#AREADATA Name Diku /{CNew Enoch{x~ Builders (null)~ VNUMs 3000 3399 Credits (null)~ Security 7 End #MOBILES #3000 wizard~ the wizard~ A wizard walks around behind the counter, talking to himself.~ The wizard looks old and senile, and yet he looks like a very powerful wizard. He is equipped with fine clothing, and is wearing many fine rings and bracelets. ~ ABS 0 0 900 S 31 100 -90 25d10+2500 6d10+20 100000 8000 8 8 1 0 0 0 #3001 baker~ the baker~ The baker looks at you calmly, wiping flour from his face with one hand.~ A fat, nice looking baker. But you can see that he has many scars on his body. ~ ABS 0 0 900 S 23 100 -80 20d20+2200 4d10+17 12000 8000 8 8 1 0 0 0 M GRALL 3010 100~ #3002 grocer~ the grocer~ A grocer stands at the counter, with a slightly impatient look on his face.~ A tall grocer, who moves two 200 pounds bag of flour around on his shoulders. ~ ABS 0 0 900 S 21 100 -80 20d20+2200 4d10+17 12000 8000 8 8 1 0 0 0 M GRALL 3010 100~ #3003 weaponsmith~ the weaponsmith~ A weaponsmith.~ A young weaponsmith, who still has lots to learn. ~ ABS 0 0 900 S 35 100 -90 25d10+2500 6d10+20 100000 8000 8 8 1 0 0 0 M GRALL 3010 100~ #3004 armourer armorer~ the armourer~ An armourer stands here.~ An old but very strong armourer, he has made more armours in his lifetime than you have ever seen. ~ ABS 0 0 900 S 27 100 -90 25d10+3500 8d4+20 150000 8000 8 8 1 0 0 0 M GRALL 3010 100~ #3005 thief~ the thief~ A thief, all dressed in black.~ Well COUNT your money! ~ AFS PQ 0 100 S 24 100 -80 20d20+2200 4d10+17 100 8000 8 8 1 0 0 0 M RANDOM 3005 100~ #3006 captain~ the captain~ A retired captain stands here, selling boats.~ This captain has killed more sharks than you have eaten peas. ~ ABS 0 0 900 S 38 100 -90 25d10+2500 6d10+20 12000 8000 8 8 1 0 0 0 #3007 sailor~ the sailor~ A sailor stands here, waiting to train you.~ He looks like a strong, fit sailor. ~ ABJS 0 0 900 S 24 100 -90 25d10+2500 6d10+20 2000 8000 8 8 1 0 0 0 #3008 pet boy~ the pet shop boy~ A pet shop boy is here, humming gently.~ He is young and close-cropped and looks quite happy. ~ ABS 0 0 900 S 25 100 -70 10d10+1000 6d4+10 12000 8000 8 8 1 0 0 0 #3009 typesetter newspaper seller clerk~ the newspaper clerk~ An overworked typesetter stands here behind the counter.~ Grimy and inkstained, this young man fights off fatigue and frustrated writers in the hope of one day becoming a contributing editor. He looks at you and wearily asks, "Would you care to place an ad, submit your work, or purchase a back issue of the Chronicle?" ~ ABS 0 0 900 S 27 100 -80 20d20+2200 4d10+17 300000 8000 8 8 1 0 0 0 M GRALL 3010 100~ #3010 leather worker~ the leather worker~ The leather worker is sitting by the table, sewing a leather cap.~ He looks as an honest, hard-working artisan who only just earns enough to keep himself going. ~ ABS 0 0 900 S 18 100 -80 20d20+2200 4d10+17 100000 8000 8 8 1 0 0 0 M GRALL 3010 100~ #3011 descendant jabal~ a descendant of Jabal~ A descendant of Jabal, Master of Servants is standing here.~ ~ ABS DH 0 1000 S 109 300 -999 1d1+75000 20d24+800 5000 8000 8 8 1 0 2048 0 M FIGHT 3002 25~ M DELAY 3003 100~ M GRALL 3001 100~ #3012 healer~ the healer~ A healer is here.~ Although retired from adventuring, the healer still lends a hand. ~ ABS DH 0 1000 S 17 100 -80 20d20+2200 4d10+17 0 8000 8 8 1 0 0 0 M ACT 3012 heal~ #3020 guildmaster master~ the guildmaster~ Your guildmaster is standing here.~ Even though your guildmaster looks old and tired, you can clearly see the vast amount of knowledge she possesses. She is wearing fine magic clothing, and you notice that she is surrounded by a blue shimmering aura. ~ ABKS 0 0 1000 S 34 100 -90 25d10+2500 6d10+20 8794 8000 8 8 2 0 0 0 #3021 guildmaster master~ the guildmaster~ Your guildmaster is standing here.~ You are in no doubt that this guildmaster is truly close to your god; he has a peaceful, loving look. You notice that he is surrounded by a white aura. ~ ABKS H 0 1000 S 31 100 -90 25d10+2500 6d10+20 8794 8000 8 8 1 0 0 0 #3022 guildmaster master~ the guildmaster~ Your guildmaster is standing here.~ You realize that whenever your guildmaster moves, you fail to notice it: the way of the true thief. She is dressed in poor clothing, having the appearance of a beggar. ~ ABKS 0 0 1000 S 32 100 -90 25d10+2500 6d10+20 8794 8000 8 8 2 0 0 0 #3023 guildmaster master~ the guildmaster~ Your guildmaster is standing here.~ This is your master. Big and strong with bulging muscles. Several scars across his body prove that he was using arms before you were born. He has a calm look on his face. ~ ABKS 0 0 1000 S 61 100 -90 50d10+5000 10d10+36 8794 8000 8 8 1 0 0 0 #3024 sorcerer~ the sorcerer~ A sorcerer is guarding the entrance.~ He is an experienced mage who has specialized in the field of Combat Magic. He is here to guard the Mage's Guild and his superior knowledge of offensive as well as defensive spells make him a deadly opponent. ~ ABS B 0 800 S 42 100 -90 25d10+2500 6d10+20 2000 8000 8 8 1 0 0 0 #3025 knight templar~ the knight templar~ A knight templar is guarding the entrance.~ He is a specially trained warrior belonging to the military order of the Faith. His duty is to protect the faithful from persecution and infidel attacks and his religious devotion combined with his superior skill makes him a deadly opponent. ~ ABS 0 0 800 S 34 100 -90 25d10+2500 6d10+20 2000 8000 8 8 1 0 0 0 #3026 assassin~ the assassin~ An assassin is guarding the entrance.~ He is a thief who has specialized in killing others as effectively as possible, using all sorts of weapons. His superior knowledge of how and where to use them combined with his extraordinary stealth makes him a deadly opponent. ~ ABS Q 0 800 S 31 100 -90 25d10+2500 6d10+20 2000 8000 8 8 1 0 0 0 #3027 knight~ the knight~ A knight is guarding the entrance.~ He is an expert warrior who has attained knighthood through countless chivalrous deeds. His duty is to protect the Guild of Swordsmen and his extreme skill combined with his experience in warfare makes him a deadly opponent. ~ ABS 0 0 800 S 26 0 0 6d10+15900 1d8+32 2000 8000 8 8 1 0 0 0 #3040 bartender~ the bartender~ A bartender watches you calmly, while he skillfully mixes a drink.~ A tired looking Bartender who hates trouble in his bar. ~ ABS 0 0 900 S 18 100 -80 20d20+2200 4d10+17 2000 8000 8 8 1 0 0 0 #3041 waiter~ the waiter~ A waiter is going around from one place to another. ~ A tired looking waiter. ~ ABS 0 0 900 S 10 100 -80 20d20+2200 4d10+17 2000 8000 8 8 1 0 0 0 #3042 waiter~ the waiter~ A man who in his young days was a famous sorcerer but now leads a quiet,~ ~ ABS 0 0 600 S 16 100 -80 20d20+2200 4d10+17 2000 8000 8 8 1 0 0 0 #3043 waiter~ the waiter~ A waiter who seems to have reached contact with God.~ ~ ABS 0 0 600 S 21 100 -80 20d20+2200 4d10+17 2000 8000 8 8 1 0 0 0 #3044 waiter~ the waiter~ A waiter who knows where all his customers keep their money.~ ~ ABS 0 0 600 S 21 100 -80 20d20+2200 4d10+17 2000 8000 8 8 1 0 0 0 #3045 waiter~ the waiter~ A waiter who easily could kill you, and still carry quite a few firebreathers.~ ~ ABS 0 0 600 S 27 100 -80 20d20+2200 4d10+17 2000 8000 8 8 1 0 0 0 #3046 filthy~ Filthy~ Filthy is standing here, eager to serve you a special drink.~ Filthy looks real, ehm, dirty. He likes to keep his costumers happy, but do not mess with him or else he'll get upset. ~ ABS 0 0 600 S 16 100 -80 20d20+2200 4d10+17 2000 8000 8 8 1 0 0 0 #3050 dealer~ Aod the Dealer~ Aod the Dealer stands in the shadows here.~ ~ ACS DFJ 0 0 S 12 100 -80 20d20+2200 4d10+17 500 8000 8 8 1 0 0 0 #3060 cityguard guard~ the cityguard~ A cityguard stands here.~ ~ ACST 0 0 1000 S 39 100 -90 25d10+2500 6d10+20 500 8000 8 8 1 0 4 0 #3061 janitor~ the janitor~ A janitor is walking around, cleaning up.~ ~ AS 0 0 900 S 23 100 -80 20d20+2200 4d10+17 34 8000 8 8 1 0 0 0 #3062 beastly dog~ a dog~ A small dog is here, barking at someone.~ A small dog that has a foul smell and pieces of rotted meat hanging around his teeth is here. ~ AFHR 0 0 -200 S 6 20 10 0d0+0 1d4+0 10 8000 8 8 1 0 0 0 M RANDOM 3062 5~ #3063 vagabond~ the vagabond~ A vagabond is here, looking for victims.~ He looks pretty mean. ~ ACS 0 0 -200 S 18 100 -80 20d20+2200 4d10+17 47 8000 8 8 1 0 0 0 M RANDOM 3063 5~ #3064 drunk~ the drunk~ A singing, happy drunk.~ A drunk who seems to be too happy, and to carry too much money. ~ AS 0 0 400 S 24 100 -70 10d10+1000 6d4+10 85 8000 8 8 1 0 0 0 M RANDOM 3064 5~ #3065 beggar~ the beggar~ A beggar is here, asking for a few coins.~ The beggar looks like she is fed up with life. ~ ABS 0 0 400 S 15 100 -70 10d10+1000 6d4+10 0 8000 8 8 2 0 0 0 M RANDOM 3065 10~ #3066 alley cat~ an alley cat~ An alley cat hisses at you.~ The alley cat is half starved and more than a little feral. ~ AFH 0 0 -200 S 3 20 10 1d6+4 1d4+0 10 8000 8 8 1 0 0 0 #3067 cityguard guard~ the cityguard~ A cityguard is here, guarding the gate.~ ~ ABST 0 0 1000 S 33 100 -90 25d10+2500 6d10+20 500 8000 8 8 1 0 4 0 #3068 cityguard guard~ the cityguard~ A cityguard is here, guarding the gate.~ ~ ABST 0 0 1000 S 30 100 -90 25d10+2500 6d10+20 500 8000 8 8 1 0 4 0 #3069 cityguard guard~ the cityguard~ A cityguard is here, guarding the mayor.~ ~ ABST BQ 0 1000 S 32 100 -90 25d10+2500 6d10+20 500 8000 8 8 1 0 4 0 #3070 small annoying troll~ small annoying troll~ A small annoying troll is here grinning at you. ~ ~ ABL 0 0 0 S 155 0 0 10d10+100 10d10+10 0 8000 8 8 0 0 0 0 #3090 kitten~ the kitten~ A small loyal kitten is here.~ The kitten looks like a cute, little, fierce fighter. ~ ABC 0 0 400 S 4 3 10 2d4+50 1d5+1 0 8000 8 8 0 0 0 0 #3091 puppy~ the puppy~ A small loyal puppy is here.~ The puppy looks like a cute, little, fierce fighter. ~ ABC 0 0 400 S 10 20 9 1d6+40 2d5+3 0 8000 8 8 0 0 0 0 #3092 beagle~ the beagle~ A small, quick, loyal beagle is here.~ The beagle looks like a fierce fighter. ~ ABC 0 0 400 S 1 20 9 1d6+50 2d5+3 0 8000 8 8 0 0 0 0 #3093 rottweiler~ the rottweiler~ A large, loyal rottweiler is here.~ The rottweiler looks like a strong, fierce fighter. ~ ABC 0 0 400 S 11 20 9 2d6+60 2d5+4 0 8000 8 8 0 0 0 0 #3094 wolf~ the wolf~ A young, trained wolf is here.~ The small wolf looks like a strong, fearless fighter. ~ ABCR 0 0 0 S 14 20 9 2d6+65 2d5+4 0 8000 8 8 0 0 0 0 #3100 maid~ the maid~ The maid is waiting for your order.~ She is very beautiful with golden hair, and deep blue eyes. A good reason for coming here more often. ~ ABS 0 0 1000 S 21 100 -70 10d10+1000 6d4+10 2000 8000 8 8 2 0 0 0 #3120 sexton~ the sexton~ A sexton is sitting here, drinking hot tea.~ The sexton looks like he is relaxing after another grave-digging job. ~ ABS 0 0 800 S 22 100 -70 10d10+1000 6d4+10 13 8000 8 8 1 0 0 0 #3121 swan~ the swan~ A swan is swimming around in the pond.~ The white swan is very elegant. ~ ABR 0 0 1000 S 4 20 9 2d6+10 1d5+0 0 8000 8 8 0 0 0 0 #3122 duckling~ the duckling~ A duckling is swimming around in the pond.~ The duckling is adorable, it looks most of all like a tiny furball. ~ ABR 0 0 1000 S 9 20 10 1d1+0 1d1+0 0 8000 8 8 0 0 0 0 #3123 sparrow~ the sparrow~ A sparrow is flapping around on the ground.~ The sparrow looks like it is enjoying life. ~ AGHR T 0 1000 S 5 20 10 2d6+0 1d3+0 0 8000 8 8 0 0 0 0 #3124 duck~ the duck~ A duck is here, quacking happily.~ The duck is quite fat. It looks like it is enjoying life. ~ AGR T 0 1000 S 11 20 10 2d6+5 1d4+0 0 8000 8 8 0 0 0 0 #3125 zombie lord zombielord~ the Zombie Lord~ The Zombie Lord is here, harvesting zombies!