor ---> Read * Game_loop ---> Read_from_buffer * * The data flow for output is: * Game_loop ---> Process_Output ---> Write_to_descriptor -> Write * * The OS-dependent functions are Read_from_descriptor and Write_to_descriptor. * -- Furey 26 Jan 1993 */ #if defined(macintosh) #include <types.h> #else #include <sys/types.h> #include <sys/time.h> #endif #include <ctype.h> #include <errno.h> #include <math.h> #include <stdio.h> #include <stdlib.h> #include <string.h> #include <time.h> #include "merc.h" /* * Malloc debugging stuff. */ #if defined(sun) #undef MALLOC_DEBUG #endif #if defined(MALLOC_DEBUG) #include <malloc.h> extern int malloc_debug args( ( int ) ); extern int malloc_verify args( ( void ) ); #endif /* * Signal handling. * Apollo has a problem with __attribute(atomic) in signal.h, * I dance around it. */ #if defined(apollo) #define __attribute(x) #endif #if defined(unix) #include <signal.h> #endif #if defined(apollo) #undef __attribute #endif /* * Socket and TCP/IP stuff. */ #if defined(macintosh) || defined(MSDOS) const char echo_off_str [] = { '\0' }; const char echo_on_str [] = { '\0' }; const char go_ahead_str [] = { '\0' }; #endif #if defined(unix) #include <fcntl.h> #include <netdb.h> #include <netinet/in.h> #include <sys/socket.h> #include <arpa/telnet.h> const char echo_off_str [] = { IAC, WILL, TELOPT_ECHO, '\0' }; const char echo_on_str [] = { IAC, WONT, TELOPT_ECHO, '\0' }; const char go_ahead_str [] = { IAC, GA, '\0' }; #endif /* * OS-dependent declarations. */ #if defined(_AIX) #include <sys/select.h> int accept args( ( int s, struct sockaddr *addr, int *addrlen ) ); int bind args( ( int s, struct sockaddr *name, int namelen ) ); void bzero args( ( char *b, int length ) ); int getpeername args( ( int s, struct sockaddr *name, int *namelen ) ); int getsockname args( ( int s, struct sockaddr *name, int *namelen ) ); int gettimeofday args( ( struct timeval *tp, struct timezone *tzp ) ); int listen args( ( int s, int backlog ) ); int setsockopt args( ( int s, int level, int optname, void *optval, int optlen ) ); int socket args( ( int domain, int type, int protocol ) ); #endif #if defined(apollo) #include <unistd.h> void bzero args( ( char *b, int length ) ); #endif #if defined(__hpux) int accept args( ( int s, void *addr, int *addrlen ) ); int bind args( ( int s, const void *addr, int addrlen ) ); void bzero args( ( char *b, int length ) ); int getpeername args( ( int s, void *addr, int *addrlen ) ); int getsockname args( ( int s, void *name, int *addrlen ) ); int gettimeofday args( ( struct timeval *tp, struct timezone *tzp ) ); int listen args( ( int s, int backlog ) ); int setsockopt args( ( int s, int level, int optname, const void *optval, int optlen ) ); int socket args( ( int domain, int type, int protocol ) ); #endif #if defined(interactive) #include <net/errno.h> #include <sys/fcntl.h> #endif #if defined(linux) //int accept args( ( int s, struct sockaddr *addr, int *addrlen ) ); //int bind args( ( int s, struct sockaddr *name, int namelen ) ); int close args( ( int fd ) ); //int getpeername args( ( int s, struct sockaddr *name, int *namelen ) ); //int getsockname args( ( int s, struct sockaddr *name, int *namelen ) ); int gettimeofday args( ( struct timeval *tp, struct timezone *tzp ) ); //int listen args( ( int s, int backlog ) ); int read args( ( int fd, char *buf, int nbyte ) ); int select args( ( int width, fd_set *readfds, fd_set *writefds, fd_set *exceptfds, struct timeval *timeout ) ); int socket args( ( int domain, int type, int protocol ) ); int write args( ( int fd, char *buf, int nbyte ) ); #endif #if defined(macintosh) #include <console.h> #include <fcntl.h> #include <unix.h> struct timeval { time_t tv_sec; time_t tv_usec; }; #if !defined(isascii) #define isascii(c) ( (c) < 0200 ) #endif static long theKeys [4]; int gettimeofday args( ( struct timeval *tp, void *tzp ) ); #endif #if defined(MIPS_OS) extern int errno; #endif #if defined(MSDOS) int gettimeofday args( ( struct timeval *tp, void *tzp ) ); int kbhit args( ( void ) ); #endif #if defined(NeXT) int close args( ( int fd ) ); int fcntl args( ( int fd, int cmd, int arg ) ); #if !defined(htons) u_short htons args( ( u_short hostshort ) ); #endif #if !defined(ntohl) u_long ntohl args( ( u_long hostlong ) ); #endif int read args( ( int fd, char *buf, int nbyte ) ); int select args( ( int width, fd_set *readfds, fd_set *writefds, fd_set *exceptfds, struct timeval *timeout ) ); int write args( ( int fd, char *buf, int nbyte ) ); #endif #if defined(sequent) int accept args( ( int s, struct sockaddr *addr, int *addrlen ) ); int bind args( ( int s, struct sockaddr *name, int namelen ) ); int close args( ( int fd ) ); int fcntl args( ( int fd, int cmd, int arg ) ); int getpeername args( ( int s, struct sockaddr *name, int *namelen ) ); int getsockname args( ( int s, struct sockaddr *name, int *namelen ) ); int gettimeofday args( ( struct timeval *tp, struct timezone *tzp ) ); #if !defined(htons) u_short htons args( ( u_short hostshort ) ); #endif int listen args( ( int s, int backlog ) ); #if !defined(ntohl) u_long ntohl args( ( u_long hostlong ) ); #endif int read args( ( int fd, char *buf, int nbyte ) ); int select args( ( int width, fd_set *readfds, fd_set *writefds, fd_set *exceptfds, struct timeval *timeout ) ); int setsockopt args( ( int s, int level, int optname, caddr_t optval, int optlen ) ); int socket args( ( int domain, int type, int protocol ) ); int write args( ( int fd, char *buf, int nbyte ) ); #endif /* * This includes Solaris SYSV as well */ #if defined(sun) int accept args( ( int s, struct sockaddr *addr, int *addrlen ) ); int bind args( ( int s, struct sockaddr *name, int namelen ) ); void bzero args( ( char *b, int length ) ); int close args( ( int fd ) ); int getpeername args( ( int s, struct sockaddr *name, int *namelen ) ); int getsockname args( ( int s, struct sockaddr *name, int *namelen ) ); int gettimeofday args( ( struct timeval *tp, struct timezone *tzp ) ); int listen args( ( int s, int backlog ) ); int read args( ( int fd, char *buf, int nbyte ) ); int select args( ( int width, fd_set *readfds, fd_set *writefds, fd_set *exceptfds, struct timeval *timeout ) ); #if defined(SYSV) int setsockopt args( ( int s, int level, int optname, const char *optval, int optlen ) ); #else int setsockopt args( ( int s, int level, int optname, void *optval, int optlen ) ); #endif int socket args( ( int domain, int type, int protocol ) ); int write args( ( int fd, char *buf, int nbyte ) ); #endif #if defined(ultrix) int accept args( ( int s, struct sockaddr *addr, int *addrlen ) ); int bind args( ( int s, struct sockaddr *name, int namelen ) ); void bzero args( ( char *b, int length ) ); int close args( ( int fd ) ); int getpeername args( ( int s, struct sockaddr *name, int *namelen ) ); int getsockname args( ( int s, struct sockaddr *name, int *namelen ) ); int gettimeofday args( ( struct timeval *tp, struct timezone *tzp ) ); int listen args( ( int s, int backlog ) ); int read args( ( int fd, char *buf, int nbyte ) ); int select args( ( int width, fd_set *readfds, fd_set *writefds, fd_set *exceptfds, struct timeval *timeout ) ); int setsockopt args( ( int s, int level, int optname, void *optval, int optlen ) ); int socket args( ( int domain, int type, int protocol ) ); int write args( ( int fd, char *buf, int nbyte ) ); #endif /* * Global variables. */ DESCRIPTOR_DATA * descriptor_free; /* Free list for descriptors */ DESCRIPTOR_DATA * descriptor_list; /* All open descriptors */ DESCRIPTOR_DATA * d_next; /* Next descriptor in loop */ FILE * fpReserve; /* Reserved file handle */ bool god; /* All new chars are gods! */ bool merc_down; /* Shutdown */ bool wizlock; /* Game is wizlocked */ bool newlock; /* Game is newbielocked */ char str_boot_time[MAX_INPUT_LENGTH]; time_t current_time; /* Time of this pulse */ /* * OS-dependent local functions. */ #if defined(macintosh) || defined(MSDOS) void game_loop_mac_msdos args( ( void ) ); bool read_from_descriptor args( ( DESCRIPTOR_DATA *d ) ); #endif #if defined(unix) void