#AREADATA Name /{Csabbat haven{x~ Builders vapes Aslan~ VNUMs 12201 12299 Credits Vapes Aslan~ Security 1 End #MOBILES #12201 Igneous iggy~ Igneous~ Igneous stands watch for intruders.~ A giant beast once thought to be a dog or dogs met with Tzimise magics is the protector and defender of this castle. You notice what seems to be five distinct heads with a few other possible parts of faces twisted into one neck. He looks hungery, he hasn't eaten in some time. Now you know, you ARE lunch! ~ AELMP DFHJPQTW 0 0 S 196 31000 -9000 100d80+450000 40d75+7000 0 8000 8 8 0 0 256 0 M FIGHT 12201 100~ M FIGHT 5694 100~ #12202 decrepid ghoul npghoul~ a decrepid ghoul~ A decrepid pile of rotten flesh sits here in a daze. ~ Like a bag of meat that is 2 weeks past its prime, you are uncertain who would create such a foul smelling and looking beast of twisted flesh and bone. He is looking for more bodies, much like its master. ~ ALMPR DFJNPQT 0 850 S 152 4000 -7000 100d100+100000 100d100+4000 0 8000 8 8 1 0 0 0 #12203 decrepid ghoul spghoul~ a decrepid ghoul~ A decrepid pile of rotten flesh sits here in a daze. ~ Like a bag of meat that is 2 weeks past its prime, you are uncertain who would create such a foul smelling and looking beast of twisted flesh and bone. He is looking for more bodies, much like its master. ~ ALMPR DFGJNPQT 0 850 S 148 4000 -7000 100d100+100000 100d100+4000 0 8000 8 8 1 0 0 0 #12204 Smolter smokie~ Smolter~ A wretched mangled beast stands here drooling. ~ A giant beast once thought to be a dog or dogs met with Tzimise magics is the protector and defender of this castle. You notice what seems to be five distinct heads with a few other possible parts of faces twisted into one neck. He looks hungery, he hasn't eaten in some time. Now you know, you ARE lunch! ~ ABELMP DFGHJPQTW 0 0 S 197 31000 -20000 100d80+450000 40d75+7000 0 8000 8 8 0 0 256 0 #0 #OBJECTS #12201 blood portal~ a shimmering portal of blood~ A portal of rich red blood shimmers as it flows within a ring of bone.~ ~ 0 0 0 0 0 0 0 5000 0 0 Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 0 0 #12202 silver claws~ a forged silver claw~ A claw forged from pure silver that glimmers in the darkness.~ ~ 5 DEHMO ANO 24 0 0 5 1000 666 0 A 18 25 A 19 25 A 17 -25 Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 49152 0 #0 #ROOMS #12201 Entrance of the Sabbat Haven~ After falling through the ground you find yourself standing infront of what seems to be an underground structure that may have stood thousands of years ago, but seems that it has been well preserved. Though it's an amazing thing to view you can't seem to shake the chills that keep coming across you, someone seems to be watching you. ~ 0 0 0 D0 ~ ~ 0 0 12202 D1 ~ ~ 0 0 12224 D3 ~ ~ 0 0 12225 S #12202 A Huge Opening~ Rubble from the decaying structure is lying of to the side of this large room. Though messy it is all pushed to the side forming a path through the middle of the room. Infact the only thing that doesn't seem entirely ancient about the room is the scent of fresh blood that is blowing in from all directions. ~ 0 0 0 D0 ~ ~ 0 0 12203 D1 ~ ~ 0 0 12204 D2 ~ ~ 0 0 12201 D3 ~ ~ 0 0 12209 S #12203 Meeting Room~ This room looks like it has seen more action than any of the others. Chairs are lining the walls and there is a table in the middle of the room. The floor is pretty clear though a few bones and some debris still lie on the ground. ~ 0 0 0 D0 ~ ~ 0 0 12205 D2 ~ ~ 0 0 12202 S #12204 Dark Passage~ As you walk further down this pass the entire area is darkened. The shadows around you seem to dance around you. Perhaps it's just your imagination, but you could almost swear there was something watching you. The darkness increases to the north and the scent of human flesh is emitting from the east. ~ 0 0 0 D0 ~ ~ 0 0 12206 D1 ~ ~ 0 0 12207 D3 ~ ~ 0 0 12202 S #12205 Passage of Progress~ Along this hallway there are many doorways to different rooms which are designated to rank. To the north is the Regent's office. To the south you can see a large room with chairs inside of it. ~ 0 0 0 D0 ~ ~ 0 0 12211 D1 ~ ~ 0 0 12212 D2 ~ ~ 0 0 12203 D3 ~ ~ 0 0 12214 S #12206 Lasombra Room~ Pure darkness is all you can see in this room as your other senses start to kick in. The smell of flesh nags as the edge of your nose as the hair on the back of your neck rises to the small breeze that blows erriely across your neck. Was it wind, or was it movement? ~ 0 0 0 D2 ~ ~ 0 0 12204 S #12207 A Skull Filled Passage~ Suddenly the normal sounds of the rubble under your feet has changed to an errie crunching sound that, after out of the darkness, you realize is bones under you. Skulls line the sides of the passage and a huge door that seems