~ The Zombie Lord looks quite intimidating, like Death itself. He is stalking around the land harvesting corpses to make followers to assist him on the day of the Apocalypse. ~ ACDEFP DFH 0 -900 S 107 800 -6666 10d10+900000 100d100+850 0 8000 8 8 1 0 2048 0 #3126 wandering questmaster~ the wandering questmaster~ The wandering questmaster strolls by with stories of great adventure.~ ~ ACFGLP OP 0 1000 S 398 32000 -9999 1d1+999999 25d35+31000 0 8000 8 8 1 0 0 0 M SPEECH 3126 quest~ M SPEECH 3126 qm~ M SPEECH 3126 questmaster~ #3140 captain~ the captain~ The captain of the guard is looking very upset.~ A big, strong, angry captain. ~ ABCFS D 0 1000 S 37 100 -90 25d10+4000 8d5+40 0 8000 8 8 1 0 0 0 #3141 cityguard guard~ the cityguard~ A cityguard stands here, looking very upset.~ A big, strong, angry guard. ~ ABCFST 0 0 1000 S 38 100 -90 25d10+2500 6d10+20 0 8000 8 8 1 0 4 0 #3142 secretary~ the secretary~ A secretary is sitting at the desk.~ She looks very busy. The Secretary says 'Sorry, but the Mayor is extremely busy today'. The Secretary says 'Please sit down and have a seat in the meantime'. ~ ABS 0 0 900 S 17 100 -70 10d10+1000 6d4+10 100 8000 8 8 2 0 0 0 #3143 mayor~ the mayor~ The mayor is here. He shakes your hand.~ He is a stocky, middle-aged man with thin, grey hair. ~ ABS N 0 900 S 31 100 -90 25d10+2500 6d10+20 1000 8000 8 8 1 0 0 0 #3144 crier~ the town crier~ The town crier is here, weeping quietly.~ He is very good at his job - completely dissolved in tears. ~ AHS 0 0 900 S 21 100 -80 20d20+2200 4d10+17 34 8000 8 8 1 0 0 0 #3145 otho money~ otho the money changer~ Otho the Money Changer sits behind his desk, waiting for your coins.~ Otho is grotesquely fat man dressed in rich clothes. Apparently the money changing business pays quite well in this busy city, or possibly the rumors of his fencing services are true... ~ ABS 0 0 0 S 14 100 -80 20d20+2200 4d10+17 0 8000 8 8 1 0 0 0 #3146 citizen woman female~ a female citizen~ A female citizen of New Enoch is here, showing off her new dress.~ She is beautiful, dressed in a sundress that sparkles with gems sown in. She smiles at you, and your heart flutters at the thought that you have her attention, if only for a moment. ~ AHS 0 0 500 S 15 15 -70 10d10+1000 6d4+9 0 8000 8 8 2 0 0 0 #3147 citizen man~ a male citizen~ A citizen of New Enoch is here, conversing with everyone.~ He smiles at you, almost as if he knows you. He is so friendly, you have no choice but to reciprocate. ~ AHS 0 0 500 S 22 30 -80 20d20+2200 4d10+19 0 8000 8 8 1 0 0 0 #3180 society leopold knight~ Society of Leopold knight~ A Society of Leopold knight is here.~ ~ AMSU DFHP 0 1000 S 111 4000 -4500 10d10+99999 25d25+3200 0 8000 8 8 1 0 256 0 M RANDOM 3180 5~ #3181 society leopold knight elite~ Elite Society of Leopold knight~ An Elite Society of Leopold knight is here.~ ~ AMPSU DFH 0 1000 S 101 10000 -999 100d100+200000 50d50+25000 0 8000 8 8 1 0 256 0 M DEATH 3182 80~ M RANDOM 3180 5~ #3182 society leopold wraith~ a Society of Leopold wraith~ The ghostly aparition of a recently killed Leopold knight haunts the earth.~ ~ AMSU DFGHPTW 0 1000 S 117 4000 -4500 10d10+99999 25d25+3200 0 8000 8 8 1 0 0 0 #0 #OBJECTS #3000 barrel beer~ a barrel of beer~ A beer barrel has been left here.~ ~ 17 0 A 50 50 1 0 65 300 0 Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 0 0 #3001 bottle beer~ a bottle of beer~ A beer bottle has been left here.~ ~ 17 0 A 8 8 1 0 10 20 0 Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 0 0 #3002 bottle ale~ a bottle of ale~ A dark bottle of ale has been left here.~ ~ 17 0 A 8 8 3 0 10 10 0 Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 0 0 #3003 bottle firebreather~ a bottle of firebreather~ A firebreather has been left here.~ ~ 17 0 A 8 8 7 0 10 50 0 Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 0 0 #3004 bottle local~ a bottle of local specialty~ A dark bottle has been left here.~ ~ 17 0 A 8 8 8 0 10 20 0 Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 0 0 #3005 axe blade~ an executioner's axe~ An executioner's axe is here waiting to possess its next user.~ ~ 5 KL AN 57030 5 6 1 30 30000 0 A 18 5 A 19 5 E axe blade~ It is quite heavy. The blade is made of some metal that you can't even spell. The edge of the blade looks as if it could cut through anything or anyone. ~ Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 0 0 #3009 potpie pot pie~ a big pot pie~ A big pot pie has been left here.~ ~ 19 0 A 40 0 0 0 5 100 0 Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 0 0 #3010 pit~ the donation pit~ A pit for sacrifices is in front of the altar.~ ~ 15 0 0 10000 0 0 0 0 0 0 E pit~ This is where you put money and items to help Spiral expand this shrine and convert more people to the belief of Dominion, our creator. ~ Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 0 0 #3020 dagger~ a dagger~ A dagger with a long thin blade is here.~ ~ 5 0 AN 0 2 4 11 1 10 0 Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 0 0 #3021 sword small~ a small sword~ A small sword lies here.~ ~ 5 0 AN 0 2 5 11 3 60 0 Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 0 0 #3022 sword long~ a long sword~ A long sword has been left here.~ ~ 5 0 AN 0 2 6 3 8 100 0 Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 0 0 #3030 torch~ a torch~ A large torch.~ ~ 1 0 A 0 0 24 0 1 10 0 Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 0 0 #3031 lantern~ a hooded brass lantern~ A hooded brass lantern has been left here.~ ~ 1 0 A 0 0 100 0 4 60 0 E lantern~ It is a large and robust but somewhat battered oil lantern made from brass, equipped with a handle to make it handy and a hood to protect its flame. Some letters have been scratched on its bottom. ~ E letters~ They say, "Use 'hold lantern' to activate." ~ Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 0 0 #3032 bag~ a bag~ A small bag.~ ~ 15 0 A 20 0 0 0 2 20 0 Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 0 0 #3033 box~ a box~ A small box.~ ~ 15 0 A 5 0 0 0 5 50 0 Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 0 0 #3040 scroll identify~ a scroll of identify~ A scroll has carelessly been left here.~ ~ 2 G A 0 53 0 0 1 2000 0 E scroll identify~ The scroll has a magic formula drawn upon it: ??? ? ? ? ? ? - ~ Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 0 0 #3041 potion yellow~ a yellow potion of see invisible~ A small yellow potion has carelessly been left here.~ ~ 10 G A 0 19 0 0 1 400 0 E potion yellow~ The potion has a small label 'Detect The Invisible'. ~ Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 0 0 #3042 scroll recall~ a scroll of recall~ A scroll has carelessly been left here.~ ~ 2 G A 0 42 0 0 4 2000 0 E scroll~ The scroll has written a formulae of 'Word of Recall' upon it. ~ Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 0 0 #3045 jacket scale mail~ a scale mail jacket~ A scale mail jacket is lying on the ground.~ ~ 9 0 AD 4 0 0 0 40 1000 0 Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 0 0 #3046 bronze breast plate~ a bronze breast plate~ A bronze breast plate is lying on the ground.~ ~ 9 0 AD 6 0 0 0 80 7000 0 Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 0 0 #3050 raft~ a raft~ A raft has been left here.~ ~ 22 0 A 0 0 0 0 75 400 0 E raft~ The raft looks very primitive. ~ Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 0 0 #3051 canoe~ a canoe~ A canoe has been left here.~ ~ 22 0 A 0 0 0 0 32 1000 0 E canoe~ The canoe is fairly light. ~ Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 0 0 #3060 leather jerkin~ a leather jerkin~ A leather jerkin is lying on the ground.~ ~ 9 0 AD 2 0 0 0 5 100 0 Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 0 0 #3061 leather cap~ a leather cap~ A leather cap is lying on the ground.~ ~ 9 0 AE 2 0 0 0 1 50 0 Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 0 0 #3062 leather pants~ a pair of leather pants~ A pair of leather pants is lying on the ground.~ ~ 9 0 AF 2 0 0 0 5 50 0 Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 0 0 #3063 leather boots~ a pair of leather boots~ A pair of leather boots lies here.~ ~ 9 0 AG 2 0 0 0 3 50 0 Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 0 0 #3064 leather gloves~ a pair of leather gloves~ A pair of leather gloves is lying on the ground.~ ~ 9 0 AH 2 0 0 0 1 50 0 Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 0 0 #3065 leather sleeves~ a pair of leather sleeves~ A pair of leather sleeves is lying on the ground.~ ~ 9 0 AI 2 0 0 0 3 50 0 Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 0 0 #3066 studded leather jerkin~ a studded leather jerkin~ A studded leather jerkin is lying on the ground.~ ~ 9 0 AD 3 0 0 0 10 200 0 Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 0 0 #3067 hard leather cap~ a hard leather cap~ A hard leather cap is lying on the ground.~ ~ 9 0 AE 3 0 0 0 2 100 0 Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 0 0 #3068 studded leather pants~ a pair of studded leather pants~ A pair of studded leather pants is lying on the ground.~ ~ 9 0 AF 3 0 0 0 8 100 0 Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 0 0 #3069 hard leather boots~ a pair of hard leather boots~ A pair of hard leather boots lies here.~ ~ 9 0 AG 3 0 0 0 4 100 0 Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 0 0 #3070 hard leather gloves~ a pair of hard leather gloves~ A pair of hard leather gloves is lying on the ground.~ ~ 9 0 AH 3 0 0 0 1 100 0 Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 0 0 #3071 studded leather sleeves~ a pair of studded leather sleeves~ A pair of studded leather sleeves is lying on the ground.~ ~ 9 0 AI 3 0 0 0 4 100 0 Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 0 0 #3072 jerkin scale mail~ a scale mail jerkin~ A scale mail jerkin is lying on the ground.~ ~ 9 0 AD 4 0 0 0 20 500 0 Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 0 0 #3073 coif scale mail~ a scale mail coif~ A scale mail coif is lying on the ground.~ ~ 9 0 AE 4 0 0 0 4 250 0 Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 0 0 #3074 skirt scale mail~ a long scale mail skirt~ A long scale mail skirt is lying on the ground.~ ~ 9 0 AF 4 0 0 0 20 250 0 Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 0 0 #3075 boots reinforced~ a pair of reinforced boots~ A pair of reinforced boots lies here.~ ~ 9 0 AG 4 0 0 0 6 250 0 Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 0 0 #3076 gloves reinforced~ a pair of reinforced gloves~ A pair of reinforced gloves is lying on the ground.~ ~ 9 0 AH 4 0 0 0 2 250 0 Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 0 0 #3077 sleeves scale mail~ a pair of scale mail sleeves~ A pair of scale mail sleeves is lying on the ground.~ ~ 9 0 AI 4 0 0 0 8 250 0 Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 0 0 #3097 shield small metal~ a small metal shield~ A small metal shield is lying on the ground.~ ~ 9 0 AJ 4 0 0 0 3 500 0 Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 0 0 #3100 tea cup~ a cup of tea~ A cup has been set here.~ ~ 17 0 A 2 2 11 0 3 5 0 E cup~ It is a small simple cup. ~ Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 0 0 #3101 coffee cup~ a cup of coffee~ A cup has been set here.~ ~ 17 0 A 2 2 12 0 3 7 0 E cup~ It is a small simple cup. ~ Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 0 0 #3102 water cup~ a cup of water~ A cup has been set here.