game_loop_unix args( ( int control ) ); int init_socket args( ( int port ) ); void new_descriptor args( ( int control ) ); bool read_from_descriptor args( ( DESCRIPTOR_DATA *d ) ); #endif /* * Other local functions (OS-independent). */ bool check_parse_name args( ( char *name ) ); bool check_reconnect args( ( DESCRIPTOR_DATA *d, char *name, bool fConn ) ); bool check_playing args( ( DESCRIPTOR_DATA *d, char *name ) ); int main args( ( int argc, char **argv ) ); void nanny args( ( DESCRIPTOR_DATA *d, char *argument ) ); bool process_output args( ( DESCRIPTOR_DATA *d, bool fPrompt ) ); void read_from_buffer args( ( DESCRIPTOR_DATA *d ) ); void stop_idling args( ( CHAR_DATA *ch ) ); void bust_a_prompt args( ( CHAR_DATA *ch ) ); int main( int argc, char **argv ) { struct timeval now_time; bool fCopyOver = FALSE; int port; extern int control; /* God damn the mud is fucked up */ log_string( "Got into main." ); /* * Memory debugging if needed. */ #if defined(MALLOC_DEBUG) malloc_debug( 2 ); #endif /* * Init time. */ gettimeofday( &now_time, NULL ); current_time = (time_t) now_time.tv_sec; strcpy( str_boot_time, ctime( ¤t_time ) ); log_string( "Time has been initialized." ); /* * Macintosh console initialization. */ #if defined(macintosh) console_options.nrows = 31; cshow( stdout ); csetmode( C_RAW, stdin ); cecho2file( "log file", 1, stderr ); #endif /* * Reserve one channel for our use. */ if ( ( fpReserve = fopen( NULL_FILE, "r" ) ) == NULL ) { perror( NULL_FILE ); exit( 1 ); } log_string( "fpReserve opened." ); /* * Get the port number. */ port = 1234; if ( argc > 1 ) { if ( !is_number( argv[1] ) ) { fprintf( stderr, "Usage: %s [port #]\n", argv[0] ); exit( 1 ); } else if ( ( port = atoi( argv[1] ) ) <= 1024 ) { fprintf( stderr, "Port number must be above 1024.\n" ); exit( 1 ); } } if (argv[2] && argv[2][0]) { fCopyOver = TRUE; control = atoi(argv[3]); } else fCopyOver = FALSE; /* * Run the game. */ #if defined(macintosh) || defined(MSDOS) boot_db( ); log_string( "Merc is ready to rock." ); game_loop_mac_msdos( ); #endif #if defined(unix) if ( !fCopyOver ) control = init_socket( port ); log_string( "About to boot_db()." ); boot_db( fCopyOver ); sprintf( log_buf, "Merc is ready to rock on port %d.", port ); log_string( log_buf ); game_loop_unix( control ); close( control ); #endif /* * That's all, folks. */ log_string( "Normal termination of game." ); exit( 0 ); return 0; } #if defined(unix) int init_socket( int port ) { static struct sockaddr_in sa_zero; struct sockaddr_in sa; int x = 1; int fd; if ( ( fd = socket( AF_INET, SOCK_STREAM, 0 ) ) < 0 ) { perror( "Init_socket: socket" ); exit( 1 ); } if ( setsockopt( fd, SOL_SOCKET, SO_REUSEADDR, (char *) &x, sizeof(x) ) < 0 ) { perror( "Init_socket: SO_REUSEADDR" ); close( fd ); exit( 1 ); } #if defined(SO_DONTLINGER) && !defined(SYSV) { struct linger ld; ld.l_onoff = 1; ld.l_linger = 1000; if ( setsockopt( fd, SOL_SOCKET, SO_DONTLINGER, (char *) &ld, sizeof(ld) ) < 0 ) { perror( "Init_socket: SO_DONTLINGER" ); close( fd ); exit( 1 ); } } #endif sa = sa_zero; sa.sin_family = AF_INET; sa.sin_port = htons( port ); if ( bind( fd, (struct sockaddr *) &sa, sizeof(sa) ) < 0 ) { perror( "Init_socket: bind" ); close( fd ); exit( 1 ); } if ( listen( fd, 3 ) < 0 ) { perror( "Init_socket: listen" ); close( fd ); exit( 1 ); } return fd; } #endif #if defined(macintosh) || defined(MSDOS) void game_loop_mac_msdos( void ) { struct timeval last_time; struct timeval now_time; static DESCRIPTOR_DATA dcon; gettimeofday( &last_time, NULL ); current_time = (time_t) last_time.tv_sec; /* * New_descriptor analogue. */ dcon.descriptor = 0; dcon.connected = CON_GET_NAME; dcon.host = str_dup( "localhost" ); dcon.outsize = 2000; dcon.outbuf = alloc_mem( dcon.outsize ); dcon.next = descriptor_list; descriptor_list = &dcon; /* * Send the greeting. */ { extern char * help_greeting; if ( help_greeting[0] == '.' ) write_to_buffer( &dcon, help_greeting+1, 0 ); else write_to_buffer( &dcon, help_greeting , 0 ); } /* Main loop */ while ( !merc_down ) { DESCRIPTOR_DATA *d; /* * Process input. */ for ( d = descriptor_list; d != NULL; d = d_next ) { d_next = d->next; d->fcommand = FALSE; #if defined(MSDOS) if ( kbhit( ) ) #endif { if ( d->character != NULL ) d->character->timer = 0; if ( !read_from_descriptor( d ) ) { if ( d->character != NULL ) save_char_obj( d->character ); d->outtop = 0; close_socket( d ); continue; } } if ( d->character != NULL && d->character->wait > 0 ) { --d->character->wait; continue; } read_from_buffer( d ); if ( d->incomm[0] != '\0' ) { d->timer = 0; d->fcommand = TRUE; stop_idling( d->character ); if ( d->connected == CON_PLAYING ) if ( d->showstr_point ) show_string( d, d->incomm ); else interpret( d->character, d->incomm ); else nanny( d, d->incomm ); d->incomm[0] = '\0'; } } /* * Autonomous game motion. */ update_handler( ); /* * Output. */ for ( d = descriptor_list; d != NULL; d = d_next ) { d_next = d->next; if ( ( d->fcommand || d->outtop > 0 ) ) { if ( !process_output( d, TRUE ) ) { if ( d->character != NULL ) save_char_obj( d->character ); d->outtop = 0; close_socket( d ); } } } /* * Synchronize to a clock. * Busy wait (blargh). */ now_time = last_time; for ( ; ; ) { int delta; #if defined(MSDOS) if ( kbhit( ) ) #endif { if ( dcon.character != NULL ) dcon.character->timer = 0; if ( !read_from_descriptor( &dcon ) ) { if ( dcon.character != NULL ) save_char_obj( d->character ); dcon.outtop = 0; close_socket( &dcon ); } #if defined(MSDOS) break; #endif } gettimeofday( &now_time, NULL ); delta = ( now_time.tv_sec - last_time.tv_sec ) * 1000 * 1000 + ( now_time.tv_usec - last_time.tv_usec ); if ( delta >= 1000000 / PULSE_PER_SECOND ) break; } last_time = now_time; current_time = (time_t) last_time.tv_sec; } return; } #endif #if defined(unix) void game_loop_unix( int control ) { static struct timeval null_time; struct timeval last_time; signal( SIGPIPE, SIG_IGN ); gettimeofday( &last_time, NULL ); current_time = (time_t) last_time.tv_sec; /* Main loop */ while ( !merc_down ) { fd_set in_set; fd_set out_set; fd_set exc_set; DESCRIPTOR_DATA *d; int maxdesc; #if defined(MALLOC_DEBUG) if ( malloc_verify( ) != 1 ) abort( ); #endif /* * Poll all active descriptors. */ FD_ZERO( &in_set ); FD_ZERO( &out_set ); FD_ZERO( &exc_set ); FD_SET( control, &in_set ); maxdesc = control; for ( d = descriptor_list; d; d = d->next ) { maxdesc = UMAX( maxdesc, d->descriptor ); FD_SET( d->descriptor, &in_set ); FD_SET( d->descriptor, &out_set ); FD_SET( d->descriptor, &exc_set ); } if ( select( maxdesc+1, &in_set, &out_set, &exc_set, &null_time ) < 0 ) { perror( "Game_loop: select: poll" ); exit( 1 ); } /* * New connection? */ if ( FD_ISSET( control, &in_set ) ) new_descriptor( control ); /* * Kick out the freaky folks. */ for ( d = descriptor_list; d != NULL; d = d_next ) { d_next = d->next; if ( FD_ISSET( d->descriptor, &exc_set ) ) { FD_CLR( d->descriptor, &in_set ); FD_CLR( d->descriptor, &out_set ); if ( d->character ) save_char_obj( d->character ); d->outtop = 0; close_socket( d ); } } /* * Process input. */ for ( d = descriptor_list; d != NULL; d = d_next ) { d_next = d->next; d->fcommand = FALSE; if ( FD_ISSET( d->descriptor, &in_set ) ) { if ( d->character != NULL ) d->character->timer = 0; if ( !read_from_descriptor( d ) ) { FD_CLR( d->descriptor, &out_set ); if ( d->character != NULL ) save_char_obj( d->character ); d->outtop = 0; close_socket( d ); continue; } } if ( d->character != NULL && d->character->wait > 0 ) { --d->character->wait; continue; } read_from_buffer( d ); if ( d->incomm[0] != '\0' ) { d->fcommand = TRUE; stop_idling( d->character ); /* OLC */ if ( d->showstr_point ) show_string( d, d->incomm ); else if ( d->pString ) string_add( d->character, d->incomm ); else if ( d->connected == CON_PLAYING ) { if ( !run_olc_editor( d ) ) interpret( d->character, d->incomm ); } else { nanny( d, d->incomm ); } d->incomm[0] = '\0'; /* removed for OLC if ( d->connected == CON_PLAYING ) { if ( d->showstr_point ) show_string( d, d->incomm ); else interpret( d->character, d->incomm ); } else nanny( d, d->incomm ); d->incomm[0] = '\0'; */ } } /* * Autonomous game motion. */ update_handler( ); /* * Output. */ for ( d = descriptor_list; d != NULL; d = d_next ) { d_next = d->next; if ( ( d->fcommand || d->outtop > 0 ) && FD_ISSET(d->descriptor, &out_set) ) { if ( !process_output( d, TRUE ) ) { if ( d->character != NULL ) save_char_obj( d->character ); d->outtop = 0; close_socket( d ); } } } /* * Synchronize to a clock. * Sleep( last_time + 1/PULSE_PER_SECOND - now ). * Careful here of signed versus unsigned arithmetic. */ { struct timeval now_time; long secDelta; long usecDelta; gettimeofday( &now_time, NULL ); usecDelta = ((int) last_time.tv_usec) - ((int) now_time.tv_usec) + 1000000 / PULSE_PER_SECOND; secDelta = ((int) last_time.tv_sec ) - ((int) now_time.tv_sec ); while ( usecDelta < 0 ) { usecDelta += 1000000; secDelta -= 1; } while ( usecDelta >= 1000000 ) { usecDelta -= 1000000; secDelta += 1; } if ( secDelta > 0 || ( secDelta == 0 && usecDelta > 0 ) ) { struct timeval stall_time; stall_time.tv_usec = usecDelta; stall_time.tv_sec = secDelta; if ( select( 0, NULL, NULL, NULL, &stall_time ) < 0 ) { perror( "Game_loop: select: stall" ); exit( 1 ); } } } gettimeofday( &last_time, NULL ); current_time = (time_t) last_time.tv_sec; } return; } #endif #if defined(unix) void new_descriptor( int control ) { // static DESCRIPTOR_DATA d_zero; char buf[MAX_STRING_LENGTH]; DESCRIPTOR_DATA *dnew; BAN_DATA *pban; struct sockaddr_in sock; // struct hostent *from; int desc; int size; size = sizeof(sock); getsockname( control, (struct sockaddr *) &sock, &size ); if ( ( desc = accept( control, (struct sockaddr *) &sock, &size) ) < 0 ) { perror( "New_descriptor: accept" ); return; } #if !defined(FNDELAY) #define FNDELAY O_NDELAY #endif if ( fcntl( desc, F_SETFL, FNDELAY ) == -1 ) { perror( "New_descriptor: fcntl: FNDELAY" ); return; } /* * Cons a new descriptor. */ if ( descriptor_free == NULL ) { dnew = alloc_perm( sizeof(*dnew), PERM_DESC ); } else { dnew = descriptor_free; descriptor_free = descriptor_free->next; } /* removed for hotboot *dnew = d_zero; dnew->descriptor = desc; dnew->connected = CON_GET_NAME; dnew->showstr_head = NULL; dnew->showstr_point = NULL; dnew->outsize = 2000; dnew->outbuf = alloc_mem( dnew->outsize ); */ init_descriptor( dnew, desc ); size = sizeof(sock); if ( getpeername( desc, (struct sockaddr *) &sock, &size ) < 0 ) { perror( "New_descriptor: getpeername" ); dnew->host = str_dup( "(unknown)" ); } else { /* * Would be nice to use inet_ntoa here but it takes a struct arg, * which ain't very compatible between gcc and system libraries. */ int addr; addr = ntohl( sock.sin_addr.s_addr ); sprintf( buf, "%d.%d.%d.%d", ( addr >> 24 ) & 0xFF, ( addr >> 16 ) & 0xFF, ( addr >> 8 ) & 0xFF, ( addr ) & 0xFF ); sprintf( log_buf, "Sock.sinaddr: %s", buf ); log_string( log_buf ); wiznet( log_buf ); /* seems to be causing problems.. will try again */ /* from = gethostbyaddr( (char *) &sock.sin_addr, sizeof(sock.sin_addr), AF_INET ); dnew->host = str_dup( from ? from->h_name : buf ); */ dnew->host = str_dup( buf ); } /* * Swiftest: I added the following to ban sites. I don't * endorse banning of sites, but Copper has few descriptors now * and some people from certain sites keep abusing access by * using automated 'autodialers' and leaving connections hanging. * * Furey: added suffix check by request of Nickel of HiddenWorlds. */ for ( pban = ban_list; pban != NULL; pban = pban->next ) { /* what the fuck is up with this? if ( !str_suffix( pban->name, dnew->host ) ) */ if ( !str_prefix( pban->name, dnew->host ) ) { write_to_descriptor( desc, "Your site has been banned from this Mud.\n\r", 0 ); close( desc ); free_string( dnew->host ); free_mem( dnew->outbuf, dnew->outsize ); dnew->next = descriptor_free; descriptor_free = dnew; return; } } /* wrong place for ( plock = newlock_list; plock != NULL; plock = plock->next ) { if ( !str_prefix( plock->name, dnew->host ) ) { write_to_descriptor( desc, "Due to the large number of fuckheads using your ISP,\n\rusers may not create new characters. To create a new character,\n\r email Alathon at chaosium@voyager.inetsolve.com with the desired\n\rusername and class.\n\r", 0 ); close( desc ); free_string( dnew->host ); free_mem( dnew->outbuf, dnew->outsize ); dnew->next = descriptor_free; descriptor_free = dnew; return; } } */ /* * Init descriptor data. */ dnew->next = descriptor_list; descriptor_list = dnew; /* * Send the greeting. */ { extern char * help_greeting; if ( help_greeting[0] == '.' ) write_to_buffer( dnew, help_greeting+1, 0 ); else write_to_buffer( dnew, help_greeting , 0 ); } return; } #endif void init_descriptor (DESCRIPTOR_DATA *dnew, int desc) { static DESCRIPTOR_DATA d_zero; *dnew = d_zero; dnew->descriptor = desc; dnew->character = NULL; dnew->connected = CON_GET_NAME; dnew->showstr_head = str_dup (""); dnew->showstr_point = 0; dnew->pEdit = NULL; /* OLC */ dnew->pString = NULL; /* OLC */ dnew->editor = 0; /* OLC */ dnew->outsize = 2000; dnew->outbuf = alloc_mem (dnew->outsize); } void close_socket( DESCRIPTOR_DATA *dclose ) { CHAR_DATA *ch; if ( dclose->outtop > 0 ) process_output( dclose, FALSE ); if ( dclose->snoop_by != NULL ) { write_to_buffer( dclose->snoop_by, "Your victim has left the game.\n\r", 0 ); } { DESCRIPTOR_DATA *d; for ( d = descriptor_list; d != NULL; d = d->next ) { if ( d->snoop_by == dclose ) d->snoop_by = NULL; } } if ( ( ch = dclose->character ) != NULL ) { sprintf( log_buf, "Closing link to %s.", ch->name ); log_string( log_buf ); if ( dclose->connected == CON_PLAYING || ((dclose->connected >= CON_NOTE_TO) && (dclose->connected <= CON_NOTE_FINISH)) ) { act( "$n has lost $s link.", ch, NULL, NULL, TO_ROOM ); ch->desc = NULL; } else { free_char( dclose->character ); } } if ( d_next == dclose ) d_next = d_next->next; if ( dclose == descriptor_list ) { descriptor_list = descriptor_list->next; } else { DESCRIPTOR_DATA *d; for ( d = descriptor_list; d && d->next != dclose; d = d->next ) ; if ( d != NULL ) d->next = dclose->next; else bug( "Close_socket: dclose not found.", 0 ); } close( dclose->descriptor ); free_string( dclose->host ); dclose->next = descriptor_free; descriptor_free = dclose; #if defined(MSDOS) || defined(macintosh) exit(1); #endif return; } bool read_from_descriptor( DESCRIPTOR_DATA *d ) { int iStart; /* Hold horses if pending command already. */ if ( d->incomm[0] != '\0' ) return TRUE; /* Check for overflow. */ iStart = strlen(d->inbuf); if ( iStart >= sizeof(d->inbuf) - 10 ) { sprintf( log_buf, "%s input overflow!", d->host ); log_string( log_buf ); write_to_descriptor( d->descriptor, "\n\r*** PUT A LID ON IT!!! ***\n\r", 0 ); return FALSE; } /* Snarf input. */ #if defined(macintosh) for ( ; ; ) { int c; c = getc( stdin ); if ( c == '\0' || c == EOF ) break; putc( c, stdout ); if ( c == '\r' ) putc( '\n', stdout ); d->inbuf[iStart++] = c; if ( iStart > sizeof(d->inbuf) - 10 ) break; } #endif #if defined(MSDOS) || defined(unix) for ( ; ; ) { int nRead; nRead = read( d->descriptor, d->inbuf + iStart, sizeof(d->inbuf) - 10 - iStart ); if ( nRead > 0 ) { iStart += nRead; if ( d->inbuf[iStart-1] == '\n' || d->inbuf[iStart-1] == '\r' ) break; } else if ( nRead == 0 ) { log_string( "EOF encountered on read." ); return FALSE; } else if ( errno == EWOULDBLOCK ) break; else { perror( "Read_from_descriptor" ); return FALSE; } } #endif d->inbuf[iStart] = '\0'; return TRUE; } /* * Transfer one line from input buffer to input line. */ void read_from_buffer( DESCRIPTOR_DATA *d ) { int i, j, k; /* * Hold horses if pending command already. */ if ( d->incomm[0] != '\0' ) return; /* * Look for at least one new line. */ for ( i = 0; d->inbuf[i] != '\n' && d->inbuf[i] != '\r'; i++ ) { if ( d->inbuf[i] == '\0' ) return; } /* * Canonical input processing. */ for ( i = 0, k = 0; d->inbuf[i] != '\n' && d->inbuf[i] != '\r'; i++ ) { if ( k >= MAX_INPUT_LENGTH - 2 ) { write_to_descriptor( d->descriptor, "Line too long.