to be carved of human bone is to the north. The smell of flesh seems to be coming from within. ~ 0 0 0 D0 ~ ~ 0 0 12208 D3 ~ ~ 0 0 12204 S #12208 Tzimisce Room~ As you push past the door of bone the smell of flesh overcomes you. As you look around you see the walls of this room are smoother than all the others. Almost a silky smooth and soft texture. Looking around to find where the smell is coming from you quickly realize that the walls themselves are covered in human flesh and you're standing in a pool of blood constantly dripping from the walls. ~ 0 0 0 D2 ~ ~ 0 0 12207 S #12209 Blood Spattered Passage~ Though there is blood spattered across the wall you notice a page laying on the floor soaked in blood. Something you haven't seen in here, this is the first sign of literature you have yet to see. You can see some books inside the slightly ajar door to the north. To the west the hall narrows but becomes much brighter. ~ 0 0 0 D0 ~ ~ 0 0 12210 D1 ~ ~ 0 0 12202 D3 ~ ~ 0 0 12222 S #12210 True Brujah Room~ Within the room there are large book shelves and tables in the middle of the room. Against the back wall there are a few alcoves in which to sleep in, and the moss on the ceiling seems to emit light above the tables. There are a couple books lying open on the table looking as if someone was recently here. ~ 0 0 0 D2 ~ ~ 0 0 12209 S #12211 Regent's Room~ A very austere room lit with candles on every corner, and one lantern sitting on a desk. The walls are tainted by age with slight discoloration and a stream of cracks run through the west wall. On one walls is placed a ragged looking copy of the Code of Milan, on the other lies a painting of Caine. The candles in the room flicker creating shadowy figures all over the room. On the desk lies a small pile of papers that seem to be in a pleasing condition. Small drops of blood stain the floor and a small area on the desk. ~ 0 0 0 D2 ~ ~ 0 0 12205 S #12212 Passage of Progress~ While crunching across bones you realize you've come across another door which looks to be the Cardinal's Room. To the east there are two doorways and to the west the hall way continues back to the Regent's Room. ~ 0 0 0 D0 ~ ~ 0 0 12213 D1 ~ ~ 0 0 12218 D3 ~ ~ 0 0 12205 S #12213 Cardinal's Room~ This is the office of the Cardinal who oversees this area under the Regent. He watches over the Sabbat of the area with the assistance of the Arch-Bishops. ~ 0 0 0 D2 ~ ~ 0 0 12212 S #12214 Passage of Progress~ To the north is the Prisci's Room. The scent of blood comes into the room then leaves again as you walk slowly down this skull strewn hallway. Perhaps you should leave to the east. Or maybe your bravery or stupidity wishes you to control to the west. ~ 0 0 0 D0 ~ ~ 0 0 12215 D1 ~ ~ 0 0 12205 D3 ~ ~ 0 0 12216 S #12215 Priscus' Room~ A simple room with an oak desk is infront of you. Papers are scattered on the desk but you have an idea that the Priscus knows just where everything is. Nothing else orniments this room. ~ 0 0 0 D2 ~ ~ 0 0 12214 E paper~ Crypt writing is all over to paper, you can't understand a single word. ~ S #12216 Western End of the Passage~ You're finally to the western end of the passage. To the north is the Arch-Bishop's room where he makes many of his decisions and to the west you can see some armor hanging up for the Paladin's. Perhaps it's about time you left this place, unless you belong here. ~ 0 0 0 D0 ~ ~ 0 0 12217 D1 ~ ~ 0 0 12214 D3 ~ ~ 0 0 12221 S #12217 Arch-Bishop's Room~ The Arch-Bishops help to advise the Cardinal and are supported by the Bishops who work under them. The room is empty. No Arch-Bishops are currently watching over this area. ~ 0 0 0 D2 ~ ~ 0 0 12216 S #12218 Eastern End of the Passage~ You've come to the eastern end of the passage and there are two doorways infront of you. To the east is the Priest's Room and to the north is the Bishop's Room. The passage leads west from here to the Cardinal's room, then to the main strip of rooms. ~ 0 0 0 D0 ~ ~ 0 0 12219 D1 ~ ~ 0 0 12220 D3 ~ ~ 0 0 12212 S #12219 Bishop's Room~ Bishops help the Arch-Bishops of the Sabbat, watching over the members. The room is barren around you. No Bishops are currently in this area. ~ 0 0 0 D2 ~ ~ 0 0 12218 S #12220 Priest's Room~ This is the room where the Priests reside. They work under the Priscus who advises the Regent. The room has a small desk in the corner. The rest of the room has nothing of importance and the walls are unadorned. ~ 0 0 0 D3 ~ ~ 0 0 12218 S #12221 Paladin's Room~ Weapon racks line the sides of the room with all sorts of weapons. A closet with armor hanging in it stands across the room. Amazingly the weapons don't have a drop of blood on them. Someone must be very diligent in keeping