~ ~ 17 0 A 2 2 0 0 3 2 0 E cup~ It is a large simple cup. ~ Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 0 0 #3105 bracer bronze~ a bronze bracer~ A bronze bracer is lying on the ground.~ ~ 9 0 AM 6 0 0 0 8 2500 0 Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 0 0 #3106 bracer iron~ an iron bracer~ An iron bracer is lying on the ground.~ ~ 9 0 AM 7 0 0 0 8 5000 0 Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 0 0 #3120 key iron~ a key~ An iron key has been left here.~ ~ 18 0 A 0 0 0 0 1 0 0 E key iron~ The iron key is not special. ~ Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 0 0 #3121 key rusty~ a key~ A rusty key has been left here.~ ~ 18 0 A 0 0 0 0 1 0 0 E key rusty~ The key is a fairly large rusty key. You notice some fresh dirt on it. ~ Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 0 0 #3122 key wooden~ a key~ A wooden key has been left here.~ ~ 18 0 A 0 0 0 0 1 0 0 E key wooden~ The wooden key is not special. ~ Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 0 0 #3123 key brass~ a key~ A brass key has been left here.~ ~ 18 0 A 0 0 0 0 1 0 0 E key brass~ The brass key is small and looks like it fits a very complicated lock. ~ Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 0 0 #3124 sword long~ a long sword~ A long sword has been left here.~ ~ 5 0 AN 0 3 8 3 8 600 0 E sword long~ This is the ceremonial sword of the Mayor of New Enoch. ~ Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 0 0 #3129 hand cuffs~ a pair of hand cuffs~ A pair of hand cuffs has been left here.~ ~ 13 0 AO 0 0 0 0 4 200 0 Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 0 0 #3130 desk drawer~ the desk~ A desk is set against the western wall.~ ~ 15 0 0 34 15 3122 0 100 0 0 E drawer~ You notice a keyhole in the drawer. ~ Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 0 0 #3131 safe~ the safe~ A safe is placed in a dark corner of the room.~ ~ 15 0 0 34 15 3123 0 100 0 0 E safe~ The safe is very heavy. ~ Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 0 0 #3132 gold coins~ the gold~ A lot of gold is here.~ ~ 20 0 A 100 0 0 0 0 52385 0 Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 0 0 #3133 city key~ the City Key~ The very big City Key is lying here.~ ~ 18 0 A 0 0 0 0 10 10000 0 Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 0 0 #3134 bench~ the Bench~ A white-painted wooden bench is standing here.~ ~ 12 0 0 0 0 0 0 100 600 0 E bench~ It is a quite heavy but very comfortable bench. It is placed with its front towards the river so you can sit and watch the river and the houses on the other side. ~ Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 0 0 #3135 fountain water~ a fountain~ A small white fountain gushes forth here.~ ~ 25 0 0 50 50 0 0 500 3000 0 E fountain~ It is very nice. Made from fine white marble. ~ Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 0 0 #3136 coins gold~ a small pile of gold coins~ A small pile of gold coins lies here.~ ~ 20 0 A 100 0 0 0 0 0 0 Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 0 0 #3137 key steel~ a steel key~ A large steel key has been left here.~ ~ 18 0 A 0 0 0 0 1 0 0 E key steel~ A key of this size must fit a very strong lock. ~ Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 0 0 #3138 skin water buffalo~ a buffalo water skin~ A bloated dead buffalo is on the floor.~ ~ 17 0 A 100 100 0 0 5 30 0 Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 0 0 #3139 letter resignation~ the receptionist's letter of resignation~ The receptionist's letter of resignation is taped to the wall.~ ~ 12 0 0 0 0 0 0 999 0 0 E letter resignation~ The letter is written in a bold and feminine Carolinian hand. To whom it may concern, Lurf Industries has installed a new no-rent save and quit system. Apparently one can now save and quit at any time from anywhere inside a town or out. My services here are no longer required. Diana the Receptionist ~ Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 0 0 #3140 notice liquidation bank~ the bank's notice of liquidation~ The bank's notice of liquidation is taped to the wall.~ ~ 12 0 0 0 0 0 0 999 0 0 E notice liquidation bank~ The letter is written in a reserved and dignified Spencer hand. To whom it may concern, Lurf Industries has charmed your money. Apparently one's gold will remain close, even beyond death. We are closing down our offices. Our services here are no longer required. New Enoch City Bank ~ Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 0 0 #3232 medallion darkness~ the Medallion of Darkness~ A black medallion lies on the ground.~ ~ 9 0 AC 15 0 0 0 1 1000 0 Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 0 0 #3350 standard sword~ a standard issue sword~ You see a standard issue sword here.~ ~ 5 G AN 0 3 4 3 5 0 0 A 18 2 A 19 2 E sword~ You see a sword of great craftsmanship. Imprinted on the side is: Lurf Industries ~ Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 0 0 #3351 standard dagger~ a standard issue dagger~ You see a standard issue dagger here.~ ~ 5 G AN 0 4 4 11 5 0 0 A 18 2 A 19 1 E dagger~ You see a dagger of great craftsmanship. Imprinted on the side is: Lurf Industries ~ Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 0 0 #3352 standard mace~ a standard issue mace~ You see a standard issue mace here.~ ~ 5 G AN 0 4 4 7 5 0 0 A 18 2 A 19 2 E mace~ You see a mace of great craftsmanship. Imprinted on the side is: Lurf Industries ~ Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 0 0 #3353 standard vest~ a standard issue vest~ You see a standard issue vest here.~ ~ 9 0 AD 5 0 0 0 5 0 0 E vest~ You see a vest of great craftsmanship. Stamped on the side is: Lurf Industries ~ Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 0 0 #3354 standard shield~ a standard issue shield~ You see a standard issue shield here.~ ~ 9 0 AJ 5 0 0 0 5 0 0 E shield~ You see a shield of great craftsmanship. Imprinted on the side is: Lurf Industries ~ Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 0 0 #3355 standard cloak~ a standard issue cloak~ You see a standard issue cloak here.~ ~ 9 0 AC 5 0 0 0 5 0 0 E cloak~ You see a cloak of great craftsmanship. Imprinted on the side is: Lurf Industries ~ Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 0 0 #3356 standard helmet~ a standard issue helmet~ You see a standard issue helmet here.~ ~ 9 0 AE 5 0 0 0 5 0 0 E helmet~ You see a helmet of great craftsmanship. Imprinted on the side is: Lurf Industries ~ Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 0 0 #3357 standard leggings~ a pair of standard issue leggings~ You see a pair of standard issue leggings here.~ ~ 9 0 AF 5 0 0 0 5 0 0 E leggings~ You see leggings of great craftsmanship. Imprinted on the side is: Lurf Industries ~ Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 0 0 #3358 standard boots~ a pair of standard issue boots~ You see a pair of standard issue boots here.~ ~ 9 0 AG 5 0 0 0 5 0 0 E boots~ You see boots of great craftsmanship. Imprinted on the side is: Lurf Industries ~ Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 0 0 #3359 standard gloves~ a pair of standard issue gloves~ You see a pair of standard issue gloves here.~ ~ 9 0 AH 5 0 0 0 5 0 0 E gloves~ You see gloves of great craftsmanship. Imprinted on the side is: Lurf Industries ~ Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 0 0 #3360 standard sleeves~ a pair of standard issue sleeves~ You see a pair of standard issue sleeves here.~ ~ 9 0 AI 5 0 0 0 5 0 0 E sleeves~ You see sleeves of great craftsmanship. Imprinted on the side is: Lurf Industries ~ Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 0 0 #3361 standard cape~ a standard issue cape~ You see a standard issue cape here.~ ~ 9 0 AK 5 0 0 0 5 0 0 E cape~ You see a cape of great craftsmanship. Imprinted on the side is: Lurf Industries ~ Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 0 0 #3362 standard belt~ a standard issue belt~ You see a standard issue belt here.~ ~ 9 0 AL 5 0 0 0 5 0 0 E belt~ You see a belt of great craftsmanship. Imprinted on the side is: Lurf Industries ~ Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 0 0 #3363 standard bracer~ a standard issue bracer~ You see a standard issue bracer here.~ ~ 9 0 AM 5 0 0 0 5 0 0 E bracer~ You see a bracer of great craftsmanship. Imprinted on the side is: Lurf Industries ~ Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 0 0 #3364 ring signet~ a city guard signet ring~ You see a ring with a strange symbol on the floor.~ ~ 9 G AB 0 0 0 0 1 0 0 A 17 -6 A 24 -2 Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 0 0 #3365 war banner~ a war banner~ A war banner is on the floor here.~ ~ 1 AG A 0 0 999 0 1 0 0 A 24 -2 A 17 -2 E banner~ This is the official Lurf war banner to see you through the darkest realm! ~ Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 0 0 #3371 ring diamond wedding~ a diamond wedding ring.~ Vanya's diamond wedding ring has been left here.~ ~ 9 I AB 1 0 0 0 1 0 0 E ring diamond wedding~ A slender gold band set with a marquise-cut four carat blue-white solitaire. Inscribed on the inside of the band is: 'Your loving husband, House'. ~ Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 0 0 #3372 band gold wedding~ a gold wedding band.~ House's gold wedding band has been left here.~ ~ 9 I AB 1 0 0 0 1 0 0 E band gold wedding~ A wide, plain circle of gold inscribed: 'Your loving wife, Vanya'. ~ Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 0 0 #3373 hole opening bridge~ a hole in the bridge~ You see a small opening under the bridge.~ ~ 27 0 0 13200 0 0 0 0 0 0 Q (null)~ (null)~ (null)~ (null)~ (null)~ (null)~ 0 0 #0 #ROOMS #3100 Northwest end of Concourse~ You are at the concourse, the city wall is just west. A small promenade goes east, and the bridge is just north of here. The concourse continues south along the city wall. ~ 0 0 1 D0 You see the Bridge. ~ ~ 0 -1 3051 D1 You see the promenade. ~ ~ 0 -1 3101 D2 The promenade continues far south. ~ ~ 0 -1 3127 S #3101 Promenade~ The river gently flows west just north of here. The promenade continues further east and to the west you see the city wall. Park Road leads south from here. ~ 0 0 1 D1 The promenade. ~ ~ 0 -1 3102 D2 Park Road leads south. ~ ~ 0 -1 3131 D3 You see the Concourse. ~ ~ 0 -1 3100 S #3102 Promenade~ The river gently flows west just north of here. The promenade continues both east and west. South of here you see the entrance to the park, and a small building seems to be just west of the entrance. ~ 0 0 1 D1 You see the promenade. ~ ~ 0 -1 3103 D2 You see the park entrance. ~ ~ 0 -1 3105 D3 You see the promenade. ~ ~ 0 -1 3101 S #3103 Promenade~ The river gently flows west just north of here. The promenade continues both east and west. A small path leads south. Looking across the river you see the levee. ~ 0 0 1 D1 You see the Concourse. ~ ~ 0 -1 3104 D2 The small path leads south. ~ ~ 0 -1 3132 D3 You see the promenade. ~ ~ 0 -1 3102 S #3104 Northeast end of Concourse~ You are at the Concourse. The city wall is just east and a small promenade goes west. Looking across the river you see a building that resembles a warehouse. The Concourse continues south along the city wall. ~ 0 0 1 D2 The Concourse continues south. ~ ~ 0 -1 3130 D3 You see the promenade. ~ ~ 0 -1 3103 E wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. ~ S #3105 Park Entrance~ You are standing just inside the small park of New Enoch. To the north is the promenade and a small path leads south into the park. To your east is the famous Park Cafe. ~ 0 4 1 D0 You see the promenade. ~ ~ 0 -1 3102 D1 You see Park Cafe. ~ ~ 0 -1 3106 D2 You see the park. ~ ~ 0 -1 3108 S #3106 Park Cafe~ You are inside Park Cafe, a very well lighted, cosy place. The cafe is built from large logs. Through the windows in the northern wall you see the river, and through the southern window you see many vigorous colorful plants. ~ 0 0 0 D3 You see the park entrance. ~ ~ 0 -1 3105 S #3107 Small path through the park~ You are walking along a small path through the park. The path continues south and east. ~ 0 0 1 D1 ~ ~ 0 -1 3108 D2 ~ ~ 0 -1 3113 S #3108 Small path in the park~ You are standing on a small path inside the park. The park entrance is just north of here, and Park Cafe is just east of the entrance. The path leads further east and west. ~ 0 0 1 D0 You see the northern park entrance. ~ ~ 0 -1 3105 D1 ~ ~ 0 -1 3109 D3 ~ ~ 0 -1 3107 S #3109 Small path in the park~ You are on a small path running through the park. It continues west and south and just north of here you see the southern wall of Park Cafe. ~ 0 0 1 D2 ~ ~ 0 -1 3115 D3 ~ ~ 0 -1 3108 S #3110 Cityguard Head Quarters~ You are inside a tidy office. A big desk made from dark wood is standing in the centre of the room. ~ 0 0 0 D1 You see Park Road. ~ door~ 0 -1 3111 D3 You see a sign saying 'KEEP OUT'. ~ door~ 0 3120 3142 S #3111 Park Road~ The road continues north and south. A building is just west of here, you notice a sign on the door. The park entrance is to the east. ~ 0 0 1 D0 ~ ~ 0 -1 3131 D1 You see the park entrance. ~ ~ 0 -1 3112 D2 ~ ~ 0 -1 3118 D3 You see the cityguard head quarters. ~ door~ 0 -1 3110 E building door sign~ The sign on the door says:- Cityguard Head Quarters ~ S #3112 Western Park Entrance~ You are standing at the western end of the park. A small path leads east into the park and going west through the entrance you will reach Park Road. ~ 0 4 1 D1 ~ ~ 0 -1 3113 D3 ~ ~ 0 -1 3111 S #3113 A path in the park~ You are in the park. The paths lead north and west. Westwards is the park entrance and to the east you see a small pond. ~ 0 0 1 D0 ~ ~ 0 -1 3107 D1 You see the pond. ~ ~ 0 -1 3114 D3 You see the western park entrance. ~ ~ 0 -1 3112 S #3114 The Pond~ You are swimming around in the pond, feeling rather stupid. You can get back on the path from the eastern and western end of the pond. ~ 0 0 6 D1 ~ ~ 0 -1 3115 D3 ~ ~ 0 -1 3113 S #3115 A path in the park~ You are in the park. The paths lead north and east. Eastwards is the park entrance and to the west you see a small pond. ~ 0 0 1 D0 ~ ~ 0 -1 3109 D1 ~ ~ 0 -1 3116 D3 ~ ~ 0 -1 3114 S #3116 Eastern Park Entrance~ You are standing at the eastern end of the park. A small path leads west into the park. Going east through the entrance you will reach Emerald Avenue. ~ 0 4 1 D1 ~ ~ 0 -1 3117 D3 ~ ~ 0 -1 3115 S #3117 Emerald Avenue~ You are at Emerald Avenue which continues north and south. To the west is the park entrance and to the east is the not very big Town Hall of New Enoch. ~ 0 0 1 D0 ~ ~ 0 -1 3132 D1 ~ ~ 0 -1 3137 D2 ~ ~ 0 -1 3119 D3 ~ ~ 0 -1 3116 S #3118 Park Road~ You are on Park Road which leads north and south. ~ 0 0 1 D0 ~ ~ 0 -1 3111 D2 ~ ~ 0 -1 3135 S #3119 Emerald Avenue~ You are standing at a bend on Emerald Avenue. The road leads north and west. ~ 0 0 1 D0 ~ ~ 0 -1 3117 D3 ~ ~ 0 -1 3133 S #3120 Road Crossing~ You are in the middle of the road cross. Roads lead in all directions. A huge black iron chain as thick as a tree trunk is fastened into the ground at the centre of the road cross. Its other end leads directly upwards towards the sky. A road sign is here. ~ 0 0 1 D0 ~ ~ 0 -1 3133 D1 ~ ~ 0 -1 3136 D2 ~ ~ 0 -1 3134 D3 ~ ~ 0 -1 3135 E sign~ The sign points in all directions: North - Emerald Avenue. East - Park Road. South - Emerald Avenue. West - Park Road. Someone has added the following with red paint: Up - Redferne's Flying Citadel. ~ E chain~ The the chain reaches the clouds high above you. It must take some really powerful magic to hold such a chain in place. ~ S #3121 Emerald Avenue~ You are standing at a bend on Emerald Avenue. The road leads south and east. ~ 0 0 1 D1 ~ ~ 0 -1 3134 D2 ~ ~ 0 -1 3125 S #3122 Park Road~ You are on Park Road which leads south and north. Elm Street is east of here. ~ 0 0 1 D0 ~ ~ 0 -1 3136 D1 ~ ~ 0 -1 3123 D2 ~ ~ 0 -1 3126 S #3123 Elm Street~ You are on Elm street. Park Road is to the west and Elm Street continues in eastward direction. ~ 0 0 1 D1 ~ ~ 0 -1 3124 D3 ~ ~ 0 -1 3122 S #3124 End of Elm Street~ You are at the end of Elm Street. An old elm tree grows here. ~ 0 0 1 D3 ~ ~ 0 -1 3123 E elm tree~ The fresh young leaves of the elm tree wave gently in the wind. ~ S #3125 Emerald Avenue~ You are on Emerald Avenue which continues north. The Concourse is south of here. ~ 0 0 1 D0 ~ ~ 0 -1 3121 D2 ~ ~ 0 -1 3128 S #3126 Park Road~ You are on Park Road which continues north. The Concourse is south of here. ~ 0 0 1 D0 ~ ~ 0 -1 3122 D2 ~ ~ 0 -1 3129 S #3127 On the Concourse~ You are at the southwest corner of the city wall. The Concourse leads both north and east. ~ 0 0 1 D0 ~ ~ 0 -1 3100 D1 ~ ~ 0 -1 3128 S #3128 On the Concourse~ The Concourse continues both east and west. Emerald Avenue is north of here. ~ 0 0 1 D0 ~ ~ 0 -1 3125 D1 ~ ~ 0 -1 3129 D3 ~ ~ 0 -1 3127 S #3129 On the Concourse~ The Concourse continues both east and west. Park Road is north of here and an iron grate leads south to the graveyard. A bronze sign has been set on the wall next to the grate. ~ 0 1 1 D0 ~ ~ 0 -1 3126 D1 ~ ~ 0 -1 3130 D2 ~ ~ 0 0 3600 D3 ~ ~ 0 -1 3128 E grate~ Looks heavy. ~ E sign~ The sign says :- Graveyard of New Enoch Many brave adventurers have found their final resting place here. Please show respect and do not desecrate their tombs. ~ S #3130 On the Concourse~ You are at the southeast corner of the city wall. The Concourse leads both north and west. ~ 0 0 1 D0 ~ ~ 0 -1 3104 D3 ~ ~ 0 -1 3129 S #3131 Park Road~ You are at Park Road which continues north and south. ~ 0 0 1 D0 ~ ~ 0 -1 3101 D2 ~ ~ 0 -1 3111 S #3132 Emerald Avenue~ You are standing on the north end of Emerald Avenue. To the north is the promenade and to the east is the small street Penny Lane. ~ 0 0 1 D0 ~ ~ 0 -1 3103 D1 ~ ~ 0 -1 3139 D2 ~ ~ 0 -1 3117 S #3133 Emerald Avenue~ You are standing at a bend on Emerald Avenue. To the east the road goes on and to the south is the Road Crossing. ~ 0 0 1 D1 ~ ~ 0 -1 3119 D2 ~ ~ 0 -1 3120 S #3134 Emerald Avenue~ You are standing at a bend on Emerald Avenue. To the west the road goes on and to the north is the Road Crossing. ~ 0 0 1 D0 ~ ~ 0 -1 3120 D3 ~ ~ 0 -1 3121 S #3135 Park Road~ You are at a bend on Park Road. To the north the road goes on and to the east is the Road Crossing. To the south, the ancient cliffs rise from deep under the ground, forming a wall. ~ 0 0 1 D0 ~ ~ 0 -1 3118 D1 ~ ~ 0 -1 3120 S #3136 Park Road~ You are at a bend on Park Road. To the south the road goes on and to the west is the Road Crossing. ~ 0 0 1 D2 ~ ~ 0 -1 3122 D3 ~ ~ 0 -1 3120 S #3137 The Waiting Room~ You are standing in the waiting room at the town hall. Wooden chairs stand along the walls and a long desk is placed in the middle of the room. ~ 0 0 0 D1 It looks like some kind of office. ~ ~ 0 -1 3138 D3 The exit west leads to Emerald Avenue. ~ ~ 0 -1 3117 S #3138 The Mayor's Office~ You are in the not very big office of the Mayor of New Enoch. A large and polished but completely empty desk is standing in front of an armchair that looks so comfortable that it most of all resembles a bed with the head end raised slightly. ~ 0 0 0 D3 The waiting room is to the west. ~ ~ 0 -1 3137 E chair armchair~ This chair is really a masterpiece. A chair where one can sit as comfortably as in a bed. All lecture halls should be equipped with these things. ~ S #3139 Penny Lane~ You are on Penny Lane. Emerald Avenue is to the west and Penny Lane continues in eastward direction. ~ 0 0 1 D1 ~ ~ 0 -1 3140 D3 ~ ~ 0 -1 3132 S #3140 Penny Lane~ You are on Penny Lane. The narrow road continues north and west. ~ 0 0 1 D0 ~ ~ 0 -1 3141 D3 ~ ~ 0 -1 3139 S #3141 End of Penny Lane~ You are at the end of Penny Lane. The only exit appears to be south. ~ 0 0 1 D2 ~ ~ 0 -1 3140 S #3142 Captain's Office~ You are in the Office of the Captain of the Guard. The New Enoch Coat of Arms is hanging on the north wall and a heavy steel door is to the south. ~ 0 0 0 D1 You see the Cityguard Head Quarters. ~ door~ 0 3120 3110 D2 You see the heavy steel door. ~ door~ 0 3137 3143 E arms~ Although a bit dusty the Coat of Arms is an excellent piece of work. ~ S #3143 The Jail~ You are in a dark and humid jail. The dark stone walls are hard and cold to the touch. A heavy steel door is to the north. ~ 0 0 0 D0 You see the heavy steel door. ~ door~ 0 3137 3142 E wall walls~ The walls are marked with lots of scratches. Some of them spell sentences like "JAIL IS BETTER THAN SQL" and "INGRES STRIKES AGAIN". ~ S #3144 Wall Road~ You are walking along wall road, just north of the west gate of New Enoch. The road continues along the western wall to the north, towards an intersection with a busy Clan street. ~ 0 0 0 D0 ~ ~ 0 0 3145 D2 ~ ~ 0 0 3040 S #3145 Wall Road~ Wall road intersects with a crowded Clan Road here, filled with shops and artisans. The street stretches off to the east, towards the far wall of the city. Wall road continues to the north and south. ~ 0 0 0 D0 ~ ~ 0 0 3156 D1 ~ ~ 0 0 3146 D2 ~ ~ 0 0 3144 S #3146 Clan Road~ You are standing on the western end of Clan Road. The traffic here is light. This is a quieter section of New Enoch. You can hear the sound of haggling coming from the east. ~ 0 0 0 D1 ~ ~ 0 0 3147 D3 ~ ~ 0 0 3145 S #3147 Clan Road~ You are walking along Clan Road. Clan Road continues on to the east and the west. To the south of you is the money changer. ~ 0 0 0 D1 ~ ~ 0 0 3148 D2 ~ ~ 0 0 3154 D3 ~ ~ 0 0 3146 S #3148 Clan Road~ The shops on this stretch of Clan road are long-closed and boarded up. Not much traffic passes through this part, as there is nothing to buy. ~ 0 0 0 D1 ~ ~ 0 0 3149 D3 ~ ~ 0 0 3147 S #3149 Clan Road~ Noise and light abound on this part of Clan Road. Clan road continues off to the east and west. ~ 0 0 0 D1 ~ ~ 0 0 3150 D3 ~ ~ 0 0 3148 S #3150 Clan Road~ Clan Road seems to widen here slightly, allowing more traffic to travel through the area. To the south is another entrance to the busy pub. This door is also open wide and spilling forth the sounds of happy patrons. ~ 0 0 0 D1 ~ ~ 0 0 3151 D2 ~ ~ 0 0 3155 D3 ~ ~ 0 0 3149 S #3151 Clan Road~ Desc You are at the eastern end of Clan Road. To the east of you, the tall wall around the city looms up before you and casts its shadow on you. Clan Road continues to the west. ~ 0 0 0 D1 ~ ~ 0 0 3152 D3 ~ ~ 0 0 3150 S #3152 Wall Road~ Here, wall road meets up with a busy clan street heading off towards the west, and the far wall of the city. You can smell spices, perfume, freshly cured hide, and other strange scents, all mingle together in one heady aroma. Wall road continues to the north and south. ~ 0 0 0 D0 ~ ~ 0 0 3162 D2 ~ ~ 0 0 3153 D3 ~ ~ 0 0 3151 S #3153 Wall Road~ You are near the center of wall road, just north