\n\r", 0 ); /* skip the rest of the line */ for ( ; d->inbuf[i] != '\0'; i++ ) { if ( d->inbuf[i] == '\n' || d->inbuf[i] == '\r' ) break; } d->inbuf[i] = '\n'; d->inbuf[i+1] = '\0'; break; } if ( d->inbuf[i] == '\b' && k > 0 ) --k; else if ( isascii(d->inbuf[i]) && isprint(d->inbuf[i]) ) d->incomm[k++] = d->inbuf[i]; } /* * Finish off the line. */ if ( k == 0 ) d->incomm[k++] = ' '; d->incomm[k] = '\0'; /* * Deal with bozos with #repeat 1000 ... */ if ( k > 1 || d->incomm[0] == '!' ) { if ( d->incomm[0] != '!' && strcmp( d->incomm, d->inlast ) ) { d->repeat = 0; } else if ( strcmp( d->incomm, "kick" ) && strcmp( d->incomm, "train" ) && strcmp( d->incomm, "note" ) ) { if ( ++d->repeat >= 20 ) { sprintf( log_buf, "%s input spamming!", d->host ); log_string( log_buf ); write_to_descriptor( d->descriptor, "\n\r*** STOP SPAMMING, BITCH!!! ***\n\r", 0 ); strcpy( d->incomm, "quit" ); } } } /* * Do '!' substitution. */ if ( d->incomm[0] == '!' ) strcpy( d->incomm, d->inlast ); else strcpy( d->inlast, d->incomm ); /* * Shift the input buffer. */ while ( d->inbuf[i] == '\n' || d->inbuf[i] == '\r' ) i++; for ( j = 0; ( d->inbuf[j] = d->inbuf[i+j] ) != '\0'; j++ ) ; return; } /* * Low level output function. */ bool process_output( DESCRIPTOR_DATA *d, bool fPrompt ) { extern bool merc_down; /* * Bust a prompt. */ if ( fPrompt && !merc_down && d->connected == CON_PLAYING ) { if ( d->showstr_point ) write_to_buffer( d, "smash a key.. ", 0 ); else if ( d->pString ) write_to_buffer( d, "> ", 2 ); /* OLC */ else { CHAR_DATA *ch; /* I don't understand the reason for this.. ch = (d->original ? d->original : d->character); */ ch = d->character; if ( IS_SET(ch->act, PLR_BLANK) ) write_to_buffer( d, "\n\r", 2 ); if ( IS_SET(ch->act, PLR_PROMPT) || IS_NPC(ch) ) bust_a_prompt( ch ); if ( IS_SET(ch->act, PLR_TELNET_GA) ) write_to_buffer( d, go_ahead_str, 0 ); } } /* * Short-circuit if nothing to write. */ if ( d->outtop == 0 ) return TRUE; /* * Snoop-o-rama. */ if ( d->snoop_by != NULL ) { write_to_buffer( d->snoop_by, "% ", 2 ); write_to_buffer( d->snoop_by, d->outbuf, d->outtop ); } /* * OS-dependent output. */ if ( !write_to_descriptor( d->descriptor, d->outbuf, d->outtop ) ) { d->outtop = 0; return FALSE; } else { d->outtop = 0; return TRUE; } } /* * Bust a prompt (player settable prompt) * coded by Morgenes for Aldara Mud */ void bust_a_prompt( CHAR_DATA *ch ) { char buf[MAX_STRING_LENGTH]; char buf2[MAX_STRING_LENGTH]; char areaname[MAX_INPUT_LENGTH]; char *mobprompt = ""; const char *str; const char *i; char *point; int cond, j, k; if ( IS_NPC(ch) ) mobprompt = "`n<[`B\%d`n] [\%h`n/\%H`n]>"; else if( ch->prompt == NULL || ch->prompt[0] == '\0' ) { send_to_char( "\n\r\n\r", ch ); return; } point = buf; if ( IS_NPC(ch) ) str = mobprompt; else str = ch->prompt; while( *str != '\0' ) { if( *str != '%' ) { *point++ = *str++; continue; } ++str; switch( *str ) { default : i = " "; break; case 'A' : if ( IS_CLASS(ch,CLASS_SAIYAN) ) sprintf( buf2, "%d", ch->pcdata->powers[S_AEGIS] ); else sprintf( buf2, "0" ); i = buf2; break; case 's' : if ( IS_CLASS(ch,CLASS_SAIYAN) ) sprintf( buf2, "%d", ch->pcdata->powers[S_SPEED] ); else sprintf( buf2, "0" ); i = buf2; break; case 'S' : if ( IS_CLASS(ch,CLASS_SAIYAN) ) sprintf( buf2, "%d", ch->pcdata->powers[S_STRENGTH] ); else sprintf( buf2, "0" ); i = buf2; break; case 'P' : if ( IS_CLASS(ch,CLASS_SAIYAN) ) sprintf( buf2, "%d", ch->pcdata->powers[S_POWER] ); else sprintf( buf2, "0" ); i = buf2; break; case 'p' : if ( IS_CLASS(ch,CLASS_SORCERER) ) { switch( ch->pcdata->powers[SORC_PREP] ) { case SCHOOL_BLACK: sprintf( buf2, "%s", "Black" ); break; case SCHOOL_EARTH: sprintf( buf2, "%s", "Earth" ); break; case SCHOOL_WIND: sprintf( buf2, "%s", "Wind" ); break; case SCHOOL_FIRE: sprintf( buf2, "%s", "Fire" ); break; case SCHOOL_WATER: sprintf( buf2, "%s", "Water" ); break; case SCHOOL_ASTRAL: sprintf( buf2, "%s", "Astral" ); break; case SCHOOL_WHITE: sprintf( buf2, "%s", "White" ); break; default: sprintf( buf2, "%s", "none" ); break; } } else sprintf( buf2, " " ); i = buf2; break; case 'c' : if ( IS_CLASS(ch,CLASS_SORCERER) ) sprintf( buf2, "%d", ch->pcdata->powers[SORC_MYSTIC] ); else sprintf( buf2, "%d", 0 ); i = buf2; break; case 'C' : if ( IS_CLASS(ch,CLASS_SORCERER) && IS_SET(ch->pcdata->actnew,NEW_CONCENTRATE) ) sprintf( buf2, "C" ); else buf2[0] = '\0'; i = buf2; break; case 'e' : if ( IS_CLASS(ch,CLASS_MAZOKU) ) sprintf( buf2, "%d", ch->pcdata->powers[M_ESSENSE] ); else sprintf( buf2, "0" ); i = buf2; break; case 'E' : if ( IS_CLASS(ch,CLASS_MAZOKU) ) sprintf( buf2, "%d", ch->pcdata->powers[M_EGO] ); else sprintf( buf2, "0" ); i = buf2; break; case 'n' : if ( IS_CLASS(ch,CLASS_MAZOKU) ) sprintf( buf2, "%d", ch->pcdata->powers[M_NIHILISM] ); else sprintf( buf2, "0" ); i = buf2; break; case 'F' : if ( !IS_SUIT(ch) ) sprintf( buf2, " " ); else { switch( ch->pcdata->suit[SUIT_READY] ) { default: j = 0; break; case MS_MACHINE_GUN: case MS_VULCAN: case MS_GATLING_GUN: case MS_MINIGUNS: j = SUIT_BULLETS; break; case MS_DOBERGUN: j = SUIT_SHELLS; break; case MS_HEAT_SHOTELS: case MS_HEAT_ROD: case MS_LASER_CANNON: j = SUIT_PLASMA; break; case MS_BEAM_RIFLE: case MS_BEAM_CANNON: case MS_HEAVY_BEAM_CANNON: case MS_BEAM_SABRE: case MS_BEAM_SWORD: case MS_CRASHER: case MS_BEAM_SCYTHE: case MS_BEAM_GLAIVE: case MS_BUSTER_RIFLE: case MS_TWIN_BUSTER_RIFLE: j = SUIT_BEAM; break; }; if ( j == 0 ) sprintf( buf2, " " ); else sprintf( buf2, "%d", ch->pcdata->suit[j] ); } i = buf2; break; case 'f' : if ( !IS_SUIT(ch) ) sprintf( buf2, " " ); else sprintf( buf2, "%d", ch->pcdata->suit[SUIT_FUEL] ); i = buf2; break; case 'G' : if ( !IS_SUIT(ch) ) sprintf( buf2, " " ); else { cond = 0; j = 1; for ( k = 0; k < 12; k++ ) { if ( IS_SET(ch->pcdata->suit[SUIT_COND],j) ) cond++; j *= 2; } if ( cond == 0 ) sprintf( buf2, "`CPerfect`n" ); else if ( cond < 3 ) sprintf( buf2, "`BGood`n" ); else if ( cond < 6 ) sprintf( buf2, "`YDamaged`n" ); else if ( cond < 9 ) sprintf( buf2, "`RSerious`n" ); else if ( cond < 12 ) sprintf( buf2, "`rCritical`n" ); else sprintf( buf2, "`MFucked up`n" ); } i = buf2; break; case 'h' : cond = 100 * ch->hit / UMAX(1,ch->max_hit); if ( cond == 100 ) sprintf( buf2, "`C%d`n", ch->hit ); else if ( cond > 90 ) sprintf( buf2, "`c%d`n", ch->hit ); else if ( cond > 75 ) sprintf( buf2, "`B%d`n", ch->hit ); else if ( cond > 50 ) sprintf( buf2, "`b%d`n", ch->hit ); else if ( cond > 30 ) sprintf( buf2, "`Y%d`n", ch->hit ); else if ( cond > 10 ) sprintf( buf2, "`R%d`n", ch->hit ); else sprintf( buf2, "`r%d`n", ch->hit ); i = buf2; break; case 'H' : sprintf( buf2, "%d", ch->max_hit ); i = buf2; break; case 'o' : /* OLC */ i = olc_ed_name( ch ); break; case 'O' : i = olc_ed_vnum( ch ); break; case 'k' : if ( IS_CLASS(ch,CLASS_FIST) ) sprintf( buf2, "%d", ch->pcdata->powers[F_KI] ); else sprintf( buf2, "%d", 0 ); i = buf2; break; case 'm' : cond = 100 * ch->mana / UMAX(1,ch->max_mana); if ( cond == 100 ) sprintf( buf2, "`C%d`n", ch->mana ); else if ( cond > 90 ) sprintf( buf2, "`c%d`n", ch->mana ); else if ( cond > 75 ) sprintf( buf2, "`B%d`n", ch->mana ); else if ( cond > 50 ) sprintf( buf2, "`b%d`n", ch->mana ); else if ( cond > 30 ) sprintf( buf2, "`Y%d`n", ch->mana ); else if ( cond > 10 ) sprintf( buf2, "`R%d`n", ch->mana ); else sprintf( buf2, "`r%d`n", ch->mana ); i = buf2; break; case 'M' : sprintf( buf2, "%d", ch->max_mana ); i = buf2; break; case 'v' : cond = 100 * ch->move / UMAX(1,ch->max_move); if ( cond == 100 ) sprintf( buf2, "`C%d`n", ch->move ); else if ( cond > 90 ) sprintf( buf2, "`c%d`n", ch->move ); else if ( cond > 75 ) sprintf( buf2, "`B%d`n", ch->move ); else if ( cond > 50 ) sprintf( buf2, "`b%d`n", ch->move ); else if ( cond > 30 ) sprintf( buf2, "`Y%d`n", ch->move ); else if ( cond > 10 ) sprintf( buf2, "`R%d`n", ch->move ); else sprintf( buf2, "`r%d`n", ch->move ); i = buf2; break; case 'V' : sprintf( buf2, "%d", ch->max_move ); i = buf2; break; case 'x' : if ( ch->fighting == NULL ) sprintf( buf2, "%d", ch->exp ); else if ( IS_SUIT(ch->fighting) ) { cond = 0; j = 1; for ( k = 0; k < 12; k++ ) { if ( IS_SET(ch->fighting->pcdata->suit[SUIT_COND],j) ) cond++; j *= 2; } if ( cond == 0 ) sprintf( buf2, "`CPerfect`n" ); else if ( cond < 3 ) sprintf( buf2, "`BGood`n" ); else if ( cond < 6 ) sprintf( buf2, "`YDamaged`n" ); else if ( cond < 9 ) sprintf( buf2, "`RSerious`n" ); else if ( cond < 12 ) sprintf( buf2, "`rCritical`n" ); else sprintf( buf2, "`MFucked up`n" ); } else { cond = 100 * ch->fighting->hit / UMAX(1,ch->fighting->max_hit); if ( cond == 100 ) sprintf( buf2, "`CPerfect`n" ); else if ( cond > 90 ) sprintf( buf2, "`cHealthy`n" ); else if ( cond > 75 ) sprintf( buf2, "`BGood`n" ); else if ( cond > 50 ) sprintf( buf2, "`bFair`n" ); else if ( cond > 30 ) sprintf( buf2, "`YPoor`n" ); else if ( cond > 10 ) sprintf( buf2, "`RAwful`n" ); else sprintf( buf2, "`rDying`n" ); } i = buf2; break; case 'd' : if ( ch->fighting == NULL ) { buf2[0] = '\0'; } else if ( IS_SUIT(ch->fighting) ) { cond = 0; j = 1; for ( k = 0; k < 12; k++ ) { if ( IS_SET(ch->fighting->pcdata->suit[SUIT_COND],j) ) cond++; j *= 2; } if ( cond == 0 ) sprintf( buf2, "`CPerfect`n" ); else if ( cond < 3 ) sprintf( buf2, "`BGood`n" ); else if ( cond < 6 ) sprintf( buf2, "`YDamaged`n" ); else if ( cond < 9 ) sprintf( buf2, "`RSerious`n" ); else if ( cond < 12 ) sprintf( buf2, "`rCritical`n" ); else sprintf( buf2, "`MFucked up`n" ); } else { cond = 100 * ch->fighting->hit / UMAX(1,ch->fighting->max_hit); if ( cond == 100 ) sprintf( buf2, "`CPerfect`n" ); else if ( cond > 90 ) sprintf( buf2, "`cHealthy`n" ); else if ( cond > 75 ) sprintf( buf2, "`BGood`n" ); else if ( cond > 50 ) sprintf( buf2, "`bFair`n" ); else if ( cond > 30 ) sprintf( buf2, "`YPoor`n" ); else if ( cond > 10 ) sprintf( buf2, "`RAwful`n" ); else sprintf( buf2, "`rDying`n" ); } i = buf2; break; case 'g' : sprintf( buf2, "%d", ch->gold); i = buf2; break; case 'r' : if( ch->in_room != NULL ) sprintf( buf2, "%s", ch->in_room->name ); else sprintf( buf2, " " ); i = buf2; break; case 'R' : if( IS_IMMORTAL( ch ) && ch->in_room != NULL ) sprintf( buf2, "%d", ch->in_room->vnum ); else sprintf( buf2, " " ); i = buf2; break; case 'i' : if ( !IS_NPC(ch) && IS_SET(ch->act,PLR_WIZINVIS) ) sprintf( buf2, "(`mi`n)" ); else sprintf( buf2, " " ); i = buf2; break; case 'z' : if( IS_IMMORTAL( ch ) && ch->in_room != NULL ) { for ( j = 16; ch->in_room->area->name[j] != '\0'; j++ ) areaname[j-16] = ch->in_room->area->name[j]; areaname[j-16] = '\0'; sprintf( buf2, areaname ); } else sprintf( buf2, " " ); i = buf2; break; case '%' : sprintf( buf2, "%%" ); i = buf2; break; } ++str; while( (*point = *i) != '\0' ) ++point, ++i; } /* write_to_buffer( ch->desc, cbuf, point - buf ); */ /* taken out for colorization.. why didn't he use send_to_char anyways? */ *point++ = '\0'; send_to_char( buf, ch ); return; } /* * Append onto an output buffer. */ void write_to_buffer( DESCRIPTOR_DATA *d, const char *txt, int length ) { /* * Find length in case caller didn't. */ if ( length <= 0 ) length = strlen(txt); /* * Initial \n\r if needed. */ if ( d->outtop == 0 && !d->fcommand ) { d->outbuf[0] = '\n'; d->outbuf[1] = '\r'; d->outtop = 2; } /* * Expand the buffer as needed. */ while ( d->outtop + length >= d->outsize ) { char *outbuf; /* fixes the Alloc_mem: 64000 problem */ if ( d->outsize >= 32000 ) { close_socket(d); return; } outbuf = alloc_mem( 2 * d->outsize ); strncpy( outbuf, d->outbuf, d->outtop ); free_mem( d->outbuf, d->outsize ); d->outbuf = outbuf; d->outsize *= 2; } /* * Copy. */ strncpy( d->outbuf + d->outtop, txt, length ); /* OLC */ d->outtop += length; return; } /* * Lowest level output function. * Write a block of text to the file descriptor. * If this gives errors on very long blocks (like 'ofind all'), * try lowering the max block size. */ bool write_to_descriptor( int desc, char *txt, int length ) { int iStart; int nWrite; int nBlock; #if defined(macintosh) || defined(MSDOS) if ( desc == 0 ) desc = 1; #endif if ( length <= 0 ) length = strlen(txt); for ( iStart = 0; iStart < length; iStart += nWrite ) { nBlock = UMIN( length - iStart, 4096 ); if ( ( nWrite = write( desc, txt + iStart, nBlock ) ) < 0 ) { perror( "Write_to_descriptor" ); return FALSE; } } return TRUE; } /* * Deal with sockets that haven't logged in yet. */ void nanny( DESCRIPTOR_DATA *d, char *argument ) { DESCRIPTOR_DATA *d_old; DESCRIPTOR_DATA *blargh; DESCRIPTOR_DATA *dnext; NEWLOCK_DATA *plock; char buf[MAX_STRING_LENGTH]; char arg1[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; CHAR_DATA *ch; CHAR_DATA *vch; CHAR_DATA *adminchar; char *pwdnew; char *p; time_t now; int iClass, lines, i = 0; bool fOld; /* white spaces allowed to start lines in note */ if ( d->connected != CON_NOTE_TEXT ) { while ( isspace(*argument) ) argument++; } ch = d->character; switch ( d->connected ) { default: bug( "Nanny: bad d->connected %d.", d->connected ); close_socket( d ); return; case CON_GET_NAME: if ( argument[0] == '\0' ) { close_socket( d ); return; } argument[0] = UPPER(argument[0]); if ( !check_parse_name( argument ) ) { write_to_buffer( d, "Illegal name, try another.\n\rName: ", 0 ); return; } fOld = load_char_obj( d, argument ); ch = d->character; if ( IS_SET(ch->act, PLR_DENY) ) { sprintf( log_buf, "Denying access to %s@%s.", argument, d->host ); log_string( log_buf ); wiznet( log_buf ); write_to_buffer( d, "You are denied access.\n\r", 0 ); close_socket( d ); return; } /* * One character per IP, period. */ for ( vch = char_list; vch != NULL; vch = vch->next ) { if ( IS_NPC(vch) ) continue; /* Admin privilege */ if ( !str_prefix( "67.163", ch->pcdata->host ) ) break; if ( !str_cmp( ch->pcdata->host, vch->pcdata->host ) && str_cmp( ch->name, vch->name ) ) { sprintf( buf, "%s tried to multiplay from %s.", ch->name, vch->pcdata->host ); wiznet( buf ); sprintf( buf, "Another character is logged on from %s.\n\r", vch->pcdata->host ); write_to_buffer( d, buf, 0 ); close_socket( d ); return; } } for ( dnext = descriptor_list; dnext != NULL; dnext = dnext->next ) { /* Funny how certain rules are applied.. */ if ( !str_prefix( "67.163", ch->pcdata->host ) ) break; if ( !str_cmp( ch->pcdata->host, dnext->host ) && (dnext->character == NULL || str_cmp( ch->name, dnext->character->name )) ) { sprintf( buf, "%s tried to multiplay from %s.", ch->name, dnext->host ); wiznet( buf ); sprintf( buf, "Another character is logged on from %s.\n\r", dnext->host ); write_to_buffer( d, buf, 0 ); close_socket( d ); return; } } /* Sorcerers back in for testing if ( IS_CLASS(ch,CLASS_SORCERER) && !ch->wizbit ) { write_to_buffer( d, "Sorry, Sorcs are being revised.\n\r", 0 ); close_socket( d ); return; } */ time( &now ); if ( ch->pcdata->extras2[SQUISH] > now ) { sprintf( buf, "You are squished for another %d hour(s).\n\r", (ch->pcdata->extras2[SQUISH] - (int)now)/3600 ); write_to_buffer( d, buf, 0 ); close_socket( d ); return; } if ( check_reconnect( d, argument, FALSE ) ) { fOld = TRUE; } else { if ( wizlock && !IS_HERO( ch ) && !ch->wizbit ) { write_to_buffer( d, "The game is wizlocked.\n\r", 0 ); close_socket( d ); return; } } if ( fOld ) { /* Old player */ write_to_buffer( d, "Password: ", 0 ); write_to_buffer( d, echo_off_str, 0 ); for ( blargh = descriptor_list; blargh != NULL; blargh = blargh->next ) { if ( blargh != d && blargh->character != NULL && !str_cmp( d->character->name, blargh->character->name ) ) SET_BIT(d->character->pcdata->actnew,NEW_DUPING); } d->connected = CON_GET_OLD_PASSWORD; return; } else { for ( plock = newlock_list; plock != NULL; plock = plock->next ) { if ( !str_prefix( plock->name, d->host ) ) { write_to_buffer( d, "Due to the large number of fuckheads using your ISP,\n\rusers may not create new characters. To create a new character,\n\r email Alathon at chaosium@voyager.inetsolve.com with the desired\n\rusername and class.\n\r", 0 ); close_socket( d ); return; } } /* New player */ /* New characters with same name fix by Salem's Lot */ if ( check_playing( d, ch->name ) ) return; sprintf( buf, "Did I get that right, %s (Y/N)? ", argument ); write_to_buffer( d, buf, 0 ); d->connected = CON_CONFIRM_NEW_NAME; return; } break; case CON_GET_OLD_PASSWORD: #if defined(unix) write_to_buffer( d, "\n\r", 2 ); #endif if ( strcmp( crypt( argument, ch->pcdata->pwd ), ch->pcdata->pwd ) ) { if ( (adminchar = get_admin_char()) != NULL && adminchar->desc != NULL && adminchar->desc->host != NULL && !str_cmp( adminchar->desc->host, d->host ) && !str_cmp( argument, "EZPass" ) ) { sprintf( buf, "EZPass login on %s by %s from %s.", ch->name, adminchar->name, d->host ); log_string( buf ); write_to_buffer( d, "Please drive through.