there weapons clean for the killing. Though the room is for the Paladins it seems it is currently being used as more of an armoury since most of the current Sabbat participate in battle. ~ 0 0 0 D1 ~ ~ 0 0 12216 S #12222 A Bright Narrow Passage~ A small beam of light is filtering in from above and shining into this room. To the north is a pretty plain looking room. There are some signs of fungus in this room but it isn't as thick as the other rooms and there isn't as much blood here as in the other areas. Perhaps it's due to the sunlight coming through. ~ 0 0 0 D0 ~ ~ 0 0 12223 D1 ~ ~ 0 0 12209 S #12223 Pander Room~ This room is pretty empty, not much is here but an alcove to sleep in and a trunk lying against the wall, locked. Perhaps it is someone's personal belongings. Nothing else is here, the room looks almost abandoned. ~ 0 0 0 D2 ~ ~ 0 0 12222 S #12224 A Shimmering Portal of Blood~ Perhaps one of the most beautiful and errie sights you've ever seen. Across the room as if a part of the wall is a shimmering portal of blood, flowing within itself, rippling constantly from the slight amount of wind blowing in from the entrance. Beside the portal you see an enscription written in a cryptic language that you somehow understand. ~ 0 0 0 D3 ~ ~ 0 0 12201 E shimmering portal blood~ {RThere is a list of destinations that the portal services:{x {RNewEnoch, MahnTor, Galaxy, Cathedral, IcePalace, Mordor and Darkness{x ~ T cathedral~ {r$n steps into the shimmering portal of blood.{x~ {rYour vision turns crimson as The Cathedral forms infront of you.{x~ all~ 16384 19900 0 T galaxy~ {r$n steps into the shimmering portal of blood.{x~ {rYour vision turns crimson as The Galaxy forms infront of you.{x~ all~ 16384 9301 0 T newenoch~ {r$n steps into the shimmering portal of blood.{x~ {rYour vision turns crimson as New Enoch forms infront of you.{x~ all~ 16384 3163 0 T darkness~ {r$n steps into the shimmering portal of blood.{x~ {rYour vision turns crimson as The Darkness forms infront of you.{x~ all~ 16384 4552 0 T mordor~ {r$n steps into the shimmering portal of blood.{x~ {rYour vision turns crimson as Mordor forms infront of you.{x~ all~ 16384 11201 0 T icepalace~ {r$n steps into the shimmering portal of blood.{x~ {rYour vision turns crimson as Ice Palace forms infront of you.{x~ all~ 16384 5902 0 T mahntor~ {r$n steps into the shimmering portal of blood.{x~ {rYour vision turns crimson as Mahn-Tor forms infront of you.{x~ all~ 16384 2362 0 S #12225 An Empty Alcove~ As you strain your eyes to peer through the darkness all you can see is a small sparkle on the wall where a small amount of light reflects off a blood spot. A small growl can be heard in the far corner, probably the reason for the blood spot. As the growl increases in volume you start to question your safety. ~ 0 0 0 D1 ~ ~ 0 0 12201 S #12226 Secret Chamber of the Black Hand~ This room has been hidden for ages from all but the secret society of the Black Hand. A secluded society within the Sabbat. Even the Regent may not know of the members. No one knows who runs it or who is in it. The room is simple and dark, all objects brought in are taken out when the members leave. ~ 0 2 0 S #0 #SPECIALS M 12201 spec_clan_sabbat Load to: Igneous M 12202 spec_clan_sabbat Load to: a decrepid ghoul M 12203 spec_clan_sabbat Load to: a decrepid ghoul S #RESETS M 1 12201 1 12201 Load Igneous E 0 12202 0 16 A forged silver claw is loaded wielded of Igneous E 0 12202 0 17 A forged silver claw is loaded held in the hands of Igneous S #SHOPS 0 #MOBPROGS #12201 if rand 10 mob echo Igneous charges toward $N and knocks $m off $s feet! mob force $n stance endif if rand 60 mob echo Igneous lifts his head and howls into the darkness! mob mload 12202 endif if rand 55 mob echo Igneous lifts his head and begins to howl into the darkness! mob mload 12203 endif if rand 10 wear all endif ~ #12205 mob echoat $n {RAs you step through the portal of blood the world turns crimson, then slowly The Ice Palace forms infront of you.{x mob echoaround $n {R$n steps through the blood portal.{x mob trans $n 5935 ~ #12206 mob echoat $n {RAs you step through the portal of blood the world turns crimson, then slowly Mordor forms infront of you.{x mob echoaround $n {R$n steps through the blood portal.{x mob trans $n 11216 ~ #12207 mob echoat $n {RAs you step through the portal of blood the world turns crimson, then slowly Darkness forms infront of you.{x mob echoaround $n {R$n steps through the blood portal.{x mob trans $n 4552 ~ #12224 mob echoat $n {RAs you step through the portal of blood the world turns crimson, then slowly New Enoch forms infront of you.{x mob echoaround $n {R$n steps through the blood portal.{x mob trans $n 3001 ~ #0 #$