of the east gate of the city. To the north, you can see an intersection with a crowded clan street. The guards at the gate eye you suspiciously from afar. ~ 0 0 0 D0 ~ ~ 0 0 3152 D2 ~ ~ 0 0 3041 S #3154 Money Changer's Room~ A few strategically placed lanterns keep this place well-lit in the absence of any windows. The room is surprisingly well appointed with tapestries hanging on the walls. You'd wager your life the moneylender's guards are behind them, as there are none here. The moneylender himself works from behind a large desk, no doubt holding a fortune in gold and silver. ~ 0 0 0 D0 ~ ~ 0 0 3147 S #3155 A Room in the Pub~ This part of the pub is filled with dancing and singing. A wandering minstrel is on a chair in a corner with his lute. A busty red headed woman is standing near him and singing a tale of comedic heroism. Drunk men sit laughing at their tables and busy bar maids weave through the crowd with full mugs and horns of ale and mead. ~ 0 0 0 D0 ~ ~ 0 0 3150 S #3156 Wall Road~ You are walking along wall road, which extends along the inside of the western wall of New Enoch. To the south, you can see an intersection with a crowded Clan street. The northwestern corner of the city wall lies ahead to the north. ~ 0 0 0 D0 ~ ~ 0 0 3157 D2 ~ ~ 0 0 3145 S #3157 The Northwest Corner~ You are standing beneath the northwestern corner of the city wall, on a turn in wall road. You can head south, towards the west gate, or east, to the north gate. ~ 0 0 0 D1 ~ ~ 0 0 3158 D2 ~ ~ 0 0 3156 S #3158 Wall Road~ The city walls tower over you as walk down wall road, between the northwestern corner of the wall to the west, and the northern gate of New Enoch to the east. ~ 0 0 0 D1 ~ ~ 0 0 3159 D3 ~ ~ 0 0 3157 S #3159 Inside the North Gate of New Enoch~ Two small towers surround a strong wooden gate, connected by a small stone bridge set with murder holes. This gate is not as heavily guarded as the others, as the plains outside are safe to travel. You can leave New Enoch to the north, or continues along wall road to the west and east. A teeming clan street is visible to the south, and beyond that the graceful spires of the Temple of Dominion, but there is no way to reach them from here. ~ 0 0 0 D0 ~ ~ 0 0 3163 D1 ~ ~ 0 0 3160 D3 ~ ~ 0 0 3158 S #3160 Wall Road~ You are walking along wall road, between the northern gate of the city and the northeastern corner of the city walls. You can see bloodstains on the road... Better be on guard for thieves. ~ 0 0 0 D1 ~ ~ 0 0 3161 D3 ~ ~ 0 0 3159 S #3161 The Northeast Corner~ Wall road turns the corner here, as you pass by the northeastern edge of the city wall. The north gate lies to your west, and the road south leads to the eastern gate of New Enoch. ~ 0 0 0 D2 ~ ~ 0 0 3162 D3 ~ ~ 0 0 3160 S #3162 Wall Road~ Just south of you is an intersection with a crowded clan street. The eastern wall of New Enoch is beside you, and to the north you can see the northeast corner of the city wall. ~ 0 0 0 D0 ~ ~ 0 0 3161 D2 ~ ~ 0 0 3152 S #3163 Outside the North Gate of New Enoch~ You stand outside the north gate of the walled city of New Enoch. A dusty trail is visibile to the north, it stretches around the walls of the city. Further north are the wide expanses of the northern plains, leading to the village of Ofcol. You can return to New Enoch to the south. ~ 0 0 0 D0 ~ ~ 0 0 3904 D2 ~ ~ 0 0 3159 S #3200 Under the Bridge~ The arch under the bridge is covered by seaweed for one foot above the surface of the river. The water gently flows through an opening in the lower part of the city wall. ~ 0 0 7 D1 ~ ~ 0 -1 3201 D3 ~ ~ 0 0 9772 E wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. Looks pretty solid. ~ S #3201 On the River~ North of here you see the miserable buildings of the poor alley. The river flows west towards the bridge. The riverbanks are too steep to climb. ~ 0 0 7 D1 ~ ~ 0 -1 3202 D3 ~ ~ 0 -1 3200 S #3202 On the River~ North of here you see the dump. The river flows from east to west. The riverbanks are too steep to climb. ~ 0 0 7 D1 ~ ~ 0 -1 3203 D3 ~ ~ 0 -1 3201 S #3203 On the River~ The levee is directly north of here. The river flows in an east west direction. ~ 0 4 7 D0 ~ ~ 0 -1 3049 D1 ~ ~ 0 -1 3204 D3 ~ ~ 0 -1 3202 S #3204 On the River~ You see the warehouse on the northern riverbank. East of here you see the city wall. The river flows west towards the levee. ~ 0 0 7 D1 ~ ~ 0 -1 3205 D3 ~ ~ 0 -1 3203 S #3205 On the River~ The river enters from a hole in the eastern city wall. The hole has been blocked by several vertically positioned iron bars set into the wall. ~ 0 0 7 D1 ~ ~ 0 0 5001 D3 ~ ~ 0 -1 3204 S #3206 The Bank~ You find yourself in the bank, here you can deposit money and withdraw money. And any money you leave in the bank will be kept safe. At a small cost. There is a small sign that says 'Sacrifice your MUSHROOMS!'. ~ 0 1298 0 D3 ~ ~ 0 -1 3054 S #3207 The Donation Room~ You are in a large room that is some sort of storage room, the intended use is for storing unwanted equipment and weapons. This could be very handy for people new to this world, as it is an easy way to pick up good equipment without having to travel too far. There is a small sign that says 'Sacrifice your MUSHROOMS!'. ~ 0 1042 0 D1 ~ ~ 0 -1 3054 S #3001 The Temple Of New Enoch~ You are in the southern end of the temple hall in the Temple of New Enoch. The temple has been constructed from giant marble blocks, eternal in appearance, and most of the walls are covered by ancient wall paintings picturing Gods, Giants and peasants. Large steps lead down through the grand temple gate, descending the huge mound upon which the temple is built and ends on the temple square below. Equally large steps lead UP through a small door into the ENTRANCE to LURF SCHOOL. (type 'up' to go to LURF SCHOOL.) A small plaque is on this wall. ~ 0 4 1 D0 At the northern end of the temple hall is a statue and a huge altar. ~ ~ 0 -1 3054 D2 You see the temple square. ~ ~ 0 -1 3005 D4 ~ ~ 0 0 3700 E plaque~ This entire world has been integrated, modified, debugged, and enhanced by Hatchet, Kahn, and Furey of MERC Industries to be run by any MERC Mud. 1992 December 17 The entire world has been redone by Dominion and Viscera of Lurking Fear II. Be warned, the world as you may have known it is not the same. ~ S #3002 Cleric's Inner Sanctum~ This is the inner sanctum. A picture of the mighty Thor, is hanging on the wall, just above the altar which is set against the western wall. A well in the middle of the floor leads down into darkness. Vile smells waft from the depths. ~ 0 4 0 D1 You see your favorite place, the bar of divination. ~ ~ 0 -1 3003 S #3003 Cleric's Bar~ The bar is one of the finest in the land, lucky it is members only. Fine furniture is set all around the room. A small sign is hanging on the wall. ~ 0 4 0 D2 You see the entrance. ~ ~ 0 -1 3004 D3 You see the inner sanctum. ~ ~ 0 -1 3002 E sign~ The sign reads: Free instructions provided by the waiter: Buy - Buy something (drinkable) from the waiter. List - The waiter will show you all the different drinks and specialties, and tell the price of each. ~ S #3004 Entrance to Cleric's Guild~ The entrance hall is a small modest room, reflecting the true nature of the Clerics. The exit leads east to the temple square. A small entrance to the bar is in the northern wall. ~ 0 0 0 D0 You see the bar, richly decorated with really stylish furniture. ~ ~ 0 -1 3003 D1 You see the Temple Square. ~ ~ 0 -1 3005 S #3005 The Temple Square~ You are standing on the temple square. Huge marble steps lead up to the temple gate. The entrance to the Clerics Guild is to the west, and the old Grunting Boar Inn, is to the east. Just south of here you see the market square, the center of New Enoch. ~ 0 0 1 D0 You see the temple. ~ ~ 0 -1 3001 D1 You see the good old Grunting Boar Inn. ~ ~ 0 -1 3006 D2 You see the Market Square. ~ ~ 0 -1 3014 D3 You see the entrance to the Clerics Guild. ~ ~ 0 -1 3004 D4 You see the air. ~ ~ 0 -1 3057 S #3006 Entrance to the Grunting Boar Inn~ You are standing in the entrance hall of the Grunting Boar Inn. The hall has been wisely decorated with simple but functional furniture. A small staircase leads up to the defunct reception room and the bar is to the east. ~ 0 0 0 D1 Surprise! You see the bar. ~ ~ 0 -1 3007 D3 You see the temple square. ~ ~ 0 -1 3005 D4 You see the defunct reception room. ~ ~ 0 -1 3008 S #3007 The Grunting Boar~ You are standing in the bar. The bar is set against the northern wall, old archaic writing, carvings and symbols cover its top. A fireplace is built into the western wall, and through the southeastern windows you can see the temple square. This place makes you feel like home. A small sign with big letters is fastened to the bar. ~ 0 0 0 D3 You see the exit to the entrance hall. ~ ~ 0 -1 3006 E sign~ The sign reads: Free instructions provided by the Grunting Boar Inn. Buy - Buy something (drinkable) from the bartender. List - The bartender will show you all the different drinks and specialties, and tell the price of each. ~ E writing carving carvings symbols symbol~ Although it is very hard to understand, you think it looks a lot like beer, poems about beer, and small beer-mugs. ~ S #3008 The Defunct Reception~ You are standing in a dusty, defunct reception. The staircase leads down to the entrance hall. ~ 0 0 0 D5 You see the entrance hall. ~ ~ 0 -1 3006 S #3009 The Bakery~ You are standing inside the small bakery. A sweet scent of Danish and fine bread fills the room. The bread and Danish are arranged in fine order on the shelves, and seem to be of the finest quality. A small sign is on the counter. ~ 0 0 0 D2 You see the main street. ~ ~ 0 -1 3013 E danish pastry~ You see that this is truly delicious pastry. Must be made by a Dane from Denmark (which surely is not the capital of Sweden!). Former ruler of Scandinavia, England, Northern Germany, Northern France, Russia, Greenland, Iceland, Estonia etc. etc. The sight of those large, wholesome chokoladeboller makes your mouth water and your soul sing. ~ E sign~ Free instructions provided by the store: Buy - Will buy you some bread or pastry. List - The baker will kindly tell you the price and sort of the bread in his bakery. ~ S #3010 The General Store~ You are inside the general store. All sorts of items are stacked on shelves behind the counter, safely out of your reach. A small note hangs on the wall. ~ 0 0 0 D2 You see the main street. ~ ~ 0 -1 3015 E note~ The note reads: List - Show which various items are in the store. Buy - Buy an item. Value - The shopkeeper will (free of charge) tell how much he will pay for your item. Sell - Sell an item. ~ S #3011 The Weapon Shop~ You are inside the weapon shop. There is a small note on the counter. ~ 0 0 0 D2 You see the main street. ~ ~ 0 -1 3016 E note~ The note reads: List - Show which various items are in the store. Buy - Buy an item. Value - The shopkeeper will (free of charge) tell how much he will pay for your item. Sell - Sell an item. ~ S #3012 Main Street~ You are at the end of the main street of New Enoch. South of here is the entrance to the Guild of Magic Users. The street continues east towards the market square. The magic shop is to the north and to the west is the city gate. ~ 0 0 1 D0 You see the magic shop. ~ ~ 0 -1 3033 D1 You see the main street. ~ ~ 0 -1 3013 