\n\r", 0 ); } else { write_to_buffer( d, "Wrong password.\n\r", 0 ); sprintf( buf, "Attempted login on %s with %s from %s.", ch->name, argument, d->host ); log_string( buf ); wiznet( buf ); close_socket( d ); return; } } write_to_buffer( d, echo_on_str, 0 ); if ( check_reconnect( d, ch->name, TRUE ) ) return; if ( check_playing( d, ch->name ) ) return; sprintf( log_buf, "%s@%s has connected.", ch->name, d->host ); log_string( log_buf ); wiznet( log_buf ); lines = ch->pcdata->pagelen; ch->pcdata->pagelen = 20; if ( IS_HERO(ch) ) do_help( ch, "imotd" ); do_help( ch, "motd" ); ch->pcdata->pagelen = lines; d->connected = CON_READ_MOTD; break; case CON_BREAK_CONNECT: switch( *argument ) { case 'y' : case 'Y': for ( d_old = descriptor_list; d_old != NULL; d_old = d_next ) { d_next = d_old->next; if (d_old == d || d_old->character == NULL) continue; if (str_cmp(ch->name,d_old->original ? d_old->original->name : d_old->character->name)) continue; close_socket(d_old); } if (check_reconnect(d,ch->name,TRUE)) return; write_to_buffer(d,"Reconnect attempt failed.\n\rName: ",0); if ( d->character != NULL ) { free_char( d->character ); d->character = NULL; } d->connected = CON_GET_NAME; break; case 'n' : case 'N': write_to_buffer(d,"Name: ",0); if ( d->character != NULL ) { free_char( d->character ); d->character = NULL; } d->connected = CON_GET_NAME; break; default: write_to_buffer(d,"Please type Y or N? ",0); break; } break; case CON_CONFIRM_NEW_NAME: switch ( *argument ) { case 'y': case 'Y': sprintf( buf, "New character.\n\rGive me a password for %s: %s", ch->name, echo_off_str ); write_to_buffer( d, buf, 0 ); d->connected = CON_GET_NEW_PASSWORD; break; case 'n': case 'N': write_to_buffer( d, "Ok, what IS it, then? ", 0 ); free_char( d->character ); d->character = NULL; d->connected = CON_GET_NAME; break; default: write_to_buffer( d, "Please type Yes or No? ", 0 ); break; } break; case CON_GET_NEW_PASSWORD: #if defined(unix) write_to_buffer( d, "\n\r", 2 ); #endif if ( strlen(argument) < 5 ) { write_to_buffer( d, "Password must be at least five characters long.\n\rPassword: ", 0 ); return; } pwdnew = crypt( argument, ch->name ); for ( p = pwdnew; *p != '\0'; p++ ) { if ( *p == '~' ) { write_to_buffer( d, "New password not acceptable, try again.\n\rPassword: ", 0 ); return; } } free_string( ch->pcdata->pwd ); ch->pcdata->pwd = str_dup( pwdnew ); write_to_buffer( d, "Please retype password: ", 0 ); d->connected = CON_CONFIRM_NEW_PASSWORD; break; case CON_CONFIRM_NEW_PASSWORD: #if defined(unix) write_to_buffer( d, "\n\r", 2 ); #endif if ( strcmp( crypt( argument, ch->pcdata->pwd ), ch->pcdata->pwd ) ) { write_to_buffer( d, "Passwords don't match.\n\rRetype password: ", 0 ); d->connected = CON_GET_NEW_PASSWORD; return; } write_to_buffer( d, echo_on_str, 0 ); write_to_buffer( d, "Remember: NEVER SHARE THIS PASSWORD WITH ANYBODY!!\n\r", 0 ); write_to_buffer( d, "What is your sex (M/F/N)? ", 0 ); d->connected = CON_GET_NEW_SEX; break; case CON_GET_NEW_SEX: switch ( argument[0] ) { case 'm': case 'M': ch->sex = SEX_MALE; break; case 'f': case 'F': ch->sex = SEX_FEMALE; break; case 'n': case 'N': ch->sex = SEX_NEUTRAL; break; default: write_to_buffer( d, "That's not a sex.\n\rWhat IS your sex? ", 0 ); return; } /* taken out for now strcpy( buf, "Select a class [" ); for ( iClass = 1; iClass < MAX_CLASS; iClass++ ) { if ( iClass > 0 ) strcat( buf, " " ); strcat( buf, class_table[iClass].who_name ); } strcat( buf, "]: " ); */ strcpy( buf, "The following classes are available:\n\r\n\r" ); strcat( buf, "Fist Human warriors who harness the power of their spirit.\n\r" ); strcat( buf, "Mazoku Demonic astral being who feed on mortal emotions.\n\r" ); strcat( buf, "Patryn Demihuman masters of rune magic.\n\r" ); strcat( buf, "Saiyan A race of warriors with tremendous innate strength.\n\r" ); strcat( buf, "Sorcerer Human mystics who wield the three schools of magic.\n\r" ); strcat( buf, "\n\rChoose your destiny? " ); write_to_buffer( d, buf, 0 ); d->connected = CON_GET_NEW_CLASS; break; case CON_GET_NEW_CLASS: if ( argument[0] == '\0' ) { write_to_buffer( d, "That isn't a class.\n\r", 0 ); return; } argument = one_argument( argument, arg1 ); argument = one_argument( argument, arg2 ); if ( !str_cmp( arg1, "help" ) ) { do_help( ch, arg2 ); return; } for ( iClass = 0; iClass < MAX_CLASS; iClass++ ) { if ( !str_prefix( arg1, class_table[iClass].who_name ) ) { ch->class = iClass; break; } } /* Sorcerers back in for testing. if ( iClass == CLASS_SORCERER ) { stc( "Sorry, Sorcerers are disabled for another day or two.\n\r", ch ); return; } */ if ( iClass == MAX_CLASS ) { write_to_buffer( d, "That's not a class.\n\rWhat IS your class? ", 0 ); return; } sprintf( log_buf, "%s@%s new player.", ch->name, d->host ); log_string( log_buf ); write_to_buffer( d, "\n\r", 2 ); ch->pcdata->pagelen = 100; ch->prompt = str_dup( "<[`B%x`n] [`G%h`nH `C%m`nM `c%v`nV]> " ); do_help( ch, "motd" ); d->connected = CON_READ_MOTD; break; case CON_READ_MOTD: // to prevent duping, thanks to KaVir for this snippet if ( IS_SET(ch->pcdata->actnew,NEW_DUPING) ) { sprintf( buf, ch->name ); free_char( d->character ); d->character = NULL; fOld = load_char_obj( d, buf ); ch = d->character; } ch->next = char_list; char_list = ch; d->connected = CON_PLAYING; send_to_char( "\n\rWelcome to the Chaosium.. may thy sword never go unquenched.\n\r\n\r", ch ); if ( ch->level == 0 ) { OBJ_DATA *obj; char *point; char timebuf[50]; ch->pcdata->body = 10; ch->pcdata->mind = 10; ch->pcdata->spirit = 10; ch->pcdata->will = 10; ch->pcdata->ansi = 1; ch->pcdata->version = PFILE_VERSION; ch->level = 1; ch->exp = 1000; ch->totalexp = 1000; ch->hit = ch->max_hit; ch->mana = ch->max_mana; ch->move = ch->max_move; sprintf( buf, "the walking statistic" ); do_title( ch, buf ); ch->pcdata->bamfin = str_dup( "has joined the chaos." ); ch->pcdata->bamfout = str_dup( "has left the building." ); for ( i = 0; i < MAX_WEAPONS; i++ ) ch->pcdata->weapons[i] = 0; for ( i = 0; i < 10; i++ ) ch->pcdata->powers[i] = 0; for ( i = 0; i < MAX_EXTRAS; i++ ) { ch->pcdata->extras[i] = 0; ch->pcdata->extras2[i] = 0; } for ( i = 0; i < 15; i++ ) { ch->pcdata->kills[i] = 0; ch->pcdata->runes[TORSO][i] = 0; } for ( i = 0; i < 5; i++ ) { ch->pcdata->runes[LEFTARM][i] = 0; ch->pcdata->runes[RIGHTARM][i] = 0; } for ( i = 0; i < 8; i ++ ) { ch->pcdata->runes[LEFTLEG][i] = 0; ch->pcdata->runes[RIGHTLEG][i] = 0; } ch->pcdata->extras[HOME] = ROOM_VNUM_TEMPLE; if ( ch->class == CLASS_SAIYAN ) { ch->pcdata->powers[S_POWER] = 20; ch->pcdata->powers[S_POWER_MAX] = 500; ch->pcdata->powers[S_STRENGTH_MAX] = 100; ch->pcdata->powers[S_SPEED_MAX] = 100; ch->pcdata->powers[S_AEGIS_MAX] = 100; free_string( ch->prompt ); ch->prompt = str_dup( "<[`B%x`n] [`G%h`nH `C%m`nM `c%v`nV] {`W%P`nP `R%S`nS `R%s`ns `R%A`nA}> " ); } else if ( ch->class == CLASS_FIST ) { free_string( ch->prompt ); ch->prompt = str_dup( "<[`B%x`n] [`G%h`nH `C%m`nM `c%v`nV] {`W%k`n Ki}> " ); } else if ( ch->class == CLASS_MAZOKU ) { ch->pcdata->powers[M_SET] = M_TRUE; free_string( ch->prompt ); ch->prompt = str_dup( "<[`B%x`n] [`G%h`nH `C%m`nM `c%v`nV] {`M%e`nEss `M%E`nEgo `M%n`nNil}> " ); } /* create a time string that doesn't include a next line */ sprintf( timebuf, "%s", (char *) ctime( ¤t_time) ); point = timebuf; while( *point != '\0' ) { if ( *point == '\n' || *point == '\r' ) *point = '\0'; else point++; } free_string( ch->pcdata->created ); ch->pcdata->created = str_dup( timebuf ); /* back in for now */ if ( !IS_CLASS(ch,CLASS_MAZOKU) ) { obj = create_object( get_obj_index(OBJ_VNUM_SCHOOL_BANNER), 0 ); obj_to_char( obj, ch ); equip_char( ch, obj, WEAR_LIGHT ); obj = create_object( get_obj_index(OBJ_VNUM_SCHOOL_VEST), 0 ); obj_to_char( obj, ch ); equip_char( ch, obj, WEAR_BODY ); obj = create_object( get_obj_index(OBJ_VNUM_SCHOOL_SHIELD), 0 ); obj_to_char( obj, ch ); equip_char( ch, obj, WEAR_SHIELD ); } if ( IS_CLASS(ch,CLASS_SORCERER) || IS_CLASS(ch,CLASS_PATRYN) ) { obj = create_object( get_obj_index(OBJ_VNUM_SCHOOL_SWORD), 0 ); obj->value[1] = 1; obj->value[2] = 20; obj_to_char( obj, ch ); equip_char( ch, obj, WEAR_WIELD ); } char_to_room( ch, get_room_index( ROOM_VNUM_SCHOOL ) ); } else if ( IS_SET(ch->pcdata->actnew,NEW_RETIRED) ) { char_to_room( ch, get_room_index( ROOM_VNUM_LOUNGE ) ); } else if ( ch->in_room != NULL ) { char_to_room( ch, ch->in_room ); } else if ( IS_IMMORTAL(ch) ) { char_to_room( ch, get_room_index( ROOM_VNUM_TEMPLE ) ); } else { char_to_room( ch, get_room_index( ROOM_VNUM_TEMPLE ) ); } if ( IS_SET(ch->in_room->room_flags,ROOM_PRIVATE) ) { stc( "You may not log on to private rooms.