D2 You see the entrance to the Guild of Magic Users. ~ ~ 0 -1 3017 D3 You see the city gate. ~ ~ 0 -1 3040 S #3013 Main Street~ You are on the main street passing through the City of New Enoch. South of here is the entrance to the Armoury, and the bakery is to the north. East of here is the market square. ~ 0 0 1 D0 You see the bakery. ~ ~ 0 -1 3009 D1 You see the market square. ~ ~ 0 -1 3014 D2 You see the armoury. ~ ~ 0 -1 3020 D3 You see the main street. ~ ~ 0 -1 3012 S #3014 Market Square~ You are standing on the market square, the famous Square of New Enoch. A large, peculiar looking statue is standing in the middle of the square. Roads lead in every direction, north to the temple square, south to the common square, east and westbound is the main street. ~ 0 0 1 D0 You see the temple square. ~ ~ 0 -1 3005 D1 You see the main street. ~ ~ 0 -1 3015 D2 You see the common square. ~ ~ 0 -1 3025 D3 You see the main street. ~ ~ 0 -1 3013 E statue~ What you see is the New Enoch Worm, stretching around the Palace of New Enoch. ~ S #3015 The Main Street~ You are on Main Street crossing through town. To the north is the general store, and the main street continues east. To the west you see and hear the market place and to the south is the CSC's News Stand. ~ 0 0 1 D0 You see the general store. ~ ~ 0 -1 3010 D1 You see Main Street. ~ ~ 0 -1 3016 D2 You see the Jeweller's Shop. ~ ~ 0 -1 3034 D3 You see the market square. ~ ~ 0 -1 3014 S #3016 The Main Street~ The main street, to the north is the weapon shop and to the south is the Guild of Swordsmen. To the east you leave town and to the west the street leads to the market square. ~ 0 0 1 D0 You see the weapon shop. ~ ~ 0 -1 3011 D1 You see the city gate. ~ ~ 0 -1 3041 D2 You see the swordsmen's guild. ~ ~ 0 -1 3021 D3 You see the main street leading to the market square. ~ ~ 0 -1 3015 S #3017 Entrance to Mage's Guild~ The entrance hall is a small, poor lighted room. ~ 0 0 0 D0 You see the main street. ~ ~ 0 -1 3012 D2 You see your favorite place, the Mage's Bar. ~ ~ 0 -1 3018 S #3018 Mage's Bar~ The bar is one of the wierdest in the land. Mystical images float around the air. Illusions of fine furniture appear all around the room. ~ 0 4 0 D0 You see the lobby. ~ ~ 0 -1 3017 D1 You see the laboratory. ~ ~ 0 -1 3019 S #3019 Mage's Laboratory~ This is the Magical Experiments Laboratory. Dark smoke-stained stones arch over numerous huge oaken tables, most of these cluttered with strange- looking pipes and flasks. The floor is covered with half-erased pentagrams and even weirder symbols, and a blackboard in a dark corner has only been partially cleaned, some painful-looking letters faintly visible. A well in the middle of the floor leads down into darkness. Vile smells waft from the depths. ~ 0 4 0 D3 You see the bar. ~ ~ 0 -1 3018 S #3020 The Armoury~ The armoury with all kinds of armours on the walls and in the window. You see helmets, shields and chain mails. To the north is the main street. On the wall is a small note. ~ 0 0 0 D0 You see the main street. ~ ~ 0 -1 3013 E note~ You can use these commands for trading: value <item> To get the price of an item in your possession. sell <item> To sell something. buy <item> To buy something (provided that the shop has it in store). list Gives you a listing of the shop's inventory. WE DON'T GIVE CREDIT; WE DON'T EXPECT TO RECEIVE CREDIT! NO HAGGLING ~ S #3021 Entrance Hall to the Guild of Swordsmen~ The entrance hall to the Guild of Swordsmen. A place where one has to be careful not to say something wrong (or right). To the east is the bar and to the north is the main street. ~ 0 0 0 D0 You see the main street. ~ ~ 0 -1 3016 D1 You see the swordsmen's bar, many noises comes from there. ~ ~ 0 -1 3022 S #3022 The Bar of Swordsmen~ The bar of swordsmen, once upon a time beautifully furnished. But now the furniture is all around you in small pieces. To the south is the yard, and to the west is the entrance hall. ~ 0 4 0 D2 You see the practice yard. ~ ~ 0 -1 3023 D3 You see the entrance hall to the thieves guild. ~ ~ 0 -1 3021 S #3023 The Tournament and Practice Yard~ The practice yard of the fighters. To the north is the bar. A well leads down into darkness. ~ 0 4 0 D0 You see the bar. ~ ~ 0 -1 3022 S #3024 Eastern End of Poor Alley~ You are at the poor alley. South of here is the Grubby Inn and to the east you see common square. The alley continues further west. ~ 0 0 1 D1 You see the common square. ~ ~ 0 -1 3025 D2 You see the Inn. ~ ~ 0 -1 3048 D3 You see the poor alley. ~ ~ 0 -1 3044 S #3025 The Common Square~ The common square, people pass you, talking to each other. To the west is the poor alley and to the east is the dark alley. To the north, this square is connected to the market square. From the south you notice a nasty smell. ~ 0 0 1 D0 You see the market square. ~ ~ 0 -1 3014 D1 You see the dark alley. ~ ~ 0 -1 3026 D2 You see the city dump. ~ ~ 0 -1 3030 D3 You see the poor alley. ~ ~ 0 -1 3024 S #3026 The Dark Alley~ The dark alley, to the west is the common square and to the south is the Guild of Thieves. The alley continues east. ~ 0 0 1 D1 The alley continues east. ~ ~ 0 -1 3045 D2 You see the entrance to the thieves guild. ~ ~ 0 -1 3027 D3 You see the common square. ~ ~ 0 -1 3025 E guild~ It is the thieves guild, don't enter if you care about your health or money. ~ S #3027 Entrance Hall to the Guild of Thieves~ The entrance hall to the thieves' and assassins' guild. A place where you can lose both your life and your money, if you are not careful. To the north is the dark alley and to the east is the thieves' bar. ~ 0 0 0 D0 You see the alley. ~ ~ 0 -1 3026 D1 You see the thieves bar, where everything disappears. ~ ~ 0 -1 3028 S #3028 The Thieves Bar~ The bar of the thieves. Once upon a time this place was beautifully furnished, but now it seems almost empty. To the south is the yard, and to the west is the entrance hall. (Maybe the furniture has been stolen?!) ~ 0 4 0 D2 You see the secret yard. ~ ~ 0 -1 3029 D3 You see the entrance hall to the thieves guild. ~ ~ 0 -1 3027 E furniture~ As you look at the furniture, the chair you sit on disappears. ~ S #3029 The Secret Yard~ The secret practice yard of thieves and assassins. To the north is the bar. A well leads down into darkness. ~ 0 4 0 D0 You see the bar. ~ ~ 0 -1 3028 S #3030 The Dump~ The dump, where the people from the city drop their garbage. Through the garbage you can see a large junction of pipes, looks like the entrance to the sewer system. South of here you see the river and to the north is the common square. ~ 0 4 2 D0 You see the common square. ~ ~ 0 -1 3025 D2 ~ ~ 0 0 3504 D5 ~ ~ 0 0 7030 S #3031 The Pet Shop~ The Pet Shop is a small crowded store, full of cages and animals of various sorts and sizes. There is a sign on the wall. ~ 0 4160 0 D2 You see the Alley. ~ ~ 0 -1 3045 D5 ~ ~ 0 0 3032 E sign~ The sign reads: Use 'List' to see the available pets. Use 'Buy <pet> <name>' to buy yourself a pet and name it. You can use 'order <pet> <instructions>' to order your pets around. If you abuse your pet, it will no longer regard you as its master. If you have several pets you may use 'order all <instructions>' Regards, The Shopkeeper ~ S #3032 Pet Shop Store~ This is the small dark room in which the Pet Shop Boy keeps his pets. It is vital that this room be immediately after the pet shop. ~ 0 4 0 D4 ~ ~ 0 0 3031 S #3033 The Magic Shop~ You are in a small room that smells of rare chemicals and spices. Dividing the room in two is a large desk, and on the wall behind it are numerous shelves crammed with jars, bottles, books and scrolls of all sorts and sizes. ~ 0 0 0 D2 You see the main street. ~ ~ 0 -1 3012 E jars bottles~ Some of them are transparent enabling you to see that some contain colored powders while others contain body parts of various animals. ~ E books~ Most of them appear to be very old and dusty. ~ E scrolls~ Each scroll is stored in a leather tube that protects it from moist. ~ S #3034 The News Stand~ A metallic taste lingers in the air with smells of sundry ingredients of dubious origin--a sure sign that you've entered a printer's shop. Foul vats filled with wood pulp line the back of the room, and along another wall shelves hold hundreds of screens supporting drying newspapers. The corners of the room are filled with stacks of back issues of the Crimson Sweat Chronicle, and near the press is the entrance to the editor's office. ~ 0 0 0 D0 You see Main Street. ~ ~ 0 -1 3015 D1 ~ ~ 0 0 3060 E oil lamps~ They are made from polished gold and looks as if they are securely fastened to the smooth stone walls. ~ E desk~ Your face is reflected in its surface. ~ E sign~ The golden letters say :- Use 'list' to see what is in store, 'buy <item>' to buy an item, 'sell <item>' to sell an item and 'value <item>' to make the jeweller evaluate an item. ~ S #3035 The Leather Shop~ An acrid smell fills this large room. Along the walls are numerous shelves containing all sorts of animal hide and in the crackling fireplace hangs a big iron pot with boiling water. In the middle of the room is a large oak table. A wooden sign is hanging above the fireplace. ~ 0 0 0 D2 You see the alley. ~ ~ 0 -1 3044 E fireplace~ It is a rather large fireplace made from heavy granite rocks. ~ E table~ It is made from solid oak but appears to be very used. Its surface is covered in marks and scratches. A large burning candle stands directly on the table surface, tallow flowing down its sides. ~ E pot~ Several large pieces of leather hide are boiling in the iron pot. ~ E sign~ The wooden sign says :- Use 'list' to see what is in store, 'buy <item>' to buy an item, 'sell <item>' to sell an item and 'value <item>' to make the leather worker evaluate an item. ~ S #3040 Inside the West Gate of New Enoch~ You are by two small towers that have been built into the city wall and connected with a footbridge across the heavy wooden gate. Main Street leads east and Wall Road leads south from here. ~ 0 0 1 D0 ~ ~ 0 0 3144 D1 You see Main Street. ~ ~ 0 -1 3012 D2 You see the road running along the inner side of the city wall. You notice that it is called Wall Road. ~ ~ 0 -1 3042 D3 The city gate is to the west. ~ gate~ 0 3133 3052 E bridge footbridge~ It is too high up to reach but it looks as if one easily could walk across it from one tower to the other. ~ E gate~ It is a set of very big double doors made from hard wood. They have been reinforced with large iron bands to make them even more sturdy. One of the doors is equipped with a very big lock. ~ E tower towers~ Both of the towers are built from large grey rocks that have been fastened to each other with some kind of mortar, just like the city wall. ~ E wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. ~ S #3041 Inside the East Gate of New Enoch~ You are by two small towers that have been built into the city wall and connected with a footbridge across the heavy wooden gate. Main Street leads west from here. South of here is the wall road, but it looks dirty and not too safe. ~ 0 0 1 D0 ~ ~ 0 0 3153 D1 You see the city gate. ~ gate~ 0 3133 3053 D2 ~ ~ 0 0 2171 D3 You see Main Street.~ ~ 0 -1 3016 E bridge footbridge~ It is too high up to reach but it looks as if one easily could walk across it from one tower to the other. ~ E gate~ It is a set of very big double doors made from hard wood. They have been reinforced with large iron bands to make them even more sturdy. One of the doors is equipped with a very big lock. ~ E tower towers~ Both of the towers are built from large grey rocks that have been fastened to each other with some kind of mortar, just like the city wall. ~ E wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. ~ S #3042 Wall Road~ You are walking next to the western city wall. The road continues further south and the city gate is just north of here. ~ 0 0 1 D0 You see the city gate. ~ ~ 0 -1 3040 D2 The road continues further south. ~ ~ 0 -1 3043 E wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. ~ S #3043 Wall Road~ You are walking next to the western city wall. Wall Road continues further north and south. A small, poor alley leads east. Some letters have been written on the wall here. ~ 0 0 1 D0 The road continues further north. ~ ~ 0 -1 3042 D1 The alley leads east. ~ ~ 0 -1 3044 D2 The road continues further south. ~ ~ 0 -1 3047 D3 ~ ~ 0 0 4200 E letters~ It says 'Who watches the watchmen?' ~ E wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. ~ S #3044 Poor Alley~ You are in narrow and dirty alley leading east and west. The leather shop is to the north. ~ 0 0 1 D0 The leather shop is to the north. ~ ~ 0 -1 3035 D1 The alley leads east. ~ ~ 0 -1 3024 D2 ~ ~ 0 0 2770 D3 The alley leads west. ~ ~ 0 -1 3043 S #3045 Alley at Levee~ You are standing in the alley which continues east and west. South of here you see the levee. North is the Pet Shop. ~ 0 0 1 D0 You see, hear, and smell the pet shop. ~ ~ 0 0 3031 D1 The alley leads east. ~ ~ 0 -1 3046 D2 You see the levee. ~ ~ 0 -1 3049 D3 The alley leads west. ~ ~ 0 -1 3026 S #3046 Eastern end of Alley~ You are standing at the eastern end of the alley. An old three-story warehouse is directly south of here, and the Mob Factory is east. ~ 0 0 1 D1 ~ ~ 0 0 9400 D2 You see the warehouse. ~ ~ 0 -1 3050 D3 You see the alley. ~ ~ 0 -1 3045 S #3047 Wall Road~ You are standing on the road next to the western city wall which continues north. South of here is a bridge across the river. ~ 0 0 1 D0 You see the road. ~ ~ 0 -1 3043 D2 You see the bridge. ~ ~ 0 -1 3051 E wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. ~ S #3048 Grubby Inn~ You are inside the old Grubby Inn. This place has not been cleaned for several decades, vile smells make you dizzy. ~ 0 0 0 D0 You see the alley. ~ ~ 0 -1 3024 S #3049 Levee~ You are at the levee. South of here you see the river gently flowing west. The river bank is very low making it possible to enter the river. ~ 0 0 1 D0 You see the Alley. ~ ~ 0 -1 3045 D2 You see the river flowing west. ~ ~ 0 -1 3203 S #3050 Abandoned Warehouse~ You are inside the only room in the old warehouse. The place is very dusty and appears to have been unused for many years. The skylight spills violet-tinged light. ~ 0 0 0 D0 You see the alley. ~ ~ 0 -1 3046 D4 ~ ~ 0 0 8601 S #3051 On the Bridge~ You are standing on the stone bridge crosses the river. The bridge is built out from the western city wall and the river flows west through an opening in the wall ten feet below the bridge. ~ 0 0 1 D0 You see the road. ~ ~ 0 -1 3047 D2 You see the Concourse. ~ ~ 0 -1 3100 E bridge~ It is built from large grey rocks that have been fastened to each other with some kind of mortar, just like the wall. ~ E opening~ You cannot really see it from here as it is somewhere beneath your feet. ~ E wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. ~ S #3052 Outside the West Gate of New Enoch~ You are by two small towers that have been built into the city wall and connected with a footbridge across the heavy wooden gate. To the west you can see the edge of a big forest. A small dusty trail leads north along the wall. ~ 0 0 1 D1 The city gate is to the east. ~ gate~ 0 3133 3040 D3 ~ ~ 0 0 6000 E bridge footbridge~ It is too high up to reach but it looks as if one easily could walk across it from one tower to the other. ~ E gate~ It is a set of very big double doors made from hard wood. They have been reinforced with large iron bands to make them even more sturdy. One of the doors is equipped with a very big lock. ~ E tower towers~ Both of the towers are built from large grey rocks that have been fastened to each other with some kind of mortar, just like the city wall. ~ E wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. ~ S #3053 Outside the East Gate of New Enoch~ You are by two small towers that have been built into the city wall and connected with a footbridge across the heavy wooden gate. To the east the plains stretch out in the distance. To the north a small dusty trail follow the city wall. ~ 0 0 1 D1 ~ ~ 0 0 3503 D3 You see the city gate. ~ gate~ 0 3133 3041 E bridge footbridge~ It is too high up to reach but it looks as if one easily could walk across it from one tower to the other. ~ E gate~ It is a set of very big double doors made from hard wood. They have been reinforced with large iron bands to make them even more sturdy. One of the doors is equipped with a very big lock. ~ E tower towers~ Both of the towers are built from large grey rocks that have been fastened to each other with some kind of mortar, just like the city wall. ~ E wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. ~ S #3054 By the Temple Altar~ You are by the temple altar in the northern end of the Temple of New Enoch. A huge altar made from white polished marble is standing in front of you and behind it is a ten foot tall sitting statue of Dominion, Lord of the Undead. ~ 0 1042 0 D1 ~ ~ 0 -1 3206 D2 You see the southern end of the temple. ~ ~ 0 -1 3001 D3 ~ ~ 0 -1 3207 D4 ~ ~ 0 0 1215 E altar~ Even though the altar is more than ten feet long it appears to be made from a single block of white virgin marble. ~ E statue odin king god~ The statue represents the one-eyed Odin sitting on a his throne. He has long, grey hair and beard and a strict look on his face. On top of the throne, just above his shoulders, his two ravens Hugin and Munin are sitting and at his feet are his wolves Gere and Freke. ~ S #3057 In the air...~ WOW you can fly! You are floating in the air above Temple Square of New Enoch. ~ 0 0 9 D5 Back down on the earth where you should be! ~ ~ 0 0 3005 S #3060 CSC Editor's Office~ Amid the clutter of a thriving publication sits Garibaldeau's plain wooden desk. Stacked manuscripts tower atop the editor's workspace, and an empty wineglass laced with red hints of his liquid lunch. ~ 0 0 0 D3 ~ ~ 0 0 3034 S #0 #SPECIALS M 3125 spec_zombie_lord Load to: the Zombie Lord M 3126 spec_questmaster Load to: the wandering questmaster M 3180 spec_rogue Load to: Society of Leopold knight M 3181 spec_rogue Load to: Elite Society of Leopold knight M 3182 spec_rogue Load to: a Society of Leopold wraith M 3011 spec_rogue Load to: a descendant of Jabal M 3012 spec_healer Load to: the healer M 3070 spec_rogue Load to: small annoying troll S #RESETS D 0 3041 1 0 D 0 3053 3 0 O 0 3134 0 3101 The bench loaded to Promenade O 0 3134 0 3102 The bench loaded to Promenade O 0 3134 0 3103 The bench loaded to Promenade M 1 3100 1 3106 Load the maid G 0 3100 0 A cup of tea is given to the maid G 0 3101 0 A cup of coffee is given to the maid G 0 3102 0 A cup of water is given to the maid M 1 3120 1 3106 Load the sexton G 0 3121 0 A key is given to the sexton M 1 3123 1 3109 Load the sparrow M 1 3060 20 3111 Load the cityguard E 0 3365 0 0 A war banner is loaded as a light of the cityguard E 0 3364 0 1 A city guard signet ring is loaded on the left finger of the cityguard E 0 3350 0 16 A standard issue sword is loaded wielded of the cityguard E 0 3353 0 5 A standard issue vest is loaded on the body of the cityguard G 0 3120 0 A key is given to the cityguard M 1 3060 20 3111 Load the cityguard E 0 3365 0 0 A war banner is loaded as a light of the cityguard E 0 3364 0 1 A city guard signet ring is loaded on the left finger of the cityguard E 0 3350 0 16 A standard issue sword is loaded wielded of the cityguard E 0 3353 0 5 A standard issue vest is loaded on the body of the cityguard E 0 3363 0 15 A standard issue bracer is loaded on the right wrist of the cityguard M 1 3060 20 3111 Load the cityguard E 0 3365 0 0 A war banner is loaded as a light of the cityguard E 0 3364 0 1 A city guard signet ring is loaded on the left finger of the cityguard E 0 3350 0 16 A standard issue sword is loaded wielded of the cityguard E 0 3353 0 5 A standard issue vest is loaded on the body of the cityguard M 1 3060 20 3111 Load the cityguard E 0 3365 0 0 A war banner is loaded as a light of the cityguard E 0 3364 0 1 A city guard signet ring is loaded on the left finger of the cityguard E 0 3350 0 16 A standard issue sword is loaded wielded of the cityguard E 0 3353 0 5 A standard issue vest is loaded on the body of the cityguard M 1 3124 2 3113 Load the duck M 1 3121 1 3114 Load the swan M 1 3122 1 3114 Load the duckling M 1 3124 2 3115 Load the duck M 1 3144 1 3120 Load the town crier M 1 3005 5 3128 Load the thief E 0 3020 0 16 A dagger is loaded wielded of the thief M 1 3142 1 3137 Load the secretary M 1 3143 1 3138 Load the mayor E 0 3133 0 17 The city key is loaded held in the hands of the mayor E 0 3124 0 16 A long sword is loaded wielded of the mayor M 1 3069 4 3138 Load the cityguard E 0 3365 0 0 A war banner is loaded as a light of the cityguard E 0 3364 0 1 A city guard signet ring is loaded on the left finger of the cityguard E 0 3350 0 16 A standard issue sword is loaded wielded of the cityguard M 1 3069 4 3138 Load the cityguard E 0 3365 0 0 A war banner is loaded as a light of the cityguard E 0 3364 0 1 A city guard signet ring is loaded on the left finger of the cityguard E 0 3350 0 16 A standard issue sword is loaded wielded of the cityguard M 1 3069 4 3138 Load the cityguard E 0 3365 0 0 A war banner is loaded as a light of the cityguard E 0 3364 0 1 A city guard signet ring is loaded on the left finger of the cityguard E 0 3350 0 16 A standard issue sword is loaded wielded of the cityguard M 1 3069 4 3138 Load the cityguard E 0 3365 0 0 A war banner is loaded as a light of the cityguard E 0 3364 0 1 A city guard signet ring is loaded on the left finger of the cityguard E 0 3350 0 16 A standard issue sword is loaded wielded of the cityguard O 0 3135 0 3141 A fountain loaded to End of Penny Lane O 0 3136 0 3141 A small pile of gold coins loaded to End of Penny Lane M 1 3140 1 3142 Load the captain G 0 3122 0 A key is given to the captain G 0 3137 0 A steel key is given to the captain M 1 3141 4 3142 Load the cityguard M 1 3141 4 3142 Load the cityguard M 1 3141 4 3142 Load the cityguard M 1 3141 4 3142 Load the cityguard O 0 3130 0 3142 The desk loaded to Captain's Office P 0 3123 0 3130 0 A key put inside a key O 0 3131 0 3142 The safe loaded to Captain's Office P 0 3132 0 3131 0 The gold put inside the gold M 1 3145 1 3154 Load otho the money changer M 1 3126 1 3155 Load the wandering questmaster O 0 3373 0 3200 A hole in the bridge loaded to Under the Bridge M 1 3011 1 3001 Load a descendant of Jabal E 0 3005 0 16 An executioner's axe is loaded wielded of a descendant of Jabal M 1 3146 12 3001 Load a female citizen M 1 3147 12 3001 Load a male citizen M 1 3021 1 3002 Load the guildmaster M 1 3043 1 3003 Load the waiter G 0 3002 0 A bottle of ale is given to the waiter G 0 3004 0 A bottle of