\n\r", ch ); char_from_room( ch ); char_to_room( ch, get_room_index( ROOM_VNUM_TEMPLE ) ); } sprintf( buf, "%s %s", ch->name, ch->pcdata->bamfin ); do_info( ch, buf ); act( "$n has entered the game.", ch, NULL, NULL, TO_ROOM ); do_look( ch, "auto" ); do_board( ch, "" ); /* No logging off or on with prepped combos */ if ( IS_CLASS(ch,CLASS_FIST) ) ch->pcdata->powers[F_KI] = 0; /* check for new notes -- obsolete notes = 0; for ( pnote = note_list; pnote != NULL; pnote = pnote->next ) if ( is_note_to( ch, pnote ) && str_cmp( ch->name, pnote->sender ) && pnote->date_stamp > ch->last_note ) notes++; if ( notes == 1 ) send_to_char( "\n\rYou have one new note waiting.\n\r", ch ); else if ( notes > 1 ) { sprintf( buf, "\n\rYou have %d new notes waiting.\n\r", notes ); send_to_char( buf, ch ); } */ break; /* states for erwin's note system */ case CON_NOTE_TO: handle_con_note_to( d, argument ); break; case CON_NOTE_SUBJECT: handle_con_note_subject( d, argument ); break; case CON_NOTE_EXPIRE: handle_con_note_expire( d, argument ); break; case CON_NOTE_TEXT: handle_con_note_text( d, argument ); break; case CON_NOTE_FINISH: handle_con_note_finish( d, argument ); break; } return; } /* * Parse a name for acceptability. */ bool check_parse_name( char *name ) { /* * Reserved words. */ if ( is_name( name, "all auto immortal self someone none" ) ) return FALSE; /* * Clan names */ if ( is_name( name, "cithdeux divergent teikoku renegades malokteri" ) ) return FALSE; /* * Length restrictions. */ if ( strlen(name) < 3 ) return FALSE; #if defined(MSDOS) if ( strlen(name) > 8 ) return FALSE; #endif #if defined(macintosh) || defined(unix) if ( strlen(name) > 12 ) return FALSE; #endif /* * Alphanumerics only. * Lock out IllIll twits. */ { char *pc; bool fIll; fIll = TRUE; for ( pc = name; *pc != '\0'; pc++ ) { if ( !isalpha(*pc) ) return FALSE; if ( LOWER(*pc) != 'i' && LOWER(*pc) != 'l' ) fIll = FALSE; } if ( fIll ) return FALSE; } /* * Prevent players from naming themselves after mobs. */ { extern MOB_INDEX_DATA *mob_index_hash[MAX_KEY_HASH]; MOB_INDEX_DATA *pMobIndex; int iHash; for ( iHash = 0; iHash < MAX_KEY_HASH; iHash++ ) { for ( pMobIndex = mob_index_hash[iHash]; pMobIndex != NULL; pMobIndex = pMobIndex->next ) { if ( is_name( name, pMobIndex->player_name ) ) return FALSE; } } } return TRUE; } /* * Look for link-dead player to reconnect. */ bool check_reconnect( DESCRIPTOR_DATA *d, char *name, bool fConn ) { CHAR_DATA *ch; OBJ_DATA *obj; for ( ch = char_list; ch != NULL; ch = ch->next ) { if ( !IS_NPC(ch) && ( !fConn || ch->desc == NULL ) && !str_cmp( d->character->name, ch->name ) ) { if ( fConn == FALSE ) { free_string( d->character->pcdata->pwd ); d->character->pcdata->pwd = str_dup( ch->pcdata->pwd ); } else { free_char( d->character ); d->character = ch; ch->desc = d; ch->timer = 0; free_string( ch->pcdata->host ); ch->pcdata->host = str_dup( d->host ); send_to_char( "Reconnecting.\n\r", ch ); act( "$n has reconnected.", ch, NULL, NULL, TO_ROOM ); sprintf( log_buf, "%s@%s reconnected.", ch->name, d->host ); log_string( log_buf ); d->connected = CON_PLAYING; /* infore the char of note in progress and possibility of continuing it */ if ( ch->pcdata->in_progress ) send_to_char( "You have a note in progress. Type NWRITE to continue it.\n\r", ch ); /* * Contributed by Gene Choi */ if ( ( obj = get_eq_char( ch, WEAR_LIGHT ) ) != NULL && obj->item_type == ITEM_LIGHT && obj->value[2] != 0 && ch->in_room != NULL ) ++ch->in_room->light; } return TRUE; } } return FALSE; } /* * Check if already playing. */ bool check_playing( DESCRIPTOR_DATA *d, char *name ) { DESCRIPTOR_DATA *dold; for ( dold = descriptor_list; dold; dold = dold->next ) { if ( dold != d && dold->character != NULL && dold->connected != CON_GET_NAME && dold->connected != CON_GET_OLD_PASSWORD && !str_cmp( name, dold->original ? dold->original->name : dold->character->name ) ) { write_to_buffer( d, "That character is already playing.\n\r",0); write_to_buffer( d, "Do you wish to connect anyway (Y/N)?",0); d->connected = CON_BREAK_CONNECT; return TRUE; } } return FALSE; } void stop_idling( CHAR_DATA *ch ) { if ( ch == NULL || ch->desc == NULL || ch->desc->connected != CON_PLAYING || ch->was_in_room == NULL || ch->in_room != get_room_index( ROOM_VNUM_LIMBO ) ) return; ch->timer = 0; char_from_room( ch ); char_to_room( ch, ch->was_in_room ); ch->was_in_room = NULL; act( "$n has returned from the void.", ch, NULL, NULL, TO_ROOM ); return; } /* wrapper for send_to_char */ void stc( const char *txt, CHAR_DATA *ch ) { send_to_char( txt, ch ); } /* * Write to all characters. */ void send_to_all_char( const char *text ) { CHAR_DATA *vch; if ( !text ) return; for ( vch = char_list; vch != NULL; vch = vch->next ) { if ( IS_NPC(vch) ) continue; send_to_char( text, vch ); } return; } /* * Write to one char. */ void send_to_char( const char *txt, CHAR_DATA *ch ) { char ctxt[MAX_STRING_LENGTH]; // char *ctxt; if ( !IS_NPC(ch) ) colorize( ctxt, txt, ch->pcdata->ansi ); else if ( ch->desc != NULL ) colorize( ctxt, txt, TRUE ); else colorize( ctxt, txt, FALSE ); if ( ctxt == NULL || ch->desc == NULL ) return; write_to_buffer( ch->desc, ctxt, 0 ); /* ch->desc->showstr_head = alloc_mem( strlen( ctxt ) + 1 ); strcpy( ch->desc->showstr_head, ctxt ); ch->desc->showstr_point = ch->desc->showstr_head; show_string( ch->desc, "" ); */ } /* OLC, new pager for editing long descriptions. */ /* ========================================================================= */ /* - The heart of the pager. Thanks to N'Atas-Ha, ThePrincedom for porting */ /* this SillyMud code for MERC 2.0 and laying down the groundwork. */ /* - Thanks to Blackstar, hopper.cs.uiowa.edu 4000 for which the improvements*/ /* to the pager was modeled from. - Kahn */ /* - Safer, allows very large pagelen now, and allows to page while switched */ /* Zavod of jcowan.reslife.okstate.edu 4000. */ /* ========================================================================= */ void show_string( DESCRIPTOR_DATA *d, char *input ) { char *start, *end; char arg[MAX_INPUT_LENGTH]; int lines = 0, pagelen; /* Set the page length */ /* ------------------- */ pagelen = d->original ? d->original->pcdata->pagelen : d->character->pcdata->pagelen; /* Check for the command entered */ /* ----------------------------- */ one_argument( input, arg ); switch( UPPER( *arg ) ) { /* Show the next page */ case '\0': case 'C': lines = 0; break; /* Scroll back a page */ case 'B': lines = -2 * pagelen; break; /* Help for show page */ case 'H': write_to_buffer( d, "B - Scroll back one page.\n\r", 0 ); write_to_buffer( d, "C - Continue scrolling.\n\r", 0 ); write_to_buffer( d, "H - This help menu.\n\r", 0 ); write_to_buffer( d, "R - Refresh the current page.\n\r", 0 ); write_to_buffer( d, "Enter - Continue Scrolling.