local specialty is given to the waiter E 0 3022 0 16 A long sword is loaded wielded of the waiter M 1 3025 1 3004 Load the knight templar E 0 3022 0 16 A long sword is loaded wielded of the knight templar M 1 3060 12 3004 Load the cityguard E 0 3365 0 0 A war banner is loaded as a light of the cityguard E 0 3364 0 1 A city guard signet ring is loaded on the left finger of the cityguard E 0 3350 0 16 A standard issue sword is loaded wielded of the cityguard E 0 3353 0 5 A standard issue vest is loaded on the body of the cityguard E 0 3355 0 4 A standard issue cloak is loaded around the neck (2) of the cityguard O 0 3135 0 3005 A fountain loaded to The Temple Square M 1 3061 5 3006 Load the janitor M 1 3040 1 3007 Load the bartender G 0 3000 0 A barrel of beer is given to the bartender G 0 3001 0 A bottle of beer is given to the bartender E 0 3022 0 16 A long sword is loaded wielded of the bartender M 1 3064 3 3007 Load the drunk O 0 3139 0 3008 The receptionist's letter of resignation loaded to The Defunct Reception O 0 3140 0 3008 The bank's notice of liquidation loaded to The Defunct Reception M 1 3001 1 3009 Load the baker G 0 3009 0 A big pot pie is given to the baker E 0 3022 0 16 A long sword is loaded wielded of the baker M 1 3002 1 3010 Load the grocer G 0 3030 0 A torch is given to the grocer G 0 3031 0 A hooded brass lantern is given to the grocer G 0 3138 0 A buffalo water skin is given to the grocer E 0 3022 0 16 A long sword is loaded wielded of the grocer M 1 3003 1 3011 Load the weaponsmith G 0 3020 0 A dagger is given to the weaponsmith G 0 3021 0 A small sword is given to the weaponsmith G 0 3022 0 A long sword is given to the weaponsmith E 0 3022 0 16 A long sword is loaded wielded of the weaponsmith M 1 3062 15 3012 Load a dog M 1 3146 12 3012 Load a female citizen M 1 3147 12 3012 Load a male citizen M 1 3060 12 3014 Load the cityguard E 0 3365 0 0 A war banner is loaded as a light of the cityguard E 0 3364 0 1 A city guard signet ring is loaded on the left finger of the cityguard E 0 3350 0 16 A standard issue sword is loaded wielded of the cityguard E 0 3353 0 5 A standard issue vest is loaded on the body of the cityguard E 0 3356 0 6 A standard issue helmet is loaded over the head of the cityguard M 1 3146 12 3014 Load a female citizen M 1 3147 12 3014 Load a male citizen M 1 3062 15 3016 Load a dog M 1 3146 12 3016 Load a female citizen M 1 3147 12 3016 Load a male citizen M 1 3024 1 3017 Load the sorcerer E 0 3022 0 16 A long sword is loaded wielded of the sorcerer M 1 3060 10 3017 Load the cityguard E 0 3365 0 0 A war banner is loaded as a light of the cityguard E 0 3364 0 1 A city guard signet ring is loaded on the left finger of the cityguard E 0 3350 0 16 A standard issue sword is loaded wielded of the cityguard E 0 3353 0 5 A standard issue vest is loaded on the body of the cityguard E 0 3357 0 7 A pair of standard issue leggings is loaded on the legs of the cityguard M 1 3042 1 3018 Load the waiter G 0 3002 0 A bottle of ale is given to the waiter G 0 3003 0 A bottle of firebreather is given to the waiter E 0 3022 0 16 A long sword is loaded wielded of the waiter M 1 3020 1 3019 Load the guildmaster M 1 3004 1 3020 Load the armourer G 0 3072 0 A scale mail jerkin is given to the armourer G 0 3073 0 A scale mail coif is given to the armourer G 0 3074 0 A long scale mail skirt is given to the armourer G 0 3075 0 A pair of reinforced boots is given to the armourer G 0 3076 0 A pair of reinforced gloves is given to the armourer G 0 3077 0 A pair of scale mail sleeves is given to the armourer G 0 3097 0 A small metal shield is given to the armourer E 0 3022 0 16 A long sword is loaded wielded of the armourer M 1 3027 1 3021 Load the knight E 0 3022 0 16 A long sword is loaded wielded of the knight M 1 3060 10 3021 Load the cityguard E 0 3365 0 0 A war banner is loaded as a light of the cityguard E 0 3364 0 1 A city guard signet ring is loaded on the left finger of the cityguard E 0 3350 0 16 A standard issue sword is loaded wielded of the cityguard E 0 3353 0 5 A standard issue vest is loaded on the body of the cityguard E 0 3358 0 8 A pair of standard issue boots is loaded on the feet of the cityguard M 1 3045 1 3022 Load the waiter G 0 3002 0 A bottle of ale is given to the waiter G 0 3003 0 A bottle of firebreather is given to the waiter G 0 3004 0 A bottle of local specialty is given to the waiter E 0 3022 0 16 A long sword is loaded wielded of the waiter M 1 3023 1 3023 Load the guildmaster M 1 3062 15 3024 Load a dog M 1 3050 1 3025 Load Aod the Dealer M 1 3062 15 3025 Load a dog M 1 3146 12 3025 Load a female citizen M 1 3147 12 3025 Load a male citizen M 1 3063 5 3026 Load the vagabond E 0 3021 0 16 A small sword is loaded wielded of the vagabond M 1 3066 1 3026 Load an alley cat M 1 3026 1 3027 Load the assassin E 0 3022 0 16 A long sword is loaded wielded of the assassin M 1 3060 12 3027 Load the cityguard E 0 3365 0 0 A war banner is loaded as a light of the cityguard E 0 3364 0 1 A city guard signet ring is loaded on the left finger of the cityguard E 0 3350 0 16 A standard issue sword is loaded wielded of the cityguard E 0 3353 0 5 A standard issue vest is loaded on the body of the cityguard E 0 3359 0 9 A pair of standard issue gloves is loaded on the hands of the cityguard M 1 3005 5 3027 Load the thief E 0 3020 0 16 A dagger is loaded wielded of the thief M 1 3044 1 3028 Load the waiter G 0 3003 0 A bottle of firebreather is given to the waiter G 0 3004 0 A bottle of local specialty is given to the waiter E 0 3022 0 16 A long sword is loaded wielded of the waiter M 1 3022 1 3029 Load the guildmaster M 1 3008 1 3031 Load the pet shop boy M 1 3090 1 3032 Load the kitten M 1 3091 1 3032 Load the puppy M 1 3092 1 3032 Load the beagle M 1 3093 1 3032 Load the rottweiler M 1 3094 1 3032 Load the wolf M 1 3000 1 3033 Load the wizard G 0 3040 0 A scroll of identify is given to the wizard G 0 3041 0 A yellow potion of see invisible is given to the wizard M 1 3009 1 3034 Load the newspaper clerk M 1 3010 1 3035 Load the leather worker G 0 3066 0 A studded leather jerkin is given to the leather worker G 0 3067 0 A hard leather cap is given to the leather worker G 0 3068 0 A pair of studded leather pants is given to the leather worker G 0 3069 0 A pair of hard leather boots is given to the leather worker G 0 3070 0 A pair of hard leather gloves is given to the leather worker G 0 3071 0 A pair of studded leather sleeves is given to the leather worker M 1 3068 2 3040 Load the cityguard E 0 3365 0 0 A war banner is loaded as a light of the cityguard E 0 3364 0 1 A city guard signet ring is loaded on the left finger of the cityguard E 0 3350 0 16 A standard issue sword is loaded wielded of the cityguard E 0 3353 0 5 A standard issue vest is loaded on the body of the cityguard E 0 3361 0 12 A standard issue cape is loaded about the shoulders of the cityguard M 1 3068 2 3040 Load the cityguard E 0 3365 0 0 A war banner is loaded as a light of the cityguard E 0 3364 0 1 A city guard signet ring is loaded on the left finger of the cityguard E 0 3350 0 16 A standard issue sword is loaded wielded of the cityguard E 0 3353 0 5 A standard issue vest is loaded on the body of the cityguard E 0 3362 0 13 A standard issue belt is loaded around the waist of the cityguard M 1 3067 2 3041 Load the cityguard E 0 3365 0 0 A war banner is loaded as a light of the cityguard E 0 3364 0 1 A city guard signet ring is loaded on the left finger of the cityguard E 0 3350 0 16 A standard issue sword is loaded wielded of the cityguard E 0 3353 0 5 A standard issue vest is loaded on the body of the cityguard E 0 3360 0 10 A pair of standard issue sleeves is loaded on the arms of the cityguard M 1 3067 2 3041 Load the cityguard E 0 3365 0 0 A war banner is loaded as a light of the cityguard E 0 3364 0 1 A city guard signet ring is loaded on the left finger of the cityguard E 0 3350 0 16 A standard issue sword is loaded wielded of the cityguard E 0 3353 0 5 A standard issue vest is loaded on the body of the cityguard E 0 3354 0 11 A standard issue shield is loaded as a shield of the cityguard M 1 3065 2 3044 Load the beggar M 1 3146 12 3044 Load a female citizen M 1 3147 12 3044 Load a male citizen M 1 3146 12 3045 Load a female citizen M 1 3147 12 3045 Load a male citizen M 1 3046 1 3048 Load Filthy G 0 3003 0 A bottle of firebreather is given to Filthy G 0 3004 0 A bottle of local specialty is given to Filthy E 0 3022 0 16 A long sword is loaded wielded of Filthy M 1 3065 2 3048 Load the beggar M 1 3006 1 3049 Load the captain G 0 3050 0 A raft is given to the captain G 0 3051 0 A canoe is given to the captain M 1 3007 1 3050 Load the sailor O 0 3010 0 3054 The donation pit loaded to By the Temple Altar M 1 3012 1 3054 Load the healer S #SHOPS 3100 0 0 0 0 0 110 90 6 23 3000 2 3 4 10 0 105 15 0 23 3001 0 0 0 0 0 110 100 0 23 3002 1 8 13 15 19 150 40 0 23 3003 5 6 7 0 0 130 40 0 23 3004 9 0 0 0 0 100 50 0 23 3006 22 18 0 0 0 120 90 6 22 3008 0 0 0 0 0 100 100 0 23 3009 8 0 0 0 0 150 50 9 17 3010 9 0 0 0 0 110 90 8 21 3040 0 0 0 0 0 110 100 0 23 3042 0 0 0 0 0 100 100 0 23 3043 0 0 0 0 0 110 100 0 23 3044 0 0 0 0 0 170 100 0 23 3045 0 0 0 0 0 150 100 0 23 3046 0 0 0 0 0 100 90 0 23 3050 0 0 0 0 0 100 50 0 23 0 #MOBPROGS #3000 if isevil $n mutter endif ~ #3001 if isfollow $n break endif if isevil $n say Watch thine step... break endif if isgood $n bow $n break endif if isneutral $n con $n break endif ~ #3002 if mobhere 2.cityguard break endif yell I am being attacked! Come to my aid! if rand 3 mob delay 3 else if rand 2 mob delay 2 else if rand 1 mob delay 1 endif endif endif ~ #3003 mob echo a cityguard has arrived. mob mload 3060 mob force cityguard kill $n ~ #3005 if people == 0 break endif if level $r < 2 break endif mob remember $r if isvisible $q if rand 25 say Welcome to your fate... else if rand 25 say Prepare to die! else if rand 25 say Another victim... else say This is just not your day... endif endif endif backstab $q kill $q flee endif ~ #3010 if isfollow $n break endif if isvisible $n if rand 25 smile say Hello! How may I help you? break endif if rand 25 eyebrow say Yes? break endif if rand 25 say Welcome to my shop. Please help yourself. break endif say Ah! So good to see you. I hope I have what you seek. endif ~ #3012 mob remember $r if isvisible $q if level $q > 2 break endif if hpcnt $q > 10 break endif mob echo {BThe healer's eyes glow bright blue for a moment.{x mob cast heal $q endif ~ #3062 if people == 0 break endif if rand 25 bark $r else if rand 25 growl $r else if rand 25 snarl $r else pout $r endif endif endif ~ #3063 mob remember $r if sex $q == 0 whistle $q break endif if sex $q == 1 glare $q break endif ~ #3064 wake if people == 0 break endif if rand 10 mob echo $I looks at you with glossy eyes. mob echo $I begins to teeter back and forth. faint sleep break else if rand 10 pat $r say Hi pal ole buddy, do you *hIC* gots some spare change? break else if rand 10 hiccup break else mob echo $I stares off into the distance, a blank look upon thier face. endif endif endif ~ #3065 if players == 0 break endif if rand 50 beg $r else plead $r endif ~ #3126 #mob trans questmaster 1222 ~ #3180 track ~ #3182 mob echo A swirling vapour emits from the corpse and rises to the heavens. mob echo A ghostly aparition stands before you. mob mload 3182 ~ #0 #$