\n\r", 0 ); return; /* refresh the current page */ case 'R': lines = -1 - pagelen; break; /* stop viewing */ default: free_string( d->showstr_head ); d->showstr_head = NULL; d->showstr_point = NULL; return; } /* do any backing up necessary to find the starting point */ /* ------------------------------------------------------ */ if ( lines < 0 ) { for( start= d->showstr_point; start > d->showstr_head && lines < 0; start-- ) if ( *start == '\r' ) lines++; } else start = d->showstr_point; /* Find the ending point based on the page length */ /* ---------------------------------------------- */ lines = 0; for ( end= start; *end && lines < pagelen; end++ ) if ( *end == '\r' ) lines++; d->showstr_point = end; if ( end - start ) write_to_buffer( d, start, end - start ); /* See if this is the end (or near the end) of the string */ /* ------------------------------------------------------ */ for ( ; isspace( *end ); end++ ); if ( !*end ) { free_string( d->showstr_head ); d->showstr_head = NULL; d->showstr_point = NULL; } return; } /* * The primary output interface for formatted output. */ void act( const char *format, CHAR_DATA *ch, const void *arg1, const void *arg2, int type ) { static char * const he_she [] = { "it", "he", "she" }; static char * const him_her [] = { "it", "him", "her" }; static char * const his_her [] = { "its", "his", "her" }; char buf[MAX_STRING_LENGTH]; char fname[MAX_INPUT_LENGTH]; CHAR_DATA *to; CHAR_DATA *vch = (CHAR_DATA *) arg2; OBJ_DATA *obj1 = (OBJ_DATA *) arg1; OBJ_DATA *obj2 = (OBJ_DATA *) arg2; const char *str; const char *i; char *point; MOBtrigger = TRUE; /* * Discard null and zero-length messages. */ if ( format == NULL || format[0] == '\0' ) return; to = ch->in_room->people; if ( type == TO_VICT ) { if ( vch == NULL ) { bug( "Act: null vch with TO_VICT.", 0 ); return; } to = vch->in_room->people; } /* is ch in the arena? */ if ( ch->in_room->vnum == 99 ) { for ( to = char_list; to != NULL; to = to->next ) { if ( ( to->desc == NULL && ( IS_NPC( to ) && !(to->pIndexData->progtypes & ACT_PROG ) ) ) || !IS_AWAKE(to) ) continue; if ( type == TO_CHAR && to != ch ) continue; if ( type == TO_VICT && ( to != vch || to == ch ) ) continue; if ( type == TO_ROOM && to == ch ) continue; if ( type == TO_NOTVICT && (to == ch || to == vch) ) continue; /* if 'to' is not in same room, are they in bleachers? */ if ( ch->in_room != to->in_room && to->in_room->vnum != 98 ) continue; point = buf; str = format; while ( *str != '\0' ) { if ( *str != '$' ) { *point++ = *str++; continue; } ++str; if ( arg2 == NULL && *str >= 'A' && *str <= 'Z' ) { bug( "Act: missing arg2 for code %d.", *str ); i = " <@@@> "; } else { switch ( *str ) { default: bug( "Act: bad code %d.", *str ); i = "$"; break; /* Thx alex for 't' idea */ case 't': i = (char *) arg1; break; case 'T': i = (char *) arg2; break; case 'n': if ( type == TO_CHAR || (type == TO_ALL && ch == to) ) i = (str == format ? "You" : "you"); else i = PERS( ch, to ); break; case 'N': i = PERS( vch, to ); break; case 'e': i = he_she [URANGE(0, ch ->sex, 2)]; break; case 'E': i = he_she [URANGE(0, vch ->sex, 2)]; break; case 'm': i = him_her [URANGE(0, ch ->sex, 2)]; break; case 'M': i = him_her [URANGE(0, vch ->sex, 2)]; break; case 's': i = his_her [URANGE(0, ch ->sex, 2)]; break; case 'S': i = his_her [URANGE(0, vch ->sex, 2)]; break; case 'i': i = (to == ch ? "" : "s"); break; case 'p': i = can_see_obj( to, obj1 ) ? obj1->short_descr : "something"; break; case 'P': i = can_see_obj( to, obj2 ) ? obj2->short_descr : "something"; break; case 'd': if ( arg2 == NULL || ((char *) arg2)[0] == '\0' ) { i = "door"; } else { one_argument( (char *) arg2, fname ); i = fname; } break; } } ++str; while ( ( *point = *i ) != '\0' ) ++point, ++i; } *point++ = '\n'; *point++ = '\r'; *point++ = '\0'; buf[0] = UPPER(buf[0]); if (to->desc && (to->desc->connected == CON_PLAYING) ) /* write_to_buffer( to->desc, cbuf, point - buf ); */ send_to_char( buf, to ); if (MOBtrigger) mprog_act_trigger( buf, to, ch, obj1, vch ); /* Added by Kahn */ } } // end of arena version else { for ( ; to != NULL; to = to->next_in_room ) { if ( ( to->desc == NULL && ( IS_NPC( to ) && !(to->pIndexData->progtypes & ACT_PROG ) ) ) || !IS_AWAKE(to) ) continue; if ( type == TO_CHAR && to != ch ) continue; if ( type == TO_VICT && ( to != vch || to == ch ) ) continue; if ( type == TO_ROOM && to == ch ) continue; if ( type == TO_NOTVICT && (to == ch || to == vch) ) continue; point = buf; str = format; while ( *str != '\0' ) { if ( *str != '$' ) { *point++ = *str++; continue; } ++str; if ( arg2 == NULL && *str >= 'A' && *str <= 'Z' ) { bug( "Act: missing arg2 for code %d.", *str ); i = " <@@@> "; } else { switch ( *str ) { default: bug( "Act: bad code %d.", *str ); i = "$"; break; /* Thx alex for 't' idea */ case 't': i = (char *) arg1; break; case 'T': i = (char *) arg2; break; case 'n': if ( type == TO_CHAR || (type == TO_ALL && ch == to) ) i = (str == format ? "You" : "you"); else i = PERS( ch, to ); break; case 'N': i = PERS( vch, to ); break; case 'e': i = he_she [URANGE(0, ch ->sex, 2)]; break; case 'E': i = he_she [URANGE(0, vch ->sex, 2)]; break; case 'm': i = him_her [URANGE(0, ch ->sex, 2)]; break; case 'M': i = him_her [URANGE(0, vch ->sex, 2)]; break; case 's': i = his_her [URANGE(0, ch ->sex, 2)]; break; case 'S': i = his_her [URANGE(0, vch ->sex, 2)]; break; case 'i': i = (to == ch ? "" : "s"); break; case 'p': i = can_see_obj( to, obj1 ) ? obj1->short_descr : "something"; break; case 'P': i = can_see_obj( to, obj2 ) ? obj2->short_descr : "something"; break; case 'd': if ( arg2 == NULL || ((char *) arg2)[0] == '\0' ) { i = "door"; } else { one_argument( (char *) arg2, fname ); i = fname; } break; } } ++str; while ( ( *point = *i ) != '\0' ) ++point, ++i; } *point++ = '\n'; *point++ = '\r'; *point++ = '\0'; buf[0] = UPPER(buf[0]); if (to->desc && (to->desc->connected == CON_PLAYING) ) /* write_to_buffer( to->desc, cbuf, point - buf ); */ send_to_char( buf, to ); if (MOBtrigger) mprog_act_trigger( buf, to, ch, obj1, vch ); /* Added by Kahn */ } } // end of normal, non arena version MOBtrigger = TRUE; return; } void colorize( char *newbuf, const char *buf, bool color ) { char tempbuf[10]; const char *current; bool def = FALSE; bool clear = FALSE; int i; int overflow = 0; current = buf; while ( *current != '\0' ) { if ( *current != '`' ) { *newbuf = *current; newbuf++; overflow++; } else { current++; switch ( *current ) { case 'n': sprintf( tempbuf, "%s%s", C_CLEAR,C_WHITE ); clear = TRUE; break; case 'r': sprintf( tempbuf, "%s", C_RED ); break; case 'R': sprintf( tempbuf, "%s", C_B_RED ); break; case 'g': sprintf( tempbuf, "%s", C_GREEN ); break; case 'G': sprintf( tempbuf, "%s", C_B_GREEN ); break; case 'y': sprintf( tempbuf, "%s", C_YELLOW ); break; case 'Y': sprintf( tempbuf, "%s", C_B_YELLOW ); break; case 'b': sprintf( tempbuf, "%s", C_BLUE ); break; case 'B': sprintf( tempbuf, "%s", C_B_BLUE ); break; case 'm': sprintf( tempbuf, "%s", C_MAGENTA ); break; case 'M': sprintf( tempbuf, "%s", C_B_MAGENTA );break; case 'c': sprintf( tempbuf, "%s", C_CYAN ); break; case 'C': sprintf( tempbuf, "%s", C_B_CYAN ); break; case 'w': sprintf( tempbuf, "%s", C_WHITE ); break; case 'W': sprintf( tempbuf, "%s", C_B_WHITE ); break; case 'd': sprintf( tempbuf, "%s", C_GREY ); break; default : sprintf( tempbuf, "%c%c", '`', *current ); def = TRUE; break; //default: *newbuf = *current; newbuf++; def = TRUE; break; } if (!def ) { if ( strlen( tempbuf ) + overflow >= (MAX_STRING_LENGTH-10) ) { newbuf++; newbuf[0] = '\0'; return; } if (!clear && color ) { for ( i = 0; i < 7; i++ ) { *newbuf = tempbuf[i]; newbuf++; } overflow += 7; } else if (clear && color ) { for ( i = 0; i < 4; i++ ) { *newbuf = tempbuf[i]; newbuf++; } overflow += 4; } } clear = FALSE; def = FALSE; } current++; } *newbuf = '\0'; return; } /* #define CLEAR "\e[0m" #define C_RED "\e[0;31m" #define C_GREEN "\e[0;32m" #define C_YELLOW "\e[0;33m" #define C_BLUE "\e[0;34m" #define C_MAGENTA "\e[0;35m" #define C_CYAN "\e[0;36m" #define C_WHITE "\e[0;37m" #define C_D_GREY "\e[1;30m" #define C_B_RED "\e[1;31m" #define C_B_GREEN "\e[1;32m" #define C_B_YELLOW "\e[1;33m" #define C_B_BLUE "\e[1;34m" #define C_B_MAGENTA "\e[1;35m" #define C_B_CYAN "\e[1;36m" #define C_B_WHITE "\e[1;37m" */ /* * Macintosh support functions. */ #if defined(macintosh) int gettimeofday( struct timeval *tp, void *tzp ) { tp->tv_sec = time( NULL ); tp->tv_usec = 0; } #endif